Author Topic: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"  (Read 27105 times)

Intrepid

  • Posts: 1352
Re: Okay, I made a Character, what do I do?
« Reply #25 on: January 14, 2009, 11:52:47 AM »
As an addition:

For those few who might brave Red Storm as an option,
there is a waterseller and a clothing tailor in the bazaar.
No armor tailor and no bank, however.


For the Labyrinth, none of the above are available.  You have to leave
the Rinth if you require any of the above.
Proud Owner of her Very Own Delirium.

Kassindra

  • Posts: 672
Re: Okay, I made a Character, what do I do?
« Reply #26 on: January 14, 2009, 04:01:37 PM »
I'm not sure but could be wrong but I think it's: list vendor item eg: list grizzled sword

mansa

  • Posts: 9321
Re: Okay, I made a Character, what do I do?
« Reply #27 on: January 14, 2009, 04:45:04 PM »
I'm not sure but could be wrong but I think it's: list vendor item eg: list grizzled sword

You're right.  Updating.
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

Ampere

  • Posts: 1485
Re: Okay, I made a Character, what do I do?
« Reply #28 on: January 23, 2009, 06:22:45 PM »
As an addition:

For those few who might brave Red Storm as an option,
there is a waterseller and a clothing tailor in the bazaar.
No armor tailor and no bank, however.


For the Labyrinth, none of the above are available.  You have to leave
the Rinth if you require any of the above.

There is, in fact, a clothing tailor in the 'rinth.
Quote from: science
An early study by Plaut and Kohn-Speyer (1947)[11] found that horse smegma had a carcinogenic effect on mice. Heins et al.(1958)

mansa

  • Posts: 9321
Re: Okay, I made a Character, what do I do?
« Reply #29 on: January 23, 2009, 07:16:47 PM »
As an addition:

For those few who might brave Red Storm as an option,
there is a waterseller and a clothing tailor in the bazaar.
No armor tailor and no bank, however.


For the Labyrinth, none of the above are available.  You have to leave
the Rinth if you require any of the above.

There is, in fact, a clothing tailor in the 'rinth.

As well, the very first post SUGGESTS to new players to pick Allanak and Tuluk, which will give new players the best adventures in areas with the most peoples.
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

Kassindra

  • Posts: 672
Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
« Reply #30 on: January 28, 2009, 08:13:13 AM »
Ampere's right. There's a clothing store in the 'rinth.

Ammut

  • Posts: 1156
Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
« Reply #31 on: January 28, 2009, 05:39:22 PM »
I don't have anything to add to the guide, but just wanted to say it's awesome you're putting in the effort to make learning the game easier for new players, Mansa.  I wish this would have been around when I started playing  :D

Bluefae

  • Posts: 503
Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
« Reply #32 on: January 28, 2009, 06:17:05 PM »
     Wonderful, concrete way to take the initiative.  I'm sending this to two friends that I'm trying to introduce to the game.
No one can make you feel inferior without your consent.
 
 - Eleanor Roosevelt

Dan

  • Posts: 2332
Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
« Reply #33 on: January 29, 2009, 07:06:22 PM »
Great job, really an excellent product.

I am going to now be famous by association, and show people a text mansa sent me about a year ago.
It matters not how strait the gate,
How charged with punishments the scroll,
I am the master of my fate:
I am the captain of my soul.

Akoto

  • Posts: 492
Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
« Reply #34 on: January 30, 2009, 01:30:59 PM »
Hi Mansa,

Excellent work on the guide! This will be a great resource for new players to have, and will hopefully ease some of the initial learning curve.

I wanted to point out one thing. Under the Subguilds section, you state that no subguild will give you a weapon skill. There's actually one exception to this, Archer, which gives the archery skill.

Other than that minor suggestion, great job! I look forward to any future additions.

Cutthroat

  • Helper
  • Posts: 4372
Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
« Reply #35 on: January 30, 2009, 01:37:38 PM »
Yes, good work. I'd recommend it to any newbie I run into.

You may want to make a note about 'recite' in your guide and how it is similar to 'sing'.

Quote
Recite                                                      (Communication)

   Recite works much like say, except it will say you recite instead of say,
exclaim or tell/ask.  All text used with recite is assumed to be in character
and is translated through language filters for each listener.  No matter how
poorly you _actually_ pronounce a line of cwa recitation, you will always be
shown the exact text that you typed; only listeners will hear your true
pronunciation.

   You can specify 'how' you recite something by using '-' or '(' and ')'.

   You can break up your recitation into multiple lines by using '|', '/'
or '\'.  There is a limit of five lines per use of the recite command (so
you can do at most four seperators in a line).

Examples:
   > recite Mary had a little lamb, his fleece was white as snow

   > recite -quietly Mary had a little lamb

   > recite (shouting) his fleece was white as snow

   > recite (quietly, then shouting) Mary had a little lamb, | his fleece
     was white as snow

Notes:
   You can turn 'brief songs' on to compact multi-line recitations back down.

