Life in the rinth

Started by Royal, December 21, 2013, 10:50:47 AM

December 21, 2013, 10:50:47 AM Last Edit: December 21, 2013, 10:57:47 AM by Royal
Some things just puzzle me about the labyrinth and how it works:

Why don't the people living in the Labyrinth just go southside? I imagine anything is better than what they can find in the 'rinth. Grebbing certainly seems like a safer than surviving in the alleys at the first least or they could always join the Byn or become a sweep or pick up dung. Even if jobs are limited, I imagine being homeless southside beats being homeless in the rinth anyday. Besides, coming southside seems to be pretty easy at I see PCs always stroll into the Gaj and just sit there.

I also simply find it hard that families are raised in the rinth, I don't really know how that dynamic works. I can understand the organized crime finds a way to thrive but I see it difficult to find that the standard, average family unit (whatever that may be in Zalanthan terms) that doesn't go out and stab people and steal in the rinth has some sort of room or building to live in and a sort of job or way of finding food. After all, judging from the room descriptions, it seems incredibly inhospitable. Really the only way I can see food making its way into the rinth is if somebody travels southside and distributes it to other folk in the rinth. Though if somebody had the capability of doing that, why not just move southside then?

And how often would the average rinth head south side? How big of a deal would it be?

Running off no sleep so sorry if I make no sense!

I imagine one of the reasons is that there just isn't enough housing southside for all the rinthers, and what's available is too expensive. The militia probably does its part to chase homeless vagrants back into the 'rinth after a while, too.
subdue thread
release thread pit

Quote from: Jherlen on December 21, 2013, 11:01:30 AM
I imagine one of the reasons is that there just isn't enough housing southside for all the rinthers, and what's available is too expensive. The militia probably does its part to chase homeless vagrants back into the 'rinth after a while, too.

As I recall in the helpfile it says a lot of people end up effectively getting banished to the Rinth due to criminal activity. I always imagined that's where first generation rinthers come from at least.

Southside is foreign territory for 'rinthers. Militia are deadly, but fortunately mostly dumb. There's plenty of easy sids to be found there, but for most individuals, safety is back in the  home patch.
You may as well ask, why don't 'nakkis spend more time in Tukuk.

Why doesn't everyone in our world up and move out of places they dislike? You might have children who take up all your time and energy; you might be diseased; you might be injured and unable to work; you might have psychological  issues that make you unable to work; you might have legal issues that make you unable to work; you might be an addict of whatever kind - the list goes on.

Our PCs are often full of unlimited energy, insane courage and ambition. When they first enter the game, they often have no responsibilities or attachments.

NPCs and vNPCs, though, are more like real people in that they carry the weight of their lives - and sometimes when you're a middle-aged woman with a wrecked knee and a damaged psyche from growing up in the rinth, going out and grebbing simply isn't an option.

The consequences, as well, are much more severe for them. It's hard to work up the courage to go hunt or join the Byn when that light hit from a scrab can cripple you for life, or kill you, if it hits a vital area, instead of just taking 10 hp away.

NPCs and vNPCs can't sleep up to full hp or log out to get a break. Their shitty lives are crushing them all day, every day.
This is magnificent, and it's true! It never happened, yet it is still true! What magic art is this?
Things need not have happened to be true. Tales and dreams are the shadowtruths that will endure when mere facts are dust and ashes, and forgot. Sandman

Better the devil you know.
Varak:You tell the mangy, pointy-eared gortok, in sirihish: "What, girl? You say the sorceror-king has fallen down the well?"
Ghardoan:A pitiful voice rises from the well below, "I've fallen and I can't get up..."

I think a good amount of it is the hivemind psychology, the us v. them. For my rinthi pcs, it tends to be their everything. Whether they are risk-loving, proud southside law-breaking spice runners or keep-to-themselves scavengers or pickpockets, rinthis are proud of being free from the tyranny of Tektolnes. Sure, spend a year in the Byn, but you're there to learn to fight and to get some food, not to lick Tek's boots. Swallowing some pride to stay on for the food, maybe, it happens. You see it every now and then.

Quote from: Barzalene on December 21, 2013, 01:53:16 PM
Better the devil you know.

