Author Topic: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"  (Read 35719 times)

Winterless

  • Posts: 2115
Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
« on: December 13, 2008, 09:53:58 AM »
Can we get a sticky on this for the new players, please?
« Last Edit: January 22, 2009, 11:28:14 PM by Rahnevyn »

Ourla

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Re: Okay, I made a Character, what do I do?
« Reply #1 on: December 13, 2008, 12:21:54 PM »
Except maybe the balls part?
The secret to great RP is having the balls to be weird and the brains to make it eloquent.

Shiroi Tsuki

  • Posts: 1055
Re: Okay, I made a Character, what do I do?
« Reply #2 on: December 13, 2008, 01:10:36 PM »
A suggestion for Mansa edit -


TALK
 (blah blah blah)

To the small, blue-eyed boy, this will display to the screen:
The tall, muscular man says, at your table, in sirihish:
       "Hi."
The tall, muscular man says, at your table, in sirihish:
       "How's it going?"

To the people in the room, it will not display anything on the screen.

The underlined information is incorrect.  It WILL display that people at another table are talking.
"Last night a moth came to my bed
and filled my tired weary head
with horrid tales of you, I can't believe it's true.
But then the lampshade smiled at me -
It said believe, it said believe.
I want you to know it's nothing personal."

The Chosen

Riev

  • Posts: 5617
Re: Okay, I made a Character, what do I do?
« Reply #3 on: December 13, 2008, 01:15:38 PM »
A suggestion for Mansa edit -


TALK
 (blah blah blah)

To the small, blue-eyed boy, this will display to the screen:
The tall, muscular man says, at your table, in sirihish:
       "Hi."
The tall, muscular man says, at your table, in sirihish:
       "How's it going?"

To the people in the room, it will not display anything on the screen.

The underlined information is incorrect.  It WILL display that people at another table are talking.

In fact, it doesn't, if they dont use an emote with the talk command. I'm fairly confident of that.
Masks are the Armageddon equivalent of Ed Hardy shirts.

Winterless

  • Posts: 2115
Re: Okay, I made a Character, what do I do?
« Reply #4 on: December 13, 2008, 01:23:28 PM »
A suggestion for Mansa edit -


TALK
 (blah blah blah)

To the small, blue-eyed boy, this will display to the screen:
The tall, muscular man says, at your table, in sirihish:
       "Hi."
The tall, muscular man says, at your table, in sirihish:
       "How's it going?"

To the people in the room, it will not display anything on the screen.

The underlined information is incorrect.  It WILL display that people at another table are talking.

In fact, it doesn't, if they dont use an emote with the talk command. I'm fairly confident of that.

I'm fairly confident that someone in the room that wasn't sitting at the same table would see (even without an emote in it):

At a grey stone table, the tall, muscular man speaks.

Cerelum

  • Posts: 2192
Re: Okay, I made a Character, what do I do?
« Reply #5 on: December 13, 2008, 01:28:40 PM »
A suggestion for Mansa edit -


TALK
 (blah blah blah)

To the small, blue-eyed boy, this will display to the screen:
The tall, muscular man says, at your table, in sirihish:
       "Hi."
The tall, muscular man says, at your table, in sirihish:
       "How's it going?"

To the people in the room, it will not display anything on the screen.

The underlined information is incorrect.  It WILL display that people at another table are talking.

In fact, it doesn't, if they dont use an emote with the talk command. I'm fairly confident of that.

I'm fairly confident that someone in the room that wasn't sitting at the same table would see (even without an emote in it):

At a grey stone table, the tall, muscular man speaks.


I used to think this, but haven't seen this in forever.  The only time I see anything is when they do like

Code: [Select]
>At a grey stone table, the tall, muscular man nods his head with a smile, speaking.
JaRoD
Quote from: brytta.leofa
Yeah, seriously...find out OOC.



Winterless

  • Posts: 2115
Re: Okay, I made a Character, what do I do?
« Reply #6 on: December 13, 2008, 01:45:58 PM »
A suggestion for Mansa edit -


TALK
 (blah blah blah)

To the small, blue-eyed boy, this will display to the screen:
The tall, muscular man says, at your table, in sirihish:
       "Hi."
The tall, muscular man says, at your table, in sirihish:
       "How's it going?"

To the people in the room, it will not display anything on the screen.

The underlined information is incorrect.  It WILL display that people at another table are talking.

In fact, it doesn't, if they dont use an emote with the talk command. I'm fairly confident of that.

I'm fairly confident that someone in the room that wasn't sitting at the same table would see (even without an emote in it):

At a grey stone table, the tall, muscular man speaks.


I used to think this, but haven't seen this in forever.  The only time I see anything is when they do like

Code: [Select]
>At a grey stone table, the tall, muscular man nods his head with a smile, speaking.
JaRoD

I'm seeing it right now actually.

aruna

  • Posts: 863
Re: Okay, I made a Character, what do I do?
« Reply #7 on: December 13, 2008, 04:34:02 PM »
Another suggestion:

You might use something other than 'boy' in your examples, since we're not allowed and it might be misleading for newbies. Same for singing about B-O-L-O-G-N-A..?

mansa

  • Posts: 9755
Re: Okay, I made a Character, what do I do?
« Reply #8 on: December 13, 2008, 04:36:55 PM »
Another suggestion:

You might use something other than 'boy' in your examples, since we're not allowed and it might be misleading for newbies. Same for singing about B-O-L-O-G-N-A..?

Do you have a suggestion for a quick song that would be popular for people to know?

