City-elf problems and possible solutions

Started by Good Gortok, January 27, 2009, 11:12:27 AM

Ridiculed is a strong word. Honestly if you're losing heart because some people made a couple assumptions about your intentions, then maybe you didn't have all that much heart in it in the first place?

Besides, it's a forum. Fuck what other people think.

Again, the folks I have been working side-by-side with on this, know how much time/work I've been putting in on all of it. I just don't think the negative comments were needed. Especially since I'm trying to put together something that the boards have been asking for, over and over.
Respect. Responsibility. Compassion.

Quote from: titansfan on January 30, 2009, 11:26:07 PM
Again, the folks I have been working side-by-side with on this, know how much time/work I've been putting in on all of it. I just don't think the negative comments were needed. Especially since I'm trying to put together something that the boards have been asking for, over and over.

You're trying to improve the game and that's all that counts.
Now you're looking for the secret. But you won't find it because of course, you're not really looking. You don't really want to work it out. You want to be fooled.

1 karma for all elves.
your mother is an elf.

Sharak 'nough said.
"rogues do it from behind"
Quote[19:40] FightClub: tremendous sandstorm i can't move.
[19:40] Clearsighted: Good
[19:41] Clearsighted: Tremendous sandstorms are gods way of saving the mud from you.

Quote from: titansfan on January 30, 2009, 11:26:07 PM
Again, the folks I have been working side-by-side with on this, know how much time/work I've been putting in on all of it. I just don't think the negative comments were needed. Especially since I'm trying to put together something that the boards have been asking for, over and over.

People acted on what little info they had, don't take it personal. I wonder, when you set up a mini tribe, is it a requirement to send the docs for staff review and approval?

Free city-running doesn't seem to be coded anywhere but Allanak (and even there some places have been neglected). I think all city streets should offer running without stamina loss for city-elves, especially in Tuluk with its retardedly long roads and thrown-apart sectors. Anywhere that walking doesn't cost stamina, running shouldn't either for a c-elf. Also, if city-elf is turned into a 1 karma race, it should be given city hide and sneak similarly to the desert-elves' wilderness hide and sneak. Maybe they should have this even if they stay 0 karma.

Quote from: Good Gortok on January 31, 2009, 12:55:51 PM
Free city-running doesn't seem to be coded anywhere but Allanak (and even there some places have been neglected). I think all city streets should offer running without stamina loss for city-elves, especially in Tuluk with its retardedly long roads and thrown-apart sectors. Anywhere that walking doesn't cost stamina, running shouldn't either for a c-elf. Also, if city-elf is turned into a 1 karma race, it should be given city hide and sneak similarly to the desert-elves' wilderness hide and sneak. Maybe they should have this even if they stay 0 karma.
I'd be cool with all of this, though if they got city hide and sneak like a d-elf's wilderness hide and sneak, I'd think they should be equal on the karma scale.
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--Alan Moore

I could see that. I think it'd make sense to give similar abilities to city elves and bump them to 1 karma also.
Quote from: Fnord on November 27, 2010, 01:55:19 PM
May the fap be with you, always. ;D

Agreed.
Respect. Responsibility. Compassion.

Quote from: NoteworthyFellow on January 31, 2009, 01:32:39 PM
I'd be cool with all of this, though if they got city hide and sneak like a d-elf's wilderness hide and sneak, I'd think they should be equal on the karma scale.
Ditto.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

I'm completely against C-elves being lifted to 1 karma. If they were, what could you play with no karma? Humans, Dwarves, Half elves. YAH! No. You can play a half elf, but you can't play an elf? I think that is very newbie unfriendly.
Quote from: Cutthroat on September 30, 2008, 10:15:55 PM
> forage artifacts

You find a rusty, armed landmine and pick it up.

You're right, half-elves are harder to play than elves.


Elves and half-elves to 1 karma!
your mother is an elf.

I don't think those are very good solutions to the "problem."

I think the solution is a city-elf tribe in both major population hubs ('rinth not included).  Specifically, I think there should be a tribe, a mostly secure location, and a focus on allowing room for non-sneaky classes and tribal rules and hierarchy.

If a character wants to play an unclanned elf, they could start in Red Storm, Luir's Outpost, or the Labyrinth.

Morrolan
"I have seen him show most of the attributes one expects of a noble: courtesy, kindness, and honor.  I would also say he is one of the most bloodthirsty bastards I have ever met."

Quote from: Delstro on January 31, 2009, 08:42:43 PM
I'm completely against C-elves being lifted to 1 karma. If they were, what could you play with no karma? Humans, Dwarves, Half elves. YAH! No. You can play a half elf, but you can't play an elf? I think that is very newbie unfriendly.

