Author Topic: Low-End Jewelry  (Read 5669 times)

Larrath

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Low-End Jewelry
« on: November 12, 2005, 04:56:58 PM »
I think the game could use more super-cheap jewelry, to better portray Zalanthan culture.  After all, it's not really all about the beautiful marble and sapphire bracelets that even a medieval king wouldn't turn down.
I'm talking about things made of ropes, twigs, bits of ceramic and sandstone, clay, hair, teeth, fruit husks, cactus pieces and some more clay for good measure.
Stuff for the 'rinth rats to wear.

Any thoughts about this?
Takers?
Quote from: Vesperas
...You have to ask yourself... do you love your PC more than you love its contribution to the game?

Sanvean

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Low-End Jewelry
« Reply #1 on: November 12, 2005, 05:34:13 PM »
I'll take this one, if you want to write stuff up.

Delirium

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Low-End Jewelry
« Reply #2 on: November 12, 2005, 05:46:56 PM »
Would this include crafting recipies?
Will they tell your story in the end?
Who lives, who dies, who tells your story?

Sanvean

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Low-End Jewelry
« Reply #3 on: November 12, 2005, 06:30:25 PM »
I'm good with putting them in if it does.

Sanvean

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Low-End Jewelry
« Reply #4 on: November 19, 2005, 08:35:28 PM »
Got seven of these so far from laurajlmars.  Do you guys want me to list them here or would you rather run across them in game?  None were craftable.  They were all swell and atmospheric.

marko

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Low-End Jewelry
« Reply #5 on: November 19, 2005, 08:47:08 PM »
I'd rather just run into them in the game.

If they are posted here people will start taking pot-shots whether or not they are wanted or not.

I figure if someone wants critiques then they will post their submissions prior to them being submitted.

LauraMars

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Low-End Jewelry
« Reply #6 on: November 19, 2005, 11:09:20 PM »
I would prefer to be surprised.
Child, child, if you come to this doomed house, what is to save you?

A voice whispers, "Read the tales upon the walls."

Larrath

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Low-End Jewelry
« Reply #7 on: November 24, 2005, 06:24:24 PM »
Code: [Select]

pendant crude ceramic jozhal shaped

a crude, jozhal-shaped pendant

A crude ceramic pendant is lying here.

A thin piece of tawny rope holds up a simple, two-inch
jozhal made of rough beige ceramic.  Crude lines have been
etched on the simplistic animal form, marking uneven
eyeholes, an oversized mouth and a few scales, most of them
lopsided.

ceramic

8

throat, neck, es

Code: [Select]

strip faded patched silk

a patched strip of faded silk

A strip of faded silk, patched with sandcloth, lies here.

Previously part of a Falishly garish garment, this strip of silk is now little
more than a multicolored rag, its glorious days long gone.  It is made with
robust stitches which kept its form in spite of the various tears in the
material, which have been patched with undyed grey sandcloth that utterly
strangles any potential charm of its swirling, if now faded colors.

silk

20

head, neck, wrist, ankle, es


Code: [Select]

earring bone yellow twisted

A twisted earring of yellow bone has been left here.

a twisted yellow bone earring

This inch-long earring has the starting of a spiral, bone painstakingly carved
out to leave it twisting through the air like a streamer.  This ends very
abruptly on the tapering earring, and it continues in a much simpler manner,
zigzagging lines that trail to the opposite end.

bone

3

ear, es


Code: [Select]

ring teeth thick

a thick ring of teeth

A ring of strung teeth has been discarded here.

Dirty yellow and black teeth, soft and malodorous, have been strung on a piece
of string to make this unsightly ring.  Some of the teeth have been carved to
resemble beads, while the rest have simply caved in and collapsed.

teeth

5

finger, es

Code: [Select]

bangle bulky hollow bone yellowed piece

a bulky, hollow bone bangle

A hollowed-out piece of bone has been dropped here.

A piece of hollowed-out bone, clearly coming from some giant animal, has been
cut into a simple if bulky bangle.  Its outside surface has been sanded smooth,
however small cracks can be seen near its edges.

bone

15

wrist, es


Thoughts, comments, cookies?
Quote from: Vesperas
...You have to ask yourself... do you love your PC more than you love its contribution to the game?

marko

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Low-End Jewelry
« Reply #8 on: November 24, 2005, 09:40:03 PM »
They are great and thus I want more description on them!

I always feel cheated when I buy something and see that it has a two sentence description.  That barely gives the feel for a piece.  Even another sentence to bring it to three is a 100x better.  :)

Personally, I try and make items I submit have at least four sentences.