And I'm not changing the sdesc.  That's my mansa sdesc from my mansa character from 10 years ago.
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

Qzzrbl

  • Posts: 4959
Re: Okay, I made a Character, what do I do?
« Reply #9 on: December 13, 2008, 04:40:39 PM »
Another suggestion:

You might use something other than 'boy' in your examples, since we're not allowed and it might be misleading for newbies. Same for singing about B-O-L-O-G-N-A..?

Do you have a suggestion for a quick song that would be popular for people to know?

And I'm not changing the sdesc.  That's my mansa sdesc from my mansa character from 10 years ago.

http://www.armageddon.org/original/showType.php?type=Songs

Take your pick.

mansa

  • Posts: 9755
Re: Okay, I made a Character, what do I do?
« Reply #10 on: December 13, 2008, 04:42:05 PM »
http://www.armageddon.org/original/showType.php?type=Songs

Take your pick.

This is a walkthrough for people who have never played a MUD before.  I'd rather try and keep it relative to their own experiences, than throw out songs and poetry that they would never be able to associate with in real life.
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

aruna

  • Posts: 863
Re: Okay, I made a Character, what do I do?
« Reply #11 on: December 13, 2008, 04:46:09 PM »
Even "Happy Birthday" would be less blatantly OOC.

aruna

  • Posts: 863
Re: Okay, I made a Character, what do I do?
« Reply #12 on: December 13, 2008, 04:47:06 PM »
(Minus the part about the monkey.)

mansa

  • Posts: 9755
Re: Okay, I made a Character, what do I do?
« Reply #13 on: December 13, 2008, 04:52:18 PM »
Even "Happy Birthday" would be less blatantly OOC.
Nice.  I'll change it to that.
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

elvenchipmunk

  • Posts: 595
Re: Okay, I made a Character, what do I do?
« Reply #14 on: December 13, 2008, 05:15:07 PM »
Oh also something I noticed. When you do speech examples, you type: say hi, You then say it echoes to the room as: The person says: "Hi"

It is maybe a better idea to capitalize all your example sentences, just to get new players into the mindset that the game does not automatically capitalize your sentences. And bad punctuation usually just makes me a little unhappy when I see it. Cool walkthrough, mansa.

History will be kind to me for I intend to write it.
-Winston Churchill

aphex

  • Posts: 95
Re: Okay, I made a Character, what do I do?
« Reply #15 on: December 13, 2008, 06:02:15 PM »
Unless I'm very confused, stats (and by stats, I mean strength, agility, endurance, wisdom) for a character are not relative to your race. E.G. a human with exceptional strength is on par with a dwarf with the same strength. Some rolls and maybe carry weight are affected by your character's height and weight, but that's another story..
« Last Edit: December 13, 2008, 06:04:07 PM by aphex »

mansa

  • Posts: 9755
Re: Okay, I made a Character, what do I do?
« Reply #16 on: December 13, 2008, 06:07:22 PM »
Unless I'm very confused, stats (and by stats, I mean strength, agility, endurance, wisdom) I mean for a character are not relative to your race. Some rolls and maybe carry weight are affected by your character's height and weight, but that's another story..

What do you mean, aphex?

Perhaps I could be a bit more descriptive.  Also, this is what the immortals have stated, although not with these specific values that I am making up.

Imaging that the stat system in Armageddon is really based out of a maximum potential of all creatures of 0 - 100:
Humans would have a strength range from 8 - 18.
Elves would have a strength range from 6 - 14.
Half-Giants would have a strength range from 25 - 40.
Mekillots would have a strength range from 80 - 90.

Humans would have a wisdom range from 8 - 18.
Elves would have a wisdom range from 12 - 24.
Half-Giants would have a wisdom range from 4 - 8.

Since that a human with poor strength would be around 8, and one with average strength would be around 12, and one with good strength would be 15...
And a half-giant with poor strength would be around 25, and with average strength would be around 29, and with good strength it would be 33.

That means that a half-giant with poor strength is still "stronger" than a human with absolutely incredible strength.
« Last Edit: December 13, 2008, 06:12:32 PM by mansa »
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

aphex

  • Posts: 95
Re: Okay, I made a Character, what do I do?
« Reply #17 on: December 13, 2008, 06:18:08 PM »
If this is the case, and immortals have confirmed this (a similar system, not these exact point for point values) then I am incorrect.

RogueGunslinger

  • Posts: 19134
Re: Okay, I made a Character, what do I do?
« Reply #18 on: December 14, 2008, 09:47:20 PM »
If this is the case, and immortals have confirmed this (a similar system, not these exact point for point values) then I am incorrect.

Mansa is correct.

Doppelganger

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Re: Okay, I made a Character, what do I do?
« Reply #19 on: December 15, 2008, 12:42:04 AM »
Quote from: aphex
If this is the case, and immortals have confirmed this (a similar system, not these exact point for point values) then I am incorrect.

http://www.zalanthas.org/gdb/index.php/topic,4997.0.html

http://www.zalanthas.org/gdb/index.php/topic,4541.0.html

RogueGunslinger

  • Posts: 19134
Re: Okay, I made a Character, what do I do?
« Reply #20 on: January 12, 2009, 02:55:31 AM »
This is an awesome guide. Deserves more attention... Is it stickied? It should be.

Prince Prig

  • Posts: 48
Re: Okay, I made a Character, what do I do?
« Reply #21 on: January 12, 2009, 02:55:11 PM »
This is an awesome guide. Deserves more attention... Is it stickied? It should be.

Better yet, cleaned up and made into one easy to access thread. And archived.
* Naja Salaheem: Forever! Always! Until death! You mercenaries are my pawns.

mansa

  • Posts: 9755
Re: Okay, I made a Character, what do I do?
« Reply #22 on: January 12, 2009, 10:33:10 PM »
This is an awesome guide. Deserves more attention... Is it stickied? It should be.

