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Code Discussion / Re: Stop Auto-storing Elves!
« Last post by CodeMaster on Today at 10:13:44 PM »
It may be some small help to know that the stamina drop on roads is smaller than the stamina drop on dunes and rocks.  If you're a Byn sergeant you can do the elves a huge favor by being diligent about staying on roads.
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Code Discussion / Re: Stop Auto-storing Elves!
« Last post by Spider on Today at 08:05:56 PM »
Can you not roleplay this restriction? I don't hear anyone requesting we add restrictions to the way dwarven focuses are handled.
It's not coded. City-elves can hop onto a mount just fine, I've done this when nobody was looking because there is no other way to title a mount, and I needed my mount to have a unique keyword.

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Also, the city elf "niche" is to operate in a 50 room area that is so completely forgotten by those writing the lore that they can't even maintain a single elven tribe there. Oh, and don't forget, relationship to the tribe is equally important if not more to elves as shame for riding. Assuming we're going off the docs here.
They're good inside the city, not just Eastside. Plenty of people play characters that never leave the walls, or do so only in extreme circumstances. City-elves aren't even unique in that way.

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No. City elves are an awful slog to play. Their documentation is a mess and they're half baked as a race concept. The main location they play in lacks any tribes they are to join. They remain objectively the worst race choice at chargen. They either need to be rethought or not exist, hard stop.
I had a great time on my city-elves. I assume this was similar for other celf players at the time, or they wouldn't have stuck around as long as they did. "I don't like playing them" is not a good reason to remove something from the game - nobody is forcing you to play one and at least some of us do like playing them.

I enjoy playing them as well.  However, I do think they need a boost to make them a more interesting and fun race to play.  For me, obviously, the big one is their ability to travel.  The documentation quite clearly states why this is the case, but to me it is a mistake.  I know for one thing, if city elves could travel better, via the ability to ride, pilot, or just a boost to stamina, I would play them a lot more often.

Some times even if one accomplishes what they intend on accomplishing, the result is not so good, or has room for improvement.
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Code Discussion / Re: Stop Auto-storing Elves!
« Last post by rinthrat on Today at 07:49:45 PM »
Can you not roleplay this restriction? I don't hear anyone requesting we add restrictions to the way dwarven focuses are handled.
It's not coded. City-elves can hop onto a mount just fine, I've done this when nobody was looking because there is no other way to title a mount, and I needed my mount to have a unique keyword.

Quote
Also, the city elf "niche" is to operate in a 50 room area that is so completely forgotten by those writing the lore that they can't even maintain a single elven tribe there. Oh, and don't forget, relationship to the tribe is equally important if not more to elves as shame for riding. Assuming we're going off the docs here.
They're good inside the city, not just Eastside. Plenty of people play characters that never leave the walls, or do so only in extreme circumstances. City-elves aren't even unique in that way.

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No. City elves are an awful slog to play. Their documentation is a mess and they're half baked as a race concept. The main location they play in lacks any tribes they are to join. They remain objectively the worst race choice at chargen. They either need to be rethought or not exist, hard stop.
I had a great time on my city-elves. I assume this was similar for other celf players at the time, or they wouldn't have stuck around as long as they did. "I don't like playing them" is not a good reason to remove something from the game - nobody is forcing you to play one and at least some of us do like playing them.
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Code Discussion / Re: Stop Auto-storing Elves!
« Last post by gotdamnmiracle on Today at 03:54:20 PM »
Lizzie, can you please explain to me how removing a coded restriction placed on an in game race would decrease the enjoyment of those playing them?

In fact, I'll extend that to anyone who agrees with that sentiment.

You would be the odd one out, and suddenly playing up to these restrictions gets a lot harder and less acceptable for you, too ("Sharpie over there is riding, why can't you? Hop on before I whip you for insubordination, Runner.")

If you want to ride around, play a breed that really looks up to elves. Why does it have to be an elf? There are plenty of races that can travel as much as they want and/or like. City elves have a niche, why water it down?

Can you not roleplay this restriction? I don't hear anyone requesting we add restrictions to the way dwarven focuses are handled.

Also, the city elf "niche" is to operate in a 50 room area that is so completely forgotten by those writing the lore that they can't even maintain a single elven tribe there. Oh, and don't forget, relationship to the tribe is equally important if not more to elves as shame for riding. Assuming we're going off the docs here.

No. City elves are an awful slog to play. Their documentation is a mess and they're half baked as a race concept. The main location they play in lacks any tribes they are to join. They remain objectively the worst race choice at chargen. They either need to be rethought or not exist, hard stop.
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Code Discussion / Re: Stop Auto-storing Elves!
« Last post by Saellyn on Today at 12:50:22 PM »
I don't recommend playing a breed that looks like an elf and then following up by riding a mount. The point of a breed looking more like an elf is that more elvish tendencies come out, from my understanding of it, including that quirky little hatred for anything too weak to walk on its own feet.
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Code Discussion / Re: Stop Auto-storing Elves!
« Last post by Khorm on Today at 11:57:03 AM »
what if your elf's feet (somehow  ;) ;) ;)) don't touch the ground while the wagon is moving. they'd have to have a pretty good prosecutor to get you on that one.
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Code Discussion / Re: Stop Auto-storing Elves!
« Last post by Spider on Today at 11:25:54 AM »
Lizzie, can you please explain to me how removing a coded restriction placed on an in game race would decrease the enjoyment of those playing them?

In fact, I'll extend that to anyone who agrees with that sentiment.

You would be the odd one out, and suddenly playing up to these restrictions gets a lot harder and less acceptable for you, too ("Sharpie over there is riding, why can't you? Hop on before I whip you for insubordination, Runner.")

If you want to ride around, play a breed that really looks up to elves. Why does it have to be an elf? There are plenty of races that can travel as much as they want and/or like. City elves have a niche, why water it down?

It has to be an elf for the elvish mentality and the world response associated with playing an elf.  A breed is NOT an elf, especially internally.
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Code Discussion / Re: Stop Auto-storing Elves!
« Last post by Spider on Today at 11:23:17 AM »
A karma based tribeless elf that plays in and out of the city with appropriate skill/stamina changes would go a long way in resolving my number one frustration with playing non desert elf elves.   Some nice ideas posted up so far.
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Code Discussion / Re: Stop Auto-storing Elves!
« Last post by Lizzie on Today at 10:27:50 AM »
Keep in mind elves have stood in wagons before, only if the wagons move their heads explode

The consequences of elves standing in wagons has always been left up to the players, or on occasion staff intervention on a case-by-case basis.

I'm suggesting there be coded consequences, so elves COULD ostensibly do it - but with coded penalties that reinforce and support the RP aspect of it.
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Code Discussion / Re: Stop Auto-storing Elves!
« Last post by Doublepalli on Today at 09:50:57 AM »
Keep in mind elves have stood in wagons before, only if the wagons move their heads explode
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