Armageddon MUD General Discussion Board

Non-Armageddon Discussion => Non-Armageddon Discussion => Topic started by: racurtne on November 27, 2017, 09:21:57 PM

Title: Dominions 5 - Multiplayer
Post by: racurtne on November 27, 2017, 09:21:57 PM
I bought it. I want a few days to check it out. But this will be the thread to discuss who is in, decide time period, and call nations. Who wants to fite?

UPDATE:
Nations and their Players:

Marverni - Racurtne
Ermor - Inky
Abysia - Kialae
Xibalba - Montarion
Hinnom - Inks
Sauromatia - Zoltan
Helheim - Pale horse
Yomi - Marauder Moe
Ulm - Valeria
Title: Re: Dominions 5 - Multiplayer
Post by: Pale Horse on November 27, 2017, 10:13:27 PM
fhyit fyhit fhyit fhyit fhyit fhyit!
Title: Re: Dominions 5 - Multiplayer
Post by: Marauder Moe on November 27, 2017, 11:27:32 PM
GOD FIIIIIIIGHT!!!!!

I figured we'd go in chronological order and start with early age.

Also, since some people may have been soured on getting knocked out early in FFA games, do we want to institute any metagame rules to push wars into mid/late-game?  Like mandatory 1-2 year starting truce?  Or a game with AI players and no human on human action until the AI's are dead?  3-way disciple game?  Co-op disciple game?
Title: Re: Dominions 5 - Multiplayer
Post by: Zoltan on November 27, 2017, 11:50:57 PM
Count me in as well. I'm not sure about the truce. The vagaries of a start could lead to someone's expansion being cut off with no risk if they're not allowed to fight back. Cutting someone off and bottling them up could be viewed as an act of aggression, even if no battles are fought. And if someone's cooped up in the start, they may be boned anyway. Though I'm more for FFA, I'm pretty ambivalent about the specifics and will agree to give a shot at whatever people want to try.
Title: Re: Dominions 5 - Multiplayer
Post by: racurtne on November 28, 2017, 01:20:32 AM
Ok so EA.

I prefer machiavellian FFA. Disciple games never seem as cool. I do propose we just sorta police ourselves and let the less experienced fight each other at first while us more experienced players beat ourselves to death on each other to give them a fighting chance.

Nothing binding of course.
Title: Re: Dominions 5 - Multiplayer
Post by: montarion on November 28, 2017, 05:36:05 AM
Soon as this came out I logged in here to have a look, and whaddya know. All the usual suspects. :D

Definitely in. The new Bless system has me pondering the possibilities. Regenerating Undead with built-in MR whaaaaaat?

Larger maps maybe as a buffer to let people build up? That can lead to egregiously long games, though.
Title: Re: Dominions 5 - Multiplayer
Post by: Marauder Moe on November 28, 2017, 10:47:29 AM
Well, that's what the "cataclysm" option seems to be for.   :D


But yeah, I guess in the past I've aimed for the normal ~15 provinces per player maps.  We could do Large (20 per player) or Enormous (25 per player) to give more buffer, delay earlier wars, and make them more epic.

Also yes, gentleman's agreement to not "go for the throat" on the newbs is also an option.  Though I'm not entirely sure I know off the top of my head which of us counts as vets and which are newbs.

Anyway, looks like we're up to 5?
Title: Re: Dominions 5 - Multiplayer
Post by: Zoltan on November 28, 2017, 11:32:53 AM
A slightly larger map with cataclysm on may do the trick.

I have no clue what nation I'm going to play. I'll try to narrow it down over the next day or so. :D
Title: Re: Dominions 5 - Multiplayer
Post by: Marauder Moe on November 28, 2017, 11:44:01 AM
Is there a nation changelog anywhere?

I've been poking at EA Yomi.  It's very different now, and possibly not shit.  Can't recruit demon troops anymore, but they're random freespawns instead.  There's also a cool mechanic where your Yamanari "upgrade" via a pair of 6D/12D rituals.