Better yet, cleaned up and made into one easy to access thread. And archived.

I would die if it was archived.  This is supposed to be a conversation, and easily accessed.  Archives are death to threads.
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

Archbaron

  • Posts: 1543
Re: Okay, I made a Character, what do I do?
« Reply #23 on: January 12, 2009, 11:35:47 PM »
These are the wear locations:   HELP WEAR LOCATION
You are using:
<worn on head>
<worn in hair>
<worn in right ear>
<worn in left ear>
<worn around neck>
<worn about throat>
<worn across back>
<right shoulder>
<left shoulder>
<worn on torso>
<worn on arms>
<worn around wrist>
<worn around wrist>
<worn on forearms>
<primary hand>
<secondary hand>
<worn on right finger>
<worn on left finger>
<worn on right finger>
<worn on left finger>
<worn on right finger>
<worn on left finger>
<worn on right finger>
<worn on left finger>
<worn on right thumb>
<worn on left thumb>
<worn as belt>
<hung from belt>
<hung from belt>
<worn around body>
<worn about waist>
<worn on legs>
<worn on right ankle>
<worn on left ankle>
<worn on feet>


For the sake of perfection, two of the ring locations are also "worn on <hand> pinky"
"Never was anything great achieved without danger."
     -Niccolo Machiavelli

musashi

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Re: Okay, I made a Character, what do I do?
« Reply #24 on: January 12, 2009, 11:45:21 PM »
For the sake of perfection, two of the ring locations are also "worn on <hand> pinky"

There is also an extra "slung across back" location as well I believe ... for folks with bows or spears or big swords, but you can normally only get it to show up by "sheathing" something across the back, not wearing it there.
Quote from: i can haz mantis
Random Thought: Don't argue against Musasushi because.... really... you lose.
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Musashi, I hate it when you're right. ;)
Quote from: Nyr
I redacted the whole redacted.

Intrepid

  • Posts: 1371
Re: Okay, I made a Character, what do I do?
« Reply #25 on: January 14, 2009, 11:52:47 AM »
As an addition:

For those few who might brave Red Storm as an option,
there is a waterseller and a clothing tailor in the bazaar.
No armor tailor and no bank, however.


For the Labyrinth, none of the above are available.  You have to leave
the Rinth if you require any of the above.
Proud Owner of her Very Own Delirium.

Kassindra

  • Posts: 678
Re: Okay, I made a Character, what do I do?
« Reply #26 on: January 14, 2009, 04:01:37 PM »
I'm not sure but could be wrong but I think it's: list vendor item eg: list grizzled sword

mansa

  • Posts: 9755
Re: Okay, I made a Character, what do I do?
« Reply #27 on: January 14, 2009, 04:45:04 PM »
I'm not sure but could be wrong but I think it's: list vendor item eg: list grizzled sword

You're right.  Updating.
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

Ampere

  • Posts: 1485
Re: Okay, I made a Character, what do I do?
« Reply #28 on: January 23, 2009, 06:22:45 PM »
As an addition:

For those few who might brave Red Storm as an option,
there is a waterseller and a clothing tailor in the bazaar.
No armor tailor and no bank, however.


For the Labyrinth, none of the above are available.  You have to leave
the Rinth if you require any of the above.

There is, in fact, a clothing tailor in the 'rinth.
Quote from: science
An early study by Plaut and Kohn-Speyer (1947)[11] found that horse smegma had a carcinogenic effect on mice. Heins et al.(1958)

mansa

  • Posts: 9755
Re: Okay, I made a Character, what do I do?
« Reply #29 on: January 23, 2009, 07:16:47 PM »
As an addition:

For those few who might brave Red Storm as an option,
there is a waterseller and a clothing tailor in the bazaar.
No armor tailor and no bank, however.


For the Labyrinth, none of the above are available.  You have to leave
the Rinth if you require any of the above.

There is, in fact, a clothing tailor in the 'rinth.

As well, the very first post SUGGESTS to new players to pick Allanak and Tuluk, which will give new players the best adventures in areas with the most peoples.
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

Kassindra

  • Posts: 678
Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
« Reply #30 on: January 28, 2009, 08:13:13 AM »
Ampere's right. There's a clothing store in the 'rinth.

Ammut

  • Posts: 1157
Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
« Reply #31 on: January 28, 2009, 05:39:22 PM »
I don't have anything to add to the guide, but just wanted to say it's awesome you're putting in the effort to make learning the game easier for new players, Mansa.  I wish this would have been around when I started playing  :D

Bluefae

  • Posts: 503
Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
« Reply #32 on: January 28, 2009, 06:17:05 PM »
     Wonderful, concrete way to take the initiative.  I'm sending this to two friends that I'm trying to introduce to the game.
No one can make you feel inferior without your consent.
 
 - Eleanor Roosevelt

Dan

  • Posts: 2332
Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
« Reply #33 on: January 29, 2009, 07:06:22 PM »
Great job, really an excellent product.

I am going to now be famous by association, and show people a text mansa sent me about a year ago.
It matters not how strait the gate,
How charged with punishments the scroll,
I am the master of my fate:
I am the captain of my soul.

Akoto

  • Posts: 492
Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
« Reply #34 on: January 30, 2009, 01:30:59 PM »
Hi Mansa,

Excellent work on the guide! This will be a great resource for new players to have, and will hopefully ease some of the initial learning curve.

I wanted to point out one thing. Under the Subguilds section, you state that no subguild will give you a weapon skill. There's actually one exception to this, Archer, which gives the archery skill.

