Armageddon General Discussion Board

General => Code Discussion => Topic started by: Cind on April 02, 2019, 06:12:18 PM

Title: Starting a Skill at Advanced
Post by: Cind on April 02, 2019, 06:12:18 PM
I was thinking, there could be a certain pool of skills at which people could start at a higher level.

If its a craft skill, or sneak, or climb, or something at that level, it could be advanced.

Someone starting with a fighter/mercenary character could choose to start their character with apprentice chopping weapons. At least until weapons fighting is fixed, this could help boost a new character because they'd start at apprentice chopping, but with offense/defense at beginning levels.

If its a skill such as sap, backstab, poison, etc. it could be journeyman. I'm not talking about raising skill caps though. New 0-karma subguild options, devoted to a single skill being at master? We can chew the fat.

Its just that once in a while, I would really like to app a 'transitional' character, someone who hits hard and dies fast but doesn't want to spend a RL week of full play hours raising their skills to a level where that hitting hard exists. Mostly, though, I am thinking about pickpockets who do something in the neighborhood of repeatedly stealing a noble's drink without getting caught.
Title: Re: Starting a Skill at Advanced
Post by: Cabooze on April 02, 2019, 09:05:16 PM
I hate to be this guy, but this is the exact purpose of a specapp character, to have an opportunity to play something boosted to stupid right out of the gate for the express reason of playing fast and loose.
Title: Re: Starting a Skill at Advanced
Post by: Krath on April 02, 2019, 09:10:41 PM
Quote from: Cabooze on April 02, 2019, 09:05:16 PM
I hate to be this guy, but this is the exact purpose of a specapp character, to have an opportunity to play something boosted to stupid right out of the gate for the express reason of playing fast and loose.

Yeah, Booze is correct.
Title: Re: Starting a Skill at Advanced
Post by: Riev on April 03, 2019, 10:14:36 AM
While I can viscerally feel OP's pain, I have to agree with other posters. You can special app for someone whose skills are higher if you just really want to avoid the grind and jump into more risk-taking behavior and plots.


If you let me, and people like me, start our backstab at a higher point, or a weapon skill of any kind, without special approval and a touch more supervision, you're going to see uber assassins killing people right out of the game, moreso than newbie dwarf with rerolled strength.

As odd as it may sound, when it comes to combat, the low Offense/Defense is actually the issue. If you had a high backstab, but no base defense, you could die very easily. Because in Arm, stabbing someone in the kidney when they aren't expecting it doesn't kill them, and even with 1hp, they're still hitting just as hard as with 90hp.