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Tuluk's an interesting writing prompt.  What's going on inside?  What do the people we'd relate to as protagonists do?  Do they have trouble escaping the place they're in now?  With the Way being what it is, why haven't stories leaked out?

I wasn't a Tuluk fan after it became a city, but it's still an important part of the Armageddon story, and to me its closure has created new intrigue.

Tuluk is not an interesting writing prompt because you are virtually allowed to go in and out of the city as you please and spend your vacation there and then come back and tell all your buddies in Allanak that you were in Tuluk for Fall break. There's nothing that prevents anyone from saying they've spent time in Tuluk, you just can't go in CODEDLY.
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Non-Armageddon Discussion / Re: Idle complaints about today
« Last post by boog on Today at 08:26:32 PM »
Yep. Working in pharmacy, I see how often that shit is prescribed, misused, misprescribed... everything. It's fucking ridiculous.

This wasn't due to prescriptions or anything of the sort -- he's always been someone who has enjoyed and used drugs, so you'd expect it -- but on the whole, yes. It's fuckin' bananas that we are giving so much money to companies who sell drugs that'll get you hooked lickety split.

It certainly makes me worried for my kids' future.
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General Discussion / Re: The value of money and RP
« Last post by Marauder Moe on Today at 08:22:44 PM »
I'm not quite sure what you're asking, but I've estimated the value of an obsidian coin to be about $0.25-0.50 in terms of American buying power.

So you mentioned that hunters curtail their efforts as an example right, im asking what you would peg as that point of cash beyond which youd curtail your efforts.
The idea is that you wouldnt want to become "unrealistically rich". When im asking about the value of money i just mean to ask about where you would draw the line.

It's really a judgement call.  I can't give you a hard figure.  The wealthier you are (or at least the wealthier you appear), the more likely you are to attract dangerous attention.  If you're willing to try and move up in the world and deal with the consequences of that, you can keep earning.

If you're trying to play a more average indy, maybe you take a break when your gear is in good repair and you've got a healthy buffer to afford food/drinks for a few RL weeks.


I think. Could have been 9k
Pretty sure it was nine on further consideration. Values could be different now, that was 4 years ago.
Any numbers from my end would be like 8 years old, heh.  It probably also varies from house to house.  A Borsail probably gets more than a Fale.
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General Discussion / Re: The value of money and RP
« Last post by Delirium on Today at 08:11:07 PM »
I think. Could have been 9k

If it was 3k per payout, that means it was 6k per month, so 18k per year.

To answer OP's question, the hard obsidian numbers can vary greatly.

For a subsistence-living, virtual commoner living with their extended family in a cramped hovel just to survive, they would probably be lucky to see 500-1000 per year. Player characters rarely stick to that level of poverty throughout their lives, though.

Merchant House employees likely see about 3,000 - 7,000 per year on average.

In contrast, junior nobles see stipends ranging between 12,000 to 30,000 per year depending on their House.

In reality, you can blow through money very fast, even unrealistically so. Just buy a round at the bar and you've blown 500 coin.

The economy is not balanced and it likely never will be, but if you're looking for hard numbers, look at rent, water and food costs, then extrapolate from there (that isn't even counting new clothes, etc). Say your character wants to have enough money in the bank to support themselves in comfort and style when they get old. 100,000 would support a PLAYER character for maybe 10, 20 years depending on how rich they want to live. So that would be a goal for a successful commoner to have saved up after 30, 40 years of working hard.

Sound like a lot? It is. It's a stupidly high amount. But water, food, and apartment costs drive that number.

Most commoners (not including our unusually successful player-characters) live hard, scrappy lives on the edge of survival. If you want to go that route, it is very easy to find things to blow money on. In the coded reality, clothes and armor rarely tear, weapons rarely break, you don't have virtual demands on your money like family, you're rarely stolen from, so on and so forth.

But you can simulate those things to your heart's content. You can give bribes to people. For commoners, 300-500 coins is a standard amount. You can buy drinks. Buy fancy food at the bar instead of hunting it yourself. Develop a gambling problem. Become a fashionista. Collect (x) types of objects and always buy them when you see them. Buy food and fill waterskins up and "junk" them to support your virtual family.

Etc, etc, etc.
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General Discussion / Re: The value of money and RP
« Last post by MeTekillot on Today at 08:10:02 PM »
I think. Could have been 9k
Pretty sure it was nine on further consideration. Values could be different now, that was 4 years ago.
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General Discussion / Re: The value of money and RP
« Last post by Eyeball on Today at 07:51:19 PM »
Here I go, playing this record again.

For a commoner, money doesn't really have any value in amounts beyond a few thousand coins. There's nothing to buy with it. Not houses, not other properties, not wagons, not NPC hirelings, not low-end titles, nada.

This more or less kills what is a prime motivator in real life, namely greed, and who knows how many plots with it.

I'd like to see (1) greed restored to the game by adding a few big ticket items that can, with diligence, be purchased, (2) a few real treasures placed around the deadly wilderness and some hints made available on where to find them, and (3) crafting/grebbing made less lucrative.
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General Discussion / Re: The value of money and RP
« Last post by MeTekillot on Today at 07:26:42 PM »
I think. Could have been 9k
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General Discussion / Re: The value of money and RP
« Last post by MeTekillot on Today at 07:26:25 PM »
A. How does this work in arm? Do you personally ever have to bother differentiating between how much coin you can earn and should, or do you find the script smooth enough for you not to bother with that?
Most clans drastically under-pay their members.  That said, this can be explained in a few ways, such as you're getting paid in food, a bed, and safety, and/or that you're only getting coded money for time spent logged in, and you get more "virtual" salary for doing virtual work which you then spend on virtual luxuries.

If you are a savvy and industrious hunter, grebber, and/or crafter, you can indeed generate excessive amounts of coin.  I would say most well-RPed characters like that either voluntarily curtail their efforts, or at least find excuses to spread that money around through bribes, gifts, and plot-generating endeavors.

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B. If your particular circumstances mean you have to keep this distinction in mind, what is the value for money you use?
I'm not quite sure what you're asking, but I've estimated the value of an obsidian coin to be about $0.25-0.50 in terms of American buying power.

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How much do you perceive is a realistic income per IC year for say a 1. Usual Commoner 2. Successful indie merchant or crafter 3. Nobl and GMHer?
Hard to say.  Clans seem to pay the average worker around 900 coins/year.  An indie hunter/grebber/crafter can easily make 10000 a year.  I suspect nobles and GMH probably get a yearly stipend around 3000-5000, but it's been a while since I did any noble's accounting.
I got around 18k a year as a junior noble.
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Non-Armageddon Discussion / Re: Idle complaints about today
« Last post by tapas on Today at 06:56:35 PM »
Another high school friend, this time my super crush from ages 15-17, died from a heroin overdose just today. That makes 4 or so in the past 12-18 months. Fucking bananas.

Don't do H.

https://www.vox.com/science-and-health/2017/8/3/16079772/opioid-epidemic-drug-overdoses

Fucking Bananas barely even begins to describe it.
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Non-Armageddon Discussion / Re: Idle complaints about today
« Last post by Kol on Today at 06:48:26 PM »
I'm sorry to hear that Boog.
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