Other than that minor suggestion, great job! I look forward to any future additions.

Cutthroat

  • Helper
  • Posts: 4372
Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
« Reply #35 on: January 30, 2009, 01:37:38 PM »
Yes, good work. I'd recommend it to any newbie I run into.

You may want to make a note about 'recite' in your guide and how it is similar to 'sing'.

Quote
Recite                                                      (Communication)

   Recite works much like say, except it will say you recite instead of say,
exclaim or tell/ask.  All text used with recite is assumed to be in character
and is translated through language filters for each listener.  No matter how
poorly you _actually_ pronounce a line of cwa recitation, you will always be
shown the exact text that you typed; only listeners will hear your true
pronunciation.

   You can specify 'how' you recite something by using '-' or '(' and ')'.

   You can break up your recitation into multiple lines by using '|', '/'
or '\'.  There is a limit of five lines per use of the recite command (so
you can do at most four seperators in a line).

Examples:
   > recite Mary had a little lamb, his fleece was white as snow

   > recite -quietly Mary had a little lamb

   > recite (shouting) his fleece was white as snow

   > recite (quietly, then shouting) Mary had a little lamb, | his fleece
     was white as snow

Notes:
   You can turn 'brief songs' on to compact multi-line recitations back down.

See Also:
   languages, brief, change, music, ooc, wish, whisper, shout, say, sing


mansa

  • Posts: 9755
Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
« Reply #36 on: January 30, 2009, 02:14:25 PM »
Recite & Ask are both options that I decided not to add, since they mimic similar fuctions to the Sing & Say command, and sometimes saying too much at once is confusing.

Archery, though a COMBAT skill, is not a weapon skill.  I'll look over that and make sure I've clarified that.
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

Jingo

  • Posts: 4791
Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
« Reply #37 on: February 04, 2009, 03:06:56 AM »
Maybe we could add a "joining a clan" topic to the guide.

Hell, maybe a "city survival guide" as well. How to recognize nobles/templars. Where to go to meet people etc.

Once upon a time, I though the merchant houses and noble houses were basically the same thing.
Now you're looking for the secret. But you wonít find it because of course, you're not really looking. You don't really want to work it out. You want to be fooled.

SMuz

  • Posts: 2540
Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
« Reply #38 on: February 04, 2009, 11:56:57 AM »
I thought the merchant houses and noble houses were the same thing till last week (when I bothered to read all the docs). Yeah, I'd think that a 'basic survival' guide would be fun. Clans are great for learning the game; but some people prefer to fly solo. Also, let them know basics like getting a mount (and learning the ride skill) and things like getting a skinning knife, because my first character nearly starved to death, not knowing the difference between a dagger and a skinning knife.

Hehe, anyway, great guide, Mansa. Wish I had this when I first started. Made me disappointed to learn that 'poor' is the lowest attribute, though :P
Clans can give stat bonuses and penalties, too. The Byn drop in wisdom is particularly notorious.

RogueGunslinger

  • Posts: 19134
Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
« Reply #39 on: February 04, 2009, 05:41:01 PM »
Maybe we could add a "joining a clan" topic to the guide.

Hell, maybe a "city survival guide" as well. How to recognize nobles/templars. Where to go to meet people etc.

Once upon a time, I though the merchant houses and noble houses were basically the same thing.


This. This is big.

Aaron Goulet

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Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
« Reply #40 on: October 28, 2009, 06:44:42 PM »
Mansa, you're the person I love second-most in this world.
Quote from: Zoltan
When in doubt, play dangerous, awkward or intense situations to the hilt, every time.

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jmordetsky

  • Posts: 2026
Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
« Reply #41 on: November 25, 2009, 04:17:04 PM »
Mansa rocks. That post should be linked from the homepage.
If you gaze for long enough into the abyss, the abyss gazes also into you.

www.j03m.com

Barsook

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Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
« Reply #42 on: August 13, 2012, 12:30:52 PM »
I think a "point newbie" part should be added to explain the newbie room if a player needs to use that room.

jstorrie

  • Posts: 4564
Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
« Reply #43 on: August 13, 2012, 03:16:28 PM »
I wanted to point out one thing. Under the Subguilds section, you state that no subguild will give you a weapon skill. There's actually one exception to this, Archer, which gives the archery skill.

The helpfile for Hunter also suggests that Hunters get archery.

Agent_137

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    • a crapy clawn
Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
« Reply #44 on: August 13, 2012, 09:26:45 PM »
nice work rezzing a 3 year old thread.

too bad it never got stickied.

it should get stickied.

Please feel free to keep adding to this thread. Once it reaches a stage of 'completion' (as deemed by you the players) we can look at a few options including stickying this and adding it to the website in a prominent position so that newbies can access it as they first enter the game.

Ktavialt

  • Posts: 716
Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
« Reply #45 on: August 18, 2012, 04:22:27 PM »
Me too about the sticky'ing.

One thing that would be kind of neat is some basic "well known facts as to how to make a living" with very vague and minor hints about dangers that anybody would know about.

... something on salting, on 'sid mining (and getting equipment for it).

... something on the types of critters known to be around Tuluk, Allanak, or Luir's, and the general degree of difficulty, what neophyte hunters hunter and avoid.

... something on the Byn, and the concept of Aides in the south, and Bards in Tuluk (do they even have "Aides" up there??? I never play Tuluk).

Obviously, don't go beyond "what a normal person who has heard stories from seasoned hunters in XXX area"

Include some fear regarding the evil and nefarious magickers that stalk the wastes.