I don't know what this means, but yes.
Eat your fries with mayonnaise next time

The virtual rinth is also less dangerous than the in-game one. Virtually, not every single person will stab you for being the opposite race. Virtually, there are elves and humans on both sides of Hathors. Virtually, there is a lot more business and trade going down as it can't taxed or policed by the Templarate. As a result, not every single person in the Rinth resorts to 'backstab figure' to make their living.
All the world will be your enemy. When they catch you, they will kill you. But first they must catch you; digger, listener, runner, Prince with the swift warning. Be cunning, and full of tricks, and your people will never be destroyed.

Quote from: i love toilets on December 21, 2013, 02:19:00 PM
I think a good amount of it is the hivemind psychology, the us v. them. For my rinthi pcs, it tends to be their everything. Whether they are risk-loving, proud southside law-breaking spice runners or keep-to-themselves scavengers or pickpockets, rinthis are proud of being free from the tyranny of Tektolnes. Sure, spend a year in the Byn, but you're there to learn to fight and to get some food, not to lick Tek's boots. Swallowing some pride to stay on for the food, maybe, it happens. You see it every now and then.

Quote from: Barzalene on December 21, 2013, 01:53:16 PM
Better the devil you know.

I don't know what this means, but yes.

The extended version:

"Better the devil you know, than the one you don't."

Translation:

If you have to take risks, pick the one most familiar to you.

Explanation:

You have a better chance of defending against (or simply preparing for) something you're familiar with, than a complete unknown.
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

Quote from: HavokBlue on December 21, 2013, 02:39:48 PM
The virtual rinth is also less dangerous than the in-game one. Virtually, not every single person will stab you for being the opposite race. Virtually, there are elves and humans on both sides of Hathors. Virtually, there is a lot more business and trade going down as it can't taxed or policed by the Templarate. As a result, not every single person in the Rinth resorts to 'backstab figure' to make their living.

This is why.

Making a character is taking a perfectly good vNPC and screwing up the remainder of their, now shortened, life by making them incredibly visible to the rest of the world. When given the choice between hassling that vNPC 'rinthi or that PC 'rinthi most of the time the PC 'rinthi is chosen. Those two youngsters trying to make a name for themselves in the hopes The Guild will notice them will rough up and kill four people over the course of a fortnight. Taking the entire 'rinth population into account four deaths is nothing at all but when you talk about just the PC population that's half of all the characters created in the 'rinth that fortnight making it seem more dangerous than it actually is.

Also your new PC 'rinthi finds themselves with 400 - 700 coins in their pocket and so could afford a sword, Byn entrance fees and a couple militia bribes. Most of the 'rinth is not so fortunate however and with 15 coins and only a broken knife to defend themselves with going outside the city to greb becomes a lot more dangerous, the Byn Sergeants will just laugh at them and they can't bribe the militia when they're accused of stealing from the farming fields. I do think some 'rinthis would head out to greb up some food in the wastes to bring it back for their family - the crazy ones (i.e. the PCs)

As for business being conducted in the 'rinth I think if a certain bar was located closer to Hathor's Way so it wasn't quite as dangerous for southsiders to get to so they could do a little business beyond the purview of the Templars it would bring this side of the Labyrinth out of the virtual population.
Quote from: MorgenesYa..what Bushranger said...that's the ticket.

I'm skeptical of that, since the vast majority of rinth PCs are absurdly hostile to anyone of the opposite race or from a different geographic location.

I've pretty much accepted the fact that the in-game representation of the Labyrinth is that it's a perpetual war of attrition between east and west and that at any given time some new guy can come through and train backstab or sap for a couple weeks and then wipe out half the established PC population.
All the world will be your enemy. When they catch you, they will kill you. But first they must catch you; digger, listener, runner, Prince with the swift warning. Be cunning, and full of tricks, and your people will never be destroyed.

The rinth' has high turnover because it's a dangerous place. One person usually isn't goign around killing half the population. Usually half the population is running around getting themselves killed.

