Armageddon MUD General Discussion Board

Non-Armageddon Discussion => Non-Armageddon Discussion => Topic started by: Feco on June 22, 2018, 01:12:33 PM

Title: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on June 22, 2018, 01:12:33 PM
Splatteredhelm (https://gdb.armageddon.org/index.php/topic,50262.0.html) some years back was a lot of fun (even if it was never "finished," seeing as the evil glacier fort became rather successful).  Time to do it again.

Dwarf Fortress has changed a lot since then, so lots of new stuff to play with.  I plan to do an above-ground fort challenge, this time, and would love input along the way!

I've generated a post-apocalyptic hell-hole!  Yay!  Please reply with suggestions, or if you'd like to be assigned a dwarf!


Namthur

(https://i.imgur.com/jw9Thy8.png)

Table of Contents:

Living Documents

Chapter I - The Autumnal Irons, The Village of "Helmsfirst"

Intermission

Chapter II - The Autumnal Irons, The Outpost of Telingèrith, "Coastlabor"

(https://i.imgur.com/5BVZtWF.png)

How to be involved:


Requirements/Goals of the Campaign:


Part I -- The World

Here be a journal entry of an unidentified dwarf, suspected to have been a survivor of the rampage of the bronze colossus Matchedtempest:

It is year 399 of the Thatthildatan empire.  At least, it would be, if anyone cared to record as such anymore.  Thatthildatan roughly means "The Autumnal Irons," but for us, winter has come, and our irons have rusted.  This world is a ruin, and our people are scattered.

(https://i.imgur.com/ikpuyuA.png)

Hope was lost on the 1st of Granite, year 367, when our final stronghold, Noramadil, was destroyed.  We have since been nomads, wandering our homelands in the Chartreuse Swamp, barely clinging to survival.  For thirty years, we waned, and in 398, our aging Queen Mistem Urgedglazed was taken by death.  The crown passed to her younger brother, Zaneg Paintrains.

(https://i.imgur.com/z3L1kKq.png)(https://i.imgur.com/FggP7BV.png)

The world itself is a horrid mess.  Most dwarven civilizations have been reduced to ruin -- the only standing dwarven fortress east of the homelands, Ancientcrypts, is infested with goblins.  In fact, a goblin has worn the crown of our dwarven cousins for 200 years.  The goblins have likewise wrestled control over the humans of The Amethyst Kingdom.  The savage elves are peaceful toward us, but they themselves waged war against and obliterated all the humans living along the rivers, reducing our capacity to trade with anyone but them.  The very road our dwarven kin constructed to trade with the humans of Ochresmoke serves now nothing but memory.

It's said some fifty-thousand goblins roam the world, whereas there are fewer than a thousand elves, five-hundred dwarves, and even fewer humans.  There are countless great beasts stalking the wilds, mythical, demonic, and otherwise.  Of the hundreds of settlements in the world, each people only controls one, or a handful.  The rest are aging ruins.

(https://i.imgur.com/RhgJ5fJ.png)

Despite this, hope has been rekindled by the new king.  Although most of our people wandered the wilds, some had relocated and joined with our remaining dwarven kin to the north.  King Zaneg Paintrain's cousin, General Urvad Swallowedstockades, had lived his post-collapse life in the dwarven fortress of Swordtruth, and there he has not idled.  Urvad traveled the world, and gone so far as to journey to its darkest places, taming Elk Birds and Giant Cave Toads.  With his journeys came experience and knowledge.  Knowledge of the outside world.  Knowledge that might save us.

(https://i.imgur.com/7LN2YwD.png)

General Urvad has delivered us maps of the world.  He suggests we head east, into the beginning portions of the Mighty Dune, to settle a village on the river, far from the creatures which ravaged our home.  From there, we may still be able to trade with the elves and few remaining men, as well as attract migrants from what meager dwarven settlements still exist.  We have learned to fish and build surface structures -- a means to subsist in the harsh desert.  Perhaps one day we can send dwarves to the nearby ruins in hopes of recovering ancient treasure.

But the opportunities are endless.  From The Mired Crest of Virginity to The Permenant Murk -- this land is ours for the taking.

Landscape key (https://i.imgur.com/4qI1VbN.png) (variations correspond to good/evil, savagery, climate, etc.)
Settlement key (https://i.imgur.com/vHKidWP.png)

Map of major/interesting regions:

(https://i.imgur.com/ccQdX3O.jpg)

Map of important sites/civilizations:

(https://i.imgur.com/IXbw5yJ.jpg)

Where does everyone think we should go?  Anyplace look particularly interesting?  Even just general idea (there's freezing mountains, haunted forests, scorching badlands, and everything in-between).  I'm eyeballing a spot in The Mighty Dune which overlaps with an evil portion of The Feverish Fields, but I'm very open to suggestion.  I'm also happy to give details on areas or things of interest, so that we can make an informed decision.

First suggested site:

(https://i.imgur.com/SAeqz0U.png)[/list]
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on June 22, 2018, 01:13:17 PM
[DEAD] 'BadSkeelz' Gildtown (adopted by BadSkeelz)

Remember me as I lived: making crafts consisting of raw ingredients that I progressively and increasingly half-assed preparation for.

Born: 313, to unknown parentage
Died: 406, killed by a goblin while defending Helmsfirst, as part of The Ignited War.
Fun Fact: Likes horshoe crabs for their ability to hide in sand.

Notable life events:


[DEAD] 'Threegems' Fieldgorge (adopted by Cind)

Clearly the correct move here is to reanimate threegems, and make them into our baron.

Born: 328, to unknown parentage
Died: 403, killed by 'Tritus' Languagewheels, the "Stirred Adulation," with a steel mace.
Fun Fact: Likes mules for their stubbornness.

Notable life events:

[DEAD] 'Cerol Silverbolt' Walkportal (adopted by Delirium)

Quote
Several months after her capture, Cerol managed to escape captivity, and became the leader of the group of necromancers -- their so-called Chieftress!  This will not go unpunished!

(https://media.tenor.com/images/9e5383c18f107dfd2934f4f512ebe8c4/tenor.gif)

Born: 341, to unknown parentage
Died: 403, executed by 'Tally' Laborcalm, during The Siege of Disembowelers, at the end of The Conquest of Portalwhipped (the last battle of The Riddled War)
Fun Fact: Demanded to be called "Mercenary Extraordinaire."

Notable life events:


[DEAD] 'Smudgefist' Crowdcloisters (adopted by WanderingOoze)

Oh no, Who will take care of the Giant turtle! #Freesmudgefist!

#FreeSmudgefist!

Born: 329, to unknown parentage
Died: 406, killed by a goblin while defending Helmsfirst, as part of The Ignited War.
Fun Fact: Bonded with a giant snapping turtle.

Notable life events:

[ALIVE] 'Tally' Laborcalm (adopted by Hauwke)

Fuck yes Tally, fuck yes mate.

Born: 338, to unknown parentage
Died: NOT DEAD.
Fun Fact: In addition to being a military dwarf and administrator, Tally is a High Master Miller.

Notable life events:


[DEAD] 'Tritus' Languagewheels (adopted by lostinspace)

Tritus is of the sea, if he chooses to wear water to war, it's because he's proud if his upbringing as a fish processer, and to strike fear in his opponents.

Born: 317, to unknown parentage
Died: 406, killed by a goblin while defending Helmsfirst, as part of The Ignited War.
Fun Fact: Had his own personal swimming pool outside his hut in Helmsfirst.

Notable life events:

[DEAD] Shem 'Brassballs' Factionwhipped (adopted by Delirium)

Brassballs volunteers as tribute to head up military defenses.

Born: 337, to unknown parentage
Died: 406, killed by a goblin while defending Helmsfirst, as part of The Ignited War.
Fun Fact: Beat a lot of people into submission during her time as Captain of the Guard.

Notable life events:

[DEAD] 'Warshaper' Equalshaper (adopted by The Warshaper)

My dwarf acted literally how I imagined myself ever taking on any leadership role in game. Lose his mind and make massive errors getting everyone killed.  :'( Poor Warshaper, I'm afraid he'd be to much trouble to bring along on this venture.

Born: 342, to unknown parentage
Died: 406, killed by a goblin while defending Helmsfirst, as part of The Ignited War.
Fun Fact: Wielded the artifact shield called The Lustrous Tip.

Notable life events:

[ALIVE] Ogrim 'Mugfist' Rasparrows (adopted by Sakra)

Captain Mugfist proposes the radical idea of a zombie moat to protect the town, putting the new necromancers to use in defending us from the increasing raids.

Maybe not so radical now that we have a murder chamber.

Born: 343, to unknown parentage
Died: NOT DEAD
Fun Fact: "He is a worshiper of Savot Largecall and a worshiper of Savot Largecall."  I think he likes Savot Largecall.

Notable life events:

[ALIVE] 'Jagmeister' Mobbronze (adopted by JustAnotherGuy)

I seem to always pick the dwarf that normally doesn't do much lol.

Born: 349, to unknown parentage
Died: NOT DEAD
Fun Fact: Has a pet cat named Zefon.

Notable life events:

[ALIVE] 'Lagerbrew' Perplextools (adopted by Cind)

It is nice to know Lagerbrew has not murdered any mayors minutes after crying on their shoulders, but in my heart I'm sort of hoping.

Born: 328, to unknown parentage
Died: NOT DEAD
Fun Fact: Prefers to consume nautilus and mango wine, for fuck's sake.

Notable life events:

[ALIVE... sort of] Morul 'Gloomy' Trademine (adopted by Hauwke)

Gloomy can be heard sulking constantly since the news about his lover was broken, he seems particularly dark of late. Almost dark enough to start raising the undead? Maybe not but he is certainly 'joking' about it.

In other news, he does seem pleased that he got a good bed and that his terrible labor is finished.

Think he would say that while eyeballing the gigantic dead crab-monster we managed to drag out of the caverns? :)

He would change it to begging to play with it.

Born: 328, to unknown parentage
Undeath: 404, using the book "The Meaning of Sleep."
Un-undeath: NOT DEAD
Fun Fact: Is a necromancer, legendary mason, and scholar (who gets mildly stressed about scholarly pursuits).

Notable life events:

[ALIVE] 'Slagbottom' Lanterncats (adopted by The Warshaper)

"Friends, feh! I have an entire Outpost to worry about!"

Born: 339, to unknown parentage
Died: NOT DEAD
Fun Fact: Morul 'Gloomy' Trademine likes to make statues of him hugging goats and eating cheese.

Notable life events:

[DEAD... but lives on as an artifact shield.] 'Alediamond' Tuftgilt (adopted by Cind)

AleDiamond likes gravestones, huh? Wow, okay.

Born: 337, to unknown parentage
Died: NOT DEAD
Fun Fact:  She likes slabs.  Meaning gravestones.  Yup.

Notable life events:


[ALIVE] 'ApplePie' Stoodsabre (adopted by Akaramu)

[Reserved for portrait]

Born: 319, to unknown parentage
Died: NOT DEAD
Fun Fact: Came to Helmsfirst with a husband ('Gronkle,' planter) and young daughter ('Pumpkin').

Notable life events:

[ALIVE] 'Gronkle' Reclusestockades (adopted by WanderingOoze)

[Reserved for portrait]

Born: 323, to unknown parentage
Died: NOT DEAD
Fun Fact: Came to Helmsfirst with a wife ('ApplePie,' planter) and young daughter ('Pumpkin').

Notable life events:

[ALIVE] 'Hron' Workscribed (adopted by BadSkeelz)

[Reserved for portrait]

Born: 335, to unknown parentage
Died: NOT DEAD
Fun Fact: Likes the words of "The Velvety Couple," which I think is a creepy poem.

Notable life events:


CONTINUED ON PAGE II (http://gdb.armageddon.org/index.php/topic,53873.msg1015726.html#msg1015726)[/list]
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Delirium on June 22, 2018, 01:50:57 PM
Oh man, trying to survive aboveground in an evil area? Protip.. zombies can climb walls... get those roofs on pronto.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on June 22, 2018, 01:54:59 PM
It'll be even better if there's evil fogs, or syndrome-inducing rains!  Doubly so since stress seems to be really, really awful this version, which I'm stoked about.

It's also worth noting that I jacked up max temperature.  Scorching areas may be scorching enough to melt dwarves.  Literally.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on June 22, 2018, 07:16:15 PM
Part 2 -- The Settling of "Helmsfirst"

(https://i.imgur.com/F3zq5sk.png)

Below continues the diary of an unnamed dwarf, an observer keeping watch over a band of nomadic dwarves, intent on finding their fortune:

1st of Granite, Year 399

(https://i.imgur.com/QBkN5HA.png)

I met the crew, today.  A motley crew, but a serviceable one.  Two miners, a mason, a woodworker, a fishery worker, and a clothier, all rallied around their expedition leader and chef, BadSkeelz Altaramost.

BadSkeels is an impatient dwarf, and one inclined to commerce over hard work or craftsdwarship.  It's unclear what her goals are with this village, but I suspect her unwillingness to work will find itself a problem in the coming months.

Either way, I see promise in these dwarves.  They call themselves The Blue Irons, though I'm not certain the meaning.

(https://i.imgur.com/Ojvu59V.png)

The destination of the expedition has changed -- it seems now that we're headed further east and north, toward a fabled warm riverbed in the Familial Granite Desert.  Why the location has changed, I do not know, but the map above makes it clear it may be a serviceable place, and that the dangers of the desert may keep enemies away for a time.

(https://i.imgur.com/7RJWXcy.png)

We set forth with a meager collection of supplies -- enough granite and wood to build basic accommodations, enough food to feed us for several weeks, and enough booze to hopefully last the year.

We've also brought a cat, to keep the vermin at bay.

14th of Granite, Year 399

After two weeks of travel, we've made it.  This is a strange place.  Stranger than I could have imagined. The party is calling it "Helmsfirst."  A fitting name, perhaps, given how far we traveled knowing little of this place.

(https://i.imgur.com/yCRCZmq.png)

The ground is very flat, and the river a manageable size -- we were able to ford it upon arrival, to put distance between us and the giant leapords we were certain were tracking us.  It's warm.  Not too warm.  Dare I say pleasent, if not for the dry air and jagged rocks.

The sandy wasteland was peppered with massive saguaro cactus, as we expected, but strangely enough, there were also flowering trees -- highwoods.  Even stranger, just to the north was a patch of blue grass, and these odd, bulbous plants we suspect are "bubble bulb."

(https://i.imgur.com/abITuWA.png)

As if things couldn't get stranger.  Only hours after we arrived, it began to snow.  The snow was disgusting -- mixed with rain -- and turned to slush as soon as it met the ground.  This place will be foul, cold, and muddy.  Not what we expected.

(https://i.imgur.com/94Clwzt.png)

Thankfully, the River Grizzledread seems to be full of fish... but much to our dismay, there were other creatures.  -Alligators- of all things, were the first we spotted.  We're lucky we didn't lose any legs during the ford.

But worse.  Armok's beard, so much worse.  The turtle -- seven times larger than the largest dwarf.  We thought it was a mound of mud at first, but no.  It frightened the horses before retreating back into the river.

(https://i.imgur.com/OFjse5Q.gif)

We've wasted no time -- we brought wood, so we started constructing a palisade.  Hopefully it will keep the alligators and gigantic fucking turtles away.  It will be a temporary structure while we attempt to build others.  Let's hope not too temporary.

2nd of Slate, Year 339

(https://imgur.com/RoNAh3w.gif)

It's been almost two weeks since we've arrived, and things have gone relatively smoothly.  We have some basic workshops going, turning out granite blocks for construction, and we've built the beginnings of what will be our temporary common-hall.

That damn turtle won't leave us alone, but thankfully it seems more afraid of us than we of it.  It got inside the palisade before we could build a trap to catch it, but nobody was injured.

6th of Slate, Year 339

(https://imgur.com/8yZXAtm.gif)

haHA!  We CAUGHT the damn turtle!

... Now what do we do with it?

8th of Slate, Year 339

(https://imgur.com/GjlwViF.gif)

We've decided to fell our first highwood tree.  Construction is moving quickly, and we're already low on wood.  There aren't many, so we'll have to be careful.

15th of Slate, Year 339

(https://i.imgur.com/DD8fGmP.png)

Our miners have located the aquifer, only several levels down.  For now it's useful -- we've made a simple cistern below the outpost so that we can collect water.  The alligators are lingering in the river, and it's unsafe to get near.  We've suspended fishing for now.

19th of Felsite, Year 339

(https://imgur.com/63tjkcT.gif)

Spring is quickly coming to an end, but the rains have not.  Most of the dwarves are incredibly grumpy, as we're only finally getting a roof on our building.  We're close.  Thank Armok there haven't been any falls.

21st of Hematite, Year 339

(https://imgur.com/yUc8aHk.png)

We're into summer now, and the roof is finally complete!  We've a small outpost now, simple in design.  We've pastured the horses outside the walls, constructed a simple depot if traders ever arrive, and have several workshops churning out the furniture and goods we'll need for a functioning society.

The dwarves are growing restless.  They've slept in the mud for months.  Hopefully we can get some beds in the new common-hall soon enough.

10th of Malachite, Year 339

(https://imgur.com/sAcCuDK.gif)

Some dwarves no doubt heard of The Blue Irons' expedition, and followed soon after -- they've arrived.  More mouths to feed, yes, but also more hands.  We're still slogging through the mud and eating raw fish.  We need to finish our accommodations before someone goes mad.

10th of Galena, Year 339

(https://imgur.com/EhpcZpY.gif)

We've found use for those odd lands to the north -- it seems alfalfa, prickle berries, and other small plants grow there.  Given the lack of trade, we'll start hoarding what we can.  We may need it to brew more booze.

We sent one of the recent migrants, just in case it's poisonous.

16th of Galena, Year 339

(https://imgur.com/9rqwb9P.png)

Six months and two days!  That's what it's taken to build our new home.  No more eating out of the barrels!  No more raw foods!  No more sleeping in the mud and sand!  Beds!  Tables!  Armok's beard, even a still for making more booze!

The common-hall is used as a meeting, dining, and cooking space -- we store all the food in a crude basement one of the miners dug out over several days.  The cramped second story will serve as a basic barracks until we've time to construct individual homes.

We've a water cistern just below the outpost, suitable succulent growth in the pastures to possibly raise horses, and good luck fishing (the alligators have moved downstream).  Once we've stacked the kitchen with mugs, and cooked up some meals, we'll need to look to the future.

We've nothing of value to trade -- we might breach the aquifer, of course, and see if we can mine stone valuables.  However... we have noticed that turtles seem to lay eggs in the river.

Perhaps we can convince one of the newer migrants to train our giant pet snapping turtle.  It is a female.  We think.

To be continued...
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on June 24, 2018, 04:19:01 PM
Part 3 -- The Werebear Smuntsu Zolakspamo

26th of Galena, Year 399

(https://imgur.com/frHw2NM.gif)

The expedition leader has ordered the miners to breach the aquifer -- the top layers are all sand, and the only stone is locked away under the layer of water.

To do this, a plug has been made.  The sand in the aquifer layer has been pulled out, and tightly packed sand will be dropped into it, hopefully making a dry spot by which the miners can access the lower levels.  Unsure how deep the aquifer goes, a marble plug has been constructed atop the sand, so that it can be dropped into a second layer, if needed.

27th of Galena, Year 399

(https://imgur.com/I6E8RJC.gif)

With the plug ready, the last support was cut away, sending it smashing into the ground below.

Unfortunately for us, the marble constructions exploded on impact, and one of our miners was somehow sucked into the hole and the water.  Thankfully, it looks like the sand-plug held... and despite being totally stranded down there, our miner appears to be alive.

(https://imgur.com/AlG3Kxa.png)

10th of Limestone, Year 399

(https://imgur.com/6Au02yC.gif)

After two weeks, we were finally able to rescue our miner and breach the stone layers beneath.  It's packed tight with siltstone.  We'll start extracting it.

But more good new, today!

(https://imgur.com/YAQqAa2.png)

The outpost liaison has arrived, sent by our king.  Unfortunately, he brings us no word of our people, only talk of trade.  Expedition Leader BadSkeelz seems pleased with this, and ask the liaison to arrange for shipments of wood, booze, and materials for making clothing.

The liaison has left us a list of goods they think would trade well in the next year.

(https://imgur.com/NqVxAG4.png)

(https://imgur.com/Peq1Vla.png)

3rd of Sandstone, Year 399

(https://imgur.com/Tf2VAoh.gif)

We've set up a processing station outside the mines.  Everything's a bit of a mess, but we're making significant amounts of siltstone block.

12th of Sandstone, Year 399

(https://imgur.com/i3cznyB.gif)

With summer at its peak, we've experienced nothing but strangeness here.  This place isn't exactly the sandy, rocky waste we once thought.  Succulents and cacti of all sort have started to explode in size -- it seems there may be enough forage here to raise horses.  Our pack horse has foaled -- it's a male, so we'll slaughter it once it's full grown.

The rains haven't let up, either.  It's rained or snowed almost constantly since we've arrived.  I'm surprised no dwarves have started throwing tantrums.

18th of Sandstone, Year 399

(https://imgur.com/ZiTqwEC.png)

We're starting to clear and define our village borders with a siltstone-block wall.  Several sorts of plants have started to push their way out of the sands -- mostly prickle berries.  We're running low on booze, so this bounty is well received.

We began construction of a bridge, but quickly ceased.  Giant honey badgers have been wandering around south of the river, and for now, it's keeping them at bay.  Armok knows what havok they could bring if they could reach our burgeoning "town."

27th of Sandstone, Year 399

(https://imgur.com/uPvPpvG.gif)

More settlers shave arrived, bringing a donkey, and a few other animals.  Wonderful!  We need the meat.

Perhaps more importantly, a dwarf named Tekkud Cilobeccor showed up with an interesting set of skills.  The brewer-by-trade claims to me an amateur bone setter of all things.

We've made him the outpost's chief medical dwarf, seeing as no one else knows a damn thing about medicine.

(https://imgur.com/WkBAckv.png)

9th of Timber, Year 399

(https://imgur.com/NWYmx37.png)

Today was a full moon.  Armok's beard, I'll never forget this day.

It was spotted in the sands, just north of the horse pasture -- a massive creature, like some sort of wicked, twisted bear, snarling and frothing at the mouth.

(https://imgur.com/O68C9iX.gif)

It went straight for the livestock, slaughtering the foal and mare -- the stallion galloped away.  Afterward, it went after two dwarves.  A fisherdwarf was taken first.  First, the creature tore his right arm off with his teeth, then went for the kill, collapsing the dwarf's throat.  The poor fisherdwarf survived longer than he should, and had his nose, a handful of toes, and a foot ripped off before the end.

The cheesemaker went quicker -- the beast tackled him to the ground, grabbed him by the skull, and shook him to death.

The beast charged, killing a pet cavy at the door to the common-house.  The cavy bought us enough time to latch the door and to seal the creature in by raising the front gate (unfortunately, one of the bodies was crushed to bits in the mechanisms -- horrifying).

10th of Timber, Year 399

(https://imgur.com/0pnu6xr.gif)

At dawn, the snarling stopped, and we could hear the whimpering of some creature outside.  The werebeast had reverted to its heinous goblinoid form.  It searched for a way over the walls for a while before finally getting caught in our cage-trap.

(https://imgur.com/SUbdsXM.gif)

13th of Timber, Year 399

(https://imgur.com/lZsTSnv.png)

It's been three days since the rampage of the were-beast.  Last night, one of the children heard something crawling on the roof.  It seems Zuglar was mauled by the werebear, managed to escape by scrambling up onto the roof, and has been stuck there ever since.

(https://imgur.com/97SzcnL.png)

The poor bastard's left leg was shattered, his right leg and foot mangled, and the rest of him covered in horrid wounds.

Unfortunately we can't risk it -- what if he was infected?  BadSkeelz ordered a cage be constructed around him, so he can be watched for signs of werebearism.  We'll have to remove some roof tiles first, as the dwarves refuse to build atop them.

It's started to snow.  Yech.

(https://imgur.com/POJ8JLJ.gif)

17th of Timber, Year 399

It took several days to deconstruct the roof, but we... miscalculated.  The expedition leader is blaming the masons.

(https://imgur.com/hg65AQ6.gif)

The dwarves forgot to support the center roof tile, and the possibly infected dwarf was sent PLUMMETING down below.  He smashed a hole through the upper and lower floors and ended up in the basement.  The collapse destroyed some barrels of ale.

Nobody was seriously injured.  Except Zuglar.  He broke several more bones, and blood was scattered all over the food.

(https://imgur.com/1p52U9i.png)

20th of Timber, Year 399

(https://imgur.com/DsVoR5N.png)

We've started digging graves for the victims of the werebeast.  The dead will be buried in their own holes, in their own stone coffins.  An inscribed headstone will be placed above.

We've constructed a special... "hospital" for Zuglar.  The founding dwarves have decided to bury him alive -- they can't bring themselves to execute him personally.  The intend to bury him in the night, and tell the other dwarves that he died.

20th of Opal, Year 399

It's been two months since the ahem... burials... and the memorials are all complete.  A mason was instructed to make a statue in Zuglar's "memory."  It... wasn't exactly the most sensitive or well thought out statue.

(https://imgur.com/wE3fkuz.png)

1st of Granite, Year 400

A new year is upon us!  The dawn of the 400th year of our empire, and the year which it started to claw its way out of its grave (perhaps not a good mental image, given Zuglar's situation).

(https://imgur.com/qZzn8iQ.png)

The outpost is still a bit of a mess, but things are shaping up.  We've completed an admittedly short wall around the planned village -- we'll want to arm a few dwarves before we venture across the river.  The giant honey badgers haven't stopped rampaging around, and we don't think it's yet safe.

We've a good stone production operation going near the mines, though we haven't found anything of value.

We've built a small carpenter's building on the north-east side of the village.  The roof is still in construction, but the upper level holds wood, and the attached storage area is for finished wood goods.

The original palisade has been deconstucted.  Once we've better accommodations for the dwarves (housing and a tavern), we'll re-purpose the common-hall.

We've started construction of our planned temple and hospital just south of the burial grounds.  It will be a domed structure, and will likely take some time to put together.

It's not much to look at, just yet, but things are improving.

(https://i.imgur.com/vf51Rke.jpg)
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: WanderingOoze on June 24, 2018, 08:08:06 PM
ANy way I can be dorfed? 
Named Smudgefist. Fighter and beasttamer. Or whatever close approximation
can be managed. I'd settle for just having a weapon at some point. Also if that turtle
stil needs taken care of, Smudgefist is yer dorf!
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Hauwke on June 24, 2018, 08:33:57 PM
Same here! Chuck me in as Expedition Leader Badskeelz' bodyguard or something. Gotta keep the leader alive!

Name: Tally.
Favored weapon: Hammers, big ones with which to whacker things.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Delirium on June 24, 2018, 08:36:44 PM
Sounds like you folks need someone handy with a crossbow. Name's Cerol Silverbolt, mercenary extraordinaire.

Point me at your nearest archery target!
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Cind on June 25, 2018, 12:40:07 AM
If you've got room for one in your fortress I'd like to be a craftsperson, preferably stonework but can also have a side business in other crafts, I like pottery. Wouldn't mind being a serious mommy either, with lots of baes. Maybe my name would be something-something Threegems.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: lostinspace on June 25, 2018, 02:17:00 AM
Tritus, a dwarf skilled in wrestling and swimming, if you have the room.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Hauwke on June 25, 2018, 02:21:18 AM
Wrestling is terrifying. If your dorf has high enough strength it can tear ligaments which is a super bad thing and armor cant even stop it.

That being said, so long as it is being used on the enemy: Fuck yes lostinspace, hold that goblin by the third toe on the left foot while I wail on its hand.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on June 25, 2018, 11:20:10 AM
Everyone has been dwarfed with the most recent migrant wave!  If you have any special requests going on, or any suggestions, just pipe in.  Feel free to request furniture for your eventual home, pets, and so on.

Part 4 -- Migrants of Interest

1st of Granite, Year 400

(https://imgur.com/OhK4jIF.gif)

Filthy kobolds have been spotted.  They didn't manage to snatch anything, but we'll need to consider posting guards soon.

10th of Granite, Year 400

(https://imgur.com/h2BNgJc.gif)

Blech.  Elves.  They arrived today and unloaded their goods at the trade depot, but didn't bring anything of worth... nor do we have much to trade anyway.

This was a good excuse to appoint a broker, though.  We've selected one of the jobless dwarves that spends all their time in the common-hall.

(https://imgur.com/vgjnkl1.png)

8th of Slate, Year 400

(https://imgur.com/X2ORyY8.png)

While performing exploratory mining, it seems the miners have discovered some sort of expansive cavern system relatively close to the surface -- only some ten or twelve layers down.  The expedition leader has ordered it be closed off for now.  Once we've some metal, we'll consider exploring them.

17th of Slate, Year 400

(https://imgur.com/Nczy0jg.png)

We've started constructing small adobe-style homes along the river.  We should be able to cram a number of these homes into our walled area.

20th of Slate, Year 400

(https://imgur.com/R2Q0TOT.gif)

Migrants!  Among this batch were several dwarves of note:

(https://imgur.com/jJjdYvB.png)

Cerol Silverbolt was listed on our manifest as "Thresher," but he has insisted he be referred to as "Mercenary Extraordinaire," and that he's a (soon to be) master of crossbows.  We've taken his word for it, and made him a militia captain.  We have a crossbow around here somewhere, so we'll get him to training soon.

Given his self-proclaimed interest in music, we'll likely let him be a bard in the tavern, once it's built.

(https://imgur.com/7LeKBjT.png)

Tritus Talulkul came to us a substantially skilled fish dissector.  He has insisted on joining the militia.  In his off time, he'll serve as a fisherdwarf.

(https://imgur.com/QUbqdBK.png)

Smudgfist Thadaddom is our new animal trainer, or "beast master," as he prefers.  He's also been assigned a spot in the new militia.

He'll immediately be put to work training the giant snapping turtle.  The current plan is to chain it up, and let it lay eggs.  We'll collect the eggs until we can find it a suitable mate.  Afterward, we'll try and raise the animals for meat, or perhaps for some sort of turtle execution pit.

(https://imgur.com/GZasqPg.png)

Threegems Fikukerib is one of the most skilled migrants we've ever recieved -- a High Master glazer!  We'll need to figure out how to start a glazing and pottery at once!

For now, she's also been assigned to work as a mason and stonecrafter, for the time being churning out blocks for buildings.

(https://imgur.com/AMxt9WJ.png)

Given the number of migrants, and our now existent militia, the Expedition Leader saw it fit to raise a militia commander -- one of our previous migrants, Tally èrithbetan, was given the position.  The Expedition Leader has also seen it fit to make Tally their personal bodyguard (meaning they'll likely be given a higher title, like Champion, once the fortress is able).

Tally has named the main militia-force "The Tufted Labors," while Cerol Silverbolt has gone with the more mysterious "Continents of Cloistering:"

(https://imgur.com/BgBedmG.png)

(https://imgur.com/6A8ThLr.png)
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Hauwke on June 25, 2018, 04:55:34 PM
Tally seems like he would enjoy a good book between bouts of maiming kobolds, maybe a bookshelf and a reading space for his down-time?
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on June 25, 2018, 06:26:00 PM
Tally seems like he would enjoy a good book between bouts of maiming kobolds, maybe a bookshelf and a reading space for his down-time?

(https://imgur.com/PChKhyA.png)

Tally has been assigned a small house near the gates, and luckily for him, right across the street from the new (yet unfinish) library, which we've started to fill with books looted from ruins.

I've given him a personal bookshelf.  He's actually going to be moving to the new castle once it's built, so we'll make sure he has reasonable office accommodations there!  That'll be a year or two off, though -- construction is slow.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on June 25, 2018, 07:09:47 PM
Part 5 -- Growing Discontent

24th of Slate, Year 400

(https://imgur.com/caTJmO6.png)

Armok's Balls!  A horrible haunt has drifted its way into the graveyard!  It screams about its thirst, for both booze and vengeance.

The dwarves have reasoned out that Zuglar never was infected, and instead just died in his tomb.  We've commissioned a memorial for him, which will hopefully put his spirit to rest.

Woops.

(https://imgur.com/q2k7XT4.png)

4th of Hematite, Year 401

BATTLE!

(https://imgur.com/0nguoqO.gif)

Kobolds snuck into the village, today, but they were -quickly- dispatched by our tough dwarves.

(https://imgur.com/8sPDeLf.png)

Tritus took point against the first, which had made its way to the common hall.  Despite sustaining significant wounds, Tritus managed to strange the kobold to death.

(https://imgur.com/l1x2A5L.png)

The other was actually caught by an angry mob of villagers.  They managed to knock two teeth out, and then punched his eyeball into his brain.  HAH!

(https://imgur.com/EHNpPzu.png)

Tritus' wounds are substantial -- the kobol cut his stomach, and spilled his guts.  They'll likely heal thanks to our doctor, but we don't have thread or cloth to suture or bandage the wounds.  He'll likely be laying in bed with his guts hanging out for a few months.

2nd of Malachite, year 400

(https://imgur.com/KpWVzzd.gif)

A few of the dwarves seem to be experiencing extreme trauma in the weeks following the kobold attack.  The chief medical dwarf in particular is struggling, going in and out of depression.  Nobody is tantruming.  Yet.

(https://imgur.com/1s72Hk6.png)

14th of Malachite, year 400

(https://imgur.com/Le3GW5h.gif)

Our Broker has been acting strange, lately.  He's claimed the crafstdwarf shop we made for Threegems, and locked himself in!

(https://imgur.com/6IB8PdJ.png)

He's sketching pictures of wood, and stacks of leather.  We think it's a material list.  Unfortunately, we've no leather.

We do have animals, though.

(https://imgur.com/xYCE2oA.gif)

The only animal suitable for butchering is the cat we brought from the homelands.  Let's hope its hide is enough for the broker -- who knows what'll happen if he can't get what he needs?

(https://imgur.com/wsunaNO.png)

20th of Malachite, year 400

(https://imgur.com/BUASiod.gif)

More migrants.  They continue to come in small waves -- thankfully none large enough to overwhelm us, yet.  That said, we're very behind in suitable accommodations.

23rd of Malachite, year 400

(https://imgur.com/2aDJATO.png)

The broker seems pleased with the cat leather.  They've started construction of... whatever it is they're making.

28th of Malachite, year 400

(https://imgur.com/0Ci9rFj.png)

After five days of solid work, the broker has produced a MASTERFUL ring!  It contains imagery of the founding of our village -- quite the artifact, indeed.

7th of Galena, year 400

(https://imgur.com/PVD50js.png)

The chief medical dwarf continues to slip in and out of depression.  Things seem to be getting worse.  It seems the cause is the kobold bodies on the pile -- folk walk by them on the way to the common-hall, and it's leaving them absolutely horrified.  We're construction graves, and having Threegems make a statue to mark them.

15th of Galena, year 400

(https://imgur.com/gBiKpkI.png)

We've buried the kobolds, to get them out of site.  One was a particularly famous kobold that Threegems knew stories about -- she's drawn him in his prime such that everyone can know that famous thieves end up dead in Helmsfirst!

As a side note, the Tritus seems to be recovering well.

13th of Limestone, year 400

(https://imgur.com/bemKPBJ.gif)

Humans have come to do trade.  We've traded several prepared fish-roasts for a few crates of leathers, cloths, and assorted bits for making clothing.  We'll need to start hoarding fresh clothes.  The dwarves are going through them quickly, adding to their unhappiness.

24th of Sandstone, year 400

(https://imgur.com/M1gqwWK.png)

Our first tavern is now in usable shape!  We'll need to construct a second floor such that it can be a functional inn, but we may attract visitors, now, and the dwarves will have somewhere to dance, tell stories, and socialize.

The dwarves have elected to name it "The Dagger of Evisceration."  Armok's Blood, what a name.  We suspect it's named after the dagger that literally eviscerated Tritus (whom is totally fine, now).

Right now we put our only spare statue out-front -- we'll need to make one that accurately represents the tavern's name (Smudgefist hugging a duck doesn't seem to cut it):

(https://imgur.com/jj84B1r.png)

27th of Sandstone, year 400

(https://imgur.com/oMtRQk0.png)

Today is a day for the history books!  We've found no useful metals, no coal, no nothing -- until today.  Today, the miners breached another layer of underground caves, and with it, a vein of raw adamantine.

We've no way to smelt it at the moment, so we'll simply mine out the area around it so we can carefully extract it.

10th of Timber, year 400

(https://imgur.com/xO6Qz2J.png)

We've started some rudimentary farming south-east of the common-hall, near the fishing grounds.  We'll grow prickle berries in the small patches of sand such that we don't run out of booze ingredients.  The farmer thinks he may be able to get potatoes to grow, as well.

It continues to rain constantly.  Perhaps this is why can can grow things so well in this so called "desert."

It isn't much, but it'll suffice.

14th of Timber, year 400

(https://imgur.com/MXCmG2j.png)

The dwarves are restless, and prone to starting fist-fights and breaking tables.  Things still seem mostly in control, but we'll need to start thinking of a way to lift their spirits.

Either that or appoint a sherrif and hammerer to start murdering punishing out of control dwarves.