DustMight

  • Posts: 937
Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
« Reply #46 on: November 13, 2012, 10:29:13 AM »
Needs updating to reflect changes in Hall of Kings (starting clothes) - nice info about line breaks - never knew that.
There is one certainty in Zalanthas and that is death.

Merdin

  • Posts: 17
Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
« Reply #47 on: January 21, 2016, 03:53:11 AM »
This is also a good thread for noobs such as myself to read. I never could figure out how to figure out all the body slots.
"Too many blows to the head can make you forgetful" -Merdin

mansa

  • Posts: 9755
Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
« Reply #48 on: August 28, 2017, 09:33:10 PM »
Rough start to a 'how to create a character' guide.

0 Karma: 1 Karma: 2 Karma:3 Karma:
« Last Edit: September 11, 2017, 11:10:20 PM by mansa »
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

nauta

  • Posts: 2335
Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
« Reply #49 on: March 10, 2018, 09:52:40 AM »
While this is still very much a work-in-progress, I converted Mansa's guide with his generous permission to homebrewery, and I rolled some of my own work into it (FAQ, Improved What You Know).  You can see the working version here:

https://homebrewery.naturalcrit.com/share/HJH5S1rktz

I'll be reaching out to people to ask permission for the images used in it.  I'm not sure off the top of my head if I have to ask the artist or the one who commissioned the artwork for permission.  Consider those images to be 'filler' until I sort that out.  Anyone know?

Next stage: I'm thinking about plopping these guides (you can see other Proof-of-concept at https://homebrewery.naturalcrit.com/user/nauta) on a wiki so we can all edit them collectively.  Or maybe I'll just give out the password to my homebrewery account to a select few --- they don't have user management unfortunately.
as IF you didn't just have them unconscious, naked, and helpless in the street 4 minutes ago

Dracul

  • Posts: 1060
    • FB
Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
« Reply #50 on: March 10, 2018, 10:44:35 AM »
Beautiful, I really enjoyed reading through it with the extra presentation tweaks. Also a great expanded guide for newbie help.

So...gonna offer to be a newbie helper again...then just send this link. Oh you got a question, read this, afk for a min.   ;)   j/k though....
Veteran Newbie

cshoov

  • Posts: 60
Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
« Reply #51 on: March 10, 2018, 03:03:36 PM »
As a new player who just submitted my first character last night, I'm a little pissy you didn't post that 24 hours earlier...

But seriously, I think the layout of that is a lot easier to read and process and I hope to read through it some more this weekend.

nauta

  • Posts: 2335
Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
« Reply #52 on: March 13, 2018, 11:08:42 AM »
New version is up and live.  Thanks to lostinspace for a section on advanced combat (still working).

The section on crafting is pretty spartan.  Is there any crafter out there who wants to send me the 101 basics of crafting that a new crafter would want to know?

Here's the link to the latest release:

http://armageddonmud.wdfiles.com/local--files/start/Mansa%27s%20Beginner%27s%20Guide%3A%202nd%20Edition.pdf

Here's a link to the working version (warning: only looks nice in Chromium apparently):

https://homebrewery.naturalcrit.com/share/HJH5S1rktz

Here's the changelog:

moved FAQ/What do I Know? to the top - 03/13/2018
added Lostinspace's Advanced Combat - 03/12/2018
added Cheatsheet - 03/10/2018
added Sample Builds - 03/10/2018
added What do I know? - 03/10/2018
added How do I use a ranged weapon? - 03/10/2018
added How do I hunt? - 03/10/2018
added How do I get a job or join a clan? - 03/10/2018
added How do I talk to staff? - 03/10/2018

« Last Edit: March 13, 2018, 12:19:09 PM by nauta »
as IF you didn't just have them unconscious, naked, and helpless in the street 4 minutes ago

mansa

  • Posts: 9755
Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
« Reply #53 on: April 25, 2019, 12:08:36 AM »
What is Karma: http://www.armageddon.org/help/view/Karma
Karma Changes: https://gdb.armageddon.org/index.php/topic,52604.0.html
Requesting a Karma Review: http://www.armageddon.org/help/view/Karma%20Review

Karma Breakdown


0 Karma: 1 Karma: 2 Karma:3 Karma:




::Updated to add Nilazi Anathema::
::Updated to add Drov Shadow Dancer & Drov Shadow Stalker as per (https://gdb.armageddon.org/index.php/topic,49825.msg1034320.html#msg1034320)::
::Updated to adjust 2 karma mundane subclasses to 1 karma as per (https://gdb.armageddon.org/index.php/topic,49825.msg1038393.html#msg1038393)::
« Last Edit: September 29, 2019, 10:59:42 AM by mansa »
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

valeria

  • Posts: 6022
    • I have a writing page.
Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
« Reply #54 on: April 25, 2019, 08:35:33 AM »
This looks nice!

Could you include a blurb about how if you wish to make custom items, you are required to pick subclass customcrafter if you don't have the karma for a custom crafting subguild (which new players aren't likely to have)?

I know the italicized items are tongue in cheek but there is no "ranger" anymore.
A Kuraci regular shouts, in sirihish:
     "Bad move, fool!"
A Kuraci regular slashes a filthy grey rat on its body.

Medena

  • Posts: 1296
Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
« Reply #55 on: April 25, 2019, 12:23:32 PM »
Sorry to be anal retentive but shouldn't it be "mercantile" rather than "merchantile"? 
Quote from: J S Bach
If it ain't baroque, don't fix it.

