Recent Posts

Pages: 1 [2] 3 4 ... 10
11
New Player Questions / Re: What does playability mean to you?
« Last post by Barsook on July 04, 2020, 08:20:54 AM »
I kind of wish for more secret role calls instead of trying to fill a empty leadership slot. Even those could be secret to reduce the metagaming. Although that might not be the case with the last two current GMH family members.
12
General Discussion / Re: The games direction.
« Last post by Shabago on July 04, 2020, 01:03:39 AM »
Long scampered by OP into flaming, baiting and insulting one another.

Locked.
13
New Player Questions / Re: What does playability mean to you?
« Last post by triste on July 04, 2020, 12:31:28 AM »
And sorry for the dispersed brain-farts, I've been traveling and just saw this "secret" rolecall and it reminded me of what I liked about a lot of replies here -- the assertion that bad roleplay and metagaming also makes the game unplayable. I also agree with these posters.

I feel like with certain "antagonist" rolecalls, in game behavior is improperly augmented by the OOC knowledge of these rolecalls. When there is a Crimson Wind rolecall, suddenly every random raider becomes "probably a member of the Crimson Wind;" even if a character who is raided has ZERO reason to know that red bandanas indicate the Crimson Wind, because of the rolecall, they will suddenly, and IMMEDIATELY way a Templar the exact facial description of that Crimson Wind raider who was wearing a bandana on their face [total logic in this scenario: Zero]. Suddenly, everyone is spending 70% of their time hunting for Crimson Wind raiders within a week of the rolecall; before the rolecall, everyone spent exactly 0% of their time doing this. Sorry, but no matter how you cut it, it's metagaming. The Crimson Wind always has existed ICly, but when a Crimson Wind rolecall goes up, it's fucking open hunting season. Time to shoot some deer before they get parry past apprentice.

So, all of this said -- whatever the new role call is, I think making it secret is 100% a good call.
14
New Player Questions / Re: What does playability mean to you?
« Last post by triste on July 03, 2020, 11:07:57 PM »
The only time I've felt the game was unplayable has been in certain roles. Recently someone mentioned on the GDB how The Guild and the Dust Runners need more love -- in other words, that they are unplayable. In the case of the Dust Runners this completely breaks my heart because I love what they represent, but I have to admit a lot of factors make them nearly unplayable:
- The profit margins for smuggling spice is something pathetic like 10-15%, yet you risk your life every occasion that you smuggle it*.
- The Dust Runners are extremely constrained in terms of their suppliers, despite literally wading in silt and spice.
- The Dust Runners can't deal their own spice directly despite handling it everyday due to constraints similar to the point above.
- The Dust Runners, because of other clans claim on the spice trade, do not have a lot of room for innovation or even crafting with the thing they trade in. They dumb**.
- Conclusion: The Dust Runners are nothing more than underpaid, low-life-expectancy drug mules, which to most is unplayable.

What playability means to me and why the description above shows something that is unplayable:
- Flexibility in political relations is exciting, while rigidity and constraints are boring, illogical and even painful.
- Flexibility in how your role can expand, rather than strict rules that put the role in a box such as "you cannot do this because Group A and B are more powerful than your scrub-ass group" -- let's see that proven in game rather than have plots shut off immediately in the documentation.
- Flexibility on what allies you can use in your plots (same as point 1, but COME ON if you read the Dust Runner docs you might scream like I did. The docs leave any Dust Runner walking a tightrope and sorry, I don't do straight lines. If I want a predestined plot I'll read a book instead, thanks.), rather than being stuck with some allies who might not even log on.
- Flexibility in what your role can create and do, rather than hard proscriptions banning 90% of logically related plots or crafts.
- [edit/add] Livability. Your role/guild/subguild should allow you to adequately get paid or compensated in supplies, even if it's the near-starvation minimum for a 'rinth role. "'Cause that baby gotta eat when she get hungry." Dust Runner compensation is a slap in the face for the effort and the joy it brings to other players. If you do not compensate Dust Runners well, Dust Runners will not bring that joy to Allanak.