1st of Moonstone, year 400

(https://imgur.com/83FS31a.png)

Roughly a week ago, a papermaker was acting strange, and took control of a workshop.

Today, he's produced a truly fascinating piece -- a complex musical instrument called a sherel.  This'll sound wonderful in the tavern!

(https://imgur.com/me06gIy.png)

6th of Moonstone, year 400

(https://imgur.com/fNDIXDL.gif)

The state of the village is... upset. (red arrows = BAD MOODS)

Many, many dwarves are teetering on the edge of breakdown.  Their clothes are in tatters, they're soaking wet from the rain, and they're all still babbling about those dead fucking kobold.

23rd Opal, year 400

(https://imgur.com/I7ZuIT3.png)

We've decided to send Cerol Silverbolt on an exploration expedition, to a nearby ancient ruin.

We'll see what they bring back!

(https://imgur.com/fq6Ry2d.gif)

27th of Opal, year 400

Cerol didn't return with anything of note... except some blasted news.

(https://imgur.com/bVOuMxL.png)

It seems our allies have taken advantage of our weak position!  Those bastard dwarves of The Problematic Chamber have TAKEN OVER OUR ANCESTRAL HOME-FORT OF RELIEVEDWELLS!

We're sending Cerol, Tritus, Smudgefist, and Tally off to reclaim some of our ancient artifacts from the other ruins.

12th of Obsidian, year 400

Success!

(https://imgur.com/KFGMBaW.png)

The heroic dwarves have returned with several of our ancient texts -- a guide to ores, a detailed guide to the use of adhesives, and a textbook on... beakers.

It's very important stuff.

HAH!  Take that, homeland stealing bastards!

25th of Obsidian, year 400

(https://imgur.com/VKTjH5i.png)

The crew has returned from yet another expedition, and brought back several items.  We'll be sending them to every one of our ancient ruined settlements to recover whatever they can before they're stolen for good.

Maybe sometime soon we'll send a raiding party to the stolen fortress.

We've a decent collection, so far.

(https://imgur.com/1SK7TrG.png)

1st of Granite Year 401

Another year, and the village grows!

(https://imgur.com/IV41gpA.png)

We've a decent collecting of dwarves with varying occupations.  They're all generally unhappy, but hopefully that will change in the coming year.

Thankfully our stocks are full of food and booze.

Enclosed is a drawing of the village from above, and blueprints of the various structures.

(https://imgur.com/kwZubtp.png)

(https://imgur.com/0UXXLjW.png)

In the north-west and south-west corners we constructed several housing complexes, each assigned to individual dwarves or dwarven families.  Nestled between the two is our still-bustling block-processing facility.

Threegems has been given a personal workshop just west of the mine entrance -- the upstairs is her personal bedroom.

Just outside the gate we have The Dagger of Evisceration, though it's getting less activity than we would have hoped.

Along the northern and eastern walls we have goods production -- the wood facility is a few stories, with room for furniture and wood storage.

The temple is still under construction, but we've fenced off the graveyard.

Farming and fishing still takes place in the south-east corner.  Additionally, we've built a small coop for the giant snapping turtle -- it has a nestbox to lay eggs in, and a cage-trap to snag it should it go wild.  Our beast-master has done a wonderful job keeping it trained, but no eggs yet!

At the center of the village is our new library -- a place to house the books, scrolls, and tomes we've recovered from ancient ruins.  It, too, is a work in progress.

Most of the structures still have incomplete roofs, or no doors.  Maybe that's why the dwarves are so unhappy?

(https://imgur.com/g3vLO27.png)
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: lostinspace on June 25, 2018, 08:15:45 PM
Tritus took point against the first, which had made its way to the common hall.  Despite sustaining significant wounds, Tritus managed to strange the kobold to death.

As a side note, the Tritus seems to be recovering well.

The dwarves have elected to name it "The Dagger of Evisceration."  Armok's Blood, what a name.  We suspect it's named after the dagger that literally eviscerated Tritus (whom is totally fine, now).

Glorious, he should be rewarded with a swimming pool
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: lostinspace on June 25, 2018, 08:19:30 PM
double post...
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: WanderingOoze on June 25, 2018, 09:48:09 PM

Right now we put our only spare statue out-front -- we'll need to make one that accurately represents the tavern's name (Smudgefist hugging a duck doesn't seem to cut it)

This Pleases Smudgefist! who suggests a logical fix to
the name problem, rename Tavern The Huggable Duck
(and Smudgefist) Inn.  ;D

Additionally, we've built a small coop for the giant snapping turtle -- it has a nestbox to lay eggs in, and a cage-trap to snag it should it go wild.  Our beast-master has done a wonderful job keeping it trained, but no eggs yet!

This Also Pleases Smudgefist. Snoozums the Giant Snapping
Turtle Just needs company, and booze, egg production will
improve dramatically! Smudgefist offers to live in, nearby the coop to put his Charge at ease.


Edit: Because I suck at forums and had trouble properly breaking up the quote..
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on June 26, 2018, 08:43:59 AM

Right now we put our only spare statue out-front -- we'll need to make one that accurately represents the tavern's name (Smudgefist hugging a duck doesn't seem to cut it)

This Pleases Smudgefist! who suggests a logical fix to
the name problem, rename Tavern The Huggable Duck
(and Smudgefist) Inn.  ;D

Additionally, we've built a small coop for the giant snapping turtle -- it has a nestbox to lay eggs in, and a cage-trap to snag it should it go wild.  Our beast-master has done a wonderful job keeping it trained, but no eggs yet!

This Also Pleases Smudgefist. Snoozums the Giant Snapping
Turtle Just needs company, and booze, egg production will
improve dramatically! Smudgefist offers to live in, nearby the coop to put his Charge at ease.


Edit: Because I suck at forums and had trouble properly breaking up the quote..

Tritus took point against the first, which had made its way to the common hall.  Despite sustaining significant wounds, Tritus managed to strange the kobold to death.

As a side note, the Tritus seems to be recovering well.

The dwarves have elected to name it "The Dagger of Evisceration."  Armok's Blood, what a name.  We suspect it's named after the dagger that literally eviscerated Tritus (whom is totally fine, now).

Glorious, he should be rewarded with a swimming pool

We'll get on these, and fill you in next update!

Part 6 -- Bridging the River

13th of Granite, Year 401

(https://imgur.com/zpaq5lx.gif)

Elven traders!  Yet again, they don't have much of use.

16th of Granite, Year 401

(https://imgur.com/ZTBMyWl.gif)

Last week, we decided to send our brave soldiers off to our ancestral home.  We instructed them to sneak in and steal as many artifacts as possible.

They were successful, but unfortunately, they were spotted when leaving.  They all managed to escape, but our once allies likely know we've robbed them.

20th of Granite, Year 401

(https://imgur.com/mD3e2Jg.png)

We attempted to make a... tomb, for a dwarf who had claimed a clothesmaking shop.  They're in need of things we don't have, and are at risk of going insane over it.

They didn't take the bait.

(https://imgur.com/iMnWHdQ.gif)

We've been forced to lock them in.

14th of Slate, Year 401

(https://imgur.com/1Qhm2ff.gif)

Today is an important day for the village -- we've build a bridge to access the other side of the river and laid out the foundation for a wall.  Once the wall is constructed, we'll have plenty of room to expand.

16th of Slate, Year 401

(https://imgur.com/UtGje3f.png)

We're not sure what happened, but a brewer has been found dehydrated.  Unhappiness is rampant, so we suspect he simply stopped drinking.

23rd of Slate, Year 401

(https://imgur.com/D36Nx6G.gif)

We've started to hear sobbing inside the locked room.  We've decided it's best to keep it locked.

9th of Felsite, Year 401

(https://imgur.com/dSLdetz.png)

Tensions continue to rise -- fist fights are breaking out regularly.  There's even been a stabbing.  A particular planter has been causing quite a bit of havok.

Thankfully Cerol, Mercenary Extraordinaire, put him out of commission.  The doctors are getting substantial practice, at least?

15th of Hematite, Year 401

(https://imgur.com/rmPA13S.gif)

Human traders came today -- we traded many masterful meals for stacks of leather, silk, and cloth.  We've also purchased a pair of female llamas to mate with the male llama one of the settlers brought.  We'll be able to generate our own wool clothing, now!

17th of Hematite, Year 401

(https://imgur.com/cUwTnRn.png)

Our burgeoning village has expanded beyond the authority of a simple expedition leader, and the dwarves have demanded elections.

The incredibly popular Ezum Esmulonul has been elected -- now he has a rock up his ass and is demanding quarters.  We'll get to it.  Eventually.

20th of Hematite, Year 401

(https://imgur.com/3obVESa.png)

Success!  We've collected two batches of giant snapping turtle eggs!

These will make fine meals (and hopefully someday soon, more turtles!)

22nd of Hematite, Year 401

A VERY important project has been finished: our mist generator!

(https://imgur.com/WgdOlqL.gif)

The dwarves are very, very, very unhappy, and are slipping in and out of bouts of serious rage and depression.  Given the dwarven fondness for the mist generated by waterfalls, we've constructed a powered system to bathe dwarves worshiping in the temple with happy-thought inducing mist.

Two waterwheels have been built in the open portion of the temple, and a series of gear assemblies delivers the power to four screwpumps placed upon a raised platform.  Those four screwpumps move a ponds-worth of water continuously around, spraying the ground below with wonderful mist!

Hopefully this is what we'll need to improve moods.

1st of Malachite, Year 401

(https://imgur.com/lmupOyx.png)

We've received word (ahem, just noticed) that our raid has resulted in war with our former allies.

Woops!  I expect we'll see armies sooner than later.

3rd of Malachite, Year 401

(https://imgur.com/2dZnPjA.png)

The whimpering inside the locked clothesmaking shop stopped.  We opened it up to find a dead dwarf.

This does not bode well for the moods of the other dwarves.

1st of Galena, Year 401

(https://imgur.com/4B78Ehn.png)

The dawn of a new month brings good news!  A new masterpiece!  This'll make a fine addition to... something.

18th of Galena, Year 401

(https://imgur.com/gyQ7cKT.png)

We've started work on the south side of the river.  Not only will there be housing, but we'll build a stronhold in the south-east corner.

This stronghold will serve to house our military, our dungeons, and our nobles and administrators.  Additionally, it will be outfit with beds, public dining halls, and a decent reserve of food should we ever need to temporarily evacuate the village.

With the threat of war looming over us, let's hope we can finish it quickly.

To be continued...


As a technical note, we've gone ahead and updated to the new version.  There have apparently been some balances with regard to unhappy thoughts, though it isn't clear how that'll affect our already crazy fucked up dwarves.  It also gives us some means by which we might start to establish our civilization again.  Patch notes:

Quote
There are now peaceful and not-so-peaceful ways of expanding your influence in the world. Once a site becomes linked to you (through prosperity or by conquest; you'll see a message), you can send a messenger there to request workers, or send dwarves from the fort out to such sites (from v-p). This only works on historical figures, so you might find you don't have off-site workers available at first, though some sites do have them. This release should also improve the issues dwarves were having with negative thoughts, and they can also now experience permanent changes in their personalities and intellectual values due to events in their lives.

Note: Insurrections were such a problem in sites that I had to turn them off for your fortress's holdings; we'll get back to that later. It wasn't even the insurrections, really; the dwarves were bailing on the occupation immediately because they were afraid of insurrections.

New stuff
Your civilization will send out groups to found sites near prosperous fortresses
Existing sites near prosperous fortresses will associate themselves to those fortresses
Added ability to take over sites and install administrators
Can view your new holdings from the 'c' screen
Can send workers off-site and send out messengers to request their return
Mulling over long-term memories can lead to shifts in intellectual values and personality changes

Major bug fixes
Fixed hauling route crash
Fixed problem causing county stage to be skipped in noble elevation
Stopped all visiting barons from being elevated along with your baron
Changed horror calculation from seeing a dead body
Stopped similar memories close in time from taking all the memory space
Stopped stuttering lag from repeated vegetation connectivity checks

Other bug fixes/tweaks
Camping refugees will be awake during the day now
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on June 26, 2018, 01:08:39 PM
Part 7 -- Deler Workedclasp, Manager Vampire

17th of Limestone, Year 401

(https://imgur.com/g4BI78u.gif)

A dwarven caravan has arrived with some much needed clothing supplies, and a bit of wood.

We've also gotten more alpaca and llamas -- we should have a nice yarn production line going, soon.  All dwarves will wear yarn clothing, from head to toe!

We've renamed the tavern "The Squashed Bird", with the statue in mind (neither "huggable" nor "duck" were available for selection, unfortunately):

(https://imgur.com/FNCNqA5.png)


4th of Sandstone, Year 401

The tantrums continue, day after day, month after month.  Most end in small fistfights, or with cracked tables.

Today was different.  The manager wandered into the temple.

(https://i.imgur.com/vsUoV3o.png)

Deler grabbed hold of a statue dedicated to The Mine of Gems, the dwarven God of metals.

(https://i.imgur.com/vsUoV3o.png.png)

He instantly went pale and grew horrible fangs!  No doubt cursed by the god for his recklessness!

Then he beat the living shit out of a carpenter.  We'll need to figure out what to do with him.

(https://imgur.com/RMKlOYz.png)

8th of Sandstone, Year 401

We've devised a solution for the vampire.

(https://imgur.com/rfnmWM9.png)

Deler has been given an office and a bed... inside a shallow grave.  We've covered him over, and placed a statue marking the spot.

(https://imgur.com/MeGiOxI.png)

We've also reshuffled the administrative positions.

(https://imgur.com/hCV05j5.png)

Deler can no longer serve as our broker, so he's been replaced.  Deler, however, has been made both manager and bookkeeper.  He doesn't seem to need food, water, or sleep anymore.  We've left a small hole that we can drop a bucket into -- Deler will sign work orders and keep our books for eternity.

7th of Timber, Year 401

(https://imgur.com/RBbAKNH.png)

With winter quickly approaching, the air has grown cold.  As is usual, this desert is strange -- the ground remains warm, but the air just above it freezes every night.

The mist generator has frozen solid.  Armok's balls, the dwarves won't be happy about that.

4th of Opal, Year 401

Winter thus far has been difficult -- many dwarves have been refusing to work.
 Though construction continues -- new migrants are taking over where the old ones lack.  We're considering evicting everyone tantruming to try and calm things down, but we'll see where the winter takes us.

(https://imgur.com/0oJGfVv.png)

In recognition of his heroic deeds, Titrus has been given a personal swimming pool outside of his home (which itself is nestled beside the river, and the moat surrounding the stronghold).  A statue in his image was set in the center:

(https://imgur.com/1thbp4m.png)

6th of Opal, Year 401

(https://imgur.com/pigDdLH.png)

One of the miners claimed a mason's shop and demanded rough gems -- we couldn't find any, so sealed the crazy bastard in.  He's gone mad, and now we just have to wait for him to die.  The dwarves will not like retrieving his body.

19th of Obsidian, Year 401

(https://imgur.com/MX9jX5J.png)

A dwarf has gone insane.  It seems as if most of the dwarves are starting to do better, but several have quickly deteriorated.

(https://imgur.com/MX9jX5J.png)

We attempted to expel the dwarf from the village, in hopes the others wouldn't have to watch him kill himself.

He didn't leave.

1st of Granite, Year 402

(https://imgur.com/wuhZMKc.png)

This has been a difficult year, but the village grows in size.  Many dwarves are on the brink of insanity, but it seems as if most have regained their faculties.  As long as the insane dwarves don't drive the others crazy, we may make it out of this.

Death seems to be driving most unhappiness, but the rain is also to blame.  Every dwarf has been caught in it, for extended periods, several times.  We expected rain to be a problem embarking here -- but we thought the problem would be lack of it.

(https://imgur.com/ODJAPOf.png)

Work continues, regardless.  Housing has been expanded.  We're slowly building a pasture for llamas and alpacas.  The fortress foundation is set, but it will take several months, if not a year, for us to truly finish it.

The fortress will likely include some housing for those dwarves that work there -- we plan to move the common dining area, the kitchens, and the distillery to the castle itself.  Many dwarves are still sleeping in the meager upstairs quarters of the common-hall, so hopefully they have something to look forward to.

Maybe someday we'll even finish the temple.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on June 26, 2018, 06:49:35 PM
Part 8 -- PULL THE LEVER!

9th of Granite, Year 402

(https://imgur.com/SMvqxUi.png)

Threegems is losing her mind -- she's throwing tantrums, and during, destryoing workshops and beating the living shit out of everyone.

She's not the only one, but she's certainly the most violent.

(https://imgur.com/AMVbz6a.png)

The fights are only making it worse, too.

(https://imgur.com/iEtge7K.png)

9th of Slate, Year 402

(https://imgur.com/OdmkwWd.png)

Our llama and alpaca farm is coming along nicely -- the workshops are able to stay busy shearing the animals, turning the wool into thread, the thread into yarn, and the yarn into clothing.

11th of Slate, Year 402

(https://imgur.com/Bk7BBax.png)

Threegems is at it again.

(https://imgur.com/Q9v5Dnr.png)

As usual, plenty of other dwarves are having hissy-fits, but she's the only one viciously assaulting people.  We may need to draft her!

6th of Felsite, Year 402

(https://imgur.com/nLmcYng.png)

One of the stressed dwarves threw themselves into the river, today.  We've been unable to recover the body.  Hopefully the others will follow -- it would make cleanup easier.

(https://imgur.com/Uq08sR9.png)

Threegems continues to rage -- this time she went after Tally.  She managed to totally mangle his second right finger:

(https://imgur.com/TNDhBHt.png)

9th of Hematite, Year 402

(https://imgur.com/XiJuQ8F.png)

The dwarves continue to rage -- though only a select population.

We're churning out masterfully made furniture in order to stock their rooms and houses -- hopefully we can quell this with riches!

15th of Hematite, Year 402

(https://imgur.com/qfpZsE9.png)

Now the Militia Commander is at it!  Tally managed to murder another dwarf, whom we quickly buried so as not to cause a panic.

Even with all this chaos, a healthy population of dwarves maintains their sanity, and has made substantial progress on the stronghold.

(https://imgur.com/HeYNxOx.png)

The first level will be a dining hall, food storage, administrative offices, and a training ground for one of the militia squads.  There are also some bedrooms for stronghold workers.

(https://imgur.com/ew3By3S.png)

The second floor will mainly be a dormitory, for those dwarves not yet assigned a home, and in times of siege.  There will also be the kitchens and stills, as well as the mayor's quarters, and part of the militia tower, but those won't be accessible from the main hall.

18th of Hematite, Year 402

(https://imgur.com/7TYR6Gs.png)

Threegems continues to whoop other dwarves -- she bruised the pancreas of one of the masons, putting a hamper on our block production.

Unacceptable!

27th of Hematite, Year 402

(https://imgur.com/E6fdlVx.png)

One of the dwarves assembled a particularly complicated... sandal, of all things.  He's claimed it for himself, and the leadership doesn't seem to have a problem with that.

5th of Malachite, Year 402

The mason Threegems assaulted is not joining the violance -- he beat a dog to death with his hands, just outside the library.  A healthy number of dwarves watched, which is very unfortunate.

(https://imgur.com/7BNqZub.png)

12th of Malachite, Year 402

(https://imgur.com/i2s5LKR.png)

Work on the stronghold continues -- all furniture is of the highest craftsdwarfship.

(https://imgur.com/0O08K7o.png)

Importantly, however, we've started construction on the lower dungeon reeducation levels.

Unhappy dwarves will be given a masterfully crafted rope, statue, bed, table, and chair to look at during their visit.  Hopefully we can start to reform criminals.

(https://imgur.com/TghlOyD.png)

A Captain of the Guard was necessary for bringing order to the village -- Smudgefist was chosen.  We'll need to carve out some quarters, an office, and a dining area for him.  He's made quick work, imprisoning one dwarf!

7th of Limestone, Year 402

(https://imgur.com/q7c4Jmo.png)

We've attracted out first visitor!  A dwarven scholar!

They visited the library, then the tavern, then promptly left.  Hopefully they're headed off to tell their friends how wonderful it is here.

11th of Limestone, Year 402

(https://imgur.com/EpTS59m.gif)

The original common-house has be refit as a fish processing center -- the bottom floors are absolutely PACKED with fresh fish that need cleaning.  We've set a number of dwarves to the task, and started to move the other food stores to the stronghold.

(https://imgur.com/wbqm2lM.png)

On the north-east side, we have our food stores, and our booze is kept to the south-east.  We'll need to establish secondary food cellars, as we're at risk of overflowing.

13th of Limestone, Year 402

(https://imgur.com/OJ8GfrB.png)

Threegems continues to rage -- now she's going after animals, for Armok's sake.

(https://imgur.com/ga0eYqO.png)

On the bright side, traders come today, bringing lots of wood, plenty of charcoal and coke, and a number of other useful goods.

With this charcoal, we'll soon be able to start a glass, and potentially a metal industry.  That said, we've found no metal, save the adamantine -- we may have to import normal metals.

28th of Limestone, Year 402

(https://imgur.com/hrZxFcq.png)

Dwarves continue to fall to insanity -- vicious fights are breaking out in the temple, of all places.  Hopefully everyone remembers to not topple the religious statues.

2nd of Sandstone, Year 402

(https://imgur.com/fn5SDQI.png)

The mayor's quarters are finally complete!  I think it's a bit gaudy -- all those statues -- but the mayor kept saying the rooms weren't good enough.  He seems pleased, now.

It's good he has an office, too.  There's been a steady stream of dwarves coming to either cry, or yell at him -- and it seems to be making them feel better (positive thoughts for both parties)!

11th of Timber, Year 402

(https://imgur.com/jFop5wT.png)

The stronghold is coming along nicely, and the base of it is essentially complete (although not fully furnished).  There are beautiful microline tables and chairs in the dining hall, a plethora of foods and drinks, and each simple administrator/squad captain has been assigned a desk in the offices.

(https://imgur.com/gDCffAR.png)

The second floor is outfit with plenty of beds and masterfully crafted footlockers -- the kitchens and stills are up and running, and the rooms for the workers are furnished.

(https://imgur.com/2qN5JRP.png)

The third floor -- which will be the roof of part of the structure, is still very much under construction.  It's currently being used to store empty barrels and pots.

(https://imgur.com/UzLcEPF.png)

As a sort of emergency precaution, we've channeled out some hill-style homes in the first basement level.  Dwarves were going absolutely bonkers without their own dwellings, so we've assigned them to their sandy pits.  They seem oddly pleased.

We've also set a place aside to store wines, ales, and preserved foods.

(https://imgur.com/yq86vMa.png)

The second basement level houses the reeducation centers -- they're a touch bare, at the moment, but work is chugging along.

15th of Timber, Year 402

(https://imgur.com/1BwaWKj.png)

We've lost a lot of dwarves over the year, and had to substantially expand our graveyard.  We're trying to plan in advance, now, and placing a few empty graves, ready to be quickly filled and covered so as to minimize the number of dwarves that see the body.

(https://imgur.com/hAtyOSH.gif)

Overall, the fortress isn't doing... too bad, with regard to mood.  Plenty of upset dwarves, but plenty doing just fine.

The changes we've made seem to be having an effect.

28th of Moonstone, Year 402

(https://imgur.com/0DUVfhO.gif)

Damnable beast!  We finally bridged the river outside the fortress, and a giant honey badger prompty murdered one of our lumberjacks.

We've called the military to action!

(https://imgur.com/706w1Zs.gif)

The military, and a number of daring civilians, jumped to battle!  The killing blow was struck by the Mercenary Extraordinaire -- a steel bolt to the dome!  haHA!

(https://imgur.com/aylqYkz.png)

3rd of Granite, Year 403

As I was writing my year-in-review, I recieved news of something spotted on the horizon.  Damn!  DWARVES!

(https://imgur.com/30u038J.png)

There are ten of them, armed to the teeth.

(https://imgur.com/2DC11Yx.png)

A perfect chance to test our emergency protocol!  To the stronghold!  PULL THE LEVERS!

(https://imgur.com/16JJNpw.gif)

(woops, one of the pet rabbits got launched off the bridge.  They'll survive.  Maybe).

To be continued...
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: BadSkeelz on June 26, 2018, 07:26:56 PM
Och, is a sad day when dwarves turn axe and beard upon each other.

I mean, this day in particular. I won't let Threegems and her dwarficidal rages cheapen the tragedy of this attack!
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on June 26, 2018, 07:48:26 PM
Part 9 - Breaking the First Siege

3rd of Granite, Year 403

Lucky for us, we've set up some traps!

(https://imgur.com/4fdQwn5.gif)

We managed to capture several of the enemies, but the rest just continued to wander the wall, patrolling it, no doubt.

We don't have the arms to kill them head on, but if we can capture more, we'll be able to steal their weapons and armor, train our military against them in controlled combat, and hopefully fight off the next force with a more direct attack.

20th of Granite, Year 403

(https://imgur.com/2dtjxxS.gif)

It's been two weeks, and the other dwarves have made no sign of leaving.

We've let the dwarves out of the stronghold -- we might try to bait them into some other traps, or take potshots from the walls.

(https://imgur.com/n3r8i9k.png)

We've managed to capture 5 -- there are 5 more wandering near the gates.

(https://imgur.com/p3XfvS1.png)

Armok's Beard!  NOW?!

One of the dwarves went bat-shit insane as the stronghold was emptying, attacking everyone around.  We quickly unleashed the militia, but the citizens got to him first.

(https://imgur.com/0euG8oA.gif)

One of our lumberjacks struck the final blow:

(https://imgur.com/zkLsoCs.png)

After that was settled, we devised a plan -- we'd start pulling the front-drawbridge lever over and over again, and attempt to launch the dwarves like we did that rabbit!

(https://imgur.com/Ayhv7cQ.gif)

HAHA!  We got him!

(https://imgur.com/JCAzOQm.png)

It gave him a fright, for certain, but they didn't retreat.  We continued the "clever trick," hoping to catch another.

(https://imgur.com/Nl8L6ur.gif)

This time, a dwarf made it in, but was snatched by one of our cages -- that sent the rest of them running.  The siege was broken!

This was no doubt a small scouting party --we'll need to prepare for a full-on attack.

Hopefully we can arm a full militia, get them training, and potentially start crafting glass weapons for some weapon traps -- a veritable gauntlet for enemies to walk through.

1st of Slate, Year 403

(https://imgur.com/3WL296d.png)

With the siege behind us, we can hold the year in review.  The village is growing, even if it's full of savage, raving lunatics.

(https://imgur.com/yYD4BCo.png)

Now that all the dwarves have housing, we can take our time filling in the rest of the village, as well as finish all the architectual detail.

Speaking of, the temple is complete.  It's a grand, spirling-ish dome-ish structure, with a B-E-A-UTIFUL piece of artwork upon its peak.  (We'll have to wait for a DFHack update to get 3d renders!)

One of the wonders of the world, to be sure.   ;)

(https://imgur.com/vytd8Aj.gif)
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Cind on June 26, 2018, 10:42:15 PM
You can toss Threegems outside the fortress the next time the traitor dwarf group sends an army, if you want. Then just let her back in after she's done.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: JustAnotherGuy on June 27, 2018, 02:45:16 PM
So I would like to join this crazy band, name:  Jagmeister  -- Occupation:  Priest or Librarian or Janitor (Otherwise, whatever works.)
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on June 27, 2018, 05:12:07 PM
So I would like to join this crazy band, name:  Jagmeister  -- Occupation:  Priest or Librarian or Janitor (Otherwise, whatever works.)

You'll be added to the next batch!

Speaking of, the stories of Threegems & Cerol Silverbolt have either come to an end or moved beyond our direct control.  Please consider adopting another dwarf!  Let me know if you have any particular requests, as usual.

Dwarves already there, as well as new dwarves, are up for grabs!

Part 10 -- Threegems the murderer and Cerol Silverbolt the traitor


6th of Slate, Year 403

(https://imgur.com/JC58Epu.png)

A crafter has graced us with a mighty shield made of... What?  It's made of giant olm leather?

Well... okay.

(https://imgur.com/4t6J70t.png)

More importantly, a wave of migrants has arrived.  In light of our growing population, a substantial... set of changes have occurred.

(https://imgur.com/LCiKxJi.png)

We've expelled ALL the dwarves whome were on the verge of going insane -- if they're not happy here, they can be unhappy elsewhere (excepting special named, dwarves, of course -- they can cause all the trouble they way).

Additionally, everyone has been given a job.  Idle hands were contributing to unhappines -- a crafting dwarf is a happy dwarf, afterall.

Our manifests still sort dwarves by their skills, but as they adapt to their new roles, we'll start to see a more organized village in the records.

(https://imgur.com/7Z7VrLf.png)

Key to this reorganization was assigning dwarves to particular jobs in the temples, tavern, and library.  We have a variety of dwarves serving ale, singing songs, praising the gods, and discussing important scientific topics (informed by our copious manuals concerning interesting things like "beakers" and "adhesives").

15th of Slate, Year 403

(https://imgur.com/pNsSvj5.png)

The mayor and militia have seen it fit to assess the world, and our place in it, and in doing so, have found an interesting nearby enemy.

(https://imgur.com/XeDALj7.png)

"Portalwhipped," according to the occasional visiting scholar, is an evil tower inhabited by all sort of evil creatures, most practicing necromancy.  It's also rumored to be the location of a vast library, containing a number of texts which might be of interest to our scholars.

(https://imgur.com/5V29Efb.png)

Given that our troops are still training, we thought it best to send Cerol Silverbolt, Mercenary Extraordinaire out to snatch a few of them.  Hopefully she brings back something of use.

26th of Slate, Year 403

(https://imgur.com/OPE2DFk.png)

Cerol has not returned after almost two weeks -- we're forced to assume she's either dead, or being held captive.

We'll need to consider a rescue operation.  The militia is drawing up plans, but I'm not privy to them.

1st of Felsite, Year 403

(https://imgur.com/xbNlQP4.png)

Today was a foul day.  Goblins were spotted on the horizon -- a small force, like the traitor dwarves.  No doubt testing our defenses.

(https://imgur.com/e84bag8.png)

We've closed the gate...

(https://imgur.com/Jyjl9fb.gif)

And moved the civilians into the stronghold.

7th of Felsite, Year 403

(https://imgur.com/h6fyKEA.gif)

The militia in training has been sent out!  They were given a week to clad themselves in the stolen gear of the traitor dwarves (who are now caged in the dungeons), and didn't hesitate a moment to run out of the gates.

(https://imgur.com/6sEG6U3.gif)

We've managed to capture several of the goblins already, though the others are still lurking. The militia is advancing carefully, such that battle doesn't take place too close to the river.

(https://imgur.com/ZCxdVzh.gif)

Fortunately (but really, super unfortunately), one of the goblins bumbled into the final cage trap.  This startled the rest, and they retreated -- crying.

The siege is broken!  And now we've more iron gear to steal!

13th of Hematite, Year 403

(https://imgur.com/i1GyNRt.gif)

The miners have started to extract the adamantine.  We're going to work carefully, and it's unlikely we'll be able to recover much.

Hopefully enough for a helmet, or a single sword.

28th of Hematite, Year 403

(https://imgur.com/D2qRR0R.gif)

The fortress is running much more efficiently given the new social order.  The Mayor's idea to expel dwarves has paid off -- we lost several crafters, but everyone seems to be happier with a specific role, and not having to worry about crazy dwarves.

Threegems continues to be a problem -- she managed to punch a dwarf so hard in the lungs he later suffocated.

Tally, Smudgefist, and Tritus are likewise problematic.  There's a dead look in their eyes -- they seem to be malcontent with the comforts of this place.  They're often telling stories of the "good old days" of slogging through the mud, building each house brick by brick.  They're prone to fits of rage and depression.

On a less severe note, we're planning to move all the mugs to the stronghold!  Right now the dwarves march all the way to the gates where finished goods are kept, and march all the way back for a drink.  INEFFICIENT!

25th of Malachite, Year 403

(https://imgur.com/UUUdCBT.png)

We've started work on a roof that will cover the stone-processing area, outside the mines.  It will keep the rain off the stoneworker's heads, as well as provide a platform to build more houses atop of.

(https://imgur.com/BKlMayV.png)

We've also constructed what the mechanics call a "danger room."  It's hard to tell from the illustration included, but it's a hallway lined with training spears that shoot in and out of the floor, intended to train military dwarves.

Their lack of armor is problematic, so the room's been retired.  Someone will have to scrub all the blood off the walls.

14th of Galena, Year 403

(https://imgur.com/UvmFpHt.png)

One of our crafters has made a rather fancy crown!  We thought at first it would be for one of the important dwarves, but I take it Sibrek fancies themselves a monarch themselves.  Hrmph.

25th of Galena, Year 403

(https://imgur.com/U1VZQyr.png)

Two days ago the decision was made to attempt to rescue Cerol Silverbolt -- it's been many months, but our militia finally feels it's ready to take on the necromantic menace.  They've been told to openly attack, and to focus on rescue.

The dwarves returned -- the battle was fierce, but the plan was a failure.

(https://imgur.com/5SajgOZ.png)

(https://imgur.com/tweWus3.png)

(https://imgur.com/VG9fBE0.png)

(https://imgur.com/IHE0Emr.png)

It's said that Tally came up with a cunning attack plan, and outsmarted the necromancers.  The dwarves killed 10, including 9 necromancers!

It's said that Asob ripped the tongue out of one of their mouths before killing him -- no doubt to stop him from casting foul magic.

In the end, however, they were set upon by 21 zombie humans.  They were forced to retreat, leaving Stakud Shinearthen behind.

The good news is that Cerol was nowhere to be seen -- they apparently found her cell, and it was empty.  (and she's no longer on the prisoner list).

We're not certain what to make of that.

We'll likely regroup and try again.

27th of Galena, Year 403

(https://imgur.com/4rmZ54O.png)

Captain Tally's tantrums are growing more frequent.  He's a competent fighter.  Let's hope he doesn't lose control.

29th of Galena, Year 403

(https://imgur.com/AuBrOeZ.png)

We're continuing to send raiding parties to the tower -- we lose a dwarf here and there, but we're chipping away at their defenses.

6th of Limestone, Year 403

(https://imgur.com/tMh46AV.png)

Today was... a complex day.

Threegems has finally lost her mind -- she was meeting with the mayor, to cry on his shoulder.  When the meeting was over, she followed him into his bedroom, where she found him sleeping.

(https://imgur.com/nh8PXNF.gif)

Threegems beat the mayor to death!  *GASP*

(https://imgur.com/Su7nlbb.png)

The battle was horrific, but we've gone ahead and locked her in for now.  The militia is out attacking the tower, so we can't deal with a crazy dwarf.  For the time being, she'll stay confined with the corpse of the mayor.

(https://imgur.com/eS7D3mc.png)

A new mayor has been elected -- a relatively recent migrant named Tekkud Enasmelbil.  He seems rather pleased at the election results.

11th of Limestone, Year 403

(https://imgur.com/taiOOU2.gif)

The new mayor doesn't seemed bothered by his situation -- he continues to hold meetings in his office, and comes and goes as if nothing horrible is hiding behind those two doors.

16th of Limestone, Year 403

The militia returned today, with harrowing news:

(https://imgur.com/uFUqhBv.png)

Smudgefist, and a collection of his dwarves, were -captured-.  Perhaps more terrible, is news of CEROL SILVERBOLT, THE TRAITOR:

(https://imgur.com/YqFYx0z.png)

Several months after her capture, Cerol managed to escape captivity, and became the leader of the group of necromancers -- their so-called Chieftress!

This will not go unpunished!

However, there are domestic affairs to tend to.  The militia will rest, and then deal with Threegems and the mutilated mayor.

18th of Limestone, Year 403

The militia was sent to deal with Threegems, today.  It went quickly, but the mess was... well... messy.

(https://imgur.com/HNxUCqD.gif)

It's said that Tritus did the killing -- although he normally wrestles, he decided to pick up a steel mace.  No doubt he wanted to send Threegems as quickly as possible.

(https://imgur.com/5bz7kqO.png)

We must now look to the future -- it's time to rescue Smudgfist, and to murder Cerol Silverbolt.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Delirium on June 27, 2018, 05:28:35 PM
Quote
Several months after her capture, Cerol managed to escape captivity, and became the leader of the group of necromancers -- their so-called Chieftress!

This will not go unpunished!

(https://media.tenor.com/images/9e5383c18f107dfd2934f4f512ebe8c4/tenor.gif)
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on June 27, 2018, 05:47:39 PM
Honestly, this is the biggest Dwarf Fortress twist I've ever encountered.  Even if it's a bug with releasing prisoners, I DON'T CARE IT'S AWESOME.

I'm also incredibly happy that Threegems mauled the mayor.  The mayor was also starting to tantrum, and you can't expel the mayor, seeing as they're the ones that do the expelling!

Also funny:

(https://imgur.com/S1DqWtA.png)

The dwarves we expelled basically took all the silverware with them.   :D
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on June 27, 2018, 06:35:50 PM
(I'll add the new dwarf after this!  It was already played before the request came in!!)