Cerelum

  • Posts: 2192
Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
« Reply #56 on: April 25, 2019, 01:16:48 PM »
Sorry to be anal retentive but shouldn't it be "mercantile" rather than "merchantile"?
Yes because one is a word, one isnít.
Quote from: brytta.leofa
Yeah, seriously...find out OOC.



mansa

  • Posts: 9755
Creating a Character - Things to consider at the start
« Reply #57 on: May 01, 2019, 12:16:17 AM »
There's some questions you should consider before creating a character:

Q. What race do I want to play?

For your first couple characters, I would suggest either a human, dwarf, or elf.  The races in the world of Zalanthas, in ArmageddonMUD, are just different enough from the typical fantasy experience. 
The standard rules apply:
  • Humans are the most versatile race, and can be almost any size and shape.
  • Dwarves are short and muscular.
  • Elves are tall and skinny

From there, ArmageddonMUD has added other attributes, cultural experiences, and race reputation to the mix.
  • Dwarves are always completely bald.
  • Dwarves have what's called a focus, or a singular goal that drives their world and personality.
  • Dwarves who complete their focus move on to the next focus, which is usually an evolution or more advanced version of their previous one.
  • Elves live in tribes, and have a strong family sense.  They have tests of loyalty to outsiders.
  • Elves are thieves, and their merchants have a reputation of ripping people off.
  • Elves do not ride mounts, but prefer to run.
  • Elves are much weaker than the typical fantasy version.

You can read more about the races here:
http://armageddon.org/help/view/Human%20Roleplay
http://armageddon.org/help/view/Dwarven%20Roleplay
http://armageddon.org/help/view/City%20Elf%20Roleplay

One popular question is:  "What's the population of the major cities?  How is it broken down by?"
It's roughly set up like this:
Tuluk (350,000)
219,000 humans(50% are slaves)(62.6% of total)
108,500 elves(10% are slaves)(31% of Total)
3,500 dwarves(65% are slaves)(1% of Total)
3,500 half-giants(80% are slaves)(1% of Total)
7,000 half-elves(40% are slaves)(2% of total)
1,500 muls(98% are slaves)(0.4% of total)
7,000 unknown/other/mutant(25% are slaves)(2% of Total)

Allanak (481,880)
310,000 humans(50% are slaves)(150,000 free)(64.3% of total)
150,000 elves(10% are slaves)(135,500 free)(31.1% of total)
7,500 dwarves(65% are slaves)(2,600 free)(1.8% of total)
3,800 half-giants(20% are slaves)(3,150 free)(0.8% of total)
5,800 half-elves(40% are slaves)(3,400 free)(1.3% of total)
1,980 muls(99% are slaves)(18 free)(0.4% of total)
2,800 unknown/other/mutant(40% are slaves)(1,400 free)(~0.6% of total)



Q. What environments do I want to explore in?

The world of Zalanthas is a desert world, with few centers of civilization.  When considering a new character, consider what environment you primarily want to play and explore in:
Within a City or In the Wilderness.
If you want to explore outside the city, you should consider choosing a character class that has skills that can be utilized in the wilderness. 
Some skills to look for are:
  • Direction Sense
  • Ability to make camp in the Wilderness
  • Skinning
  • Ride

If you want to stay within the safe cities, you should then consider whether you want to side on some criminal activities or whether you want to try and gain wealth through mercantile activities and crafting.
Some criminal skills to look for:
  • Sneak
  • Hide
  • Steal
  • Peek
Some mercantile skills to look for:
  • Haggle
  • Clothworking
  • Stonecrafting
  • Fletchery

An indepth list of classes can be found here:
http://armageddon.org/help/view/Classes
http://armageddon.org/help/view/Class%20Competency

My personal recommendation is:
Play in Wilderness - Stalker (http://armageddon.org/help/view/Stalker)
Play as a Criminal - Pilferer (http://armageddon.org/help/view/Pilferer)
Play as a Merchant - Dune Trader (http://armageddon.org/help/view/Dune%20Trader)
Play as a jack-of-all-trades - Adventurer (http://armageddon.org/help/view/Adventurer)


Q. How do I primarily want to interact with other characters in the game?

Zalanthas has indepth social and political structures that characters fit into and roleplay around.  There are noble families, merchant families, soldiers, mercenary companies, Templars (Judge, Jury, and Executioners), tribals, thieves, commoners.
In the citystates of Allanak and Tuluk, only Humans are nobles and Templars.  If you wanted to be able to interact with most social structures in the cities, choose to play a human.  If you wanted to be caste as a thief and a second-class citizen, play as an Elf.  If you want to play as a strong warrior, or dedicated artist, play as a dwarf.  Since this game has permanent death, if your character's hit points goes below -10 they are 'dead forever', which means you have the opportunity to make a new type of character!

If you've decided to make a non-human, that's okay.  ArmageddonMUD is a roleplaying game and you get to decide your own enjoyment.  If you want more information about some unique roleplaying aspects of Dwarves and Elves, here are a bunch of threads on the Discussion Board:

stoicreader's "Ultimate Dwarf RP Guide": https://gdb.armageddon.org/index.php/topic,53845.0.html
Armaddict's Why I play Elves: https://gdb.armageddon.org/index.php/topic,54201.0.html
Dar's Elven Agorophobia (Elven Anxiety) :  https://gdb.armageddon.org/index.php/topic,54162.0.html
« Last Edit: May 08, 2019, 12:22:21 AM by mansa »
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

mansa

  • Posts: 9755
When creating a character in ArmageddonMUD, there are three requirements:

Main Description
Short Description
Background / History

I usually prepare a character and save this information in a simple text file on my computer before I apply in game.


Let's approach the main description first.