Indy provinces seem a little more varied now.  Fewer "vanilla" provinces, more casters/elephants.
Title: Re: Dominions 5 - Multiplayer
Post by: Zoltan on November 28, 2017, 12:04:30 PM
I'm not familiar with any changelogs besides various community discussions. I do want to say that Yomi wasn't shit in Dom4, though. You just had to embrace the chaos is all and forget about having a standing army. :D That said, I really like these new changes as they enforce what I perceive to be the flavor of the nation. Another cool thing about the Yamanari I just noticed is that she doesn't require a fort to be recruited, which is potentially huge considering her gold cost.

They've improved the UI so much for the nation previews, but honestly, I'm still waiting on the mod inspector to come out. There still seems to be no way to preview magic items of any given path or Construction level. Also, you can't preview national summons, which is quite unfortunate.
Title: Re: Dominions 5 - Multiplayer
Post by: Marauder Moe on November 28, 2017, 12:42:26 PM
Well, there's always the manual/tables: http://www.illwinter.com/dom5/docs.html
Title: Re: Dominions 5 - Multiplayer
Post by: Pale Horse on November 28, 2017, 02:18:44 PM
Well, there's always the manual/tables: http://www.illwinter.com/dom5/docs.html

I'd recommend giving at least a cursory glance over the manual.  There's plenty of things that are detailed and outlined in it that you don't necessarily get told during the game.
Title: Re: Dominions 5 - Multiplayer
Post by: racurtne on November 28, 2017, 03:12:54 PM
Cataclysm seems like a great compromise to keep the game time reasonable. 60 at most?
Title: Re: Dominions 5 - Multiplayer
Post by: Marauder Moe on November 28, 2017, 05:17:43 PM
I think some of our games were still legitimately competitive at 5 years, but certainly most of them were lopsided or stale by the 7th.

In other news, there are some hidden shortcuts on the pretender creation screen.  Hit "?" for a list.  There's a deity randomizer and a spell list.
Title: Re: Dominions 5 - Multiplayer
Post by: racurtne on November 28, 2017, 06:52:45 PM
72 turns seems good then.

Sweet shortcut
Title: Re: Dominions 5 - Multiplayer
Post by: Akaramu on November 29, 2017, 05:45:10 AM
So this is why no one's posting in the Cataclysm thread anymore.  :'(

*feels alone now*
Title: Re: Dominions 5 - Multiplayer
Post by: Pale Horse on November 29, 2017, 10:31:01 AM
So this is why no one's posting in the Cataclysm thread anymore.  :'(

*feels alone now*

I have stories, still!  It's just been nothing exciting.  I don't want to bore anyone with "planted some crops, grew some food, ate it, read a book."
Title: Re: Dominions 5 - Multiplayer
Post by: Marauder Moe on November 29, 2017, 11:52:36 AM
Don't worry, Dominions isn't really a binge game.

That said, if I put up the server today would you all be willing to kick off the game on, say, Friday?
Title: Re: Dominions 5 - Multiplayer
Post by: Pale Horse on November 29, 2017, 12:21:46 PM
Don't worry, Dominions isn't really a binge game.

That said, if I put up the server today would you all be willing to kick off the game on, say, Friday?

I'd be able to kick it off, but I wouldn't be able to submit turns during the weekend until after 5 pm.
Title: Re: Dominions 5 - Multiplayer
Post by: Marauder Moe on November 29, 2017, 12:31:10 PM
Ya, I generally don't expect people to do turns during the weekends.
Title: Re: Dominions 5 - Multiplayer
Post by: Zoltan on November 29, 2017, 02:16:22 PM
I can be ready by Friday.
Title: Re: Dominions 5 - Multiplayer
Post by: Zoltan on November 29, 2017, 02:19:08 PM
By the way, this thread contains a ton of the not-obvious/publicized changes made to various aspects of the game: http://steamcommunity.com/app/722060/discussions/0/1489992713687178006/
Title: Re: Dominions 5 - Multiplayer
Post by: racurtne on November 29, 2017, 03:53:33 PM
I calling Marverni.
Title: Re: Dominions 5 - Multiplayer
Post by: Inky on November 29, 2017, 05:18:10 PM
I'm going to throw my hat in the ring for EA Ermor. In pencil, anyways.
Title: Re: Dominions 5 - Multiplayer
Post by: Kialae on November 29, 2017, 05:26:19 PM
I'm an utter newb so don't know what I'm doing. Jingo insists I play though. Can I be Abyssia?
Title: Re: Dominions 5 - Multiplayer
Post by: Marauder Moe on November 29, 2017, 05:54:44 PM
Sent out server info.  If you guys who know anyone who's cool and will play reliably, feel free to pass the info on.  Let me know, though, so I know how many we're expecting.  I've invited two friends to play, but not sure if either will.