Part 11 -- Tally, Administrator to The Armory of Blood

4th of Sandstone, Year 304

(https://imgur.com/vraLAeN.png)

Our assaults continue -- in the latest, we lost two dwarves.  One to death.  One to the dungeons.

(https://imgur.com/dB57y5b.png)

For her part, Threegems has been properly memorialized.  A statue of her killing the mayor would have been distasteful in the graveyard, so instead, it's a statue of her laughing at the victim she punched in the lungs.

15th of Sandstone, Year 304

(https://imgur.com/ll7669m.png)

Success at last!

Tally's forces stormed the tower and killed the last of the undead, and then were able to loot several texts.

My understanding, however, is they were driven out by a single survivor -- Cerol Solverbolts.

We'll have to send a force back to end things once and for all.  The necromancer's thralls will likely scatter, and maybe take the prisoners with them, so we'll have to make an effort to find Smudgefist after the fact.

25th of Sandstone, Year 304

(https://imgur.com/tBp8rh0.png)

For the time being, a new guard-corpse has been founded, The Joyous Lenses.  Onl is a hammerdwarf who has fought in several battles, and has been made Captain of the Guard in Smudgefist's absence.

Tally and Tritus have started new forces on their own -- The Tufted Labors and The Armored Mortals, respectively.

Tally and Tritus are very unhappy with the fortress, and they deserve better than insanity.  (Plus, if they go mad, they might murder everyone).

We're planning to send them on expeditions.

(https://imgur.com/kmmD5no.png)

Tally is being sent to duel Cerol Silverbolt and take control of the tower -- we'll claim the library for the Autumnal Irons!

He'll serve as the administrator of the new government, if he's successful.

(https://imgur.com/1lTQOlO.png)

Tritus is being sent to scout out a set of ruins left over from a very ancient, extinct dwarven civilization, in hopes we can settle there.

The new Captain of the Guard will be sent to recover the lost prisoners, after we deal with Cerol.

(https://imgur.com/cnF7eAt.gif)

Tally quickly made for the gates, and left with purpose.

(https://imgur.com/rEUjxax.gif)

... Tritus on the other hand is wandering around, completely oblivious to reality.

This reinforces why he needs to "go do something important somewhere else."

5th of Timber, Year 304

(https://imgur.com/LfcGuc3.gif)

It's been almost two weeks, but Tritus stopped wandering around and left.  Thank Armok *cough* *cough* ... I mean... we'll miss him!

More importantly, we've received news of Tally:

(https://imgur.com/X2OiKza.gif)

Tally found Cerol in the tower, and hacked her to pieces.  He's founded a new government -- titled THE ARMORY OF BLOOD -- and sent notice to the rest of our civilization.

(https://imgur.com/6Lll2Q2.gif)

Interestingly, the displaced government of the Autumnal Irons has relocated to be with Tally.  Strange they went there, and not here!

And so we send Tally on his way, to make his own future!  We've recorded as much information about him as possible:

(https://imgur.com/A386PU0.png)

6th of Timber, Year 304

(https://imgur.com/t9ocL4t.png)

The new mayor is mandating the construction of particular goods.

Frequently.

Damnit.

To be continued...
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Hauwke on June 27, 2018, 07:36:01 PM
Fuck yes Tally, fuck yes mate.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Delirium on June 27, 2018, 07:40:36 PM
A dwarf comes trundling up to the fortress, claiming to be the legendary axedwarf Shem Brassballs.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: The Warshaper on June 27, 2018, 08:04:15 PM
I would like to be dworfed aswell with any new/existing dwarves.

Warshaper the dwarf, dabbles in instruments(of your choosing) A respectable stump who takes a shield into battle!
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: WanderingOoze on June 27, 2018, 09:06:48 PM
Oh no, Who will take care of the Giant turtle! #Freesmudgefist!
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Hauwke on June 27, 2018, 10:46:18 PM
#FreeSmudgefist!
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Sakra on June 27, 2018, 11:31:35 PM
This sounds like fun. Can a dwarf called Ogrim Mugfist join the next batch? With dreams to be a master brewer and invent new alcohol.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on June 28, 2018, 11:50:43 AM
Part 12 - Dwarves of Note

9th of Timber, Year 403

It has been some years since I made an entry specifically concerning dwarves of note in the village.  Although Tritus is out on a mission, and Smudgefist is still a prisoner of what's left of those necromancers, there are several dwarves worth speaking of.

(We'll need to rescue Smudgefist soon -- the giant snapping turtle went wild, and we've captures TWO giant honey badgers!)

BadSkeelz Oltaramost

(https://imgur.com/gYHSJBM.png)

Our humble former Expedition Leader, BadSkeelz Oltaramost, is one of the few dwarves to have actually maintained friendships -- those friendships being with the other 6 original founders.

BadSkeelz keeps Quaters in the stronghold, just by the kitchens.  We're considering expanding the cook's holdings and granting furniture/room requests.

(https://imgur.com/BTFZrBZ.gif)

BadSkeelz sends her days cooking -- even though many ingredients are kept very close to the kitchens, she'll often wander down to the basement, or all the way across town to the fish storage facility, in order to find the freshest ingredients.

BadSkeelz creates masterpieces constantly, and this has seriously contributed to dwarves being happier.  They love eating a BadSkeelz special!

I've included one of BadSkeelz' favorite recipes, which makes use of locally sourced mussels:

(https://imgur.com/RYWGPYM.png)

Jagmeister Odgudkilrub

(https://imgur.com/o0dPxzg.png)

Jagmeister is a relatively new migrant whome came seeking to be a librarian.  Once assigned to the library, they quickly assumed the title of "Chemist."  She has a pet cat named Zefon.

I've included a sketch of her dwellings, as well as her (in purple, in the library) reading the book "The Wizard's Guide to the Competition."

Hopefully she'll start churning out her own works, soon.

We're noticing her pet cat brings her a lot of joy.  Hopefully we can start breeding animals soon -- giant snapping turtles, or giant honey badgers -- and assign everyone a pet!

Shem 'Brassballs' Uzrilbomrek

(https://imgur.com/7MENgfE.png)

Shem, or "Brassballs," is also a relatively new migrant, but was quickly drafted into the military -- he was part of the war against the necromancers, and was key to the success of the operation.  Brassballs is a dwarf with complex tastes -- she is said to prefer to consume moon snails, but other times says to detest them.  (We'll be keeping moon snail off the menu).  Brassballs is a competant axe-dwarf, and is on her way to being even better -- for her part in the war, she's been made a part of the prestigious village-guard, The Joyous Lenses.

Her quarters are near the castle moat and the river.

Warshaper Timothast

(https://imgur.com/Moi3OnS.png)

Warshaper came to us requesting to join the militia, and expression a peculiar interest in shields.  Lucky for them...

(https://imgur.com/X9Htn6C.png)

We have an artifact shield!  THE LUSTROUS TIP!

Given that they'll wield an artifact, Warshaper has been appointed Militia Commander -- a position left vacant after Tally left us to lead his own dwarves.  Warshaper has named the group "The Barricaded Chants."  Her quarters are situated just outside the stronghold.

Ogrim 'Mugfist' Stigazfeb

(https://imgur.com/CxZBAkb.png)

Ogrim Mugfist came to use a burgeoning stonecrafter, but expressed interest in being a master brewer.  We've obliged, giving him a tour of the facilities, and quarters just outside the distillery.

Given the name "Mugfist," we couldn't help but also add him to the military.  He serves under Warshaper, as a member of The Barricaded Chants.

It will be very exciting to see how these dwarves progress, and what requests they make of the fortress!

10th of Timber, Year 304

(https://imgur.com/zipu5kY.png)

Tritus returned from the ruins, today, and found nothing.  We'll not be able to settle there ourselves -- not with our current resources.  Maybe the king will see it fit to send out an expedition.  We'll keep a close eye.

With that settled, there are more important matters for Tritus to personally to tend to:

(https://imgur.com/4G3Qyvc.png)
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on June 28, 2018, 05:53:19 PM
Part 13 -- The Hillocks of Wheelclosed

13th of Timber, Year 304

(https://imgur.com/48VixB1.png)

Four years of digging has not yielded any significant fuel sources for the forges -- we'll need to use wood.

We've noticed that underground holes attract the grasses from the caverns -- looks like it attracts tree-spores as well.  We've hollowed out a large section to hopefully farm trees in, which we can use to make charcoal.

14th of Timber, Year 304

(https://imgur.com/M6ZvETX.png)

One of the miners was found dead, today -- he managed to get stuck in a shaft while mining out adamantine.

We'll add him to the graveyard once the other miners reach him.

15th of Timber, Year 304

(https://imgur.com/GwcB0jO.png)

We are on the cusp of winter, and thought it best to take stock of our animals.

The llamas are reproducing very quickly -- we've 13, many of which are full grown.  They're providing milk for cheese, and wool for yarn.  Once they age, they'll also provide decent meat and leather.

The alpacas are much slower -- we've only four.  We imagine they'll catch up.


21st of Timber, Year 304

(https://imgur.com/wlVkgqv.gif)

We're finishing out the grand dining hall, and have designated it as a "tavern," but we think of it more like a common party chamber.

(https://imgur.com/xnRVs35.png)

Either way, we've assigned a server, and we've designated Warshaper as the entertainer.  We'll slowly expand these ranks as we get more settlers.

1st of Moonstone, Year 304

(https://imgur.com/SSprZ7b.png)

With winter here, we've realized that Tritus never returned from his journey.  We've received word that Smudgefist and Tritus are now both prisoners of the remnants of the necromancers.

(https://imgur.com/RXTybL5.png)

We've decided to send Warshaper and Ogrim Mugfist after them.

(https://imgur.com/RzXyFBe.gif)

4th of Moonstone, Year 304

(https://imgur.com/0ZsMcCs.png)

The Barricaded Chants have returned with news -- they were completely unable to find our missing dwarves.

Rumors say they, and their compatriots, escaped captivity and were wandering the wild.  We'll have to just wait for them to turn up.

Excellent news -- let's hope they make it back in once piece.

6th of Moonstone, Year 304

(https://imgur.com/dq3HS9J.png)

Blast it all -- we've been beset upon by those bastard dwarves, again.  This time a larger force, come mounted upon horses.

With Tritus and Smudgefist gone, and Tally moved on, we've limited combat ability.

(https://imgur.com/xC4IktK.gif)

For the time being, we've closed the front gates.

9th of Moonstone, Year 304

(https://imgur.com/88iy2Hi.gif)

It seems dwarves aren't our only visitors -- guards on the wall spotted a kobold running off with a sheet of vellum.

The fool ran into the enemy dwarves, dropped it, and fled.

10th of Moonstone, Year 304

(https://imgur.com/zPjvR9r.gif)

We're several days into the siege, and the enemy has stayed a good distance away.  This has allowed us to send and received a few messages.

(https://imgur.com/6b3QJS1.png)

The Armory of Blood is doing very well under Tally's administration -- they have almost 100 residents in the tower, now.  I imagine there's a bustling village at the base.  But better news arrived:

(https://imgur.com/PGmVCwg.gif)

Smudgefist and Tritus have been found!  We'll send for them the moment the siege is lifted.

Armok's beard, how we wish they were here now.

13th of Moonstone, Year 304

(https://imgur.com/lG8vABk.gif)

We've decided to open the gates to lure the dwarves closer, and they've taken the bait, starting to pack up camp and slowly advance.  They're likely several days out, still.

Hopefully we can make use of our tight streets to ambush them a few at a time.

18th of  Sandstone, Year 304

(https://imgur.com/PLxy7fk.gif)

The enemy has reached the river crossing and is making for the gates -- we were able to catch several horses and a few dwarves on the way.

(https://imgur.com/FuQkKCw.gif)

The dwarves were able to fire over the river, almost hitting several children.  We've called the general populace into the stronghold, had the military do a patrol, and called them back to guard the gate.

(https://imgur.com/u3yIMhd.gif)

The dwarves reached the gate and sent in a scout -- the scout killed several small pets still wandering the empty streets.

(https://imgur.com/Z2Ewgtl.png)

Unfortunately for us, there were still two dwarves out in the open -- Medtob was finishing up some blasted amulet in the north-east furnaces, and Vabok was taking advantage of the empty temple to pray to his favorite god.

(https://imgur.com/nB9p2cK.gif)

Medtob made the mistake of taking the main road toward the stronghold, and lured most of the force in.

(https://imgur.com/KOfgGpR.png)

Medtob didn't stand a chance.  He was backed up toward the doors of the library, repeatedly stabbed, and then quickly beheaded.

(https://imgur.com/aAWB2Zg.gif)

No doubt hearing the commotion, Vabok ran toward the force.

(https://imgur.com/vCGf8mv.png)

Vabok was likewise overwhelmed and beheaded, though managed to disable an enemy -- Vabok bit the enemy in the spine and shook until its spinal cord was broken.

The enemy crawled his way into the graveyard to rest.

25th of Moonstone, Year 304

(https://imgur.com/7XI6P2T.gif)

One week after the small battle, we began marshaling our troops, only to find the enemy retreating.  The swordsdwarf that Vabok had bit in the spine had suffocated to death, and this was enough to send the rest of them running.

We've captured several (and are looking forward to making use of their steel gear).

(https://imgur.com/GOGrwzs.png)

The mess is substantial.  We'll have some graves to dig, and some blood to clean.

Several pet owners will be -very- upset to find their pets mutilated, but such is the life of a dwarf.

26th of Moonstone, Year 304

It was dawn when we received a message -- the messenger had been stuck due to the siege, and was eager to deliver it:

(https://imgur.com/peG0srH.png)

Wheelclosed!  New hillocks!  Our king had sent out another expedition.  The Autumnal Irons are truly returning to the world!

(https://imgur.com/bxtZpca.png)

It's said that SMUDGEFIST IS AMONG THE MIGRANTS!  ahHAH!  This means they're well enough to travel!

To be continued...
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: lostinspace on June 28, 2018, 06:57:04 PM
With winter here, we've realized that Tritus never returned from his journey.  We've received word that Smudgefist and Tritus are now both prisoners of the remnants of the necromancers.

The Barricaded Chants have returned with news -- they were completely unable to find our missing dwarves.
Rumors say they, and their compatriots, escaped captivity and were wandering the wild.  We'll have to just wait for them to turn up.
Excellent news -- let's hope they make it back in once piece.

Smudgefist and Tritus have been found!  We'll send for them the moment the siege is lifted.

Did what they had to, to survive. Sorry for all the worry. Tritus is mostly upset he missed a brawl!
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Cind on June 29, 2018, 12:08:57 AM
Man, Threegems went out like a boss. I'm glad I didn't tell you to kill her, I was kind of about to.

Could my next one be called Lagerbrew? I'd like her to be a potter, or a yarnworker, or a stoneworker, or a cheesemaker. Making leathers or beer would be fine too.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on June 29, 2018, 12:26:20 AM
Man, Threegems went out like a boss. I'm glad I didn't tell you to kill her, I was kind of about to.

Could my next one be called Lagerbrew? I'd like her to be a potter, or a yarnworker, or a stoneworker, or a cheesemaker. Making leathers or beer would be fine too.

Yes they did, and absolutely!  We'll set you up with the next entry.

Part 14 -- The Return of Smudgefist and Tritus

3rd of Opal, Year 403

(https://imgur.com/e8o92KE.png)

The Captain of the Guard has been having emotional problems -- we'll need to keep a close eye on them.

8th of Opal, Year 403

(https://imgur.com/Z80ye5K.png)

With the village back in order following the Siege, we think it's time we go to collect Smudgfist!

We're sending the messenger Blazewalls to Wheelclosed today -- he should be back in about a week.

15th of Opal, Year 403

(https://imgur.com/nXuRkFY.png)

The guards shouted down to the village today -- the messenger had returned, with Smudgefist in tow!

(https://imgur.com/xTR3FAQ.png)

Smudgfist seems very well, in fact.  Maybe better than when they left.

(https://imgur.com/gxr4Uae.png)

What we pieced together from Smudgeist story is that they ended up a "Prisoner" of our Hillocks after escaping from the necromancers.  Smudgefist won't tell us exactly what happened.

What's in the past is done, however, there's better news:

(https://imgur.com/Pdm5ZQ4.png)

As requested, Smudgefist has been given a house attached to the giant snapping turtle's coop!  Even better, we've placed a breeding set of caged giant honey badgers!  Smudgfist has been put in charge of the animals -- soon we'll have a vertiable army of monstrous badgers!

(https://imgur.com/bKsOpvK.png)

Urvad was eager to make to Portalwhipped to fetch Tritus -- we wasted no time sending him.

17th of Opal, Year 403

(https://imgur.com/WLhyJdN.png)

Today was also a good day for industry.  We've started a wood-and-glass furnace operation in the north-east potion of the village.  We're currently making large batches of charcoal, and these wicked green-glass spikes.  We intend to make a... well.  We'll leave it a surprise.

18th of Opal, Year 304

(https://imgur.com/0AOQ5fN.png)

Urvad has returned with Tritus!  Unlike Smudgefist, though, Tritus is in less than admirable shape.

(https://imgur.com/ISR5xLE.png)

Tritus story has been a touch complex, as well.

(https://imgur.com/h2bex63.png)

What we've pieced together is that Smudgefist had actually been imprisoned by a set of rogues originating for Tally's new government -- Tritus was captured trying to save Smudgefist.

We suspect the brigands were eventually taken care of, as Tritus acted as a commander for our civilization during at least one battle against the traitor dwarves of The Problematic Chamber.  He earned a degree of fame -- he's often called "The Stirred Adulation."

Tritus still thinks he's a prisoner of the brigands origination from "The Armory of Blood," though we suspect he feels he's a prisoner only in the metaphorical sense.

Tritus and Smudgefist have definitely come back changed dwarves.

20th of Opal, Year 403

(https://imgur.com/78OSHOb.png)

Smudgefist is doing good work with the honey badgers -- discovering interesting strategies for taming them.  He's adapted to village life quickly.

(https://imgur.com/cd4xJLk.gif)

Tritus is... functioning.  He spends most of his time cleaning fish -- it's one of the few activities that brings him joy.

We're keeping a close eye -- he has a dead look in his eye.  A thousand-urist stare.

3rd of Obsidian, Year 403

(https://imgur.com/LjNSLxV.gif)

The mayor has started work on a secret construction project over top the tree-farm-cave.  I'm not privvy to the details, but it's massive, and making use of a lot of that gaudy microline.

(https://imgur.com/qXE4jq6.png)

In more somber news, we've finished memorializing the dwarves and pets lost to the siege.  The graveyard is growing full.  It's a dark place to wander.

Listening to the vampire manager ask for updates on stocks doesn't help.

21st of Obsidian, Year 403

(https://imgur.com/fCqFH5A.gif)

We're setting up to breach the aquifer again -- apparently we're building a second entrance  which wraps far underground.  It's lost to me why we would do such a think.

1st of Granite, Year 404

Spring is upon us, as is interesting news!

(https://imgur.com/T9YxWnR.png)

Apparently the king has demanded that Tally send us regular tribute.  A welcome gesture!

(https://imgur.com/oFpOT6g.png)

He's sent us a mace, a fine training sword, and one of the texts from the tower library.  A very fine bit of tribute, methinks.  The mayor seems pleased.

(https://imgur.com/wkYcfvk.png)

The village itself is doing very well.  We've an obscene amount of prepared meals in storage (mostly fish), as well as enough booze to... well... kill the entire fortress if we wanted to.

We've also a fair number of dwarves.  We've not recovered to pre... exile... levels, but we're in a good place.  We have half as many animals as dwarves, in fact, which is good for the cheese and yarn industry.

(https://imgur.com/Y6tqIFJ.png)

The village itself continues along -- the stronghold is mostly complete, though we're already planning some expansions.

The wall will certainly need expanding -- we'll want a walkway and a way to fire down from it.  Perhaps some guard towers at the corners.  The south tower on the stronghold is also... shorter than we hoped.  We intend to raise the roof substantially (and to close the final holes).

A roof has been placed over the stone-crafting area, to protect the dwarves from rain.  We're working on one for the fishing area, and we need to finish the animal-processing building and the furnace building.

We have much to look forward to in the coming year.  Strike the earth!

(https://imgur.com/qKWQtHg.png)
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: lostinspace on June 29, 2018, 12:38:48 AM
Hold in there Tritus, you're a hero.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Hauwke on June 29, 2018, 01:04:57 AM
Outside Tally's office a pair of dwarves stand eavesdropping as Tally rants and raves about 'Them bloody taxes' and 'That sod wants another piece of Tally', they quickly scarper off as the grizzled vet stomps out for an ale.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on June 29, 2018, 01:35:09 AM
Hold in there Tritus, you're a hero.

We're giving him lavish everything, in hopes we can turn his mood around!

Outside Tally's office a pair of dwarves stand eavesdropping as Tally rants and raves about 'Them bloody taxes' and 'That sod wants another piece of Tally', they quickly scarper off as the grizzled vet stomps out for an ale.

That's what you get for being an Administrator!
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Hauwke on June 29, 2018, 02:08:47 AM
Halfway through his fourth ale Tally mutters something about 'that goddamn paperwork blooming no fun, just wanna fight something.' He is later heard saying 'sod it' before getting into a drunken fight with a tree.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: The Warshaper on June 29, 2018, 02:30:53 AM
While considering the good news of recovering the lost dwarves the Militia Commander Warshaper Tinothast wastes no time urging for a larger representation of fighting dwarves to be trained. He urges that as our wealth continues to grow, and tributes begin arriving that we will be drawing more unwanted attention. "If our enemies are sending out raiding parties we must be prepared to crush any opposition and protect our hard won land!"

The Militia Commander personally approaches SmudgeFist to discuss ways to supplement our forces with the Giant Honey Badgers in training and asks if he requires any assistants to train and help with the badger pens.


He felt blissful when thinking of entertaining his people in the grand dining hall after a hard days work.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on June 29, 2018, 11:43:59 AM
Meet Lagerbrew (who showed up during this entry)!

(https://imgur.com/1fsifxD.png)

Lagerbrew is a relatively happy dwarf who come to us a Papermaker, but is assigned to milking the llamas and alpacas, and producing fine llama and alpaca cheese.

We look forward to the eventual masterwork cheeses.


Part 15 -- "The Meaning of Sleep"

4th of Granite, Year 404

(https://imgur.com/EQxY1MR.png)

The miners have breached the aquifer, again.  I'm still not certain what they're planning.

(https://imgur.com/y1iUQea.gif)

Curiously, they've also been training an engraver in the mines -- he's simply smoothing large mined out areas.

20th of Slate, Year 404

(https://imgur.com/zHiocJr.png)

Our current Captain of the Guard and war-hero, Onul, has been... well, starting fist fights, and throwing all sorts of tantrums.  He recently put one of the brewers in the hospital.

(https://imgur.com/oGYUf2A.png)

We've received word that there's a poorly defended hillocks not far south-west of the village.

(https://imgur.com/vM99TCs.png)

Onul has been given command of his own "special strike team," consisting only of himself.  Shem Brassballs has taken over as the Captain of the Guard, and will be assigned appropriate quarters immediately.

(https://imgur.com/57A2BLL.png)

Onul has been sent forth to claim Paddlefence for The Autumnal Irons!  Think not of this as exile -- we have no doubt the Captain can take the fortress.

(https://imgur.com/pdYWWtN.gif)

26th of Slate, Year 404

(https://imgur.com/rwK82WG.gif)

Success!  We've received word that our brave Captain single-handedly overwhelmed the meager forces of The Problematic Chamber, executed their commander, and took control of Paddlefence.  He's calling his new government "The Absolute Lantern."

While considering the good news of recovering the lost dwarves the Militia Commander Warshaper Tinothast wastes no time urging for a larger representation of fighting dwarves to be trained. He urges that as our wealth continues to grow, and tributes begin arriving that we will be drawing more unwanted attention. "If our enemies are sending out raiding parties we must be prepared to crush any opposition and protect our hard won land!"

The Militia Commander personally approaches SmudgeFist to discuss ways to supplement our forces with the Giant Honey Badgers in training and asks if he requires any assistants to train and help with the badger pens.


He felt blissful when thinking of entertaining his people in the grand dining hall after a hard days work.

(https://imgur.com/fW4wh11.gif)

At the suggestion of Commander Warshaper, we've filled out the ranks.  Mugfist has been given the title of Captain of the Armored Mortals, Warship continues to be Commander and Captain of the Barricaded Chants, and Brassballs commands the vilalge guard, The Joyous Lenses.

Smudgefist and another Beastmaster are working day and night to train the Giant Honey Badgers -- and making progress.  The goal is to breed them and assign them to all the militia dwarves -- we've two males and two females now, but they've yet to reproduce.

8th of Felsite, Year 404

(https://imgur.com/9jpp9rj.png)

The guard had their first taste of action in a while!

No, not awful monsters.

Buzzards.

A whole flock get into the stronghold and upset the shit out of all the dwarves -- all 30 militia-dwarves were dispatched to take care of them.  Two were killed in the main hall, but there were 6 in total.  The mess is substantial.

3rd of Hematite, Year 404

(https://imgur.com/LbmpbDJ.png)

At dawn we were besieged by a large force of goblins -- roughly twenty or so.  They came clad in iron, and looked particularly skillful.

(https://imgur.com/gTOCPcc.gif)

It would be suicide to send our fresh militia-dwarves out now -- they need more training.  We've decided to do like Smudgefist's favorite animal and retreat into our shell.

The leadership also laments that "it isn't done yet, damnit."  I'm not certain what that means.

1st of Malachite, Year 404

(https://imgur.com/OEhaiJL.gif)

With the siege going for a full month, so far, we've run into some problems -- one of the crafters went mad not being able to collect the gems they wanted from the trade depot.

We've locked them in.

(https://imgur.com/XjePVTo.png)

Tritus hasn't been doing well, either.  He punched the same brewer that the old Captain of the Guard beat into a pulp.

We're still trying to keep him out of the rain and shower him in riches -- we've even carved statues in his honor!  We're at a loss.

21st of Malachite

(https://imgur.com/jPLw7JK.png)

The goblins have taken up hunting.  They've killed tens of giant flies, plenty of falcons and other sorts of giant birds, as well as a few giant honey badgers.  They're literally littering our lands with arrows and dead bodies.

At least they're not trying to climb the walls.

1st of Limestone, Year 404

(https://imgur.com/0aK4Sg1.gif)

With fall arriving, we've outlasted the goblins. They've retreated for the time being, though we managed to capture roughly eight of them.

(https://imgur.com/vvgys5X.png)

Today was also the day a great artifact was born -- Otenzatan, a pair of adamantine leggings.

We may have to draft Iden so that someone can wear them.

13th of Limestone, Year 404

(https://imgur.com/dDNy4Mg.gif)

I've noticed long lines of dwarves carrying massive, masterfully crafted, green-glass SPIKES down into the depths of whatever that construction is.  I'm curious to see it completed.

3rd of Sandstone, Year 404

(https://imgur.com/tXMcHvL.gif)

One of the guards imprisoned a wood-worker today -- the whole village wasn't sure what was happening.

(https://imgur.com/HU23MGp.png)

It seems the manager missed a production mandate from the mayor, and this dwarf was chosen to be punished for it.

Serves him right! ... I guess.

5th of Sandstone, Year 404

Today the fortress faces a difficult decision.

Our people came for trade, and as is usual, we purchased a large collection of codexes, scrolls, and pages for our library -- expecting them to be empty.

Soon after, we heard a commotion in the library.

(https://imgur.com/kxzbV9j.gif)

A Mason and a Tavern Keeper were sitting together -- but their skin had gone pale, and there was a sinister look in their eyes.

(https://imgur.com/82Mg5VS.png)

The two LAUGHED when confronted!  They claim to have learned the secrets of life and death!  Necromancers, the two of them!

(https://imgur.com/0NepHCm.png)

No doubt you are satisfied, my friend!  It was determined they had found a manual detailing the necromantic arts:

(https://imgur.com/GUNPEXk.png)

But where did it come from?  We quickly sent a message to the traders, and asked about this manual "The Meaning of Sleep."

(https://imgur.com/OaLJsGK.png)

What we've pieced together is that this is a copy of a book kept in Portalwhipped!  A book under the protection of Tally.

It seems that Tally is allowing scholars to copy the texts in the tower, and then selling them.  One found its way here, we accidentally purchased it (given that the book has no exterior title), and now we've two dwarves who know how to raise the dead.

This is... problematic.  No doubt the dead will be questionably friendly.  The question is, what do we do with them?  The dwarves are friendly, and in fact, report feeling better than ever.

The leadership has only decided to forbid other dwarves from reading the manual, and we're working to lock it away.  Should we expel them?  Build them a tower to live and study in?  Arm them and send them to explore and defend the caverns with their undead minions?  Let them roam free?

Armok's Beard, if these bastard necromancers run wild, it may be the end of our village.

Halfway through his fourth ale Tally mutters something about 'that goddamn paperwork blooming no fun, just wanna fight something.' He is later heard saying 'sod it' before getting into a drunken fight with a tree.

I suppose this is what we get for taxing The Armory of Blood.

(Also, the necromancers are up for grabs!  I think it's fair to say they might take new names in light of their new powers.)
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on June 29, 2018, 01:11:32 PM
Part 16 -- An Offer:  The Barony of Helmsfirst

16th of Sandstone, Year 404

(https://imgur.com/fSvc1EW.png)

Until we decide what to do with the necromancers, we've dug out a body pit to hide any corpses in -- it should keep things relatively sane.

(https://imgur.com/VpWSAIF.png)

That said, the fortress itself is not particularly sane.  A few dwarves are losing their minds -- it's not out of control yet, but something to keep an eye on.

17th of Sandstone, Year 304

(https://imgur.com/68Vo00W.png)

The outpost liason has paid us a visit today, and we could scarcely believe the news:

(https://imgur.com/n9SJXAq.png)

We've been offered a Barony!  We're being asked to select a dwarf to be elevated to Baron or Baroness.

We've declined for now (they'll ask against next year) so that we could give it some thought.

Do we go with BadSkeelz, the original expedition leader?  Do we check who is most closely related to royalty?  Do we do crazy town and pick one of the necromancers?  Do we let the vampire free of his grave and pick him?  Other suggestions?  This will open up all sorts of new things, including delegations from other civilizations!

In the meantime, we'll start building appropriate quarters.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: JustAnotherGuy on June 29, 2018, 03:56:04 PM
Hmmm, that is a hard decision for the Baron.  I like that we're keeping the Necromancers and just keeping them separate... I kinda want to change my dorf to one of them.  I seem to always pick the dwarf that normally doesn't do much lol.

I personally vote BadSkeelz on this one as he's the original, but he's also doing well cooking food.  Otherwise... the vampire would be hilarious now that we have Necromancers.  Should at least let him go live with them.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on June 29, 2018, 03:59:28 PM
Hmmm, that is a hard decision for the Baron.  I like that we're keeping the Necromancers and just keeping them separate... I kinda want to change my dorf to one of them.  I seem to always pick the dwarf that normally doesn't do much lol.

I personally vote BadSkeelz on this one as he's the original, but he's also doing well cooking food.  Otherwise... the vampire would be hilarious now that we have Necromancers.  Should at least let him go live with them.

Jagmeister just happens to be one of those dwarves doing exceptionally well -- I'm surprised they didn't get to the secrets of life and death first, seeing as they're always in the library.

(https://imgur.com/jGGyENk.png)

This is in stark contrast to Warshaper, who won't stop starting fist fights because they got rained on.   ::)
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: lostinspace on June 29, 2018, 04:10:13 PM
Clearly the correct move here is to reanimate threegems, and make them into our baron.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on June 29, 2018, 04:40:12 PM
Clearly the correct move here is to reanimate threegems, and make them into our baron.

... I suppose it's worth a try.

At least turning her into a zombie -- I doubt it'll let me pick zombies as Barons, but who knows?
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on June 29, 2018, 06:26:24 PM
Part 17 -- A Bloody Winter

3rd of Timber, Year 304

(https://imgur.com/1l3QH9p.gif)

The village is in disarray -- for whatever reason, a lot of the newer migrants are sewing discord.  A miner just beat a dog to death in the temple.

(https://imgur.com/9e5TQ3v.png)

And there was a bloody fistfight over a book in the library.

18th of Timber, Year 304

(https://imgur.com/fp2ceTW.png)

Although the town is exploding with violence, our pastures are exploding with baby llamas and alpacas.  We may have to start butchering them, soon.  We'll almost certainly need to build a fence.

1st of Moonstone, Year 304

(https://imgur.com/MnPbmSg.png)

The goblins returned this morning -- resupplied and ready for violence.  The engineers have unveiled their latest construction -- although it's not yet complete.

(https://imgur.com/g6CAfmd.gif)

A small entryway outside the walls leads to a stairwell, which leads to a long hallway filled with massiv, pointy, green-glass spikes.  A lever pumped back and forth will cause the spikes to jab away at invaders.  Just past the hallway is a drowning chamber -- water can be let in from the aquifer, and can be drained into the caverns below.

At the end of the passage is a fighting arena, for anyone that manages to get through.

The plan is to fill the whole hallway with spikes, alternative up and down, and to engrave it all with images of our people (and hopefully of goblins getting impaled).

Only a small portion of the spikes are working -- but they should function.  The drowning chamber should work as well.  We'll use it to scatter the goblins.

12th of Moonstone, Year 304

(https://imgur.com/6GLXMkp.gif)

The goblins have reached the chamber, and we've sent a lever-operator down!  You could hear the screams all the way in the village as they were impaled, over and over again!  Only a few spikes worked, but it was enough, it seems.

(https://imgur.com/6vUyS3i.png)

We've also given the drowning chamber a go:

(https://imgur.com/9uswa5v.gif)

It works perfectly.  It filled rather quickly, and the goblins are drowning as we speak.

19th of Moonstone, Year 304

(https://imgur.com/IGdRgVE.png)

The new slaughter-hallway has taken our minds off the siege, and allowed us to focus on good news!  The first of the Giant Honey Badger cubs as been born!  We should be able to quickly domesticate the species, now.  Hopefully their population will explode as fast as the llamas.

(https://imgur.com/5xdltv0.png)

The cub is muscular and large -- we may want to start selectively breeding them to be big and powerful, but we'll need more cubs for that.

(https://imgur.com/HoVUOvU.png)

Down below, the last of the goblins are dying off.  We expect them to try and escape soon.

23rd of Moonstone, Year 304

(https://imgur.com/OGnjUhF.gif)

The few goblin survivors have retreated!  Huzzah!  Praise the engineers!

(https://imgur.com/y5rUGi7.png)

The carnage is... extensive.  It will only be more efficient once the rest of the traps are working.

2nd of Opal, Year 304

(https://imgur.com/mg46uot.gif)

The dwarves have been making excellent time clearing the chamber.  We may want to consider constructing some mechanism, using water, to collect all the gear in one place.

Perhaps we'll focus on getting it working fully, first.

(https://imgur.com/wRDJUTS.gif)

Unfortunately, the bodies in the drowning chamber started to rot very quickly.  We'll leave them sealed until the miasma is gone.  Dwarves hate miasma.

8th of Opal, Year 304

(https://imgur.com/rmiOJ4r.png)

Our badger population is increasing quickly!  We've four cubs this season!

20th of Opal, Year 304

(https://imgur.com/GFrW8z5.png)

The village is having issues with rulebreaking -- the militia commander Warshaper in particular is having issues.  He's defiled the graveyard several times now, this time he also punched Avuz in the mouth between bouts of vandalism.

21st of Opal, Year 304

(https://imgur.com/SWNs3CQ.png)

The commander is still raging -- this time he beat a weaver to a pulp.  The weaver required stitching.

22nd of Opal, Year 304

(https://imgur.com/1yAKcyQ.png)

This time the right people were doing the beating!  One of the mason's was having a tantrum, and beat Armok's piss out of several dwarves.

He was given 50 days in prison, and when he got there, Captain of the Guard Brassballs gave him his own beating.

Maybe we should appoint a hammerer to execute idiots like this.

(https://imgur.com/VuUP4CE.png)

In fact, the cells are filling up.  We've three prisoners, and they've been cycling in and out several times over.

(https://imgur.com/hXlzrXo.png)

Unfortunately, one of those is Commander Warshaper.  He's been given 75 days in prison for his crimes.

24th of Opal, Year 304

(https://imgur.com/J3LHvWD.png)

We've been forced to send several raging villagers away -- we sent them to the new colony, however, so they'll at least be of use.

We kept any master crafters, or any dwarves of note, of course.

7th of Obsidian, Year 304

(https://imgur.com/lrJ8qu8.gif)

Those buzzards are back again scaring the shit out of the animals.  We're trying to get a fence up to keep them from running around the village every time a bird flies by.

1st of Granite, Year 305

(https://imgur.com/wtuPZ3l.png)

Another year gone!  Another tribute come!

(https://imgur.com/fUBxJKG.png)

The "city," as we're calling it now, is doing very well.  We'll likely have to reorganize labor a bit -- we've fallen behind on fishing (although we've a massive store of prepared meals).  Otherwise, things are going swimmingly.

(https://imgur.com/jYWZsJ8.gif)

The fortress structure itself is coming along as well.  We're starting construction on the necromancer's tower in the stronghold, and we're modifying the existing towers -- adding Baron's quarters to the north one, and raising the roof on the south one.

