Armageddon MUD General Discussion Board

Non-Armageddon Discussion => Non-Armageddon Discussion => Topic started by: RogueGunslinger on January 05, 2019, 05:33:04 AM

Title: Critical Role
Post by: RogueGunslinger on January 05, 2019, 05:33:04 AM
Anyone else a huge fan of this show? It's a group of voice actors playing Dungeons and Dragons and it really scratches that D&D itch I've had for a while. I absolutely love it. Matt Mercer is a fantastic dungeon master. I love when he does Dream Sequences or really epic story bits.

Anyone who's into roleplay should absolutely check it out. I started it a couple weeks ago at the beginning of their second campaign. Everyone is fantastic in their roles.

Also I'm in love with Laura Bailey.
Title: Re: Critical Role
Post by: Pale Horse on January 05, 2019, 08:14:36 AM
I don't miss an episode if I can help it.
Title: Re: Critical Role
Post by: MatisseOrOtherwise on January 05, 2019, 08:43:00 AM
I thoroughly adore the show. Even Season 1. Even episodes 1-30 of Season 1, when the show is arguably at its absolute worst.

Many many memories have been made listening to the show at the same time as friends and gasping at shocking moments, giggling at silly ones, holding eachother at sad ones.

It makes me wish I had enough money for my vocal surgeries so I could begin to practice being a DM and voice actor myself and really work at it - to be on Matt's level would be a dream come true, but the guy has 10+ years over me and has been GMimg for 5+.

Still, perhaps one day. Maybe I'll win a lottery or something.

That being said, discussing Critical Role without spoiling things for interested new folk is difficult as hell and that can really put folk off of wanting to watch it, so to any new folk interested, flee here and go watch. Go. Shoo.

To everyone else, maybe tag your posts if they contain heavy spoilers or something just in case 💖
Title: Re: Critical Role
Post by: Harmless on January 05, 2019, 11:55:34 AM
The show is excellent.

Matt Mercer is an excellent GM. All other GM and staff should seriously take notice. His huge array of GM tips aren't bad either. He is basically a hero of roleplaying and is a great way to get people who aren't familiar with RP into the genre and is entertaining to me even though I have been playing pen and paper and RP intensive MUDs since age 12.

I have watched all of season 2 to date and eventually I will re attempt to watch season 1 which I agree was pretty rough to start.
Title: Re: Critical Role
Post by: The7DeadlyVenomz on January 05, 2019, 12:03:06 PM
Absolutely. Besides watching the show every Thursday, I listen to the podcast at work, and currently I'm on my third run through of the first season.
Title: Re: Critical Role
Post by: Gunnerblaster on January 05, 2019, 05:36:29 PM
Been watching it since around episode 30, of the first season. Absolutely love these guys. Watching this show actually gave me the push to jump into D&D. My only regret is not playing sooner. I'm actually going to DM for my next game, thanks in part to Mercer's awesome DMing.

Sam is probably my favorite, followed by Travis and Laura. But it's Sam's improv humor that really brings some fun to the show, for me.
Title: Re: Critical Role
Post by: Krath on January 05, 2019, 05:47:58 PM
What channel is this on?
Title: Re: Critical Role
Post by: MatisseOrOtherwise on January 05, 2019, 06:02:11 PM
It's an online show hosted on the GeekandSundry twitch channel each Thursday, but you can find all the past episodes on the GeekandSundry YouTube channel (uploaded the Monday after a Thursday episode). CriticalRole twitch channel also hosts it each Thursday.

Keep in mind there's currently like 600 hours of backlog of content. You can ignore Season 1 if you like (or read episode synopses of S1E1 - S1E29 and start at S1E30) to save some time, but if you have the time spare (even listening to it as a podcast - each episode uploads the audio to all podcast places) it really is worth it. Second only to the Balance arc of The Adventure Zone in my mind for Dungeons & Dragons content online.
Title: Re: Critical Role
Post by: Pale Horse on January 05, 2019, 08:27:32 PM
If you feel like subscribing to yet another streaming service, the show is also hosted on "Alpha."  You get the episodes live (Twitch Stream is also live), but as Alpha is Geek and Sundry's foray into hosting it's own service, you can also watch or listen to the show almost immediately after its over.  Typically, the show airs on Thursday nights at 7 pm pacific standard time and runs for anywhere between 3 1/2 to 4 1/2 hours and an edited (for sound, visual issues, post production, etc) version of the live show will be put up on Monday on Geek and Sundry.  With Alpha, you can watch the unedited recording of the show when it gets put up Friday morning (AM style morning).
Title: Re: Critical Role
Post by: Krath on January 05, 2019, 11:54:29 PM
Thank you M.o.M and Pale Horse.
Title: Re: Critical Role
Post by: Cind on January 06, 2019, 06:42:43 AM
I downloaded some episodes. I've always liked duergar. Never played a game of DnD. I'm not sure people do that much in the rural south. I always thought that was sort of a city thing, where people stay indoors to amuse themselves.