If you want to claim a nation but are still working on a god, please submit a placeholder so the nation shows up as taken on the server.
Title: Re: Dominions 5 - Multiplayer
Post by: montarion on November 29, 2017, 06:19:56 PM
I'll be Xibalba 
Title: Re: Dominions 5 - Multiplayer
Post by: Zoltan on November 29, 2017, 10:39:23 PM
I grabbed up Sauromatia.
Title: Re: Dominions 5 - Multiplayer
Post by: Pale Horse on November 29, 2017, 10:48:43 PM
I switched from Pangea to Helheim.  Feel free to grab the orgy-loving half-men.
Title: Re: Dominions 5 - Multiplayer
Post by: Inks on November 30, 2017, 07:20:05 AM
I'll go Hinnom, thanks. Can't wait guys.
Title: Re: Dominions 5 - Multiplayer
Post by: Marauder Moe on November 30, 2017, 12:06:54 PM
If you change your nation choice be sure to let me know, since it seems like only the host/server can clear out a human slot.
Title: Re: Dominions 5 - Multiplayer
Post by: Kialae on November 30, 2017, 03:37:15 PM
If y'all kill me quick I'm getting you banned in Armageddon istg
Title: Re: Dominions 5 - Multiplayer
Post by: racurtne on November 30, 2017, 04:29:38 PM
Make sure you bring some other newb to fite. Heh
Title: Re: Dominions 5 - Multiplayer
Post by: racurtne on November 30, 2017, 04:33:15 PM
No one going to play the new nation? Rus?

I haven't looked closely but they seemed solid at a glance.
Title: Re: Dominions 5 - Multiplayer
Post by: Marauder Moe on November 30, 2017, 05:43:29 PM
I'm still willing to put in AI chaff if we want a longer/easier game.
Title: Re: Dominions 5 - Multiplayer
Post by: montarion on November 30, 2017, 07:24:42 PM
I was tempted to Rus but tiny Mayan bat men got me.
Title: Re: Dominions 5 - Multiplayer
Post by: Inky on November 30, 2017, 07:26:22 PM
Anyone figure out how to upgrade a fort? I'm having a bit of trouble with that.
Title: Re: Dominions 5 - Multiplayer
Post by: montarion on November 30, 2017, 07:28:33 PM
Does going to build in the same province not give an option to do so? Think that's how it worked in dom4.

Might mess around with Rus in single player tonight and switch if I like them. Assuming the game hasn't started already.
Title: Re: Dominions 5 - Multiplayer
Post by: Pale Horse on November 30, 2017, 07:29:15 PM
Anyone figure out how to upgrade a fort? I'm having a bit of trouble with that.

There's only two levels of fort in EA, excepting some nations.

You upgrade by building the fort one more time after establishing a palisade.

There's no more individual building upgrades.
Title: Re: Dominions 5 - Multiplayer
Post by: Inky on November 30, 2017, 11:37:41 PM
Does the cap fort start at max level then? I don't see the option.
Title: Re: Dominions 5 - Multiplayer
Post by: Pale Horse on November 30, 2017, 11:50:56 PM
Does the cap fort start at max level then? I don't see the option.

Capitol Fortresses start at max level for the Age and for the Nation, yes.
Title: Re: Dominions 5 - Multiplayer
Post by: valeria on December 01, 2017, 10:54:33 AM
Is it too late to join? I'm a total noob (literally just bought the game yesterday) but I think it could be fun to suck horribly in good company.
Title: Re: Dominions 5 - Multiplayer
Post by: valeria on December 01, 2017, 10:55:44 AM
Actually. ... unless Zoltan doesn't want me to play. He did tell me his strategy but it was just so much words in the air at that point.
Title: Re: Dominions 5 - Multiplayer
Post by: Marauder Moe on December 01, 2017, 11:41:28 AM
It is not too late to join in! 