The fields are full of animals, our bellies full of ale.  We've three seasons to decide who will be Baron -- let's hope we choose wisely.

Onward to the next year!

(https://imgur.com/SoLdLgl.png)
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: JustAnotherGuy on June 29, 2018, 06:55:10 PM
Very cool.  Stick with the Library then.  What does someone in the Library do and what does Chemist do?  I haven't really gotten that far with DF.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on June 29, 2018, 07:21:00 PM
Very cool.  Stick with the Library then.  What does someone in the Library do and what does Chemist do?  I haven't really gotten that far with DF.

Ideally they start writing their own books/scrolls/etc.  Nobody in the village has done that yet.

They spend most of their time reading books and discussing/pondering subjects.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: deskoft on June 29, 2018, 09:01:02 PM
Oh, Feco, that looks amazing. Props.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Sakra on June 29, 2018, 10:20:35 PM
Quote
Mugfist has been given the title of Captain of the Armored Mortals

Does this mean an upgrade in quarters, maybe a fancy helm?

Captain Mugfist proposes the radical idea of a zombie moat to protect the town, putting the new necromancers to use in defending us from the increasing raids.

Maybe not so radical now that we have a murder chamber.

Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on June 30, 2018, 08:55:32 AM
Quote
Mugfist has been given the title of Captain of the Armored Mortals

Does this mean an upgrade in quarters, maybe a fancy helm?

Captain Mugfist proposes the radical idea of a zombie moat to protect the town, putting the new necromancers to use in defending us from the increasing raids.

Maybe not so radical now that we have a murder chamber.

I think that's certainly in order.  I'll see it done.

Re:. The moat.  Now that there's a good idea.  Maybe as a test run we could raise the corpses in the drowning chamber, lock them in, and turn it into a zombie drowning chamber.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on June 30, 2018, 11:49:24 AM
Part 18 -- Artifact Hunting for Mugfist

3rd of Granite

(https://imgur.com/w4vFb30.png)

We've asked the scholars to look over a list of lost artifacts we might acquire for Mugfist -- they've returned with an interesting option.  A steel breastplate lost within a days travel.

It's sized for goblins, but it will fit a dwarf just fine.

(https://imgur.com/04vtpA3.gif)

We've rearranged to military to accommodate a mission.  Mugfist has renamed his squad "The Rough Daubs," (as there was a bug preventing me from stationing them with the old squad).

We've also decided that Tritus needs a mission -- his mood is deteriorating quickly, and an acquisition like this would surely improve it.  Unfortunately, Tritus refuses to be in a leadership position -- so, we've designated he work under a medical-dwarf with some skill in "Tactics."

(https://imgur.com/agESQyi.png)

They'll depart as soon as possible.  Armokspeed!

14th of Granite, Year 305

(https://imgur.com/B1NYzT6.gif)

The elves have come for trading.  Usually we ignore them -- they're a pain in the ass to trade with, as we offend them if we accidentally offer any wood.  They also rarely have anything of use.

Today, however, is different:

(https://imgur.com/6G1iwpZ.png)

They brought a grizzly bear and an alligator.  We've traded all of our old, tattered, masterwork clothing for them.  We've thrown in some tattered goblin clothing.  The elves seemed happy with our second-hand goods.

28th of Granite, Year 305

(https://imgur.com/5zXtJzl.png)

Smudgefist has done it!  He's managed to domesticate the giant honey badgers!

Once these cubs grow up and reproduce, we'll no longer have to do any training.  Within a few years we should have enough to assign them to our military.

14th of Slate, Year 305

(https://imgur.com/3hkMzUj.png)

It's been over a month, and no word from Tritus and the medic.  Perhaps it's just difficult to find?  It was last seen in a vague area, after all.

15th of Slate, Year 305

(https://imgur.com/03LcyWl.gif)

Warshaper is still in prison.  He had been assigned a beating, but never received it.  Today, one of the guards obliged.

(https://imgur.com/FnSMXCW.png)

The beating was savage -- Warshaper has a bruised lung, among other wounds.

(https://imgur.com/ToPYVCp.png)

16th of Felsite, Year 305

Warshaper is still doing... poorly.

(https://imgur.com/ToPYVCp.png)

Furthermore, Tritus hasn't returned.  We're considering a few options: (1) We can leave Warshaper be, and see if he improves; (2) Send him after Tritus, if Tritus doesn't return after we try to call him back; (3) Send him after another artifact identified by the scholars.

(https://imgur.com/c42HBej.png)

The scholars have told us about a dwarf bone helmet found near the homeland.  Importantly...

(https://imgur.com/DrMxHcy.png)

This helm appears to be a symbol of authority within the empire of our dwarven enemy, The Problematic Chamber.

We'll try to call back Tritus, first.  Hopefully he lives.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on July 02, 2018, 11:58:10 AM
Part 19 -- Onward to Galena of the Fifth Year

25th of Felsite, Year 305

(https://imgur.com/sAbxWZk.png)

We've started construction on a tower for the necromancers, settled upon the north-east side of the stronghold.

We're thinking we'll stack it with booze and meals, and just lock them in.

4th of Hematite, Year 305

(https://imgur.com/fvYgQ0v.png)

This morning we were set upon by enemies again -- dwarves of The Problematic Chamber.

(https://imgur.com/GVqyWnl.png)

This time they brought an impressive amount, clad in steal.

Good, I say!  We need the steel for our militia-dwarves.

(https://imgur.com/3GrakOB.png)

But not only that -- several kobolds have infiltrated our stronghold, via the second entrance.

(https://imgur.com/EwjzKPn.png)

Unluckily for them, we caught them running back to the hallway.

(https://imgur.com/yAd14Bk.png)

... Unfortunately for us, one of our own wandered into the hallway.  They were killed relatively quickly.

8th of Hematite, Year 405

(https://imgur.com/8IzBnRV.gif)

In the midst of the siege, we've realized that our flock of llamas and alpacas has outgrown the meager greenery available in the pasture.  We're going to slaughter several, and expand the pasture.  For now, they'll be allowed to wander the village.

17th of Hematite, Year 405

(https://imgur.com/YABgc9J.png)

The siege was broken this morning!  We've picked up a substantial amount of useful equipment -- we'll start equipping our military dwarves and training them to face sieges head on.

(https://imgur.com/qgNTpzs.png)

... We may want to consider an alternative to cleaning the bodies up by hand.  Some of the dwarves are "complaining."

21st of Hematite, Year 305

Our mayor often requests we produce figurines -- he's fond of them for some reason.  While searching for a few items to display in the necromancer's tower, we... came across an interesting piece.

(https://imgur.com/dYjIwWj.png)

Commander Warshaper can't catch a break.

5th of Malachite, Year 305

(https://imgur.com/FBYqAYY.gif)

We've completed the necromancer's tower!  They've their own library, temple, dining area, offices, and bedrooms.  We've set "The Meaning of Sleep" and a llama skull in their temple, in display cases we bought from the elves.

That should keep dwarves from reading it.

(https://imgur.com/ve24ZYn.png)

In other news, our dwarves have written a manuscript titled "The Unabridged Glue." 

Our scholars are particularly interested in pullys, mineral-based medicines, and... well... adhesives.

3rd of Galena, Year 305

(https://imgur.com/2jvHTCW.png)

We've been working on the future Baron's tower, and had a bit of a construction mishap -- we removed a block we shouldn't have and sent a few blocks tumbling down.  A scholar was... injured, to say the least.  Thankfully he still has one hand and one foot.

13th of Galena, Year 305

(https://imgur.com/uSFsxtE.gif)

With several batches of migrants, we've expanded our military.  We've now two new militia squads -- The Past of Lances, led by Rigoth, and The Fountains of Symmetry, led by Tosid.

(https://imgur.com/WqIYHu3.png)

Importantly, we've outfit the militia with an excellent batch of equipment.  Brassballs was sure to grab all steel -- which was smart.  Several other dwarves have a mix of iron, copper, bronze, and steel.  That said, metal is better than the garbage they've been wearing.

We'll likely attempt to face the next siege head on.

18th of Galena, Year 305

(https://imgur.com/dd9hELI.png)

With our militia outfitted, we've decided to send The Fountains of Symmetry out to find Tritus and The Amber Vessels.  Let's hope he's still alive.

In unrelated news:

(https://imgur.com/J56MJfr.png)

The dwarves have started a strange ritual of tossing mussel shells at the feet of a statue in the dining hall.

(https://imgur.com/N91U2ZZ.png)

... A statue of our original mayor.  Curious.  Perhaps we've got some rogue orders out there.

20th of Galena, Year 305

(https://imgur.com/y4Ghpvj.png)

One of our expert clothiers and militia-dwarves went insane after being unable to acquire materials he requested.

(https://imgur.com/hZGXcmL.png)

Tulon was making the other dwarves uncomfortable, just standing there.  The mayor has made... creative use of the justice system.

He's blamed Tulon for a series of crime so that he can be imprisoned -- at least there he'll get food and water.  Maybe he'll feel better?

(https://imgur.com/KNMsIct.png)

The militia returned today with... bad news.  They can't find Tritus.

21st of Galena, Year 305

(https://imgur.com/oIEn53o.png)

Today is slow, and seems an appropriate time to give updates on our dwarves of note.

(https://imgur.com/ZACJUxj.png)

BadSkeelz continues to do very well.  Unfortunately, she's recent told us that she enjoys war hammers.  If we elevate her to Baroness, we'll need to be sure to import metal bars for when she inevitably requests we make them.

(https://imgur.com/yqD4A5Y.png)

Captain of the Guard Brassballs is likewise doing well.  Her want for maintaining peace in the world fits well with her job (beating criminals into submission).

(https://imgur.com/UGzSRyO.png)

Lagerbrew isn't a master cheesemaker yet, but is doing relatively well.

(https://imgur.com/0AF188q.png)

Mugfist is doing extremely well, and seems to like his new quarters.

We're still working to find him a suitable artifact -- we may abandon Tritus for dead and strike out after something other than that steel breastplate.

(https://imgur.com/5mq1R6t.png)

Smudgefist continues to adapt well to comfortable village life -- a welcome change from their demeanor before the war with the necromancers.

Smudgefist has developed a deep respect for animals, plants, and the natural world, and importantly:

(https://imgur.com/YyS5h6c.png)

Smudgefist has bonded with the giant snapping turtle -- there is no other such relationship in the village!

(https://imgur.com/NRJgMzX.png)

Jagmeister is doing well, although hasn't produced any scholarly works.

Jagmeister seems to be our chief expert in pullys, and for some reason is interested in writing a biography.

(https://imgur.com/mZtgs8i.png)

Commander Warshaper... can't catch a break.

He still has wounds from his last scheduled beating (delivered by Brassballs).  He refuses to get them treated.

Hopefully he doesn't lose his mind -- he's turning into a very capable fighter.

22nd of Galena, Year 305

Today... Armok's beard, today is another day for the history books.

(https://imgur.com/GBDvX4K.png)

After six months, that bastard Tritus made it back!

(https://imgur.com/qn0T6UQ.gif)

Tritus and the medic reported that they spent SIX MONTHS wandering the hills, looking for The Gleam of Holiness.

... Unfortunately, they failed to find it.  A wasted effort.

(https://imgur.com/nUh55RJ.png)

Tritus' mood isn't the best, but we expect it to improve once he settled back into village life.

Onward!
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Delirium on July 02, 2018, 06:27:35 PM
This thread got me to try out the latest version of DF, but I can't do without the quality of life enhancements of dfhack.

How do you even set labors and do trade caravans without it  :'( :'( :'(

The missions thing was really cool though.

edit: fuck it, I'm gonna adjust the init files and try again with a simpler setup. I'm a sucker for punishment.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on July 02, 2018, 07:23:22 PM
DFHack alpha (https://github.com/DFHack/dfhack/releases) is up, and Dwarf Therapist (https://www.reddit.com/r/dwarffortress/comments/8uvxzm/official_dwarf_therapist_release_for_04411/) is updated!

I can usually play without hack, but without therapist a large fort is a nightmare.

Steel yourself for bad moods.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on July 03, 2018, 03:35:00 PM
Part 20 -- Taking the Fight to The Cruelty of Streams

1st of Limestone, Year 305

(https://imgur.com/oVoLx5T.png)

We were beset upon -again- by out goblin enemies, though this time, they outnumbered us by many.

(https://imgur.com/hwTGm3q.gif)

They advanced quickly toward the fort -- we closed the gates, and opened the secondary entrace.

(https://imgur.com/aIhJwnS.gif)

We've decided to let several though the spike-hall in order to train up the militia -- it's time the new dwarves saw combat.

(https://imgur.com/M4WCri1.png)

Captain of the Guard Brassballs got the first kill -- hacking the head off a goblin.

(https://imgur.com/fwPWaCM.gif)

Unfortunately, Warshaper missed most of the battle -- he stumbled around like an idiot just south, in the mines.

12th of Limestone, Year 305

(https://imgur.com/N4NDlgn.gif)

After almost two weeks of fighting, the battle was won.  We've lost two brave militia-dwarves, who will be buried with full honors in the cemetery.

The mess is substantial -- goblin blood actually pooled such that the dwarves tracked it all the way to the surface.

The citizenry are... unhappy with having the clean up.

5th of Sandstone, Year 305

(https://imgur.com/GtqgpJ5.png)

The fortress planners have put off several building projects for years, but the time for infrastructure is now!

The wall is being expanded -- it will be much wider and taller, and will likely be finished off by a set of 4 observation towers.

(https://imgur.com/zFQxwMS.png)

We've also started work on another housing complex.  We've many citizens sleeping in the barracks, and that juts won't do for good moods.

8th of Sandstone, Year 305

(https://imgur.com/eXvx65Q.png)

We sent Tritus out this morning to seek The Dread of Faiths -- a legendary helmet made of dwarf bone (how macabre).  It will be a gift to Commander Mugfist.

(https://imgur.com/YaaGQmz.png)

Tritus re-geared himself for the first time since his return -- he made... interesting choices.  We won't question the wisdom of such a great warrior, however.

9th of Sandstone, Year 305

(https://imgur.com/nUTwMF7.png)

The village is literally... littered... with the remains of dead hamsters.

I just thought that was worth logging.

They're everywhere.  Abso. Lutely. Everywhere.

11th of Sandstone, Year 305

Tritus returned this morning with news -- he didn't think he'd be able to find the helm.  (Perhaps a bug with artifacts held by individuals, instead of sites?)

(https://imgur.com/x49C3gd.png)

Instead we're sending him after a steel mace.  It's rumored to be somewhere called "Perplexedgloomy."  Tritus seems to know the general area, and set off quickly.

2nd of Timber, Year 405

(https://imgur.com/JH423k0.png)

Tritus and his medic partner returned today victorious!  They've come back with the mace, which has been gifted to Mugfist, as well as another strange bobble:

(https://imgur.com/eLoYMb0.png)

Bah.  Let the children play with it.  The mace is far more interesting.

(https://imgur.com/RC9P8rJ.png)

4th of Timber, Year 305

The latest goblin attack on the fortress likely left the goblins off kilter -- we slaughtered many good soldiers of theirs.

(https://imgur.com/9JwDVU3.png)

We've decided to strike while the iron is hot.  Pinkhates is a goblin pit nearby one of our civilizations Hillocks.  We're sending Tritus and his companion there to cause a stir.  There's said to only be some 10 troops there, so they should be able to handle them, and perhaps divert some of the main forces there.

(https://imgur.com/z4RJLKH.png)

In the meantime, we're sending all of our other squads (excepting the village guards, who will stay to defend the fortress) to raze the put of Couragefiends, said to house some 80 troops, and which is on the doorstep of a dark fortress said to hold tens of thousands.

Fourty well armored dwarves.  Let's hope they do well.

6th of Timber, Year 305

(https://imgur.com/iTYc2w3.png)

Tritus has returned, having killed two goblins in Pinkhates.  Unfortunately, his companion Astesh was killed in action.

The ambush will hopefully work to divert forces there, however.  The plan was not to take out Pinkhates.

19th of Timber, Year 405

(https://imgur.com/4PZuL2q.png)

Our dwarves have returned home victorious!  They met great resistance at Couragefiends, but managed to slay many goblins, scatter their government, raze what little there was to the pits, and loot goods and livestock!

Praise to Armok!  Blood for the Blood God!

(https://imgur.com/2NiCXIw.png)

On the cusp of our victory, we'll take advantage of the chaos and send the Village Guard, led by Brassballs, and Tritus, back to Pinkhates.

25th of Timber, Year 405

(https://imgur.com/XsubWGe.png)

Brassballs and Tritus have returned -- they did significant damage to the pits.  Huzzah!

(https://imgur.com/ttMuqMk.png)

We've rallied ALL of the troops now, to send them to Fiendtouches, a highly populated pit just north of the Dark Fortress.  They mobilized quickly.

(https://imgur.com/aS217Ev.gif)

3rd of Moonstone, Year 305

The militia is supposed to be returning soon, but there's been an... incident.

(https://imgur.com/KKqrvWR.gif)

A child went berserk, attacking everything in sight!  The citizenry... dealt with it.

We should start stocking odd supplies so that dwarves stop going mad.

4th of Moonstone, Year 305

(https://imgur.com/h9y28ev.png)

Armok's Beard, they've done it!  We've managed to raise another dark pit!

We'll let the dwarves settle back in for a while -- attacking the Dark Fortress will be no easy thing.

12th of Moonstone, Year 305

(https://imgur.com/oXUyPpI.gif)

In order to keep the military on their toes, we're having them slaughter hunt the local wildlife.  Today they "caught" a whole pack of boar.

Delicious.

20th of Moonstone, Year 305

(https://imgur.com/6biqVGx.png)

The Dark Fortress of Poisonscandle likely houses many great goblin war-beasts -- to gather information and to perhaps procure some, we've sent Warshaper and The Barricaded Chants.

(https://imgur.com/VilN4tS.png)

Armokspeed.

22nd of Moonstone, Year 305

(https://imgur.com/VMxyC6O.png)

Our giant honey badger population is aging nicely -- we've several adults, and many more pups on the way.

Once we've got a third generation, we can start assigning them to the military.

23rd of Moonstone, Year 305

(https://imgur.com/I3tkI98.png)

Today we captured a breeding pair of ostrich!  We're assigning them to Smudgefist, and have built them an enclosure near Smudgefist's house.

(https://imgur.com/BE1bt11.png)

We're not certain what we'll do with them, yet, but it seems a worthwhile endevour.

2nd of Opal, Year 305

(https://imgur.com/jSYdx7t.png)

The ostrich are proving more unruly that the other creatures, oddly enough.  Mayhaps these are the war creatures we're looking for?

(https://imgur.com/phqtYjT.png)

In unrelated news, we've started a small bee-farm today.  We've several dwarves clamoring to be beekeepers, so we figure it's time to make mead.

I look forward to drinking it.

20th of Opal, Year 305

(https://imgur.com/kzrPFLP.png)

The Barricaded Chants returned today -- they lost several dwarves, and brought no spoils.

They were discovered and had to face a large onslaught of goblins.  It's a surprise there weren't more goblins, and it's a surprise any lived to tell the tale.

Warshaper is not taking it well.  His mood is in the pits.

19th of Obsidian, Year 305

(https://imgur.com/2dhjpYY.png)

We've started expansions on the dungeons.  There are a lot of dwarves tantruming again, beating the shit out of each other, and just causing general trouble.

1st of Granite, Year 306

And so another year ended, and another delivery from our friend in the tower:

(https://imgur.com/BSAay0G.png)

... Thank you, Tally.

(https://imgur.com/Oql3uj8.png)

The fortress is in excellent shape.  We've enough prepared meals to last ages, and have actually ceased fishing -- we're living off slaughtering baby alpacas and llamas, and even that is proving excessive.

The booze should likewise last years.

The vampire bookkeeper also estimates that we've created over 5,000,000 Urists of wealth -- an amazing feat given that we have no mine-able metal or gems.  No doubt a testament to our wonderful crafters.

(https://imgur.com/rXobdDH.png)

The fortress itself is coming nicely.  We've completed a portion of the expanded walls, made significant progress on our microline megaproject, expanded the stronghold, finished some architectural accents, and started a new housing complex.

Such prosperity brings trouble, however,

(https://imgur.com/tvX0Iwo.png)

For with spring the goblins have come -- no doubt bringing a taste for vengeance.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on July 03, 2018, 04:19:23 PM
Unfortunately I may have just ended up with a corrupt save.

I've been relatively diligent about keeping backups, but not so much this past year.  The last backup is Granite 1, Year 305, just before we sent Tritus out on his expedition to get that steel breastplate.

Deciding how to proceed and enabling automatic seasonal save backups.

A -lot- of that year was some really tedious work with the megaproject, with the walls, and things like that.  Stuff I'm not keen to repeat.

I'm thinking right now I'll reload at 1 Granite 305 and retire the fortress, leaving it to its own devices.  They can finish that garbage on their own.  Then I'll upload the save, and outline the next project.  The civilization has been restored, more or less.  I can accomplish more difficult and interesting feats with new embarks!
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Hauwke on July 03, 2018, 05:29:59 PM
Tally is pleased that you liked his gifts.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on July 03, 2018, 07:20:36 PM
Unfortunately I may have just ended up with a corrupt save.

I've been relatively diligent about keeping backups, but not so much this past year.  The last backup is Granite 1, Year 305, just before we sent Tritus out on his expedition to get that steel breastplate.

Deciding how to proceed and enabling automatic seasonal save backups.

A -lot- of that year was some really tedious work with the megaproject, with the walls, and things like that.  Stuff I'm not keen to repeat.

I'm thinking right now I'll reload at 1 Granite 305 and retire the fortress, leaving it to its own devices.  They can finish that garbage on their own.  Then I'll upload the save, and outline the next project.  The civilization has been restored, more or less.  I can accomplish more difficult and interesting feats with new embarks!


Even though this is necessary due to save corruption, Helmsfirst is a success.  Very little could actually defeat it at this point -- it's time to move on with the story.

Below is the next journal entry from our dwarven scholar.  If folk would like to continue to invest in my story, I do need new dwarves!  Please see the end for details.


Entry ... 21?  18?  -- Intermission: A Strange Dream

2nd of Granite, Year 305

I had the strangest dream last night.  It was as if I had lived a year and many days.  Days of horror and death.

I dreamed of forces of darkness, of hallways bathed in blood. I dreamed of mad dwarves -- even children -- violently releasing their stresses upon the world.

I dreamed of a massive wall.  A tower of evil.  A great pyramid clad in blue stone.

These dreams were grounded in reality -- there is a lot of microline stacked outside, but surely the overseer isn't buidling some useless pyramid.  And our walls are just fine?  Aren't they?

Yes, I've heard rumors of a pair of dwarves intent on studying the necromantic arts, but we would never build them a -tower- to live in?  Right?

Just a nightmare.  Just a dream.  A horrid nightmare.  Never real.

3rd of Granite, Year 305

The events of today were odd, given the timing of my dream.  It started hopeful and bright.  Dare I say cool, like an autumn day?

(https://imgur.com/VDumDCZ.png)

Winter has passed and our irons have been made anew.  The King has decreed it.  The Autumnal Irons are -- BadSkeelz and their band of dwarves brought us back from the ashes of our homeland.

We inhabit four sites.  Our capital is Portalwhipper, the ancient necromancer's tower taken by Tally and The Armory of Blood.  Our main hub of commerce is Helmsfirst -- this very village -- established by seven brave dwarves of The Blue Irons.  To the east is Wheelclosed, a burgeoning hillocks.  To the south our fortress stronghold, taken from our dwarven enemies, and governed by The Absolute Lantern.

Armok's blood.  As I listened to all this, I was filled with glee.  Hope.

It was quickly squashed.

The conversation we had today taught me something -- something I should have known for years.  We are not a good people.

The overseer took me to the graveyard, over the grave of our Bookkeeper necromancer (and the brass tube by which he communicates with the world).  The necromancers followed soon after, along with the Smudgfist, the so called "BEAST MASTER," Brassballs, the dwarf who takes pleasure in beating criminals into submission, and Warshaper, the crazed, gloomy dwarven Commander.

Other dwarves assembled, some with notable names -- Tritus among them -- some with not.  I could hear the snarls and screeches of the giant honey badgers.  I could smell the blood wafting out of the mines.

The rain started, and then the snow.  It grew dark, and the howls of the goblin werecreature we kept locked in the stronghold filled the air.

I was frightened.

But I was quickly calmed.  For we were not good people, no -- only the good need fear such thing.  We?  We are a people who deserve revenge.  Goodness was for good times.  Revenge demanded we do what it take.  And oh, have we done what it takes.

We were reminded that many of our ancestral homes were still ruins, or held in the hands of enemies.  We were reminded that much of "dwarven" and human civilization was under control of goblins.  That those same goblins truly ruled the world.

(https://imgur.com/IdoBE4L.png)

There were whispers, they said, of a great place to the south-east.  The Permenant Murk, on the shores of The Seas of Tormenting.   A foul swamp beside even fouler waters.

(https://imgur.com/tieAgdi.png)

I am to make for this place with a new set of dwarven companions.  There, it's said, we are to work in secret.  We're to... perform a set of tasks, kept secret especially from me.  Tasks which are said to guarantee our dominance in this world.

The overseer motions to the edge of the graveyard -- lightning flashed in the distance, blinding me.  The thunder kept me from hearing their names.

Seven dwarves, cloaked and armed.

All I am told is that we're to establish a simple outpost -- a true dwarven outpost deep in the earth.  As soon as possible, we're to be joined by three of our dwarves:

(https://imgur.com/b1zEw7W.png)

Morul Tradedmine is one of the original 7 founders of Helmsfirst, an expert mason, and a practitioner of the dark arts of necromancy.  We're told that we're to build him a tower on the shore of the sea, and once it's complete, that he'll be joining us, and taking over as our leader.

(https://imgur.com/dvr0umU.png)

Libash Inkyauthor, one of the original 7 founders, and an expert carpenter.  She is Morul's lover.

(https://imgur.com/TM4dxMJ.png)

Finally... Smudgefist.  The Beast Master.  It's unclear to me why he's coming along.

We're to leave at dawn.  We'e told to expect danger.  Not just from the creatures of our eventual destination, but from the goblins of the South-East.  Horrid creatures we've never encountered.

The final surprise came from the words of the overseer himself.  He would be joining us.

(https://imgur.com/zlzOaNc.png)

And so it is.

(https://imgur.com/zKIGxuh.png)

I am writing this entry on the back of the wagon.  Helmsfirst vanishes behind us.

(https://imgur.com/zToYggr.png)

I wonder:  what foul things await us in the wilds of the world?

(https://imgur.com/9ul2JWT.png)

-----------------------------------------------

Smudgefist will still be directly involved in this story -- no need to redwarf!  AND, if you have a dwarf, you can request they be sent to the new settlement if you wish.  It'll take some time, but we can use the new messenger mechanic to get them.

That said, I need the following dwarves adopted (and nicknamed), else they be random dwarves:

My goals are a bit of a secret, but these are some important notes:

Also, let me know if you have any questions about your dwarves!
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Hauwke on July 03, 2018, 08:13:05 PM
Dibs on Morul!

Morul shall henceforth be known as Morul 'Gloomy' Tradedmine.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Sakra on July 03, 2018, 08:16:25 PM
Mugfist is pro-undead, and wants to seem them put into action. He requests a transfer to the new secret operation.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Delirium on July 03, 2018, 08:18:40 PM
Brassballs volunteers as tribute to head up military defenses.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: lostinspace on July 03, 2018, 08:29:53 PM
Tritus is of the sea, if he chooses to wear water to war, it's because he's proud if his upbringing as a fish processer, and to strike fear in his opponents.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on July 03, 2018, 10:21:45 PM
Dibs on Morul!

Morul shall henceforth be known as Morul 'Gloomy' Tradedmine.

Mugfist is pro-undead, and wants to seem them put into action. He requests a transfer to the new secret operation.

Brassballs volunteers as tribute to head up military defenses.

Awesome.  I'm gonna go ahead and release these dwarves from their noble positions -- just in case it prevents them from being called via messenger later.

Tritus is of the sea, if he chooses to wear water to war, it's because he's proud if his upbringing as a fish processer, and to strike fear in his opponents.

Well, sounds like he'd fit right in for an ocean embark!


Give it a little time once the embark starts -- a preliminary fortress will need to be established before they can be called.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Cind on July 04, 2018, 03:08:17 AM
It is nice to know Lagerbrew has not murdered any mayors minutes after crying on their shoulders, but in my heart I'm sort of hoping.

I am hoping for masterful cheese skills soon.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: WanderingOoze on July 04, 2018, 03:57:06 PM
Beastmaster Smudgefist inquires after his closest friend, the Giant Snapping turtle. Is it to be left behind?
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: The Warshaper on July 04, 2018, 04:13:11 PM
My dwarf acted literally how I imagined myself ever taking on any leadership role in game. Lose his mind and make massive errors getting everyone killed.  :'( Poor Warshaper, I'm afraid he'd be to much trouble to bring along on this venture.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on July 04, 2018, 04:33:46 PM
Beastmaster Smudgefist inquires after his closest friend, the Giant Snapping turtle. Is it to be left behind?

I've been trying for years to get them to accept her as a pet, but Smudgefist just won't have it.

Smudgfist likes ducks for their quacks, and gorlaks for some other reason, apparently.  Likely the only two animals they would snatch as a real pet.

I could go back and hack the pet in, but it may make the game unstable.

The request workers mechanic is new, so I have no idea if a bonded animal will show up.  It's worth a try!

My dwarf acted literally how I imagined myself ever taking on any leadership role in game. Lose his mind and make massive errors getting everyone killed.  :'( Poor Warshaper, I'm afraid he'd be to much trouble to bring along on this venture.

Don't blame yourself -- dwarves are touchy!  Care to take over a new, undamaged one?
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: The Warshaper on July 04, 2018, 05:16:37 PM
Don't blame yourself -- dwarves are touchy!  Care to take over a new, undamaged one?

*steeples fingers* Excellent idea....

I propose that Slagbottom the mining dwarf accompany you post haste on your venture! For riches or ruin!
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Cind on July 05, 2018, 03:03:18 AM
If neither Lagerbrew nor Threegems is around in the uncorrupted game, I would like a dwarven girl named AleDiamond, who does something with clothes for a living. Am also interested in working in the library or kitchen. (I am such an old-fashioned girl, but that's actually what I'm like.)

If Threegems is around, lock her in with the mayor once he starts getting twitchy.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on July 05, 2018, 07:40:31 AM
Before leaving, we've given Gloomy his new nickname:

(https://imgur.com/C9tWTlc.png)

With regard to the raws modding -- essentially what I've done is change sea-creatures who are egg-layers to live-birthers, because underwater egg-laying is broken.  I've also added a "child" stage to a few creatures who normally instantly grow up.  There are also a few animals that have children defined, but no way to have them because the animals are not sexed -- I've just given the animals sexes so they can reproduce.

Other than that, things remain unchanged (and I didn't change these values for many animals).  There should still be plenty of !!FUN!!.

Chapter II: The Autmnul Irons, The Outpost of Telingèrith, "Coastlabor."

Part 1 -- A Cloudy Lantern between the Permanent Murk & The Seas of Tormenting

16th of Granite, Year 405

It has been two weeks since we departed Helmsfirst, and I've come to know my traveling companions very well.  Much like the Blue Irons, these so-called "Cloudy Lanterns" are perhaps not the wisest of choices.  At least, they don't seem it.

'Slagbottom' Udilkun, Expedition Leader & Miner

(https://imgur.com/I7CbsVt.png)

Slagbottom is an interesting dwarf -- fairly small, bald headed, but in possession of a finely-braided moustache and beard.  He's perhaps an unsurprising leader.  Quick to anger.  Wastes little time with introspection.  He's not made an attempt to make friends -- he claims friendship is burdonesome.

"Building friendships is a waste," he said, as I challeneged him at the edge of the swamp.  "There is no bond that can withstand distance or change in circumstance."

Importantly, he is unconventional.  This may prove useful for our job, whatever that may be.

Datan Datanthak, Miner

(https://imgur.com/Cj7NCiy.png)

Interestingly, his mining "compatriate" is much the same.  Relatively small for a miner, and dismissive of introspection, although to an extreme.  "Deluded fools," he calls thinkers.

"Don't be afraid to do anything to get ahead in this world," he said with a calm chuckle.  I remember this, as it was right after he ate half of my stew.

AleDiamond Kasbenoltar, Farmer

(https://imgur.com/VBjVgx3.png)

AleDiamond is an interesting dwarf, having come with us our farmer -- we'll need to establish underground crops quickly.  She said she's to move to the kitchens, however, once we've a few migrants to replace her.  She's currently caretaker of the turkeys we brought along.

"I'm feeling optimistic about the future," she would say with frequency.  Apparently she's very much looking forward to working in those kitchens.  I suspect something fouler is at work in that dwarven head of hers.

Armok save us.  She reminds me of ThreeGems.

Tosid Uthirendok, Woodworker

(https://imgur.com/6oy41Cp.png)

Tosid is our woodworker -- she carries a large axe, and is said to be handy with a whittling knife.  "They are so full of these big words," she lamented to me in private, seeming disgusted with the more... well spoken dwarves.

A bit of a yokel who has gotten along well with Zan.

Zan Zuntirroder, Brewer

(https://imgur.com/cE3kVsM.png)

Zan lacks... a certain linguistic prowess.  He strikes me a as a bit of a cheat, and a bit of a loner.  A merchant at heart, I thin, but one clearly from the hillocks and not a place of trade.  "Trade is the life-blood of a thriving society," he has said.  I think someone said that to him once, as he rarely uses words as big as "thriving" or "society."

Mebzuth Edimid, Stoneworker

(https://imgur.com/H5DPrqh.png)

Our stoneworker, Mebzuth, is simply put, rude.  Loud.  Assertive.  Perhaps violent.  One to keep an eye on.  "How I long for the beautiful spectacle of war!" he exclaimed to the Expedition Leader.

Does he know something I don't?

Sakzul Athelikud, Cook

(https://imgur.com/tzD4jQ9.png)

Sakzul, our cook, I know the least, as he seems to prefer to be alone.

"I'm alright" is about all I've ever heard from him.

(https://imgur.com/AjTFUaI.png)

We stopped in Wheellocked for supplies, and gathered only what was necessary.  Tools for working.  Seeds for planting -- we intend to grow plump helmets for wine, pig tails for cloth, and sweet pods for dwarven syrup.  We've stocked ourselves with beer, delicious fish, and lobster -- enough to last perhaps a year.  We've also brought lye, for making some fertilizer, in the hopes our first crop can be bountiful, and some raw wood and stone.  We're unsure how safe the swamps will be for logging, and an aquifer is almost certainly going to make stone acquisition difficult.

Most importantly, we've brought along a collection of turkeys.  Their eggs and the fish will make fine meals -- energy filled meals for us to establish the outpost with.

(https://imgur.com/m3pENO9.png)

But today is more important than the individual dwarves or the supplies -- today we arrived at "Coastlabor," as the Expedition Leader is calling it.

(https://imgur.com/XocAeP8.png)

The swamp lived up to its name -- a foul murk filled with foul creatures.  It quickly gave way to a beach, and then a vast sea -- a sea which in most respects seems normal today.

(https://imgur.com/TWzPOWj.png)

We find ourselves parked upon it -- right where the waves break.  We rushed for the salt-water, washing our boots of the mud and filth of the swamp.

Much of the nearby swamp is black sand, which gave way to white sand in the north, and stoney shale where we've parked the wagon.  The ground is hard, and the beach is not beautiful.  There's a stillness to the air.  The smell of salt is enticing, but I see dark clouds on the horizon -- I see lightning.  I hear no thunder.

(https://imgur.com/IfcTF1z.png)

Let us hope the giant capybara to the north-west are not hungry.  They're as large as moose... and seem a touch quicker to anger.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: WanderingOoze on July 05, 2018, 12:05:29 PM
Smudgefist will spend some time watching the distant  giant capybara, 'They'll make us fine companions!' He declares, with
the confidence of a dwarf who's convictions don't lie in common sense or fact.The Beast Master is a dwarf of probably poor instincts, like the animals she trains.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on July 05, 2018, 01:17:44 PM
Smudgefist will spend some time watching the distant  giant capybara, 'They'll make us fine companions!' He declares, with
the confidence of a dwarf who's convictions don't lie in common sense or fact.The Beast Master is a dwarf of probably poor instincts, like the animals she trains.

We'll definitely see about catching some.

Part 2 - Spartan Accommodations & Abominable Smoke

16th of Granite, Year 405

(https://imgur.com/6qZEank.gif)

The overseer has outlined some plans for the basic dwellings -- a meeting hall atop rooms.

There's always the chance we hit an aquifer, or the caverns -- let's just hope for the best.

We're hoping that tunneling through the shale will give us some degree of safety from the water.

20th of Granite, Year 405

(https://imgur.com/kCS53Ym.gif)

The miners have made their way down into the stone -- no sign of an aquifer yet.

(https://imgur.com/AD63L4V.png)

In fact, we seem to have hit a collection of marble, of all things.  Hopefully it's consistent all the way through -- we can have a marble dungeon beneath a tower fortress.