Socko

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Low-End Jewelry
« Reply #9 on: November 25, 2005, 01:04:28 AM »
I like what I see so far-- so much that I was inspired. How about this?



porous cuff bracelet cactus heart

A porous cactus-heart cuff bracelet

A bracelet of raw-looking cactus fiber lies open here.

A web-like maze of deep-pitted holes and notches make up the exterior of this skinned piece of cactus. The rounded curve of dry, woody plant matter stretches two inches in width over the wearer's wrist, stiff and brittle-seeming. The probably once-juicy and green interior of the cactus piece is now sun-baked and bleached into drab hues of beige. Obviously left to the devices of the atmosphere at one point in time, it carries a sparse few scrapes and cracks in its rough-as-sand outer surface, and the underside still claims a few stubborn bits of dry fiber, poking at the wearer's skin.  Despite the rawness of the material, the porous nature of the cactus-section allows air to circulate over the wearer's flesh.  At the bottom of the bracelet, a small opening in the material allows the wearer freedom to slip it on and off, and a small pair of frayed plant fiber ties allow it to be tightened around the wrist.

plant

10

wrist, es
"The most important thing is to find out what is the most important thing." -- Shunryu Suzuki

Larrath

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Low-End Jewelry
« Reply #10 on: November 25, 2005, 03:00:01 AM »
That's a great object, Socko.  I like it.
Quote from: Vesperas
...You have to ask yourself... do you love your PC more than you love its contribution to the game?

Delirium

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Low-End Jewelry
« Reply #11 on: November 25, 2005, 03:08:48 AM »
One small suggestion, which is entirely personal opinion (and not directed at any specific person)..

Let's keep in mind the difference between "low-end jewelry" and "stuff only a blind man might actually purchase and wear".  I'm all for ugly gritty stuff as the next man, but when people buy jewelry, even cheap-ass, low quality jewelry, they're still looking for something that is mildly decorative.

Remarking on Marko's post, I think description lengths may be a matter of taste to some extent.  Personally, I like shorter descriptions on objects, clear and to the point.  Detail and vividness doesn't have to be sacrificed; just make judicious use of descriptive words.  Too many or too long and you end up leaving people trying to sort through your words instead of recieving an image of what you were trying to describe.
Will they tell your story in the end?
Who lives, who dies, who tells your story?

Socko

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Low-End Jewelry
« Reply #12 on: November 26, 2005, 12:47:31 AM »
Quote from: "Delirium"

Let's keep in mind the difference between "low-end jewelry" and "stuff only a blind man might actually purchase and wear".  I'm all for ugly gritty stuff as the next man, but when people buy jewelry, even cheap-ass, low quality jewelry, they're still looking for something that is mildly decorative.


This is the second time I've read your post, Delirium, and I find myself, same as last time, unable to stop laughing when I read this bit. I'm really not jabbing at you; I just have a weird sense of humor, I guess, because I pictured a blind guy wearing some of this and thinking it was off-the-runway Kadian-esque.

Basically, I'm going to hell in a handbasket, but I digress:

Good points all around. I think that we've covered our bases, but if we throw in a mixture of relatively normal looking low-end items and other, more unsavory things, it might work out just as well. There's room for everything. I can see more of the normal kind of objects first and foremost, though.
"The most important thing is to find out what is the most important thing." -- Shunryu Suzuki

RandomMonkeys

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Low-End Jewelry
« Reply #13 on: December 03, 2005, 07:10:51 PM »
I think it would be awesome if all of these objects were craftable. Would really add to the market for crafters and add value to the jewelry making skills.

Delirium

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Low-End Jewelry
« Reply #14 on: December 03, 2005, 07:35:22 PM »
Code: [Select]
material: a sharp tooth

>craft tooth into raptor tooth pendant

Success: You bore a hole through the tooth and string it onto a leather cord.
Failure: You break the tooth in your attempt to bore a hole through it.

Success (3rd person): $n bores a hole through the tooth and strings it onto a leather cord.
Failure: (3rd person): $n breaks the tooth in $s attempt to bore a hole through it.

Difficulty: Low

Time: Low


Object:
pendant tooth raptor

a raptor tooth pendant

A loop of worn leather cord lies here, a raptor tooth dangling from it.

The surface of this long, curving tooth is still pitted and yellowed, left much as it was when torn from the maw of its previous owner.  Worn, thin leather cording is strung through a hole bored through its base, then tied about the tooth to secure it in place.  The leftover cord is long enough to tie around even a half-giant's neck, but could be adjusted to a shorter length if so desired.

bone (?)