See Also:
   languages, brief, change, music, ooc, wish, whisper, shout, say, sing


mansa

  • Posts: 9321
Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
« Reply #36 on: January 30, 2009, 02:14:25 PM »
Recite & Ask are both options that I decided not to add, since they mimic similar fuctions to the Sing & Say command, and sometimes saying too much at once is confusing.

Archery, though a COMBAT skill, is not a weapon skill.  I'll look over that and make sure I've clarified that.
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

Jingo

  • Posts: 4791
Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
« Reply #37 on: February 04, 2009, 03:06:56 AM »
Maybe we could add a "joining a clan" topic to the guide.

Hell, maybe a "city survival guide" as well. How to recognize nobles/templars. Where to go to meet people etc.

Once upon a time, I though the merchant houses and noble houses were basically the same thing.
Now you're looking for the secret. But you won’t find it because of course, you're not really looking. You don't really want to work it out. You want to be fooled.

SMuz

  • Posts: 2540
Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
« Reply #38 on: February 04, 2009, 11:56:57 AM »
I thought the merchant houses and noble houses were the same thing till last week (when I bothered to read all the docs). Yeah, I'd think that a 'basic survival' guide would be fun. Clans are great for learning the game; but some people prefer to fly solo. Also, let them know basics like getting a mount (and learning the ride skill) and things like getting a skinning knife, because my first character nearly starved to death, not knowing the difference between a dagger and a skinning knife.

Hehe, anyway, great guide, Mansa. Wish I had this when I first started. Made me disappointed to learn that 'poor' is the lowest attribute, though :P
Clans can give stat bonuses and penalties, too. The Byn drop in wisdom is particularly notorious.

RogueGunslinger

  • Posts: 18710
Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
« Reply #39 on: February 04, 2009, 05:41:01 PM »
Maybe we could add a "joining a clan" topic to the guide.

Hell, maybe a "city survival guide" as well. How to recognize nobles/templars. Where to go to meet people etc.

Once upon a time, I though the merchant houses and noble houses were basically the same thing.


This. This is big.

Aaron Goulet

  • Posts: 2228
    • Goulet Online
Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
« Reply #40 on: October 28, 2009, 06:44:42 PM »
Mansa, you're the person I love second-most in this world.
Quote from: Zoltan
When in doubt, play dangerous, awkward or intense situations to the hilt, every time.

The Official GDB Hate Cycle

jmordetsky

  • Posts: 2026
Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
« Reply #41 on: November 25, 2009, 04:17:04 PM »
Mansa rocks. That post should be linked from the homepage.
If you gaze for long enough into the abyss, the abyss gazes also into you.

www.j03m.com

Barsook

  • Helper
  • Posts: 7875
    • The Sense of Openness
Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
« Reply #42 on: August 13, 2012, 12:30:52 PM »
I think a "point newbie" part should be added to explain the newbie room if a player needs to use that room.

jstorrie

  • Posts: 4564
Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
« Reply #43 on: August 13, 2012, 03:16:28 PM »
I wanted to point out one thing. Under the Subguilds section, you state that no subguild will give you a weapon skill. There's actually one exception to this, Archer, which gives the archery skill.

The helpfile for Hunter also suggests that Hunters get archery.

Agent_137

  • Posts: 5532
    • a crapy clawn
Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
« Reply #44 on: August 13, 2012, 09:26:45 PM »
nice work rezzing a 3 year old thread.

too bad it never got stickied.

it should get stickied.

Please feel free to keep adding to this thread. Once it reaches a stage of 'completion' (as deemed by you the players) we can look at a few options including stickying this and adding it to the website in a prominent position so that newbies can access it as they first enter the game.

Ktavialt

  • Posts: 716
Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
« Reply #45 on: August 18, 2012, 04:22:27 PM »
Me too about the sticky'ing.

One thing that would be kind of neat is some basic "well known facts as to how to make a living" with very vague and minor hints about dangers that anybody would know about.

... something on salting, on 'sid mining (and getting equipment for it).

... something on the types of critters known to be around Tuluk, Allanak, or Luir's, and the general degree of difficulty, what neophyte hunters hunter and avoid.

... something on the Byn, and the concept of Aides in the south, and Bards in Tuluk (do they even have "Aides" up there??? I never play Tuluk).

Obviously, don't go beyond "what a normal person who has heard stories from seasoned hunters in XXX area"

Include some fear regarding the evil and nefarious magickers that stalk the wastes.

DustMight

  • Posts: 933
Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
« Reply #46 on: November 13, 2012, 10:29:13 AM »
Needs updating to reflect changes in Hall of Kings (starting clothes) - nice info about line breaks - never knew that.
There is one certainty in Zalanthas and that is death.

Merdin

  • Posts: 17
Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
« Reply #47 on: January 21, 2016, 03:53:11 AM »
This is also a good thread for noobs such as myself to read. I never could figure out how to figure out all the body slots.
"Too many blows to the head can make you forgetful" -Merdin