December 21, 2013, 05:48:12 PM #12 Last Edit: December 21, 2013, 08:45:03 PM by HavokBlue
That guy or those guys who are out and about to kill whatever moves and loot the body don't really care if you're rich or poor or brand new or 30 days played or the head of the Guild or the lowliest Jaxa affiliate. They'll probably just kill you as soon as they spot you because they don't want to deal with your spam flee and you might have 1000 shiny newbie coins.

edit: And I'm sorry if I sound like I'm ranting or trying to apply my experiences to everyone elses. This is just how the vast majority of my experiences in the Rinth have played out.
All the world will be your enemy. When they catch you, they will kill you. But first they must catch you; digger, listener, runner, Prince with the swift warning. Be cunning, and full of tricks, and your people will never be destroyed.

Sounds like you need to work on your groveling and being useful.

You can't grovel or be useful if you get backstabbed by a hidden assassin you've never met while you're minding your own business, but alright.
All the world will be your enemy. When they catch you, they will kill you. But first they must catch you; digger, listener, runner, Prince with the swift warning. Be cunning, and full of tricks, and your people will never be destroyed.

I guess all I'm trying to say is the 'rinth isn't that bad. Sorry your experience was bad. Maybe it's the hide/sneaking you need to work on then. Or running faster from one safe place to another.


The secret to surviving the rinth: hide, sneak, spamwalking.
Quote from: Agameth
Goat porn is not prohibited in the Highlord's city.

Quote from: Zoan on December 21, 2013, 09:39:15 PM
The secret to surviving the rinth: hide, sneak, spamwalking.

But it's also entirely possible to have a blast in the Rinth without any of those things.  One of my most favorite PCs was a rinthi warrior. Such good times, and I sauntered everywhere I went.
Quote from: manonfire on November 04, 2013, 08:11:36 AM
The secret to great RP is having the balls to be weird and the brains to make it eloquent.

Alright, I suppose all that makes enough sense. But what about the average rinthi that's not criminally involved? That's the part that bugs me the most. Do they live in "houses," or do they just kinda group up together and just find some roof to shelter under? After all, I imagine all the buildings are used for something. Every day life in the rinth still escapes me, probably cause I've never experienced anything like that in real life and I'm pretty sure the rinth would easily make some of the worse slums in our world look good.

Quote from: HavokBlue on December 21, 2013, 08:55:14 PM
You can't grovel or be useful if you get backstabbed by a hidden assassin who then tracks you when you flee and was a PC (it can be hard to tell) you've never met while you're minding your own business, but alright.

Yep. My favorite 'rinth character died just like that in a couple of hours played. It happens.

The politically powerful people in the 'Rinth are the ones who take idiots to task for such behavior.
"I have seen him show most of the attributes one expects of a noble: courtesy, kindness, and honor.  I would also say he is one of the most bloodthirsty bastards I have ever met."

December 22, 2013, 12:35:47 PM #20 Last Edit: December 22, 2013, 12:37:55 PM by Qzzrbl
Quote from: Morrolan on December 22, 2013, 12:31:26 PM
The politically powerful people in the 'Rinth are the ones who take idiots to task for such behavior.

That's assuming the politically powerful people in 'Rinth don't likewise get ganked by someone wanting to test out that "backstab <master>"-- or steamrolled by a rogue 'gicker with nothing better to do than <redacted> all over the stinkin' place.

Quote from: HavokBlue on December 21, 2013, 02:39:48 PMVirtually, not every single person will stab you for being the opposite race. Virtually, there are elves and humans on both sides of Hathors. Virtually, there is a lot more business and trade going down as it can't taxed or policed by the Templarate.

All of those things are well-represented in the non-virtual world.  Maybe they don't quite reflect the virtual world 100%, but they are all definitely taking place.  You might also consider that most of the business taking place there is secret, so it not being obvious is kind of the point.

QuoteI'm skeptical of that, since the vast majority of rinth PCs are absurdly hostile to anyone of the opposite race or from a different geographic location.

Flatly untrue.  Every rinth PC I've ever had has had civil negotiations with the other side, sometimes to negotiate a truce after violence, and sometimes for business purposes.  Not once have I encountered pointless hostility.  I've had PCs become friends with other PCs after getting in a fight with them.  Admittedly, there is a knack to social play in the rinth.  It can be tricky.  There are more settings than 'tough guy' and 'grovelling.'  (In fact, those are both pretty ineffective approaches most of the time, IMO.)

