Recent Posts

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Ask the Staff / change ldesc
« Last post by JohnMichaelHenry on February 14, 2020, 01:03:00 PM »
Wondering if ldesc characters can be lengthened. Often seems to be just a few characters short of what I'd like to display.
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Non-Armageddon Discussion / Re: Idle complaints about today
« Last post by DesertT on February 14, 2020, 10:45:36 AM »
That Damn 5 Messages Per Hour Limit!!

*RAWR*

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Non-Armageddon Discussion / Re: Idle complaints about today
« Last post by Hauwke on February 14, 2020, 05:38:47 AM »
While I was a teen, I could walk wherever the hell I pleased. No worries, got a little sweaty who cares.

Hit 21 and I actually got some body fat to me instead of being a twig, Actually am a pretty average weight and height now, yay.

Of course, I now also get chafing after a few Kms.
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Non-Armageddon Discussion / Re: Idle complaints about today
« Last post by Raptor_Dan on February 14, 2020, 03:19:34 AM »
I appreciate that, both of you. I'm certain I'll be fine. While there's no plasma places nearby, there are food pantries that are within walking distance (relatively). Got a big box of canned goods and sweet sweet rice, so we will survive until a job calls back.

To keep on topic though, damn does G.R.R. Martin love describing food every other chapter. Pickled hens and roast rabbit, weasel stew (my favorite) and Hotpie's hotpie.

For real though, fuck walking. Walking sucks so hard.
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Non-Armageddon Discussion / Re: What are you currently watching?
« Last post by Shaydee on February 13, 2020, 06:03:30 PM »
Finally got to watch Godzilla: King of the Monsters and I loved it.

I am not sure what exactly it is about live action giant monster fight scenes that gets me so pumped up, but whatever it is, I can dig it.

I imagine the way I am watching live action monsters fight scenes is like how people who are really into MMA and things like that, watch those fights. I just get so pumped up! Kong Skull Island, Pacific Rim, Godzilla. I just love. them. all.

I have basically been playing it on repeat since I watched it yesterday.. Mostly because they took The Meg off of HBO Now, and that's what I really wanted to watch. When we first brought our son home from the hospital (I say when we first brought him home, but really this went on for basically the first two months of his life) I literally watched The Meg and Jurassic World Fallen Kingdom on repeat all day everyday, and all he did was eat and sleep on me. Now that he is older and awake I wanted to watch it again, but nope. No giant prehistoric sharks for us I guess.
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Code Discussion / Re: Crime Code changes
« Last post by Greve on February 13, 2020, 09:32:15 AM »
I would like to see 'nosave arrest' apply only to NPC soldiers, not PC ones. Let's be honest, there's a pretty big difference. If you're trying to play a criminal in the city, having nosave arrest off is suicide because NPCs can attack you instantly after a failed subdue, so you simply die the first time that happens. PC soldiers can't do that, but they can subdue you at any time for any reason, whether or not you're wanted. This means that with nosave arrest on, you're perpetually at the mercy of all law enforcement PCs. They can (and have been known to) subdue you with impunity and drag you to your death if somebody wants you gone. Two of my last four characters died because somebody wanted me dead and had a soldier wander in, subdue without warning, and take me to my death. I wasn't codedly wanted, the reason for killing me didn't even have anything to do with actions that could make you wanted, it's just a loophole that any private or higher is apparently free to use. It doesn't even seem to be frowned upon, it's just the metagame, and I don't like it.

At the very least, I would like that to be possible only if you're actually wanted. In real life, while I would never dream of resisting an actual arrest, I certainly wouldn't just stand there passively watching as a cop charges me out of nowhere and tackles me to the ground without warning. If NPC soldiers behaved like PC soldiers in that a failed subdue gives me some time to react before they can attack, I'd play with nosave arrest off, but since they get to start combat instantly, I feel forced to play with it on so I don't get one-shotted by some HG soldier. But that leaves me completely at the mercy of PC soldiers, and we all know that 'run;south;subdue man' is standard fare these days.
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World Discussion / Re: Morin's Village
« Last post by MatisseOrOtherwise on February 13, 2020, 07:05:23 AM »
You know, assuming staff is pretty set in their plan to not bring back Tuluk, it's a perfect place to create a "dungeon", D&D style. Tuluk finally dies IG, and in the ruins are untold treasure, and untold horror. Don't bother making it "beatable", make it explorable with a high risk of death, and make it profitable. Make it tell a story in room descriptions, old writing, old treasure. Create new NPCs that are incredibly unlikely to be beaten, that are cleverly scripted, and tell their own story. Give it a staff-played "boss" that keeps it from being over-run, like some of the bosses we saw during the Echri storyline.

Zalanthas doesn't have a dungeon. Why not allow Tuluk to do one last, great thing, and give Zalanthas its dungeon?

Y'know... This'd actually be super fucking neat.

Addendum: The BBEG dungeon boss is just Muk Utep, also good fucking luck killing him with anyone except like, 40 kitted out PCs all logged in at once doing their best.

To make up for the lack of Tuluk coming back in full, we should expand Luir's a shit ton, make it less of an outpost and more of a town. Not Allanak levels (city), but definitely with its own culture, music, regular pitfights, etc etc etc.
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World Discussion / Re: Morin's Village
« Last post by The7DeadlyVenomz on February 13, 2020, 04:31:47 AM »
You know, assuming staff is pretty set in their plan to not bring back Tuluk, it's a perfect place to create a "dungeon", D&D style. Tuluk finally dies IG, and in the ruins are untold treasure, and untold horror. Don't bother making it "beatable", make it explorable with a high risk of death, and make it profitable. Make it tell a story in room descriptions, old writing, old treasure. Create new NPCs that are incredibly unlikely to be beaten, that are cleverly scripted, and tell their own story. Give it a staff-played "boss" that keeps it from being over-run, like some of the bosses we saw during the Echri storyline.

Zalanthas doesn't have a dungeon. Why not allow Tuluk to do one last, great thing, and give Zalanthas its dungeon?
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Non-Armageddon Discussion / Re: What are you currently watching?
« Last post by RogueGunslinger on February 13, 2020, 04:22:50 AM »
Jojo Rabbit is phenomenal. One of the best drama/comedy movies I've ever seen.
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