Recent Posts

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Roleplaying Discussion / Re: Roleplaying theft?
« Last post by PriestlySiren on May 23, 2019, 03:27:46 AM »
Someone with a high enough watch skill might catch hemotes, as far as I know. If you are a thief sitting next to someone, you can easily emote something about being near, and hemote your actions - but GASP you run the risk of people seeing you.
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If you're sitting at a table, and you try to sit at the same table (because you forgot you were sitting at that table already), the code makes you stand up and then re-sit at the table, which looks stupid.  It would be better if the code simply returned "you're already sitting at <table>."
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Roleplaying Discussion / Re: Roleplaying theft?
« Last post by oggotale on May 23, 2019, 02:14:31 AM »
Just to clarify, do you wish for subtle emotes during most thievery while hidden, or unhidden emotes?

In the first case, it would add a sprinkle of flavor perhaps but it wont really drive plots right, since they'd still be a hidden "someone" in the emotes, whan can you do that you didn't before, emote out how pissed you are earlier instead of later? it would cut down how much theft can occur though.

Or do you wish for unhidden emotes, wherein your thief reveals himself fully? (Reveals himself with the command that is they might still RP thinking they're being subtley smooth)

Only the last case would drive plots, potentially.
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Non-Armageddon Discussion / Re: Armageddon Player Photos V3.0
« Last post by MeTekillot on May 23, 2019, 01:50:44 AM »
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Roleplaying Discussion / Re: Roleplaying theft?
« Last post by Nile on May 23, 2019, 12:38:45 AM »
This guy is being bashed for asking for more RP...something is wrong with that. Some of you have gotten way too meta.

Heh, I've explained my position explicitly a few times and even apologised and edited my post to qualify and negate the silly assumptions people seem to make with regards to any sort of commentary regarding theft RP; that being, 'you're just mad'. This is such a poor argument it hardly warrants a response. I've played the game for 15 years. Acquiring items isn't an issue, it's just that it doesn't feel like interaction in a RP environment with actual players. You just assume some vNPC stole it, which is also fair enough, but I personally find it quite boring. If that's your thing. Go for it. I'll stick to playing the game in my own style. For me it's a plot over a line of code on a make believe character any day.
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Code Discussion / Re: Developer Request: Quality of Life improvements to the game
« Last post by Hauwke on May 22, 2019, 09:33:04 PM »
As much as I would love to be able to sheath two swords on my back without the use of an equipment piece, even sheathing a single weapon without equipment makes little sense.
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Code Discussion / Re: Developer Request: Quality of Life improvements to the game
« Last post by Tekky on May 22, 2019, 09:13:07 PM »
Allow two weapons to be sheathed on your back, like real life. Not sure why we cant do this now.



You can! There are back-sheaths in the game that would allow this! Or a multitude of scabbards.
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Amazing work! Kudos!!!
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Non-Armageddon Discussion / Re: Things that made you happy today.
« Last post by Cerelum on May 22, 2019, 07:17:04 PM »
I hope Downton Abbey burns down in the last episode.

Sounds like someone is bitter about game of thrones? lol
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Non-Armageddon Discussion / Re: Things that made you happy today.
« Last post by BadSkeelz on May 22, 2019, 06:54:04 PM »
I hope Downton Abbey burns down in the last episode.
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