Armageddon General Discussion Board

New Player Forum => New Player Questions => Topic started by: Saiseiki on January 10, 2020, 08:36:00 PM

Title: Is There a Command to Test if An Area is Crime Coded?
Post by: Saiseiki on January 10, 2020, 08:36:00 PM
An OOC one I mean, like typing 'hit' alone will tell you if you can "brawl" there safely (oxymoron?).
Title: Re: Is There a Command to Test if An Area is Crime Coded?
Post by: dravage on January 10, 2020, 09:16:44 PM
It's been a while, but I believe certain taverns do warn you. Otherwise no there's no prompt. In general I would recommend using the room descriptions, proximity to guards, and presence of vnpcs as a general guideline.

You can also check out the new "threaten" command.
Title: Re: Is There a Command to Test if An Area is Crime Coded?
Post by: ArmaJunkie on January 10, 2020, 09:41:34 PM
Deleted ::)
Title: Re: Is There a Command to Test if An Area is Crime Coded?
Post by: mansa on January 11, 2020, 12:31:25 AM
The helpfile also states that too..

Notes:
   If you want to test whether a location allows brawling, you may type
'hit' without any victim.  Additionally, if you type 'hit <person>' and
the location doesn't support it, you will get a message letting you know.


http://armageddon.org/help/view/Hit
Title: Re: Is There a Command to Test if An Area is Crime Coded?
Post by: Saiseiki on January 11, 2020, 01:31:43 AM
Gotcha.  Thanks, everyone.
Title: Re: Is There a Command to Test if An Area is Crime Coded?
Post by: Dracul on January 11, 2020, 05:59:32 AM
On a related note, if you are currently wanted, it will only display it in the area you are wanted (or a room away, and/or specific spots) and you can reveal it by typing STAT.
Title: Re: Is There a Command to Test if An Area is Crime Coded?
Post by: Saiseiki on January 11, 2020, 09:21:57 AM
That's also good to know, D.  Danke.
Title: Re: Is There a Command to Test if An Area is Crime Coded?
Post by: GreyMenhir on March 10, 2020, 03:31:37 PM
Quote from: Saiseiki on January 11, 2020, 09:21:57 AM
That's also good to know, D.  Danke.

I saw this, and immediately scanned the list of posters looking for Dr. Danke because I misread.

Dibs on that name in the future, and I'd also like to say that typing 'Hit' for the brawl check isn't necessarily a check for crim-code. Is there a command that can check the difference between 'This room is enforced with law by code' and 'this is a wilderness room where no one cares'? Or was that answered above and I just didn't parse it. It feels like that's where the thread went, with everyone satisfied with the answer to this question, but I didn't actually see the answer.
Title: Re: Is There a Command to Test if An Area is Crime Coded?
Post by: Seeker on March 10, 2020, 10:20:30 PM
As far as I know, there is no command or consistent room description that would allow a player to definitively know if an area is under crime-code protection or not.

Might be an Ask the Staff question for the most dependable answer.

Title: Re: Is There a Command to Test if An Area is Crime Coded?
Post by: Saiseiki on March 11, 2020, 12:56:41 PM
Quote from: GreyMenhir on March 10, 2020, 03:31:37 PM
Quote from: Saiseiki on January 11, 2020, 09:21:57 AM
That's also good to know, D.  Danke.

I saw this, and immediately scanned the list of posters looking for Dr. Danke because I misread.

*laugh*  Sorry.

QuoteDibs on that name in the future, and I'd also like to say that typing 'Hit' for the brawl check isn't necessarily a check for crim-code. Is there a command that can check the difference between 'This room is enforced with law by code' and 'this is a wilderness room where no one cares'? Or was that answered above and I just didn't parse it. It feels like that's where the thread went, with everyone satisfied with the answer to this question, but I didn't actually see the answer.

AFAIK, there's nothing like that.  As Seeker said, 'Ask the Staff' is probably the best way to go.
Title: Re: Is There a Command to Test if An Area is Crime Coded?
Post by: Lotion on March 21, 2020, 03:37:53 AM
Not understanding crime code as a player when your character would have known not to do something but the player doesn't quite connect all the underlying dots involved definitely sucks and can have a negative impact on roleplaying. ESPECIALLY when you get wanted for something that you previously didn't get wanted for.