I'll get around to listening to them pretty soon. I've never met a DnD podcast I didn't like, so that's my pre-review.
Title: Re: Critical Role
Post by: Akaramu on January 06, 2019, 04:08:30 PM
...I tried to watch it, but I didn't have the patience for the lengthy character introductions. When I watch a Let's Play, for instance, there is something happening from the first minute. A typical case of 'it's not you, it's me'.

I know I'm probably missing out on something awesome.  :-\
Title: Re: Critical Role
Post by: MatisseOrOtherwise on January 06, 2019, 05:12:13 PM
...I tried to watch it, but I didn't have the patience for the lengthy character introductions. When I watch a Let's Play, for instance, there is something happening from the first minute. A typical case of 'it's not you, it's me'.

I know I'm probably missing out on something awesome.  :-\

The thing to remember is that while it is being publically presented, it is also being played like a standard game of Dungeons & Dragons - there's a lot of roleplaying, a lot of consideration, a lot of planning.

It may be best to download the podcast variants to try them out listening, while doing something else?
Title: Re: Critical Role
Post by: Akaramu on January 06, 2019, 05:18:36 PM
It may be best to download the podcast variants to try them out listening, while doing something else?

Cool idea, I didn't know there was a podcast version. Thanks for suggesting it!
Title: Re: Critical Role
Post by: nak4life on January 06, 2019, 06:17:57 PM
Thanks for this. I'm now fully engaged into Season 2, I'll go back and watch the first when I'm done here.
Title: Re: Critical Role
Post by: BadSkeelz on January 06, 2019, 09:15:13 PM
I've been watching it ever since Youtube randomly suggested at 2am the following video, apparently trying to convince me that magickers can be cute or not-stupid or something

https://www.youtube.com/watch?v=aZ31Pi1XhNM

Caught up to Season 2 by episode 14 or so, but haven't had the urge to check out Season 1. Plenty of other animatics to watch from there.
Title: Re: Critical Role
Post by: Kol on January 07, 2019, 06:16:51 AM
So I started watching this due to this thread and having seen a few of Matt Mercers other videos Like D&Diesel (a Vin Diesel special). Loving it so far.
Title: Re: Critical Role
Post by: Jarvis on January 07, 2019, 03:24:34 PM
If you lads dig this, you might also like "ItmeJP".

He hosts several roleplaying shows with Adam Koebel, and back in the old days, two other great DMs.
Title: Re: Critical Role
Post by: Gunnerblaster on January 08, 2019, 01:27:13 AM
https://www.youtube.com/watch?v=OwrN8vKKqb8

The animations for some of the scenes are great.
Title: Re: Critical Role
Post by: Krath on January 08, 2019, 09:33:58 AM
Started on season 2 as M.o.M suggested...Hooked
Title: Re: Critical Role
Post by: Riev on January 08, 2019, 11:33:47 AM
Critical Role ruined a lot of Roleplaying for me, and I believe was the impetus to my downfall in Armageddon. I wanted a game more like a narrative DnD game. Still do, but I don't have a regularly scheduled time I could engage, nor you know. Friends.
Title: Re: Critical Role
Post by: Marauder Moe on January 08, 2019, 11:41:09 AM
Playing D&D has been some of the best times hanging out with people as an adult.  There were nights I laughed so hard it hurt the next day.  It can be awkward to join a new group of strangers but if it's a good group you'll be friends in no time.

I really miss my main tabletop RPG buddy.
Title: Re: Critical Role
Post by: RogueGunslinger on January 08, 2019, 10:39:39 PM
I'm really not sure there's anything online that can come close to actually playing tabletop RPG's with other people. Finding the right people, the right system, the right standards of roleplay, that's where I always come up short. If anyone has any ideas about something like that it would be amazing.

Title: Re: Critical Role
Post by: Krath on January 08, 2019, 11:13:19 PM
Could we start our own tabletop weekly game via Skype or something?
Title: Re: Critical Role
Post by: Seeker on January 08, 2019, 11:15:36 PM
"Is it Thursday, yet?"
Title: Re: Critical Role
Post by: Riev on January 09, 2019, 11:02:51 AM
Could we start our own tabletop weekly game via Skype or something?

