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#41
General Discussion / Re: Skill Gain Alt Stats - Dis...
Last post by flurry - April 22, 2024, 11:04:55 AM
Quote from: Halaster on April 22, 2024, 09:07:01 AM
Quote from: roughneck on April 22, 2024, 07:26:17 AMI'm curious why scan is 'wisdom' but 'watch' is agility. Do you require agility to watch someone's face? Or the southern direction? Why should this be the one perception skill that is agility?
Yeah I wasn't totally sure what to do with watch, happy to change it to wisdom.

Yeah, I was wondering about watch also. I could also see an argument for pairing it with endurance (since you have to maintain your attention) but wisdom is probably the most intuitive choice.
#42
General Discussion / Re: Skill Gain Alt Stats - Dis...
Last post by Armaddict - April 22, 2024, 11:03:31 AM
Quote from: Halaster on April 22, 2024, 09:11:52 AM
Quote from: roughneck on April 22, 2024, 07:26:17 AMCharge and trample make no sense in the strength category, they should be traded for weapon skills (there is a reason that horse-jockeys are very small and agile).
That makes to me, I'm happy to change those two to agility.

Endurance, maybe?  Riding as well for endurance, to be honest.
#43
General Discussion / Re: Skill Gain Alt Stats - Dis...
Last post by roughneck - April 22, 2024, 11:01:14 AM
Quote from: Tuannon on April 22, 2024, 10:51:07 AMShould sap be strength, is a called shot with a kosh a power move? Consensus for or against?


I think it could be either, but, Enforcer is the only Master Sap class/subclass (I think), which is thematically a strength priority class, so it makes sense to me from that point to have it a strength skill.
#44
General Discussion / Re: Skill Gain Alt Stats - Dis...
Last post by Tuannon - April 22, 2024, 10:51:07 AM
Should sap be strength, is a called shot with a kosh a power move? Consensus for or against?
#45
General Discussion / Re: Skill Gain Alt Stats - Dis...
Last post by Kavrick - April 22, 2024, 10:48:15 AM
Quote from: roughneck on April 22, 2024, 09:59:38 AMIt would just make sense of me to either have strength count for weapon skills as well, or have a weapon type or two in the strength category.

I think you could easily argue for blunt and axes to be strength, and have slashing/piercing be agility.
#46
General Discussion / Re: Skill Gain Alt Stats - Dis...
Last post by roughneck - April 22, 2024, 09:59:38 AM
    Quote from: Halaster on April 22, 2024, 09:08:18 AM
    Quote from: roughneck on April 22, 2024, 07:26:17 AMlet's cut the poor dwarves and half-giants a break.[/li][/list]
    They do get a break with this.  Take a low wisdom, high strength HG.  Their skills (that use strength as a secondary stat) will increase faster than those same stats would under the old method.

    The learning bonus for two-handed and bash would definitely be noticed, but shield-use already gains pretty quickly and the weapon skills are the true holy grail of combat.

    It would just make sense of me to either have strength count for weapon skills as well, or have a weapon type or two in the strength category.

    But, regardless of my opinion on that (and it is only one person's opinion), I think it's a great design change overall, and I appreciate the engagement. Thanks for responding.
    #47
    General Discussion / Re: Skill Gain Alt Stats - Dis...
    Last post by Halaster - April 22, 2024, 09:11:52 AM
    Quote from: roughneck on April 22, 2024, 07:26:17 AMCharge and trample make no sense in the strength category, they should be traded for weapon skills (there is a reason that horse-jockeys are very small and agile).
    That makes to me, I'm happy to change those two to agility.
    #48
    General Discussion / Re: Skill Gain Alt Stats - Dis...
    Last post by Halaster - April 22, 2024, 09:08:18 AM
    Quote from: roughneck on April 22, 2024, 07:26:17 AMlet's cut the poor dwarves and half-giants a break.[/li][/list]
    They do get a break with this.  Take a low wisdom, high strength HG.  Their skills (that use strength as a secondary stat) will increase faster than those same stats would under the old method.
    #49
    General Discussion / Re: Skill Gain Alt Stats - Dis...
    Last post by Halaster - April 22, 2024, 09:07:01 AM
    Quote from: roughneck on April 22, 2024, 07:26:17 AMI'm curious why scan is 'wisdom' but 'watch' is agility. Do you require agility to watch someone's face? Or the southern direction? Why should this be the one perception skill that is agility?
    Yeah I wasn't totally sure what to do with watch, happy to change it to wisdom.
    #50
    General Discussion / Re: Skill Gain Alt Stats - Dis...
    Last post by Kavrick - April 22, 2024, 08:23:09 AM
    Quote from: roughneck on April 22, 2024, 07:26:17 AMThe only part I disagree with is weapon skills falling under agility. I think they should be strength.

    I personally think the easiest and most obvious answer to this is to make it so combat skills scale off strength or agility, depending on which is higher. Otherwise you're honestly blocking a lot of roleplay value behind enforcing 'fighting styles'. You could easily argue that certain fighting styles would be one or the other.

    Two handed for example. Two handed swords could be used in a way that is more of a 'dueling' style, which would be agility. But things like hammers, axes and the like could be used in a more brutish way, meaning strength.

    Even dual wielding styles could be argued for either strength or agility. Being the quick, flick-wristed dagger wielder or being a maddened, barbarian dual-axe using dwarf.

    By making it so the majority of combat skills are agility, it really hurts a lot of the creativity you can have when designing your character. Not to mention what you said, this is another indirect buff to elves, who already had naturally high wisdom. Now, they basically get double the boon to their weapon skill gains, from their high agility, and their high wisdom.