Author Topic: Mansa's Advanced Guide to ArmageddonMUD [workinprogress]  (Read 2302 times)

mansa

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Mansa's Advanced Guide to ArmageddonMUD [workinprogress]
« on: January 09, 2009, 05:52:42 PM »
More options for acting out your Character's Movements and Actions
Emote with !, @, pemote, %^, &#, and +=

In the Mansa's Begginer's Guide, there is an article about the basics of 'emoting'.  This is to try and expand on that, showing off how you can use the other symbols or tokens to express even more.

To start, I'm going to assume that there are three characters in a single room of the game, to help show off the different echos and displays that will happen in the room.  The three characters will be:
the tall, muscular man
the small, blue-eyed boy
the blue-robed templar



Using the ! token
Sometimes, you want to refer to another character twice in a single emote.  But it seems to make an extra long line if you use the ~ token twice.  Here's an example of making an extra "LONG" emote:
>emote spots ~boy and waves to ~boy.
>emote stops, finally seeing ~templar, and then bows to ~templar.


It will echo to the small, blue-eyed boy as:
The tall, muscular man spots you and waves to you.
The tall, muscular man stops, finally seeing the blue-robed templar, and then bows to the blue-robed templar.

It will echo to the blue-robed templar as:
The tall, muscular man spots the small, blue-eyed boy and waves to the small, blue-eyed boy.
The tall, muscular man stops, finally seeing you, and then bows to you.

You can make it shorter with the ! token.  Here's an example:
>emote spots ~boy, and waves to !boy.
>emote stops, finally seeing ~templar, and then bows to !templar.

It will echo to the small, blue-eyed boy as:
The tall, muscular man spots you and waves to you.
The tall, muscular man stops, finally seeing the blue-robed templar, and then bows to him.

It will echo to the blue-robed templar as:
The tall, muscular man spots the small, blue-eyed boy and waves to him.
The tall, muscular man stops, finally seeing you, and then bows to you.

It's a good idea to learn when and were to use the ! token.  It will replace a short description with him or her or it.  The ! token makes things more descriptive with the emote being shorter, and more eloquent.



Using the @ token
Sometimes, you want to be more creative in your emote commands.  After a while, you want to spruce it up.  The @ token is one example on how to make your emotive descriptions better.
Here are some examples:
>emote notices and then bows to ~templar.
>emote yawns and shifts his weight from side to side.

This will echo to the room as:
The tall, muscular man notices and bows to the blue-robed templar.
The tall, muscular man yawns and shifts his weight from side to side.


You can move your short description, the tall, muscular man, from the start of the sentence, to another place in the sentence, using the @ token.
Example:
>emote noticing ~templar, @ bows to !templar.
>emote Yawning, @ shifts his weight from side to side.

This will echo to the room as:
Noticing the blue-robed templar, the tall, muscular man bows to him.
Yawning, the tall, muscular man shifts his weight from side to side.

There is one little trick with this, and that is that you cannot use a reference token at the start of a sentence.  
Example:
>emote ~templar walks in and @ bows to !templar

It will echo to the room:
~templar walks in and the tall, muscular man bows to him.

The reason why you cannot refer to other things at the -start- of a sentence is that it will seem like the other players wrote that emote.  You cannot force other players to do things in an emote, and that's one of the rules of ArmageddonMUD.




Pemote
Possessive Emote is a way to add a 's to your sdesc in your emote.

Instead of using 'emote', use the code, 'pemote'.  This will change your short description, the tall, muscular man into the tall, muscular man's.

Example:
pemote eyebrows raise slowly.
pemote attention drifts over towards ~boy.
pemote As he shuffles in from the street, @ hands lift to lower his hood.

This will echo to other people as:
The tall, muscular man's eyebrows raise slowly.
The tall, muscular man's attention drifts over towards the small, blue-eyed boy.
As he shuffles in from the street, the tall, muscular man's hands lift to lower his hood.


Using % and ^
You can refer to other people's objects or actions with the % token.  It's similar to a possessive emote, but referring to OTHER players.
If you type:
emote looks at ~templar 's sword.
emote takes a small step backwards, trying to avoid ~templar 's outstretched sword.

It will display to the room as:
The tall, muscular man looks at the blue-robed templar 's sword.
The tall, muscular man takes a small step backwards, trying to avoid the blue-robed templar 's outstretched sword.

But to the target, the templar, it will display as:
The tall, muscular man looks at you 's sword.
The tall, muscular man takes a small step backwards, trying to avoid you 's outstretched sword.
It looks improper and something wrong.  


