Author Topic: What would you like to see?  (Read 26989 times)

FantasyWriter

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Re: What would you like to see?
« Reply #125 on: November 22, 2014, 10:52:19 PM »
Master Tanner = Taxidermist?
Always thought it would work, but never really wanted to roll one up myself.
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Lizzie

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Re: What would you like to see?
« Reply #126 on: November 22, 2014, 11:35:44 PM »
Master Tanner = Taxidermist?
Always thought it would work, but never really wanted to roll one up myself.

Oooh being able to preserve dead critter/peoples' heads would be a great use. Imagine House Tor's Academy lounge, with the stuffed heads of all their enemies hanging from the walls.
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Norcal

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Re: What would you like to see?
« Reply #127 on: November 23, 2014, 01:39:11 AM »
Master Tanner = Taxidermist?
Always thought it would work, but never really wanted to roll one up myself.

Oooh being able to preserve dead critter/peoples' heads would be a great use. Imagine House Tor's Academy lounge, with the stuffed heads of all their enemies hanging from the walls.

Nilazi-dermist?
I voted and staff let my c-elf ride skimmers and pilot a wagon.

Majikal

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Re: What would you like to see?
« Reply #128 on: November 24, 2014, 04:02:09 AM »
Red Fang had a skill for making ornaments of peoples heads.

It IS in the game, making it available is another story.
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Malifaxis

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Re: What would you like to see?
« Reply #129 on: November 28, 2014, 04:49:19 PM »
There are a ton of hides out there without simple recipes attached.

I would love to see every pelt or hide with at least -one- thing you can do with it at a base level... even if that base thing is literally just cutting it in to lengths of leather or scraps of leather.

It seems odd to me that a world where people are as resourceful as they are on Zalanthas wouldn't be able to use almost any pelt for at least a pair of gloves, or a hat, or anything.

I would dearly, dearly love to help with such a project.
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QuillDipper

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Re: What would you like to see?
« Reply #130 on: November 29, 2014, 01:30:15 AM »
Fake jewelry. Give con artists something to profit from.
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RogueGunslinger

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Re: What would you like to see?
« Reply #131 on: November 29, 2014, 01:37:06 AM »
Fake jewelry. Give con artists something to profit from.

Add the ability to counterfeit obsidian coins too. :D

QuillDipper

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Re: What would you like to see?
« Reply #132 on: November 29, 2014, 01:41:37 AM »
Hell yeah. Make it a skill for pickpockets/con artists, make assess the skill to determine fakeness.
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Patuk

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Re: What would you like to see?
« Reply #133 on: November 29, 2014, 07:04:09 AM »
Assess is not a skill, but value sure is.

Add more clubs and axes to the game. Make them craftable, too. Clubs especially are a very sensible weapon in a world without metal, even with obsidian behaving exactly like it.
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CodeMaster

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Re: What would you like to see?
« Reply #134 on: November 29, 2014, 03:40:13 PM »
Hell yeah. Make it a skill for pickpockets/con artists, make assess the skill to determine fakeness.

How would it work though?  Are you imagining a new object flag "counterfeit" or just an item whose description reveals something fake about it?  Would you be able to sell it to shopkeepers for a high amount?
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QuillDipper

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Re: What would you like to see?
« Reply #135 on: November 29, 2014, 04:49:15 PM »
Selling to shopkeepers would make it too powerful, and wouldn't make much sense because they see goods often.

I imagine that faked goods would be noticeably fake upon VALUEing it, yes, or identical sdescs but different descs.

Ideally I imagine that it would be a value check, and if your skill/roll (does value roll? idk) is low it would show the original object's value, but if it is high enough you get a line similar to 'This is an imitation', and reveal its true price.

Impossible by code standards? Maybe. I've got no idea how code works.
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Fujikoma

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Re: What would you like to see?
« Reply #136 on: December 25, 2014, 09:57:40 AM »
Assess is not a skill, but value sure is.

Add more clubs and axes to the game. Make them craftable, too. Clubs especially are a very sensible weapon in a world without metal, even with obsidian behaving exactly like it.

FUCK yes. I think if the skill progression weren't such a pain you'd see a lot more of them. As it is, no subguild gives these skills and most of you folks seem too impatient to live long enough to mastercraft much of anything in the way of clubs or axes, although I could be wrong. Need more patient indie merchants that don't mastercraft jewel-encrusted stuff and get bumped off by a house.
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Fujikoma

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Re: What would you like to see?
« Reply #137 on: December 25, 2014, 10:13:36 AM »
Also, I'd like to see the pissing breed echos put back in the Gaj.
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Attana

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Re: What would you like to see?
« Reply #138 on: January 01, 2015, 03:53:19 PM »
Tapestries/murals painted or etched on cloth.  You see room descriptions with them, but not often do they actually have them where you can look at them.  Would be also nice to have the ability to actually make one.
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solera

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Re: What would you like to see?
« Reply #139 on: January 02, 2015, 01:10:54 AM »
Mastercraft?  I assume clothworking.

