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91
General Discussion / Re: Discussion of the emphasize feature.
« Last post by Yam on July 24, 2017, 07:04:25 AM »
Doesn't work on the latest stable release of MUSHclient (4.94). Does on the 5.05 release at http://www.gammon.com.au/scripts/forum.php?bbtopic_id=1

Can't get it to work yet.

Got it to work. My problem is that I had done 'change color none' to get most of the colors to my client default (which resembled color 7). I switched all of the colors to 7 and now it appears to work.

Good stuff.
92
General Discussion / Re: Discussion of the emphasize feature.
« Last post by Nathvaan on July 24, 2017, 07:00:40 AM »
Already having some people saying that bolding is not working for them in some cases.  Please read this to help understand how you can set your color settings to get bold working where you want it.

First, issue 'change color export'
In this list any category that isn't color number 0-7 will not be able to be bolded.
This is because of how ANSI escape codes handle bold.  They take the color and instead do the bright version of that color.  Since only 0-7 have a bright version (8-15) those are the boldable colors.
 
If you have chosen more specific colors (8-255) in any category it doesn't have anyway to know what the 'bright' version of the color is so it just strips out the * * and moves along.
 
If you have chosen no color (they are all -1) then it will not bold because it is using the defaults of your mud client.

I would suggest using the primary colors (0-7) for places you might want bolding like communications and/or combat.  Also know that italics and underline will work with any color because they aren't changing the color, just the font.

Hope that helps clarify!
93
General Discussion / Discussion of the emphasize feature.
« Last post by Nathvaan on July 24, 2017, 06:45:06 AM »
Please discuss here.  I'll be answering questions and looking into anything that sounds buggy. Thanks!
94
Staff Announcements / Re: Release Notes
« Last post by Nathvaan on July 24, 2017, 06:28:43 AM »
July 24th, 2017

(Nathvaan)

- Ability to toggle on and off emphasis with 'change color emphasize'.
- Added account data to store preference of how you want to see the emphasized text.
- Text surrounded by '/' can now display as italics.
- Text surrounded by '*' can now display as bold.
- Text surrounded by '_' can now display as underlined.
- Text (/, *, _) will display as typed for characters with emphasis disabled.
- Text can be stacked with multiple symbols allowing for italics, bolded and underlined emphasized text.
- Symbol stack order doesn't matter, though if you don't 'close' the emphasis it will leave the rest of the line emphasized. Eg, /_*Bolded underlined and italics/*_ would work fine.  While _underline whole line would underline the entire line.
- This emphasis includes all text that can also be colored but does not include targets PCs/NPCs/Objects.
-- Example: 'emote looks around at /everything/.' would have everyuthing in italics while 'emote looks down at _~pants_.' would not work at all. Though 'emote Looking _dejected_, @ looks at the stain on ~pants.' would underline dejected.
-- Note: In testing not all MUD clients implement all these ASCII escape codes, see note below.
- When setting 'change color default' emphasize is enabled but can be toffled off with 'change color emphasize off'.
- Current characters will likely need to enable this feature with 'change color emphasize on'.
- Items that bolded before including combat now once emphasizes as before if you have opted to enable 'change color emphasize' enabled.
- Allows for 'change color emphasize on|off|bold|italics|underline' to determine how you want these items emphasized.
-- Note: this is the same feature where the sdesc/you/your etc. were bolded prior to the color changes being implemented.
- Changes to the stabled mount stamina/health regen.  Now it calculates how many minutes of the 30 minutes (3 IC hours) have elapsed and give the appropriate amount of stamina/health to the mount.
- Minor bug fix to some specific circumstances for skill search.

Note: During testing some older versions of clients (mushclient etc) weren't 100% compatible with these changes.  It is suggested if you find any oddities with bold, italics or underline not displaying as you expect please start by upgrading to the latest version of your client.

Note about ANSI Color bold:  The way that bolding works is by flagging the 'bright' version of the color.  This only works on the base primary colors (0-7). To see these colors type 'change color' and look at the first few entries.  0-7 are the primary colors while 8-15 are the bright versions.  If you want combat bold highlighting to work you will need to use these primary colors as foreground colors.  Italics and underline work with all colors.

UPDATE:
7/24/2017: Major bug with rent/offer mounts at stables fixed.  There may still be lingering issues.  If you mount is out of the stables and it has iow health/stamina for the time being, please wish up and let us know.
7/25/2017: Patching in a bug where combat text is a little garbled for accounts that have VT100/ANSI disabled.  This should be live around 7/25/2017 at 6 AM server time.


Discussion thread is here:
95
Submissions / Re: Silk Clothes for the Southlands
« Last post by Cind on July 24, 2017, 06:27:44 AM »
I just submitted three silk satchels. That was a lot of fun! I want to see more satchels, though. I love satchels.
96
Non-Armageddon Discussion / Re: San Francisco Bay Area - Roommate wanted
« Last post by BadSkeelz on July 24, 2017, 04:21:43 AM »
Weird, funky roommates are the worst

Edited to be less mean to ShaLeah's friend. Knowing what I know of the SF Housing Market Im sure they won't find much trouble getting a roommate.
97
Non-Armageddon Discussion / Re: Game of Thrones Season 7
« Last post by BadSkeelz on July 24, 2017, 04:20:19 AM »
98
Non-Armageddon Discussion / Re: Game of Thrones Season 7
« Last post by manipura on July 24, 2017, 04:17:51 AM »
I think we can all agree unanimously that Reek is/was a squealing bitch, thus why he never came to the rescue. It was somewhat predictable that he would dolphin dive off the ship. On top of that, Tyrion's plan to take over Westeros seemed way too good and elaborate to be true, and as we've seen multiple times in GoT, it leads to the enemy overpowering them. However, I'm glad the TV series is staying true to the unpredictability put into R.R.Martin's books.

EDIT: Seriously, if those Sand Snakes and their lazy-ass momma queen kept on surviving, it would've sapped the hell out of the fans.

MOMMA

I'm assuming that we are supposed to believe that Theon resorted to his Reek-ways and jumped off the ship to save himself.
I am also assuming that Theon's dive was meant to encourage Euron to drop his guard a bit, and when it's not expected Theon will man up and put those fine archery skills of his to good use again.  I'm hoping so...but this is GoT so who knows.
99
Non-Armageddon Discussion / Re: Game of Thrones Season 7
« Last post by deathkamon on July 24, 2017, 03:39:41 AM »
I think we can all agree unanimously that Reek is/was a squealing bitch, thus why he never came to the rescue. It was somewhat predictable that he would dolphin dive off the ship. On top of that, Tyrion's plan to take over Westeros seemed way too good and elaborate to be true, and as we've seen multiple times in GoT, it leads to the enemy overpowering them. However, I'm glad the TV series is staying true to the unpredictability put into R.R.Martin's books.

EDIT: Seriously, if those Sand Snakes and their lazy-ass momma queen kept on surviving, it would've sapped the hell out of the fans.

MOMMA
100
Non-Armageddon Discussion / Re: Game of Thrones Season 7
« Last post by boog on July 24, 2017, 03:25:23 AM »
They were terribly portrayed. Meh. Especially momma snake, just letting her daughter fight for her. C'mon.

I'm sure everyone likes Danny's actress and her handmaid whatever her name is because they're good actresses too.

Lel.

I wasn't that interested in this episode. Except for the greyscale to pot pie scene transition. I squeaked.
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