Recent Posts

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New Player Questions / Re: What does playability mean to you?
« Last post by Barsook on July 03, 2020, 03:23:20 PM »
Playability is the ability for me to engage in simulated interaction with other PCs and the coded game environment.
I think playability is a quality of either a character or area of a game that represents my willingness to continue playing that character or in that area.

This is too and I believe it's also related to Lizzie's reply too. I believe this is the stronger definition that I seen so far hence the topic about Luir's and it's playability, not just for me but others.

And yes, I would post the basic definition but it doesn't really apply to me for Arm aside from what NinjaFruitSalad states as it does break immersion.
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New Player Questions / Re: What does playability mean to you?
« Last post by NinjaFruitSalad on July 03, 2020, 03:20:11 PM »
Playability: things work as expected, intended, and overall enjoyably.


Unplayability: the opposite.   Some examples:

You're in a workshop with many crates and other containers that seem to have plenty of available space.
You get an item from one of the crates to look at it, then try to put it back.
The game gives you a message: there's no more room for that here.


You leave a building at night to do something. For one reason or another there is no light source on you, and it's too dark/sandy to see.
You try to go back inside, typing "enter building".
The game gives you a message: you can't see that here.


And other strange item mixups. Trying to dust your own cloak off, but you accidentally dust someone else in the room off. Trying to craft, and a few different things that share the same keyword are in your inventory; even differentiating between them properly with numbers, their order tends to rearrange itself and the crafting fails.


Generally any kind of text flooding. Combat with more than two people can get awfully spammy. Same can go for social situations. Also, needing to transfer a large quantity of items, and THAT just spamming everything too.


The game also isn't playable to an extent when there are certain commands and things you should know how to do but can't, either because you never knew you could do them, or you just can't figure out the syntax.
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General Discussion / Re: The games direction.
« Last post by Malken on July 03, 2020, 02:18:56 PM »
That bahamet npc that is about to gore me for 3/4 of my health in one shot should ask me for consent first, I don't want to have to play a crippling wound for a week after that.
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General Discussion / Re: Improving Luir's Playability
« Last post by Spiderman on July 03, 2020, 02:03:08 PM »
Luir's is basically Zalanthas' pc population on spring break.  Away from the parents, away from the boss, getting wild on with exotic people where you can push questionable morality as far as you must.  You can go to the casino, you can gamble, get high, you can do things with people from far away places, and dabble in crazy things.

Personally, I find it hard for me, as a player, to sustain my wanting that environment nonstop.  I literally can't have it as a base of operations too many characters in a row (usually 2), for that reason.
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General Discussion / Re: Improving Luir's Playability
« Last post by gotdamnmiracle on July 03, 2020, 01:30:58 PM »
You could always get an outfit tailored and just carry around the tickets and 200 coins.
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General Discussion / Re: The games direction.
« Last post by Heade on July 03, 2020, 01:29:21 PM »
On one hand, you have the consent helpfile saying that you can't barter or request another type of punishment in a torture situation.

On the other hand, you have the same helpfile saying the staff will allow options to exit the scene.

I think Rath addressed what they mean by that. They're not talking about giving the character an option to exit the scene, but only the player.

They could do this through means like staff puppeting the character until the scene is over and the character can be stored. The consent rules aren't there to prevent the character from going through something the player doesn't want them to go through. It's just to prevent the player from having to witness it/play through it, as Rath said.
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General Discussion / Re: Improving Luir's Playability
« Last post by X-D on July 03, 2020, 12:18:31 PM »
Storing things with nenyuk has a VERY low weight limit. Could you store an iron ring...yes...bone sword...likely not.
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Non-Armageddon Discussion / Re: Things that made you happy today.
« Last post by Insigne on July 03, 2020, 11:48:17 AM »
Sucks. I was kinda digging the idea of being able to bike casually without taxis trying to run me over, but I wouldn't do great on hilly areas.

On another note, snagged a book I've been eyeballing for a while at a bargain. It's out of print and hard to find nowadays. The seller threw in a couple related books for free, which is cool. I'm excited to get them in the mail!
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General Discussion / Re: The games direction.
« Last post by mansa on July 03, 2020, 11:05:59 AM »
If someone kills a player for not consenting to torture, I think that's grounds for a player complaint.

From the consent helpfile:

If someone is instigating roleplay that makes you uncomfortable, please OOC that they should stop. If they continue despite being told to stop, please wish up. This rule is not meant to be abused in order to allow characters to escape the consequences. Perhaps a good analogy is the movie ratings system: some people may wish to see the details acted out in a way which would deserve an R rating while another, younger player might prefer that the details be communicated in an OOC fashion and left offstage.
...

In the case of mutilation, an action that would cause a character to lose their ability to function in some way, the victim may request that they be killed by the procedure. It is then the instigator's responsibility to attempt to kill the victim, or take some other appropriate course of action. The victim should not request other punishments, bargain, or otherwise discuss the situation out of character beyond this provision.

...

Armageddon is a game with some mature themes, and included among those are things that some players may find more or less appealing to play out for any number of reasons. If you find yourself in a situation that does not go against the rules listed above, though you would rather not play in that situation you still have a recourse available to you: You may WISH ALL to request direct assistance from staff (please provide applicable information and see HELP WISH). When possible we will offer an avenue out of the scene, and when not we will offer a swift end to your PC. (In situations that call for a swift end.) None of this will be done without confirmation from you, the player, first.




From the rules helpfile:
You must ask for consent from all visible players in the room before pursuing sexual or torture scenes. There is no such thing as implied consent from past consent grants - you must ask every time. If someone does not give consent, or requests that the scene "fade to black" or "FTB", you must honor that. If you engage in a graphic scene that another player did not consent to, your character will be stored and karma reduced, and your account will be banned for a month at the first occurrence, and your account will be banned permanently on the second occurrence.




On one hand, you have the consent helpfile saying that you can't barter or request another type of punishment in a torture situation.

On the other hand, you have the same helpfile saying the staff will allow options to exit the scene.


In my opinion, if someone says "stop" the gameplay should immediately be paused.  Someone should wish up and request an immortal to observe / mediate. 
Perhaps it could even be suggested that if you're about to torture another character you should wish up beforehand, much like the suggestion when you're about to kill another character.

In my opinion, Killing a character for not wanting to play out a scene isn't breaking the rules.  If I was in control of a torture situation, and someone said "stop", I'd give that player options for what to do next, and killing them would be one of them.
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General Discussion / Re: The games direction.
« Last post by tapas on July 03, 2020, 10:39:59 AM »
If someone kills a player for not consenting to torture, I think that's grounds for a player complaint.
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