QuoteI've pretty much accepted the fact that the in-game representation of the Labyrinth is that it's a perpetual war of attrition between east and west and that at any given time some new guy can come through and train backstab or sap for a couple weeks and then wipe out half the established PC population.

I can only conclude that we're playing different games.  Yes, there are noobish players there, as in all areas.    And due to lawlessness, they can more easily harm your PC.  It's just part of the local scenery.  There are also long-lived veteran PCs that have learned how to avoid getting killed by the scenery.  Typically, they are secretive, but you can find them.  The rinth is not for everyone, but it's a lot more than what you describe.

Quote from: Royal on December 22, 2013, 01:05:11 AM
Alright, I suppose all that makes enough sense. But what about the average rinthi that's not criminally involved? That's the part that bugs me the most. Do they live in "houses," or do they just kinda group up together and just find some roof to shelter under?

Quote from: manonfire on November 04, 2013, 08:11:36 AM
The secret to great RP is having the balls to be weird and the brains to make it eloquent.

The Rinth is amazing and if are not fucking around on the wrong side it is unlikely people are going to use you to twink backstab.Live in the Rinth and it really feels more safe than Southside,  and free.

Quote from: Inks on December 22, 2013, 11:19:05 PM
The Rinth is amazing and if are not fucking around on the wrong side it is unlikely people are going to use you to twink backstab.Live in the Rinth and it really feels more safe than Southside,  and free.
But I think you're failing to account for the fact that there is a virtual population of humans on the eastside, and elves on the westside. They are minorities, obviously, but having the wrong-shaped ears is not necessarily a death sentence in the virtual world.
All the world will be your enemy. When they catch you, they will kill you. But first they must catch you; digger, listener, runner, Prince with the swift warning. Be cunning, and full of tricks, and your people will never be destroyed.

December 23, 2013, 05:59:37 AM #25 Last Edit: December 23, 2013, 06:02:06 AM by Incognito
The OP's question in RL terms would be - why do people around the world live in slums, when they are free to stay in the cities...

That's like Marie Antoinette's famous quote - (If they cannot afford bread) Let them eat cake.

Modified to add:
She was put to the guillotine for her complete and utter failure to understand poverty among the masses during a famine.
The figure in a dark hooded cloak says in rinthi-accented Sirihish, 'Winrothol Tor Fale?'

Yes but I was saying don't mess about if you are living in other race majority areas.

We have been (slowly but surely) revamping bits of the Labyrinth, and you will notice there is mention of many tenements within the Labyrinth. These cramped living quarters house the virtual population of the Labyrinth, the people trying to live day-to-day, spice-hit to spice-hit, and moldy bread-crumbs to rat-kebabs.

As was touched on, the reason most of the Labyrinth's population has relocated is due to forced exile -- People getting in too deep with gambling problems, spice addictions, and the wrong side of the tracks with the Militia. Other groups simply have no other place to operate, like elven families and spice addicts in particular. Others have family members who 'went up there once in a while to whore and smoke spice' and never came back, or are living in a tenement and being tended to by family (or not, it's Zalanthas after all).

Basically, i'm unsure if people WANT to live there, but they HAVE to live there, because they have little other choice. People born there are shunned for life, and are both afraid and abhor the Southside of Allanak. People who are in 'exile' there will likely never set foot past Hathor's Way.
Eurynomos
Storyteller
ArmageddonMUD Staff

December 23, 2013, 10:08:10 PM #28 Last Edit: December 23, 2013, 10:11:19 PM by Asche
The last (and only) Rinthi I played was a pickpocket who spend most of her time southside. Why? Because the Rinth was dead. It was fun to explore for a short time, I had fun scaling the buildings. But my one interaction with another PC in the entirety of my playthrough? "You see Blank PC trying to sneak up behind you!" It was fucking asinine. I went to GREAT pains to make sure I did at least one hemote with every NPC I stole from, much less PC, if only for the benefit of bored staffers who might be watching me. Use the Rinth to twink your backstab, fine. But at least roleplay it. Maybe I missed your hemotes, but seriously? While attempting to kill my character, you can't give me the benefit of a reason, rhyme or an emote? You can't roleplay failing your backstab, maybe look surprised as I notice you? I don't understand these people. I gave him a few short emotes, gave him a surprised say, then ran away because it was clear thats all they were giving me.