2nd of Slate, Year 405

(https://imgur.com/774FONA.gif)

After two weeks of hard work, we've put together a modest hut overtop the entryway to what are now just a series of mine-shafts.  We're taking the animals inside.

There's a stillness to the air.  Nothing terrible has happened, yet, but I expect it.

(https://imgur.com/egiHmFl.png)

We have found access to underground caverns, just beneath the bedrooms.  We'll block it off for now -- although we'll certainly be returning later, says the expedition leader.

13th of Slate, Year 405

I spent this morning on the beach -- upon the soft white sand of the northern section.

There were dark clouds on the horizon.  Foul thins were stirring.

(https://imgur.com/3k15MFa.png)

I could see it rolling in, as if it were some creature, crawling along the surface of the ocean.  A foul... NO!  An abominable smoke.

(https://imgur.com/cJU7WmQ.gif)

The foul smoke drifted at the edge of the horizon, deep in the ocean.  I'm uncertain what evil it brings with it.

16th of Felsite, Year 405

(https://imgur.com/KwVTsQi.png)

After roughly two months, we've carved out a simple meeting and dining hall -- a place to congregate and relax.  It's littered with rough marble boulders.  Our mugs are kept in a sprawling pile.  We've only a simple four-dwarf table.

But it is home.

(https://imgur.com/jwGCv5N.png)

Beneath it we've carved out much of the bedrooms.  We're using empty rooms for food storage, and has coops for the turkeys.

1st of Hematite, Year 405

(https://imgur.com/HTWrX8D.png)

Summer has arrived at the coast, and with it, progress.  We've carved out a rudimentary workshop level.

We're making use of an advanced dwarven concept called "quantum stockpiling."  Essentially, we're making use of minecarts to pile up materials and finished goods into as little space as possible.

Rocks are hauled up and piled near the mason's and stonecrafter's workshops (and likewise wood for the carpenter).  It's then transfered to a minecart, and the pile of materials is dumped in the most convenient place for the worker.

Finished goods are likewise loaded into minecarts and dumped into piles.

It's very difficult to tell what's what in this place -- stones still litter everything, and the walls are naught but rough stone.  But that will change with time.

To the west of industry will be our farms -- right now nothing but plans.

(https://imgur.com/7zP8xJu.png)

We've started work on the kitchens.  The cooking section will be to the north, and the distilleries to the south.  Dwarves are impatient and tend to grab the closest bit of food possible.  We'll be storing raw foods in the western "back rooms."  Workshops will be placed in closed off intermediate areas, and finished meals and booze will be stored as close to the meeting area as possible.

(https://imgur.com/7yz4M4l.png)

The bedrooms are all but furnished, cleaned, and smoothed.  To the west, we expect we'll do some more farming -- perhaps pig-tails so that we can produce clothing on our own.

Of the notable dwarves:

(https://imgur.com/xU24veV.png)

AleDiamond is doing well, though she's been complaining of a lack of a temple.  We'll start building that post-haste.  We'll also assign her to kitchen duty once we've some new migrants.

(https://imgur.com/ejZ8J6r.png)

Our Leader, Slogbottom, is doing even better.  He's thus-far been pleased with the work we've gotten done.

(https://imgur.com/1kzYE4g.png)

Onward to summer!  (... And we do have booze -- we've just temporarily forbidden access to it so we can move it around!)
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on July 05, 2018, 04:42:55 PM
Part 3 - Are you suggesting necromancers migrate?

11th of Hematite, Year 405

(https://imgur.com/oDIFQDy.gif)

That horrid smoke passed over the shore today -- a group of giant capybara were caught in it.

(https://imgur.com/doozhsv.png)

Reports say the capybara were bleeding profusely after contact with the smoke -- open, bloody, pussy sores.

We'll want to stay out of that, for certain.

23rd of Hematite, Year 405

(https://imgur.com/9dOY0bq.gif)

Our industry is moving along nicely, and the stockpiling is working well.  We'll continue to smooth out the area, and hopefully have a well-oiled machine here shortly.

13th of Malachite, Year 405

(https://imgur.com/jhMk7vA.gif)

Migrants!

But...

What?  Who is that?

(https://imgur.com/bWXnYZ3.png)

It seems Gloomy has come early.  We haven't yet requested him.  I suppose he just couldn't wait.

This is excellent news.  Although his tower hasn't even been started, we could use his master masonry skills to make coffers, cabinets, and doors for the facilities.

16th of Malachite, Year 405

(https://imgur.com/FN4b1MX.png)

Above is a description of a statue we asked our necromancer to make for us.  We asked that he depict The Mine of Gems -- one of our main gods -- and this is the subject he chose.

I suppose it is what the god is most well known for.  This statue will be used as a simple place a worship.  A place the dwarves are calling "The young Speaker-Chapel," for some reason.

(https://imgur.com/taxSzo4.png)

26th of Malachite, Year 405

(https://imgur.com/sZFCXO3.png)

One of the new migrants brought a bad attitude (from Helmsfirst, of all places).

(https://imgur.com/Yd0Lo3E.gif)

The expedition leader has politely, yet firmly, asked them to leave.

13th of Galena, Year 405

(https://imgur.com/8wVdVKY.gif)

We have the kitchens roughly running.  No dwarven syrup, yet, but we're churning out decent meals.

(https://imgur.com/gm591In.png)

Donkey brain is key to many of our chefs' recipes.

(https://imgur.com/aXUcT47.png)

We've also officially opened the "tavern," which is really just the meeting area.  The dwarves have taken to calling it "The Riddled Boat."

10th of Limestone, Year 405

(https://imgur.com/sUkmOMY.gif)

With fall comes the outpost liason, who brought us word today of our empire's goings on.

(https://imgur.com/kgvUnvx.png)

(https://imgur.com/5RGh7PL.gif)

Apparently, forces from the tower have been sent to strike out at our enemies in the homeland.  Further, we've reclaimed an abandoned site in the mountains south-west of Helmsfirst.

This place is called "Cactusirons," and it's said the expedition to reclaim it was in fact led by a familiar face:

(https://imgur.com/vT9YZ90.png)

It seems Bim -- one of the dwarven necromancers -- led the force.  He had appointed Jagmeister of all people as his Militia Commander.

Well, this is consistent with our plan, at least.  One tower in the north, and ours in the south, perhaps?

14th of Sandstone, Year 405

(https://imgur.com/3yy6FNs.gif)

In order to farm on the rock, we'll need a layer of mud.  We started probing above us -- looking for the aquifer -- and found it directly above our fortress.  Good lucky.

(https://imgur.com/VuElCzG)

... Unfortunately for us, our engineers bungled one of the gate mechanisms.  We were supposed to let a thin layer of water and mud in, close off the aquifer, and let most of the water evaporate.

Instead, we've managed to flood the southern chamber.  It's completely full.

The engineers are working out a creative means to fix the problem.

22nd of Sandstone, Year 405

(https://imgur.com/2vmhNHR.png)

One of the dwarves got an itch and made -quite- the coffin.  We'll make use of this someday, no doubt.

(https://imgur.com/t5pgha7.gif)

Concerning our water problem, we've made a drain below the flooded room.  We're hoping we can get all the water to stream down into the caverns, and we can get a dwarf close enough to plug the hole until we fix the floodgate mechanisms.

We're going to dig out the drain a bit better, then give it a go.

28th of Timber, Year 405

(https://imgur.com/pHaulH0.gif)

After a month of work, we were able to plug the hole, drain the chamber, and start farming!  Success!

We'll have plenty of plump helmets and sweet pods to go around, it seems.

22nd of Moonstone, Year 405

(https://imgur.com/pejBuQl.png)

We're several weeks into winter, and the landscape is uninviting.  The swamps are cold -- the pools of much actually froze over recently.

The sea itself is col as well, although no ice is forming on its waters.  The waves continue to crash against our hut.  We can hear the sound of it all the way down in the fortress.

And the smoke... oh, the smoke.  It continues to drift all about the shore.

We've enough supplies to last the winter -- let's hope it's a simple one.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Cind on July 06, 2018, 04:13:40 AM
Is this before or after Cerol Silverbolt turned traitor and began leading the necromancers?

Is this before or after Threegems murdered the mayor?
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Hauwke on July 06, 2018, 04:24:39 AM
In the middle of the night, Gloomy can be heard muttering into his moustache "Sodding doors, why cant they just make themself like the undead do." he has proclaimed this many times, quite loudly and to just about every person who stops for even the briefest of moments to speak with him.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Cind on July 06, 2018, 05:21:08 AM
Alediamond gleefully spends her freetime in the kitchen attempting to learn to make cakes, although having clearly not been assigned to the post yet. She is happy to listen to Gloomy's complaining, and encourages him in it.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on July 06, 2018, 07:10:10 AM
Is this before or after Cerol Silverbolt turned traitor and began leading the necromancers?

Is this before or after Threegems murdered the mayor?

After, for both.  Threegems remains one of the biggest badasses in history -- I'm disappointed she didn't get a randomly generated title.

In the middle of the night, Gloomy can be heard muttering into his moustache "Sodding doors, why cant they just make themself like the undead do." he has proclaimed this many times, quite loudly and to just about every person who stops for even the briefest of moments to speak with him.

I asked him to make some statues -- hoping to engage his artistic side a bit better.

(https://imgur.com/RcsvRvf.png)

Mostly he's made statues of the Expedition Leader, Slagbottom.  All on his own.

(https://imgur.com/FWR6wK1.png)

... They're all images of Slagbottom eating cheese, hugging goats, or admiring goats.

I take it this is his idea of a joke.

Alediamond gleefully spends her freetime in the kitchen attempting to learn to make cakes, although having clearly not been assigned to the post yet. She is happy to listen to Gloomy's complaining, and encourages him in it.

She's been splitting her time, and she's turning out some sweet-ass meals!

(https://imgur.com/NtkC1PE.png)

Mm... eggs, eggs, more eggs... and a lot of syrup.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on July 06, 2018, 07:23:14 AM
Part 4 -- "I must have metal bars!"

27th of Moonstone, Year 405

(https://imgur.com/R4O4Pwu.png)

The ocean, despite being described as an evil hell-pit, is rather packed with fish.  Big ones, too.

I'm told that the overseer has "other things" in mind, though, and to keep an eye on the wildlife.

28th of Moonstone, Year 405

(https://imgur.com/RK5iGcD.gif)

As a protective measure, and as a means to maintain happiness and discipline, all dwarves are assigned to a rudimentary militia.  We have a few veterans from the wars waged at the tower and capital, so they're leading the forces (so they lead demonstrations).

The training schedule is very modest -- only two months a year.  It should instill some good lessons in the dwarves, however.

(https://imgur.com/vydq62a.png)

We've assigned a set of administrators to deal with the goings on of the fort.  Slagbottom continues to be our leader for the time being.

2nd of Obsidian, Year 405

(https://imgur.com/xWrHSeR.png)

A dwarf started wandering around screaming -- and didn't stop until we built a forge.  Now they're demanding metal bars.

We don't have any.  Time to start mining -- Armok's blood, I hope we find some.

11th of Obsidian, Year 405

(https://imgur.com/nZ8boaz.png)

We've decided to start penetrating the caverns all over -- it gives us a nice view of the underground, and should help us find metals quicker.

So far, no luck.  Plenty of gemstones -- mostly tigeriron -- and lots of cinnabar, which is a substantially heavy stone.

The earth itself, here, is mostly granite -- white and beautiful -- and gabbro -- often called black granite.

14th of Moonstone, Year 405

(https://imgur.com/0WQ5UaI.png)

Praise the miners!  Adamantine!  And plenty of it!

This was one of the overseer's goals, apparently, so the screaming dwarf only helped to motivate us.

17th of Moonstone, Year 405

(https://imgur.com/zI4Rw9C.gif)

The miners have started extracting the adamantine -- Slagbottom was the first one down there.  We hear strange noises in the distance... almost... squishing.  As if sausage were being pulled along the cavern floor.

27th of Moonstone, Year 405

(https://imgur.com/MwBkg8o.png)

We had Dodok, a recent immigrant and dabbling strand extractor, make adamantine strands last week.  He's now preparing adamatine wafers.

The work is slow and arduous, but this should produce something incredible.

1st of Granite, Year 406

(https://imgur.com/1fV6g70.png)

Spring has arrived, and Kogsak has started their strange, adamantine craft.  What awaits us in the year ahead?

(https://imgur.com/PnjYZWF.png)

The outpost is doing well, and moods are incredible.  Hopefully some of our larger projects start this year.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on July 06, 2018, 01:15:12 PM
Neat map of the world -- can cross-reference other maps to see where we've settled.

(https://imgur.com/5BVZtWF.png)


We're currently in the disgusting pit looking thing in the south-east.  The homelands are the south-side of the mountain rage in the west.  Helmsfirst is sort of center-north, in the reddish-orangish desert.  The tower Portalwhipped is up in that glacier/frozen bit.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on July 06, 2018, 02:52:36 PM
Part 5 -- Foul News

4th of Granite, Year 406

(https://imgur.com/Yjwj4EN.png)

The crazed metalcrafter has churned out an interesting bobble, but not much more.  It's likely we'll trade it for supplies -- lots of supplies, being that it's made of adamantine.

Family heirloom my arse.

12th of Felsite, Year 406

(https://imgur.com/QMDcsdQ.png)

There are reports of a horrific monster-crab made of copper in the caverns.  We've sealed them off for the time being, but we can hear it doing battle with the beasts of the deep.

Let's hope they killed this monster for us.

(https://imgur.com/j5Uc00X.png)

In the meantime, we've set up a small training area for those months citizens are told to do military exercises.  It's working well, so far, with folk expressing their gratitude for learning how to dodge or wrestle.

12th of Malachite, Year 406

(https://imgur.com/FqNKSZd.png)

Slagbottom has made a masterful bed, commemorating the settling of this place.  Gloomy will likely enjoy this in his bedroom, once it's done.

13th of Malachite, Year 406

(https://i.imgur.com/w2YkzoJ.png)

We've had our first birth -- a daughter to the chief medical dwarf.

The first of many, I imagine.

(https://imgur.com/gNE1uoX.png)

20th of Malachite, Year 406

(https://imgur.com/eUZPnX7.png)

We've completely furnished the bedrooms.  They're small, but efficient and comfortable.  Gloomy personally made all of the coffers and cabinets, so they're as masterfully made as they come.

16th of Galena, Year 406

(https://imgur.com/QqNdHoG.gif)

One of our key projects is started!

We've noticed that many large fish like to move up and down the shore -- we've made a chamber we hope they'll wander into, which has several cage-traps lining it.

We've set up a complicated set of mechanisms so we can close off the ocean and drain the water, if need be.

I'm told we're looking for something other than just large fish.  Sharks, maybe?  Or worse?

12th of Limestone, Year 406

(https://imgur.com/uDaHlSi.gif)

Dwarves from home came today, with many things to trade.  The outpost liason quickly made his way to Slagbottom in the tavern.

(https://imgur.com/Uj1TXYK.png)

Apparently there was news.  Grave news.

(https://imgur.com/nGmqIKR.png)

Armok's beard, I never thought I'd hear this -- the goblins of The Cruelty of Streams took over Helmsfirst.

BadSkeelz, Smudgfist and Smudgefist's giant snapping turtle, Tritus, Shem Brassballs, and Warshaper were all killed defending the village.

I've realized I've let lapse my logs on important dwarves.  As such, I've started a seperate entry for keeping track of them. (http://gdb.armageddon.org/index.php/topic,53873.msg1014547.html#msg1014547)  Of the Helmsfirstian military dwarves, Ogrim Mugfist still lives and has relocated to Portalwhipped.  Several other important dwarves have resettled (e.g., Lagerbrew to Cactusirons), or stayed where they were (i.e., Tally in Portalwhipped).

Perhaps just as troubling is news of our necromancer's lover -- she was murdered in the assault.  This also means that the goblins have access to the necromantic texts.

Troubling.

Very troubling.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on July 06, 2018, 05:40:24 PM
Part 6 - Dwarf Bone Earrings

14th of Limestone, Year 406

(https://imgur.com/Al38qgO.png)

We've decided to sell our adamantine treasure -- it's worth it for the pile of gems, metal, drink, food, and various other items of no note.

We bought the whole caravan.

We'll sort through it all, and sell off what we don't want to keep next year.

5th of Sandstone, Year 406

(https://imgur.com/EWUIfNi.png)

... It seems the dwarves are getting into the spirit of Coastlabor.  I'm not certain I'm prepared for this sort of thing, but one of the miners decided to... well.

He decided to use the bones of one of the farmers to make some sort of craft.

That laugh.  I swear I heard the rest of the dwarves do something like it just after -- a foul echo from dwarf to dwarf.

(https://imgur.com/wmVCKnF.gif)

12th of Sandstone. Year 406

(https://imgur.com/6W4YMIT.png)

Bembul has made an earring, no doubt for our necromancer lord, or perhaps the expedition leader.  A fine, macabre addition to our treasures.

1st of Timber, Year 406

(https://imgur.com/21uMlm5.gif)

While working on the foundation for the tower, some of our laborers got stuck in the smoke.  they managed to get inside quickly, so avoided a horribly large dose.

They're reporting sores of rotting flesh, bleeding, and discomfort.  I don't want to see what happens with a full dose of it.

16th of Opal, Year 406

(https://imgur.com/hcA7dQZ.png)

The ghost of the dwarf-turned-earring is said to be haunting the halls of the fortress.  As tempted as we are to leave it -- we think it best to settle the spirit.

(https://imgur.com/UoxbNIZ.png)

20th of Opal, Year 406

(https://imgur.com/mgpPy3X.png)

All sort of strange life inhabits these lower caverns -- the most interesting the plants.  Blood thorn, a wicked red log that bruises when trampled, is here in abundance.  We'll start making use of it for furniture.

21st of Optal, Year 406

(https://imgur.com/Cq2oJdl.png)

We've started chopping blood thorn, and we've also made a lure and trap for creatures.  We'd like to get rid of these turkeys and replace them with something better.

We've noticed crundles running around -- small, black and red-skinned humanoids with vicious teeth.  We've noticed they lay eggs.  Delicious, delicious eggs.

1st of Granite, Year 407

(https://imgur.com/dMOhd7b.png)

Spring has come to the shores, and the snow is on the verge of melting.  We, however, are just getting warmed up.

(https://imgur.com/5hckUAU.png)

Slagbottom continues to do an excellent job leading us day-to-day, and is finding plenty of joy in his work and quarters.

(https://imgur.com/2f3wBSP.png)

AleDiamond likewise has adapted well, and is improving her cooking -- now a true novice of the craft.

(https://imgur.com/Hlbkore.png)

Gloomy is... gloomy.  But not overly so.  We suspect he'll be just fine.  He hasn't seemed to react to the death of his lover, yet.  No doubt it weighs on his mind.

(https://imgur.com/FJCwQdr.png)

No changes to the quarters -- although the south-west is now set up as our hospital.  We needed it to treat the dwarves affected by the smoke.

(https://imgur.com/i22lDah.png)

Booze production has been put on hold -- we have too much to store!  We've plenty of room to store raw plump-helmets, so we'll stock up on those for a while.

Our dwarven syrup industry is in full swing -- delicious roasts are being cooked day and night.

(https://imgur.com/sVFJW96.png)

Farming and industry continues to be a bit of a mess, but our minecart system is working well.  We're considering adapting it to haul stones in from areas strip-mined outside the fortress.

(https://imgur.com/zl3bMdT.png)

Training continues, and was a good decision.  The dwarves appreciate being able to train -- and every good thought counts.

(https://imgur.com/RJnF88I.png)

We now have a simple entry-way at what is going to be the foundation of our tower -- we can do trade here, and it provides access to the dungeons/fortress below.

(https://imgur.com/aSN5CbL.png)

And work continues on the tower.  This first level will be made the library -- we'll expand from there.

(https://imgur.com/et3QzjB.png)

The overseer seems frustrated that we haven't caught any "fish," yet.  He always says "fish" with air-quotes.  I'm not sure why.

Onward!
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Akaramu on July 06, 2018, 05:45:13 PM
Are dwarf marriage and birth rates back up now? In the last version (before this one) they were waaaay down...

oh, and can I be a female librarian named ApplePie? Thanks  8)
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on July 06, 2018, 05:53:30 PM
Are dwarf marriage and birth rates back up now? In the last version (before this one) they were waaaay down...

oh, and can I be a female librarian named ApplePie? Thanks  8)

Totally.  We've had 4 births in a couple years, which isn't bad!  We'll start forcing dwarves to pair up soon, if they don't on their own.

(https://imgur.com/3cwww7v.png)

ApplePie!  She's actually the chief medical dwarf, but the only lady-dwarf fit to be a scholar at the moment.  She'll be a scholar/librarian and chief medical dwarf once the library is going.  She's actually a pretty good mason too -- she realized her dream of creating a work of art (... a really nice siltstone block) in Helmsfirst.

She's actually got a decent family -- one child born a year before Helmsfirst was founded, and one born here in Coastlabor.

She's been in both forts, but hasn't done anything notable except adopt a dog.  Perfect for adoption!

I'll add her to the front page.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Hauwke on July 06, 2018, 05:59:03 PM
Gloomy can be heard sulking constantly since the news about his lover was broken, he seems particularly dark of late. Almost dark enough to start raising the undead? Maybe not but he is certainly 'joking' about it.

In other news, he does seem pleased that he got a good bed and that his terrible labor is finished.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on July 06, 2018, 06:01:00 PM
Gloomy can be heard sulking constantly since the news about his lover was broken, he seems particularly dark of late. Almost dark enough to start raising the undead? Maybe not but he is certainly 'joking' about it.

In other news, he does seem pleased that he got a good bed and that his terrible labor is finished.

Think he would say that while eyeballing the gigantic dead crab-monster we managed to drag out of the caverns? :)
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Hauwke on July 06, 2018, 07:33:39 PM
Gloomy can be heard sulking constantly since the news about his lover was broken, he seems particularly dark of late. Almost dark enough to start raising the undead? Maybe not but he is certainly 'joking' about it.

In other news, he does seem pleased that he got a good bed and that his terrible labor is finished.

Think he would say that while eyeballing the gigantic dead crab-monster we managed to drag out of the caverns? :)

He would change it to begging to play with it.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: WanderingOoze on July 06, 2018, 10:38:57 PM

I thought
Part 5 -- Foul News
BadSkeelz, Smudgfist and Smudgefist's giant snapping turtle, Tritus, Shem Brassballs, and Warshaper were all killed defending the village.

This...Does not please Smudgefist!  :'(
I thought Smudgefist came to the new place?
 R.I.P though, at least she went down fighting side by side with the Giant Turtle.

Since She's dead can I be Redorfed when something is availible?? A Military dorf named Gronkle. If they could also be part of the 'fishing' project  or a miner that'd be cool.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Delirium on July 06, 2018, 10:47:59 PM
Sayonara, Brassballs. You fought and died like a true dorf.

Which ones are currently available? Any particularly... interesting migrants?

Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: BadSkeelz on July 07, 2018, 12:08:10 AM
Remember me as I lived: making crafts consisting of raw ingredients that I progressively and increasingly half-assed preparation for.

In honor of my brother's WoW character I'd like a new dwarf to be named Hron. Preferably with some cheese-related crafts or focuses.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Cind on July 07, 2018, 02:30:14 AM
AleDiamond likes gravestones, huh? Wow, okay.

I like this new site; the last one was too fertile.

I've heard that its possible to colonize Hell.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: The Warshaper on July 07, 2018, 03:40:46 AM
"Friends, feh! I have an entire Outpost to worry about!" Slagbottom may not value friendship but he does enjoy helping his people prosper. The lonely leader worries for the safety of Coastlabor after news of Helmsfirst. He's curious as to which dwarf could step up to the task of 'Broker' the best and is interested in more trade to fund the Outpost and Tower's progress. He's eager to receive a dwarf that could act as a jeweler to profit more from the gems found below.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on July 07, 2018, 11:12:49 AM
If you've been redwarfed/dwarfed, or are planning to, you probably won't see updates in the next post, because I've played it and didn't give those dwarves special attention!

Updates the post after that, probably.  I intend to keep everyone abreast of their dwarves.


Gloomy can be heard sulking constantly since the news about his lover was broken, he seems particularly dark of late. Almost dark enough to start raising the undead? Maybe not but he is certainly 'joking' about it.

In other news, he does seem pleased that he got a good bed and that his terrible labor is finished.

Think he would say that while eyeballing the gigantic dead crab-monster we managed to drag out of the caverns? :)

He would change it to begging to play with it.

On it, M'Lord.


I thought
Part 5 -- Foul News
BadSkeelz, Smudgfist and Smudgefist's giant snapping turtle, Tritus, Shem Brassballs, and Warshaper were all killed defending the village.

This...Does not please Smudgefist!  :'(
I thought Smudgefist came to the new place?
 R.I.P though, at least she went down fighting side by side with the Giant Turtle.

Since She's dead can I be Redorfed when something is availible?? A Military dorf named Gronkle. If they could also be part of the 'fishing' project  or a miner that'd be cool.

Unfortunately you can't pick the dwarves that travel with the expedition, but we intended to ask for Hemsfirst to send Smudgefist to us.  The goblins beat us to it :(

(https://imgur.com/vVXjv2b.png)

Meet 'Gronkle' Reclusestockades.  Gronkle is one of our Militia Captains, tends to the farms in his off time, and is married to ApplePie, with whome he's had two children.

He'll be moved to the fishing expedition once we've got something to write home about.

You and Akaramu should come up with names and potential careers for the kiddos!  You each pick one, maybe?

Sayonara, Brassballs. You fought and died like a true dorf.

Which ones are currently available? Any particularly... interesting migrants?

Here's an open list for anyone interested:


Remember me as I lived: making crafts consisting of raw ingredients that I progressively and increasingly half-assed preparation for.

In honor of my brother's WoW character I'd like a new dwarf to be named Hron. Preferably with some cheese-related crafts or focuses.

Hron it is!  He has hopes of milking strange cavern creatures and turning it into delectable cheeses.

He's currently a tavern keeper, and is in charge of pressing sweet pods into dwarven syrup.

(https://imgur.com/gqTQGvo.png.png)

I can't tell you how many dwarves I've had cancel work because they're "unconscious."  It's from Hron serving (AKA: forcing) them mugs of dwarven rum.

He's currently married to the oft-depressed bone-carver and miner Bembul.  They have no children, yet.

AleDiamond likes gravestones, huh? Wow, okay.

I like this new site; the last one was too fertile.

I've heard that its possible to colonize Hell.

Agreed!  I believe it is indeed possible.  There are rumors that terrible things lurk in the SPOILER circus, though.

"Friends, feh! I have an entire Outpost to worry about!" Slagbottom may not value friendship but he does enjoy helping his people prosper. The lonely leader worries for the safety of Coastlabor after news of Helmsfirst. He's curious as to which dwarf could step up to the task of 'Broker' the best and is interested in more trade to fund the Outpost and Tower's progress. He's eager to receive a dwarf that could act as a jeweler to profit more from the gems found below.

Yes sir, Expedition Leader, sir!

Tosid Searattic came as the original carpenter, but was surpassed in skill by an immigrant.  She's currently a performer at the tavern, but has been given additional responsibilities as a jewler and broker.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Akaramu on July 07, 2018, 11:24:41 AM
You and Akaramu should come up with names and potential careers for the kiddos!  You each pick one, maybe?

Whee I'm married! If one kid is a girl, I hereby name her Pumpkin. She shall pursue whatever career she's most interested in, but preferably something not too dangerous... mommy is a worrywart.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on July 07, 2018, 12:47:10 PM
This post will be sparse on details on your chosen dwarves, but it'll be made up for in future posts!

... With the exception of AleDiamond.  Whoops.

Part 7 - AleDiamond Parts, Almost as Useful as Crundle Intestines!

20th of Slate, Year 407

(https://imgur.com/Fo23IP8.gif)

We captured a pair of cave creatured today -- crundles, the animal trainer tells us.  They're small, fierce looking creatures.

(https://imgur.com/Duh2fmC.png)

Importantly, they lay eggs.  We'll start farming them immediately.

I've included a (moderately creepy) sketch (made using "Dwarf Portrait") of a standard dwarf, a turkey, and an adult crundle:

(https://imgur.com/uuJqfry.png)

6th of Galena, Year 407

(https://imgur.com/ziFRKdD.png)

We have our first batch of crundle eggs!  They're... tough, and the little horned freaks don't like us taking them.

They'll make fine roasts.

(https://imgur.com/fJzYK2x.png)

We've started work outside the fortress -- we've decided to mine out the gabbro to make a sort of granite cavern.  The natural curve of the aquifer in the east makes it rather natrual looking, for a cave.

We've also started carving out catacombs.  All dead dwarves will get a coffin, a slab, and a personal engraving.

The first engraving is of dwarves prostrating before Savot Largecall, the femal dwarf deity of strength.

13th of Galena, Year 407

(https://imgur.com/q3PCscI.png)

Gloomy has snatched a strange mix of materials and claimed a craftsdwarves shop.  I'm interested to see what he produces.

(https://imgur.com/nWPGv02.png)

We've also started to collect a lot of information on crundle training.  Their bites are vicious, although most just annoying.  Hopefully we can replace stinking chickens and turkeys with these prolific egg-layers.

(https://imgur.com/iRw2gJo.png)

Our experience stems from the incredible number of crundles we've been catching.  We'll start slaughtering most of the males soon.  Their meat will likely be tasty.

18th of Galena, Year 407

(https://imgur.com/3of5GTB.png)

We're catching even more crundles.  They won't stop fumbling into our traps.  HAH!

(https://imgur.com/X4CXrZo.png)

Gloomy finishes his work, today.  A... floodgate commemorating the founding of Coastlabor.

I guess we'll wait to see what the necromancer has in mind for this.

9th of Hematite, Year 407

(https://imgur.com/yDHsnBh.gif)

We keep.  Catching.  Crundles.

How many of these damnable things live down there?

(https://imgur.com/FgotJGE.png)

On the plus side, we're learning a lot about training small, evil creatures.

(https://imgur.com/0hmkqCN.png)

Even better, we're finding that their intestines are delicious. No doubt soon to be a treasured delicacy.

3rd of Limestone, Year 407

(https://imgur.com/GHD68y8.png)

We've finished the first floor of the necormancer's tower -- a simple library we're calling "The Treasury of Conjurers" (a random name, believe it or not).

We'll start assigning scholars (in particular, Gloomy) soon enough.

The statues are of Gloomy and Bim, the first dwarven necromancers of our civilization.  Gloomy immortalized himself crafting a coffer of granite.

3rd of Sandstone, Year 407

(https://imgur.com/9linzRD.png)

We've built a testing chamber for the undead -- corpses can be placed in the chamber, and be locked in with the western gate.

The eastern gate hides a set of fortifications one can see through.  We'll allow Gloomy to sit in the eastern observation chamber, place a hostile creature and a dead body in the testing chamber, and use the levers to allow Gloomy a safe view of the corpse and enemy.

Hopefully we can get something we can turn loose on potential invaders.

We'll need to wait to capture something hostile -- we've trained all the crundle.

10th of Sandstone, Year 407

(https://imgur.com/iiQekcB.gif)

Despite not documenting it in a while, that abominable smoke hangs on the edge of our mind.  It moves in massive clouds over the ocean, sometimes bathing the shore in its foul stench.  Clouding vision.  Threatening to cover us in necrosis.

We've done well to avoid it, so far.

25th of Sandstone, Year 407

(https://imgur.com/p2Ruh9C.png)

Gloomy as produced his first scroll -- Doubts about Interviews.  It's a piece that concerns using interviews as sources, and presumably, how Gloomy doubts that they're particularly good sources at all.

A interesting choice.

(https://imgur.com/PetRKIX.png)

Interesting is that we've noticed some changes in Gloomy's personality. Lately he's been professing that he "would have all masters toppled."  An strange quirk seeing as he's on track to be... well... our master.

He's seemed to have lost aversion to death, however, moving on to sympathy over such things.  Perhaps a result of his avoiding it entirely?

21st of Timber, Year 407

(https://imgur.com/bJbrNhS.png)

Today we saw a clutch of quindecaplets hatch!

(https://imgur.com/gNcYWt0.gif)

Beautiful horned baby crundles.

(https://imgur.com/jVHs0VR.gif)

Beauiful baby crundles who won't stop breaking out and running all over the damn fortress.

We've decided that we're going to allow one clutch to hatch per egg-lay.  We'll have maximum two generations alive at any one time, and slaughter the oldest every season.  That should give them time to grow -- they start very, very small.

(https://imgur.com/lRmxipe.png)

16th of Moonstone, Year 407

(https://imgur.com/zYn8vQg.gif)

We've had a few tantruming dwarves, lately.  All relatively recent immigrants from Helmsfirst.  Today, one beat Gloomy bloody in the training room.

18th of Moonstone, Year 407

(https://imgur.com/lNrErGd.gif)

Luckily for us, two of the tantruming dwarves managed to beat each other into submission -- after beating several other dwarves.

ApplePie is getting a workout treating all the wounded.

17th of Moonstone, Year 407

(https://imgur.com/PuN9F3S.png)

The militia commander managed to kill one of our brewers -- punched him in the head and neck.  The brewer later died in the hospital.

But... that laughter... Armok's beard, that laughter.

(https://imgur.com/vaDhd9t.png)

Urvad -- the militia commander, and one of the tantruming dwarves -- crawled his way out of his hospital bed, snatched a cleaver off the butcher's counter, and immediately cut down AleDiamond!  Oh no!

He's currently gleefully butchering her corpse right where we prepare our crundle intestines!

(https://imgur.com/nDngeWw.gif)

While he's distracted, we've started to ask some of the troublemakers to leave.  There really aren't that many -- four max.

We're sending them to Tally to sort out.

4th of Opal, Year 407

(https://imgur.com/rjd7zKs.png)

Urvad stumbled out of the butchers shop today, covered in the blood of AleDiamond.  He retched on his own stink before raising a bloodied shield into the air -- a shield literally made out of AleDiamond's bones.

... We'll assign it to Gloomy immediately.

5th of Opal, Year 407

(https://imgur.com/y6j5RuO.png)

Gloomy has written another scroll -- this time, a commentary on the preparation and use of adhesive materials.

19th of Opal, Year 407

(https://imgur.com/1CORjIw.png)

We've finished AleDiamond's final accommodations, in the crypt.  We're not sure why the engravers chose the engraving they did, but it will have to do.  She's been buried beside the brewer the Militia Commander murdered.

"Friend of minks."  A fitting inscription.  I guess.

She did like slabs?  Now she's got her own!

(https://imgur.com/pNnvDY4.gif)

We've asked the militia commander and his wife to leave.  Good riddance.

That's all the tantruming dwarvs dead or gone.

1st of Granite, Year 408

(https://imgur.com/lEY4PDl.gif)

Today was a wondeful day for dwarven inginuity!  With spring comes the opening day of our new waterfall structure near the dining area -- seperating the cooking and farming from the tavern.

This should serve to clean dwarves off on their way back from the farms, and give them wonderful thoughts and experiences.  Dwarves do love their waterfalls!

We've assembled a lever so that we can shut the mechanism off if need be (if it becomes unnecessary, or to save FPS).

(https://imgur.com/Y9Jx6tG.png)

The fortress continues to do well -- we're assigning a new broker as per Slagbottom's orders.

We'll give updates on all the dwarves of note next year.  (Plenty of time for Cind to pick a new one... again.  Sorry!  hah!)

(https://imgur.com/nrnaAT9.png)

Winter's snow has not yet melted, and the sandy-shale beaches are covered in ice and sludge.

The Eternal Murk continues to stink, although the sea-breeze keeps it away.  Unless the abominable smoke is drifting by, of course.

Our tower isn't much to look at from the surface, yet.  But that will change in the coming days.  The entire world will know the sight of Coastlabor -- and they will rue the day they ever crossed The Autumnal Irons!
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on July 07, 2018, 01:05:28 PM
You and Akaramu should come up with names and potential careers for the kiddos!  You each pick one, maybe?

Whee I'm married! If one kid is a girl, I hereby name her Pumpkin. She shall pursue whatever career she's most interested in, but preferably something not too dangerous... mommy is a worrywart.

On it next round.

Also, I've updated the dwarf information page! (http://gdb.armageddon.org/index.php/topic,53873.msg1014547.html#msg1014547)

I very much suggest you read it!  Some of your dwarves have storied pasts!

We've also three new dwarves, Evena Bridgebound (carpenter), Oglav Raysfurnace (furnace operator), and Sten Racepage (Militia Captain/engraver/scholar/dwarven syrup maker), all adopted by Wer6 on discord:

(https://imgur.com/AO7kmrq.png)

(https://imgur.com/zkRIlxy.png)

(https://imgur.com/XlXAVuO.png)
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on July 07, 2018, 03:53:09 PM
Part 8 - The Dead Walk Again

2nd of Granite, Year 408

(https://imgur.com/wJ2RGpR.png)

Gloomy has taken possession of AleDiamond the artifact dwarf-bone shield.  Hopefully he's pleased.

