Author Topic: 1000th time... Haggle for a Gem  (Read 7610 times)

Lizzie

  • Posts: 8192
Re: 1000th time... Haggle for a Gem
« Reply #75 on: March 23, 2009, 03:30:50 PM »
Despite that, I have to side against a dispell command.  If you don't want a spell to linger for hours then cast it at nil.

This. Use nil, that's what it's for.

Quote from: NWF
I've played a mage in the past who needed to cast spells like that on himself at a high power level to survive, and found himself locked outside of the gates for IC days as a result because nobody was around who could dispel them for him.

I gotta call bs.

In my exerience with mages, I've never had a spell cast once last for "IC days" at a time. Days? Days?

I can attest to that as well, from personal experience playing both a vivaduan and a rukkian. Yes, days, IC days at a time. Real-life hours at a time, waiting for one spell to wear off.
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NoteworthyFellow

  • Posts: 1196
Re: 1000th time... Haggle for a Gem
« Reply #76 on: March 23, 2009, 03:34:23 PM »
Despite that, I have to side against a dispell command.  If you don't want a spell to linger for hours then cast it at nil.

This. Use nil, that's what it's for.

Quote from: NWF
I've played a mage in the past who needed to cast spells like that on himself at a high power level to survive, and found himself locked outside of the gates for IC days as a result because nobody was around who could dispel them for him.

I gotta call bs.

In my exerience with mages, I've never had a spell cast once last for "IC days" at a time. Days? Days?

I can attest to that as well, from personal experience playing both a vivaduan and a rukkian. Yes, days, IC days at a time. Real-life hours at a time, waiting for one spell to wear off.

I can't think of a way to request a self-dispel function without it sounding like I want mages to be easier to play, because that's not what I want at all.  It's just that the way it stands now, if a mage buffs himself up, whether Vivaduan or Rukkian or anything else (except for a specific instance, of course), and I think buffing oneself is understandable when outside of a city, then that mage has locked himself out of that city for a long while.  Me, sometimes I can only play a couple of hours at a time.  I often don't have time to hang out in the wilderness waiting for a spell to wear off, and therefore I'm forced to ask for either a) ranger quit for certain elementalists, b) the ability to dispel one's own buffs on oneself like at least three of a certain elementalist guild's buffs can be self-dispelled even by mundanes, or c) as a last resort, shortened durations on the spells in question.

Damn, here I go breaking my promise.  Okay.  I've made my argument, I'll let it drop.
« Last Edit: March 23, 2009, 03:37:54 PM by NoteworthyFellow »
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Marauder Moe

  • Posts: 13005
Re: 1000th time... Haggle for a Gem
« Reply #77 on: March 23, 2009, 03:40:17 PM »
You know, the magicker's quarter does have a quasi-tavern-like meeting place already.  In addition, it hasn't always been uncommon for mages of all elements to congregate in one temple. 

It's just a matter of being willing to idle in such a place (hoping to attract people who walk by to see if anyone's there) instead of going to a somewhere that's less appropriate for you to be but has more people.

Might also be good if a bunch of gemmers find themselves in a normal bar they'd all go back to their quarter to hang out instead of just staying where they are.

Eloran

  • Posts: 1001
Re: 1000th time... Haggle for a Gem
« Reply #78 on: March 23, 2009, 04:23:41 PM »
And Eloran, this is a newbie's observation. There are possibly spells with much longer durations. Are you sure you have enough experience, enough to call others stupidliar?

Do not question my experience, nor imply that I called anyone else stupid or a liar. I felt that NWF was overexaggerating the time expired for a spell. I think I have an idea of which one he's talking about now, though I've only cast it at lower levels and never had a problem with it.

I've played every elementalist class and had four different types max. I'd like to think I know what the fuck I'm talking about.

Edited because I misread Eloran's post, he called people claiming magick durations are long 'lying', not 'stupid'...

I never called anyone a liar. Stop [ass]uming.