I don't think there's any real threat of strategy leaking.  While we have some competitive players I don't think this is really a competitive game.  I think plenty of people are happy to offer pretender and game advice for new players.

I'd like to kick things off this afternoon, maybe 5:00 EST?  But I think we're still missing one god (two if Val decides to play).
Title: Re: Dominions 5 - Multiplayer
Post by: Zoltan on December 01, 2017, 11:48:20 AM
Actually. ... unless Zoltan doesn't want me to play. He did tell me his strategy but it was just so much words in the air at that point.

You should play. After all, the strategy I told you is totally UNSTOPPABLE anyway. :V

I figure that with the number of players we're getting, and the fact that we want to have a more easy going first year, that we'll be going with a random map this time? My tests in Peliwyr sometimes feel a little crowded, and that's even missing two of the potential players.
Title: Re: Dominions 5 - Multiplayer
Post by: valeria on December 01, 2017, 11:52:50 AM
Awesome. I can't have things made up by 5 pm because I have work/social obligations, but I can definitely have you something by midnight since I don't need to do all the pesky play testing (whee! I have no idea what I'm doing!).
Title: Re: Dominions 5 - Multiplayer
Post by: Marauder Moe on December 01, 2017, 11:54:51 AM
I'm willing to wait to get more players.

And yeah, I was going to do a random map.  They said they put a fair amount of work into it for this version.  So far it does seem like it's better at making more interesting/strategic terrain than Dom4.
Title: Re: Dominions 5 - Multiplayer
Post by: Pale Horse on December 01, 2017, 12:42:15 PM
I have zero issues with waiting!

And to add my own voice to everyone else's, don't feel like you're jumping into a competitive gaming atmosphere were everyone is going to mock, pile on the newb, or feel like the introduction of a newb would ruin other's fun, Val.  I'm going to admit that compared to many of our others players in this group, I suck and am usually one of the first to be knocked out of play but I have fun (even while I'm loosing) while I'm in.
Title: Re: Dominions 5 - Multiplayer
Post by: valeria on December 01, 2017, 12:51:42 PM
I'm a highly competitive strategy gamer by nature, but this is just for fun (as I'll keep reminding myself). I'd like to play Ulm.

I'll have Zoltan help me with the servering part tonight.
Title: Re: Dominions 5 - Multiplayer
Post by: Pale Horse on December 01, 2017, 03:27:52 PM
Another QoL feature in Dom 5 that I quite like:

Your Pretender finally takes advantage of it's own blessing effects.

Edit: Another little tid-bit.  When you go to forge an item or cast a spell, there's not this little tick box in the upper right corner of the menu that says "monthly forging" or "monthly casting."
Title: Re: Dominions 5 - Multiplayer
Post by: racurtne on December 01, 2017, 04:11:02 PM
I doubt very seriously that even with the buff to Marverni I'll realistically win. I just really love trying new things and attempting to make it work in this game.

FUN is the best fun. /dwarf fortress reference
Title: Re: Dominions 5 - Multiplayer
Post by: Inks on December 02, 2017, 06:40:59 AM
Going a bit of a zany untried or tested build for fun. Let's see how this pans out.

Think that is everyone?
Title: Re: Dominions 5 - Multiplayer
Post by: Inks on December 02, 2017, 06:43:11 AM
Also no modification to Indies please, so things remain balanced. Gentleman's agreement not to rush the new players is fine.

Also with the new bless stuff, the game has been heavily balanced against a early bless rush anyway I am loving it.

I AM EXCITED
Title: Re: Dominions 5 - Multiplayer
Post by: valeria on December 02, 2017, 08:09:57 AM
I AM SO EXCITE
Title: Re: Dominions 5 - Multiplayer
Post by: Marauder Moe on December 02, 2017, 01:54:34 PM
Game started.

Go forth and conquer, Warriors of Faith!
Title: Re: Dominions 5 - Multiplayer
Post by: Pale Horse on December 02, 2017, 02:06:35 PM
Yay!