11th of Granite, Year 408

(https://imgur.com/35A6E7H.gif)

We've captured our first cave troll, today!

(https://imgur.com/cOPDU6k.png)

They just a bit larger than a dwarf, but far nastier in many respects.  They're "intelligent," so we can't train them.  We may be able to breed them, though.

13th of Granite, Year 408

(https://imgur.com/7ZX2PP5.png)

One of our scholars has produced a work -- A Record of Minerals.  No doubt it's a record of minerals.

2nd of Slate, Year 408

(https://imgur.com/eungWb1.gif)

We've loaded the dead-carapace of the one-eyed copper crab-monster into the test-chamber.  We're just linking things up now.  We'll use a troll as bait, and as a test subject of its might.

22nd of Slate, Year 408

(https://imgur.com/BaNbg1N.png)

We've captured an interesting specimen today -- a voracious cave crawler.

(https://img00.deviantart.net/a627/i/2012/252/e/4/brodich_and_the_voracious_cave_crawler_by_saltmummy626-d5e5em7.jpg) (Image by Saltmummy626)

They're rather large and bulky, and their nasty maw might make for formidable war animals.  We suspect we can raise nymphs, if we can get a breeding pair.

(https://imgur.com/AtPZCHS.png)

6th of Felsite, Year 408

This has been a good year for capturing creatures!

(https://imgur.com/pff8jUQ.png)

This time we've captured blind cave ogres -- large relatives of the trolls.

(https://imgur.com/JWD5Bbj.png)

As shown in this to-scale image, they're incredibly large.  Again, "intelligent," so not exactly trainable.  But they may be weaponzied by a creative dwarf.

15th of Felsite, Year 408

(https://imgur.com/H9eR9BW.png)

Armok's beard, today was a test of our mettle.  Something let loose one of the trolls -- we suspect one of the crundles that's always running around.

Luckily for us it made its escape toward the caverns, and we were able to smash it over the head with a bridge.  Multiple times.

2nd of Hematite, Year 408

(https://imgur.com/7vUvQ4B.gif)

Gloomy conducted his first necromancy experiment today.  It seems the decayed chitin is not a suitable body for raising -- maybe the graspers needed to move have rotted away?

We'll have to try something else.

9th of Hematite, Year 408

(https://imgur.com/j4ZZ0Uj.png)

Since the crundles won't stop escaping, we've starting tying them up at doors around the fortress.  Hopefully they'll alert us of any intruders.  We're using males, as the females are a useful source of eggs and are wasted at station points.

15th of Hematite, Year 408

(https://imgur.com/7SQIMBc.png)

Success!  Today we caught a female voracious cave crawler to mate with our male.  Since our animal trainer is stretched thin, we've assigned Gronkle to help.   The fishing project is going slowly, so he's got free time.

19th of Hematite, Year 408

(https://imgur.com/92VZZNl.png)

Gloomy has surprised us with another text -- a... well.  He tried to right a comedic guide to using beakers.

It's... well, it's great, Gloomy.  Good job.

(https://imgur.com/UWzx12q.png)

Our work with the crundles continues to improve.  We're starting to build muzzles so they stop biting the animal trainers.

15th of Malachite, Year 408

A foul hissing was heard coming from the caverns, today.  A beast has come forth from its depths.

(https://imgur.com/JksoJoC.png)

A massive creature -- a one-eyed... alligator looking thing.  It's been spotted spitting webs at creatures, which it summarily bites the head off of.

(https://imgur.com/asOVFov.png)

It's very, very large.

(https://imgur.com/kJGHVVx.gif)

It quickly made for our doors and smashed them to pieces -- we've closed the gate until we can come up with a plan to deal with it.

21st of Limestone, Year 408

(https://imgur.com/5wBiHhS.png)

We accepted dwarven traders today -- probably from The Armory of Blood.  We've bought a copy of a book called "Ruin," which discusses the secrets of life and death.  We've made it a personal item of Gloomy, so that the scholars don't get out of hand.

10th of Sandstone, Year 408

(https://imgur.com/IyJUnWn.png)

That creature is making a mess of the caves.  We're still building a means by which to capture or kill it.  Hopefully the bodies don't rot -- rutherer make for good meat.

(https://imgur.com/jPMvxEn.gif)

The trap chamber is relatively simple -- we've build a support holding up a section of rock, a few statues to distract the creature, and some cave traps.

Best case scenario, we knock it out and catch it in a cage.  Worst case, we kill it.

We're going to link some backup levers to the support and make a few more changes before testing it out.

24th of Sandstone, Year 408

(https://imgur.com/n1XCouQ.png)

Regrettably I don't have better illustrations to record, but we killed the beast!  The cave-in smashed its skull in.

We're -quickly- moving to retrieve it before it rots.

25th of Sandstone, Year 408

... While cleaning up from the beast, we noticed some of the dwarves eyeballing the corpses with a familiar glimmer in their eye.

(https://imgur.com/txBTvAz.png)

Once confronted, Melbil and Zan quickly admitted to sneaking into the necromancer's library and reading a book of magic!

(https://imgur.com/j8K0RRA.png)

It seems there was a second scroll detailing the secrets of life and death -- The Knowledge of Extinction.  We forgot to control it.

THANKS TALLY.  WE BLAME YOU.

9th of Timber, Year 408

(https://imgur.com/ghXKV2U.gif)

Today... Today Morul 'Gloomy' Trademine realized his destiny!  We placed the dead body of the one-eyed alligator in the test chamber, and Gloomy was able to reanimate it.  And oh... oh, it's beautiful.

(https://imgur.com/yH95xod.png)

Shedim Onamtabmik's animated corpse is stronger than it everwas in life.  It doesn't seem to have maintained its ability to shoot webs, but it painted the test chamber cyan with the troll's blood.

We'll start setting up a way to control its movements so that we can use it against our enemies.

Good work, Gloomy.

However...

(https://imgur.com/QMlukhv.png)

There was an accident.  One of the "new necromancers" doesn't seem to have as good of control of his powers.

(https://imgur.com/qHt7she.png)

Zan, on a whim, animated the corpse of a dead rutherer -- a massive, furry, cave-dwelling beast.  The citizens surround it and beat it into submission, although not before it managed to kill one of the miners.

(https://imgur.com/Iu9S1qX.png)

Thankfully Esthan, one of the other miners, put the beast down before anyone else was killed.

Maybe we need to rethink our body and animal parts pile:

(https://imgur.com/yZ76kXA.png)

22nd of Moonstone, Year 408

(https://imgur.com/rmYBxpi.png)

We've completed our first animal pit today -- a shallow pit with grates placed over the edges, so monster's can't escape.  We'll train trainable creatures in many pits like these, and feed less-tame creatures in a similar manner.

We intend to fill the cavern with these sorts of structures.

(https://imgur.com/8VBeOeg.png)

This particular pit houses our voracious cave crawlers.  We look forward to them reproducing.

(https://imgur.com/h9SU8eY.png)

The crundles, on the other hand, will stay near the kitchens.  They produce a lot of good offal, meat, and egg.  Too convenient.

Hopefully we can capture a species to milk.

... We haven't tried milking the crundles, yet.  Hmmm.

16th of Opal, Year 408

(https://imgur.com/djgn8qJ.png)

We heard screeches from the caverns, today -- Hron was collecting a cage when he spotted it.  A massive pterosaur creature, flying around and emitting horrid gas.

Hron got away, slamming the door behind him.  We quickly closed the gates (ApplePie pulled the lever -- good work).

(https://imgur.com/3XHGg6n.png)

The creature spits boiling fluid, melting everything it touches (except itself).

We're going to CAPTURE it and use it to kill any other nasty beasts that wander out the caverns.

(https://imgur.com/G8Bv4oR.png)

This creature is even LARGER than our zombified alligator-monster.  We'll need to be careful.

1st of Obsidian, Year 408

(https://imgur.com/VG8PWbO.png)

A dwarf has produced a fanciful bobcat leather shield -- perhaps a dwarf would be interested in earning it.  It would likely take an interesting idea to take such a treasure -- the silver alone is worth many Urists.

24th of Obsidian, Year 408

(https://imgur.com/XRq8zJ3.gif)

We're putting finishing touches on our monster trap.  We'll lure the creature into the downstairs portion, and close a retracting bridge over it.  From then on, our citizens will use the northern tunnel to access the caverns.  If any more beasts come, we'll close all the tunnels off except the southern tunnel.  Fortifications between the two tunnels should allow the pterosaur to spit boiling liquid over the intruder.

If the intruder wins, we'll just swap whitch chamber is the holding and which is the killing.

(https://imgur.com/mDL7NV6.gif)

We've also started building a permenant chamber for our zombie-gator.  It's a simple underground chamber with a pressure-plate linked to a gate.  ApplePie's dog keeps producing puppies that we slaughter for meat, but we'll just start using them to lure zombies around instead.

We've tied a puppy up.  Once we release the creature, hopefully it will stumble into the trap (looking to eat the puppy), step on the pressure plate, and seal itself in.  We'll build a second so that we can cycle it back and forth when we want to release it.

1st of Granite, Year 409

(https://imgur.com/Dw3hfo7.png)

And another year is done at Coastlabor -- a year that's been very productive indeed.

(https://imgur.com/OQsMFFr.png)

We've shuffled the administrative positions around some -- Gronkle is the new Militia Commander.  We'll hopefully be pursuing some of the dreams of the notable dwarves, now -- though they're doing pretty damn well themselves.

(feel free to ask any questions you might have about them!)
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Hauwke on July 07, 2018, 06:22:19 PM
That was a lot to catch up on!

Gloomy is pleased with access to his own tower, regardless of how tall it is. A few dwarves have been heard complaining though, since his cackles carry from it all over the fortress.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Cind on July 08, 2018, 03:07:24 AM
Poor AleDiamond! Ah, well, at least she ended up somewhere she liked far too much.

I'd like my next one to be named Cheesecloth, please. I'd like it if she could work making clothes or yarn, although I'll take cheesemaking (all irony is lost on me) or being a chef.

Let it be known that in her last days AleDiamond was explaining to people the beauty of a graveyard filled with gravestones and trying to get people to see the beauty of it.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: WanderingOoze on July 08, 2018, 01:59:09 PM
You and Akaramu should come up with names and potential careers for the kiddos!  You each pick one, maybe?

Whee I'm married! If one kid is a girl, I hereby name her Pumpkin. She shall pursue whatever career she's most interested in, but preferably something not too dangerous... mommy is a worrywart.

And the other shall be Named Bootstrap. Gronkle will likewise let them do whatever they are interested in, but will dissaprove if its not being a fisherman or miner. He might also show dissaproval even if they are, He believes all children should grow up with the dissaproval of their parents.

As Commander or captain or whatever, Titles confuse Gronkle. He suggests live training against these cave trolls.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on July 08, 2018, 07:31:22 PM
That was a lot to catch up on!

Gloomy is pleased with access to his own tower, regardless of how tall it is. A few dwarves have been heard complaining though, since his cackles carry from it all over the fortress.

It's coming along -- any special requests for his personal quarters?

Part 9 - Splat

25th of Granite, Year 409

We've several new dwarves of note, this year:

I'd like my next one to be named Cheesecloth, please. I'd like it if she could work making clothes or yarn, although I'll take cheesemaking (all irony is lost on me) or being a chef.

(https://imgur.com/wIXGXPk.png)

Cheesecloth is a resident cook -- and a good one.  They also do some mechanics work on the side.

You and Akaramu should come up with names and potential careers for the kiddos!  You each pick one, maybe?

Whee I'm married! If one kid is a girl, I hereby name her Pumpkin. She shall pursue whatever career she's most interested in, but preferably something not too dangerous... mommy is a worrywart.

And the other shall be Named Bootstrap. Gronkle will likewise let them do whatever they are interested in, but will dissaprove if its not being a fisherman or miner. He might also show dissaproval even if they are, He believes all children should grow up with the dissaproval of their parents.

Bootstrap:

(https://imgur.com/FC1MerG.png)

Pumpkin:

(https://imgur.com/UUgEAlf.png)

26th of Granite, Year 409

(https://imgur.com/1qnHfHh.gif)

We've managed to trap the pterosaur!  Hopefully our fortifactions work, and we can use it to kill other nasty creatures.

20th of Slate, Year 409

As Commander or captain or whatever, Titles confuse Gronkle. He suggests live training against these cave trolls.

The Commander has declared that the trolls be used for training -- we've set up a cage in the cavern.

(https://imgur.com/bNQW71D.gif)

Since there are only two full-time militia dwarves (the other dwarves just train with the militia), we decided to just send those two -- Commander Grinkle and Captain Sten.

Gronkle was armed with a steel war-hammer, Sten with a steel spear.  They made -quick- work of the beast.  Sten incapacitated the creature with a few well-placed stabs, Gronkle broke enough bones that it couldn't move, and Sten put it out of its misery.

Since it went down so easy, we may try breeding the trolls -- get more for practice.

7th of Felsite, Year 409

(https://imgur.com/0Eh7ZiR.gif)

Work continues on the tower -- we intend for it to be many stories, so that it can house many useful... things.  So far we've avoided any trouble with the evil smoke.

20th of Hematite, Year 409

(https://imgur.com/HYCmSN6.png)

Today was a good day for our breeding program -- new voracious cave crawlers have emerged.  The pit will hopefully soon be writhing with them!  (Mwa ha ha ha ha!)

11th of Limestone, Year 409

(https://imgur.com/Krytvyv.gif)

An un-notable summer has given way to fall, and with it, an excellent catch from the caves.

(https://imgur.com/HjQpBsM.png)

We've captured a cave dragon, apparently one the beasts we were looking for.

(https://imgur.com/CIBzpvY.png)

The adult female we've captured is relatively large -- many times larger than even the voracious cave crawlers.  It's said they age very slowly -- taking 1000 years to reach their largest.

However, we expect they'll be large enough for war after, oh, say, a few centuries.  Apparently this is one of the long-term goals of our outpost -- war dragons for taking back the homeland.

8th of Sandstone, Year 409

(https://imgur.com/TNNEmkr.png)

Our knowledge of the crundles grows -- we capture tens of them a season in the caverns.  We train them.  We butcher them.  We cook them.

I'm getting a bit sick of crundle intestines.

12th of Sandstone, Year 409

(https://imgur.com/uYDbzl0.png)

We've finished the dragon pit, today.

(https://imgur.com/fpTNR1u.png)

Hopefully soon we can catch a male dragon, and start breeding little dragonlings.

21st of Sandstone, Year 409

(https://imgur.com/kOvPCbw.png)

We decided to start butchering the turkeys today -- we've an abundance of crundle eggs, and the turkeys are just... too much, at this point.

With the late fall coming, it seems a good time to eat turkey, although I'm not sure why.

(https://imgur.com/7ei1kie.png)

Cheesecloth is doing a wonderful job processing the birds.

25th of Sandstone, Year 409

(https://imgur.com/fV4zYFZ.png)

Another horrid creature was spotted in the depths -- this time, from the second cavern layer.  We'll set our trap and hope it works.

10th of Opal, Year 409

(https://imgur.com/CKHZEe4.gif)

We managed to trap the warbler -- it and the pterosaur are trading breaths of toxic emissions.  We'll see who dies first!

1st of Granite, Year 410

That was a lot to catch up on!

Gloomy is pleased with access to his own tower, regardless of how tall it is. A few dwarves have been heard complaining though, since his cackles carry from it all over the fortress.

With Gloomy happy with the tower, we've decided to start working on the roof and architectural accents -- winter put a damper on things.  The snow was thick, and the wind frigid.

With spring coming the snow atop the tower melted -- we've been unhappy with the design of the roof, so started to demolish it.

(https://imgur.com/tAyGBBz.gif)

Unfortunately, there was an accident.  The dwarves removed blocks in the wrong order, causing a section of the roof to collapse.

(https://imgur.com/atx0b3Z.png)

Hron was hit with a gabbro block, which blew his lower  leg to smithereens.

(https://imgur.com/OEXWqu3.png)

Evena fared far, far worse.  She was thrown off the roof and landed many stories down, just... sort of splattering all over the base.

Several other dwarves were injured, although their wounds were far more minor.

(https://imgur.com/zmqdKxS.png)

We've quickly engraved a slab and interred our legendary carpenter.  She'll be missed.

(https://imgur.com/5ksiAmK.png)

... Oh well!  Work continues in the year 310!

Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Hauwke on July 08, 2018, 08:19:43 PM
Gloomy requests a pimp-throne. The dwarves have no idea what that is, but it sounds cool they guess.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Delirium on July 08, 2018, 08:41:53 PM
Conan the Dragontamer arrives from distant lands, seeking glory. And leadership. And Dragons to train for war.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Bushranger on July 08, 2018, 09:36:19 PM
Quite the thrilling read! Dwarf Fortress is always a game I enjoy more reading or watching other people play than I enjoy when I play it myself and these embarkments have been really interesting. It seems that the war against the goblins will be brutal with these war dragons.

I'd like to adopt a dwarf; TwoTankards because they drink with two tankards in the drinking hall. Any profession.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on July 09, 2018, 09:47:26 AM
Quite the thrilling read! Dwarf Fortress is always a game I enjoy more reading or watching other people play than I enjoy when I play it myself and these embarkments have been really interesting. It seems that the war against the goblins will be brutal with these war dragons.

Thanks!  And I hope so!

Part 10 - Pimp Throne

10th of Granite, Year 410

Conan the Dragontamer arrives from distant lands, seeking glory. And leadership. And Dragons to train for war.

(https://imgur.com/Pz6Gq61.png)

A dwarf named "Conan" came to us early last year, and piddled around not doing much of anything.  Today, however, they expressed interest in training the dragon and in joining the ranks of the fighting dwarves (having trained with them a time as a citizen)

We asked if Conan had any experience with either... and we're not certain they do.

For now they'll be assigned to crundle duty, and be allowed to work with the dragon exclusively.  Conan will serve under the command of Militia Captain Sten until they've proved their worth!

I'd like to adopt a dwarf; TwoTankards because they drink with two tankards in the drinking hall. Any profession.

(https://imgur.com/fgG4Ctm.png)

Another dwarf quickly namking a name for themselves is our manager, who has earned the nickname 'TwoTankards.'  I expect the two tankards are to deal with the stresses that come with being outpost manager.

(https://imgur.com/i1vleiZ.png)

Our outpost has a lot of notable dwarves!  Lucky us!

11th of Granite, Year 410

(https://imgur.com/hlvm2Ps.png)

The forgotten beast extract battle has resulted in a stalemate, so far.  The pterosaur is bleeding everywhere, though, so the warbler seems to be winning.

24th of Granite, Year 410

(https://imgur.com/C2HitGn.png)

Militia Captain Sten surprised us today, cutting a perfect tiger iron gem.  I suppose she'll be taking over as gem-cutter from now on, given how good she is at it.

7th of Slate, Year 410

(https://imgur.com/efDSuzh.png)

Gronkle & ApplePie's eldest daughter's birthday was today -- her first day as an adult.

Most dwarves grow up wanted to be farmers -- they spend a lot of their childhood picking plump helmets in the tunnels, as it's the only job they're really allowed by dwarven law.

However, given that Pumpkin has dreams of starting a family, we've given her a job as a tavern keeper -- so she can meet people!  Further, she's going to serve in the military, in her father's unit.

2nd of Felsite, Year 410

(https://imgur.com/Gq4HpbK.png)

We had another accident deconstructing the tower roof, today...

A dwarf pulled the floor out from under another -- our book-keeper fell several stories and splatted worse than the carpenter did.

(https://imgur.com/hkDRJbz.png)

15th of Felsite, Year 410

(https://imgur.com/FRnufHL.png)

We started building a dedicated hospital today, but we lost a patient -- one of the ones that originally fell off the tower.  I guess their wounds weren't as minor as we thought.  They lingered for a long while, though.  Good dwarf.

I believe that brings the death-count up to 3 for Gloomy's tower.

22nd of Felsite, Year 410

Today we tested the mettle of the militia!

(https://imgur.com/PLRJnEk.png)

The guard crundles did their job and started shrieking when they spotted it -- a hideous werebear, much like the one rumored to have attacked Helmsfirst so many years ago!

(https://imgur.com/2UDlAVU.gif)

Gronkle, Conan, Sten, and Pumpkin were dispatched to the gates.  Pumpkin hid behind the wall during the battle, but the three experienced dwarves made efficient work of the beast.

(https://imgur.com/eBZxY99.png)

I wouldn't say the battle was short, but it was effective.

After several rounds of back and forth combat -- wherin the beast didn't land any blows -- Conan distracted the beast, hacking away with his steel short sword.  Meanwhile, Gronkle and Sten flanked it with their hammer and spear, respectively.  The killing blow went to Sten -- a jab to the skull.

27th of Felsite, Year 410

Gloomy requests a pimp-throne. The dwarves have no idea what that is, but it sounds cool they guess.

(https://imgur.com/0zfiPgS.png)

Gloomy's "pimp throne" was finished, today.

Well.. a temporary one.  It's made of tunnel-tube, a naturally purplish cave-wood.  The scholars tell us that this is about as "crunk" a material as one can get, save for actual purple stone.

Given that our carpenter fell off the tower, however, we've had to appoint a new one.  This is their first chair -- in fact, their first carpentry project ever.

I expect it's... rickety, to say the least.  We'll train them up and build another when they're experienced.  We'll also see about importing some diamonds to stud it with -- the scholars say "that shit would be pimp as fuck."
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on July 09, 2018, 03:15:33 PM
Part 11 - Necromancy Refined, Monster Slaying, and Workplace Accidents

5th of Hematite, Year 410

(https://imgur.com/SeS14SD.gif)

The abominable smoke occasionally bathes our tower near the beach -- usually we can get the dwarves underground in time.

It's actually rather nice -- should serve as a decent deterrent, should the goblins ever learn we're here.

9th of Galena, Year 410

(https://imgur.com/8VLgkvg.png)

One of the dwarves produced an intersting craft, today -- a bow of artifact quality.

We'll have to decide who uses it -- until then, it'll rest in the stockpile, or maybe go on display.

11th of Galena, Year 410

(https://imgur.com/73Z18C3.png)

Today a batch of dwarves were caught in the smoke -- they all left a trail of blood to the hospital, but all seem to be on track to survive.  As far as I can tell, nobody lost any limbs, either!

16th of Galena, Year 410

(https://imgur.com/2KEZZm2.png)

Today is a full moon, and it has brought another were-creature -- this time spotted well in advance.

We must be near some lair of theirs.

(https://imgur.com/O4wjj2i.gif)

Despite not being dispatched, Cheesecloth charged the beast and bit it, latching on for the entire battle.  The real militia came soon after -- Sten managed to land the killing blow again.

25th of Limestone, Year 410

(https://imgur.com/0ErpCTV.png)

This year seems to be the year of beasts -- a massive, feathered ass was spotted in the caverns!

We decided to dispatch Sten, Pumpkin, Gronkle, and Conan, seeing as they've been doing so well.

(https://imgur.com/uwHAbBt.gif)

Gronkle met the creature first, and drew it back to the stairs -- from there, Conan was able to strike the beast down with his steel sword.  Huzzah!

(https://imgur.com/TpXhvWQ.png)

19th of Sandstone, Year 410

(https://imgur.com/u8VSduf.gif)

It took a few weeks to haul the thing up from the depths, but TwoTankards was able to butcher the forgotten beast for us.

We'll be eating ass meat for weeks!  Hooray!

(https://imgur.com/mrDgLae.png)

8th of Timber, Year 410

(https://imgur.com/LKrtvSK.png)

We've finished construction of a more efficient necromancy chamber, just outside the body-storage area.

We captured a Gorlak -- a very sweet, rotund, tusked underground man-creature -- and locked it in the northern chamber.  Bodies will be stored in the southern chamber, underneath cage-traps.  The necromancer working that day will be placed in the center chamber.

The levers can toggle the bridges up and down, obstructing or allowing view of the gorlak and the bodies.  The presence of the gorlak will then "motivate" the necromancer to work their magics on the bodies.

(https://imgur.com/p9sBvIU.gif)

Zan, one of the scholars, volunteered to use the chamber first.  We attempted to revive the bodies of the dead werebears.

(https://imgur.com/3DIiJzK.png)

The test was succesful, more or less!  One of the bodies was reanimated, and captured in the trap.  The other appears to be too mangled due to some... overzealous militia-dwarves.

We'll be displaying the animated remains of these beasts outside the tower, for the time being.

(https://imgur.com/ECntDoV.png)

In other news, Gronkle has been professing his love for his hammer.  How touching.

19th of Moonstone, Year 410

(https://imgur.com/Kt5jkWF.png)

TwoTankards claimed a workshop and made a mini-forge, a sort of toy, out of blood thorn.  He's claimed it as his.  We're... going to let him keep it.

10th of Opal, Year 410

(https://imgur.com/I7OP7sV.gif)

ApplePie's dog has seen it fit to chase boar-people all around the swamp.

(https://imgur.com/gq2z3Q8.png)

The poor thing wouldn't stop screaming.  Eventually the dog caught up and... well.  Finished it.

1st of Granite, Year 411

(https://imgur.com/nTdf4Jp.png)

Spring is upon us, and the state of the fortress is good.

We're going to send a message telling the homelands that we'll accept more migrants -- perhaps upward of twenty more.  We could use the extra hands.

2nd of Granite, Year 411

(https://imgur.com/aBtE54U.png)

... There was another accident at the tower, today.

ApplePie fell from the very top, and managed to smash most of her limbs.  Seeing as she generally does all the surgery, we'll have to recruit some other dwarves.

We've decided to let the necromancers experiment with medicine, a bit.  She'll probably live!

... Woops.

(https://imgur.com/K4au7uE.png)

Despite the workplace accidents (which may be due to the incredible amounts of vomit and spilled ale covering the worksite), the tower is coming along nicely.

We intend to stretch the main tower at least twice as tall.  We've finished one of the auxilary structures -- a low watchtower we'll be able to station guards on.

We've decided that, once the main tower is built to a suitable height, we'll build a simple cone-shaped roof our of wood.  We'll likely also add a pair of much smaller auxillary towers which can be only accessed from upper levels -- personal quarters for the necromancers themselves.

... We'll need to get ApplePie healed up, first, though.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on July 09, 2018, 03:36:51 PM
Running out of room in initial post, so expanding dwarf info here.  Will link this post from the front, and keep it updated:

CONTINUED FROM PAGE I (http://gdb.armageddon.org/index.php/topic,53873.msg1014547.html#msg1014547)

[DEAD] 'Evena' Bridgebound (adopted by Wer6)

[Reserved for portrait]

Born: 339, to unknown parentage
Died: 410, fell from the tower Coastlabor while working on the roof.
Fun Fact: Was a legendary carpenter.

Notable life events:


[ALIVE] 'Oglav' Raysfurnace (adopted by Wer6)

[Reserved for portrait]

Born: 328, to unknown parentage
Died: NOT DEAD
Fun Fact: Has three children with a necromancer.

Notable life events:


[ALIVE] 'Sten' Racepage(adopted by Wer6)

[Reserved for portrait]

Born: 321, to unknown parentage
Died: NOT DEAD
Fun Fact: Come to Coastlabor a "Historian."

Notable life events:


[ALIVE] 'TwoTankards' Minedcalm (adopted by Bushranger)

[Reserved for portrait]

Born: 313, to unknown parentage
Died: NOT DEAD
Fun Fact: Called TwoTankards because he uses two tankards.

Notable life events:


[ALIVE] 'Cheesecloth' Staffshoved (adopted by Cind)

[Reserved for portrait]

Born: 326, to unknown parentage
Died: NOT DEAD
Fun Fact: After getting caught in the rain in 408, decided "it is important to conceal emotions and refrain from complaining."

Notable life events:


[ALIVE] 'Conan' Rocksmystery (adopted by Delirium)

[Reserved for portrait]

Born: 317, to unknown parentage
Died: NOT DEAD
Fun Fact: His duck, Moldath Championlance, probably has the coolest name ever.

Notable life events:


[ALIVE] 'Pumpkin' Pearlfortress (informally adopted by Akaramu)

[Reserved for portrait]

Born: 398, to 'Gronkle' (WanderingOoze) and 'ApplePie' (Akaramu)
Died: NOT DEAD
Fun Fact: None yet!

Notable life events:


[ALIVE] 'Bootstrap' Throatclasps (informally adopted by WanderingOoze)

[Reserved for portrait]

Born: 406, to 'Gronkle' (Wandering Ooze) and 'ApplePie' (Akaramu)
Died: NOT DEAD
Fun Fact: None yet!

Notable life events:
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Akaramu on July 09, 2018, 06:21:03 PM
Poor ApplePie  :'(
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on July 10, 2018, 03:55:00 PM
Part 12 - Things That Bite

3rd of Granite, Year 411

(https://imgur.com/rifNoGd.png)

One of the dwarves produced a buckler of servant crundle bone.  We'll have to assign it to one of the dwarves, if they're interested.

12th of Slate, Year 411

(https://imgur.com/DmI31vA.gif)

Another vicious werebear made its way to the tower, today, but it was very quickly put down by Captain Sten -- excellent work.

(https://imgur.com/lWy7EwL.png)

It was promptly reanimated and imprisoned outside the tower.

(https://imgur.com/zIxkKIy.png)

26th of Slate, Year 411

We recieved some migrants today, and got of on a good foot.

(https://imgur.com/dHWf1Ow.gif)

A priest traveling with the group went bonkers once arriving, and had to be put down by the militia.

Welcome to Coastlabor!

28th of Slate, Year 411

Poor ApplePie  :'(

(https://imgur.com/7OfA21C.png)

After some healthy recover time, ApplePie is back at it!  Both legs and an arm are splinted, but... she's hobbling quickly enough.

We're a bit worried about another dwarf, though.

(https://imgur.com/6BiTMNo.gif)

Hron's daughter likes to play make-believe with the dead bodies we stash in the necromancy chamber.

We... should lock that door.

(https://imgur.com/vS32eOX.png)

We've also concluded our investigation into the workplace accidents at the tower.  It seems booze is to blame!  There are pools of it, and vomit, all over the damn place.

27th of Hematite, Year 411

(https://imgur.com/jNga89O.png)

We... have a lot of voracious cave crawlers.  A literal pit-full.

We'll need to start butchering some for meat, it seems.  Hopefully training some for other uses.

They're fully domesticated now, so generally pretty safe.  Too safe.

2nd of Malachite, Year 411

(https://imgur.com/SETyo4X.png)

We finished Gloomy's bedroom today.  The artifact shale bed is there, as well as a desk, and some nice furniture.  For now it's roughly midway up the planned tower -- that'll change as we finish the structure itself.

(https://imgur.com/ZbNUO47.png)

We've also finished setting up his throne-room.  His pimp throne, and a pair of display cases are there.  We've the artifact bow, and the artifact dwarf bone earring on display at the moment.

We've also tied up a few crundles -- the little devils will be nice handservants.

14th of Limestone, Year 411

(https://imgur.com/6Z08PVw.png)

We had a bit of an accident -- a troll get let out of its cage.

Thankfully our wrestling training is really paying off -- the citizens were able to put it down with a little help from the militia.  No injuries!

11th of Sandstone, Year 411

(https://imgur.com/IxgrNB7.png)

While wandering the lower caverns we found a hole in the ground -- a pool of magma.  Closer inspection revealed a VAST amount of it just below the surface.

We'll make use of this sometime, for certain.

For now, we've started dumping extra crundles into it.  They have a -lot- of babies now and again, and they're not worth the effort to butcher.  No meat when they're that small.

16th of Timber, Year 411

(https://imgur.com/FtTzC8x.png)

We've amassed quite a bit of knowledge about cave crawlers, and have decided some new training is in order.

(These can be trained as mounts during world-gen, but there's no option to do that during fortress mode.  So, I've gone ahead and modified the RAWs just a bit to let them be trained as "war animals," which is the closest we can get).

(https://imgur.com/3DdrbWs.png)

The trainers got to work quickly -- we'll have a serious force of these creatures soon.

They reach their full size relatively quickly, too.  2 years -- not a long wait in the scheme of things.

12th of Moonstone, Year 411

(https://imgur.com/Clpdy8Y.png)

While winter sets in above, cries of some beast come from below.

A massive bat was spotted, feasting on the dead bodies of crundles.  We sent the militia down to deal with this one.

(https://imgur.com/a0O8Is1.png)

We had some wounds -- nothing the doctors couldn't fix -- but came out victorious.  The kill again goes to Captain Sten.

2nd of Opal, Year 411

(https://imgur.com/0z2vY63.gif)

Today we caught an exceptional beast.  A jabberer, cousin to the elk bird!

(https://imgur.com/nYTRPpX.png)

Its in rough shape, but its a truly mighty beast -- the size of an elephant, at least.  Goblins have trained these things in the past, so I have no doubt we can as well.

(https://imgur.com/snngARR.gif)

The animal trainers were so excited, they started training it while the cage was being hauled upstairs!

6th of Opal, Year 411

(https://imgur.com/8qmBQuL.gif)

Winter hasn't slowed the werebear attacks -- this one went for the dog tied up in our "zombie trap."

We'll leave it there for the time being.

8th of Obsidian, Year 411

(https://imgur.com/ZaUDcL3.gif)

One of the miners lost their mind after several months of demanding yarn cloth.  We didn't have anything to sheer, so no yarn.

Luckily for us, he wandered into the bone pit?  We've locked him in so nature can take its course.

1st of Granite, Year 412

(https://imgur.com/6P0zitd.png)

Another spring, and another year with exciting prospects.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on July 10, 2018, 04:25:00 PM
(https://imgur.com/hn6lwSC.png)

So, one of my favorite plugins, There Will Be Text, is updated!  The short of it is that everything involving text will be a lot easier to read now.  Multilevel rendering is also making a comeback.

I've also updated to the new version:

Quote
Just some cleaning before we embark on the villain changes. There's a new offloading popup that can come up on the season change if you have enough activity in your world; it can take a little time in larger worlds, but that's all time that is no longer intermittent lag and it's also less time overall due to reduced redundancies. If you have an autosave, the offload will be incorporated into that, so autosaves might seem slightly longer (if so, you are also getting the same lag reduction.)

Major bug fixes
Fixed crash from corrupted units
Made baron elevate to count properly
Removed intermittent lag from off-site conceptions and births (added seasonal unit offloading)
Made squad orders respect successful site conquest (so new members don't try to reconquer)

Other bug fixes/tweaks
Fixed broken display for multiple adventurer agreements
Show proper mission text for messengers instead of No Job
Made tantruming dwarves cancel activities
Controlled how market links are formed somewhat

The next update is still old graphics/version, but the one after will be easier to look at and more fun!  Yay!
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Hauwke on July 10, 2018, 07:45:08 PM
Gloomy seems particularly pleased by the addition of a pimp-throne for which to rest his immortal, never-tiring buttocks.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on July 10, 2018, 07:46:29 PM
Gloomy seems particularly pleased by the addition of a pimp-throne for which to rest his immortal, never-tiring buttocks.

As an update, we're hoping his tower is "done" in the sense that it actually has a roof come mid year 413.  Woohoo!

There are a LOT of floors, so feel free to request certain things.  It's likely we'll start moving the entire fortress to it.

Part 13 - Pumpkin Gets Poisoned, Bootstrap Goes Crazy, and Conan Makes a Friend

7th of Granite, Year 412

(https://imgur.com/3IZOEYb.png)

After seven Armok damned years, we finally caught a fish to write home about.  A shark!

Apparently we're holding out for better, but it's a good start.

We'll likely dig a pond for it, and try and raise pups if we can catch a male.

1st of Felsite, Year 412

(https://imgur.com/fUdFvXa.png)

Turns out we have a gremlin problem.  These little shits keep sneaking into the catacombs, letting dangerous animals out of their cages, and pulling levers.  They also leave the doors unlocked for other nasties to get about.

We've set a gremlit trap for the little shits.

Gremlins can avoid traps, so we'll need to knock them out and push them into the cage mechanisms (we can't just kill them -- gotta experiment on them!)

So, we've placed a giant rock atop a support beam, surrounded it with cage traps, attached the support beam to a self-destruct lever, and put it all behind a locked door.

Those greedy shits won't be able to help themselves -- they'll pick the lock, pull the lever, and the boulder should knock them into one of the cage traps.

19th of Hematite, Year 412

(https://imgur.com/WPVhMLr.png)

It took almost two months, but the gremlin trap worked EXACTLY as planned!  HAHA!  Now we have a GREMLIN to decide what to do with.

(https://imgur.com/eH8IbDO.png)

... However, the animal trainers reported something interesting.

(https://imgur.com/dnOWFgR.png)

Gremlins are intelligent creatures.  This could be -very- interesting.

We're gonna wait until we have a breeding pair before we experiment with training them.  We've reset the trap, and put another one in the other caverns.

1st of Galena, Year 412

(https://imgur.com/tT0JTZQ.png)

The caverns are actually proving a fruitful training ground.  The crundles and other beasties make for good practice -- hopefully if we cut through enough of them, we'll find some creatures we actually want to capture.

Armok's beard there are a lot of crundles.  Little shits.