Nyr

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Re: 1000th time... Haggle for a Gem
« Reply #79 on: March 23, 2009, 04:45:25 PM »
Regarding the original post:  Templars (both PCs and NPCs) certainly can and might get angry if anyone tries to haggle with them over something like getting a gem.  Then again, they may not--that is up to the person playing or animating the templar.  Getting a gem is not necessarily a right, but Allanak tends to gem mages rather than execute them, as the documentation and history would suggest.
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AmandaGreathouse

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Re: 1000th time... Haggle for a Gem
« Reply #80 on: March 24, 2009, 12:40:56 AM »
NEED MOAR GIKERS!!!!!!!


Malken wyns the GDB.

On a sidenote:

Gemmed kinda make me recall the Tan Muark. While some would consider it 'Arm Lite' (or Tuluk, or any number of things, given the poster), I wouldn't say that it is. More just... well... and this is something I've noticed, talking to people that are fairly new, many of them see so many gemmed and so few other magickers that I've talked to several people where I would make some comment about a magicker, and they would be like 'Do what now?', but then they've only -ever- seen gemmed, they don't call a magicker a magicker, whether or not they're gemmed, they get called a gemmer. Kinda like the way that the smaller human tribes are often overlooked by newer players in favor of the Muarki. You say magicker, you mean gemmed, you say tribal, you mean Muarki.

I highly encourage there to be more announced magickers in Luirs. With close proximity to accepting tribals (only some tribes), and only the need to announce the ability, it gives the most unrestricted possibilities. You don't have to go rogue or go home. Plus, if you ship some magicker apps to Luirs, people will see a few more nongemmed (SCARY), and gemmed will be a less common sight in the Gaj. (my guess).

Though I do completely agree with 7DV. Christ, 1/4 of your city is dedicated to them. So... 1/4... the Gaj is a crowded place factoring in VNPCs... so that's probably more like 25-40 gemmed in the Gaj at any given time, taking VNPC's into account. I mean.... they don't even usually steal from you like a skinny would.
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number13

  • Posts: 1108
Re: 1000th time... Haggle for a Gem
« Reply #81 on: March 24, 2009, 02:37:58 AM »
I highly encourage there to be more announced magickers in Luirs. With close proximity to accepting tribals (only some tribes), and only the need to announce the ability, it gives the most unrestricted possibilities. You don't have to go rogue or go home.

Terrible idea, imho.  Luirs is usually mostly devoid of PC population, meaning a colony of gickers will transform it (perceptionwise) in to the Mage-City.


Quote
Christ, 1/4 of your city is dedicated to them. So... 1/4... the Gaj is a crowded place factoring in VNPCs...

Even if one were to accept that the magicker quarter is as large as the commoner quarter, certainly the population of magickers is not 1/4th of the total population or that gickers would be generally encountered at the seedy watering hole. That suggests that the noble quarter also supplies 1/4th of the total population, and so supplies 1/4th of the Gaj's business.

I have no idea what the actual population of gickers is in Allanak, but I would like to imagine it as being roughly equal or perhaps less than the population of nobles.  I wish that distribution were so in game, at any rate.

Lizzie

  • Posts: 8192
Re: 1000th time... Haggle for a Gem
« Reply #82 on: March 24, 2009, 08:44:35 AM »
They're "declared", not "announced." They're not public, no one -other- than those Kuraci officials they tell, know about their abiities. That is why the declared mages feel comfortable in declaring themselves. That is why they declare themselves. Because there is a measure of confidentiality involved. In other words, there are probably LOTS of magickers in Luir's Outpost. It's just that it's none of your business that they're magickers. Whoever needs to know, probably already knows.
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AmandaGreathouse

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Re: 1000th time... Haggle for a Gem
« Reply #83 on: March 24, 2009, 08:59:45 AM »
It's not that I'm talking about somebody walking around with a plaque that.... nevermind. I can say that I know this, but the details are too recent. Perhaps my wording was a bit off, but yes, I did read the boards and see that about 'declaring' yourself. And the part where it says that a gem is considered the same. Sorry for using the word announcing.
Quote from: Wug
No one on staff is just waiting for the opportunity to get revenge on someone who killed one of their characters years ago.

Except me. I remember every death. And I am coming for you bastards.

Niamh

  • Legend
  • Posts: 758
Re: 1000th time... Haggle for a Gem
« Reply #84 on: March 24, 2009, 12:39:56 PM »
Locking this thread for two reasons.

1.  Dead kank, beaten to bloody pulp.
2.  Things are getting uncivil and flamey.
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