I get it. My first assassin was killed because I stopped to wait for them to emote, rather than throw my bola, and I was met with spam flee, shortly followed with my execution. But if you can't trust me to give in this relationship, why the fuck are you even playing? Roleplaying a fucking -assassin-, playing for the thrill of the kill, and then leaving it all to code has to be the single most inane endeavor one could partake in. An assassin who doesn't bother to roleplay with me is wasting my time. I'm not saying its unfair in-game. I'm saying its rude, and boring, and you should genuinely feel bad if you do it. And thats what the rinth is, from my experience. A twink playground where no one is willing to give an inch of roleplay out of fear their advanced backstab breed might experience a bit of difficulty in their cushy lives.

Edit: Sorry. Dunno what I was thinking. Advanced backstab DWARF. That was it.

Quote from: Asche on December 23, 2013, 10:08:10 PM
Edit: Sorry. Dunno what I was thinking. Advanced backstab DWARF. That was it.

u guysez gota chills. i am da owner of da rinth, an i backstab whoever i want. got it?
Quote
Whatever happens, happens.

Quote from: Asche on December 23, 2013, 10:08:10 PM
The last (and only) Rinthi I played was a pickpocket who spend most of her time southside. Why? Because the Rinth was dead. It was fun to explore for a short time, I had fun scaling the buildings. But my one interaction with another PC in the entirety of my playthrough? "You see Blank PC trying to sneak up behind you!" It was fucking asinine. I went to GREAT pains to make sure I did at least one hemote with every NPC I stole from, much less PC, if only for the benefit of bored staffers who might be watching me. Use the Rinth to twink your backstab, fine. But at least roleplay it. Maybe I missed your hemotes, but seriously? While attempting to kill my character, you can't give me the benefit of a reason, rhyme or an emote? You can't roleplay failing your backstab, maybe look surprised as I notice you? I don't understand these people. I gave him a few short emotes, gave him a surprised say, then ran away because it was clear thats all they were giving me.

I get it. My first assassin was killed because I stopped to wait for them to emote, rather than throw my bola, and I was met with spam flee, shortly followed with my execution. But if you can't trust me to give in this relationship, why the fuck are you even playing? Roleplaying a fucking -assassin-, playing for the thrill of the kill, and then leaving it all to code has to be the single most inane endeavor one could partake in. An assassin who doesn't bother to roleplay with me is wasting my time. I'm not saying its unfair in-game. I'm saying its rude, and boring, and you should genuinely feel bad if you do it. And thats what the rinth is, from my experience. A twink playground where no one is willing to give an inch of roleplay out of fear their advanced backstab breed might experience a bit of difficulty in their cushy lives.

Edit: Sorry. Dunno what I was thinking. Advanced backstab DWARF. That was it.


No offense but you have exactly no idea how much thinking, hemoting, and emoting before they got to you, actually happened. You got one side of it. Emoting does not equal roleplaying. I agree it sucks to not get any interesting interaction beyond death or narrow escape, but when someone is trying to -kill- you quietly from the dark, emoting that you're about to do so is stupid, and trying to emote after you've already failed is a good way to get bashed and die. It also leaves time to be looked at and ousted to the Templarate. Add to the fact they're probably scare, excited and hopped up on adrenaline from the attempt... yeah what you're expecting to happen won't. 

As much as you want people to care more about an interesting scene than the death of their 20 days played character of which they're probably extremely attached to, that will never happen, ever. So instead assassins are mostly stuck to thinking and hemoting and using emotes for describing the plan.

All that said it's possible for that person to give you a scene, some emote, sure. But you're probably only going to get that from an experienced player who's been through quite a few of those sorts of intense situations.


Rogue, you're absolutely right. I only have my own perceptions of the situation to go on. I'm getting mixed reactions from you, though. So, its retarded to hemote before killing someone, but I should give them the benefit of the doubt that they did? What stops them from simply doing the hemote, then hitting backstab right after so the player doesn't have time to exploit it? If I can keep my cool to emote after a little over a year of play, while being the RECIPIENT of the backstab, why should I feel the need to give sympathy to the person so scared/excited s/he can't emote while having the advantage of preemptive planning. I'm sorry, but if you can't bother to slip a tiny bit of interaction in, maybe you shouldn't pick 'mass murderer for no goddamn reason' as your chosen role. Its boring for everyone, except maybe the guy paralyzed in anticipation to the point where he can't emote, but can spam his combat commands seamlessly.