10th of Galena, Year 412

(https://imgur.com/mCmnFWy.png)

Another disgusting beats was spotted in the caverns -- Pacata Umevafo Sanene yaralo!  NOT THE FABLED PACATA UMEVAFO SANENE YARALO!

(https://imgur.com/huQn2DC.gif)

Instead of fighting this one head on, we made creative use of our drawbridges in order to release the massive wren-creature, and make it go straight toward the foul slug.

(https://imgur.com/3VnvIKE.gif)

The two did battle, and the wren came out victorious.

(https://imgur.com/8BxKP3Z.png)

The dwarves are sick of the wren squeaking in the access tunnels, so we assembled the militia and let it into the fort -- to face it head on.

(https://imgur.com/aqFFW2t.gif)

The battle was fierce, to say the least.  The creature met our dwarves headon in the mines, blasting its foul breath all over them, and engaging them in one on one combat.

(https://imgur.com/6neOSUv.gif)

At the end of it, we had lost two militia-dwarves, and had two with near mortal wounds.  The rest of the dwarves were covered in open wounds and bruises from the beast's breath -- the poison seemed to make the blood vessels underneath the skin burst.

(https://imgur.com/AuVrIAf.png)

Unfortunately, as was the case with the Dragon Tamer Conan, this left our dwarves blind.  We're unsure if we can heal it.

Conan was the most grievously injured by far.  He survived -- just barely -- and was carried to the hospital.

(https://imgur.com/l4NP9o8.png)

The scene was... unpleasant, even after the fact.  There was a trail of blood leading from the access tunnels all the way to the hospital.

(https://imgur.com/ra8M2XR.gif)

Luckily we dwarves are a cleanly bunch -- we got to work cleaning it all up right away!

21st of Galena, Year 412

(https://imgur.com/cFvDl69.png)

While cleaning up, we discovered that maybe Conan wasn't the worst off after-all.  One of the surviving troops seems to have forgotten his foot back at the battle-site (sock, shoe and all).

24th of Galena, Year 412

(https://imgur.com/wx4eE5M.png)

While not able to do much about the poison, the doctors did well treating the wounded.  Conan and the others will be fighting fit in no time (although they'll become proficient crutch-walkers, no doubt!).

26th of Galena, Year 412

(https://imgur.com/JC2IdYS.gif)

... During the battle there was a bit of a miscommunication, and we forgot that Gronkle and ApplePie's other daughter, Bootstrap, needed some special materials.

She's... gone a touch mad.  We've locked her in the tombs, where she'll no doubt die. D:

(https://imgur.com/A8DGhlu.png)

However, on the plus side:

(https://imgur.com/CpC2SD2.png)

In his down time, Conan has had lots of spare time with the dragon.  He and it have formed a close bond.

Hopefully someday the dragon will have a mate.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on July 10, 2018, 08:48:25 PM
Part 14 - The Spicy Messiah

6th of Sandstone, Year 412

(https://imgur.com/jbatCU7.png)

We've decided to make a change to our animal population.  We have a -lot- of animals -- close to 100, and that's mostly voracious cave crawlers.

We've trained 11 war animals, and we're going to cull the rest of the herd.  We'll leave 2 males and 2 females, and cage them seperately.  When we're ready, we'll let them out to breed again.

(FPS was crawling -- it'll be relatively quick to get the pop back up when we need it)

(https://imgur.com/YkBvX8a.gif)

We should end up with years worth of food, which is a plus!

11th of Timber, Year 412

(https://imgur.com/QcENcoT.png)

Unfortunately, the babbling in the catacombs stopped today.  Bootstrap has left this world.

We've learned, however, that we can ask the engravers to make specific images -- we've instructed them to carve something about Bootstrap (and we'll do this for all future dead dwarves).  The artist called the piece "The Spicy Messiah."

(https://imgur.com/0wjsPHo.png)

RIP

4th of Opal, Year 412

(https://imgur.com/cjgdJEo.png)

Goden Rockprison is a veteran of Helmsfirst, our best creature tamer, and leader of the citizens militia training-squad.

Unfortunately, that hamfisted shit-head is losing her temper and beating the ever loving shit out of everyone.

In fact, she's expressed that "she's in a constant state of eternal rage," because "she was caught in the rain" once.  Armok's ass.

(https://imgur.com/PDoEHij.png)

This asshole is so crazy, she beat one of the war crawlers to death.

(https://imgur.com/lFxoDgq.png)

She also beat a stoneworker to death -- a GOOD stoneworker.

(https://imgur.com/cu8dyVJ.png)

We have very politely asked her to leave.

1st of Granite, Year 413

(https://imgur.com/iwW1IYP.png)

With a new year comes a renewed vision of the future.  The fortress is doing well, and we've gotten our animal population under control.  Hopefully we can catch the sea mons creatures we're looking for, get another gremlin, and another cave dragon.

(https://imgur.com/DEicivX.png)

Perhaps most importantly, we've finished the final floor of the central tower.  Next, we put a roof on.  After that, we'll start work furnishing it, and on the auxiliary structures.  Eventually we'll get to the architectural accents.

Praise be to Armok!  Blood for the blood god!
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: WanderingOoze on July 10, 2018, 11:45:22 PM
Gronkle Is quite content with His Children. Especially
Bootstrap, R.I.P, She Died mad and alone, as every
dwarf should. He only hopes his remaining daughter could
be more like his beloved hammer.

He proposes giving that shield that was made at some point
in the past to Sten, for finishing so many fights. Gronkle also
points out his leadership of the militia has been exceptional,
And requests that we remove any windows from any barracks.
He specifies further, that if there is no barracks, we should build one. And If there -is- one, without windows already, we must
construct windows, for the express purpose of removing them.
When asked why, he simply responds 'Windows are the eyes to the soul, and we can't have anyone seeing that, can we?!' Before bumbling off to polish his hammer.
 
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Hauwke on July 11, 2018, 04:32:39 AM
Gloomy has been making ridiculous requests for the last week, the most absurd of them are:A small pool in his bedroom, a waterfall down the side of his tower, and a balcony in every direction for his floor of the tower.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Cind on July 11, 2018, 10:38:44 AM
After biting that werebeast some time back, Cheesecloth expresses that glory tastes good, and that anyone in the dining hall and kitchen when something bad enters the fortress should feel at ease when she is there.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Akaramu on July 11, 2018, 02:11:42 PM
ApplePie doesn't want to talk about that other daughter. Apparently she hit her head during the accident, and now pretends she has only ever had one child.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on July 11, 2018, 05:13:47 PM
Part 15 - Cheesecloth (yeah)

20th of Slate, Year 413

He proposes giving that shield that was made at some point
in the past to Sten, for finishing so many fights. Gronkle also
points out his leadership of the militia has been exceptional,

(https://imgur.com/nXZkvvc.png)

Sten is attached to her shield already, and the artifact needs use, so Gronkle will carry it for the glory of the crundles that died to make it.

24th of Slate, Year 413

(https://imgur.com/AOf9DzH.png)

Another werebear attack left two of our war voracious cave cralwers dead.  These things aren't letting up.

9th of Hematite, Year 413

(https://imgur.com/S2IsdFe.png)

We got an alder-wood roof on the tower.  We may end up ripping it off, too -- the overseer liked the look of the stone.

It will serve for now, though.

7th of Limestone, Year 413

(https://imgur.com/HfSbhwD.gif)

The militia met a gigant, poisonous, one-eyed frog in combat today.  They made quick work of it with no serious injuries.

(https://imgur.com/AwkinNV.png)

We've started work on our new housing complex -- directly below the tower.  Everyone will start to move their things soon enough, and we should be mostly operating out of the tower.

1st of Galena, Year 413

(https://imgur.com/AX2dFJ4.png)

Oglav put together a beautiful piece of armor -- not especially effective compared to steel, but a nice piece for display.

9th of Limestone, Year 413

(https://imgur.com/3yemWeg.gif)

A massive warthog with lidless eyes and poisonous spittle was spotted in the caverns -- we had the milita meet it like they have before.  They made quick work of it, as usual.  Excellent work.

20th of Limestone, Year 413

(https://imgur.com/eT4wuSf.gif)

The depths keep throwing their worst beasts at us -- a massive dimetrodon came most recently. Due to its nasty dust attack, we sealed it in with the pterosaur.

(https://imgur.com/hNjgCgm.png)

Its dust is -foul- stuff.  It causes body parts to just rot right off.

We'll leave it locked up for now.

23rd of Linestone, Year 413

(https://imgur.com/gdOcrmV.png)

We have so much food that we've decided to reduce our crundle population.  We'll keep two breeding pairs if we ever have a need to repopulate them.

2nd of Sandstone, Year 413

(https://imgur.com/ILSyGAL.png)

With out king sending regular attacks to the Problematic Chambers, and our military more capable than I would have expected, we figured it's time to help out our people.  We're sending the troops to Rightsmountain, with its ancient library.

(https://imgur.com/IUzAd2l.png)

18th of Sandstone, Year 413

(https://imgur.com/CdhMsr3.png)

The troops returned today, and found no resistance.  Now is the time to strike!

(https://imgur.com/FKCfvoN.png)

With Sten doing so well, we think its only fair if they be given a true leadership opportunity.  We're sending her alone to take over the fort -- she'll likely populate it herself with her own chosen dwarves.

(https://imgur.com/RmY1bTi.png)

(https://imgur.com/8Kk3gzn.png)

We send her forth in gem-clad steel, ready!

(https://imgur.com/A2bnKSl.gif)

27th of Sandstone, Year 413

(https://imgur.com/CvoNQaG.png)

We've received word that Sten has taken control of the fortress.  Huzzah!

28th of Timber, Year 413

(https://imgur.com/HYVaK0I.png)

Our first student-teacher relationship has formed in the library -- we wonder if Zan will pass on the secrets of life and death.  We'll keep a close eye.

25th of Moonstone, Year 413

(https://imgur.com/T2FRxd1.png)

Today... was a challening day.

Cheesecloth went absolutely mad, throwing one of the most vicious tantrums we've ever seen.  She started by horribly beating Slagbottom, who soonafter died in the hospital.

(https://imgur.com/yXZxNkH.png)

Slagbottom's body was very quickly moved to the catacombs -- we'll call this an accident, for now.

(https://imgur.com/NETzgBM.png)

The engravings were done by the one and only Conan, who, is recovering fairly well.  Unfortunately, he's been left with long-lasting nerve damage that makes walking without crutches impossible.

(https://imgur.com/sWh8g6x.png)

He is, however, getting better at it!

(https://imgur.com/Ny1J5XW.png)

A dwarf named Zan has assumed Slagbottom's former position.  We're unsure what to expect from this dwarf.

8th of Opal, Year 413

(https://imgur.com/dC35lTL.gif)

We've moved Gloomy's personal quarters to the top of the tower, his throne room one floor below, and the library/study just below that.

Gloomy has been making ridiculous requests for the last week, the most absurd of them are:A small pool in his bedroom, a waterfall down the side of his tower, and a balcony in every direction for his floor of the tower.

We're still working on his requests -- but we'll get to some of them, no doubt.

14th of Opal, Year 413

(https://imgur.com/xBmSM5j.png)

Cheesecloth is at it again -- this time, she punched TwoTankards in the head so hard that he died.

We're starting to rethink training everyone as expert hand-to-hand fighters.

(https://imgur.com/2PeMcCo.png)

As is fitting his place in our society, TwoTankards has been laid to rest.

(https://imgur.com/HRnIp3Q.gif)

She also beat a mason half to death, and then beat him some more when he got to the hospital.

(https://imgur.com/IpMJj9d.png)

As such, we've decided it's time for "creative" solutions.  Cheesecloth, proving that she is indeed a mighty warrior, is being sent on a special mission.

(https://imgur.com/VYbNi0T.png)

She's being sent, alone, alllll the way to the frozen north, to treat with a group of goblins:

(https://imgur.com/NHQ1tIz.png)

To "demand" their surrender.  :)

(https://imgur.com/2iyysWN.png)

She's out of control -- let's hope she can do some good.

16th of Opal, Year 413

(https://imgur.com/yaxjJy9.png)

It's been two days since we told Cheesecloth to leave, and she's decided this is the perfect time to "meditate on strength."  Armok help us.

24th of Opal, Year 413

(https://imgur.com/9nQIbpk.gif)

It's been over a week, and Cheesecloth finally decided to leave on her mission.

Not before biting and sword-slapping a horseshoe crab to death, though.

(https://imgur.com/eN02L5M.png)

... Maybe she will force the 10,000 goblins to surrender.

5th of Obsidian, Year 413

(https://imgur.com/LZIpsHU.png)

... Cheesecloth came back today.  They actually let her walk away, which I didn't expect.

We're gonna send her back out.

7th of Obsidian, Year 413

(https://imgur.com/kuBH9mG.png)

.... On the way to Helsmfirst, to "liberate" it, Cheesecloth slaughtered an entire pack of giant capybara.

(https://imgur.com/vuJ6pcF.gif)

... and promptly got herself stuck in a tree.

9th of Obsidian, Year 413

(https://imgur.com/wAFkN6F.png)

Cheesecloth refused to come down, so we chopped the tree down.

Woops.

(https://imgur.com/4SgxqpZ.png)

She's be interred.  Strangely enough, we've decided to list her cause of death as "went missing."

It -certainly- wasn't a murder.

11th of Obsidian, Year 413

(https://imgur.com/XpILAW5.png)

A most curious thing happened today -- one of the necromancers gave birth.

(https://imgur.com/xXi4T28.png)

I suppose it shouldn't be that surprising, but... we didn't expect that.  The baby seems... normal, too.  Hrm.

1st of Granite, Year 414

(https://imgur.com/ze89yb8.png)

A new year is upon us, and there are many constructions to be done.

(https://imgur.com/cL8Ho8F.gif)

The fortress is very quickly reorganized, and we've started construction on the first auxillary tower, which will hold administrative offices.

We're going to start work on Gloomy's other strange requests, as well.

And requests that we remove any windows from any barracks.
He specifies further, that if there is no barracks, we should build one. And If there -is- one, without windows already, we must
construct windows, for the express purpose of removing them.
When asked why, he simply responds 'Windows are the eyes to the soul, and we can't have anyone seeing that, can we?!' Before bumbling off to polish his hammer.
 

We also have a very clear order from the Militia Commander -- even if it is strange.

We're on it, boss.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Bushranger on July 11, 2018, 06:20:29 PM
(https://theportiapost.files.wordpress.com/2018/01/giphy-9.gif)
Cheesecloth!!
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Hauwke on July 11, 2018, 07:19:38 PM
Gloomy requests the chance to make Cheesecloth into an undead servant. No one has any idea why though.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: The Warshaper on July 11, 2018, 09:58:50 PM
Gloomy requests the chance to make Cheesecloth into an undead servant. No one has any idea why though.

Request OP. Nothing can repel fire of that magnitude.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: WanderingOoze on July 11, 2018, 10:20:50 PM
Gronkle is accepting of the shield, and will keep it.
He only hopes his beloved hammer doesn't get jealous.
'Nothing can cause a rift between a dorf and his hammer
quite like a saucy shield' He bemoans to some of the other
militia dorfs.

Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Hauwke on July 12, 2018, 12:31:05 AM
Gloomy requests the chance to make Cheesecloth into an undead servant. No one has any idea why though.

Request OP. Nothing can repel fire of that magnitude.
Gloomy has been whispering into the ears of any passing dwarf in as creepy a manner as he can, that: 'Cheesecloth the Zombie would be a force to be reckoned with.' before wiggling his fingers at them and rushing off, cackling like a madman.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on July 12, 2018, 11:08:06 AM
Part 16 - Release the Undead Beast!

6th of Granite, Year 414

(https://imgur.com/6XQkVyF.png)

The Problematic Chamber!  Dwarves!

It seems claiming their fortress alerted them to the presence of our tower, and they've come to do battle.

"RELEASE THE UNDEAD!"  I heard them shout -- the forgotten beast!

(https://imgur.com/VQkwxGP.gif)

Unforuntely, its performance was... underwhelming, to say the least.  It did manage to kill a dwarf, though, so there is hope yet!

(https://imgur.com/CGXCKpj.png)

A healthy group of them collected themselves in the chamber, so we smashed a handful.

(https://imgur.com/G0EHpIe.gif)

Then we sent the militia out, which managed to take care of the rest without losing a single dwarf.  There were some serious injuries in the squad, but it seems everyone made it out alive.

We considered raising their dead corpses, but decided to dump these in magma for the time being.  We'll try and work out a way to catch and kill invaders such that their corpses remain intact, and can be raised most effectively.

11th of Felsite, Year 414

(https://imgur.com/fnMr2uV.png)

We managed to capture a giant cave spider -- a massive creature capable of spitting and spinning webs.  This may make it easy to capture massive beasts who otherwise avoid our traps.  We'll need to think carefully about how we want to use it.

We may wait until we have a breeding pair -- that way accidents don't result in us losing our tool.

23rd of Slate, Year 414

(https://imgur.com/UBTmZdZ.gif)

One of the dwarves got stuck outside with a were-bear this full moon.  You'd think they'd learn not to wander outside this time of month.

(https://imgur.com/71Rni6T.png)

Our wrestling training seemed to have paid off quite a bit... until it didn't.

Pundik was a positive soul, if nothing else.

23rd of Slate, Year 414

(https://imgur.com/FkAs2YG.png)

We've more or less abandoned the old fortress, shut off the waterfall, and cleaned out the stores.  We've moved everything to the tower, or to the dungeons just below it.

(https://imgur.com/SkYRtQw.gif)

We have an incredible overabundance of food we store in the caverns, and in chambers leading up to the common dining area (for the workers).

(https://imgur.com/6X0ICfb.png)

Just above that is the sleeping chambers.  We've taken Gloomy's artifact floodgate and installed it -- we intend to fill the outer chamber with water so that we can flood the lower levels in emergencies.

11th of Malachite, Year 414

And requests that we remove any windows from any barracks.
He specifies further, that if there is no barracks, we should build one. And If there -is- one, without windows already, we must
construct windows, for the express purpose of removing them.
When asked why, he simply responds 'Windows are the eyes to the soul, and we can't have anyone seeing that, can we?!' Before bumbling off to polish his hammer.

(https://imgur.com/9vuy3Cz.gif)

On the Militia Commander's orders we've made a few changes in the soon-to-be new training area.

Malachite 6-7, we punched holes in the walls; Malachite 7-8, we installed basic windows; Malachite 10-11, we promptly removed those windows; and today, the 11th of Malachite, we installed sturdy walls in their place.

Mission accomplished.  Good work everyone.

12th of Galena, Year 414

Gloomy requests the chance to make Cheesecloth into an undead servant. No one has any idea why though.

Request OP. Nothing can repel fire of that magnitude.
Gloomy has been whispering into the ears of any passing dwarf in as creepy a manner as he can, that: 'Cheesecloth the Zombie would be a force to be reckoned with.' before wiggling his fingers at them and rushing off, cackling like a madman.

(https://imgur.com/OpDqfzB.gif)

Cheesecloth's body was torn from her coffin and taken to the chamber.  We gave it our best shot, but to no avail.

It seems the "mangled partial 'Cheesecloth' skeleton" was too mangled and partial to reanimate.  That fall from the tree was... substantial, to say the least.

We put her back in her resting place.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Hauwke on July 12, 2018, 05:08:15 PM
Upon being unable to reanimate Cheesecloth, Gloomy has been particularly grumpy and necromancery.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on July 12, 2018, 05:34:37 PM
Upon being unable to reanimate Cheesecloth, Gloomy has been particularly grumpy and necromancery.

Maybe this will make you feel better:

(https://imgur.com/bjceuaR.gif)

We had an old goblin/werebear decapitated body.  We threw it and the head in the necromancy chamber.

(https://imgur.com/mpvfAsI.png)

Gloomy reanimated the head.  Well, a skull.  No eyes.  No skin.  No muscle.  Just bone and hair.  Sorta of a nasty, rotten, head-like object.

We've put it in his chambers as a sort of accent piece:

(https://imgur.com/GMlFMQ0.gif)
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Hauwke on July 12, 2018, 06:57:38 PM
Gloomy is slightly less grumpy now that he has a disgusting reanimated head. The other dwarves can be heard complaining about Gloomy every now and then and how he has been taking it for walks around the tower in the dead of night.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Cind on July 13, 2018, 06:14:27 AM
Alas, Cheesecloth, you will be missed. I mean, by me and Gloomy, but not anyone else in particular. Man, mine die in truly interesting ways. I am a fickle goddess!

Can I have a girl named Truthfishes? I'd like her to be a fisher, but I am fairly certain you guys are surviving almost solely on cavern creatures?

I'd actually really like her to be a hand-to-hand wrestler in that wrestling pit full-time, and otherwise unemployed, since you guys are rolling in dough and crundles and don't really need her to work. I think I just want to see what she does when left to her own devices. Perhaps she will accidentally become a necromancer or something.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on July 13, 2018, 08:34:25 AM
Alas, Cheesecloth, you will be missed. I mean, by me and Gloomy, but not anyone else in particular. Man, mine die in truly interesting ways. I am a fickle goddess!

Can I have a girl named Truthfishes? I'd like her to be a fisher, but I am fairly certain you guys are surviving almost solely on cavern creatures?

I'd actually really like her to be a hand-to-hand wrestler in that wrestling pit full-time, and otherwise unemployed, since you guys are rolling in dough and crundles and don't really need her to work. I think I just want to see what she does when left to her own devices. Perhaps she will accidentally become a necromancer or something.

(https://imgur.com/nStfMVt.png)

Behold, Truthfishes Springwhip!  Second youngest daughter to Melbil Stoppaged, our bookkeeper and necromancers, and 'Oglav' Raysfurnace, a metalcrafter.

Most of the dwarves have jobs, so a child is about as unemployed as you can get.  Truthfishes has 4 siblings and a necromancer for a monther, so big confusing family.

Since you want her to wrestle, I have something special in mind.

Part 17 - Sheriff Gronkle

22nd of Limestone, Year 414

(https://imgur.com/tuVd81k.png)

Another glorious example of citizen-wide wrestling training happened today.  Zan, one of the necromancers, was being chased by a giant cave spider.  Usually a death sentence.

He just punched it in the head and immediately killed it.

We would be mad had it been a male (since we have a female), but we'll let this one slide.

(https://imgur.com/7bZsm0z.png)

We've sorted through our animal stocks, slaughtered a lot, and decided to keep a few species.

We've 3 cave crocodiles; 5 plump helmet people; two jaberers (females); 10 hungry heads; 8 blind cave ogres; 11 trolls; 1 giant cave spider (female); 1 tiercel peregrine (male, just seemed like a cool pet); 1 gremlin (male); 2 giant olms (females); 3 reachers; 1 helmet snake (female); and 1 longfin mako shark (female).

We'll need to start thinking of a way to use them.

21st of Sandstone, Year 414

(https://imgur.com/183rSYT.png)

Another beast -- there are so many at this point I may stop reporting on them unless they cause some damage, or are of particular note.

(https://imgur.com/ocRTztY.png)

It turns out the "poisonous gas" we saw was in fact some sort of numbing agent.  We hope that the vision loss iis temporary, but the sensory nerve damage sticks.  Gronkle would be quite the warrior, unable to feel pain.

17th of Timber, Year 414

Today was an eventful day.

(https://imgur.com/9FNK9pG.png)

While slightly difficult to see under the trees, we've engineered a wall that can be raised and lowered at will.

We've noticed that when the land creatures are around, the sea creatures aren't, or they avoid our traps.  So, we decided it was best if we try and stop land creatures from coming into our swamp.

We're working to attach the mechanisms to a lever so we can raise and lower it at will.

(https://imgur.com/HbATFTw.png)

In no less interesting news, Melbil, one of the necromancers, had another child today.  That brings her total up to 5 -- if I remember correctly, 2 before, and 3 after learning the secrets of life and death.  Included Truthfishes.

1st of Moonstone, Year 414

(https://imgur.com/anQR7D9.png)

We have a pair of dwarves causing trouble -- one in particular, a performer, has started a few fist fights.  We've decided its time for some dwarven justice, so Gronkle has been made Sheriff Gronkle.

(https://imgur.com/oNETwn4.png)

He immediately sentenced the performer to a beating, and... well, it seems like he enjoyed it.

(https://imgur.com/EL3NHsD.png)

He left a serious mess in the temple.  That would be an actual pool of dwarf blood.  We'll need to send a cleaning crew.

2nd of Moonstone, Year 414

(https://imgur.com/j5i8bjv.png)

Turns out Sheriff Gronkle beat the performer so bad that he died.  Perhaps another strike against fortress-wide wrestling training.

Oh well.  At least he isn't tantruming anymore -- he is the only violent offender in the fortress.

6th of Moonstone, Year 414

(https://imgur.com/xedMwwU.png)

Frustratingly, we've had to put our work on the swamp-wide wall on hold.  Those fucking dwarves are here again.

(https://imgur.com/3vYgm5M.gif)

To make matters worse, somehow Zan, one of the necromancers, and another citizen managed to blow a fucking hole in the barracks walls while sparring, and then fall MANY stories to the beach.

The other citizen died, while Zan is holding on by a thread of unlife.

(https://imgur.com/RM5lagG.gif)

The enemy got to them before we did.  Zan took a healthy beating before getting cut to pieces with an axe.  We took the opportunity to smash a few of the dwarves with the bridge.

22nd of Moonstone, Year 414

(https://imgur.com/LXMuak3.png)

The swamps have frozen over for winter.  We've decided to just wait out the siege, and see what the winter brings these idiot dwarves.  They're wandering around a great deal.

3rd of Opal, Year 414

(https://imgur.com/lHzsvlu.gif)

That abominable smoke caught the dwarves today.  It's not lethal, as per our experiments, but it has covered them in nasty wounds.  At the least it'll likely really affect their moral.

13th of Opal, Year 414

(https://imgur.com/DaDFRu0.png)

We're putting the finishing touches on the auxillary tower, and we've placed the Sherrif's office in it -- the first door in the tavern!

Should be a good place for it.

(https://imgur.com/j44VHSD.png)

We've also turned two floors into actual dungeons -- these two have bars of black bronze, cinnabar doors, and nice furniture.  It may be nice, but it sure is spooky looking!

(https://imgur.com/3EoTPJF.png)

The third jail cell (Sherrif Grokle demanded three) will be made of silver.  We're out of black bronze.  Plans are set for it, though the furniture is taking some time to haul.

(https://imgur.com/j44VHSD.png)

We've also started putting items on display around the fortress -- we have a lot of artifacts I've never made entries about, because they were un-notable, or made by otherwise boring dwarves.  This should serve to boost moods, and the value of our tower.

We've placed some weapons and armor in the barracks, as an example.

6th of Obsidian, Year 414

(https://imgur.com/xD2LDhk.gif)

The guard thought it would be a good idea to release our werebear today.  It's a full moon, and if it can just bite ONE of the dwarves, the next full moon they should tear each other apart.

Unfortunately they were able to put it down before it could get a bite in.  Fortunately, we don't have to worry about that werebear anymore.

1st of Granite, Year 415

(https://imgur.com/p1lmmwm.png)

Today is the start of the new year -- spring of our 10th year here.  We may be under siege, but it's giving us time to work on the tower.

Once the siege is lifted, we'll be able to finish our wall.  Hopefully that means our fishing projects can get off the ground.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on July 13, 2018, 06:29:55 PM
Part 18 - Sieges and Sea Monsters

26th of Granite, Year 415

(https://imgur.com/DGu8u6M.png)

One of the necromancer's children created something... well... extraordinary.

We'll save these for a warrior who has earned them!

6th of slate, Year 415

(https://imgur.com/VKhQ2ts.png)

One of the scholars was found dead in the tavern -- looks like alcohol poisoning... which takes a lot of alcohol.

It's dwarven tradition for tavern keepers to just force drinks on people, so I'm surprised it took this long.

24th of Felsite, Year 415

(https://imgur.com/2prRqvT.png)

I wandered down to the lower levels today -- the old fortress.  We still keep a handful of operational levers there, and it was my turn to activate the whatever-machine.

It's a very different place.  The once bustling kitches and stills are nothing but a home to cave spiders.

... Maybe we can collect all these webs to turn into silk robes.

26th of Felsite, Year 415

(https://imgur.com/chwzlIq.png)

A wandering pack of wild boar people is doing their part in fighting the invaders -- one of the creatures wrestled away a helmet, beat a dwarf to death with it, and is now in the process of beating another.

(https://imgur.com/OZ67jxe.png)

27th of Felsite, Year 415

(https://imgur.com/2tcJOvh.gif)

The winter seems to be wearing the invaders down -- several have started bumbling around aimlessly, and found themselves at the bottom of the bogs.

(https://imgur.com/Fvd1sqD.png)

Hopefully they drown.

4th of Hematite, Year 415

(https://imgur.com/mWej389.png)

Work continues in the tower, while on the beach, the invaders have started throwing tantrums.  Fighting one another.  Good.  GOOD!

22nd of Hematite, Year 415

(https://imgur.com/0CAc3Zv.png)

TwoTankards' wife made an excellent craft today -- a cabinet she dedicated to his memory.

He's dead, so he can't have it.  I guess... someone more important will take it?

22nd of Malachite, Year 415

(https://imgur.com/bT08Fu5.png)

The citizens continue to prove their wrestling prowess -- today, one of the mechanics popped a crundles head with a single blow!

This happens relatively frequently, but this was a particularly messy affair.  Worth noting in my journal.

12th of Sandstone, Year 415

(https://imgur.com/9aYoOyp.png)

It's mid fall now, and we've noticed a change in our citizens -- they all prefer to spend their time practicing, even when they aren't scheduled to.

I've talked with the scholars, and apparently, dwarves with incredible discipline will spend their free time training.  Not praying.  Or in the tavern making friends (and potential lovers).  Training.  Our dwarves are all -very- disciplined, being high masters, or legendary in the "field."

We're very proud of them, but it's likely time to dissolve the citizen wrestling squads.  They need to socialize.

21st of Sandstone, Year 415

(https://imgur.com/K5z1T3T.gif)

The siege has worn down the enemy more than us, but we're tired of waiting.

Several of the squads seperated themselves, so we sent the militia to take them out one at a time.  They did good work.

24th of Timber, Year 415

(https://imgur.com/oUr9qZY.png)

Haha!  Today, we finally get to use our jail cells!  There's been a TAVERN BRAWL!

(https://imgur.com/8CdpBwS.gif)

Sheriff Gronkle tied the offender up -- we're realizing we need to attach the chains to the walls so they can't just stand in the doorway.

(https://imgur.com/jJf7HsG.png)

Catten doesn't seem to upset about it.  After this, he expressed his joy for being able to look at a fine restraint, a fine vertical bars, a fine table, a fine chair, a fine statue, and a fine bed.  Excellent.

(https://imgur.com/wdLwfCW.png)

21st of Moonstone, Year 415

(https://imgur.com/RMHScGh.png)

At the end of Catten's jail sentence, the Sheriff thought a beating was prudent.

He killed him.  That makes two.

13th of Opal, Year 415

We managed to get our land-wall closed, and have seen a lot more fish lately.

But today, we saw something better.  Far in the depths of the stormy, smoke covered sea, we saw the massive creature -- a great sea monster!  From the depths!

These creatures are truly massive, their bones valuable, and are said to be immortal.  The perfect stock.

(https://imgur.com/EfhVZHT.png)

Unfortunately for us, it managed to escape without getting stuck in our traps.

The engineers are coming up with new solutions.

1st of Granite, Year 416

(https://imgur.com/1BCx8UF.png)

And so the year ends.  Spring brings renewed energy, and the sea monster sighting hope that our goals might be completed soon.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Bushranger on July 13, 2018, 06:52:42 PM
TwoTankards' wife made an excellent craft today -- a cabinet she dedicated to his memory.

...

It's mid fall now, and we've noticed a change in our citizens -- they all prefer to spend their time practicing, even when they aren't scheduled to.

Good job Thikut Ulabgusil, a drinks cabinet in cherry wood is the perfect memorial for TwoTankards.

RoughCircle is a time honoured Dwarven tradition! I think in honour of this I would like to adopt a dwarf nicknamed RoughCircle for their wrestling prowess ;)

Also you've inspired me to install 0.44.12 and Therapist. It's been a few years so I'm very rusty.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Cind on July 14, 2018, 06:54:02 AM
Truthfishes frolics merrily with her siblings every now and then and is very proud of her mother, although she literally has no idea what a necromancer does for a living.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Hauwke on July 14, 2018, 05:55:15 PM
Gloomy mutters something about: "Being able to show you the light, dear child." in a super creepy way because guess what? He is insane!
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on July 15, 2018, 08:44:30 PM
Part 19 - Here Be Dragons

2nd of Granite, Year 416

TwoTankards' wife made an excellent craft today -- a cabinet she dedicated to his memory.

...

It's mid fall now, and we've noticed a change in our citizens -- they all prefer to spend their time practicing, even when they aren't scheduled to.

Good job Thikut Ulabgusil, a drinks cabinet in cherry wood is the perfect memorial for TwoTankards.

RoughCircle is a time honoured Dwarven tradition! I think in honour of this I would like to adopt a dwarf nicknamed RoughCircle for their wrestling prowess ;)

Also you've inspired me to install 0.44.12 and Therapist. It's been a few years so I'm very rusty.

(https://imgur.com/Wni3ORf.png)

RoughCircle is actually our foremost chef -- he's been churning out masterfully made roasts for over a decade, now.

That said, he's listed on our manifest as a wrestler, because he is in fact a very, very good wrestler (a professional wrestler, you might say)

(https://imgur.com/wl4XRJy.png)

He's seen some shit.

25th of Granite, Year 416

(I'm so sorry)

Truthfishes frolics merrily with her siblings every now and then and is very proud of her mother, although she literally has no idea what a necromancer does for a living.

(https://imgur.com/yYuQ8eV.png)

There was an awful accident in the caverns, today.  The dwarven child Turthfishes was, for Armok knows what reason, playing make-believe where the wild crundles roam.

One found her and (for 7 pages of combat), bit and shook her to death.

(https://imgur.com/YihqvMi.png)

Her body was quickly recovered, and she was given a proper dwarven burial.

(https://imgur.com/Ns2oyaW.png)

We've also ordered the militia to start killing the crundle, including Urolust, the slayer of Truthfishes.

8th of Felsite, Year 416

(https://imgur.com/ZMx7Waf.png)

Today is a wonderful day for Conan, for we've captured a second cave dragon!  We've released him from military service for the time being, so he can focus on the dragons.

(https://imgur.com/bUJRf8y.png)

The first egg was not fertile, so we ate it.  We likely just didn't give the pair enough "time."

15th of Hematite, Year 416

(https://imgur.com/EKazy0a.png)

It's been a good year for beasts -- we've captured what might be a breeding pair of giant cave spiders.  Typically we might use these in a silk factory, but we're hoping to make better use of them than that.

23rd of Hematite, Year 416

(https://imgur.com/4BoSp0U.png)

Gloomy has claimed to have made an interesting discover, today.  He claims to have discovered and developed suturing.

Curious, seeing as we've stutured the wounds of patients several times before.  We're all a bit afraid to not let him take credit.

(https://imgur.com/1ICRPPU.png)

Gloomy is an odd dwarf -- it doesn't matter what he spends his time thinking about, it often seems to bring him anxiety or worry.

17th of Galena, Year 416

(https://imgur.com/htRLaOk.gif)

We've decided to make changes to our fishing system, and started draining it.  It's made the ocean... angry, it seems.  The waves are thrashing about, causing all sort of mayhem.  Hopefully it clears up.

9th of Timber, Year 416

(https://imgur.com/ifvbVmC.png)

Success!  Today, two fertilized dragon eggs were laid.  We're looking forward to them hatching.

The baby dragons will be likely the size of small dogs when they're born, and won't be considered adult until they're 10.  Even then, they'll be very small.  It's likely they won't be a reasonable size for 100-200 years, so... this is a long term project that will likely be left for future generations.

24th of Timber, Year 416

(https://imgur.com/lPKfmEA.png)

We've started work on the fishing chamber.  We've decided that we're going to hollow out a large cover, and build an organized system if levies to control water-flow.  We'll then trap the entire coastline.

17th of Obsidian, Year 416

(https://imgur.com/X0czw7d.png)

The baby dragons have been born today!  Conan will start training them immediately.

26th of Obsidian, Year 416

(https://imgur.com/lk7MZM5.png)

We completed the new fishing trap.  The gate mechanisms to the east and west of the traps can be inependently opened to flood or drain the chamber, as necessary.  It's been entirely lined with cage traps.

Importantly, we've maintained the natural splendor of our coastline above!

This should work much better when combined with the new walls, which are working, and stopping any land animals from appearing (and scaring off the fishes!).

(https://imgur.com/77DeaBo.gif)

We've started channeling out the walls -- we'll channel the whole coastline at the very edge so that fish only need to bump into the new trap -- no more having to get stuck in a winding tunnel.

1st of Granite, Year 417

(https://imgur.com/06KL7vp.png)

And so ends another year -- I've documented some important aspects of our fortress above.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Delirium on July 15, 2018, 09:14:22 PM
Baby dragons!!!