Ki

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Re: What would you like to see?
« Reply #140 on: June 09, 2018, 11:44:22 PM »
This doesn't have to work exactly as stated, but there is no messaging in the MUD, so I've copied the following from the Discord:

messenger NPCs who hunt down whoever (with limits; I don't expect NPCs in city A to head for city B where X logged out, without srs compensation) and delivers message. You pay a few coins to send NPC off, and recipient pays a few more to get NPC to say the message.
mansa - Today at 10:20 PM
Can be mugged and info stoleb
Nice.
Siva - Today at 10:24 PM
messengers have at least a few levels of pay options. 1) simple. You pay coins based on distance to where PC logged off, messenger NPC waits, and when they log in, NPC says, "I have a message from __!" and gestures to indicate an expectation of coins. Offer enough coins, get message and name of sender. Next level up: attempted anonymity. This costs extra coins, but not as many as other options. At this level, you can send a message and you've paid the messenger to /not/ tell who it's from. This is the simplest level of this misdirection, and if the recipient i willing to pay as much as you paid extra, messenger will fail to keep you anonymous.
3rd level up, you tell the messenger to tell the recipient message is from a specific someone else. This costs at least twice as much as the last option I discussed, and will play out the same way - except that the anonymity bribe will be half what the sender actually paid (though since that was double plain anon, amount should seem similar/identical. At this point, instead of the sender name, you get the fake sender name. Check for one or more relevant people skills, and if your skills are high enough, you detect that the messenger is lying. You can them bribe the truth out of the messenger.
Maybe more, not sure.
Don't kill messengers or get caught stealing from them. Should be in-game conseuences for it.
HOWEVER stealth-based factions should be able to acquire a disguise, and impersonate a member of the messenger guild, or whatever.
Yes, messengers can be killed - but you better have really needed that message not to get where it was meant to go. But if you are caught stealing from them, they will draw police attention, whatever police there are.
Everybody needs messages delivered, so the messenger guild has deals with all police.

Delirium

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Re: What would you like to see?
« Reply #141 on: June 09, 2018, 11:51:52 PM »
What happens when the recipient logs off inside a compound?

I'd rather see waystations through the city where messengers hang out.

>ask messenger messages
The messenger says "No messages for you."

>ask messenger messages
The messenger says to you, "I have a message from Amos. Your order is ready."
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Ki

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Re: What would you like to see?
« Reply #142 on: June 10, 2018, 12:02:39 AM »
So people have to know where to find a messenger and ask. I guess that'd be the absolute cheapest option.
*counts all three of her coins sadly*

Sure, why not?

Rumor

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Re: What would you like to see?
« Reply #143 on: June 10, 2018, 08:23:33 AM »
What happens when the recipient logs off inside a compound?

I'd rather see waystations through the city where messengers hang out.

>ask messenger messages
The messenger says "No messages for you."

>ask messenger messages
The messenger says to you, "I have a message from Amos. Your order is ready."

I like the idea of an info hub like that. I'd be a place where people could lurk about and listen in on other people's messages and such and encourage the use of code or slang to get a real message across.

Cind

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Re: What would you like to see?
« Reply #144 on: June 11, 2018, 02:19:59 AM »
I'd like to see as many raiders and raider groups and roaming gith as the Known can _possibly_ hold. My time of roaming about unprepared in the wilderness should have been over years ago (when I do that on some characters, which is pretty often.)

Solo raiders probably wouldn't find it worth their time, but there should be like... one group around Storm, one around 'nak, one in the northlands and a gith group of sponsored pcs in the Red. Make the Byn busier than it ever was, even when tons of people were playing in the days before flashy 3D games. Give them grishen and bloodburn arrows, depending on the group.

Meanwhile, some one player, probably X-D, has taken to submitting family roles and recruiting three family members into their murderous tribe, which believes that large numbers of people must be sacrificed in the name of their sun god if the world is to continue living. Every time X-D and his tribe dies, he simply submits another family role for another murderous tribe that has some reason to kill as many people as possible like the family was made up of dwarves with murder on their mind. Woo boy. Go salting now, bitch.
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Ki

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Re: What would you like to see?
« Reply #145 on: June 12, 2018, 06:06:32 PM »
What happens when the recipient logs off inside a compound?

I'd rather see waystations through the city where messengers hang out.

>ask messenger messages
The messenger says "No messages for you."

>ask messenger messages
The messenger says to you, "I have a message from Amos. Your order is ready."

I like the idea of an info hub like that. I'd be a place where people could lurk about and listen in on other people's messages and such and encourage the use of code or slang to get a real message across.

I hadn't thought of that, but yes please!