Armageddon General Discussion Board

General => World and Roleplaying Discussion => Topic started by: theebie on January 31, 2018, 10:17:33 AM

Title: Quality of food
Post by: theebie on January 31, 2018, 10:17:33 AM
How about implementing food with bonus/malus?
If you eat that rat-tail-soup you get -3% stanima for 2 hours, if you eat the freshly cooked juicy bahamet steak you get +4% strength for 1 hour, and so on.

Would give cooking a higher importance (could even change cooking to "a masterfully cooked juicy bahamet steak" or "a messed up try of a cooked juicy bahamet steak" with different values, and it'd make people strive to get better food / spend more money on it.
Title: Re: Quality of food
Post by: Namino on January 31, 2018, 03:16:07 PM
That feels sort of Hack and Slash MMO buff to me, and I don't care for it much, tbh.

Quality of nutrition is very important, of course, but for the purposes of realism, your character would have to maintain, say, a high quality bahamet steak diet for a period of a couple of months before they started seeing appreciable strength increases (assuming they're also doing physical labor in that time). Eating a steak before I hit the gym doesn't make me lift harder. Eating steak for a month while continuously going to the gym does, however.

I think the code work that would go into calculating character nutrition beyond full>hungry>famished>starving would be pretty marginal gains, however.
Title: Re: Quality of food
Post by: James de Monet on January 31, 2018, 03:39:48 PM
Quote from: Namino on January 31, 2018, 03:16:07 PM
pretty marginal gains

(https://vignette.wikia.nocookie.net/dragoncity/images/6/6b/I_See_What_You_Did_There_Meme.png)
Title: Re: Quality of food
Post by: Miradus on January 31, 2018, 04:44:18 PM

Heh. I still see noble aides sneaking up to the rooftops to buy those 8 sid cockroach skewers from elves.

Title: Re: Quality of food
Post by: Hauwke on January 31, 2018, 04:49:00 PM
If the character is actually an Aide, they are being fed by their house.
Title: Re: Quality of food
Post by: Miradus on January 31, 2018, 05:06:35 PM
Quote from: Hauwke on January 31, 2018, 04:49:00 PM
If the character is actually an Aide, they are being fed by their house.

Spend time on the rooftop and then get back to me.
Title: Re: Quality of food
Post by: Grogerif on January 31, 2018, 07:31:43 PM
They come for the elven whores, and stay for the roasted roaches.
Title: Re: Quality of food
Post by: Hauwke on January 31, 2018, 09:18:10 PM
Let me put it another way: The character is an aide, supposed to be at least somewhat respectable, if you dont want mekillot steaks, try the half dozen other things available to you instead of going off the beaten path for an item that you have no reasonable excuse to be eating.
Title: Re: Quality of food
Post by: sleepyhead on January 31, 2018, 09:19:46 PM
Maybe their noble wanted to taste how the other half lives. ¯\_(ツ)_/¯
Title: Re: Quality of food
Post by: Veselka on February 01, 2018, 11:17:27 AM
No thank you. I prefer to keep +/- bonuses away from food items, it feels way too MMO'y to me.
Title: Re: Quality of food
Post by: Chettaman on February 03, 2018, 10:09:03 AM
Who says they don't already give you something?
<_<
>_>
Title: Re: Quality of food
Post by: The Lonely Hunter on February 03, 2018, 10:25:28 AM
I think that sadly too many players could not be trusted with something like this. I can't help but to think back of that player who was giving Npcs sparring weapons and then attacking them.

All of a sudden we would start seeing groups of mercenaries stopping to eat a few steaks before they go into kill that Mek.

It makes sense and it's a good idea but I think that in order to be implemented in a way that is realistic and matches with the rest of our world it would have to be long-term effects. If you maintain a good diet for so many days you see some benefits. I think that would be really cool.
Title: Re: Quality of food
Post by: CodeMaster on February 03, 2018, 12:09:44 PM
I think it's a good idea, but I'd limit the effect to a modest -10 stamina.  I'd envision it being really subtle -- absolutely no messages to the player about it unless they type stat or watch their stamina closely.  I hate it when games hit me over the head with things I should be able to figure out on my own.

One way to frame it in the code would be as a poison effect called "rot" that showed up as you being "malnourished" when you typed stat, or something along those lines.

One thing I'd like to stress is that you can never underestimate small gamifications like this.  Sure, the effect would be tiny and have virtually no impact on PvP or PvE.  But it's a form of feedback to players, a way for the game to say "I understand what you're doing."