Writing a character description
When other characters look at your character, the game will display your character's main description.  This is a paragraph that describes what your character looks like in a neutral setting.  Your character may be in many different movement states at the time, like sleeping, fighting, sitting at a bar, riding a mount, so it's best to not describe an action that your character may be doing.  It looks a bit funny if your description says, 'This woman standing here....' or 'This elf is grinning while he wiggle his fingers...' or 'As he flexes his gigantic and powerful arms, a muscular dwarf...' when your character may be resting on a cot, or in the middle of a battle.
Your character's main description will remain your character's main description for most of their life.  You can request a change to your character's main description through the request tool after a certain amount of time has past while playing the game, usually once every real life year.  See Description Change for more details.

When thinking of what your character looks like, I do it this way. I fill out these points, and then build up from there:
  • What does their Face look like.
  • Their Hairstyle...
  • Their Eyes...
  • Their Nose...
  • Their Mouth...
  • Their Body Shape...
  • Their Height...
  • Their Weight...
  • Their Hands...
  • Their Race...
  • Their Sex...
...And then I add any other feature I want to display.  Are they disfigured?  Do they have prominent tattoos or major scars that will never be covered up?

Here's an example:
FaceNarrow and Long
HairShaved
EyesBlue
NoseFlat and crooked
Mouthfull, luscious lips with perfect teeth.
Body ShapeTall and Skinny
HeightTall
WeightSkinny
HandsNarrow fingers, dirty fingernails
RaceHuman
SexMale
OtherHas a peg leg

From there, I put the words together into sentences.

This human male is tall and skinny.  His hands have narrow fingers, with dirty
fingernails.  He has a peg leg attached to the stump of his left leg.  His
face is narrow and long.  His hair is shaved, his eyes are blue.  His nose is
flat and crooked, and he has full, luscious lips with perfect teeth.


That's it!  I use this method when I'm not sure what my character will look like.  As you create more and more characters, you can be as descriptive as you want in your main description.  But for your first few, don't stress it out and make something simple that includes those major points.
There are many ways to write a character's description!  ArmageddonMUD is primarily a writing and roleplaying game, so some players spend a lot of time on their description to get it just right.
Here are other examples:
http://armageddon.org/intro/sampledescs.php


Next,
Writing a short description
Since the main description is usually a paragraph, it would be cumbersome to have it echo to the screen each and every time you walk from room to room.  The Short Description is a few words that summarize your character's description, in a bite-sized chunk (It's up to 35 characters in length.)

Typically, it's set up like this:
the <something>, <something> <race>

As in:
the tall, muscular man
the tall, tattooed dwarf
the small, blue-eyed woman


The goal is to summarize or to pick out key features of your main description and display them in your short description.   Let's look at the main description from the example above.  Some of the key features of that character are:
He's got a peg leg.
His head is shaved.
He's tall and skinny.


I could make his short description any one of the following:
the tall, peg-legged man
the shaved, peg-legged man
the tall, skinny, human male
the skinny, peg-legged human


It's good to have the short description describe things that are also in your main description.  Since the Main Description has a lot of space to be as descriptive as you want, trying to shorten it and summarize it into a short description is usually the harder task.  Your short description has the same limitations to changing as your main description, which is typically once every real-life year.


Finally,
Writing your character's history and background
In my opinion, this is the most fun part.  Who is this character, who is their family?  What are their motivations?  What are their goals and what makes them a real person?  There are a lot of resources for creative writing characters.  I'll include some links at the end.  For the most part, I try and answer the typical questions posed by Dungeons and Dragons 5th edition.
  • What's their Personality?
  • What's their Ideals?
  • What's their Bonds?
  • What's their Flaws?
Sometimes I answer these questions:
  • How do I treat and deal with elves?  What about dwarves?
  • Do I like the place I live in?  Am I fed up and want to travel and explore?
  • Where is my family?  Are they alive still?
  • If I were to get into a fight, would I run away immediately and come back with friends, or would I stand my ground?
  • Would I sign up to work for the nobility?  What about one of the merchant houses?

After you write the history of your character, your traits, flaws, and other things that help flesh out your character, it gets saved in the game as your biography.  What's interesting about ArmageddonMUD is that you can ADD to your biography as your character explores, has fun, joins groups, leaves groups, and murders your enemies.  You can add more to the story of your character and it becomes chapters of your characters life.  Once you're in the game, you can pull up your biography by typing the command Biography or Bio  See here for more information: http://armageddon.org/help/view/Biography

Where is your character from?  Where are you going to start playing?
When you want to include where they are from, I suggest to say they are from the large citystate of Allanak.  This is a major city that a lot of other player characters will be in.  Here is a brief outline of the city:
http://armageddon.org/help/view/Allanak
More details here:
http://armageddon.org/help/view/Allanak%20Details
Even more details here:
http://armageddon.org/intro/what_you_know.php


More Examples of Backgrounds:
Nessalin, one of the producers of the game, wrote a very nice tool to help generate random ideas of sample characters to play:
http://armageddon.org/~nessalin/lifepath/generate.php
It is really helpful to give examples as to what is possible when writing a background.

Here are some sample backgrounds from the website:
http://armageddon.org/intro/samplebgs.php
Check it out.  There's some fantastic ones there.


Bringing Characters Alive
In my opinion, Acting and Roleplaying are the same thing.  I asked the player, Vox, for some acting tips.  This is what they said:
Quote from: Vox
Three basics in acting hold true here:

1. Who am I? (the background of my character, what events have occurred and how have they shaped my characterís personality? Whatís my status in society, and how do others see me vs how I want to be seen.)
2. Where am I? (do I understand the location in the world my character was raised vs where I live now? What are the politics and social stratus? Whatís acceptable etiquette based on location and my characterís background?)
3. Whatís my objective? (Major and minor goals, what are my characterís desires and how am I striving to attain them?)