It's unfortunate, but karma restrictions are there to ensure that newbies don't detract from our suspension of disbelief.  At least 50% of the celves I've encountered have had racial identity disorder, and bumping it to a karma restricted class is an easy fix.
Quote from: scienceAn early study by Plaut and Kohn-Speyer (1947)[11] found that horse smegma had a carcinogenic effect on mice. Heins et al.(1958)

Quote from: Moofassa on January 31, 2009, 09:07:38 PM
You're right, half-elves are harder to play than elves.

I disagree with this general assumption.
Now you're looking for the secret. But you won't find it because of course, you're not really looking. You don't really want to work it out. You want to be fooled.

Quote from: Jingo on February 01, 2009, 12:01:17 AM
Quote from: Moofassa on January 31, 2009, 09:07:38 PM
You're right, half-elves are harder to play than elves.

I disagree with this general assumption.

As do I.
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

I guess I should have said: I find that I have a harder time playing out the mindset of half-elves better than a full elf.
your mother is an elf.


Quote from: Moofassa on February 01, 2009, 12:37:45 AM
I guess I should have said: I find that I have a harder time playing out the mindset of half-elves better than a full elf.

I have a hard time with sneakies...  a lowly no one who is out to please everyone no matter how bad they treat him...  that I can do.
Quote from: Twilight on January 22, 2013, 08:17:47 PMGreb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

Quote from: Ampere on January 31, 2009, 11:58:14 PM
Quote from: Delstro on January 31, 2009, 08:42:43 PM
I'm completely against C-elves being lifted to 1 karma. If they were, what could you play with no karma? Humans, Dwarves, Half elves. YAH! No. You can play a half elf, but you can't play an elf? I think that is very newbie unfriendly.

It's unfortunate, but karma restrictions are there to ensure that newbies don't detract from our suspension of disbelief.  At least 50% of the celves I've encountered have had racial identity disorder, and bumping it to a karma restricted class is an easy fix.

*nods* And though some might argue that there are new players who come to Armageddon just to play an elf ... I think those new players usually have a very different idea of what an elf should act like than the dark sun-ish mentality we have here and thus, I would be a-ok with having them play a human first to see what the game looks like and poke around a bit before getting their first karma button and playing the elf that they always wanted to play.

I think we already do this with mages anyway.
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Quote from: musashi on February 01, 2009, 01:44:08 AM
Quote from: Ampere on January 31, 2009, 11:58:14 PM
Quote from: Delstro on January 31, 2009, 08:42:43 PM
I'm completely against C-elves being lifted to 1 karma. If they were, what could you play with no karma? Humans, Dwarves, Half elves. YAH! No. You can play a half elf, but you can't play an elf? I think that is very newbie unfriendly.

It's unfortunate, but karma restrictions are there to ensure that newbies don't detract from our suspension of disbelief.  At least 50% of the celves I've encountered have had racial identity disorder, and bumping it to a karma restricted class is an easy fix.

*nods* And though some might argue that there are new players who come to Armageddon just to play an elf ... I think those new players usually have a very different idea of what an elf should act like than the dark sun-ish mentality we have here and thus, I would be a-ok with having them play a human first to see what the game looks like and poke around a bit before getting their first karma button and playing the elf that they always wanted to play.

I think we already do this with mages anyway.

Yes. My god, I came to the game and made a c-elf merchant in Tuluk once, four years ago, starved to death in the ruins and said 'never again'.

Also,  I don't personally see half-elves as being nearly as hard to role-play as c-elves. This might change if there were mode places to codedly start as a c-elf. Otherwise, it's a lot to ask that people try and RP and entire tribe and culture of VNPCs with (possibly) their first character. Most have a hard enough time with syntax, I know I sure as hell did.
Quote from: Wug
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February 01, 2009, 02:42:04 AM #98 Last Edit: February 01, 2009, 02:43:53 AM by Good Gortok
What's so difficult about half-elves? People might give you a bit of shit, but it's nothing compared to what elves and gemmers have to endure. You can join like half the clans in the game and are not restricted from any guilds nor significantly hindered by any coded shortcomings. The half-elf racial trait is about as easy to play off as it gets if you have the basic idea: do your best to be independent, or do you best to earn people's acceptance, either way is fine. Much more depth can be put into it, but it's not a requirment; most of the time, the common playstyles of the playerbase just happen to fall into one of those two moulds anyway. I think it's the least complicated racial trait in the game, you can do just about anything and call it a valid effort to fend for yourself or to fit in.

This is the last derailing post because of me please:

I suppose I try and roleplay my characters by taking an emotional standpoint first, and AGAIN FOR ME, I suppose the emotions that I associate with a half-elven mind are harder for me to play realistically. Sometimes I can role with a characters mind and feelings, which is where all of my characters start, and develop from, but every time i've run a half-elf I (me, myself I, and maybe mansa) can't seem to flow into their emotional thought patterns.

That is all.

your mother is an elf.