Recent Posts

Pages: 1 ... 8 9 [10]
Non-Armageddon Discussion / Re: MeTekillot mental illness thread
« Last post by MeTekillot on April 21, 2018, 11:59:32 PM »
I fell asleep while tripping on LSD. Only slept for 3 or 4 fours.
Code Discussion / Re: IDEA: new command: "blockpsi <player>"
« Last post by Hauwke on April 21, 2018, 10:25:47 PM »
I think Adam's suggestion was different than that poison, their suggestion has other implications than simply not being able to Way someone, if you can inflict drunk on someone, they become all but useless in combat, they stumble around as the try to move and thus will have heaps of trouble trying to flee, and cant Way for reinforcements, which overall would be quite a potent poison. Very useful for a number of situations.
Code Discussion / Re: IDEA: new command: "blockpsi <player>"
« Last post by BrainySmurf on April 21, 2018, 09:06:00 PM »
Why not make a poison that is almost literally just a 'drunkroot'. It makes the person increasingly drunk as long as the poison remains in their system. Some people take it recreationally, to get hammered. Some tricky son of a bitches use it in arrows, and then just wait 'til their foes end up trying to ride their mount fuckin' hammered, unable to even use the way.

Decided to be less snarky, and give away less IC info in my response.

A poison already exists that has similar (and more detrimental) effects of drunkenness. It also prevents your target from Waying. If you want to prevent people from Psiing for reinforcements, figure out which one it is and have fun.
Non-Armageddon Discussion / Re: What are you currently watching?
« Last post by Calavera on April 21, 2018, 08:45:05 PM »
I finished it last night and it ends VERY strongly. Hickey was great, especially towards the end. Captain Crozier though man. What a fucking awesome dude. When I die I want that man to soothe me as I fade into the darkness. I love that him and Fitzjames started to bond more and more towards the last few episodes.

What's also great is I get to keep seeing him act, as Anderson Dawes on The Expanse.

Speaking of, The Expanse is back! WOOOO!

Finished The Terror. Very strong denouement. I enjoyed how gory it got. Crozier and Goodsir and Fitzjames and Hickey were all fantastic toward the end. I think Blankey ended up my fav.

I am very annoyed that Starz cancelled Ash vs Evil Dead today.
Non-Armageddon Discussion / Re: Idle complaints about today
« Last post by RogueGunslinger on April 21, 2018, 07:56:04 PM »
It is a real struggle accepting my flaws as my own instead of blaming them all on my parents. In that I mean it is hard, seeing all your flaws mirrored in your parents and reflected in your upbringing, while simultaneously realizing I have complete control over my own life and still refuse to fix my own flaws despite awareness for them or where they might have come from.

Acceptance might be the first step but it is also the easiest.
General Discussion / Re: I need help to be more creative in emotes
« Last post by Delirium on April 21, 2018, 06:54:17 PM »
Include environment. Include other senses beside visual. What is the smell, sound, feel of the area/object/etc?

sit chair [the cracked leather padding letting out a creak of protest]

s (into the reek of stale alcohol and vomit)

e (squinting against the harsh noontime sun)
General Discussion / Re: I need help to be more creative in emotes
« Last post by Grapes on April 21, 2018, 06:17:10 PM »
I get immersed in the character and just type whatever stream of consciousness style... admittedly, I'm terrible.
General Discussion / Re: I need help to be more creative in emotes
« Last post by boog on April 21, 2018, 05:21:13 PM »
Thieve what you read. My emotes are always way better when I'm actively reading. I nab a few lines of action description per novel, at least.
General Discussion / Re: I need help to be more creative in emotes
« Last post by deskoft on April 21, 2018, 04:32:30 PM »
I try to make sure that my emotes answer any questions the other players might have to give, as you say, good characterization. So as a general rule, I try to answer basic questions, and give a strong feeling of the action my guy did. So first of all it is important to know the propositions I want to move forth. Here are some tips.

#1 Your emotes can be richer if you think, very quickly, how this character with a personality and quirks would react to the different layers of interaction they are having. So let's imagine you are entering a tavern from the north. (A) How is your character feeling (imagine they are feeling tired). (B) How is this character reacting to what is around them? (imagine they are avoiding the crowds because they are tired and they are not very sociable). (C) What other additional flavor information you can add to contextualize your character? (they are wearing a very tattered apparel). If you combine these propositions, you could craft: The tall, tanned man arrives from the north, the tatters of his cloak brought to flutter like tiny flags against his slumped form, tired-looking eyes watching the bar as he heads to a table away from it.

#2 As Namino said, noise is bad and sometimes (especially when you are focusing too much on emoting properly, I'm guilty sometimes), and it should be avoided. Every proposition in your emotes should clarify things, not make them confusing. If your emotes are hard to follow, they are useless. If reading your emotes contributes to the other player and they WANT to read them because it helps with their roleplay, fantastic. This is why when a tavern is too crowded, my flavor emotes will go in hemotes. Otherwise they won't be read.

#3 There's a lot of psychology into how to grow a sentence and how to communicate what you want while growing it. English is my second language so I don't know how to explain this in grammatical terms, but pretty much take into account that the way your emote grows dictates a style. If your every action is a flowery emote, that is fantastic IN MY OPINION, but that communicates something about the tone of your character: sophisticated. Flowery is not long. Flowery is fancy. Fancy is okay as long as you are doing it for a reason. Your emote can be long and have a macho style too, which is where propositions are short (The tall, tanned man gets a pile of coins, picking up the pouch, looking down at it and scowling.) whereas the fancy style can be longer and more elaborate (Dropping to a knee, the tall, tanned man gets a pile of coins, his fingers wrapped around the pouch as he tests its weight; his face twists into a disapproving scowl, head shaking a little bit.) Both are in my opinion economical; aside from a couple of words that could've been trimmed, they are not wasting time, but the styles are different and give a subtly different feeling.

And yes! Read. Also check reference books for writers. My signature has the On Good Roleplay thing where I have posted some books. On Writing Great Sentences has a lot of the advice that I am writing here, in its own way.
Staff Announcements / Re: Terash the System! (Atrium Role Call)
« Last post by Rahnevyn on April 21, 2018, 04:28:55 PM »
The deadline is closing fast, get those applications in!

I will be around on Discord today and tomorrow and make myself available if anyone has any questions about this role, the Atrium, House Terash, or aide life in general.
Pages: 1 ... 8 9 [10]