Sorry, can't think right now, I'm too busy walking.

Started by John, December 19, 2002, 02:15:35 AM

Well, I'm taking a break from Arm, been playing all day. So all the crazy ideas I've been thinking up now all get posted now.  :twisted: I've noticed that when I do certain things (e.g. Walk to another room) My emoting gets lagged as well as my thinking, whereas when I do other things (e.g. craft something) it thankfully isn't.

I think emote and think should be exempted from any lag (ESEPCIALLY COMBAT) as it allows people to emote and think more easily.

What does everyone else think?

Agree!

Creeper laughs hysterically
21sters Unite!



Agreed, but I don't think its that simple.  As far as I know, you can't just turn lag on and off for certain commands.  Its either there, or it isn't.  At least thats what I'm assuming from observing the code.
Back from a long retirement

Yeah.  Ideally a huge class of commands would go through a different events queue than others:

Things that should go through the delayed queue:
walk, fight (kick, bash, etc), Way, get, put, quit, etc.

Things that shouldn't:
emote, talk, say, think, look, who, score, stat, skills, save, etc.

Look might be debatable...?

No... You couldn't possibly walk and talk at the same time, that includes jaw movement, which is alot like walking and chewing gum.  :twisted:  :)  :wink:


Thank you thank you, I'll be back next week.


Creeper
21sters Unite!