To make it look proper, use the % symbol.
Example:
>emote looks at %templar sword.
>emote takes a small step backwards, trying to avoid %templar outstretched sword.

It will display to the room as:
The tall, muscular man looks at the blue-robed templar's sword.
The tall, muscular man takes a small step backwards, trying to avoid the blue-robed templar's outstretched sword.

It will display to the target, the templar, as:
The tall, muscular man looks at your sword.
The tall, muscular man takes a small step backwards, trying to avoid your outstretched sword.

What if you wanted to refer to the templar AND the templar's sword in one emote?  
Example:
>emote glances at ~templar, then focuses his attention on %templar sword.

It will display to the room as:
The tall, muscular man glances at the blue-robed templar, then focuses on the blue-robed templar's sword.

It will display to the templar's player as:
The tall, muscular man glances at you, then focuses on your sword.


In my opinion, that is a bit 'long' of an emote for the OTHER players in the room.  You can make it shorter by using the ^ token.  It's similar to the ! token, but replaces him/her/it with his/her/it's
Example:
>emote glances at ~templar, then focuses his attention on ^templar sword.

It will display to the room as:
The tall, muscular man glances at the blue-robed templar, then focuses on his sword.

It will display to the templar's player as:
The tall, muscular man glances at you, then focuses on your sword.


The most popular tokens to use in an emote are ~, !, %, @, % and ^.  You can live creatively in the world of Zalanthas with just these tokens.


However, there are sometimes when you need to describe situations and be properly correct, grammar wise, for both yourself and for the players around you.

Using & and #

Using = and +

All Together now:

>emote will show ~ourla +me if #ourla will show !me +ourla.
The tall, muscular man will show the lanky, dreadlocked pirate his if she will show him hers.

Code: [Select]
Symbol  Reference        Target Sees
------ ---------   -----------
~       (sdesc)   you
! him/her   you
% (sdesc)'s   your
^       his/her          your
#   he/she   you
& himself/herself  yourself
=       (sdesc)'s yours
+ his/hers yours
« Last Edit: October 21, 2009, 12:04:33 AM by mansa »
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


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mansa

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Hemote & Semote
« Reply #1 on: January 09, 2009, 05:53:09 PM »
Hidden and Silent emotes

Hemote

A hidden emote is a motion that would be considered subtle. 
Some examples are:
  • Rolling your eyes.
  • Looking at someone's breasts.
  • Licking your lips.
  • Pointing out someone in the crowd, as you lift a hand to scratch your hair.
Observant people may see these emotes, but most people will not.  If you are watching someone, (Help Watch), you will have a better chance to see these type of emotes.


Semote

A silent emote is an action that would be considered "Silent", in that you can do -anything- as long as it does not produce a sound.
Idealy, you would use this while hidden, invisible, or if other people are "sleeping" or "knocked out" in the room you are in.

[work in progress]
« Last Edit: October 21, 2009, 12:08:25 AM by mansa »
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


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mansa

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Emoting while doing coded actions
« Reply #2 on: January 09, 2009, 05:53:28 PM »
Describing Actions that You Do

emoting while doing things
 - emoting while communication
 - emoting while doing actions (get, give, etc)
 - walking with emotes
 - looking with emotes
« Last Edit: November 29, 2009, 09:20:37 PM by mansa »
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


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mansa

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Using BIO, Think, Feel, Change Mood
« Reply #3 on: January 09, 2009, 05:53:45 PM »
Using BIO, Think, Feel, and Change Mood

Biography

Think

Feel

Change Mood
« Last Edit: January 22, 2010, 12:10:04 AM by mansa »
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


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mansa

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Re: Mansa's Advanced Guide to ArmageddonMUD
« Reply #4 on: January 09, 2009, 05:54:52 PM »
Bringing the world alive with emotes.
 - describe your character's description with your actions
 - describe the minor parts of your character's position ( where are your hands?  where are your eyes looking at?  is your body touching something, like leaning on a bar, on the seat at a table?  )
 - Bringing vNPCs, and the room's description alive into the scene.
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


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mansa

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What can I do now?
« Reply #5 on: January 09, 2009, 05:55:21 PM »
"what to do in game, now that I'm in game."
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


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mansa

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Spending Karma in Character Creation
« Reply #6 on: January 09, 2009, 05:55:46 PM »
Filler
« Last Edit: June 22, 2019, 07:41:59 PM by mansa »
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


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