Armageddon General Discussion Board

General => General Discussion => Topic started by: Shabago on February 26, 2019, 12:31:50 AM

Title: Desert elf changes discussion
Post by: Shabago on February 26, 2019, 12:31:50 AM
As seen here: https://gdb.armageddon.org/index.php/topic,54487.msg1027357.html#new

Discuss away!
Title: Re: Desert elf changes discussion
Post by: Veselka on February 26, 2019, 12:35:33 AM
Happy to see a new tribe in for play and to experiment with (both playing in and around).

I admit I'm a teensy bit sad to see an antagonist tribe like the SLK close up, but the SLK were always awkward to me (Hell, the Sun Runners are a bit awkward to me). I guess to put it mildly, they always seem to be in their own sandbox -- Over there -- And interactions with them were always like "Why are you in my sandbox".

Honestly, the perfect antagonists were the Red Fang, but they're long gone. I was half expecting to see them come back, from Shalooonsh's post, but this sounds a bit different and focused towards interaction. Interested to see where it leads.
Title: Re: Desert elf changes discussion
Post by: azuriolinist on February 26, 2019, 12:57:21 AM
While I've never played in Soh Lanah Kah, I took a look through their documentation and I loved the concept behind them. I agree with Veselka, though. There seemed to be little in the way of playability and interaction for the SLK outside of their own tribe and area.

I love the look of the new tribe, and I can't wait to see how they play out in-game. More desert interactions!
Title: Re: Desert elf changes discussion
Post by: Lizzie on February 26, 2019, 09:13:22 AM
I love the general idea of this, and how it spreads the game world. There's active "still playable in the foreseeable future" tribal clans around the Tablelands area. There's one closer to the city. There are others in the city, and there's Luir's Outpost, aka "generic tribe central." It gives players of city folks more of a chance to run into tribals and get more of a feel that there really is a populated world beyond the city walls. And it gives the different tribes (of different races or the same) more of a chance and IC reason to wander about. The isolationist SLK was fun, if you were into isolationist RP but the dedicated genre of that clan severely limited it for anyone who wasn't into that very narrowly defined niche (which would mean - the vast majority of the playerbase).

Hopefully this opens things up more and we'll see more of those smelly skinny long-ears tramping their way through the dunes.
Title: Re: Desert elf changes discussion
Post by: Bogre on February 26, 2019, 10:44:23 AM
Shaloonsh is a sharp guy.

Pretty sure whatever he's cooked up with the new tribe it will be cool.

The SLK being closed is bittersweet, but I do acknowledge that it's tough to be isolationist out there esp. with Tuluk being gated down.

Title: Re: Desert elf changes discussion
Post by: Malken on February 26, 2019, 11:59:17 AM
All these changes to Arm are making it really hard to only have like 5 minutes of free time a week :(
Title: Re: Desert elf changes discussion
Post by: Veselka on February 26, 2019, 12:59:03 PM
Quote from: Lizzie on February 26, 2019, 09:13:22 AM
I love the general idea of this, and how it spreads the game world. There's active "still playable in the foreseeable future" tribal clans around the Tablelands area. There's one closer to the city. There are others in the city, and there's Luir's Outpost, aka "generic tribe central." It gives players of city folks more of a chance to run into tribals and get more of a feel that there really is a populated world beyond the city walls. And it gives the different tribes (of different races or the same) more of a chance and IC reason to wander about. The isolationist SLK was fun, if you were into isolationist RP but the dedicated genre of that clan severely limited it for anyone who wasn't into that very narrowly defined niche (which would mean - the vast majority of the playerbase).

Hopefully this opens things up more and we'll see more of those smelly skinny long-ears tramping their way through the dunes.

This was the feeling I always got from SLK and Sun Runners, though at least the Sun Runners have trade/reasons to come to Luirs and not just shoot on sight. It would be different if the Blackwing Outpost were in a more central location, but it's very far off the beaten path, and there's no reason to go there unless you are a desert elf.

When Tuluk was around, I think the Sun Runners had more of a intertwined tribal presence, they even had a Foreign Exchange Program with the Akai Sjir. But I think this is a further step towards consolidation, to at least press various factions up against one another rather than spreading them very far apart. If for instance some calamity forced the SLK and Sun Runners to abandon the tablelands and move next to Allanak, and you had three of these tribes smashed up against the gates of Allanak, well...That creates friction, and friction creates plots. So to have even one tribe such as this I think is a good step forward.
Title: Re: Desert elf changes discussion
Post by: flurry on February 26, 2019, 06:21:03 PM
I love the concept, which looks like it will encourage a lot of interaction and interesting encounters. I also like that they're geographically closer to the main population hub.
Title: Re: Desert elf changes discussion
Post by: X-D on February 26, 2019, 07:30:34 PM
So far, I am not feeling it...Now true, the blurb in the public help files tell you very little. But from what I have to go on, Well, delf Sherpa? They satisfy the elf need to steal and swindle through charging extra to save somebody? And even worse, people actually trust them for some reason more then other elves? And I hope the tribal docs have more in them to why somebody would play that tribe then what we see publicly.
Title: Re: Desert elf changes discussion
Post by: RogueGunslinger on February 26, 2019, 07:52:09 PM
Out of curiosity. What things would you like to see in the docs to make it more appealing to play for you, X-D?

