Author Topic: Neat little things  (Read 146525 times)

Ourla

  • Posts: 4395
    • My Art Blog
Re: Neat little things
« Reply #75 on: March 01, 2009, 08:12:44 PM »
Wish there was one for tell, talk.

Code: [Select]
alias t tell
The secret to great RP is having the balls to be weird and the brains to make it eloquent.

Winterless

  • Posts: 2115
Re: Neat little things
« Reply #76 on: May 04, 2009, 11:58:36 AM »
Imms, could we possibly, pretty please, get this stickied? I think it would be very beneficial to both new and old players if could be easily found. Also, Mansa, maybe put a link to it in your newb thread?

Agent_137

  • Posts: 5532
    • a crapy clawn
Re: Neat little things
« Reply #77 on: May 04, 2009, 04:43:44 PM »
use the submit request tool to ask for a sticky. happens faster that way. and I agree.

Morgenes

  • Board Administrator
  • Posts: 2419
Re: Neat little things
« Reply #78 on: May 04, 2009, 04:46:56 PM »
too late, it's already stickied.
Morgenes

Producer
Armageddon Staff

mansa

  • Posts: 9735
Re: Neat little things
« Reply #79 on: May 05, 2009, 01:55:27 PM »
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

jmordetsky

  • Posts: 2026
Re: Neat little things
« Reply #80 on: May 05, 2009, 02:43:58 PM »
>key <item> <container>

ie: >key feather 2.chest

In a large, agafari chest:

1. a white feather
2. a white feather
3. a black feather
4. a red feather
5. a red feather
6. a red feather

Then, you just pick out the one you want, (get 3.feather 2.chest) very nice.

Damn! Nice.
If you gaze for long enough into the abyss, the abyss gazes also into you.

www.j03m.com

Archbaron

  • Posts: 1543
Re: Neat little things
« Reply #81 on: May 05, 2009, 03:10:21 PM »
Don't forget:

Code: [Select]
Change Objective  (General)

Change objective changes your objective just as if you had set it from the main menu (when you log on). Use this if you would like staff interaction, such as requesting a reroll or an NPC to be played by a staff member. You can also use this to let us know what your character's main purpose is in life.

Syntax:
    change objective <objective>

    Example:
    > change objective To find the six-fingered man.

    Note:
    When you change your character's objective using this command, your
    character will be saved.

And:

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>help teapot
Stills and similar objects are used in conjunction with brewing. Anyone can use
Them, with or without the brewing skill. Stills, teapots, etc. will typically
Require ingredients in order to be used effectively, and there are several
Commands that work differently when with one.
To use a still, you must first 'pour' a liquid to start from into it. Note that
You cannot pour a liquid into a still if the still already has something in it.
To empty a still, you 'open' it. Stills will also usually require ingredients,
For instance, a fruit. You 'put' ingredients into a still, but once you do, you
Cannot get them back out again. Finally, when everything is in place, you 'use'
The still, and it will create the appropriate liquid, from which you can then
Fill your containers.
Examples:
> open still
You open up the still, draining its contents from it.
> pour flask still
You carefully pour the contents of a flask into the still.
> put fruit still
You carefully prepare the fruit, placing it in the still.
> use still
After adding the last of the ingredients, you close the still, leaving it to process its contents.

Also, for 'gickers:

Code: [Select]
>help spell <name>
If you have a bag of ceramic pieces:
Code: [Select]
Tek's Tower  (Cultural)

This game, popular in the southlands, is played with small ceramic blocks. The blocks are arranged in a tower, and players take turns removing blocks from the structure, trying not to be the first to make the tower topple. Skilled players pride themselves on being able to take pieces from the bottom, while novices may choose to stick to the top pieces. A steady, dextrous hand is of great benefit in this game.

Syntax:
    play bag
    (This sets up the pieces)
    get tower top
    get tower middle
    get tower bottom

    get clutter
    (This gathers up the fallen pieces and restores them to their bag.)

Some places allow this:

Code: [Select]
Arm Wrestling  (Cultural)

Some establishments are known for their competitive sports, including arm wrestling. Most arm wrestlers are in it for the money, and so will require a bet be placed to play.

Syntax:
    ask (target) play
    (Ask the wrestler how much it will cost to play)

    play
    (start wrestling)

    Notes:
    You must be sitting at a table to arm wrestle.

You can use brooms to clean up sawdust in a room with the command:

Code: [Select]
>clean room broom
Thee are some cage items in-game that can make for unique role-playing experiences:
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Cage  (General)

A number of cages, pens, holding-cells and the like may be found in Zalanthas. These often contain slaves or animals, and some can be used to transport these captives, if enough (wo)manpower can be found to carry it.

Syntax:
    > throw <captive> cage (Captive must be a subdued character.)
    > release <captive> cage
    > put <item> cage
    (Allows items such as food/water to be dropped in through the bars.)
    > look in cage

If you have someone subdued, you can throw them in a direction with the command:
Code: [Select]
>throw <person> <direction>
Here's one for the bards in Tuluk:

Code: [Select]
Charmstring  (General)

Northern bards employ charmstrings, attaching them to their main instrument in order to keep record of their bardic achievements. The custom is seen occasionally in the southlands, but is known to be a northern custom.

