Merchant House roles - get 'em while they're hot.

Started by Italis, April 20, 2014, 04:33:36 AM

April 20, 2014, 04:33:36 AM Last Edit: April 20, 2014, 04:41:51 AM by Italis
It's the time of year again, and we're now taking applications to join one of the three great merchant houses of Zalanthas as a full-blooded family member. A variety of roles in house Kadius, Salarr or Kurac will be given consideration.


House Kadius

Purveyors of fine goods and luxury items, House Kadius caters mainly to the rich and influential. This being Zalanthas, dealing with the rich and influential is like cage diving with great whites except without the cage, and as a necessity the Kadius family have become among the most ruthless and unscrupulous sons of bitches that ever traded in the Known. All silks and smiles on the surface, with their metaphorical diamond-encrusted blade hidden in a velvet sheath, Kadian family members are are most commonly traders and agents - although a small number find success as veterans of the House's private hunting branch.

House Salarr

The foremost family of armorers and arms dealers, House Salarr supplies pretty much every military outfit in the Known World, and cheerfully encourage those outfits to use them against each other - not that anyone ever needs much encouragement.  As a Salarr family member, you'll use and abuse the best equipment money can buy in the violent pursuit of profit. In House Salarr, blood money is the best money.

House Kurac

Operating from their fortified home of Luir's Outpost and the isolated Red Storm Village, House Kurac's primary aim is to profit immensely from being the sole suppliers of a terrifyingly addictive substance of dubious legality. Stopping at nothing to enforce their monopoly and maintain their precarious independence from the City States, the agents of House Kurac are known for their close-lipped pragmatism, and for their willingness to cheerfully slit the throat of anyone that threatens the family interests. Note that due to Kurac's highly unusual merit-based structure, non-family member characters will also be considered.

As these are leadership roles, you will need:

- to submit informative character reports, reliably and regularly
- consistent playtimes, and the ability to let us know in advance when you're away
- a willingness to self-start plots, schemes and
- the ability to convincingly portray a cutthroat mercantile mindset

To apply, send in the basic outline of your proposed character as a role application request, to the clan of your choice. This call will close at midnight, Friday 25th.

Just a reminder that this role call closes on friday at midnight!  Get your apps in now!

Thanks everyone who applied. We'll be reviewing the applications and making our decisions over the next few days.

This role call is now closed, although you might just be able to sneak one in before we go through them all on saturday.