Are you thinking more Culture stuff? Or something else?

Honestly I find the Tribe appealing just because of it's closeness to Allanak, and its open willingness to deal with outsiders.
Title: Re: Desert elf changes discussion
Post by: Brokkr on February 26, 2019, 08:06:18 PM
Not all tribes can be bloodthirsty raiders, because, well, not all tribes are bloodthirsty raiders.  Contrary, perhaps, to popular opinion.
Title: Re: Desert elf changes discussion
Post by: X-D on February 26, 2019, 08:11:08 PM
A bit more culture and a lot more ELF, as it sits, it seems to me no different then any human tribe. And I don't like how close they are to nak, under the thumb of the templarate...rinth elves have more safety and freedom. They are desert elves after all, they don't need to be ten steps away to be close.

As it sits, from the little the docs state and what staff has said, there seems less "point" to play them then any of the other human or elf tribes.

What is our purpose, collect shit for the tribe and don't rock the boat. Anything else? Nope.

Keep in mind, I have not seen the docs, they might very well be the tan muark of elves...which might actually be cool...aside from being under the nakki thumb...I am against that.

And who said anything about bloodthirsty raiders Brokkr. Hell, I'd be happy with a modified silt winds...still, not under the thumb of the Templars though.

(Tan muark should have been delves from the get go.)
Title: Re: Desert elf changes discussion
Post by: Brokkr on February 26, 2019, 09:25:14 PM
If you aren't in the Tablelands, deep Red or somewhere equally remote, you are probably under someone's thumb.  Or at least their pinky.  Some Desert Elf tribes are wild and free.  Some are wild and free but have to take consequences to the tribe into account because of more powerful neighbors (like old ATV), or when traveling (like Sun Runners...ideally).
Title: Re: Desert elf changes discussion
Post by: Veselka on February 26, 2019, 09:32:29 PM
Of all the bloodthirsty raider tribes, I'd say Red Fang were the only real 'bloodthirsty raiders' that I ever encountered. Even SLK are pretty measured if you aren't on their turf, and Sun Runners, etc. I think raiders have their motivations, desert elf or not.
Title: Re: Desert elf changes discussion
Post by: X-D on February 27, 2019, 03:14:51 AM
I do like that, Not ISO, not too xenophobic.

I do think they have potential...don't think I am being totally negative here.

Title: Re: Desert elf changes discussion
Post by: valeria on February 27, 2019, 08:05:47 AM
I'm pretty stoked.  I like that there are finally some real tribals in there where that tribal camp used to be.  I like that there is plenty of opportunity for socialization, elf-style.  I like the idea of profiteering off the otherwise dying.  I like the idea of seeing more elves in Allanak.

The only thing that disappointed me was that when I first read the thread I missed the "desert elf" part until I clicked through to the helpfile, and I thought this was a city elf clan.
Title: Re: Desert elf changes discussion
Post by: Dresan on March 24, 2019, 07:56:48 PM
Heh, I thought this was a change to elves as a whole as well.

Hopefully it'll bring some much needed love to c-elves in the form of interactions or dealings though  :'(

All in all, I also think its a good direction and addition in general. After all I thought the sun runners had a good thing going around luirs (and Tuluk when it was around).

I'm looking forward to seeing what interesting things/interactions this tribe is able to bring.
Title: Re: Desert elf changes discussion
Post by: Vex on March 25, 2019, 01:25:57 AM
Happy to hear, SLK has been closed. I never found them to be, especially, appealing. Interacting with them, tended to be ridiculous, if they were even willing to interact at all.

Hopefully, this will give more exposure to elvish personality options, other than "suicidal kleptomaniac" and "I attack you now because elf reasons", which are sadly, overly common, lately.

Won't lie, though. When I read the "desert elf changes" title, I really hoped, it was something like, "can now make non-tribe locked delves", because free roaming elves, are my favorite.
Title: Re: Desert elf changes discussion
Post by: Krath on March 25, 2019, 02:28:33 AM
Quote from: Vex on March 25, 2019, 01:25:57 AM
Won't lie, though. When I read the "desert elf changes" title, I really hoped, it was something like, "can now make non-tribe locked delves", because free roaming elves, are my favorite.