.25 stones

5 coins

holdable, neck, about_throat



Code: [Select]

materials: a piece of bone

>craft bone into twisted yellow bone earring

Success:  You carve out a twisted earring from the yellowed bone.
Failure: You snap the fragile bone in your attempt to carve it.

Success (3rd person) $n carves out a twisted earring from the yellowed bone.
Failure (3rd person) $n snaps the fragile bone in $s attempt to carve it.

Difficulty: Low

Time: Low-Moderate


Object: a twisted yellow bone earring



Code: [Select]
material: a broken ceramic shard
>craft shard into jozhal-shaped pendant

Success: You shape the ceramic shard into a crude pendant.
Failure: You ruin the ceramic shard in your attempt to carve it.

Success (3rd person): $n shapes a ceramic shard into a crude pendant.
Failure (3rd person): $n ruins a piece of ceramic in $s attempt to shape it.

Difficulty: Low
Time: Low-Moderate

Object: a crude jozhal-shaped pendant
Will they tell your story in the end?
Who lives, who dies, who tells your story?

Larrath

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Low-End Jewelry
« Reply #15 on: December 17, 2005, 07:04:49 PM »
ring clay marble set shabby

a shabby, marble-set clay ring

A shabby ring of clay, set with marble, has been left here.

Old clay, colored as vividly red as the day's sky, has been fashioned
into this thick ring.  Shallow cracks are painfully visible all over this
ring, excluding the flat, polished chip of green marble that has been
set into the ring.  Though of clearly inferior quality, the round marble
disc lends a bit of grace to this otherwise worthless trinket.

clay

15

finger, es
Quote from: Vesperas
...You have to ask yourself... do you love your PC more than you love its contribution to the game?

Raesanos

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Low-End Jewelry
« Reply #16 on: December 23, 2005, 11:08:24 AM »
Posting mostly to ask Sanvean if she's still looking at the more recent stuff in this thread, not sure if anyone looked at Delerium's stuff for example.

Malifaxis

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Low-End Jewelry
« Reply #17 on: January 05, 2006, 11:37:03 AM »
Quote

 materials

a ginka fruit
a length of leather

a ginka fruit
a length of leather cord

craft ginka leather into braided thorn choker

success:
You braid the leather and carefully set the thorns within.
failure:
You break a few too many thorns as you attempt to set them, leaving you with leather and ginka juice.

success 3rd person:
Working carefully, $n entertwines some thorns and leather into a choker.
failure 3rd person:
With a careless tug, $n snaps several thorns and unbraids the leather.

Difficulty: moderate
Time: low to moderate

Object:
thorn woven leather choker

a thorn-woven leather choker

Several lengths of thin leather has been braided expertly around a handful of sharp ginka thorns, forming a tightly fitting choker.  Secured in the back by a simple set of thorn capped ties, the majority of the thorns jut directly out from the wearer, creating an effective barricade against an open hand.

leather

.25 stones

30 coins


and if the staff would be interested, here's a cooking twist:

Quote

skill: jewelrycrafting
as well as
skill: cooking

materials:

a ginka fruit

craft ginka into handful of sharp ginka thorns

success:
Working carefully, you remove a plethora of small, sharp thorns from the fruit.
failure:
Dropping the ginka, you break many thorns and bruise the fruit within.

success 3rd:
Delicately, $n extracts several needle like thorns from a ginka fruit.
failure 3rd:
Dropping a ginka, $n breaks several thorns upon the fruit.

Difficulty: moderate
Time:  low

Object:
handful sharp ginka thorns

a handful of sharp ginka thorns

Taken from the succulent ginka fruit are several particularly sharp thorns.  Sturdy and thick, yet with needle like points, the thorns have been uniformly cut at the base, making each about as long as a dwarf's pinky finger.

plant matter (or something of the like, organic?)

.25 stone

5 coins
Yes. Read the thread if you want, or skip to page 7 and be dismissive.
-Reiloth

Words I repeat every time I start a post:
Stop being shitty to each other.

Maybe42or54

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Low-End Jewelry
« Reply #18 on: January 05, 2006, 12:34:28 PM »
I just always fail to see why a bruised or dusty food item is uneatable.
Havn't they heard of the five second rule?

Dusty meat? I'd eat it. Bruised fruit? I'd eat it. Why wont they?
Arm is evil.  And I love it.  It's like the softest, cuddliest, happy smelling teddy bear in the world, except it is stuffed with meth needles that inject you everytime