Recent posts

#91
General Discussion / Re: Skill Gain Alt Stats - Dis...
Last post by Riev - April 21, 2024, 10:15:29 PM
Can I just ask what the "problem" was that this is intended to fix, or at least address?
#92
General Discussion / Re: Skill Gain Alt Stats - Dis...
Last post by Bogre - April 21, 2024, 09:43:58 PM
The other issue with this is that it makes the rich get richer in that those lucking out with high stat rolls will now be even better at life, skills and everything than a character with a crap roll.

#93
General Discussion / Re: Combat - The last bastion ...
Last post by Agent_137 - April 21, 2024, 04:44:05 PM
Quote from: Dresan on April 15, 2024, 11:45:18 AMUnfortunately, combat skills can get so high it is borderline broken with very very few non-magick or even magickal things being able to threaten you.



If we put subguild mages to the side, then I disagree with the premise here.

There are still mega fauna that best maxed PCs.  And groups. And many spells.    Yeah stealth and poison are no longer big threats, but to say a mundane max combat pc is unbeatable is far from accurate.

Mage subs are the problem. Now that there will be less, let's see how it goes.
#94
General Discussion / Re: Skill Gain Alt Stats - Dis...
Last post by Agent_137 - April 21, 2024, 04:33:46 PM
Right direction. Not far enough imo. Still leaves combat PCs with an impossible climb. But maybe I can finally succeed with a city sneaky now that it won't take forever, especially as a city elf. I just want to be able to do cool stuff without investing 20 days into a temporary pc. Between this and sub guild rework to start higher, and the now-old main guild rework... we're getting there. 
#95
General Discussion / Re: What do you think about sh...
Last post by Agent_137 - April 21, 2024, 04:19:40 PM
Quote from: Bogre on April 15, 2024, 10:24:03 AMall it meant was that the people in the know on how to gain skills and test levels through experience or being told OOCly were at an advantage to those people who didn't know.

Keep in mind those days were before a lot of learning nerfs so you could generally just fight and get better.  And there were no subguild mages so combat masters were fully mundane.

There's no way to reliably test your combat skills other than "can I handle two scrabs usually." That's good. That's realistic and IC.

Being told oocly your skill level is a silly breach of rules.  If a staffer is doing that they're probably doing worse. It would be rare for any combat pro to know their skill beyond "I branched 10 days ago so it's probably high"

The golden days were golden.  Not just because of hidden skill levels of course. I don't remember any long lived non-sorc PvP masters like we've had multiple of lately. So whatever lopsided twinky imagination you have of how it was I don't think is accurate.
#96
General Discussion / Re: What do you think about sh...
Last post by Agent_137 - April 21, 2024, 04:09:37 PM
I was here before skill levels were visible.  Now people obsess about getting to master and we have all these complex classes that have high advanced low advanced and it's all very gamey and not RP focused. Before you only worried about branching, and then you relaxed. You measured your progress against IC things. Adding public skill trees was great. Showing skill levels was not. But now we can't undo it and the game is poorer for it. It's not the worst thing though.
#97
General Discussion / Re: Skill Gain Alt Stats - Dis...
Last post by shadeoux - April 21, 2024, 01:35:13 PM
Quote from: Armaddict on April 21, 2024, 12:49:01 AM
Quote from: Bogre on April 20, 2024, 10:16:17 PMAm I reading this wrong or is it just making it more OK to dump wisdom?

It means wisdom is still always better for skillgains, and having high wisdom with high secondary stat can get you faster gains than before, but if you dumpstat wisdom in favor of your 'primary' stats, you can see faster gains than dumpstatted wisdom before.  But only in the skills of those stats.

So...kind of?  But Wisdom remains super valuable in terms of skill gains.  You just aren't punished as hard for dumpstatting it.

That explanation makes sense now. Appreciate it
#98
Code Discussion / Re: Suggestion: Make it so you...
Last post by Kavrick - April 21, 2024, 10:49:09 AM
Or alternatively step into the modern age and remove RNG from character creation like nearly every current day roleplaying game.
#99
Code Discussion / Re: Suggestion: Make it so you...
Last post by Patuk - April 21, 2024, 09:06:41 AM
Longevity already comes with so many rewards that if anything, I'd prefer people die sooner, not later.
#100
General Discussion / Re: Season One Character Revie...
Last post by Usiku - April 21, 2024, 07:01:37 AM
We're really quite busy.  ;D