Author Topic: Neat little things  (Read 92295 times)

Tlaloc

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  • Posts: 1439
Re: Neat little things
« Reply #50 on: December 17, 2008, 06:03:47 PM »
Something I was doing today reminded me of something I could add to this list, which I added a long time ago:

>shake tent

You shake the tent, and folks inside can see it. Great for mercenaries who want to wake up their oversleeping fat merchant employers, or the next shift for guard duty. This might not work on every tent in the game, but for a lot of PC purposes it should work.
Tlaloc
Legend


manonfire

  • Posts: 4027
Re: Neat little things
« Reply #51 on: December 17, 2008, 06:05:35 PM »
Oh, yar!

I fucking love this command.



Yokunama

  • Posts: 1894
Re: Neat little things
« Reply #52 on: December 17, 2008, 06:24:52 PM »
>stand

When you are not sure that you are still hiding.

Code: [Select]
>drop pants
 You do not have that item.

Medena

  • Posts: 1175
Re: Neat little things
« Reply #53 on: December 17, 2008, 06:30:46 PM »
Something I was doing today reminded me of something I could add to this list, which I added a long time ago:

>shake tent

You shake the tent, and folks inside can see it. Great for mercenaries who want to wake up their oversleeping fat merchant employers, or the next shift for guard duty. This might not work on every tent in the game, but for a lot of PC purposes it should work.

Heh. On the first trip outside of the city for one of my first PC's, someone did this.  One of the Wyvern officers inside the tent said it was a mantis,  though he knew it was some Bynner screwing around, and my PC believed him. My PC told the story for months afterward of how a mantis had shook the tent.

Yeah... great command!
Quote from: J S Bach
If it ain't baroque, don't fix it.

Shiroi Tsuki

  • Posts: 1055
Re: Neat little things
« Reply #54 on: December 18, 2008, 09:39:53 AM »
http://notepad-plus.sourceforge.net/uk/site.htm

I use this for Armageddon--like notepad, but tabbed. Sooo useful.

Also, there is KeyNote.  Gimf totally turned me on to this.  If you like organizing your character information and so on, this one is really easy to use.  Take a tip from Gimf, the Queen of Data.  It's good stuff.
"Last night a moth came to my bed
and filled my tired weary head
with horrid tales of you, I can't believe it's true.
But then the lampshade smiled at me -
It said believe, it said believe.
I want you to know it's nothing personal."

The Chosen

My 2 sids

  • Posts: 1921
Re: Neat little things
« Reply #55 on: December 18, 2008, 11:17:23 AM »
When writing down PC's don't just do name and sdesc  -- jot down a few features from the long description as well.  It will add to RP when your PC goes to describe someone.
"The Highlord casts a shadow because he does not want to see skin!" -- Boog

<this space for rent>

Thunkkin

  • Posts: 1967
Re: Neat little things
« Reply #56 on: December 31, 2008, 08:07:44 PM »
I took me over five months of playing to discover:  tell person (adverb) sentence

Up until a few days ago, I was constantly typing:  say (to ~person, adverb) sentence

So humiliating.



Quote from: Synthesis
Quote from: lordcooper
You go south and one of the other directions that isn't north.  That is seriously the limit of my geographical knowledge of Arm.
Sarge?

staggerlee

  • Posts: 2570
Re: Neat little things
« Reply #57 on: December 31, 2008, 08:25:52 PM »
I took me over five months of playing to discover:  tell person (adverb) sentence

Up until a few days ago, I was constantly typing:  say (to ~person, adverb) sentence

So humiliating.





If it makes you feel better it took about six months before anyone bothered to tell me that  emote verbs ~target's noun. wasn't proper syntax, and that I should be using emote verbs %target noun.
"But I don't want to go among mad people," Alice remarked.

"Oh, you can't help that," said the Cat: "we're all mad here. I'm mad. You're mad."

"How do you know I'm mad?" said Alice.

"You must be," said the Cat, "or you wouldn't have come here."

Dar

  • Posts: 1140
Re: Neat little things
« Reply #58 on: December 31, 2008, 09:01:32 PM »
I took me over five months of playing to discover:  tell person (adverb) sentence

Up until a few days ago, I was constantly typing:  say (to ~person, adverb) sentence

So humiliating.