This is a ridiculous argument, anyways. I am talking about twinks who make the rinth a near impossible environment for non-twinks who would actually like to roleplay there. Bump into me with a regular emote, then steal from my cloak! If I exploit this knowledge ooc, when I clearly didn't notice the steal attempt, report me to staff later. Seems simple to me. If you can't handle basic interaction with your pc victims, you shouldn't play a stealthy victimizer. I'm not talking about the dude who spends a solid minute emoting the preparation of a poisoned arrow and loosing it from several rooms away, killing me before I even know what happened. Thats fine. I am talking about the relevant subject: people who twink their assassins to mastery in the Rinth with no roleplay and make it a genuinely terrible place to be. The Rinth is filled with tenements of people whom I assume don't spend the entirity of their lives sneaking down the street, hiding in every room and running at the first sign of human interaction. Its not fun. Its not interesting. It doesn't make sense within the docs, or the lore. Besides, if you're that attached to the assassin you've twinked to mastery over twenty days with little to no actual roleplay, maybe you should try playing a more interesting character. It'd be pure ecstasy, if you're that easily satisfied!

December 24, 2013, 01:57:13 AM #32 Last Edit: December 24, 2013, 02:16:47 AM by RogueGunslinger
Edited because I just blabber on for no reason. You're right this was a dumb argument. Nobody like twinks and people who kill for no reason, it sucks when it happens.

Your best recourse is to submit player complaints when situations like these happen. We can grep run logs and see what is really going on, from an omniscient perspective you simply cannot have as a Player. If we see foul play, we will get in touch with the appropriate parties and let them know it isn't cool, and will usually either hand out bans or remove the guild from play if they persist against our recommendations.

Safe to say also -- There are dozens of aggressive NPC's with echoes attached to them that can seem very life-like, and are often mistaken for PCs.
Eurynomos
Storyteller
ArmageddonMUD Staff

There are some VERY VERY aggro npcs if you aren't -careful- in the Rinth, yes. If you dress like you're from the southside, with big expensive linens, you are going to MEET these very aggro npcs very fast, and if you're not some kind of badass, you're going to enjoy getting stomped from eastside to westside.
Quote from: Adhira on January 01, 2014, 07:15:46 PM
I could give a shit about wholesome.

The aggro npcs are annoying, could do with a little less aggro.
Quote from: Nyr
Dead elves can ride wheeled ladders just fine.
Quote from: bcw81
"You can never have your mountainhome because you can't grow a beard."
~Tektolnes to Thrain Ironsword

Quote from: Fujikoma on December 24, 2013, 02:03:22 PM
The aggro npcs are annoying, could do with a little less aggro.

They are fine. Stop wearing expensive shit and they leave you alone.

The aggro npcs are probably the easiest threat to avoid in the Rinth.
All the world will be your enemy. When they catch you, they will kill you. But first they must catch you; digger, listener, runner, Prince with the swift warning. Be cunning, and full of tricks, and your people will never be destroyed.

Quote from: HavokBlue on December 24, 2013, 03:49:54 PM
The aggro npcs are probably the easiest threat to avoid in the Rinth.

I haven't even been into the Lab in years but I believe this quote to be most true...

Also it used to be a kickass place to hang out, has anyone started to rebuild the Gan Zian Market yet? You used to be able to buy everything from used condoms to sightly used condoms up in there... that place was awesome!
The glowing Nessalin Nebula flickers eternally overhead.
This Angers The Shade of Nessalin.

It's one of my goals to find out what happened to Gan Zein but no one IG knows shit :(

Probably what happened with half the city. Fire and explosions.
Quote from: Adhira on January 01, 2014, 07:15:46 PM
I could give a shit about wholesome.

I still want to know. There's a sort of sinister aura around the place.

I know what happened... and I presume its safe to talk about since it happened so long ago?  But if you wanna find out IG I'll just keep my fat mouth shut!
The glowing Nessalin Nebula flickers eternally overhead.
This Angers The Shade of Nessalin.

