Author Topic: Cataclysm: Dark Days Ahead  (Read 18915 times)

Jingo

  • Posts: 4791
Re: Cataclysm: Dark Days Ahead
« Reply #25 on: March 10, 2014, 09:30:55 PM »
I' have a mod on my crossboww. Just an iron sight though.
Now you're looking for the secret. But you won’t find it because of course, you're not really looking. You don't really want to work it out. You want to be fooled.

racurtne

  • Posts: 1867
Re: Cataclysm: Dark Days Ahead
« Reply #26 on: March 10, 2014, 09:47:55 PM »
So, last night after work and into the wee hours I did a lot. I put some controls in a nearly complete RV I had found earlier, took it back to base and set up the interior over the course of a few days. After that I drove over to the hardware store that has a recycler in the back (low zombie area), and systematically disassembled all the racks for the pipes and turned them into lumps. I then steel and spike plated the whole outside of the RV. It has three solar panels for some passive battery charge, a welding rig, a kitchen unit, a chemistry set, a bed, a minifridge and one of each tool I've come across. I added a few floor trunks to help with storage later, but I'm not too much of a pack-rat.

Next, I raided a couple of libraries, which got interesting. Killed a huge number of zombies with quarterstaff/longbow over the course of a couple of days. I finally got the books and drove back to a safe place to read. I got my new recipes, and built a die-set for metalworking. I put iron bands on my quarterstaff and it is now a wrecking-machine. I stun-lock zombie hulks with my master bashing and melee skillz. I need more books for more recipes. I got the katana recipe, and it's ludicrously easy to make. Its stats are outrageous, but I'll just stick with my quarterstaff because that's where my skills are.
Alea iacta est

MeTekillot

  • Posts: 10314
Re: Cataclysm: Dark Days Ahead
« Reply #27 on: March 10, 2014, 10:18:36 PM »
Perception allows you to detect traps. You need 10 to see land mines.

You need a bow that says it has slots in its examine thing to be able to mount mods onto it.

Dear Massively Statted MeTekillot,

Can I mount a flamethrower or chainsaw on my slotted bow?  I suspect this would be a good way to deal with zombears.
I don't think so? I haven't really done a lot of gun and mod fiddling. My guy just beats the shit out of zombears with martial arts and a machete.
It's a lot more admirable to be strong in a game where strength comes at enormous risks.

IntuitiveApathy

  • Posts: 1177
Re: Cataclysm: Dark Days Ahead
« Reply #28 on: March 10, 2014, 10:36:46 PM »
Perception allows you to detect traps. You need 10 to see land mines.

You need a bow that says it has slots in its examine thing to be able to mount mods onto it.

Dear Massively Statted MeTekillot,

Can I mount a flamethrower or chainsaw on my slotted bow?  I suspect this would be a good way to deal with zombears.
I don't think so? I haven't really done a lot of gun and mod fiddling. My guy just beats the shit out of zombears with martial arts and a machete.

Does martial arts activate when using melee weapons like machetes?  Or things like spiked knuckles?
Was there no safety? No learning by heart of the ways of the world? No guide, no shelter, but all was miracle and leaping from the pinnacle of a tower into the air?

Virginia Woolf, To the Lighthouse

MeTekillot

  • Posts: 10314
Re: Cataclysm: Dark Days Ahead
« Reply #29 on: March 10, 2014, 10:54:46 PM »
You gotta be barehanded. It seems to go off and on if I'm using something like spiked knuckles.
It's a lot more admirable to be strong in a game where strength comes at enormous risks.

Scarecrow

  • Posts: 679
Re: Cataclysm: Dark Days Ahead
« Reply #30 on: March 11, 2014, 04:56:57 AM »
Died on day 62.
The Devil doesn't dawdle.

FreeRangeVestric

  • Posts: 854
Re: Cataclysm: Dark Days Ahead
« Reply #31 on: March 11, 2014, 09:46:40 AM »
...I made it to day 3!...Once...