Conan is pleased. He now requires a wife to produce children who will be raised in the tradition of Dragontamer.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Hauwke on July 15, 2018, 09:47:36 PM
Gloomy was seen putting another dwarf against the wall saying insane things about how the suturing the colony had done before was not 'true' suturing and that he is actually a god. He later calmed down and worried about what seems to be a fear of blood? An odd fear for a necromancer but no one is brave (stupid) enough to question this crazy dwarf on it apparently.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Bushranger on July 16, 2018, 01:44:05 AM
I imagine a necromancer with a fear of blood prefers skeletons and dried out mummies over zombies and vampires ;)
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Hauwke on July 16, 2018, 06:58:15 AM
I would assume as much too.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Cind on July 16, 2018, 10:59:41 AM
Mine die left and right, huh? Even though I haven't actually made a single one of them a warrior type.

I'd like my next to be a servant of Gloomy or any other necromancers you got walking around, can that be arranged? I'd like her name to be Trappedruby, please. If she can't be a servant, then maybe a cook again, or cheesemaker or potter, you know, the sort of thing I usually go for.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Akaramu on July 16, 2018, 08:37:23 PM
I remember reading about a fortress that ran for 200ish years, with only descendants of the original dwarves (no immigrants). They actually colonized hell, and used an army of grown-up, fortress-born dragons to kick the demons out.

Edit: correction, it ran for over 400 years. http://www.bay12forums.com/smf/index.php?topic=156319.0

Let's keep the thread dedicated to our fortress, though! I'd love to see it run for a few hundred years, too  8)
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on July 17, 2018, 05:13:28 PM
Part 20 - Crundle Sorting

Had some save issues and had to roll back a bit -- spent some time and got us back where we were with minimal inconsistencies!

Mine die left and right, huh? Even though I haven't actually made a single one of them a warrior type.

I'd like my next to be a servant of Gloomy or any other necromancers you got walking around, can that be arranged? I'd like her name to be Trappedruby, please. If she can't be a servant, then maybe a cook again, or cheesemaker or potter, you know, the sort of thing I usually go for.

1st of Granite, Year 417

(https://imgur.com/vgpBXBq.png)

One of the younger dwarves -- Trappedruby -- has expressed interest in apprenticing under the necromancers.

She should be considered an adult soon, and when she is, we'll set her up in the library as a scholar.  If she proves her worth, maybe she can learn to be a necromancer herself.

(https://imgur.com/nLhJgHx.png)

It's also worth mentioning that an old friend -- Lagerbrew -- immigrated to the tower, recently.  Good to have them back around.

3rd of Granite, Year 417

(https://imgur.com/5klwczE.png)

Hron the Tavern Keeper produced an item of incredible note, today -- a steel spear!  An artifact of our people.

We'll let one of the dwarves claim it.

(https://imgur.com/ZnBtN99.gif)

Today also brought sad news, however.  Conan's pet duck, Moldath, died of old age, today.

(https://imgur.com/EjLXi25.png)

Moldath Championlances was a badass duck, so he's been given a proper burial.

15th of Slate, Year 417

(https://imgur.com/H5g7YrD.png)

AppliePie took over a workshop and produced a fanciful piece of furniture -- a family heirloom, she claims.  We'll consider setting it up in their hovel.

Perhaps just as importantly, we've finished an engineering project:

(https://imgur.com/yYDClB2.gif)

We're sick of chasing crundles around the caverns, when we should be trying to catch more interesting beasts.  We've built an enclosed "sorting" unit that captures all the animals that wander near our stairs.

Mostly we use it to drop creeping eyes, crundles, and floating guts into the magma sea.

Anything we'd like to keep, we let through the door to the cage traps!  A wonderful system, albeit not a very automated one.

14th of Hematite, Year 417

(https://imgur.com/fKgyY9e.png)

Dwarves have been telling stories of a ghost wandering the tower, and today, we learned the stories were true!

(https://imgur.com/XJjApeY.png)

The vengeful spirit of a long-passed miner took its anger out on Pumpkin -- Gronkle and ApplePie's only remaining daughter.

There wasn't even a chance to fight back -- just a murder.  We've quickly put the spirit to rest, and done the same to Pumpkin.

(https://imgur.com/kyrgj6e.png)

14th of Malachite, Year 417

(https://imgur.com/RZsJDxS.png)

We've decided to slaughter the first batch of dragon hatchlings.  Conan... ran into some trouble with the law and spent 150 days locked up in the jails (something something fistfight after Hron served a few too many mugs of Carrot wine).  For some reason, he refuses to train this batch of dragons.

Maybe we'll have better luck with the next clutch.

Roughcircle will turn them into delicious roasts, no doubt.

11th of Opal, Year 417

(https://imgur.com/QntOBE9.png)

Our summer and fall vanished quickly, as we were mostly focused on working with the cave-creature sorting device, and letting the fish traps fill up (we've caught a few sharks, but no breeding pairs).

Among the garbage "artifacts" produced, there was one of interest -- a spear made of the bones of a forgotten beast!  Perhaps not the sharpest spear, but one worth wielding in any case.

1st of Granite, Year 418

(https://imgur.com/GJnvGgV.png)

Another good year for the fortress!

(https://imgur.com/5a3ChH3.png)

Our dwarves are staying productive, and are doing well to form friendships (and making babies).

(https://imgur.com/7Lw8ukO.png)

Conan is doing pretty well, and im portantly, "doesn't really care about anything anymore."  He seems bored being out of the military, but we do need him working on the dragons constantly.

Baby dragons!!!

Conan is pleased. He now requires a wife to produce children who will be raised in the tradition of Dragontamer.

(https://imgur.com/yahJF0E.png)

Conan has only one friend, who happens to be a single 101 year old lady in need of a partner!  I suspect they'll have a romance budding sometime soon.

(https://imgur.com/6SFbOYR.png)

Lagerbrew is adapting well to tower life, though hasn't done much of note.

(https://imgur.com/GkPvFWW.png)

Roughcircle continues to churn out masterpiece roasts, and occasionally wrestles crundles to death.  He's pretty badass.

(https://imgur.com/Dv1eaxy.png)

Gronkle has been removed from his Sherrif position -- he's too harsh.  That said, he's doing well.  We've just noticed he likes dwarven milk, which is produced by milking purring maggots.  We'll see about getting some so he stops complaining about the food.

Thankfully he doesn't seem to care about much anymore.  He's a badass dwarf who has lost 2 daughters.  Tantruming would be bad.

He needs to get on making a few more.

(https://imgur.com/2Cv27s9.png)

Gloomy is doing well, but is anxious and weird as always.  He's developing a serious sense of humor, as well.

(https://imgur.com/weMihAX.png)

Oglav and the necromancer Melbil continue to be prolific breeders (up to 7 kids, now).  They're definitely contributing to our societies gene pool with a fierceness.

(https://imgur.com/ZqaFQGO.png)

ApplePie has picked up Gloomy's habit for anxiety while researching things.  We may kick her out of the library for a while so she can focus on having more children.

(https://imgur.com/ca9ZIs4.png)

Hron continues to serve up drinks at the tavern, making lots of friends, and producing a decent amount of children.  There have been plenty of brawls lately, so he's definitely doing a good job.

It is curious we've had no visitors, though.  The tavern is open for everyone.

Onward to the next year!
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Akaramu on July 17, 2018, 06:26:12 PM
ApplePie has picked up Gloomy's habit for anxiety while researching things.  We may kick her out of the library for a while so she can focus on having more children.

Occasionally when she can't be found elsewhere, her husband might drag her out of the schist cabinet she created and maybe try to talk her into having more babies. Sitting inside the cabinet all on her lonesome helps her think, or so she says. But for the most part she spends her 'cabinet thinking time' staring blankly into the darkness.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Pale Horse on July 17, 2018, 06:38:51 PM
ApplePie has picked up Gloomy's habit for anxiety while researching things.  We may kick her out of the library for a while so she can focus on having more children.

Occasionally when she can't be found elsewhere, her husband might drag her out of the schist cabinet she created and maybe try to talk her into having more babies. Sitting inside the cabinet all on her lonesome helps her think, or so she says. But for the most part she spends her 'cabinet thinking time' staring blankly into the darkness.

"Coming out of the cabinet" must be the dwarfish phrasing for getting over "having seen too much."
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Hauwke on July 17, 2018, 08:03:50 PM
With his new-found sense of humor, Gloomy has been tormenting ApplePie during cabinet time, summoning dead mice and tapping the doors gently every now and then. How he snuck in there is beyond everyone, but he did it. That crazy old bastard.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: WanderingOoze on July 18, 2018, 12:13:15 AM
Gronkle is glad to have served as sheriff. He is dissapointed that
his example of capital punishment for every crime, or even
perceived crime was not appreciated. 'Being beaten to death
by the fists of justice' Is the only fair and proper way of  dealing
with offenders, obviously.  And hopes one day to be given
free reign to beat more dwarves to dea-- Dispense justice as
sheriff once again...*cough*

 Gronkle is also proud of Pumpkin, for dying in a senseless and random way.  'Madness and chaos, I raised them right."

Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on July 18, 2018, 12:42:37 PM
ApplePie has picked up Gloomy's habit for anxiety while researching things.  We may kick her out of the library for a while so she can focus on having more children.

Occasionally when she can't be found elsewhere, her husband might drag her out of the schist cabinet she created and maybe try to talk her into having more babies. Sitting inside the cabinet all on her lonesome helps her think, or so she says. But for the most part she spends her 'cabinet thinking time' staring blankly into the darkness.

Gronkle is glad to have served as sheriff. He is dissapointed that
his example of capital punishment for every crime, or even
perceived crime was not appreciated. 'Being beaten to death
by the fists of justice' Is the only fair and proper way of  dealing
with offenders, obviously.  And hopes one day to be given
free reign to beat more dwarves to dea-- Dispense justice as
sheriff once again...*cough*

 Gronkle is also proud of Pumpkin, for dying in a senseless and random way.  'Madness and chaos, I raised them right."

Model dwarven parents!

With his new-found sense of humor, Gloomy has been tormenting ApplePie during cabinet time, summoning dead mice and tapping the doors gently every now and then. How he snuck in there is beyond everyone, but he did it. That crazy old bastard.

Gloomy's humor just continues to grow.  Whether he's funny or not is another story (see below).

Part 21 - Gremlins!

12th of Granite, Year 418

(https://imgur.com/QbENm1e.png)

Conan continues to brawl all the time in the tavern -- thanks to Hron and his healthy serving hand.  This time, he beat a mechanic to death.

... We told the Sheriff a dead dwarf did it.  The Sheriff doesn't seem happy about it, but at least Conan isn't going to prison again.  He has work to do, damnit.

16th of Hematite, Year 418

(https://imgur.com/TpplqxN.png)

Today is an important day!  We caught a female gremlin!

Gremlins are interesting creatures.  They're intelligent.  They're incredibly sneaky.  They're small, and not particularly dangerous.  They'll make incredible servants for the necromancers.

Unfortunately, intelligent creatures are a bit difficult.  Our scholars tell us that adults can be unruly -- refusing to attend training, and giving the animal trainers grief.  We also have to start feeding them, and we think this may be an issue for tamed babies.  Further, we think trained sentient creatures may learn about "inbredding" and "marriage."  If we can force them to breed with one another, we won't have to worry about finding more adult gremlins!

Since we can domesticate children later on, and hopefully avoid all this nonsense, we've set up a breeding chamber for the adults.

We've tied up the two gremlins (whom we hope like each other) and sealed them in.  When they have a child, we'll open the gate to the south so that penned war-dog can "encourage" the baby to crawl into the trap room.

Gremlins, of course, are dextrous creatures who can pick locks.  So we've had to seal the trap room.  We built a cave-in device much like the one we used to catch the parents.  Once the baby gremlin is in the room, we'll pull a lever, the dust from the falling rocks should knock out the baby, and we should be able to trap it.  We'll then retrieve it, reload the device, and leave the baby in the cage until it's a child, that can hopefully feed itself.  We'll then domesticate the children.

Once we have a sufficient gremlin population, we can stop dwarves from hauling things -- they can instead focus on more important pursuits.  Maybe we can even train them for war!

1st of Granite, Year 419

(https://imgur.com/O4pYUWo.png)

This year flew by -- nothing much to write about.

21st of Granite, Year 419

(https://imgur.com/miUAbX9.png)

It's been 9 months, and still no baby gremlins.  We think our wild-breeding experiment is a failure.  Maybe they already know about "marriage."

We're going to train them, and see if we can get them civilized enough to have children.

26th of Slate, Year 419

(https://imgur.com/QOkeizp.gif)

We had Gronkle train the gremlins, and they spend most of their time following him around.  They've even picked up some observation and discipline skills by watching demonstrations.

We're going to reassign them to Conan so they spend more time in the tavern.  Gronkle doesn't really ever visit.

12th of Felsite, Year 419

(https://imgur.com/8YRUY7O.png)

Interestingly, the Gremlins have claimed rooms in the tavern beds -- a level below the dungeons.  This... bodes will for keeping them under control, I think.

(https://imgur.com/rHGVxi7.png)

They're on very similar schedules, too.  They wander around mostly together, hopefully getting to know one another.

(https://imgur.com/NvyK32k.png)

They're almost exactly like weird little green dwarves -- they eat prepared rutherer lung roasts in the dining hall, and they drink swamp whiskey with little mugs.  It's adorable.

11th of Malachite, Year 419

(https://imgur.com/1VigWlD.png)

Gronkle surprised us today -- he made a masterful bed.

With the bed, and his wife's cabinet, we're on our way to quite the suite for them.  The overseer says we might steal them though, for something he calls "gremlin pre-honeymoon suites."  I'm unsure what that means.

24th of Malachite, Year 419

(https://imgur.com/be0NF22.gif)

Usually the cavern beasts are nothing to write about anymore, but one actually made it into the tunnels.  A massive bee with blue feathers.

Our militia proved its worth once over again -- they were able to kill it simply even in the narrow stairwell.  Once we have some decent war animals, I suspect we'll have a fine-tuned raiding machine ready.

(https://imgur.com/SeZERVf.png)

On that front, Conan is making incredible progress with the dragons.  We have several domesticated hatchlings now.  In about a decade, they should be able to breed, and we can assign the (now 3) full-grown dragons to the military.

27th of Limestone, Year 419

(https://imgur.com/9myRPrM.png)

I noticed an interesting... tradition.  Since we store all the booze in the stills, and not in stockpiles, the tavern dwarves have seen it fit to just leave empty kegs in the tavern.  The walls are literally STACKED with empty barrels and pots.  They just toss a fresh keg on top when required!

... Very dwarfy.

22nd of Sandstone, Year 419

(https://imgur.com/FBVRPEZ.png)

Although we've produced plenty of other artifacts, one stuck out today -- and artifact steel chest.  This, combined with the bed and cabinet, will make a seriously badass bedroom, I think.

1st of Timber, Year 419

(https://imgur.com/hMrBpTj.png)

Hron's wife died today.  Hron... actually killed her via alcohol poisoning.  She had been stumbling around and puking for days.  We think.

It -could- have been some of the forgotten beast poison laying around, or the abominable smoke, but we don't think so!

(https://imgur.com/QvBT1N9.png)

Interestingly enough, the dwarves saw fit to blame Conan -- probably because he hit her once during a brawl last year.

19th of Moonstone, Year 419

(https://imgur.com/zjoaXN4.png)

Trappedruby's dream was realized today -- she's been in the library less than a year, and Gloomy has seen it fit to take her on as an apprentice.

It will be interesting to see if he passes on the secrets of life and death (without using the written texts).

11th of Opal, Year 419

(https://imgur.com/dbMPrUS.gif)

Hron doesn't seem to be doing perfectly since his wife died.  He's currently passed out in the tavern, sleeping and crying.  Hopefully he doesn't feed the gremlins beer like he does himself -- they're much smaller, and might be more susceptible to alcohol poisoning.

(https://imgur.com/s3quVKT.png)

On a vaguely related note (body fluids), one of the gremlins managed to get completely covered in dwarf blood.  We... don't know how.  Especially since we think it came from the mechanic Conan beat to death a looooong time ago.

20th of Opal, Year , Year 419

(https://imgur.com/aTPbHrg.png)

With the dwarves complaining about lack of options, we purchased lots of fruit and veggies from the caravans last fall.  We've finally turned it all into alcohol.  This should increase happiness, as many dwarves will have access to their favorites.

We also bought as many meats and cheeses as we could, in hopes meals would fit more palates as well.

We traded piles and piles of old, tattered clothing for it all.  Next year we should get another leather shipment.  Everyone wears home-made leather pants, shirts, and shoes.  Thankfully all the socks, gloves, cloaks, caps, and dresses have rotted away, so dwarves stop getting upset when they can't replace them.

15th of Obsidian, Year 419

(https://imgur.com/lWauyx6.png)

Dwarves like to tell stories in the tavern.  Stories of all sort.  Apparently, a popular one concerns a particular roast that Roughcircle cooked some 12 years ago.

How fascinating.

21st of Obsidian, Year 419

Gloomy has written two new texts:

(https://imgur.com/3t9CITw.png)

"Suturing Explained" seems to be a continuation of his work on suturing.  The style is... interesting, to say the least.

(https://imgur.com/vZGYODv.png)

"The Art of Hard Work" is, well... a crude essay.  Gloomy sure is a character, isn't he?

1st of Granite, Year 420

(https://imgur.com/hAJCBrK.png)

And so ends another year at the tower -- an important year.  It is the 20th year of the 4th century.

Our civilization is... faring, though not well.

(https://imgur.com/Ys0Wr2W.png)

The Capital of Portalwhipped has a meager population, no bigger than ours here at Coastlabor.  The Armory of Blood still reigns, though we've lost a lot of dwarves in war.

We have 3 hillocks -- Paddelfence, Cactusirons, and Wheelclosed, each with 10-30 dwarves.

(https://imgur.com/fxxuF3X.png)

Helmsfirst -- our greatest village -- remains under tight control by goblins.  We've noticed, however, that the goblins of The Cruelty of Streams has been warring with other goblins (goblins which actually live with a huge population of blizzard men).  They have far fewer fighters than they ever have, and they rotate between settlements.  Timed right (and with the right war animals) we can probably start to chip away at them.

(https://imgur.com/5MR4Lim.png)

Our ancestral fortresses and hillocks are still largely controlled by our dwarven enemies -- The Problematic Chamber.  They're perhaps more vulnerable than the goblins, but we still don't have the numbers to take them on.

All in all, I suspect we're still only some ~150 dwarves.  We'll need to grow that.  Quickly.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Akaramu on July 18, 2018, 01:17:42 PM
Hey, no stealing ApplePie's cabinet, it's clearly a family heirloom.  >:(

The Overseer can have the bed, I guess. Gronkle doesn't seem to be in the mood for more babies anyway.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on July 18, 2018, 04:57:27 PM
Part 22 - Tra(i)ding Season

19th of Granite, Year 420

(https://imgur.com/oULYAAP.png)

The tavern deaths are getting a little out of hand.  We're going to suspend tavern keeping for the time being -- dwarves can serve themselves!

(https://imgur.com/mif9uA7.png)

21st of Hematite, Year 420

(https://imgur.com/w5FkguK.png)

I particularly nasty beast was spotted in the caverns -- deadly blood is new to us.

(https://imgur.com/TZOLLMu.png)

Gronkle and the militia took it out.  Gronkle didn't keed our warnings and finished it off by biting it in the head.

We've watched and there are no signs of poison.  That's... good.  Its blood is literally everywhere.

21st of Malachite, Year 420

(https://imgur.com/sIeUnWE.png)

We've noticed a change in the Gremlins -- they don't wander around claiming to have "no job," anymore.  Instead, they spend literally every second socializing in the tavern.  The listen to and recite poetry and stories, and otherwise just mingle.

14th of Galena, Year 420

(https://imgur.com/VuDzYqR.png)

The gremlins continue to evolve -- now they claim to be hunters.  They can speak, and make sure everyone knows it, as well.

We can't tell them to not hunt, but they haven't tried, yet.

5th of Limestone, Year 420

We normally only open our borders during the fall, to accept our trade caravan.

(https://imgur.com/939hcFo.png)

This fall, goblins have come!  At least we get to test our "bridge."

(https://imgur.com/SOKwFiC.gif)

It works exactly as expected, catapulting enemies around, and dropping most of them into the (now uninhabited) pool several stories down.

(https://imgur.com/co3ZqlF.png)

The enemies that drown will be intact, and will make for good undead minions.

9th of Limestone, Year 420

(https://imgur.com/WtLcU8J.gif)

We managed to rout the goblins, but one hung around shooting giant capybara.  We sent the militia out.

(https://imgur.com/qtBjw3e.gif)

Gronkle beat the rest of the squad there, helped the goblin kill the giant capybara, and promply smashed the goblin.

(https://imgur.com/69ptupZ.png)

10th of Limestone, Year 420

(https://imgur.com/mBpzHoU.png)

The traders came today, and we learned the goblins were not from The Cruelty of Streams, but from another civilization in the far north -- one far too populated to strike back against, right not.

(https://imgur.com/XFCnvIJ.png)

We won't waste our autumn, though!  With the gates open for autumn, it's raiding season!

We're sending Gronkle and the troops to raid the poorly defended hillocks of Reliccrafts.  We could use more books in our library.

28th of Limestone, Year 420

(https://imgur.com/s5IYGIn.gif)

The dwarves have returned victorious!  In fact, Gronkle has been granted a new "nickname" -- a title of legend!  He is hereby known as "The Imprisoned Harvester."

They killed many dwarves and elves, and returned with loot!

With some time left in autumn, we've sent them back to finish raiding the fortress.

13th of Sandstone, Year 420

(https://imgur.com/cKtV3f5.png)

Gronkle has again returned victorious -- we've closed the gates behind them, as the merchants left not long before.

3rd of Timber, Year 420

(https://imgur.com/5AdAFcv.png)

Most of the tower has changed its schedule to read all the new texts.  Including the gremlins.  An interesting tidbit.

13th of Moonstone, Year 420

(https://imgur.com/2wGcx9s.png)

The gremlins continue to read voraciously.  This time, they chose a fitting text -- hopefully they learn a lesson or two.

3rd of Opal, Year 420

(https://imgur.com/x4aNv8y.png)

One of our scholars has made a discovery about animal social behavior, perhaps from watching the gremlins?  (I've come to understand they're not claiming to have discovered an entire field, but are instead advancing our knowledge of it).

(https://imgur.com/VjvMSzw.png)

Minkot promptly wrote a scroll on the subject.

1st of Granite, Year 421

(https://imgur.com/CbbH0uK.png)

And thus ends another year in Coastlabor!
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Hauwke on July 18, 2018, 05:27:43 PM
Ever since writing his scrolls, Gloomy has been going around telling absolutely horrible zombie jokes, 'Why did the zombie cross the room?I told it to. What do you get when you cross me and a dead body? A zombie.'

It is truly painful. Armok have mercy.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Cind on July 19, 2018, 02:39:39 AM
Trappedruby chortles merrily, as though finding the jokes hilarious and in good taste.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on July 19, 2018, 03:59:00 PM
Part 23 - Spoilers!

24th of Hematite, Year 421

(https://imgur.com/iKcsZUs.gif)

Today we've started processing both steel and adamantine in earnest.  All 10 of our military dwarves will be clad in steel armor, and despite their individual weapon preferences, be given adamantine short swords.  This stuff is light as a feather and sharp as all hell.  Given their fighting experience, it should make for quite the sight.

Gronkle will keep his steel warhammer.

The strand extractors are working on the raw adamantine,; the furnace operators are melting the piles of steel anvils we've purchased over the years, as well as making adamantine wafers from strands; and Hron and Avuz are forging the actual weapons and armor, respectfully.

7th of Galena, Year 421

(https://imgur.com/bTWqcL2.png)

One of the necromancer's children saw fit to waste a substantial collection of our adamantine on a fanciful amulet.  We may trade it away out of spite!

9th of Limestone, Year 421

(https://imgur.com/vhboChv.png)

Our armors are complete!  Gronkle is decked out in a decent set, has his artifact crundle bone shield, as well as his beloved warhammer.

(https://imgur.com/SbxCqKw.png)

The other dwarves have their new adamantine short-swords, made by our excellent weaponsmith!

17th of Limestone, Year 421

(https://imgur.com/DxWvmKu.gif)

We've collected just over 10 cave trolls, and saw fit today to test out the new arms and armor (and to blood the new recruits).  Gronkle's "Inky Castle-Towns" (in all these years, I'm not certain I've written down the militia name Gronkle chose) were released against them in a makeshift chamber.

(https://imgur.com/mKk3ZK8.gif)

The new swords made obscenely quick work of all of them.  There wasn't even time for a dwarf to dodge a troll-blow.

Excellent.

4th of Moonstone, Year 421

(https://imgur.com/WozYahE.gif)

We're reloading the traps, today.  Everything works perfectly.

We've caught several octopus, a few (unexciting) breeds of shark, some large fish, and a giant cuddlefish.  We're still holding out for something terrifying.

7th of Opeal, Year 421

(https://imgur.com/LmNyG3i.png)

Today we've opened our "pre-honeymoon suite!"  Conan and the manager Tosid will be the first test subjects lucky couple.

Essentially it's a small room with masterfully made furniture, an artifact table, and an artifact hatch cover, stocked with everything a dwarf needs for a good time.  The close proximity should encourage dwarves to marry!  Hooray!

10th of Opal, Year 421

(https://imgur.com/CgxcmYL.gif)

Things are off to a good start.  Conan is watching Tosid sleep.

:|

17th of Opal, Year 421

(https://imgur.com/z2Kdl90.png)

We've made some updates to the militia uniform.  Dwarves now wear chain mail beneath their other armor -- it covers the joints otherwise left exposed, as well as the neck.  They also wear a masterwork leather cloak, which protects just about anything else that might be peeking out.

4th of Obsidian, Year 421

(https://imgur.com/GKtMt5h.png)

Success is ours!  Less than a month, and two passing acquaintances are now lovers!

(https://imgur.com/G9Xe5CI.png)

Tosid is overjoyed!

(https://imgur.com/ikk9kz0.png)

... Conan not so much.

We'll leave them alone a long while still, to see if they marry.

1st of Granite, Year 422

(https://imgur.com/w6LSeb5.png)

And so another winter passed, and another year upon us.  I have documented the state of the tower above.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: JustAnotherGuy on July 20, 2018, 04:04:57 AM
Going to read over the rest as I have fallen behind. Any news on my sad Alchemist/Librarian?
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on July 20, 2018, 11:13:42 PM
Going to read over the rest as I have fallen behind. Any news on my sad Alchemist/Librarian?

On vacation!  No more updates for a week, so you've plenty of time.

I'll check in with the JM when I get back.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Cind on July 26, 2018, 02:36:00 PM
Trappedruby sneaks into the tavern once in a while, downs an ale meant for someone else, and leaves the cost plus a tip of 15%. She enjoys the balance of that type of tip.

In her spare time before bed, she likes to read a variety of books.

She has dreams of holding 'therapy puppies' once in a while. A dark side of her she does not divulge to her teacher.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on July 30, 2018, 08:12:47 PM
Back from vacation!  I'll get those updates I promised soon.

Part 24 -- Killing Shit with Dragons (finally)

18th of Hematite, Year 423

(https://imgur.com/ofhfaM3.png)

Although difficult to see in our ledger, the two gremlins have petitioned to become citizens of the fort!  Their high-pitched voices annoy me, but I suspect they'll make fine servants (if we can get them to mate).

14th of Malachite, Year 423

(https://imgur.com/SPAOMhn.gif)

In order to encourage mating, we've locked the two inside their own prehoneymoon suite.  Hopefully they'll make quick work of it.

20th of Malachite, Year 423

(https://imgur.com/pjrejtn.png)

RoughCircle has produced a fine mechanisms for the fortress - we'll find a good use for it.

Throw it in the pile, for now!

1st of Limestone, Year 423

(https://imgur.com/afK45bK.png)

Raiding and trading season is upon us!

(https://imgur.com/3CV5auj.png)

We're sending Gronkle and the Inky-Castle Towns off to the ancestral homeland in search of a few artifacts.  Hopefully some smaller missions can get him to work on his tactics skill a bit, and we can start to lead more bold ventures.

15th of Limestone, Year 423

(https://imgur.com/aUTNvQw.png)

Gronkle and the Inky-Castle Towns have returned.  They made quick work of the meager forces at the fortress, but didn't find the artifacts.

28th of Limestone, Year 423

(https://imgur.com/fUfykv5.png)

We've started sending our militia out on raids in the hillocks of the Problematic Chamber -- they're poorly defended, and make for good combat practice.

19th of Sandstone, Year 423

(https://imgur.com/SY0OBrM.png)

We've sent our raiding party out several times, and today they returned with an artifact.  Not... particularly noteworthy, but nice to add to the pile.

(https://imgur.com/WskinD1.png)

Finer things were on Gronkle's mind than raiding, however.  At the cusp of the dwarven traders leaving, ApplePie birthed another child!  The line is saved!

(https://imgur.com/Uu20Ko2.png)

They've temporarily named him Ustuth, until a more suitable name can be chosen.

3rd of Timber, Year 423

(https://imgur.com/lcKYaGs.gif)

A massive fucking web-spinning turtle has been hunting in the caverns for a few months.  We figured it was time to send our steel and adamantine clad militia down after it.

(https://imgur.com/6Lha6d8.png)

The sharp swords made quick work of the beast.  We lost a single recruit, but he can be replaced -- the beast managed to crack his skull beneath his steel helm.

(https://imgur.com/uDQSF4n.gif)

More importantly, during the battle a commotion was heard from the third cavern layer -- it seems another gremlin has stumbled into our lever trap!  Huzzah!

21st of Timber, Year 423

(https://imgur.com/4WnixiR.png)

In the wake of a recruit death in the caverns, we decided to use some of our precious adamantine to make helmets.  Each militia-dwarf now has an adamantine helmet to complement their full set of armor.  Gronkle was the first to don one.

8th of Opal, Year 423

(https://imgur.com/1AfIVEq.png)

As usual, the dwarves continue to create strange garbage they claim as artifacts.  Today, however, a fine coffin was made.  It'll be put to use someday, no doubt, for a dwarf of note.  Hopefully one that dies of old age.

18th of Granite, Year 424

(https://imgur.com/zrQfZW4.png)

We now have 3 male cave dragons -- adults -- captured from the caverns.  We figure that's enough to start training a pair as war animals.

Conan has given the dragon the necessary training, and we've assigned it to Gronkle.  Gronkle has named it "Vucar."

Although we generally save raids for autumn, we're anxious to test the dragon.  We're sending the Inky Castle-Towns out on a mission.  An attack on Swordtruths -- the capital of The Problematic Chamber.

7th of Slate, Year 424

(https://imgur.com/M3pqa75.png)

The Towns have returned, succesful!  They slayed a -magnitude- of dwarves with ease.  Their new arms, and the dragon, make them a fierce opponent.  Perhaps most importantly, we managed to slay almost every single administrator and noble in the civilization, including their king!

(https://imgur.com/caGhqcBp.png)

King Catten Hatchedlisten was the last in the royal line of the Problematic Chamber -- slain by Obok Galleyhoisted, whome we have named "The Helmed Hardiness of Falls."

(https://imgur.com/dlSql9c.png)

Gare Plaitshowered -- a mayor in Lancedmansions, unrelated to Catten -- has taken the throne.  The civilization is no doubt in disarray.

(https://imgur.com/RPggIui.png)

As part of the battle, we've recovered The Dread of Faiths, a macabre helmet that Mugfist was searching for back in Helmsfirst!  It's a fine piece (albeit not too protective), so it will be displayed in Gloomy's throneroom.

The dragon made a large difference.  We may be able to start slaughtering goblins and dwarves sooner than we though -- our ultimate goal after-all is to rid the world of the Problematic Chamber and the green menace so that we can repopulate in piece.  It may take several decades to kill off all the goblins, so the sooner we can start, the better.

3rd of Felsite, Year 424

After years of slaughtering gorlak, flying heads, crundles, and the like, the caverns have grown very quiet.

(https://imgur.com/tZpgtXd.png)

... However, as of late, all we seem to find are cave dragons.  This is puzzling, seeing as we expected them to be FAR more rare.  (I even checked dfhack to see how many there were left in the virtual pop.  It says 0.  Curious).

(https://imgur.com/bghgzVC.png)

We've obviously decided that the best course of action is to train and assign them for our continued assaults -- Gronkle, the Inky Castle-Towns, and the Dragon have been causing a lot of death lately.  Now they can cause more.

We've assigned one to Obok "The Helmed Hardiness Falls" Degellilum, for his part in regicide, and one to Avuz "The Skull of Bones" Shodukast, for his undeniably badass earned title.

17th of Felsite, Year 424

(https://imgur.com/tMgdzdv.gif)

Although most of our attention is on the continued raids led by Gronkle, life goes in the tower.  One of the children excited us, making a break for the adamantine processing area in the caverns.  In the end they juked us out, though, and went for the craftsdwarf shop instead of the magma forge.

20th of Felsite, Year 424

(https://imgur.com/JaHxlA3.gif)

We decided to send the now dragon-reinforced squad out to Rightsmountains, the Problematic Chamber Fortress we claimed, taken over by goblins not long after.  It's said some 2000 goblins inhabit the fortress, so we thought we'd try our hand at slaughtering a few.

It was an absolute bloodbath, we hear.  We only told the crew to pillage the site, not to raze it (it would be sad to destroy the ancient library there).  We suspect it will take several more raids to whittle the forces down, but we shouldn't have a problem doing it.  I can only imagine what our armies will look like in the future, with hoards of these dragon war machines.

16th of Malachite, Year 424

(https://imgur.com/9pfFLih.png)

The caverns keep producing cave dragons, and the inevitable happened -- the child working at the shop was killed.  On the plus side, we have three more dragons.  We'll take'em.

(https://imgur.com/heO6heX.png)

In other news, our raids continue, and are churning up interesting pieces.  It seems the goblins like to make images of fights we've had in the past.

Armok knows what they'll carve as stories get passed around about our dragons and adamantine.

To be continued...
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Pale Horse on July 30, 2018, 09:31:26 PM
Short, cave-adapted creatures wearing heavy armor (despite it being adamant*), performing experiments with the dead and riding cave dragons into war?

You've become Agartha.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Cind on August 02, 2018, 12:00:21 AM
Trappedruby is inspired by the recent successful raids and desires to help her teacher create an undead army for Coastlabor.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Hauwke on August 02, 2018, 02:40:22 AM
Upon even hearing that someone else wishes for an undead army, Gloomy pushes extremely heavily for such a thing to come to pass. He spends his hours whispering to the other dwarves about how cool it would be to have a tireless, rage filled army on hand for when a horde of goblins shows up. He even points out, that they in fact make more soldiers when they fight things.

On top of this, Gloomy has also been ranting and raving about how his room lacks a handmaiden.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Akaramu on August 02, 2018, 12:39:24 PM
So the artifact bed was good for something, after all...  8)

ApplePie is much more lively since giving birth, and doesn't need cabinet time anymore. She's going on a mice killing spree few dwarves other than Gloomy can make sense of. When asked, she claims that the mice need to die 'for the safety of the baby'.

Apparently she can't always tell the difference between undead mice and live ones.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Hauwke on August 02, 2018, 05:46:26 PM
Some of the other dwarves came up with a plan using necromancy to keep ApplePie busy, they animate mice and have them scurry about in out of the way places. Whether or not the plan work is up for debate, but there is busy work for ApplePie to take part in.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Cind on August 05, 2018, 02:45:20 AM
During her routine trips to the tavern, Trappedruby also points out that the undead army would not need to be fed anything except the violence they would inflict upon the goblins and the Problematic Chamber. And if a dragon should fall in battle, well obviously we should make them a zombie dragon then. Two dragons for the price of one.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Feco on August 07, 2018, 02:48:21 PM
Haven't forgotten about everyone, by the way!  Just playing catchup at work -- pulling late nights.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Hauwke on August 07, 2018, 05:25:33 PM
Dont worry about it! In the meantime: In the middle of the night, Gloomy has been seen every other night stalking around the fortress, somewhat stealthily, but mostly he walks into stuff alerting people to his location, maybe it is intentional. Why he has been doing this is beyond the ken of anyone, at least for the first few nights, because on the fourth night he does it, animated fingers show up on pillows, in noses and in mugs of ale. All over the damn place.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Cind on August 08, 2018, 04:57:59 AM
Trappedruby is Gloomy's less experienced and attractive partner in crime if he wants one.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Hauwke on August 08, 2018, 07:06:53 AM
Less attractive or more attractive? I imagine Gloomy to be ugly as all get out. But still! Gloomy is more than happy to have a partner in crime when it comes to 'converting the unbelievers to the true cause of dwarfkind: Immortality!'

His latest round of shenanigans include offering to have people over for dinner, then serving those unlucky enough to fall for the ploy, a meal consisting of death themed parts. Zombie biscuits, skeleton steaks etc.
Title: Re: [Dwarf Fortress] The Doomed World of Namthur
Post by: Cind on August 09, 2018, 11:11:49 AM
As a dwarven female in a low-technology world, great attractiveness is one of my weapons against the enemy. Namely, anyone we can get to fall for our pranks.