Syntax:
    put <charmname> <instrumentname>

    Example:
    put charm flute
"Never was anything great achieved without danger."
     -Niccolo Machiavelli

Qzzrbl

  • Posts: 4959
Re: Neat little things
« Reply #82 on: May 05, 2009, 03:52:48 PM »
Now that armwrestling was brought up, is it possible to armwrestle other players?

Archbaron

  • Posts: 1543
Re: Neat little things
« Reply #83 on: May 05, 2009, 03:54:56 PM »
Now that armwrestling was brought up, is it possible to armwrestle other players?
No, I don't believe so.
"Never was anything great achieved without danger."
     -Niccolo Machiavelli

brytta.leofa

  • Posts: 9480
Re: Neat little things
« Reply #84 on: May 05, 2009, 06:03:33 PM »
>key <item> <container>

ie: >key feather 2.chest

In a large, agafari chest:

1. a white feather
2. a white feather
3. a black feather
4. a red feather

Then, you just pick out the one you want, (get 3.feather 2.chest) very nice.

Still useful; but now you can do things like: get red.feather agafari.chest
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
The heart is bold that looks on gold;
The dwarves no more shall suffer wrong.

SMuz

  • Posts: 2540
Re: Neat little things
« Reply #85 on: May 05, 2009, 09:30:17 PM »
Now that armwrestling was brought up, is it possible to armwrestle other players?
No, I don't believe so.

Aww.. I was all excited when I heard about the armwrestling thing. Sometimes, my characters hit people in bars to show that they're stronger. That tends to backfire. Arm wrestling would solve that.

But the other stuff, especially the throw person and help spell are much appreciated :)
Clans can give stat bonuses and penalties, too. The Byn drop in wisdom is particularly notorious.

jmordetsky

  • Posts: 2026
Re: Neat little things
« Reply #86 on: May 20, 2009, 04:23:23 PM »
>key <item> <container>

ie: >key feather 2.chest

In a large, agafari chest:

1. a white feather
2. a white feather
3. a black feather
4. a red feather

Then, you just pick out the one you want, (get 3.feather 2.chest) very nice.

Still useful; but now you can do things like: get red.feather agafari.chest

Can you do this at merchants? list keyword merchant_keyword ?
If you gaze for long enough into the abyss, the abyss gazes also into you.

www.j03m.com

tortall

  • Posts: 2250
Re: Neat little things
« Reply #87 on: May 20, 2009, 04:31:53 PM »
>key <item> <container>

ie: >key feather 2.chest

In a large, agafari chest:

1. a white feather
2. a white feather
3. a black feather
4. a red feather

Then, you just pick out the one you want, (get 3.feather 2.chest) very nice.

Still useful; but now you can do things like: get red.feather agafari.chest

Can you do this at merchants? list keyword merchant_keyword ?


list (merchant) (keyword)
The man asks you:
     "'Bout damn time, lol.  She didn't bang you up too bad, did she?"
The man says, ooc:
     "OG did i jsut do that?"

Quote from: Shalooonsh
I love the players of this game.
That's not a random thought either.

Medena

  • Posts: 1291
Re: Neat little things
« Reply #88 on: May 20, 2009, 05:37:54 PM »
>key <item> <container>

ie: >key feather 2.chest

In a large, agafari chest:

1. a white feather
2. a white feather
3. a black feather
4. a red feather

Then, you just pick out the one you want, (get 3.feather 2.chest) very nice.

Still useful; but now you can do things like: get red.feather agafari.chest

Thanks Winterless.  Before you posted this, I never knew you could do that and now I use this all the time.  I mainly use it to count how many of a particular item are in a container.
Quote from: J S Bach
If it ain't baroque, don't fix it.

Cutthroat

  • Helper
  • Posts: 4372
Re: Neat little things
« Reply #89 on: May 20, 2009, 05:50:44 PM »
"get <seat> <table>" and "put <seat> <table>" (When the seat is on the floor)

You might think this is a simple thing, but seeing half-giants sit on the floor of a tavern because they can't stand at the bar due to stools taking up the whole length makes me sad (surely they could figure out how to pull away a barstool from the bar!).

Also, "put <seat> <table>" is useful for those people who can't find a seat at a bar because stools are pulled away. You may also be surprised to find there are "invisible" barstools and chairs that are pulled away in some places and disappear into the room, but you can still put those around the bar or table.

Re: Neat little things
« Reply #90 on: May 22, 2009, 02:10:43 AM »
Despite it arguably being the least active starting location, many of Red Storm's various NPCs have interesting and informative talk scripts.

