Recent Posts

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91
General Discussion / Re: The Forever Grind and New Classes: Weapon skills
« Last post by Sunburned on August 12, 2018, 01:32:05 PM »
Prebranch with subclasses. Enforcers have the highest sap even vs old guilds. Thug subclass will give you a useable mundane  mugger PC that you can skill up from day one without constant attempted murder, just assault.

Slipknife can give you a backstab prebranch for 1 karma that opens up to sap with ease.

I like the coded handicap to enforcers. Otherwise they are OP out of the gate.

Honest question: have you ever reached advanced in a weapon skill? And if so, how long did it take you to get there?
92
General Discussion / Re: The Forever Grind and New Classes: Weapon skills
« Last post by MeTekillot on August 12, 2018, 12:53:42 PM »
Sap is being removed from slipknife to my understanding.
93
General Discussion / Re: A message of global appreciation
« Last post by stoicreader on August 12, 2018, 12:53:20 PM »
I still appreciate Tuluk being closed :')

haha!
94
General Discussion / Re: The Forever Grind and New Classes: Weapon skills
« Last post by stoicreader on August 12, 2018, 12:48:00 PM »
Prebranch with subclasses. Enforcers have the highest sap even vs old guilds. Thug subclass will give you a useable mundane  mugger PC that you can skill up from day one without constant attempted murder, just assault.

Slipknife can give you a backstab prebranch for 1 karma that opens up to sap with ease.

I like the coded handicap to enforcers. Otherwise they are OP out of the gate.



95
Code Discussion / Re: Developer Request: Quality of Life improvements to the game
« Last post by sleepyhead on August 12, 2018, 11:42:19 AM »
Oh, and it would be really nice if people seated "on" a table could see dice roll results on that table, rather than exclusively people seated "at" a table.
96
Roleplaying Discussion / Re: Force c-elf tribes
« Last post by yousuff on August 12, 2018, 11:37:38 AM »
Make c-elves 1 karma requirement.
I'd actually rather this and see them properly represented
97
Code Discussion / Re: Developer Request: Quality of Life improvements to the game
« Last post by sleepyhead on August 12, 2018, 11:37:22 AM »
There are some places you can sit that only work with 'sit on' or maybe 'sit at' and not just 'sit.' And sometimes the message you get if you try the wrong one is really misleading, like "There is no more room at a ring of cushions around a firepit" even if there actually is room--you just guessed the wrong syntax.
98
Non-Armageddon Discussion / Re: A Random Thought
« Last post by MeTekillot on August 12, 2018, 11:05:49 AM »
Make c-elves 1 karma requirement. Make them suffer a depression moodlet that lowers their mv by half if they get fired from their tribe. Half-elves should suffer thids moodlet based on a roll at each login.
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Roleplaying Discussion / Re: Force c-elf tribes
« Last post by MeTekillot on August 12, 2018, 11:03:47 AM »
Make c-elves 1 karma requirement.
100
Ever navigate a woman's purse?

If my house keys were on a long, feather tipped post it would shave at least ten seconds from my one-handed 3am drunken search.

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