...I have to wait five more hours.  :(
Title: Re: Dominions 5 - Multiplayer
Post by: Marauder Moe on December 02, 2017, 02:15:52 PM
Oooh, new Pretender titles.

Nice, Abyssia.

...

Xibalba, wat.....
Title: Re: Dominions 5 - Multiplayer
Post by: Inks on December 02, 2017, 02:27:41 PM
His name shall not be spoken.
Title: Re: Dominions 5 - Multiplayer
Post by: Kialae on December 02, 2017, 02:32:15 PM
I wanted to be Abyssia because I named my Pretender Tektolnes and the man is not subtle. He does not fuck around.
Title: Re: Dominions 5 - Multiplayer
Post by: Inks on December 02, 2017, 03:01:41 PM
You got a badass title that matched too.
Title: Re: Dominions 5 - Multiplayer
Post by: Kialae on December 02, 2017, 03:24:53 PM
Unfortunately, I loaded on a small island and I'm fucking fire-dudes. Good Game everyone. *salutes*
Title: Re: Dominions 5 - Multiplayer
Post by: Marauder Moe on December 02, 2017, 03:37:08 PM
If you're on the left island, there's is a land link to the mainland (look for the line of solid yellow dots).  Though, after that there's a throne in your way, heh.  Could be good or could be bad.

If you're on the other island, that's indeed a shitty start and we should re-gen.
Title: Re: Dominions 5 - Multiplayer
Post by: Inks on December 02, 2017, 03:37:48 PM
What Moe said, let us know soon so we know whether to restart or not.

I think she might be trolling because she was 1st to finish turn.
Title: Re: Dominions 5 - Multiplayer
Post by: Zoltan on December 02, 2017, 04:30:49 PM
Seconding regen/restart if someone's trapped on an island. I think if you use the map-making tool, it gives you the option to have no stand-alone islands. It may be the simplest thing to do to prevent this sort of thing from happening. Another option is previewing the map in the editor before hand and manually setting any stand-alone islands as no-start provinces.

Also, if we restart, can we consider putting a generous turn timer on? I'm not really concerned with how long it is (as long as it's over 24 hours), but it's been my (limited) experience that timers tend to keep a game moving whereas a lack of timer can lead to turn-bullying or the game dying.

Title: Re: Dominions 5 - Multiplayer
Post by: racurtne on December 02, 2017, 05:15:47 PM
48 to start, 72 upon general agreement, but definitely at start of year 3. That seems to be a good pace imo.
Title: Re: Dominions 5 - Multiplayer
Post by: tapas on December 02, 2017, 05:40:24 PM
Yagami Raito the god of suicides.
Title: Re: Dominions 5 - Multiplayer
Post by: montarion on December 02, 2017, 06:30:56 PM
I looked up the etymology of the word 'beverage' because I was hoping there was some weird, maybe-sort-of-badass meaning to be found back in its roots.

Nope, just means drink.

\_(ツ)_/
Title: Re: Dominions 5 - Multiplayer
Post by: Pale Horse on December 02, 2017, 06:41:49 PM
My turn is in!

And that one island is, indeed, a shitty starting point if anyone was unfortunate enough to get stuck there.
Title: Re: Dominions 5 - Multiplayer
Post by: Kialae on December 02, 2017, 07:36:08 PM
https://imgur.com/GilhzSK

Here's where I am. It doesn't look good for fire-dudes. :(
Title: Re: Dominions 5 - Multiplayer
Post by: Marauder Moe on December 02, 2017, 07:51:34 PM
Yeah, check the northeastern province.  You have a land link there.
Title: Re: Dominions 5 - Multiplayer
Post by: Pale Horse on December 02, 2017, 07:52:52 PM
https://imgur.com/GilhzSK

Here's where I am. It doesn't look good for fire-dudes. :(

You have a land link on the northern section of your island...as I see someone else pointed out before me.

Getting "stuck" on an island can be good or bad, depending on how things go.  You do have the benefit of a natural choke point.
Title: Re: Dominions 5 - Multiplayer
Post by: Kialae on December 02, 2017, 08:00:42 PM
Thanks! Sorry I am vewwy new.
Title: Re: Dominions 5 - Multiplayer
Post by: racurtne on December 02, 2017, 09:59:39 PM
New Turn is up.