I'd be down for something similar, but it has been tried here numerous times. From skype to GDB to reddit play-by-post, and it always seems to fall off.

Personally I need the human interaction at the table to really feel involved, but I also don't have a weekly time I can "definitely always show up".
Title: Re: Critical Role
Post by: RogueGunslinger on January 10, 2019, 04:20:13 AM
If a group of you all started up a game of D&D I would definitely join. But I'm too much a newbie to be a DM or to organize a campaign. I can play consistent times on weekdays between 5 and 11 PM PST. Weekends would be hard for me, but maybe not impossible.

I've been delving into Campaign 1 of Crit Role and I'm consistently impressed with Sam Riegel's ability to make me laugh throughout every episode. Being a Bard really allows him to shine.
Title: Re: Critical Role
Post by: Riev on January 10, 2019, 11:42:52 AM
Sam's improvisation ability is just off the charts. I think he designs his characters around having one glaring weakness and just plays that off, but it works so very well.

Later on in the series, he and Travis are part of one of few scenes that actively make me teary eyed. No spoilers, but they all have a wonderful range.

Except Keyleth. (not Marisha). Keyleth is a nave druid that REALLY should always be associated with #thanksKeyleth
Title: Re: Critical Role
Post by: Krath on February 03, 2019, 03:35:54 PM
Sam's improvisation ability is just off the charts. I think he designs his characters around having one glaring weakness and just plays that off, but it works so very well.

Later on in the series, he and Travis are part of one of few scenes that actively make me teary eyed. No spoilers, but they all have a wonderful range.

Except Keyleth. (not Marisha). Keyleth is a nave druid that REALLY should always be associated with #thanksKeyleth

Sam is the best. This is great, and starting with Season 2 was a great suggestion.
Title: Re: Critical Role
Post by: RogueGunslinger on February 03, 2019, 08:29:16 PM
Going between campaign 1 and 2 you really get the sense of how good they are a roleplaying their different characters. Vex and Jester, Grog and Fjord.

Sam, imo only gets better as the stories progress and he absolutely nails the dramatic stuff just like he does the comedy.

At this point I've consumed countless hours and still have so much more to go. Even still I know it will be very fun to re watch from the beginning again. Now that I understand the characters better.
Title: Re: Critical Role
Post by: Riev on February 04, 2019, 11:19:59 AM
I've toyed with the idea of going back to Season 1 to rewatch, but its a lot of content and I already know the stories.

Now I'm consumed by a need to know more story from this arc. I need to know why... how... what don't we know still... what kind of sorcerous lich is Matthew Mercer who can take us on a 2 month arc for a single character off a single party decision?

#SamForBeyondPresident
Title: Re: Critical Role
Post by: The7DeadlyVenomz on February 04, 2019, 11:14:38 PM
Heh. Fucking right. Mercer is great with the stories.
Title: Re: Critical Role
Post by: Cind on February 07, 2019, 10:30:20 PM
If you had the time and energy to devote to a weekly session with friends, what kind of character would you make?

My class would depend on what everyone else was making, in order to provide utility that was otherwise missing. My race, I'd probably be something strong and not good with math, like a dwarf or something. I prefer clerics, though, because they are healers and can turn undead, and I love fighting undead in games. But paladins are cool too.

If there were already healers and paladins there I'd probably make a damage-absorber, some kind of tank.
Title: Re: Critical Role
Post by: Gunnerblaster on February 08, 2019, 02:42:45 AM
If you had the time and energy to devote to a weekly session with friends, what kind of character would you make?
It's actually due to Critical Role that I've actually started DM'ing for my own little group of newbies, on a bi-weekly basis.

So, in a way, I get to play all the characters/classes I want, in a single game! :D

But, as a player, I tended to enjoy playing as either a Cleric or Sorcerer. In 5th edition, dependent upon which archetype you would pick, especially for a cleric, would really allow you to have such an amazing and fun experience. I've had Sorcerer's who acted and played like Rogues (until they started flinging fireballs) and Clerics who charged in and dealt pain, like a fighter, until the Holy pain hammer dropped.
Title: Re: Critical Role
Post by: The7DeadlyVenomz on February 08, 2019, 05:44:53 AM
I always play fighter. Usually half-orc.
Title: Re: Critical Role
Post by: Riev on February 13, 2019, 12:43:33 PM
If you had the time and energy to devote to a weekly session with friends, what kind of character would you make?

