Author Topic: What guide topics would you like to see?  (Read 5304 times)

Cutthroat

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Re: What guide topics would you like to see?
« Reply #25 on: September 03, 2009, 12:37:33 PM »
A guide about playing roles that only need one or two hours a day.

Halcyon

  • Posts: 276
Re: What guide topics would you like to see?
« Reply #26 on: September 03, 2009, 08:04:16 PM »
A guide on playing a first merchant without tipping the hand on IC information.  The help files are not helpful in several cases, and there are some expected social guidelines that really help to fit in.   If this is needed and no vets want to tackle it, I can try.
Desert planet, your time has come. A storm is coming, our storm, and when it arrives it will shake the universe.
- Dune

Zoltan

  • Posts: 3496
Re: What guide topics would you like to see?
« Reply #27 on: September 04, 2009, 01:05:04 PM »
From my handy dandy note book, article topic ideas...

Armageddon Article Topic IDEAS

*101 things to teach
*Sawbones: Playing a physican
*The way of the (emoting) warrior
*Complex characters: Not an open book
*Tuluk: How to play it subtle
*Guide to Arms and Armor
*Guide to unusual clothing
*Biases and Bigotry: (For elves, magickers, gypsies, the south, the north, etc.)
*Zalanthian Hunting
*Forage Roleplay
*Mythical Creatures in a Mythical World
*Falconing
*Roleplaying dem accents
*Zalanthian Child Rearing
*The OOC aspects of Armageddon
*How to write Documentation

I haven't started on any of these yet, as of now they're all just ideas.

I'm going to give that complex characters one a shot.
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Jengal

  • Posts: 978
Re: What guide topics would you like to see?
« Reply #28 on: September 09, 2009, 03:02:08 PM »
I'd love to see a guide giving basic help on surviving as an independent magicker.

Zoltan

  • Posts: 3496
Re: What guide topics would you like to see?
« Reply #29 on: September 09, 2009, 03:05:56 PM »
I'd love to see a guide giving basic help on surviving as an independent magicker.

That'd be cool, but it would likely include far too much IC information and the abilities of each guild.
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