I love when people state tone when dealing in print.
I just meant that you usually don't shy away from feisty back and forth.
Personality is a matter of perception, these perceptions in turn influence reactions to things that happen to the person.
Now, we might just call some things by different names here, and I tend to think that is the case. But when I see somebody say quirks, flaws etc, I do not take that as personality but outward sign of past experiance. The basics of a personality might be that the person is bold, everything that the person experiances is then colored from that. They might be more outspoken, they will play down fear and other vulnerabilities, they will step into situations and take action. Sure, these things might show up as strengths and weaknesses but not personality....make any sense?
Oh, OK. I totally get where you're coming from. I tend to see these signs/scars of past experience as ultimately inseparable from the rest of who a person is, but I completely see your point now. I tend to focus on the "nurture" side of causation rather than the "nature" side, so when I have a character who is bold, I tend to think, "What life experiences has caused them to be such a bold person?" rather than "How will this bold person face their life experiences?" Seems like we're just tackling the issue from two different, valid angles.
And does that backstory and everything I put in it along with whatever quirks I throw in about hating mages and Tuluk and not minding the sewers while spending most his time trying to get laid make him an interesting PC or is it the way I play him?
Both! The two should be mutually reinforcing. The best back story in the world won't make a character interesting if their player is bland. Yet, varied and interesting back stories add spice to the game and also inform a character's actions. As a player, I find it very enjoyable to be interacting with another character and to have noticed something about them but never thought much of it ... and then one day it's explained or I figure it out and it's one of those light-bulb moments that makes me suddenly understand and appreciate that character much more deeply because I know something about their childhood, etc.
And could I play him the same way without the long backstory?
Well, now that we've figured out what we mean by "personality" ... in your terms, yes, because (for example) you could boldly face your character's experiences because you seem to approach personality as traits inherent to a person and you're interested in seeing how those traits then interact with various situations. For me, the answer would be "no." I tend not to see personality traits as inherent so I would have a nagging OOC voice in the back of my head asking, "Why is he behaving this way? Does this make sense given his childhood (or whatever)?" I get satisfaction out of seeing how past experiences create an unique person who then interacts with various situations. Two different styles/interests, both equally valid, both tending toward a very different approach to back story. (Though, of course, between my long lived characters, I love to play characters with a few strong personality traits and I just have a few sentences of back story in my head. I find I lose interest in these characters quickly, though. My long-term characters need much more).
This is why I posted to begin with, because nobody was posting the more open option of how to create an interesting PC that becomes even more interesting as he goes.
That's clearer now, thanks.
So I also added in how some people might feel on the matter OOCly, so what? It is something you might want to think about, if you like to write up elaberate back stories and personalities, it might attract certain players and might repel others. Something that newer players should know. I assume such threads are aimed at newer players because older players will not change the way they do things simply because a bunch of us posted methods.
Well, I know I've found posts/guides like those from Zoltan, Moe, Cutthroat, Taven's guides, etc., to be quite useful and to add grist to my imagination's mill. I suppose I've only been playing a few years, so I feel like I have quite a bit of growing left to do as an RPer, but hopefully everyone can continue to learn. It does make me a bit sad, though, to know that their are players who are repelled by back stories. Yes, of course, the back story of "I am an awesome warrior ninja" or the back story you posted as an example are ridiculous but I don't think most of the people in this thread are writing that sort of back story.