My class would depend on what everyone else was making, in order to provide utility that was otherwise missing. My race, I'd probably be something strong and not good with math, like a dwarf or something. I prefer clerics, though, because they are healers and can turn undead, and I love fighting undead in games. But paladins are cool too.

If there were already healers and paladins there I'd probably make a damage-absorber, some kind of tank.

I've had the idea for a trashy elven wizard for a while, but no chance to play him out.

I typically like playing support characters, if only because when they're not around/knocked out/etc, you really start to notice just how good that Bane/Bless was, or how much easier it is to hit when the enemy is dazzled
Title: Re: Critical Role
Post by: Gunnerblaster on March 04, 2019, 05:17:23 PM
https://www.youtube.com/watch?v=IAi9xjcNFus

http://kck.st/2TsFKuD

Let's help this happen. They've already surpassed their goal (no surprise, really) but the higher it goes, the more invested this becomes. Plus, I'd help fund it, whether they were under or over, since I have thoroughly enjoyed the hundred's of hours worth of DnD content they've provided me with.
Title: Re: Critical Role
Post by: BadSkeelz on March 04, 2019, 10:08:57 PM
That your youtube link originally showed an 500 internal server error (though possibly unrelated) is pretty fitting. That kickstarter was obliterated.
Title: Re: Critical Role
Post by: The7DeadlyVenomz on March 05, 2019, 04:38:57 AM
Mindblowing, really. A little D&D show. So glad to have been there near the start.
Title: Re: Critical Role
Post by: Riev on March 06, 2019, 01:57:26 PM
I'm excited at the prospect that, if they make it a full 88 minute animation, it can qualify as a Feature Length Film, and be up for the nominations allowed for such things.

And if Sam sings original songs, it could be nominated as a musical, as well.

A bunch of nerds got together to play DnD for someone's birthday. Ashley did a thing for Geek and Sundry, and Felicia asked if she could put cameras on them and see what happens.

Years later, the original characters and backgrounds they created could mean they're up for an Emmy? I mean... come on. I can't even find the time and effort to TRY to discover a local game with openings on my schedule.

And they're so goddamned humble about the whole thing. They have my money.
Title: Re: Critical Role
Post by: Riev on March 06, 2019, 02:03:27 PM
Update from Girlfriend:

They re-did the stretch goals. This will no longer be a single animation, but a series. The stretch goal now is to do the entire Briarwood arc.

I literally just got shivers.
Title: Re: Critical Role
Post by: Riev on March 12, 2019, 03:27:35 PM
A dumpy little DnD game a few co-workers and friends started 5 years ago is now going to have its own animated series, spanning at least 6 episodes. Characters some people created for a campaign will be drawn, animated, and voiced by their creators to give a visual aspect to what was once just their imagination.

7million dollars raised by 50,000 people who want to see this come true. And the entire cast has been humble as all hell from the beginning, promising to use this clout to always assist the tabletop and board gaming community.

ARGUABLY, Wyrmwood wouldn't be as popular as they are without their sponsorship and connection with Critical Role.
Title: Re: Critical Role
Post by: Shaydee on March 12, 2019, 05:49:41 PM
If you had the time and energy to devote to a weekly session with friends, what kind of character would you make?

My husband introduced me to Pathfinder, and more recently we branched into 5th edition a little, and I tend to gravitate towards rangers and hunters, I like the idea of animal companions but even more so I love being able to rain arrows down on our enemies.

More recently I have tried playing monks and I enjoy those too.

I used to listen to Douglas and Dragons (a podcast) when I worked in the cooler at my old job, it was one of my favorite d&d podcasts. I never heard of Critical Role though, gonna have to check it out.
Title: Re: Critical Role
Post by: The7DeadlyVenomz on March 12, 2019, 10:48:28 PM
Never heard of Criti ... yes, uhm, do that.  ;D
Title: Re: Critical Role
Post by: Riev on March 13, 2019, 04:27:22 PM
I think Critical Role is Best Podcast. All friends in Arostoyzka agree.

It depends on what you like... they aren't rules lawyers, they forget stuff a lot of the time, and things aren't DESIGNED to kill players. Its about the story and the narrative.

There's also Acquisitions Inc, though I'm not a fan of the DMs style (or the idea that I can donate money to maybe see the party get a heal..?). More funny antics than deep roleplay.

For maximum antics, there is also The Adventure Zone by the McElroy brothers. SO many Hijinks, but not so deep.