Updated the OP with everyone's nations and players, so that if timely diplomacy that can't be handled IG is needed, it can be accomplished through PM.
Title: Re: Dominions 5 - Multiplayer
Post by: Kialae on December 02, 2017, 10:56:01 PM
I did mine!
Title: Re: Dominions 5 - Multiplayer
Post by: Kialae on December 03, 2017, 04:18:44 AM
I was the last to act in turn 3, ready to progress.
Title: Re: Dominions 5 - Multiplayer
Post by: Pale Horse on December 03, 2017, 06:24:44 PM
New turn's up!
Title: Re: Dominions 5 - Multiplayer
Post by: Zoltan on December 03, 2017, 10:01:15 PM
Just a heads up, there appears to be a bug where cavalry with standard lances keep the lance after the first hit. I saw that happening tonight when I was playing some SP. This probably explains why heavy cav seems even more absurdly deadly in this game. You can confirm the bug by viewing a cavalry unit's battle log and seeing that they use the lance in every attack.
Title: Re: Dominions 5 - Multiplayer
Post by: Marauder Moe on December 03, 2017, 10:09:27 PM
I thought lances could be used any round in battle but they got bonuses on first attack.

I think I've seen some cavalry that only have a lance.
Title: Re: Dominions 5 - Multiplayer
Post by: Zoltan on December 04, 2017, 12:30:51 AM
Yeah, there are classes of light lances that are used throughout the entire battle. For example, Caelum has them, and my light cav in Sauromatia have them. But heavy cavalry and other knights have a lance that states in its stats that it can only be used once. The lance is "shattered" and the unit goes on using a sword or whatever, and usually the horse's own hoof. Light cavalry with the perma-lances typically only have the perma-lance. (In fact, that general rule is a major contributor to why my Oioropata are special: they have light-cavalry-ish speed and a light lance, but also their mount has a bite attack).

I haven't confirmed if all types of lances do indeed only add the charge bonus on the first attack, as intended. I'm pretty sure that's the case since lance fliers and cav would be absolutely ridiculous if they had the bonus on every attack.
Title: Re: Dominions 5 - Multiplayer
Post by: racurtne on December 04, 2017, 09:00:04 AM
Turn 5 is up.
Title: Re: Dominions 5 - Multiplayer
Post by: Kialae on December 04, 2017, 12:50:08 PM
I did my turn. :3
Title: Re: Dominions 5 - Multiplayer
Post by: mattrious on December 04, 2017, 03:31:00 PM
So I purchased the game (first Dominions that I've played) and I am loving it. Though, I am finding it difficult locating resources for strategies on pretender gods, nations, etc. Anyone have a good site for strategy discussions or good templates for pretender gods, and so on?
Title: Re: Dominions 5 - Multiplayer
Post by: Marauder Moe on December 04, 2017, 04:03:45 PM
Short answer: No

Long answer: Your best bet is combing through this forum http://z7.invisionfree.com/Dom3mods/index.php?act=idx  Lots of Dom4 stuff is still applicable to Dom5.  Some Dom3 stuff is still applicable.  Not a lot has been tested and verified good strategies for Dom5, though, since the game just came out.

Longer answer: There are a few categories of pretender designs, though.
Awake Expander - A monstrous "awake" pretender designed to be able to conquering independent provinces by itself early game.  These designs typically need to include some sort of extra defensive mechanisms like regeneration, recuperation, and/or awe or else your god will accumulate wounds and eventually become useless.
Major Bless - In Dom4, the most powerful bless effects still functioned before the pretender has spawned (dormant/imprisoned).  In Dom5, most of them are "incarnate" blesses where the pretender must be spawned and alive to function.  This means in order to have multiple powerful bless effects you'll need to sacrifice scales in order to afford the pretender as "awake"
Rainbow - This pretender, usually one of the human(oid) mage bodies, has a lot of different magic paths at low (1-4) levels.  They can be used for walking around your territory and searching for magic sites and/or crafting a wide variety of magic items to support your commanders.
Scales - This pretender is usually set as dormant/imprisoned and/or has low magic paths in order to afford high nation scales (Order 3, Production 3, Growth 3).  This is for an empire focusing more on troops/armies than casting powerful, high-path, end-game spells.