Several roles that were unplayable, such as slave roles, have been retired. IIRC the person who mentioned The Guild and Dust Runners needing more love said, in effect, if these clans cannot be shown love and fixed they should be closed. I don't want the Dust Runners to close -- logically they fill an important niche -- but myself and several others have noted that it is currently an unfun, self-sacrificing role, dare I say an unplayable role.

* edit / annotation: If you ran a quantitative cost-benefit analysis of drug smuggling in Armageddon, it will come down to an expected return of -10000 coins or so. Really. AKA, the 50 coins you might make on a drug run is in no way worth the 10% probability of getting caught and the probability of dying thereafter.
** edit / annotation: JK, they not dumb, but according to Dust Runner docs, if a Dust Runner tries to refine spice they have some sort of magickally-induced-anuerysm preventing them from doing this. Because only Kurac can do that. I mean, wait, why does one clan doing something magickally stop another clan from even trying??? Because... uh... uhm...
15
General Discussion / Re: ARMemes
« Last post by NinjaFruitSalad on July 03, 2020, 11:02:41 PM »
When you're not a human living in Allanak, but you always hear of all these fun-sounding events you'd never be invited to...

16
General Discussion / Re: The games direction.
« Last post by X-D on July 03, 2020, 08:55:45 PM »
When I do torture scenes...and that is rare...I only do it to not have to kill a PC I think is well played...yes, I admit it is totally OOC but I do not care. I will give the player that out to keep the PC. If refused,,,and that is your right...well...Welcome to Armageddon....
17
General Discussion / Re: The games direction.
« Last post by Vex on July 03, 2020, 08:39:02 PM »
It felt, partially, as if the player tried to save the PC's name and pretend it didn't happen at all.

I opt out of torture, as a rule. I have personal RL reasons.

There is nothing wrong with washing your hands of something, that leads to feel bads.

Fixed that for you and you're done, as despite popular belief, you don't get to bash players as you see fit or on a whim.
18
General Discussion / Re: The games direction.
« Last post by Khorm on July 03, 2020, 08:03:39 PM »
And I'm going to be really frank here, probably an unpopular opinion: At times, when the above FTB happened, I did think to myself: Why do you play this game, this role, this PC, knowing that there are certain consequences for that particular action, and do not consent to this? It felt, partially, as if the player tried to save the PC's name and pretend it didn't happen at all.

i've ftb a torture scene and I'd ftb torture scenes in the future. i ftb sexy time too. i feel like I have enough stress or garbage in my real life that i don't need extreme ends of the spectrum, like passion or phsycial / mental anguish to enter the equation while i'm playing a game. it's not interesting to me and i have an extremely hard time playing it out. it's a shitload to process and react to and it can take a very long time for me to come up with appropriate responses. so i don't do it.

if my character is a shithead or fucked up or just got caught - great - I'm not protective of the character.. I inflicted that on them. I'm protective of my time and mental energy.
19
New Player Questions / Re: What does playability mean to you?
« Last post by Saellyn on July 03, 2020, 07:34:24 PM »
Playability for me is simply my ability to enjoy the game. I've played extremely isolated and extremely restrictive roles before, and I've found ways to make it fun for me. If it isn't fun, I store it and move on to something new.
20
General Discussion / Re: The games direction.
« Last post by FamousAmos on July 03, 2020, 06:56:36 PM »
As a Templar, before a punishing scene, I'd ask OOCly for consent. I'd say 90% of consent was given. The other ones we just FTB and assumed it happened (and in case of death, I'd just wish up and staff would beep the PC instantly). Its just a little awkward when you have gathered some PC's for a public punishing/torturing scene (in order to make things happen and interesting for players) and its about to  start off and then we FTB cause we respect the target's wishes.

And I'm going to be really frank here, probably an unpopular opinion: At times, when the above FTB happened, I did think to myself: Why do you play this game, this role, this PC, knowing that there are certain consequences for that particular action, and do not consent to this? It felt, partially, as if the player tried to save the PC's name and pretend it didn't happen at all.

Pages: 1 [2] 3 4 ... 10