When roleplaying, it's more fun when you get to live outside your own skin as someone else.  Try not to be yourself in another world, but to be someone else, like an Actor.  These are some tricks that I do:
  • Try to have one particular motion that your character constantly does.  You could sniff every couple minutes, like you have a constant cold (or maybe it shows they are addicted to some illegal substance.  You could wearily look towards the entrances of the building you are in because your character doesn't like to feel trapped.  You could have your character repeat things other players say, changing the words slightly, like your character is hard of hearing and doesn't quite understand what people are saying.  Repetition of simple motions really make your characters unique and stand out.
  • Have something your character fears, and be vocal about those fears to other characters.  Nobody is a superman character, and they all have fears.  It may be Sorcerers.  It may be half-giant mercenaries.  It could also be city rats.  When your character shares something to others about their weaknesses, it allows others to react to you as a person in game, and it lets interesting things happen.
  • Try and wedge yourself into the politics of a city.  Ask around who is in charge, and ask them if they need help reaching their goals.  Try and figure out what that merchant from House Kadius wants to accomplish or see what that merchant from House Kurac is trying to sell or search for, and volunteer to join in that.  When a player has a character that is a leader within an organization, they usually have multiple things or quests on the go that they want to reach.  These players are great for helping out new characters and giving them that small push to show that the world of Zalanthas is alive and moving.
« Last Edit: May 05, 2019, 04:26:58 PM by mansa »
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

mansa

  • Posts: 9755
You mean it's just TEXT ?!?!
« Reply #59 on: May 04, 2019, 12:21:08 PM »
ArmageddonMUD is a text-based roleplaying game.

What does that mean?

This is the game:

It's text!  In a window.  It looks... borrrrring?




Here's some help with what the game is trying to portray to you:

and



When you type commands into the game, the game responds.

then




That's it?

That's it.


No, seriously.  That's it?

Yes.  The mechanical or coded aspects of this game is 100% based upon typing information into the game, and the game responding.  You don't need a mouse.  You don't need a high-end graphics card.  All you need is the ability to connect to the server, and to be able to type information in.
There are no graphics.

Basically, it's like we took a typical pen and paper gaming session, and put it into a persistent world, with the dice rolls automated.  There are thousands of commands you can type into the game, that the game will respond to.   North, South, Get, Put, Say, Kill, Flee, Emote.  I could go on and on, but if you can think of a verb, it probably has a corresponding action the game is built to handle.

Since a MUD type game is designed around text, people have compared them to living novels.   All the room descriptions, NPC descriptions, and weapon descriptions can be modified by the staff of the game, and the world can reflect changes that players have made in it.   One of the examples in ArmageddonMUD is that a player caused a riot to happen, and eventually one of the popular taverns in the city was burned down.  The next day, when players tried to go to that same tavern, it was STILL BURNED DOWN.  Player action can change the environment and the game world! 


When you make a character, your character have a set of skills and abilities, a certain number of hit points (that regenerate over time if injured), and you the player has the ability to express a line of text that would display to all the players in the same room.  You can write, with the most intricate detail, how your character is looking around a busy tavern.  You can write, with fancy flowing words, how your character visibly expresses pleasure after drinking the finest of wines.  You can write, as your character displaying anguish and pain, the sadness they experience as their mate has been murdered.


There are some logs that players have saved and submitted to the website.  You can read up here:
http://armageddon.org/original/type/Logs
Most of them have been edited to remove a lot of the commands that the players themselves typed into the game.


Different MUD clients to use:
The website has a built in telnet client. http://armageddon.org/client/
However, there are many free ones out there that give you more features like:
  • Automatic logging of a play session
  • Spellcheck
  • More Macros and Triggers
  • Auto Mapping

I recommend these three:
  • Mudlet
  • MUSHclient
  • atlantis for mac

There's an interesting thread about MUDLET here:
https://gdb.armageddon.org/index.php/topic,53737.0.html
One of our players has made some add-ons for Mudlet specific for ArmageddonMUD, which may be super helpful.

MUSHclient is found here:
http://www.gammon.com.au/downloads/dlmushclient.htm

Atlantis is found here:
http://www.riverdark.net/atlantis/


After you download a mud client, you need to tell it to connect to the work.
The HOST or SERVER is the address where the game runs: ginka.armageddon.org
The PORT is specific to our game: 4050

This is the main screen:


You need to create an account.  Type "N" to create a new account.  It will ask you to create a username for your account.
The account structure is how you keep track of all the characters you've played.  It's also a way that the staff can communicate with you, either through email or through the request tool on the website.  Here's a link to the request tool: http://armageddon.org/request/new.php

After you create a new account username, it will ask for an email address.   It is suggested to not use a hotmail email address.


Next, it will ask if you want to turn on ANSI colors.  Type 'Yes' and press enter, as most clients use ANSI.


After that, it will ask you to fill in a survey as to how you discovered ArmageddonMUD.  It helps us know if our publicity is working.


Finally, it goes right into the create character option in the menu, and starts going through the process to create a character.

You don't have to create a character immediately!
Just disconnect.  You should receive an email from Armageddon MUD <mud@ginka.armageddon.org> with your temporary password for your account.
« Last Edit: June 10, 2019, 10:22:43 PM by mansa »
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

Veselka

  • Posts: 1111
Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
« Reply #60 on: May 04, 2019, 12:59:39 PM »
Maybe an introduction to RP? Emotes, thinks, feels, etc.
Live your life as though your every act were to become a universal law.

--Immanuel Kant

mansa

  • Posts: 9755
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one