Recent Posts

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91
Code Discussion / Re: kill command: Instant attack or no?
« Last post by Harmless on June 18, 2018, 10:55:57 AM »
Okay, so we're cool with being able to instantaneously close the distance to a target in melee combat and land a first strike, even though it already has drawbacks.

Just saying, that even though it has some drawbacks and puts you at risk, if you know you're likely to kill your target, the target may never have a chance and all it took was high strength for you to end the fight.

I'm fine with things as they are, myself...but it isn't realistic in some situations. Maybe it should be a situational thing.
92
Roleplaying Discussion / Re: The ultimate Dwarf RP guide.
« Last post by stoicreader on June 18, 2018, 09:04:51 AM »
Stoicreader, I would like to say that this is really good.  I've been dissecting it and digesting it a little bit, and from what I can tell, this is pretty much spot on.

Thank you for your contribution.

I'm adding this to my staff testimonial page!!
93
Non-Armageddon Discussion / Re: One Hour One Life - Family Survival Game
« Last post by Akaramu on June 18, 2018, 08:50:36 AM »
According to reviews, this game has some griefer issues... people who dedicate their lives to killing entire civilizations just because. And there appears to be no justice system, a killer can hide behind a tree and be virtually untouchable.  ???
94
Staff Announcements / Re: Release Notes
« Last post by nessalin on June 18, 2018, 08:31:00 AM »
June 18th, 2018 (Monday)

(Nessalin)
-Fixed a bug in staff command.
-Chance to listen is now modified by wind speed rather than weather condition.
-Output of 'listen status' updated to give relevant messages based on wind speed.
95
Code Discussion / Re: kill command: Instant attack or no?
« Last post by Cind on June 18, 2018, 08:10:50 AM »
The kill command being instant with no delay/second chance to the typer is the reason I don't tavern brawl anymore. I make that typo way too easily.
96
Non-Armageddon Discussion / Re: Gardening/Horticulture/Agriculture Thread
« Last post by Cind on June 18, 2018, 08:08:48 AM »
One time we had around five turkeys, five chickens, two ducks and two geese. The ducks and geese always hung out together, as did the turks and chickens. In terms of friendliness to humans, it was turkeys, chickens, geese and ducks, in that order, with the ducks not caring whether we lived or died. The turkeys were practically sweet, especially this one beige female. Unfortunately a group of loose dogs attacked them and left most of them dead during a short period where we didn't have a dog at our house. But, when you have livestock you learn to deal with the deaths.

We got rid of the two roosters we had mixed with our hens, though at least half of the babies are still here. We learned that one of the roosters was a psychopathic killer and he had been the reason that the other rooster no longer had a tail. Our princess hen, Rosie, was being pecked bloody all over her head and one of her eyes and we found out, and he's no longer with us. I would have shot that rooster myself if I'd known he was responsible for that.

Despite the stories you hear, there are good roosters--- but be prepared for bad ones, too, especially if you notice some missing feathers.

We put in one of our male minipigs with a male and a female--- and he went right up to the resident male and started messing with him. The resident male beat him up for a whole day, and now he's pretty messed up, even though he started it. On most days the animals are fun to watch. I mean, we know the boys will beat each other up if penned together, but pigs are smart and crafty and are one of the few animals smart enough to want to sneak out, so they ended up together.

The eldest chick is about half-grown now and I'm kind of rooting for him or her. I want some of them to make it.
97
Non-Armageddon Discussion / Re: Fitness
« Last post by Cind on June 18, 2018, 08:00:48 AM »
I always forget to do some yoga, even though I only really know that one cat pose.

I usually like to take the dog for an off-leash walk but its been so darn hot lately.

I have a book on tai chi--- the poses you see Asian people doing together in the park in asia, or elderly persons doing together in American parks. Its supposed to be real good for you, although yoga is more of an immediate gratification in my opinion.
98
Non-Armageddon Discussion / Re: One Hour One Life - Family Survival Game
« Last post by Sakra on June 18, 2018, 06:53:03 AM »
Shot you how???

Bow and arrow.

I like the final words thing. You can tell people who murdered you.
99
Non-Armageddon Discussion / Re: One Hour One Life - Family Survival Game
« Last post by Akaramu on June 18, 2018, 06:08:28 AM »
Oh my god.  I almost lived to die of old age.  Then someone SHOT me.

Louise
59 years old
14 seconds ago
Murdered
Final words: "Ow"

 :o
100
Code Discussion / Re: kill command: Instant attack or no?
« Last post by Hauwke on June 18, 2018, 05:39:06 AM »
I think its a neat idea, but putting a delay on it would be unfair I feel given the ridiculousness that is the ability to spam the flee command, you dont get an attack of oppurtunity if you fail to run, you can just spam it as fast as you can and you will get away upon which you might get hit but not always, then you have the fact that the person who used the kill command is heavily delayed even though both people were just involved in the same combat, one gets to run and the other has to stand there like an idiot for several seconds.

All of this combines to give the attacked a huge advantage on getting away. They dont need an extra second or so to be able to run off. Unless maybe kill was given no delay after use? Thats about the only way I see it being balanced, but on doing that, you would get attacked by a mek that hasnt got a delay on it and so follows behind instantly.
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