Critical Role is best role.
Title: Re: Critical Role
Post by: Gunnerblaster on March 13, 2019, 06:44:33 PM
I feel like Critical Role is a good balance between humor and plot intrigue. And it feels properly paced out - Enough downtime to understand each character yet nothing feels like filler content. I mean, Hell - They've had main arc's of the story based off of a character's background.
Title: Re: Critical Role
Post by: The7DeadlyVenomz on March 14, 2019, 02:31:27 AM
There's Chris Perkin's game, not Acquisition INC ... Dice, Camera, Action. THere's also High Rollers, which is a British attempt at Critical Role. Both High Rollers and Dice, Camera, Action are really decent substitutes for Critical Role.
Title: Re: Critical Role
Post by: Cind on March 14, 2019, 03:55:27 AM
I'm actually listening to Critical Role right now. I'm on episode 4 of the podcast.

I would also recommend Drunks and Dragons, it is the funniest one I've seen, although I wouldn't know of one with a tighter storyline than Critical Role. A part of this is me not having listened to many, and the people in Drunks and Dragons tending to do completely random shit, even if the DM obviously had something elaborate planned.
Title: Re: Critical Role
Post by: Riev on March 14, 2019, 02:58:27 PM
There's Chris Perkin's game, not Acquisition INC ... Dice, Camera, Action. THere's also High Rollers, which is a British attempt at Critical Role. Both High Rollers and Dice, Camera, Action are really decent substitutes for Critical Role.

Oh good call. They just had Chris Perkins on for Between the Sheets, too. One of the longest they've had!
Title: Re: Critical Role
Post by: The7DeadlyVenomz on March 15, 2019, 09:05:30 AM
There's actually a lot of D&D podcasts, but a lot of them don't interest me because of the lack of in-depth story-work. I like story, and that's why Critical Role is my favorite. There's a Chicago guy, Aram, who does this beautifully edited podcast called Godsfall, and if that were even semi on time and real-play, I might like it even more than Critical Role. But it's very linear, and not as free flowing as CR, and so while it's magnificent, it hasn't grabbed me as much.

For me, exploring the characters and the world is critical to me enjoying the game. I'd heavily recommend Godsfall - just be aware that there are significant periods of inactivity between episodes because of the level of work and detail Aram puts into it.
Title: Re: Critical Role
Post by: Riev on March 15, 2019, 11:12:13 AM
I think that's why I like Between the Sheets. Sometimes I just like to hear a storyteller telling THEIR story. Quyen Tran was absolutely magnificent. Its not just about reading someone's story, its the way they tell it, the way BWF connects with them and is less 'interviewing' and more 'another fan that really wants to know'.

Critical Role has, in all honesty, helped curb my need to play DnD or RP like Armageddon, because I can get lost in someone else's world every week.
Title: Re: Critical Role
Post by: Krath on April 02, 2019, 11:24:38 AM
That last episodes ending.... :o
Title: Re: Critical Role
Post by: Gunnerblaster on April 02, 2019, 04:54:26 PM
That last episodes ending.... :o
Man. Leave it to fucking Liam o'Brian to just completely turn the campaign on it's head. As a DM scratching at Mercer's inner workings, I'm pretty sure Matt had everything planned - Right until Liam/Caleb's big reveal.

Spoilers to follow:
The Male Drow already recognized them as the ones they fought in the wilderness and Matt already had a large hint that they were going to take the favor vs the full cash reward, so it was easy enough to plan for the plot to guide them to the Queen and an arrest. Even if, for some reason, they decided to just take the cash reward and bounce, I'm pretty sure the Drow would've detained them before they left the City of Beasts and still had them brought before the Queen and/or jailed in the same area (to put them closer to Nott's husband).

The only difference (which is major) is that they're now heralded as heroes instead of spies.
Title: Re: Critical Role
Post by: Riev on April 03, 2019, 10:10:55 AM
I was in-line with Travis' thinking, that the 'worst case' was that they get jailed, and have to find Nott's Husband in the jails and break out and get into crazy hijinks.

The fact that Matt seemed completely unprepared for Caleb to just turn that on its head, and basically declare themselves as heroes to "the bad guys(?)" and man. It shows how much that Fragment meant to the entire culture, that its mere presentation brought tears to their eyes,
Title: Re: Critical Role
Post by: BadSkeelz on April 03, 2019, 02:19:30 PM
Spoilers:

Travis's thinking had serious flaws and would have realistically gotten them all killed. The most glaring is that I'm not sure they're even in the same city as Yeza, so breaking out of prison with him was a dubious proposition at best. Secondly, the party would have been disarmed and disabled. If some comparatively rural slavers like the Iron Shepherds could shut down two of the party's spellcasters, the magically-adept Krynn definitely could have. Fjord should have remembered this, having been one of those helpless spellcasters.