JustAnotherGuy

  • Posts: 2053
Re: Cataclysm: Dark Days Ahead
« Reply #32 on: March 11, 2014, 10:11:17 AM »
I need to start playing again...  I do love listening to all the stories.
Or you might get me.
Quote
A staff member sends:
     "Looks like you introduced him to *puts on sunslits* the school of hard Knoxx.  YEEEEAAAAAAH"

QuillDipper

  • Posts: 1104
Re: Cataclysm: Dark Days Ahead
« Reply #33 on: March 11, 2014, 10:17:54 AM »
...I made it to day 3!...Once...

I feel you

Sitting pretty on day two right now. Hype train don't stop here.
Part-Time Internets Lady

racurtne

  • Posts: 1867
Re: Cataclysm: Dark Days Ahead
« Reply #34 on: March 11, 2014, 10:27:37 AM »
The role-player in me made me want to make sure my character didn't eat cooked meat every day every day. So, I decided to raid a couple of grocery stores for flour and spices. Next, I slaughtered a horde of critters for bones, meat, and fat which I then turned into charcoal, tallow, smoked meat, and sausages. I keep the flour around for bread, biscuits, and other stuff to break up the monotony. I also have some oatmeal and stuff for breakfast. Coffee, tea, and milk are all available, though quantities are not unlimited. I don't know why I care so much, but I do. The only thing that irks me are that vegetables are so hard to come by. Farms can only be hit once, because farming just isn't reliable.

After my food craze, I hit my first lab.*Extremely minor spoilers* It happened to be very near a fungal bloom. At first I figured it wouldn't be a problem, but by the time I left the next day after taking the most important stuff the ground was beginning to be covered in fungus. I ran a few of the freaks over on my way out. There I got some great books on chemicals and other strange stuff, most of which I won't use. I almost didn't take the CBMs, but then I did.

Day 32.
Alea iacta est

JustAnotherGuy

  • Posts: 2053
Re: Cataclysm: Dark Days Ahead
« Reply #35 on: March 11, 2014, 10:53:08 AM »
Can someone give a run down on how to drive a car without crashing it?
Or you might get me.
Quote
A staff member sends:
     "Looks like you introduced him to *puts on sunslits* the school of hard Knoxx.  YEEEEAAAAAAH"

QuillDipper

  • Posts: 1104
Re: Cataclysm: Dark Days Ahead
« Reply #36 on: March 11, 2014, 12:55:32 PM »
Can someone give a run down on how to drive a car without crashing it?

As an ingracious debugger, I am well versed in driving.

Step one: Get some driving skill.

Step two: Modify the options. One of the available options provides a target that shows (vaguely) where your vehicle will go. Its trash, but as long as you account for the car's size you're solid.

Other than that, just don't hold the wait button. Lots of things can happen, and its a turn-based game for a reason.

Now excuse me while I get into my titanium-plated meth lab RV to get some plutonium for my nuclear reactor engine.
Part-Time Internets Lady

MeTekillot

  • Posts: 10314
Re: Cataclysm: Dark Days Ahead
« Reply #37 on: March 11, 2014, 01:09:36 PM »
1) Driving a bike is a lot easier.

2) The wiki has a page on driving. All the directions are relative to the way your car is facing. If the car is facing south, turning left will turn you east instead.

3) The faster you go, the more your car moves between turns, thus making it harder to control.

4) If you have cruise control on, you can set your speed to 0 right before a crash to stop instantly. dis is most certainly a bugge. But still, cruise control is very useful for bad drivers (see: you)
It's a lot more admirable to be strong in a game where strength comes at enormous risks.

Zoan

  • Posts: 4186
Re: Cataclysm: Dark Days Ahead
« Reply #38 on: March 12, 2014, 12:44:49 AM »
Still wandering around then getting eaten by no smoking signs. This game's hard.
Quote from: Agameth
Goat porn is not prohibited in the Highlord's city.

IntuitiveApathy

  • Posts: 1177
Re: Cataclysm: Dark Days Ahead
« Reply #39 on: March 12, 2014, 01:19:36 AM »
The role-player in me made me want to make sure my character didn't eat cooked meat every day every day. So, I decided to raid a couple of grocery stores for flour and spices. Next, I slaughtered a horde of critters for bones, meat, and fat which I then turned into charcoal, tallow, smoked meat, and sausages. I keep the flour around for bread, biscuits, and other stuff to break up the monotony. I also have some oatmeal and stuff for breakfast. Coffee, tea, and milk are all available, though quantities are not unlimited. I don't know why I care so much, but I do. The only thing that irks me are that vegetables are so hard to come by. Farms can only be hit once, because farming just isn't reliable.

