Author Topic: The problem with 'tok teeth...  (Read 3665 times)

Renaissance

  • Posts: 112
The problem with 'tok teeth...
« on: February 28, 2014, 02:56:40 AM »
So, as anyone knows, there are a lot of gortoks in game that produce a lot of heads that produce a lot of teeth. How hard would it be to submit general crafting recipes to turn said teeth into small weapons, jewellery or even arrowheads and darts?

This article mentions teeth as points:
http://archaeology.about.com/cs/lithics/a/thepoint.htm

Just tossing out ideas here. :)

slvrmoontiger

  • Posts: 1446
Re: The problem with 'tok teeth...
« Reply #1 on: February 28, 2014, 08:35:45 AM »
I'm sure it wouldn't be that difficult. Just become a master crafter in whatever item you want to make the teeth into and submit for a new recipe.
I am unable to respond to PMs sent on the GDB. If you want to send me something, please send it to my email.

Delirium

  • Helper
  • Posts: 11463
Re: The problem with 'tok teeth...
« Reply #2 on: February 28, 2014, 09:45:58 AM »
I thought this was an actual submission call and got excited.

:(
"Our whole lives are just stories." - Vikings

I get wherever I'm going, I get whatever I need
while my blood's still flowing and my heart still beats

Barsook

  • Posts: 7896
    • The Sense of Openness
Re: The problem with 'tok teeth...
« Reply #3 on: February 28, 2014, 01:04:54 PM »
I thought this was an actual submission call and got excited.

:(

The7DeadlyVenomz

  • Posts: 8685
Re: The problem with 'tok teeth...
« Reply #4 on: February 28, 2014, 06:36:24 PM »
Wynning since October 25, 2008.

>craft newbie into good player

You accidentally snap newbie into useless pieces.


greasygemo

  • Posts: 672
I have learned that one can, in fact, typo to death.

Quote from: Kismetic
Tuluk is not Inception, the text experience.

The7DeadlyVenomz

  • Posts: 8685
Re: The problem with 'tok teeth...
« Reply #6 on: April 29, 2014, 03:10:47 PM »
I'd really like to see most items in the game become craftable. I wish we could get a ginormous drive going and knock three things out.

I'd make three exceptions.

1. Too big i.e. statutes, houses, wagons, etc.
2. Rare or limited items, i.e. metal, super statted armor and weapons, one-off and unique items.
3. NPC clan specifics and things meant to drive travel, i.e. Cenyr glassware, Red Storm desert wear,  etc.

But other than these few exceptions, everything in the game should be craftable by somebody somewhere.
Wynning since October 25, 2008.

>craft newbie into good player

You accidentally snap newbie into useless pieces.


BlackMagic0

  • Posts: 1638
"Don't take life too seriously, nobody ever makes it out alive anyway."