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General Discussion / Re: The Forever Grind and New Classes: Weapon skills
« Last post by Sunburned on August 13, 2018, 05:46:54 PM »
Branching from any weapon skill is a design mistake.


That is entirely dependent on the goal of the design.  I have a feeling the issue isn't the design, it is differing goals.

If the intention is to limit the number of enforcers with backstab/sap capabilities to nearly the extent of the number of warriors with advanced weapon skills, I would advocate that that should go in the helpfile: I think that branching from weapon skills is a few standard deviations above the mean in terms of difficulty, compared to other skills, and people should know what they're signing up for.

Also, if backstab/sap coupled with warrior-level combats skills are considered so powerful to necessitate putting them behind >20 days of grindy play-time (just speculating, obviously), then they probably shouldn't be accessible from day 0 with a subguild. Advanced weapon skills certainly weren't accessible via a sub. (edit: Jihaens excluded, of course)
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Code Discussion / Re: Developer Request: Quality of Life improvements to the game
« Last post by Nao on August 13, 2018, 02:01:15 PM »
>l on inix
>You can only look on furniture, an inix doesn't qualify.

Looking onto a mount should be treated like typing 'pack'.
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Code Discussion / Re: City elves and running
« Last post by Synthesis on August 13, 2018, 01:54:09 PM »
In my opinion, elves should be able to blow humans out of the watersand(?) when they're running in their element. I believe what Synthesis about city elf running in the city, though I have never played a city elf, because I don't fucking hate myself that much, but them having just a slight more endurance and being able to run faster isn't really that much of a boon when their entire elven pride bullshit is on being the best runners in the world or whatever. I'd also suggest giving c-elves journeyman climb, since climbing is an actual thing and general traversal is something they take huge pride in.

C-elves already get 3 extra racial skills:  steal, haggle, and allundean.  The only thing they really need on their skill/score/stat list is a tribe.  Besides, all the classes city-elves are likely to take already get climb to advanced, and jman climb is just a trap to make you feel like you can climb, so ginka can claim another soul.
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Code Discussion / Re: Developer Request: Quality of Life improvements to the game
« Last post by MeTekillot on August 13, 2018, 01:46:25 PM »
For a fact I know that soldiers suffer none of the lag that players suffer from drawing, sheathing, subduing, and releasing, and possibly sometimes, the immediate delay after one moves rooms. Or if they do suffer it, it's like, 1/4 of what players get.
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Code Discussion / Re: City elves and running
« Last post by MeTekillot on August 13, 2018, 01:44:38 PM »
In my opinion, elves should be able to blow humans out of the watersand(?) when they're running in their element. I believe what Synthesis about city elf running in the city, though I have never played a city elf, because I don't fucking hate myself that much, but them having just a slight more endurance and being able to run faster isn't really that much of a boon when their entire elven pride bullshit is on being the best runners in the world or whatever. I'd also suggest giving c-elves journeyman climb, since climbing is an actual thing and general traversal is something they take huge pride in.
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General Discussion / Re: "Added new race."
« Last post by Dar on August 13, 2018, 12:58:00 PM »
X-D is boring-smart. Spoilsport :).
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General Discussion / Re: Release Note discussion!
« Last post by Dar on August 13, 2018, 12:54:59 PM »
And the muls are what? Chopped liver?
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General Discussion / Re: Mood music
« Last post by sleepyhead on August 13, 2018, 12:10:12 PM »
Combat RPT





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General Discussion / Re: Mood music
« Last post by Inky on August 13, 2018, 11:52:05 AM »
Hathors Road: raise hood; sneak; hide

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General Discussion / Re: 1st new class major issue I see.
« Last post by Sunburned on August 13, 2018, 11:36:03 AM »
(1) Twinking isn't required or (2) Twinking gets you an unreasonably big advantage.

Both of those used to be true - hopefully this change will close the gap on (2), not so much by nerfing the common twinking methods but by closing the gap between twinks and regular training.

If people can still increase their weapon skills by the "common twinking methods" but ADDITIONALLY they now have a random chance of skill increase against other skilled opponents, it seems that FUNCTIONALLY, circumstances changed around clan sparring and less so for hunters, intending to help to close that gap, yes?

I did leave out offense/defense as part of what was changed, though.

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