Armageddon General Discussion Board

General => Code Discussion => Topic started by: boog on March 16, 2019, 08:39:00 PM

Title: Crafting Classes and no Skinning!
Post by: boog on March 16, 2019, 08:39:00 PM
Hey, staff. It would be super helpful to have the crafting classes have skinning, even at low caps. It's sort of essential in order to break down piles of bones and other 'assembled' groups of bits. As it stands, craftsperson, pilferer, fence, and artisan do not have this capability. Only dune trader and adventurer do and I feel that's a huge oversight. Honestly, everyone should be able to break a pile of bones down, imho, but... if this could be looked into, that'd be really helpful. :)
Title: Re: Crafting Classes and no Skinning!
Post by: Furious George on March 16, 2019, 08:49:34 PM
Or include the broken down material recipes to be incorporated into another skill.  Like taking blocks to head/hand chunks, make them stoneworking instead of skinning?  Agree, entirely.
Title: Re: Crafting Classes and no Skinning!
Post by: boog on March 16, 2019, 08:51:14 PM
I'd completely forgotten that was a thing.  :-[
Title: Re: Crafting Classes and no Skinning!
Post by: PriestlySiren on March 16, 2019, 08:59:14 PM
Quote from: Furious George on March 16, 2019, 08:49:34 PM
Or include the broken down material recipes to be incorporated into another skill.  Like taking blocks to head/hand chunks, make them stoneworking instead of skinning?  Agree, entirely.
Those are foraging and not skinning - I think most of the classes have foraging at some level. Don't quote me on this.
Title: Re: Crafting Classes and no Skinning!
Post by: mansa on March 16, 2019, 09:02:12 PM
If you use a skinning knife your chances of skinning is better.
Title: Re: Crafting Classes and no Skinning!
Post by: Furious George on March 16, 2019, 09:12:03 PM
Quote from: PriestlySiren on March 16, 2019, 08:59:14 PM
Quote from: Furious George on March 16, 2019, 08:49:34 PM
Or include the broken down material recipes to be incorporated into another skill.  Like taking blocks to head/hand chunks, make them stoneworking instead of skinning?  Agree, entirely.
Those are foraging and not skinning - I think most of the classes have foraging at some level. Don't quote me on this.

Sorry, that's what I was meaning to say.  Like the way foraging covers breaking down some smaller stones.
Title: Re: Crafting Classes and no Skinning!
Post by: boog on March 16, 2019, 09:30:13 PM
Quote from: mansa on March 16, 2019, 09:02:12 PM
If you use a skinning knife your chances of skinning is better.

Even if you don't have the skill at all?
Title: Re: Crafting Classes and no Skinning!
Post by: mansa on March 16, 2019, 09:39:08 PM
Quote from: boog on March 16, 2019, 09:30:13 PM
Quote from: mansa on March 16, 2019, 09:02:12 PM
If you use a skinning knife your chances of skinning is better.

Even if you don't have the skill at all?

Yes!  Same with how you can climb better with +climb gear even if you don't have the skill.
Title: Re: Crafting Classes and no Skinning!
Post by: X-D on March 16, 2019, 09:51:09 PM
I am against giving out a skill, change the craft to cooking, which everybody has or forage like many other things are.
Title: Re: Crafting Classes and no Skinning!
Post by: Namino on March 16, 2019, 09:54:59 PM
Quote from: mansa on March 16, 2019, 09:39:08 PM
Quote from: boog on March 16, 2019, 09:30:13 PM
Quote from: mansa on March 16, 2019, 09:02:12 PM
If you use a skinning knife your chances of skinning is better.

Even if you don't have the skill at all?

Yes!  Same with how you can climb better with +climb gear even if you don't have the skill.

You can also ep/es skinning knives and get commensurate bonuses in both hands if you really wanna give plausibility the middle fingerroleplay as a hibachi chef~  ;D
Title: Re: Crafting Classes and no Skinning!
Post by: rinthrat on March 16, 2019, 11:11:19 PM
There has been a cooking craft added to these piles of bones to make anyone able to separate them.
Title: Re: Crafting Classes and no Skinning!
Post by: PriestlySiren on March 16, 2019, 11:22:00 PM
Quote from: rinthrat on March 16, 2019, 11:11:19 PM
There has been a cooking craft added to these piles of bones to make anyone able to separate them.
To some of these bones, but not all.
Title: Re: Crafting Classes and no Skinning!
Post by: boog on March 17, 2019, 05:50:25 PM
Quote from: mansa on March 16, 2019, 09:39:08 PM
Quote from: boog on March 16, 2019, 09:30:13 PM
Quote from: mansa on March 16, 2019, 09:02:12 PM
If you use a skinning knife your chances of skinning is better.

