Author Topic: What would you like to see?  (Read 19588 times)

FantasyWriter

  • Posts: 9636
    • Tales of Then--Reflections of Now
Re: What would you like to see?
« Reply #125 on: November 22, 2014, 10:52:19 PM »
Master Tanner = Taxidermist?
Always thought it would work, but never really wanted to roll one up myself.
Greb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

Lizzie

  • Posts: 7220
Re: What would you like to see?
« Reply #126 on: November 22, 2014, 11:35:44 PM »
Master Tanner = Taxidermist?
Always thought it would work, but never really wanted to roll one up myself.

Oooh being able to preserve dead critter/peoples' heads would be a great use. Imagine House Tor's Academy lounge, with the stuffed heads of all their enemies hanging from the walls.
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

Norcal

  • Helper
  • Posts: 1333
Re: What would you like to see?
« Reply #127 on: November 23, 2014, 01:39:11 AM »
Master Tanner = Taxidermist?
Always thought it would work, but never really wanted to roll one up myself.

Oooh being able to preserve dead critter/peoples' heads would be a great use. Imagine House Tor's Academy lounge, with the stuffed heads of all their enemies hanging from the walls.

Nilazi-dermist?
I voted and staff let my c-elf ride skimmers and pilot a wagon.

Majikal

  • Helper
  • Posts: 3061
Re: What would you like to see?
« Reply #128 on: November 24, 2014, 04:02:09 AM »
Red Fang had a skill for making ornaments of peoples heads.

It IS in the game, making it available is another story.
A staff member sends you:
"Normally we don't see a <redacted> walk into a room full of <redacted> and start indiscriminately killing."

You send to staff:
"Welcome to Armageddon."

Malifaxis

  • Posts: 4601
    • Thoughts of the Sixth Age
Re: What would you like to see?
« Reply #129 on: November 28, 2014, 04:49:19 PM »
There are a ton of hides out there without simple recipes attached.

I would love to see every pelt or hide with at least -one- thing you can do with it at a base level... even if that base thing is literally just cutting it in to lengths of leather or scraps of leather.

It seems odd to me that a world where people are as resourceful as they are on Zalanthas wouldn't be able to use almost any pelt for at least a pair of gloves, or a hat, or anything.

I would dearly, dearly love to help with such a project.
Yes. Read the thread if you want, or skip to page 7 and be dismissive.
-Reiloth

Words I repeat every time I start a post:
Stop being shitty to each other.

QuillDipper

  • Posts: 1102
Re: What would you like to see?
« Reply #130 on: November 29, 2014, 01:30:15 AM »
Fake jewelry. Give con artists something to profit from.
Part-Time Internets Lady

RogueGunslinger

  • Posts: 18687
Re: What would you like to see?
« Reply #131 on: November 29, 2014, 01:37:06 AM »
Fake jewelry. Give con artists something to profit from.

Add the ability to counterfeit obsidian coins too. :D

QuillDipper

  • Posts: 1102
Re: What would you like to see?
« Reply #132 on: November 29, 2014, 01:41:37 AM »
Hell yeah. Make it a skill for pickpockets/con artists, make assess the skill to determine fakeness.
Part-Time Internets Lady

Patuk

  • Posts: 4123
Re: What would you like to see?
« Reply #133 on: November 29, 2014, 07:04:09 AM »
Assess is not a skill, but value sure is.

Add more clubs and axes to the game. Make them craftable, too. Clubs especially are a very sensible weapon in a world without metal, even with obsidian behaving exactly like it.
Quote
You take the last bite of your scooby snack.
This tastes like ordinary meat.
There is nothing left now.

CodeMaster

  • Posts: 1024
Re: What would you like to see?
« Reply #134 on: November 29, 2014, 03:40:13 PM »
Hell yeah. Make it a skill for pickpockets/con artists, make assess the skill to determine fakeness.

How would it work though?  Are you imagining a new object flag "counterfeit" or just an item whose description reveals something fake about it?  Would you be able to sell it to shopkeepers for a high amount?
The neat, clean-shaven man sends you a telepathic message:
     "I tried hairy...Im sorry"

QuillDipper

  • Posts: 1102
Re: What would you like to see?
« Reply #135 on: November 29, 2014, 04:49:15 PM »
Selling to shopkeepers would make it too powerful, and wouldn't make much sense because they see goods often.

I imagine that faked goods would be noticeably fake upon VALUEing it, yes, or identical sdescs but different descs.

Ideally I imagine that it would be a value check, and if your skill/roll (does value roll? idk) is low it would show the original object's value, but if it is high enough you get a line similar to 'This is an imitation', and reveal its true price.

Impossible by code standards? Maybe. I've got no idea how code works.
Part-Time Internets Lady

Fujikoma

  • Posts: 2305
Re: What would you like to see?
« Reply #136 on: December 25, 2014, 09:57:40 AM »
Assess is not a skill, but value sure is.

Add more clubs and axes to the game. Make them craftable, too. Clubs especially are a very sensible weapon in a world without metal, even with obsidian behaving exactly like it.

FUCK yes. I think if the skill progression weren't such a pain you'd see a lot more of them. As it is, no subguild gives these skills and most of you folks seem too impatient to live long enough to mastercraft much of anything in the way of clubs or axes, although I could be wrong. Need more patient indie merchants that don't mastercraft jewel-encrusted stuff and get bumped off by a house.
Quote from: Nyr
Dead elves can ride wheeled ladders just fine.
Quote from: bcw81
"You can never have your mountainhome because you can't grow a beard."
~Tektolnes to Thrain Ironsword

Fujikoma

  • Posts: 2305
Re: What would you like to see?
« Reply #137 on: December 25, 2014, 10:13:36 AM »
Also, I'd like to see the pissing breed echos put back in the Gaj.
Quote from: Nyr
Dead elves can ride wheeled ladders just fine.
Quote from: bcw81
"You can never have your mountainhome because you can't grow a beard."
~Tektolnes to Thrain Ironsword

Attana

  • Posts: 712
Re: What would you like to see?
« Reply #138 on: January 01, 2015, 03:53:19 PM »
Tapestries/murals painted or etched on cloth.  You see room descriptions with them, but not often do they actually have them where you can look at them.  Would be also nice to have the ability to actually make one.
After knocking back a mouthful of the contents of a full shot-glass, toking away on a rolled joint directly afterwards you say in desert-accented sirihish:
"They call me Tuber, and my son is Tuber-tot."

solera

  • Posts: 1719
Re: What would you like to see?
« Reply #139 on: January 02, 2015, 01:10:54 AM »
Mastercraft?  I assume clothworking.