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91
Roleplaying Discussion / Re: Celven Agorophobia
« Last post by number13 on October 20, 2018, 12:59:27 PM »
Being large enough to garner some small modicum of respect with pointed ears would be a unique experience.

If you can get squeeze respect out of the goofy round-ears with their funny little stubby legs, then you're doing it wrong.
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Non-Armageddon Discussion / Re: What are you currently watching?
« Last post by Bogre on October 20, 2018, 12:54:43 PM »
1. Le Forest (Netflix)
2. American Horror Story
3. Walking Dead Season 8
4. Babylon Berlin
5. Black Mirror
6. Blacklist

Caught up with Peaky Blinders (highly recommended) and next on the list are Godless, Ozark, any number of creepy netflix series, finishing up Handmaid's Tale.
93
Code Discussion / Re: Increase elf strength
« Last post by tapas on October 20, 2018, 12:46:25 PM »
Strength values as a whole need to be looked at.

It's never felt like bad agility, endurance or wisdom rolls were much of an obstacle.

But with a low strength roll it's like you need to prepared to get your ass washed by virtually anyone who prioritized it. Skills don't seem to matter that much. Leather armor will virtually defeat you. Carry weight will be a chronic concern.

And that zero day dwarf fighter with a club will smash you in two hits.

It might be tolerable to the legacy ranger with overloaded defense. But with any other 20 day character, it's a daily disappointment.
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Code Discussion / Re: Increase elf strength
« Last post by Lutagar on October 20, 2018, 12:20:12 PM »
d.elves are fine, being able to snipe people from stealth out in the wllderness is OP as heck

c.elves are a joke and need buffs either in the form of tribes, skills or stats and no shut up playing as an character that can't get hired into any clans (apart from the byn where they're worthless) and codedly can't do much nearly as well as other races isn't hard mode it's just unfun pretentious ego-stroking
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Code Discussion / Re: Increase elf strength
« Last post by MeTekillot on October 20, 2018, 12:06:10 PM »
Your singular anecdote has completely destroyed my argument with facts and logic. All I need to make city elves playable while still being a complete joke as a coded threat is to game the code with decades of experience? It's so simple.
96
Code Discussion / Re: Increase elf strength
« Last post by Lizzie on October 20, 2018, 10:51:46 AM »
Please tell me more about how elves are actually balanced and that's why people play half-giants more than elves
Who's claiming that they're balanced? I'm addressing your very specific concern about elves not being strong. They are not strong. This shouldn't be news to you, it's been that way for a couple of decades. A new player might have a legit gripe because they might not realize that "not strong" really REALLY means "not strong."

I've never played a city elf. I -have- played a desert elf, mundane ranger with non-special non-magickal subguild. This is how she started, out of chargen:


Code Generated Long Description.
You are 39 years, 0 months, and 5 days old,
 which by your race and appearance is mature.
You are 87 inches tall, and weigh 9 ten-stone.
Your strength is very good, your agility is good,
  your wisdom is above average, and your endurance is exceptional.
You are neither hungry nor thirsty.
Your health is 129(129), you have 179(191) stamina, and 103(103) stun.

You have been playing for 0 days and 0 hours.
You are standing.
You are currently speaking allundean with a desert accent.

129/129;179/191;103/103> Your encumbrance is very light.

The combination of stats is what made her codedly awesome, not any singular stat. That was Quirri's Claw. She ran the desert at "reasonably manageable" almost continuously. Sometimes got stuck at manageable for a few days, but I never emphasized stealth with her so it didn't really make that much of a difference. As I said - you play up the strengths, and downplay the weaknesses. Or you can work on the weaknesses to get them as efficient as possible, even if it's still limiting. And then play up the strengths.

That's how I always work on the code of the game, and with very VERY few exceptions it has worked in my favor as far as coded playability is concerned.
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Code Discussion / Re: Increase elf strength
« Last post by MeTekillot on October 20, 2018, 10:31:13 AM »
Are dwarven wisdom and agility the same level of pathetic in comparison to human levels that elven strength and endurance are?
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Code Discussion / Re: Increase elf strength
« Last post by MeTekillot on October 20, 2018, 10:28:21 AM »
Please tell me more about how elves are actually balanced and that's why people play half-giants more than elves
99
Code Discussion / Re: Increase elf strength
« Last post by Lizzie on October 20, 2018, 10:27:08 AM »
Even with AI strength your elf will not be really strong. But he/she will have other attributes that humans won't be able to match. You have to just accept this, and learn how to play it. "Easily manageable" start can be rough but isn't a deal-breaker. Stow your starting sids in the bank and hang your waterskin on your belt, and you'll probably end up "light."
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Code Discussion / Re: Increase elf strength
« Last post by MeTekillot on October 20, 2018, 10:25:10 AM »
Strength determines both your chance to hit and how hard you hit. High agility is helpful for dodging but it sure isn't helpful when you're wearing 0 armor and someone manages to tell you about your life right to the neck with the lofty heights of your 80 hp.

Of course, reasonably, an elf would make up for their physical frailness by doing fight shit in a group with the advantages that confers, but good luck with your 0 clan options, lmao
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