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21
Ask the Staff / Re: Crating echo submission question
« Last post by Caverin on Today at 07:31:44 AM »
This was also asked in the thread, I just noticed! It seems that things are a bit wonky at that option isn't showing up in the drop down menu. Submit it as a Game Related Question for now.
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A way to stop members of your clan from going past the direction you are guarding, there are not a whole lot of times it would be used, but sometimes it is needed and you straight up just can't stop them passing you regardless of whether you want to or not.

Or maybe modify guard with clan a rank behind it.
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A way to stop members of your clan from going past the direction you are guarding, there are not a whole lot of times it would be used, but sometimes it is needed and you straight up just can't stop them passing you regardless of whether you want to or not.

I could see this getting implemented as a nosave option

nosave clan or something to that effect.
24
Roleplaying Discussion / Re: Roleplaying theft?
« Last post by path on Today at 02:36:50 AM »
I have to be astoundingly lazy to keep my character's income realistically low most of the time. I wish I were stolen from more often. I actually can't even remember the last time I had something snatched. Jealous of Valeria here.

As far as the RP of it goes, I think it behooves the thief to be sensitive to the scene they're entering when they lift the object. If someone has just rented a mount, the ticket in their inventory would be, essentially, in hand. At least for the first few minutes.

I haven't heard emoting called flowery in AGES! Wow, that really brought 2006 back for me, guys. Anyway, I agree that roleplay can be done with no emotes whatever, possibly for the entire life of a character, and the character still consistent and well-played. I got to play with a PC a couple years ago who did the most astonishing job just using our tiny handful of socials. She was incredible! I adored her!

Nile, I'm honestly sorry the thieving hurt your experience. It's not at all impossible that it was handled incorrectly in a way you can't disclose. Then, usually when you bring something to staff attention, you never find out the resolution and that's also a bit frustrating. I do hope you can give the other player some leeway if that was the case. I like to think we're all in a state of improving ourselves, including our roleplay and grasp of the game as a whole.
25
Roleplaying Discussion / Re: Roleplaying theft?
« Last post by oggotale on Today at 02:00:57 AM »
I like the idea of being able to kill thieves that are discovered. Being discovered crime flags you anyway (i.e. the virtual/NPC police force all believe you're a thief) so it seems IC for the AoD to go easy on some dude for killing a thief. I don't think such a thing will ever be coded though.

Also, how the ever living shit is ocassionally being able to steal a mount ticket as disruptive to the game as gickery, my god. There are some non-RP things thieves have the power of doing, yes, but how can one even compare their powers to that of gickers, there's nowhere near enough they can do to warrant the same degree of OOC caution when handing out the role.

Plus, I'm fairly certain high agility elf miscreants with max hide and stealth ARE downright invisible, but if it were not so, I fail to see the viability of anyone playing that role at all. I also don't see how they're anything but a minor annoyance when they do abuse their powers. Sure they have the power to PG some stupid shit that can be immersion breaking at times, but them spying on you MUDsexing in a single-room apartment or stealing some mounttix seem little more than minor inconveniences.

Even when they're OOCly caught it seems like the kind of thing you'd give the elf a slap on the wrist for before scrambling his hair with a chuckle and telling him to get back to dicking around Allanak.
26
Non-Armageddon Discussion / Re: What are you currently watching?
« Last post by Harmless on Today at 01:05:19 AM »
I picked up Last Kingdom again. It delivers a bit more reliably towards the later seasons. I think some of the actors learned how to act better in season 3.
27
Roleplaying Discussion / Re: Roleplaying theft?
« Last post by Cerelum on May 25, 2019, 11:51:45 PM »
I personally think that the criminal roles, should be karma blocked more than the magicker roles.

But I think I've said that before.  The reason being is that when these folks with great agility and races that amplify it (looking at you elves) get high STEAL and Stealth Skills they are almost unstoppable.  Or apparently.

Now I don't have years of hunting thieves down under my belt, but I know had a MASTER scan, Master Listen Miscreant, who couldn't see some people who were hidden in the gaj.  And I don't mean the having to type look a few times to get the tick of how look shadow works.