The biggest problem with the "let's go to prison" plan is that their bags would have been searched and the Beacon found. Now you're a party disarmed, disabled and having to explain to the Kryn why they just found their God in your haversack. In a harsher campaign that's a fast track to TPK.

It'ss understandable that people wouldn't realize the importance of the Beacon, unless they remembered that the Kryn sent a strike team deep into the Empire to retrieve it. (Or remembered all the iconography of it they've seen in Xhorhas) Fortunately Caleb/Liam did seem to remember that and decided it was better to give than have to explain.
Title: Re: Critical Role
Post by: Krath on April 04, 2019, 01:52:50 PM
I was in line with Reiv's train of thoughts. They go to jail, find Nott's husband, then Caleb teleports them out. I do not think -anyone-, viewers or players alike, expected him to do that though.

The look on Matt's face when he realizes what Caleb is doing, makes me want to play D&D again. Travis' geography lesson is also a nice touch to the end of the episode.

Title: Re: Critical Role
Post by: RogueGunslinger on April 04, 2019, 09:27:24 PM
Excited to watch this episode live in 30 minutes.
Title: Re: Critical Role
Post by: Riev on April 05, 2019, 09:24:54 AM
I almost made it to the break before falling asleep.

Unfortunately, loving reunions are sweet but not good for staying awake and engaged. :(
Title: Re: Critical Role
Post by: Gunnerblaster on April 06, 2019, 04:35:47 AM
They broke $8.8 million during stream and, after break, made a champagne toast to the viewers. It was a nice gesture.

Maybe now, this Kickstarter madness can come to a close but, yeah. I guess it'll probably taper off at $9.5 million, before this is all said and done.

Forbes, IGN, Polygon and quite a few other news medias have made articles about Critical Role. I like the publicity that D&D is getting, minus the satanic panic tinging everything.
Title: Re: Critical Role
Post by: Riev on April 08, 2019, 10:27:42 AM
My favorite part is all the other groups, now, that set up their streaming in an attempt to be 'just like critical role'. There are a bunch of DnD streams now, both from big names like Overlord (Hyper) and Colville (Whatever Chains are....).

My super-favorite part is that sometimes the CR people jump into these 30viewer channels and throw love and support at them.

As big as Critical Role gets (they didn't think they could get $750,000 and they may break 9 MILLION), each of them behaves like they're just a bunch of nerdy-ass voice actors who sit around and play Dungeons and Dragons, and it shows. They're all friends (even though I still think Taliesen HUMORS Sam with his immortal bonds of friendship), and they just like to make each other go "ooooh", and we get to benefit from it.
Title: Re: Critical Role
Post by: Cind on April 09, 2019, 02:27:34 AM
I loved the first episode, listened to a few more, but I guess I wasn't crazy about the creepy sort of things that lurked beneath Kraghammer. Several people said to start at season 2, and the Briarwood arc is being started right? That's kind of the one I want to listen to. I'm more interested in the origin stories, and especially those of the half-elven twins and the nobleman.
Title: Re: Critical Role
Post by: Riev on April 09, 2019, 09:24:46 AM
The issue with starting at Campaign One, Episode One is that the audio wasn't great at the time (I don't know if the podcast versions really improved on it) because it was sort of a test run. Starting them at Kraghammer was already in the middle of a plot they had going on from their home game so you're being plopped in the middle of something and you don't really know why.

Starting with the Briarwood arc, they give a lot more Percy background, and its a full arc of story, plus the audio issues were fixed by then.

Starting at Campaign 2, you still won't get their Session 0, but you'll get them all meeting up, going on their very first outing together, and learning how to be in their new skins.
Title: Re: Critical Role
Post by: Marauder Moe on April 16, 2019, 02:46:47 PM
I've been plowing through campaign #2.  Currently on episode 18 of... *looks* 109!?!?!?   Dear god.
Title: Re: Critical Role
Post by: RogueGunslinger on April 16, 2019, 05:06:06 PM
Actually campaign 2 has 57 episodes so far. So not too far to catch up. Campaign 1 has 115 episodes in total though.
Title: Re: Critical Role
Post by: Marauder Moe on April 16, 2019, 06:11:50 PM
Oh I see, the youtube playlist was being misleading, lumping in campaign 1 for some reason.
Title: Re: Critical Role
Post by: Gunnerblaster on April 17, 2019, 03:04:27 AM
Welp. They broke $10 million.