Even if you don't have the skill at all?

Yes!  Same with how you can climb better with +climb gear even if you don't have the skill.

This didn't work when I tried today. :/
Title: Re: Crafting Classes and no Skinning!
Post by: Brokkr on March 17, 2019, 11:41:21 PM
Let me know specific items in a request if you think there is an oversight.

Not adding skinning wasn't an oversight, by the way, it was a specific way in making them reliant on others.  I intentionally did not give it to them.

I did add a couple of recipes a few months back, as cooking.  They aren't as good as the skinning ones, in that they don't give all the things the skinning ones do (intentionally), but do allow someone to get something.
Title: Re: Crafting Classes and no Skinning!
Post by: boog on March 18, 2019, 12:44:37 PM
Sure, okay! Here or in a request? :)

And I get the need to rely upon other characters/classes/etc -- you know I'm a fan of that!
Title: Re: Crafting Classes and no Skinning!
Post by: Cind on March 19, 2019, 04:15:56 AM
Quote from: Brokkr on March 17, 2019, 11:41:21 PM
Not adding skinning wasn't an oversight, by the way, it was a specific way in making them reliant on others.  I intentionally did not give it to them.

I sort of thought so.

You'd need to plan your character carefully if you wanted to both be a merchant and be self-reliant, because that's the way the world seems to work with regards to that.
Title: Re: Crafting Classes and no Skinning!
Post by: Jihelu on March 19, 2019, 01:50:11 PM
Quote from: Cind on March 19, 2019, 04:15:56 AM
Quote from: Brokkr on March 17, 2019, 11:41:21 PM
Not adding skinning wasn't an oversight, by the way, it was a specific way in making them reliant on others.  I intentionally did not give it to them.

I sort of thought so.

You'd need to plan your character carefully if you wanted to both be a merchant and be self-reliant, because that's the way the world seems to work with regards to that.
Well, I don't think this is too big of an issue. If you want to sit inside all day and craft stuff you're going to need hunters/grebbers/whatever to bring you goodies. Whats one more contact on a list of several?
Title: Re: Crafting Classes and no Skinning!
Post by: Cerelum on March 22, 2019, 07:48:17 PM
While I understand that it's by design to not have skin on certain classes.

I do wish that things like separating legs and bone piles was something anyone could do, maybe work off something like cooking or some such.

I've always thought that skin makes more sense to think of knowing how to dress a dead thing, and cooking makes sense knowing how to butcher it.

Because for instance I could kill a chalton and get lucky and skin the bones out, but then be unable to do anything with it.

I do want to have player interaction, but it's almost a bother to hunt down a rangery type character simply to separate some bones or legs.
Title: Re: Crafting Classes and no Skinning!
Post by: mansa on March 22, 2019, 08:37:18 PM
Quote from: Cerelum on March 22, 2019, 07:48:17 PM
While I understand that it's by design to not have skin on certain classes.

I do wish that things like separating legs and bone piles was something anyone could do, maybe work off something like cooking or some such.

...

I do want to have player interaction, but it's almost a bother to hunt down a rangery type character simply to separate some bones or legs.

See

Quote from: Brokkr on March 17, 2019, 11:41:21 PM
Let me know specific items in a request if you think there is an oversight.
...
Title: Re: Crafting Classes and no Skinning!
Post by: Cerelum on March 22, 2019, 08:42:40 PM
Quote from: mansa on March 22, 2019, 08:37:18 PM
Quote from: Cerelum on March 22, 2019, 07:48:17 PM
While I understand that it's by design to not have skin on certain classes.

I do wish that things like separating legs and bone piles was something anyone could do, maybe work off something like cooking or some such.

...

I do want to have player interaction, but it's almost a bother to hunt down a rangery type character simply to separate some bones or legs.

See

Quote from: Brokkr on March 17, 2019, 11:41:21 PM
Let me know specific items in a request if you think there is an oversight.
...

Well shit, guess I should read all the posts.