I came across this little nugget on another forum somewhere:

You can (e)xamine underbrush to forage - seems relatively easy to obtain "wild vegetables" that way.

---

Day 18

I'd been sick for nearly four days.  Felt like a nasty stomach flu - aching all over, fever, coughs and throwing up in the middle of the night.  I don't know if I'd gotten sick because I was exploring the lab - it's so cold down there too.  Since I'd been feeling so crappy, I'd been living off my food reserves, but I'd still not gotten better and I was running out - I had to take some Dayquil, get my bow and spears ready and head back into the forest to find food.  I ran across a zombear.  Then another.  Then a third.  I don't know how I made it back home alive.. there was carnage everywhere, from the zombears I guess.  They'd torn up everything living in the forest nearby, just rotting bodies everywhere.  I guess I was somehow lucky I didn't run into all three, or even two at once.  I was afraid I'd somehow need to make splints for my arms, but turns out I got lucky and neither was broken.  That night, watching my vegetables come to a boil, I thought about all those lab notes.  The researchers had a lot of strange things happen to their subjects, but they had some successes too.. some came away with stuff that sounds like right out of a comic book, or movie.  They got faster, stronger.  There's dosing instructions to go with the bird and spider serums.  And a syringe.  I don't know if I can keep going like I am.. I think I'm going to need whatever advantage I can get, even if it is a gamble.  Maybe the flu's getting to me.. or the Dayquil.  But maybe I am special.. I'm not a zombie yet after all.

...

I'd found so many batteries down in the lab, I felt safe enough to turn on this mp3 player I came across in a girl's bedroom in town.  Something to keep my mind occupied in between the puking and not being able to sleep, I guess.  The first song was .  I almost couldn't take it.  I felt like I was trying to claw my heart out, curled up tight on that bed, the only person left in this godforsaken world.  I miss you so much, Frank.  More than you'll ever know.
Was there no safety? No learning by heart of the ways of the world? No guide, no shelter, but all was miracle and leaping from the pinnacle of a tower into the air?

Virginia Woolf, To the Lighthouse

MeTekillot

  • Posts: 10314
Re: Cataclysm: Dark Days Ahead
« Reply #40 on: March 12, 2014, 02:00:09 AM »
I'm learning C++ so I can help develop this.
It's a lot more admirable to be strong in a game where strength comes at enormous risks.

IntuitiveApathy

  • Posts: 1177
Re: Cataclysm: Dark Days Ahead
« Reply #41 on: March 12, 2014, 02:02:00 AM »
I'm learning C++ so I can help develop this.

You are a hero among Tekillots.

(and possibly )
« Last Edit: March 12, 2014, 02:04:20 AM by IntuitiveApathy »
Was there no safety? No learning by heart of the ways of the world? No guide, no shelter, but all was miracle and leaping from the pinnacle of a tower into the air?

Virginia Woolf, To the Lighthouse

Zoltan

  • Posts: 3496
Re: Cataclysm: Dark Days Ahead
« Reply #42 on: March 12, 2014, 02:44:01 AM »
I've considered cracking open the source code as well, as I know a bit of C++ and some other languages. I don't think I have room on my plate to even be tinkering with that sort of learning experience at the moment, however. Maybe I'll mod in some items, crafts, or enemy types as that should be pretty fun but much simpler than tweaking or adding features.

The game itself is very addicting. Our house has become the "zombie game" house. Due to the arrangement of our offices and the desks within them, my wife and I can easily yap at each other across the hallway. These days, the only talk that travels from one room to the other concerns what is going on in our respective games of DDA.   :P
Trunk
 hidden by 'body/torso'
 hides nipples

MeTekillot

  • Posts: 10314
Re: Cataclysm: Dark Days Ahead
« Reply #43 on: March 12, 2014, 02:45:30 AM »
I'll either turn this into the Dwarf Fortress of post-apoc games or start crying.
It's a lot more admirable to be strong in a game where strength comes at enormous risks.