The crazy bastards.
Title: Re: Critical Role
Post by: RogueGunslinger on April 17, 2019, 03:55:07 AM
BadSkeelz had a question asked in Talks Machina. Was a little surreal seeing anyone GDB related somewhere like that. Kind of like seeing a friend on the local news.
Title: Re: Critical Role
Post by: Riev on April 17, 2019, 09:28:02 AM
BadSkeelz had a question asked in Talks Machina. Was a little surreal seeing anyone GDB related somewhere like that. Kind of like seeing a friend on the local news.

I had a question asked way back in Campaign 1. It was surreal.

Also... $10 MILLION DOLLARS. They originally wanted $750,000 to do some basic like 70minute animated adventure.

They raised 10 million dollars from the community.

I can't even.
Title: Re: Critical Role
Post by: Gunnerblaster on April 17, 2019, 10:24:02 PM
Also... $10 MILLION DOLLARS. They originally wanted $750,000 to do some basic like 70minute animated adventure.

They raised 10 million dollars from the community.
I personally feel like it was a beautiful example of how humble they are. I believe, during the first day of the Kickstarter, Travis even specifically mentioned that they hadn't planned to meet all the stretch goals IN A SINGLE DAY. They had expected to barely hit $750,000 in 45 days - Let alone less than 24 hours.

I think, over the last six years of viewership, a lot of viewers feel like they know the cast pretty well - Considering they got to spend a four hours a week with them.
Title: Re: Critical Role
Post by: Cerelum on April 17, 2019, 10:27:34 PM
I've never played D&D, because I never had anyone around who wanted to play it.

Plus the cost of all the books and shit.

But this makes me interested for sure.
Title: Re: Critical Role
Post by: Riev on April 18, 2019, 09:16:35 AM
Also... $10 MILLION DOLLARS. They originally wanted $750,000 to do some basic like 70minute animated adventure.

They raised 10 million dollars from the community.
I personally feel like it was a beautiful example of how humble they are. I believe, during the first day of the Kickstarter, Travis even specifically mentioned that they hadn't planned to meet all the stretch goals IN A SINGLE DAY. They had expected to barely hit $750,000 in 45 days - Let alone less than 24 hours.

I think, over the last six years of viewership, a lot of viewers feel like they know the cast pretty well - Considering they got to spend a four hours a week with them.

They're modesty and humility make them a lot more personable and feel like they'd be approachable. Sure, they're all professional actors and really enjoy the improvisational nature of the game, but they really make it obvious that they're really "a bunch of nerdy ass voice actors" that sit around and play DnD.

I've tried watching other streams, or listen to other podcasts, and it isn't that they're bad... its that Critical Role kind of set up the genre. They have good voice acting, they're out to make THEMSELVES laugh (except Liam the Ham <3), and they have top tier pacing.

10 million dollars to give us a full series arc of a couple characters they thought were 'cool at the time'. Scanlan shot cock-lightning, and they used to be called the S.H.I.T.S. Agh. Would that I had half the ability in any of their little pinkies.
Title: Re: Critical Role
Post by: RogueGunslinger on May 23, 2019, 10:05:45 PM
This was awesome:

https://www.youtube.com/watch?v=3658C2y4LlA
Title: Re: Critical Role
Post by: Riev on May 24, 2019, 09:13:43 AM
Seeing Colbert's face as Matt describes some of the scenes was pure treasure. His smile, and the glint in his eyes both showed how glad he was to try this again.

Even with his occasional interjection that jars you out of the moment, or a "No way am I crossing that bridge, its a trap" meta stuff, it was joyous. I hope it got him back into it. Maybe he can join Joe Manganiello's group or something.
Title: Re: Critical Role
Post by: Gunnerblaster on May 25, 2019, 01:50:41 AM
Seeing Colbert's face as Matt describes some of the scenes was pure treasure. His smile, and the glint in his eyes both showed how glad he was to try this again.

Even with his occasional interjection that jars you out of the moment, or a "No way am I crossing that bridge, its a trap" meta stuff, it was joyous. I hope it got him back into it. Maybe he can join Joe Manganiello's group or something.
I've been telling my friends about the Stephen Colbert + Critical Role/Matthew Mercer D&D Cross-over and I suspect that CR is going to see a sudden spike in viewership, yet again.

