Armageddon General Discussion Board

General => Code Discussion => Topic started by: Mercy on December 09, 2017, 04:16:22 PM

Title: Nosave Taste
Post by: Mercy on December 09, 2017, 04:16:22 PM
This is a quality of life thing that may not be as easy to implement as I would hope. Having discovered the world of coded spices/flavorings, my heart always drops a little bit when I see someone use "eat" instead of "taste" when handed a morsel of food. As such, I think it could be beneficial (for RP purposes at least) to have a "nosave taste" option that toggles flavor emits when using the eat command. I understand not wanting to flood people with food descriptions when trying to pound down a meal to stave off starvation, or eating the same plain-jane steak you've been making for the past year and a half.

Plus, I get a little sad when stuff like that goes unseen. Someone wrote it, deserves to be read.
Title: Re: Nosave Taste
Post by: Envy on December 09, 2017, 04:18:28 PM
If it can be toggled like you say that'd be great, I always feel bad when I eat food because I don't get to see the effort that went into making it.
Title: Re: Nosave Taste
Post by: Delirium on December 09, 2017, 04:24:38 PM
Here I thought it'd be the opposite. Sometimes I want to sip something without a 4-line descriptor of what I sipped.
Title: Re: Nosave Taste
Post by: Hauwke on December 09, 2017, 05:41:52 PM
If it can be toggled, it should be toggled for both.
Title: Re: Nosave Taste
Post by: Grapes on December 09, 2017, 06:24:19 PM
It took me quite some time to discover the taste command, I think it was around the time I drank/ate my first poisoned thing. I approve of this.
Title: Re: Nosave Taste
Post by: nauta on December 10, 2017, 08:17:45 AM
An alternative:

1. Have all taste messages be included in the 'eat' and 'drink' commands (and not just 'taste' and 'sip').

2. Allow for 'brief taste' (like brief combat) which would disable/enable the taste/sip flavor messages.

I've had a few occasions where I wanted to taste something fancy and accidentally did eat and ate it all.  >:(
Title: Re: Nosave Taste
Post by: Mercy on December 10, 2017, 09:59:25 PM
I had no idea "brief combat" was a thing. I need to look into this.
Title: Re: Nosave Taste
Post by: Hauwke on December 10, 2017, 10:16:11 PM
It shows only connected hits and stuff, mostly useful for toning spam down a notch in large combats. Does not do very much with large groups against critters and stuff though, since most folks are going to be hitting.
Title: Re: Nosave Taste
Post by: Riev on December 11, 2017, 09:49:54 AM
I feel like something similar has been suggested before, vis a vis the taste message appearing whenever you eat a food item. Yes, some items are multi-line orgasmic descriptions, and eating that 12 times like a Bynner's stew might get repetitive, but I feel like "taste" and "sip" should be things you consciously do either because you don't trust the item (poison, etc) or because you're being polite but not hungry/thirsty. Not something you have to do to experience an item's flavor that, in some cases, consumes the item entirely.
Title: Re: Nosave Taste
Post by: nessalin on December 11, 2017, 02:16:21 PM
Release notes for December 11th, 2017 (Monday) (https://gdb.armageddon.org/index.php/topic,49825.msg1002809.html#msg1002809).
Title: Re: Nosave Taste
Post by: Delirium on December 11, 2017, 02:47:11 PM
(https://i.giphy.com/media/kGZ4jJguXT5C0/giphy.webp)
Title: Re: Nosave Taste
Post by: Delirium on December 11, 2017, 02:49:46 PM
Armor that was affected by the resizing bug - have the original points been restored by this fix?
Title: Re: Nosave Taste
Post by: Envy on December 11, 2017, 02:54:01 PM
Quote from: nessalin on December 11, 2017, 02:16:21 PM
Release notes for December 11th, 2017 (Monday) (https://gdb.armageddon.org/index.php/topic,49825.msg1002809.html#msg1002809).

PRAISE BE TO OUR GLORIOUS OVERLORDS
Title: Re: Nosave Taste
Post by: Grapes on December 14, 2017, 06:39:18 PM
THAT was quick. NICE.
Title: Re: Nosave Taste
Post by: Mercy on December 14, 2017, 09:38:29 PM
That was unexpected. I am excite. :D
Title: Re: Nosave Taste
Post by: Grapes on December 14, 2017, 09:46:13 PM
It must have been one of those ideas that was like, well, why NOT? This is good. Some ideas are like that, they don't skew the balance in any way and add to content and RP... surprised, though delighted, to see this moved upon so quickly.
Title: Re: Nosave Taste
Post by: nauta on December 15, 2017, 11:42:46 AM
[oops wrong thread]