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General Discussion / Re: Magickal Spook Factor
« Last post by X-D on Today at 01:58:41 PM »
Wait...whirans? Easily the least powerful of all the mage classes and easiest to defeat? Once one single spell was removed they became almost neutered. Every other mage class was overpowered compared to whiran, specially vivs. Not that I am complaining, I think mages should be overpowered...if all they have is spells.

Currently I think they are grossly under powered, but I think that could mostly be fixed by some slight changes to mechanics and things I have already mentioned.
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General Discussion / Re: What do you want to see more of?
« Last post by Akaramu on Today at 01:16:12 PM »
Highly visible plots involving lots and lots of magick.
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General Discussion / Re: Magickal Spook Factor
« Last post by Akaramu on Today at 01:06:50 PM »

When I was playing a merchant / Whiran,

You took a decidedly non-aggressive main class, and big surprise, had little aggressive potential.

I had some VERY aggressive spells. That I didn't use. Because I wasn't playing an aggressive character, and because I wasn't playing an aggressive character (never do) the merchant choice was just fine, thank you very much. I loved the old Whirans because of their complete skillset (spell set?) that allowed for travel and exploration without combat and with no need to have a direction sense. It also allowed for some noncombat spookiness.

Mindbenders have lots of options for spookiness that don't involve coded combat. Why don't all of the new mages? Curses have been mentioned... I'd love to see curses that can be cast across great distances (meaning, from an elementalist temple...) and lower the maximum mana pool while they're maintained. To have max mana again you'd have to dispel your maintained curse(s).

I do not miss the bad old days of main class Whirans. It's was a cheesy, grossly overpowered class. I'm not saying this of Vividians, Rukkians, or even Krathi. Whirans were a problem, and if that's what people want to get back to, I have zero sympathy.

So what? Armageddon MUD wasn't meant to be balanced or 'fair', and that's one of the reasons I used to love it. No silly balance discussions where everyone whines about how their class needs a boost and some other class needs a nerf. Magick is supposed to be grossly overpowered, and Zalanthas' entire history reflects that fact. Which is why it should be feared in the first place...
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General Discussion / Re: Magickal Spook Factor
« Last post by number13 on Today at 12:10:00 PM »

When I was playing a merchant / Whiran,

You took a decidedly non-aggressive main class, and big surprise, had little aggressive potential. If you don't want to use the combat code, you could take one of the survival orientated classes, rarely touch the combat code, but still feel powerful. Try playing in a realm where you don't need a gem, skin your mundane skills as cantrips, and it can feel awesomely, absurdly powerful.

I do not miss the bad old days of main class Whirans. It's was a cheesy, grossly overpowered class. I'm not saying this of Vividians, Rukkians, or even Krathi. Whirans were a problem, and if that's what people want to get back to, I have zero sympathy.

It wasn't spooky. It's wasn't scary. It was lame.

The point is, if you want to RP a very spooky, magic-wielding character that inspires fear in other PCs, you can do that in today's Armageddon. You don't have to use weapons to do it.

If you want to kill other characters while sitting in near perfect safety, roll a Templar.
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General Discussion / Re: PKing: Let's Talk About the State of It
« Last post by tapas on Today at 10:55:58 AM »
I've been banging this drum for years. But nobody's listening. Players are too attached to their cheap kills. And staff are not interested in policing them.
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General Discussion / Re: Magickal Spook Factor
« Last post by Cind on Today at 06:24:28 AM »
I know some people are saying "Try to remember how to roleplay appropriately to magick" but that didn't seem to work in the case of assuming city elves have tribes, some of which can wreck you. If I'd said that in the game, people would shrug it off at best, explain to me that no city-elf 'so-called tribe' can do that at the worst. Dwarves on the other hand, are considered forces to be reckoned with, because they have just enough social status, physical strength and trainability to be feared, while honestly you should be fearing a c-elf you don't know more, if you are an unprotected person. Until you know what that c-elf's tribe is capable of or connected with, its some risk messing with them enough to cause reasonable backlash. But there's no actual force behind a c-elf's threats, as their tribe does not provide Oash noble and aide -players- with spice--- just members of the House who aren't affecting your gameplay, and who can't affect the gameplay of player members of Oash. Dwarves, though? I still get a little frightened seeing a dwarf in Storm I don't know.

I also don't think tweaking mage subguilds' mundane abilities are the answer. If that happens and it works, great, but there's still a lot less magick than there was a couple years ago backing up that mage's threats. It makes me feel like my enemy is a warrior with magick spells, rather than a mage, and maybe its just me thinking that, but I can't get that analogy out of my head with regards to how I define current mages.
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General Discussion / Re: Magickal Spook Factor
« Last post by MeTekillot on Today at 03:17:39 AM »
Basic effect cantrips, in any case. I concur.
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General Discussion / Re: Magickal Spook Factor
« Last post by AdamBlue on Today at 03:07:42 AM »
Basic attack cantrips would be kewl.
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Non-Armageddon Discussion / Re: Things that made you happy today.
« Last post by MeTekillot on January 19, 2019, 10:05:35 PM »
Nevermind yet they want me to follow up with neurology
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Non-Armageddon Discussion / Re: Idle complaints about today
« Last post by MeTekillot on January 19, 2019, 10:00:00 PM »
Confidence is key, dude. Don't ask them for anything, act like you already have it. Though there is a point where they'll become threatened and refuse you for that instead. You need to make them feel like you're just dumb enough to be used until it's too late.
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