Quote from: perfecto on December 29, 2013, 09:11:18 PM
I know what happened... and I presume its safe to talk about since it happened so long ago?  But if you wanna find out IG I'll just keep my fat mouth shut!

Some things are best not found out on the GDB :)
Eurynomos
Storyteller
ArmageddonMUD Staff

Quote from: perfecto on December 29, 2013, 09:11:18 PM
I know what happened... and I presume its safe to talk about since it happened so long ago?  But if you wanna find out IG I'll just keep my fat mouth shut!

You could always write a story about it from a PC or vNPCs point of view and send it it as an Original Submission and staff may publish it for us all to see. ;)
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

Quote from: FantasyWriter on December 30, 2013, 11:27:45 AM
Quote from: perfecto on December 29, 2013, 09:11:18 PM
I know what happened... and I presume its safe to talk about since it happened so long ago?  But if you wanna find out IG I'll just keep my fat mouth shut!

You could always write a story about it from a PC or vNPCs point of view and send it it as an Original Submission and staff may publish it for us all to see. ;)

Good idea there.  We do need more stories and logs.
Fredd-
i love being a nobles health points

Rinth is such a treasure chest of creepy secrets. One day I'll make a char with the sole purpose of jumping into the hole in that shop.

Haha, I've thought the same thing before.
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

WESTSIIIIIIIIIIIIIDE
Quote from: Agameth
Goat porn is not prohibited in the Highlord's city.

Also, the rinth is only considered dangerous because there's reliable threat. I'd prefer consistency over the unreliable threat that comes with living in the commons - templars, soldiers, Houses...
Quote from: Agameth
Goat porn is not prohibited in the Highlord's city.

Quote from: spicemustflow on December 30, 2013, 01:18:56 PM
Rinth is such a treasure chest of creepy secrets. One day I'll make a char with the sole purpose of jumping into the hole in that shop.

I always -consider- it, but I'm too much of a pansy to actually do it. I think everybody is.
Quote from: Adhira on January 01, 2014, 07:15:46 PM
I could give a shit about wholesome.

Quote from: evilcabbage on December 30, 2013, 02:54:00 PM
Quote from: spicemustflow on December 30, 2013, 01:18:56 PM
Rinth is such a treasure chest of creepy secrets. One day I'll make a char with the sole purpose of jumping into the hole in that shop.

I always -consider- it, but I'm too much of a pansy to actually do it. I think everybody is.

Especially when you roll up that would-be-throwaway PC and get some good stat rolls, amirite
Useful tips: Commands |  |Storytelling:  1  2

Maybe some sort of "freeze" command, which prevents anyone in the room from doing anything but emoting and communicating (for thirty seconds or a minute),  would satisfy those who demand a villain's exposition worth of says and emotes before each kill.

Quote from: Eyeball on December 30, 2013, 09:49:47 PM
Maybe some sort of "freeze" command, which prevents anyone in the room from doing anything but emoting and communicating (for thirty seconds or a minute),  would satisfy those who demand a villain's exposition worth of says and emotes before each kill.

An interesting idea that would solve a whole bunch of long-standing problems, but there is so much potential for abuse.

'Freeze' and wait for backup is the first that springs to mind.

Quote from: Eyeball on December 30, 2013, 09:49:47 PM
Maybe some sort of "freeze" command, which prevents anyone in the room from doing anything but emoting and communicating (for thirty seconds or a minute),  would satisfy those who demand a villain's exposition worth of says and emotes before each kill.

Here here! Except call it 'monologue'


A 'slay' command that lets you kill anyone instantly so we can roleplay executions easier. Abuse,?  Never met him

Quote from: MeTekillot on December 30, 2013, 10:42:08 PM
A 'slay' command that lets you kill anyone instantly so we can roleplay executions easier. Abuse,?  Never met him

Necksnap
Quote from: MorgenesYa..what Bushranger said...that's the ticket.

Potential for abuse rules all, does it?

So create something like 'kemote' then, which lets you define a combination of emotes and say commands separated by semicolons. It only appears when you use the 'kill' command, at which point the kemote spews out and the kill begins. Maybe the victim doesn't have time to read it until he's dead, but he still gets an exposition. Once 'kill' is used, the pent up text is cleared.