I mean I could type look shadow 500 times and not see them, they were so far beyond me.  But yet kept popping someone emotes and stealing from folks.

Now I am not saying thieves should be gimped or easily caught or anything, but the problem is that they are much more disruptive to the game I feel.  Specifically the mount ticket stealers that will sit in the stables and wait for the rent mount command to steal ticket instantly.

I have even seen a few with my characters, but what do you do?  You can't kill em, cause the crime code will beat your ass and make you wanted.  You can't out them, because even aiming emotes at them doesn't stop them from hiding.

Those are the major problems I see with stealth, the majority of the places you get stolen from you have no recourse, even if you see the fucker.  Yeah I could report them to the AOD, but if they don't just happen to see the same hidden elf as me, they can't attack them or subdue them either.

Perhaps maybe make killing folks and attacking folks not instantly make you wanted would be the answer?  Maybe adding a window of say 10 minutes after getting stolen from, a free game to kill your ass time, where you don't trigger crime code because they deserve no protection from the law?

Ultimately I don't know the answer, but what we have right now works and I don't think anyone is going to even attempt to change it, till they find a way to make it better.  So maybe someone with some more experience in the steal code could chime in on how to better regulate it.

Or possibly make some rooms like the stables safe rooms, no stealing possible.
28
Roleplaying Discussion / Re: Roleplaying theft?
« Last post by maxid on May 25, 2019, 11:39:27 PM »


Honestly, a bit sad to come back to the game after a few years hiatus and see hostile responses to a well-intended thread. People seem very protective of their ability to be a de facto vNPC, haha. Either way, I'll probably drop off again everyone can relax about some random dude on the internet trying to promote RP discussion for a RP game.

Disagreement is not hostility, friend.  I don't agree with your assessment or the value of what you say. I'm not upset and neither should you be.

People are allowed to have dissenting opinions.
29
Roleplaying Discussion / Re: Roleplaying theft?
« Last post by oggotale on May 25, 2019, 10:00:19 PM »
Gotcha.

I guess, I don't value that interaction in particular to be all that valuable though, and if you do it everytime it's actually a bit unimmersive for "me the thief" (because that's not how theft realistically works) ad also "me the victim".

I don't think it's at all necessary for the victim of a theft to get RP from their thief at all, the flavor and roleplay occurs for the thief and for those he decides to engage with given his loot later. This does not bother me.

Tbh as a victim I feel more immersed if I randomly notice a couple of my mount tickets have dissaepeared than if such a thing never occured. 
30
Roleplaying Discussion / Re: Roleplaying theft?
« Last post by Nile on May 25, 2019, 09:32:14 PM »
Just to clarify, do you wish for subtle emotes during most thievery while hidden, or unhidden emotes?

In the first case, it would add a sprinkle of flavor perhaps but it wont really drive plots right, since they'd still be a hidden "someone" in the emotes, whan can you do that you didn't before, emote out how pissed you are earlier instead of later? it would cut down how much theft can occur though.

Or do you wish for unhidden emotes, wherein your thief reveals himself fully? (Reveals himself with the command that is they might still RP thinking they're being subtley smooth)

Only the last case would drive plots, potentially.

Moreso the flavour, so it doesn't feel like vNPC thieves every single time, of which there are a huge variety of ways to go about adding without jeopardising your identity at all and can be executed after a theft. It just adds to the game. For instance, in the past I would simply do my steal, move a room, shout something abusive in a random cloak and sprint off. Nobody knows you, but now we've got people on the lookout for someone in a fake cloak (which benefits my own PCs continuing theft). Someone might recognise something, who knows! I don't want to tell people every single way they can possibly do something to make things more fun, but it sure would add to the RP element of the game. Something like 75% of my characters have been sneaks of some type, so it's not like I'm unaware of what it's like to be a thief. That's actually the precise reason I was disappointed. Love the ransom idea above. That sort of thing is brilliant.

Honestly, a bit sad to come back to the game after a few years hiatus and see hostile responses to a well-intended thread. People seem very protective of their ability to be a de facto vNPC, haha. Either way, I'll probably drop off again everyone can relax about some random dude on the internet trying to promote RP discussion for a RP game.
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