I'm aware of the 'tell' command. And I still never use it. Preferring to include the person in my emote somehow.

tortall

  • Posts: 2112
Re: Neat little things
« Reply #59 on: January 01, 2009, 12:49:19 AM »
I took me over five months of playing to discover:  tell person (adverb) sentence

Up until a few days ago, I was constantly typing:  say (to ~person, adverb) sentence

So humiliating.

I'm aware of the 'tell' command. And I still never use it. Preferring to include the person in my emote somehow.

When people do that it makes me think they are n00bs, no offense meant. The say command is for when you're not really addressing anyone, or when you need to address a group of people. Tell is for DIRECTLY talking to someone. That's just my opinion though.
The man asks you:
     "'Bout damn time, lol.  She didn't bang you up too bad, did she?"
The man says, ooc:
     "OG did i jsut do that?"

Quote from: Shalooonsh
I love the players of this game.
That's not a random thought either.

Dar

  • Posts: 1140
Re: Neat little things
« Reply #60 on: January 01, 2009, 01:05:45 AM »
Shrug. Think what you like. I'd like to think, that this forces me to emote somehow, every time I speak. Which isnt so bad.

Chettaman

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Re: Neat little things
« Reply #61 on: January 01, 2009, 01:23:15 AM »
taste & sip
Live like God.

"Don't let life be your burden."
- Some guy, Twin Warriors

Archbaron

  • Posts: 1543
Re: Neat little things
« Reply #62 on: January 01, 2009, 02:04:37 AM »
Observing room descriptions can lead to the discover of shelves, hearths, closets, desks, and beds. All of which are good storage spots against burglars since they don't always catch them all. Also, I've found quite a few unique, hidden spots before solely on clues on in-room item descriptions.

Assess -v <person> is a wonderful way to find out their age and build in comparison to yours for role-playing purposes.

Using @ in an emote makes it more complex
       ex. emote Lifting ^@ hand slightly, @ looks around the room, annoyed.
             will produce: Lifting his hand slightly, the tressy-tressed, muscular man looks around the room, annoyed.
"Never was anything great achieved without danger."
     -Niccolo Machiavelli

Riev

  • Posts: 4566
Re: Neat little things
« Reply #63 on: January 02, 2009, 12:00:24 AM »
I know a neat little thing...

If you meet me in game, you will absolutely love me.

Err, regardless, if you are a magick user, type in "alias spells skills magick"

Then, when you type spells, it will show JUST your spell list, and none of your skills. If this was done before, suck it.
Masks are the Armageddon equivalent of Ed Hardy shirts.

Is Friday

  • Posts: 6125
Re: Neat little things
« Reply #64 on: January 02, 2009, 12:43:54 AM »
I took me over five months of playing to discover:  tell person (adverb) sentence

Up until a few days ago, I was constantly typing:  say (to ~person, adverb) sentence

So humiliating.

I'm aware of the 'tell' command. And I still never use it. Preferring to include the person in my emote somehow.

When people do that it makes me think they are n00bs, no offense meant. The say command is for when you're not really addressing anyone, or when you need to address a group of people. Tell is for DIRECTLY talking to someone. That's just my opinion though.

I was unaware there was a 'correct' way to emote and say. Thanks.
Quote from: shadowspeak discord
did you just meet a ridiculously unfuckable psychotic female character? It's 75% likely that Is_Friday is playing it! unfuckable, unwantable, unloveable, poorly played, stereotype-driven, abusive, and shallow!

a strange shadow

  • Posts: 3499
Re: Neat little things
« Reply #65 on: January 02, 2009, 12:48:41 AM »
Do whatever the hell you like. It's your style of play, not anyone else's.

Sometimes it looks better, grammatically and stylistically, to use the 'say' command, regardless of who you're addressing.

Chettaman

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Re: Neat little things
« Reply #66 on: January 02, 2009, 01:04:54 AM »
emote using the bathroom OUTSIDE
Live like God.