How about mercy on?

"mercy on is imperfect."

Okay, so is any other suggested solution.
Useful tips: Commands |  |Storytelling:  1  2

Why not just come out and say it? You guys want more Batman villains in the 'rinth that deliver final speeches to you. I'm sure we as a community can come together and make this happen.

Be. The. Change.
Quote
Whatever happens, happens.

Quote from: TheWanderer on December 31, 2013, 02:49:04 PM
Why not just come out and say it? You guys want more Batman villains in the 'rinth that deliver final speeches to you. I'm sure we as a community can come together and make this happen.

Be. The. Change.

"Speaking of which, do ya know how I got these scars?"

"No, but I know how you got these!"
Quote from: Adhira on January 01, 2014, 07:15:46 PM
I could give a shit about wholesome.

December 31, 2013, 03:53:58 PM #61 Last Edit: December 31, 2013, 03:55:44 PM by Eyeball
Quote from: TheWanderer on December 31, 2013, 02:49:04 PM
Why not just come out and say it? You guys want more Batman villains in the 'rinth that deliver final speeches to you. I'm sure we as a community can come together and make this happen.

Be. The. Change.

I don't care, actually. I'm just offering some ideas for those who seem to really hate how sudden death can be in the game. My own view is that the game reflects life (especially a continual war zone) that way. Everything can seem fine one moment, then suddenly that's it.

December 31, 2013, 06:38:14 PM #62 Last Edit: December 31, 2013, 06:44:25 PM by Inks
I like the fact that you could have had a great day, making your way through the streets you know like the back of your hand.

Then a couple of throwing knives end your life.

Life is fleeting and the rinth is the epitome of the Arm city experience for me.

Also the Rinth isn't a death sentence like some people think it is. Live there a while and you feel relatively safe.

really let's be honest, i've never been random pk'd. i actually almost got dead and the aggressor probably may have let me live
Quote from: Adhira on January 01, 2014, 07:15:46 PM
I could give a shit about wholesome.

Quote from: evilcabbage on December 31, 2013, 10:53:37 PM
really let's be honest, i've never been random pk'd. i actually almost got dead and the aggressor probably may have let me live

Probably me. I do that all the time. ALWAYS A BAD IDEA.
Quote from: Agameth
Goat porn is not prohibited in the Highlord's city.

Quote from: Harmless on December 31, 2013, 01:23:28 PM
How about mercy on?

"mercy on is imperfect."

Okay, so is any other suggested solution.

backstab with high strengt sometimes 1-hit evenwit mercy

Realism.
Useful tips: Commands |  |Storytelling:  1  2

I've never been random PKed, and at least 50% of my chars have been rinthers

Anecdote that contradicts something said

Quote from: MeTekillot on January 02, 2014, 06:36:38 PM
Anecdote that contradicts something said

maybe you should learn to play git gud i never die in the rinth and i kiled tektolnes with a 360 noscope bakstab

drop pack kid
All the world will be your enemy. When they catch you, they will kill you. But first they must catch you; digger, listener, runner, Prince with the swift warning. Be cunning, and full of tricks, and your people will never be destroyed.

 Oh no, I died in the 'rinth. Fuck that place that is known for being dangerous for killing me.


rabble rabble rabble hate-cycle rabble rabble rabble

The Rinth is awesome. I lost a special app to a PK at about seven hours played, and LOVED the RP involved.
I don't play Armageddon on paranoid mode.  I play for fun, to escape from real-life and for adrenaline rushes.

If one of my PCs gets Pk'd, chances are the dirty bastard got what was coming to him.
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

I always love the Rinth. Had a slew of PC's I played there in quick succession bc none lasted more than like a day played.

That being said it was a mess for an off-peak player :P
Czar of City Elves.

I've been random pk'd a couple of times in the 'rinth. Both were special apped/family roles. Both were within two hours played.

I've played in the rinth a few times since but there is no way I'm playing anything but quick and dirty app. Playing there is like playing a roguelike.
Now you're looking for the secret. But you won't find it because of course, you're not really looking. You don't really want to work it out. You want to be fooled.