This. Please bring it back.
Title: Re: Desert elf changes discussion
Post by: Cerelum on March 25, 2019, 08:20:36 AM
I've had some successes with Desert Elves, and some horribly bad played ones as well.

I think that they should honestly be a higher Karma than they are because of their ability to run across half the known world and rest anywhere if they are an outdoorsy type.

Not to mention the standard they seem to be held to, such as territory, solo rp which is sometimes unavoidable and all that, seems much harder than playing a gemmed mage for instance.

Granted, they don't have a cast mon you're dead spell, but given time with poisons, hide and wilderness sneak etc, they are deadly as they come.

As a slight aside, that's always been my issue with ranger type characters who aren't D-Elves, great I branched wilderness hide and sneak, but I ride a mount everywhere, so that's pointless.

So yeah, if they had non-region locked D-elves, I'd be down in a minute.
Title: Re: Desert elf changes discussion
Post by: MeTekillot on March 25, 2019, 08:48:51 AM
The only reason I don't wholeheartedly support lone d-elves is because of hide/sneak invisibility cloaks and my already terrible experiences with some d-elf players code-twinkery wise.
Title: Re: Desert elf changes discussion
Post by: titansfan on March 25, 2019, 09:22:34 AM
Desert elves are too powerful of a race to be unbound from documented limitations; example: premade tribal docs/locations.

City elves are even inherently limited in where they realistically live and travel and they are nowhere near the level of d-elves.

As much fun as it'd be.
Title: Re: Desert elf changes discussion
Post by: Cerelum on March 25, 2019, 09:27:59 AM
Quote from: MeTekillot on March 25, 2019, 08:48:51 AM
The only reason I don't wholeheartedly support lone d-elves is because of hide/sneak invisibility cloaks and my already terrible experiences with some d-elf players code-twinkery wise.

Well outside of Whirans, if anyone had an invisibility cloak it's gonna be a d-elf.
Title: Re: Desert elf changes discussion
Post by: X-D on March 25, 2019, 07:41:27 PM
Pretty funny, Also, human, celf, half-elf...my current PC.
Title: Re: Desert elf changes discussion
Post by: ShaiHulud on March 26, 2019, 02:05:35 AM
My gripe, is they are a delf clan that is not open.  All are closed to work a character in, except sunrunners and this, pseudo open clan.
I miss delf options to play.  No point in the karma option if all clans are closed for "your" concept.
Title: Re: Desert elf changes discussion
Post by: Shalooonsh on March 26, 2019, 06:43:21 PM
Quote from: ShaiHulud on March 26, 2019, 02:05:35 AM
My gripe, is they are a delf clan that is not open.  All are closed to work a character in, except sunrunners and this, pseudo open clan.
I miss delf options to play.  No point in the karma option if all clans are closed for "your" concept.

There's nothing pseudo open about it.

They're open, they're in game, they're active.  That's as open as you can get.
Title: Re: Desert elf changes discussion
Post by: Cerelum on March 26, 2019, 08:24:00 PM
Quote from: Shalooonsh on March 26, 2019, 06:43:21 PM
Quote from: ShaiHulud on March 26, 2019, 02:05:35 AM
My gripe, is they are a delf clan that is not open.  All are closed to work a character in, except sunrunners and this, pseudo open clan.
I miss delf options to play.  No point in the karma option if all clans are closed for "your" concept.

There's nothing pseudo open about it.

They're open, they're in game, they're active.  That's as open as you can get.

I think he's referring to the fact that when inquiring about making one as per their info page, people are getting told no.

I've always felt that desert elves should be tracked and allowed by role requests similar to nobles and such.

That way nobody dies and goes, I wanna make a desert elf to find out they are not allowed despite the Karma to do so.
Title: Re: Desert elf changes discussion
Post by: Brokkr on March 26, 2019, 09:01:31 PM
They are just full, as any popular clan can get.
Title: Re: Desert elf changes discussion
Post by: Cerelum on March 26, 2019, 09:25:17 PM
Quote from: Brokkr on March 26, 2019, 09:01:31 PM
They are just full, as any popular clan can get.

Oh I'm aware I'm not giving you guys shit about it, just think maybe it could be a toggle on the info page of the website that says something to that affect.

At this time the d elf elfies are full, please check back at a later time.
Title: Re: Desert elf changes discussion
Post by: Mr.B on March 27, 2019, 06:41:47 AM
Be a half-elf and strive for their acceptance. What could go wrong?