"Don't let life be your burden."
- Some guy, Twin Warriors

The7DeadlyVenomz

  • Posts: 8684
Re: Neat little things
« Reply #67 on: January 02, 2009, 08:17:48 AM »
For the record, I think Tortall is referring to things like this:

To you, the gray man says, "Hey."

as opposed to this:

The gray man says to you, "Hey."

I don't think she is refering to things like this:

Peering up at you, one bushy eye-brow raised, and stabbing a finger at your gut, the gray man says, "Hey."


There may not be a way to 'correctly' emote, but there are awkward and stuffy things possible with the incorrect use of say, tell, shout, etc.
Wynning since October 25, 2008.

>craft newbie into good player

You accidentally snap newbie into useless pieces.


Xagon

  • Posts: 633
Re: Neat little things
« Reply #68 on: January 02, 2009, 08:24:18 AM »
Code: [Select]
brief [all|off|room|combat|ooc|songs|novice]

Brief room has saved me lots of grief, especially when I was just beginning. I wish there was an easy way to look at the nonbriefed room on demand, though. Perhaps by an "Examine room" command, or such.
Remember, you're never in trouble if you don't get caught!

Besides, the players know best

Iota

  • Posts: 159
Re: Neat little things
« Reply #69 on: January 02, 2009, 08:40:23 AM »
Code: [Select]
brief [all|off|room|combat|ooc|songs|novice]

Brief room has saved me lots of grief, especially when I was just beginning. I wish there was an easy way to look at the nonbriefed room on demand, though. Perhaps by an "Examine room" command, or such.

l room

Ampere

  • Posts: 1485
Re: Neat little things
« Reply #70 on: February 17, 2009, 07:08:43 PM »
Quote from: helpfiles
Stop     (Control)

This command will purge any commands which have been queued up but have not yet been executed.

Syntax:
    stop

    Note:
    This command will not abort the command currently being executed which
    may be in a delay.

Bump.
Quote from: science
An early study by Plaut and Kohn-Speyer (1947)[11] found that horse smegma had a carcinogenic effect on mice. Heins et al.(1958)

Thunkkin

  • Posts: 1967
Re: Neat little things
« Reply #71 on: February 27, 2009, 07:30:58 PM »
Quote
> rent necklace
   (When used in a Nenyuk bank, this will store the object in their vaults,
and you will be given a claim ticket for the item, which can be presented
when you want to reclaim.  Be aware that Nenyuk charges 100 obsidian for
such a service.)
Quote from: Synthesis
Quote from: lordcooper
You go south and one of the other directions that isn't north.  That is seriously the limit of my geographical knowledge of Arm.
Sarge?

Vessol

  • Posts: 4826
Re: Neat little things
« Reply #72 on: February 27, 2009, 08:28:08 PM »
Quote
> rent necklace
   (When used in a Nenyuk bank, this will store the object in their vaults,
and you will be given a claim ticket for the item, which can be presented
when you want to reclaim.  Be aware that Nenyuk charges 100 obsidian for
such a service.)

Whoa. I never knew that, thanks!

taste & sip

Two of my favorite commands right there. Love trying new foods and drinks.
« Last Edit: February 27, 2009, 08:32:38 PM by Vessol »

DustMight

  • Posts: 933
Re: Neat little things
« Reply #73 on: March 01, 2009, 02:29:26 PM »
BUMP:

drop bag (wincing as it slips from the edge of ~table) contents spilling out onto the floor, ~ lies on its side beneath a small table.

Wincing as it slips from the edge of a small table, you drop your large bag.
Shown to the room as:
Contents spilling out onto the floor, a large bag lies on its side beneath a small table.

Oh, and so long as it's a save room it will retain the sdesc until you pick it up.

Nice.
There is one certainty in Zalanthas and that is death.

SMuz

  • Posts: 2540
Re: Neat little things
« Reply #74 on: March 01, 2009, 08:01:35 PM »
emote can be replaced with :
say can be replaced with '

Other MUDs have shortcuts for tell, but can't find one on Armageddon. Wish there was one for tell, talk.
Clans can give stat bonuses and penalties, too. The Byn drop in wisdom is particularly notorious.