Unhitch Amos

Started by 1, May 31, 2010, 08:27:07 PM

I was just thinking the other day, is the command "unhitch" realistic? (When used with people, not mounts)

For instance:

If I were following you in real life, you can't just turn around and unhitch me. So, in the game, you shouldn't really be able to force people to stop following you... maybe we can have a command for that, which would be skill based, but otherwise, it isn't realistic, in my opinion.

I understand the OOC importance of this command, but otherwise, it can be abused in a sense... What do others think?

Removing this would cause way too many problems.

Flee self FTW.

I agree with 1.
Quote from: Cutthroat on September 30, 2008, 10:15:55 PM
> forage artifacts

You find a rusty, armed landmine and pick it up.

This command has a lot of utility.  I wouldn't want it gone for the sake of 'realism.'  For instance, in real life, people don't go linkdead and need to be left in a safe location.
Former player as of 2/27/23, sending love.

Yeah, it is unrealistic.

Of course, with the code now, you could flee self or use one of the sneakier commands to escape an unwanted follower.

I think unhitch is mostly for leaders, and there should probably be an 'unhitch all', especially for Byn Sergeants.

There are lots of times when you're leading a group on purpose, and you need to go "there" and leave them "here." But, if Amos's player isn't paying attention to the game, or Malik's scrolling back to check what happened in the fight that got him to near death 2 minutes ago, or Talia is a new player who doesn't know how to "follow self" yet, it's just SO much easier to unhitch everyone than have to deal with going OOC and beeping players and wishing up and what not.

The unhitch <pc> command is definitely for leaders, and won't unhitch sneaky people, unless the PC knows that the sneaky person is sneakily following them. In which case, he's not being sneaky enough and should try harder next time.
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

I haven't tried it but if you're hidden and shadow someone it shouldn't work. If it does it ought to be fixed.
Quote from: Morrolan on July 16, 2013, 01:43:41 AM
And there was some dwarf smoking spice, and I thought that was so scandalous because I'd only been playing in 'nak.


A "chase" command (non-unhitchable follow) would be nice. I cain't, however, be bothered to look up that thread.
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
The heart is bold that looks on gold;
The dwarves no more shall suffer wrong.

May 31, 2010, 10:26:53 PM #8 Last Edit: May 31, 2010, 10:29:10 PM by 1
Chase would be cool. Sometimes, you don't mean to be sneaky, but mean to follow people. EI chase them.

A soldier will not, shadow a criminal, if you type follow, they will unhitch you, if you type chase, then they'd have to flee self, which could fail/pass the chase?

I see the importance of unhitch, and also, unhitch all would be cool too.

And you could escape by actually outrunning your pursuer rather than by spamming diagonals.  (Just like an inix-rider can inadvertently lose his beetle-ridin' followers now.)
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
The heart is bold that looks on gold;
The dwarves no more shall suffer wrong.

Quote from: brytta.leofa on May 31, 2010, 10:07:29 PM
A "chase" command (non-unhitchable follow) would be nice. I cain't, however, be bothered to look up that thread.

Voila.

http://www.zalanthas.org/gdb/index.php/topic,28257.0.html

I agree with the OP, unhitch has potential for abuse.  Just imagine if you're shadowing someone, they notice you enter a room and unhitch you, then continue on their way.

Of course I have no input on how to fix the situation.  Just sayin' I agree.
Murder, Corruption, Betrayal and Pancakes.

I think unhitch should be used if you tell a guy to 'wait here' and he agrees. Otherwise, it's -really- annoying to unhitch somebody instead of outrun them.

For playability reasons it needs to work this way. Besides, it's already unrealistic that one can flawlessly follow you even if you don't want them to using the follow command so, it's pretty well balanced out the way it is.
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

Quote from: jhunter on June 01, 2010, 10:34:31 AM
For playability reasons it needs to work this way. Besides, it's already unrealistic that one can flawlessly follow you even if you don't want them to using the follow command so, it's pretty well balanced out the way it is.

Yep. They should be the ones typing furiously, not the one running away. It's less effort to just run than it to so follow someone around.
Quote from: Morrolan on July 16, 2013, 01:43:41 AM
And there was some dwarf smoking spice, and I thought that was so scandalous because I'd only been playing in 'nak.


Just wanted to add:

IMO, if you want to chase my pc against my will (under the current code) then you'd best get ready to utilize the "look" command and directionals to manually follow me. If you lose me, hope you can track or find someone that can. I find it borderline cheating to use the "follow" command to try and stick with someone against their will since we all know that it will do so unrealistically flawlessly regardless of the situation.
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

Quote from: jhunter on June 01, 2010, 10:46:44 AM
Just wanted to add:

IMO, if you want to chase my pc against my will (under the current code) then you'd best get ready to utilize the "look" command and directionals to manually follow me. If you lose me, hope you can track or find someone that can. I find it borderline cheating to use the "follow" command to try and stick with someone against their will since we all know that it will do so unrealistically flawlessly regardless of the situation.

I recommend using "watch".  Far more realistic, and allows you to say at the intersections:  "He went thatta way!"

Quote from: MarshallDFX on June 01, 2010, 11:40:12 AM
Quote from: jhunter on June 01, 2010, 10:46:44 AM
Just wanted to add:

IMO, if you want to chase my pc against my will (under the current code) then you'd best get ready to utilize the "look" command and directionals to manually follow me. If you lose me, hope you can track or find someone that can. I find it borderline cheating to use the "follow" command to try and stick with someone against their will since we all know that it will do so unrealistically flawlessly regardless of the situation.

I recommend using "watch".  Far more realistic, and allows you to say at the intersections:  "He went thatta way!"
Good point, forgot to mention that.
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

Precisely.

If you're bad enough at shadowing someone that you manage to stick out of the crowd as following them more than once or twice, it's perfectly reasonable that they should try and lose you, also.
Quote from: Wug
No one on staff is just waiting for the opportunity to get revenge on someone who killed one of their characters years ago.

Except me. I remember every death. And I am coming for you bastards.

Follow does not work flawlessly. If you're faster than the guy following you, you WILL lose him.

June 01, 2010, 03:14:43 PM #20 Last Edit: June 01, 2010, 03:18:29 PM by jhunter
In regards to speed yes. (and that's only racial speed differences, I could be wrong but between members of the same race, I don't think there's a coded difference) In regards to staying on track with their course, it does work unrealistically. It is, in real life as well, much more difficult to be the pursuer than to be the one pursued. The code does not reflect this.
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

A chase command could have, say, an agility check...

Or, as someone suggested once, movement speed could be inversely proportional to the number of remaining movement points.  As you get tired, you slow down.
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
The heart is bold that looks on gold;
The dwarves no more shall suffer wrong.

Giving this a bit more thought, I think that voluntary follow should be toggleable.

>change follow

You aren't allowing anyone to follow you.

>change follow

You are allowing others to follow you.

When using this, you can still follow someone manually or using the shadow command, but you just cannot follow someone using the regular follow command if they don't want you to.
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

Quote from: brytta.leofa on June 01, 2010, 03:22:03 PM
A chase command could have, say, an agility check...

Or, as someone suggested once, movement speed could be inversely proportional to the number of remaining movement points.  As you get tired, you slow down.

I would also like to see some sort of "chase" command/skill added to the game as well. I'm just not 100% on how I would like to see it done.
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D


so you want to make it easier for pursuers to pursue you? You're telling me run, watch, hunt, follow, shadow, and throw aren't good enough?

I'm not seeing it. Have you used watch much as a pursuer? It's pretty F'ing cool.