IntuitiveApathy

  • Posts: 1177
Re: Cataclysm: Dark Days Ahead
« Reply #44 on: March 12, 2014, 03:19:35 AM »
I've considered cracking open the source code as well, as I know a bit of C++ and some other languages. I don't think I have room on my plate to even be tinkering with that sort of learning experience at the moment, however. Maybe I'll mod in some items, crafts, or enemy types as that should be pretty fun but much simpler than tweaking or adding features.

The game itself is very addicting. Our house has become the "zombie game" house. Due to the arrangement of our offices and the desks within them, my wife and I can easily yap at each other across the hallway. These days, the only talk that travels from one room to the other concerns what is going on in our respective games of DDA.   :P

Will you adopt me, Zoltan?
Was there no safety? No learning by heart of the ways of the world? No guide, no shelter, but all was miracle and leaping from the pinnacle of a tower into the air?

Virginia Woolf, To the Lighthouse

Saellyn

  • Posts: 2505
Re: Cataclysm: Dark Days Ahead
« Reply #45 on: March 12, 2014, 03:34:00 AM »
Man I played this shit when they called it Cataclysm. I always would get just far enough (back then) to where fucking electrozombies and teleporting warp portals of doom and all kinds of crazy shit would happen. It was terrifying to say the least.

Pale Horse

  • Posts: 4508
Re: Cataclysm: Dark Days Ahead
« Reply #46 on: March 12, 2014, 08:31:39 AM »
Day 1.

Wouldn't you know it?  I went under for treatment to save my life thinking that Heaven was surely smiling down upon me, but just fifteen minutes after waking up everything went to Hell.

I managed to make it to an evac center and waited for several days for the promised evac (which never came).  I'm out of food and the only things to wear in the basement are all from wool.  I stumbled around outside (stupid umbrella broke.  I'm going to burn all over) for a bit, grabbed a rock and put some of my know-how to work in smashing some benches, a locker and a window.  Managed to twist some broken bits into a carry-all and some tools.  I know that town isn't far to the east so I struck off through the woods between the shelter and there,  only to run afoul of what I can only assume is the new residents.

Looks like a squad of soldiers was attempting to get some people to safety when something got them.  Well, waste-not, want-not is my motto but as I was looting a corpse, two of them jumped back up and attacked me!  Zombies!  Zombie-soldiers!  I gave them the run around through several trees and fortunately my new body could take a beating.  My meager hand-to-hand skills were enough to put them back down with a few blows to the head.

It's settled.  I'm in Hell.  The Zombie Apocalypse has happened.  I managed to dig through the (thankfully) still-dead (no pun intended) bodies and found a HORDE of useful items.  Tough, military clothing, armor, rucksacks, duffle bags, ammo..No weapons, though.  What sort of squad was this?  I found some funky looking thing that I remember seeing on a news broadcast.  A UPS they called it.  Something about a power source for lasers and powered armor.  Sounds like a lot of those sci-fi things my last boyfriend read all the time.  Might be useful.

There were several military IDs on the bodies.  I know there's a bunker to the west.  Maybe these will come in handy and there's hopefully no more undead between me and the place.
Quote from: Dalmeth
I've come to the conclusion that relaxing is not the lack of doing anything, but doing something that comes easily to you.

Jingo

  • Posts: 4791
Re: Cataclysm: Dark Days Ahead
« Reply #47 on: March 12, 2014, 10:33:36 AM »
Day 53

DIE SHOGGOTH DIE
Now you're looking for the secret. But you won’t find it because of course, you're not really looking. You don't really want to work it out. You want to be fooled.

FreeRangeVestric

  • Posts: 854
Re: Cataclysm: Dark Days Ahead
« Reply #48 on: March 12, 2014, 12:31:20 PM »
Met my first zombie hulk.

They're not as friendly as the name might imply.

Pale Horse

  • Posts: 4508
Re: Cataclysm: Dark Days Ahead
« Reply #49 on: March 12, 2014, 01:39:18 PM »
Met my first zombie hulk.

They're not as friendly as the name might imply.

I had a character who's starting center had an absolute horde of starting supplies in the basement but they never got to touch them due a zed hulk guarding it all.
Quote from: Dalmeth
I've come to the conclusion that relaxing is not the lack of doing anything, but doing something that comes easily to you.