It makes me incredibly happy.
Title: Re: Critical Role
Post by: Krath on June 29, 2019, 12:47:43 PM
WTF....Last episode.
Title: Re: Critical Role
Post by: Riev on June 29, 2019, 08:24:36 PM
I haven't finished it, because they're taking this week off and I wanted to slow-roll it.

They're usually good with the cliffhangers.
Title: Re: Critical Role
Post by: chrisdcoulombe on July 07, 2019, 08:50:48 PM
I listened to all  of it.  I drive about 16 hours a week during work and listen to it during that time.
Title: Re: Critical Role
Post by: Gunnerblaster on July 09, 2019, 09:31:14 PM
Finally finished Campaign 2, Episode 69.

Oh shit...
Title: Re: Critical Role
Post by: RogueGunslinger on July 10, 2019, 02:30:46 AM
It was chaotic. Multiple times 1 roll would have been death and possibly tpk.
Title: Re: Critical Role
Post by: Gunnerblaster on July 10, 2019, 03:16:23 PM
It was chaotic. Multiple times 1 roll would have been death and possibly tpk.
That was just the perfect example of bad dice rolls really fucking them all over.

But, the opponents also all had some pretty high resistance rolls.

Unfortunately, Jester neglected one of the most important spells for controlling the scenario, and that would've been Banishment. As a Cleric, attempting to Banish the LH would've been probably a priority, while a Silence or stun attack, followed by non-lethal hits against the Devil, would've been perfect for grabbing the unconscious Devil and gtfo'ing until the LH re-popped.
Title: Re: Critical Role
Post by: BadSkeelz on July 10, 2019, 09:01:22 PM
It was super frustrating and nerve-wracking to watch, but last hour or so made it worthwhile. Clutch rolls and really great roleplay.

This is also a far more satisfying and engaging send-off for Yasha while Ashley's out of town than if she had just disappeared again. It's much like the aftermath of the Iron Shepherds kidnapping.

Incidentally I still miss Lorenzo. Probably my favorite NPC of the campaign. These new guys are OK villains but don't have the same kind of charisma or presence that Lorenzo did.
Title: Re: Critical Role
Post by: Gunnerblaster on July 12, 2019, 02:17:22 AM
Incidentally I still miss Lorenzo. Probably my favorite NPC of the campaign. These new guys are OK villains but don't have the same kind of charisma or presence that Lorenzo did.
Agreed. The best villains are the ones who you can almost relate to and/or root for.
Title: Re: Critical Role
Post by: Riev on July 15, 2019, 10:05:06 AM
Was that OUR BadSkeelz is last weeks' Talks Machina?
Title: Re: Critical Role
Post by: BadSkeelz on July 15, 2019, 07:18:36 PM
Yes, though I admit that I'm not the one who came up with Gigglefist.
Title: Re: Critical Role
Post by: chrisdcoulombe on August 06, 2019, 02:35:11 AM
I like it better when Ashley is there.
Title: Re: Critical Role
Post by: Riev on August 06, 2019, 09:44:08 AM
I like it better when Ashley is there.

The full group is great, and I can't wait for Ash-o-Lee to really be able to put her focus in to her characters. Looking at Pike, she's capable of a lot more than she's been able to do with Yasha.

So. Agreed.
Title: Re: Critical Role
Post by: Fenneko on August 06, 2019, 09:52:43 AM
I wanted to get into campaign 1 after the sound quality improved -- i think I heard they "figured it out" starting episode 24..

was there a handy massive recap that goes from ep 1 to 23 in campaign 1?
Title: Re: Critical Role
Post by: Riev on August 06, 2019, 10:14:34 AM
I wanted to get into campaign 1 after the sound quality improved -- i think I heard they "figured it out" starting episode 24..

was there a handy massive recap that goes from ep 1 to 23 in campaign 1?

It may be better to start on the Briarwood arc anyways, that's when they really found their rhythm. I'm sure you can find recaps and stuff for campaign one somewhere, but I don't know if there is anything 'official'.

Personally, I didn't hate the sound issues enough to not watch them, and I liked the Kvarn arc.
Title: Re: Critical Role
Post by: MeTekillot on August 06, 2019, 10:21:27 AM
You guys are nerds, and when Grog sang for Scanlan, it made me cry.
Title: Re: Critical Role
Post by: Riev on August 06, 2019, 11:09:32 AM
You guys are nerds, and when Grog sang for Scanlan, it made me cry.

Fix him. FIX HIM.

Oh my heart.
Title: Re: Critical Role
Post by: chrisdcoulombe on August 06, 2019, 12:43:27 PM
When Vex and Percy were in the Baths and Vax comes it.  Epic.