Recent Posts

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21
Non-Armageddon Discussion / Re: forum mafia?
« Last post by Zexalt on March 26, 2020, 10:35:07 PM »
Will i be able to create topics and limit who can view those topics to allow various factions to communicate in private?
22
Player Announcements / Re: Party Event March 27th 2020 9PM ST New
« Last post by teacup on March 26, 2020, 07:11:54 PM »
Don't forget! This is tomorrow!

23
Non-Armageddon Discussion / Re: forum mafia?
« Last post by mansa on March 26, 2020, 06:35:40 PM »
There have been various people that ran it in the past, so it's not just one person that enjoys it.  If you want to run it, I'm sure there will be a bunch of people that will sign up!
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Non-Armageddon Discussion / forum mafia?
« Last post by Zexalt on March 26, 2020, 03:40:19 PM »
I heard people used to play mafia on here. Does that still happen? I'd be down to run a few games if it's possible for me to create private threads for mafia, masons, etc.
25
General Discussion / Re: all PVP is surprise attacks. Not lame, but what do we do?
« Last post by Riev on March 26, 2020, 09:09:47 AM »
Right now it just feels like there's not much time to beg for one's life or even blast off one of those cliché one-liners like "Whatever they're paying you, I'll double it!" or "See you in Drov!" Once combat starts, it's usually going to end quickly for one reason or another

Honestly, this is because if you have time to plea, you have time to flee. One gives you an immediate coded response that can potentially alleviate the situation. One is entirely based on how much attention and care the other person is putting in. Some of us prefer the cold hard logic of coded outcomes. Dying because you failed a flee feels better (somehow) than dying because you failed to convince someone to keep you alive. One feels more personal.
26
Code Discussion / Re: Idea: A diagnose command.
« Last post by Lizzie on March 26, 2020, 08:55:46 AM »
Assess -v will show you a list, like:

a minor wound in the left arm
a worrying wound in the back
a critical wound in the neck, which is healing.


I don't remember all the adjectives but it's something like that. Combine with the "he doesn't look well" you can pretty much tell if someone needs to take the rest of the day off, just relax for a few minutes, see the medic, or beg a vivaduan to forgive you for spitting on him and please heal you.
27
Code Discussion / Re: Idea: A diagnose command.
« Last post by Tuannon on March 26, 2020, 05:05:43 AM »
This would also help out with differences of opinion whether that reel you took in training would stop you for the day or not.
28
Code Discussion / Idea: A diagnose command.
« Last post by Hauwke on March 26, 2020, 12:40:12 AM »
We recently got expanded wounds, but one thing we still lack is a way to tell if someone is wounded beyond the standard injuries.

We all know that roleplaying a single scrab pinch through armor is just a minor wound that doesn't need bandaging. But what about a few of them?

I think it would be super helpful for those that play medic PCs to be able to diagnose a patient and find out whether or not they are going to regain HP without sleep or high quality bandaging.

The idea could be as simple as:
Diagnose Amos
Amos's wounds appear minor enough to not require immediate attention
Or
Amos's wounds appear major and should be treated immediately.
29
General Discussion / Re: all PVP is surprise attacks. Not lame, but what do we do?
« Last post by Rokal on March 25, 2020, 05:17:31 PM »
I always thought the mercy command should be used to prevent all damage that goes past the 0 value.

So, if you backstab someone for 40 hit points of damage, but they were sitting at 23 hit points, it should put them down to 1 hp.

To absolutely stop combat when someone gets to that point.

Agreed here. Even if its 'realism' to maybe accidentally kill someone, its still not fun from a gameplay perspective.

I'd even elaborate on it to make it so that anyone taken down to 1HP like this is left 'subdued', and cannot fight or m ove for a good bit. IE, incapacitated, but concious, can RP, ect, but they ain fightin.

I think something like that would make RP encounters much better, and it'd maybe even lead to a lot of situations that end in death, not end like such.
30
General Discussion / Re: all PVP is surprise attacks. Not lame, but what do we do?
« Last post by mansa on March 25, 2020, 05:10:27 PM »
I always thought the mercy command should be used to prevent all damage that goes past the 0 value.

So, if you backstab someone for 40 hit points of damage, but they were sitting at 23 hit points, it should put them down to 1 hp.

To absolutely stop combat when someone gets to that point.
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