Recent posts

#11
General Discussion / Re: Skill Gain Alt Stats - Dis...
Last post by Halaster - April 24, 2024, 07:39:25 PM
Quote from: Roon on April 24, 2024, 12:17:09 PM
Quote from: Halaster on April 23, 2024, 10:31:14 AMI'm not really interested in getting into a discussion about our stat system, sorry.  I'll say that I didn't design the system 30+ years ago for stats, it's what we have, and there's no interest in changing it at this time.

Well, that's your decision and it's up to you, but you did put "Overhaul / fix stats" on the list of stretch goals for seasons. While I appreciate that the stretch goals are an 'if we have time' thing, it's peculiar to see it on the list and then hear that there's no interest in changing it. Either way, I'll resort to the topical thread for any further discussion on the stat system.

Yeah, that's fair to call me on that. There's no real interest in changing it right now, because we've just got too much other stuff on our plate.  And that's because it is not an easy change.  A minor tweak here or there is one thing, but a meaningful overhaul of stats is a really big deal, because soooo much code and other systems rely on the stat system being what it is.  If people wanna brainstorm and thought-experiment over it, by all means go for it (in another thread!), just not sure how much I can participate right now.


EDIT:  Aaaand I see you did here:  https://gdb.armageddon.org/index.php/topic,60269.0.html
#12
General Discussion / Re: Favourite places to play i...
Last post by Dresan - April 24, 2024, 07:07:08 PM
Redstorm (wish the surrounding weather code factored in playability a bit more)

Allanak Rooftops (just more please)

Rinth (until backstab is maxed)

Tuluk (pre volcano tossing war only)
#13
Code Discussion / Re: It's time to change the wa...
Last post by dumbstruck - April 24, 2024, 06:25:15 PM
Honestly if it means that same min maxer isn't able to suicide for exc/eg/eg/vg and has to at least pick some sort of strategical weakness it's better than now. And I don't think 'just raise every stat to above average as a base' is a solution, because I've literally seen that on a "similar" game, and then the people obsessing over stats just up the bar of what they consider unplayable in an unreasonable fashion.
#14
Code Discussion / Re: It's time to change the wa...
Last post by Riev - April 24, 2024, 06:11:05 PM
"bruiser build"
Class/Subclass with high bludgeoning and defensive capabilities like parry and disarm
stat rolls - VG strength minimum, will be using two handed so dumpstat wisdom. Point Buy for 18 strength, 15 endurance, 9 wis 9 agility (or whatever)

Thats how "builds" would happen. The 'ideal' way to build a concept.
#15
General Discussion / Re: Favourite places to play i...
Last post by Bogre - April 24, 2024, 05:29:53 PM
Really, I'll play anywhere.

Labyrinth - probably my # 1 home base.
Tribals
Red Storm
Vrun Driath/Luirs.


#16
General Discussion / Re: Favourite places to play i...
Last post by dumbstruck - April 24, 2024, 05:00:09 PM
I prefer playing tribals as well. The strict heirarchy of things in the city is fine if you like playing against power over you, and following real specific mores and places where even fashion has documents that if you don't follow you might get animations about and I honestly hate that. I like what I like. It's nice that there's documents that say that Nakki's typically dress a certain way. But I hate getting negative staff attention for how my PC is dressed. I'm also not super fond of situations where playing a character in a clan under a sponsored role in either Allanak /or/ Tuluk has felt like a weight overhead threatening to crush non sponsored PCs in those clans as targets and making a whole character's arc end in 'peripheral damage' or 'collateral damage'. There's a lot less of all of that in Luir's as well as tribal roles of all stripes. And I appreciate the heck out of that.
#17
General Discussion / Favourite places to play in Za...
Last post by Kavrick - April 24, 2024, 03:22:43 PM
So I kinda wanted to put in a bit of a break in of the dissection of seasons to ask a question I've always been curious about for other players. What parts of the game are your favourite ones to play in and why? I've always felt like certain things 'clicked' for me play style wise and others I couldn't stomach even if I really tried. So I'm interested to peer into the thoughts of people who perhaps played in completely different spheres of the game as me and what they thought about it!

Obviously I'm not looking for any specifics, I'm not actually sure how the current 1 year rule applies to old arm and all that, if it is ok to hear details, I suppose that'd be interesting too!

Personally, I've always been attracted to playing tribals, coded and non-coded. Non-coded tribals always gave me the freedom to just make up shit when it came to beliefs and such, it was fun to just roll up to a conversation between pit-people and pull superstitious nonsense out of my ass and develop the culture of my character's would-be tribe as I went along.

Also weirdly enough I've always enjoyed the Rinth. Maybe stereotypically because I'm English and Rinthis tend to be roleplayed with a bit of an English lower-class cant to it. The banter, way of speaking, smarmy, yet weirdly familial interactions between Rinthis. All good fun stuff that's familiar to me. Although I will say I don't usually stay in the Rinth for long, the fish out of water part of being something like a Rinthi in Tuluk is always a blast.
#18
Code Discussion / Re: It's time to change the wa...
Last post by Kavrick - April 24, 2024, 02:09:30 PM
Quote from: Dresan on February 15, 2024, 10:29:05 PMIf you remove the randomness we'll just get cookie cutter builds that min-max.

What stats I've rolled has never changed the way I play my character, just the effectiveness of it. I don't even know what you could mean by 'builds' honestly, you choose your guild and your priority before you see what your stats are. The only thing I can even imagine is not taking a subguild and then taking a subguild based on what stats you get? But even then what stat is your highest and lowest wont change so I don't understand the logic here. Armageddon isn't like dnd, there's no feats, skill points or anything like that, the only 'build' choices are your stat priority, race, guild and subguild.

Maybe I don't understand but I don't how this would effect the variety of 'builds'.
#19
General Discussion / Re: Skill Gain Alt Stats - Dis...
Last post by dumbstruck - April 24, 2024, 01:01:21 PM
I like all the changes, but I might make camping use endurance as a secondary stat if a second stat for it is being considered. Only because I've lived in a tent lol. That takes some endurance. :D
#20
Code Discussion / Re: It's time to change the wa...
Last post by Roon - April 24, 2024, 12:18:50 PM
Most of all, I just want this kind of nonsense to no longer be a thing:

Your strength is above average, your agility is extremely good,
  your wisdom is poor, and your endurance is average.

>reroll self

Your strength is now extremely good, your agility is now exceptional,
  your wisdom is now good, and your endurance is now extremely good.