I've been playing for quite a while and some of the information they dole out was new to me. :)

The command "rent time" when in an apartment lobby will tell you how much time you have left on your apartment.
A lot of people hate getting randomly PK'ed

Rhyden

  • Posts: 4945
Re: Neat little things
« Reply #91 on: May 22, 2009, 05:58:29 AM »
Quote from: Helpfiles"
Socials     (Communication)

The set of 'social' commands are generally used to express some emotion or perform some gesture. Under certain circumstances, some may have other applications as well. A fairly comprehensive (but not necessarily complete) list of these commands is provided below.

Please note that you are highly encouraged to develop your own personal idioms and gestures, rather than relying solely on the 'standard socials.' The emote and pemote commands make a nearly unlimited range of mannerisms, expressions, and actions possible. For those you wish to employ frequently, repetition may be facilitated through use of the alias command.

   bite    chuckle    cough    frown    grin    hug
   kiss    laugh    nod    shake    shrug    sigh
   smile    snicker    spit    wave    whistle    wink
   yawn

Not all the socials are here. The best one is 'stare'. ;D
Quote from: Malifaxis
One thing I'd like to see in arm is more people focusing on how to make the game intriguing, by filling
it with murder, betrayal, and corruption, instead of arguing about how combat isn't powerful enough.

SMuz

  • Posts: 2540
Re: Neat little things
« Reply #92 on: May 22, 2009, 06:56:22 AM »
I want a 'facepalm' social.

(Damn, I confused this thread with the "random things you want" one)
« Last Edit: May 22, 2009, 09:52:17 AM by SMuz »
Clans can give stat bonuses and penalties, too. The Byn drop in wisdom is particularly notorious.

RogueGunslinger

  • Posts: 19131
Re: Neat little things
« Reply #93 on: May 22, 2009, 07:59:15 AM »
'palm face hand'

Ourla

  • Posts: 4395
    • My Art Blog
Re: Neat little things
« Reply #94 on: May 22, 2009, 09:32:33 AM »
Not all the socials are here. The best one is 'stare'. ;D

I'm going to have to try that one.  I use "nod," "spit," and "thank" quite a bit.
The secret to great RP is having the balls to be weird and the brains to make it eloquent.

FantasyWriter

  • Posts: 9774
    • Tales of Then--Reflections of Now
Re: Neat little things
« Reply #95 on: May 22, 2009, 12:52:11 PM »
I don't like the thank one a whole lot... I always feel kinda cheated when someone uses it.

Also I think a facepalm social would rock because people REALLY do some stupid stuff in Zalanthas. :D
Greb - To scavenge, forage, and if Whira is with you, loot the dead.
Grebber - One who grebs.

Winterless

  • Posts: 2115
Re: Neat little things
« Reply #96 on: May 22, 2009, 01:16:13 PM »
Quote from: Helpfiles"
Socials     (Communication)

The set of 'social' commands are generally used to express some emotion or perform some gesture. Under certain circumstances, some may have other applications as well. A fairly comprehensive (but not necessarily complete) list of these commands is provided below.

Please note that you are highly encouraged to develop your own personal idioms and gestures, rather than relying solely on the 'standard socials.' The emote and pemote commands make a nearly unlimited range of mannerisms, expressions, and actions possible. For those you wish to employ frequently, repetition may be facilitated through use of the alias command.

   bite    chuckle    cough    frown    grin    hug
   kiss    laugh    nod    shake    shrug    sigh
   smile    snicker    spit    wave    whistle    wink
   yawn

Not all the socials are here. The best one is 'stare'. ;D

I did all those just now... just for S & G... I didn't know they were there, zomg, I've been doing things the hard way.

SMuz

  • Posts: 2540
Re: Neat little things
« Reply #97 on: May 22, 2009, 09:54:40 PM »
Also I think a facepalm social would rock because people REALLY do some stupid stuff in Zalanthas. :D

I did it a lot with a certain character in the Byn :P
Clans can give stat bonuses and penalties, too. The Byn drop in wisdom is particularly notorious.

Rhyden

  • Posts: 4945
Re: Neat little things
« Reply #98 on: May 23, 2009, 04:52:52 AM »
Not all the socials are here. The best one is 'stare'. ;D

I'm going to have to try that one.  I use "nod," "spit," and "thank" quite a bit.

Omg I didn't know about thank! Thank you too, Ourla.

Not sure if it's been mentioned, but the 'exits' command is also very useful.
Quote from: Malifaxis
One thing I'd like to see in arm is more people focusing on how to make the game intriguing, by filling
it with murder, betrayal, and corruption, instead of arguing about how combat isn't powerful enough.

tortall

  • Posts: 2250
Re: Neat little things
« Reply #99 on: May 26, 2009, 04:17:44 PM »
This may have already been posted, but I didn't see it with a quick glance.


pull branch


Gets you all kinds of nifty things from different types of branches.
The man asks you:
     "'Bout damn time, lol.  She didn't bang you up too bad, did she?"
The man says, ooc:
     "OG did i jsut do that?"

Quote from: Shalooonsh
I love the players of this game.
That's not a random thought either.