Most "competitive" pretenders will be one of those categories.  However, the game is perfectly playable with a general purpose pretender or even one you just think is cool.  Being new, it's probably best to have fun and experiment rather than worry about optimal builds.  That said, if there's a particular nation that interests you I imagine all your GDB Dominions players would be happy to provide tips.
Title: Re: Dominions 5 - Multiplayer
Post by: racurtne on December 04, 2017, 04:10:10 PM
With the new way pretenders are built, I think mixed strategies are much more viable.

But yea, if you want to learn basics the onky advice for nation choice I have is don't do blood first thing.

Once you get a handle on the mechanics, blood is more doable. It involves a lot of micro and doing it right is tough.

Inks is very experienced in blood magic though so if you want to learn it, he is a good one to ask.
Title: Re: Dominions 5 - Multiplayer
Post by: Marauder Moe on December 04, 2017, 04:19:54 PM
Oh yeah, blood...

Man I have untold hours in this game and I still don't quite understand how to run a blood empire, lol.
Title: Re: Dominions 5 - Multiplayer
Post by: Zoltan on December 04, 2017, 04:48:16 PM
I learned blood the easiest by playing EA Mictlan. You have solid sacreds and troops that get the job done. You NEED to use blood sacrifice to survive, which teaches you how to get a blood economy going by necessity. It's not a side thing for them, which also helps a lot. You have good N mages that can do things like summon up wolves for patrolling blood hunt provinces.

Finally, Mictlan has some good sacred blood summons (Ozelotls are the biggie) that further incentivize getting your blood economy going and showing you just how ridiculous it can get.

Blood is often a side flavor for nations, and I think that makes it trickier to learn on them. Blood is awesome for Sauromatia, for example, but I wouldn't recommend it over Mictlan as a learning experience by any means.
Title: Re: Dominions 5 - Multiplayer
Post by: Inks on December 05, 2017, 07:17:50 AM
Also mictlan has slave freespawn which makes patrolling to keep unrest down a breeze.

I play blood nations quite a bit and if you want to get a handle of the game I wouldn't recommend it to start with, the micro is real.
Title: Re: Dominions 5 - Multiplayer
Post by: valeria on December 05, 2017, 07:45:33 AM
The next turn is up.
Title: Re: Dominions 5 - Multiplayer
Post by: Kialae on December 05, 2017, 01:59:51 PM
I did my turn!
Title: Re: Dominions 5 - Multiplayer
Post by: Zoltan on December 05, 2017, 02:09:14 PM
Looks like that bug I mentioned was fixed. :)

http://steamcommunity.com/app/722060/allnews/
Title: Re: Dominions 5 - Multiplayer
Post by: Marauder Moe on December 05, 2017, 02:17:28 PM
Ah, cool.  Server should be updated.
Title: Re: Dominions 5 - Multiplayer
Post by: Marauder Moe on December 06, 2017, 01:04:26 PM
Turn up.
Title: Re: Dominions 5 - Multiplayer
Post by: Kialae on December 06, 2017, 01:39:50 PM
I did my turn!
Title: Re: Dominions 5 - Multiplayer
Post by: Marauder Moe on December 07, 2017, 01:31:30 PM
So apparently trying to play a turn when your version is newer crashes the server.   ::)

Server is now updated to 5.06.  Whoever most recently tried to do a turn should check to see if it got in or not (I suspect not).
Title: Re: Dominions 5 - Multiplayer
Post by: Zoltan on December 07, 2017, 04:17:10 PM
So apparently trying to play a turn when your version is newer crashes the server.   ::)

Server is now updated to 5.06.  Whoever most recently tried to do a turn should check to see if it got in or not (I suspect not).

That was probably me. Fortunately, my turn seemed to have saved. I double-checked everything, of course. :D
Title: Re: Dominions 5 - Multiplayer
Post by: BadSkeelz on December 07, 2017, 10:44:11 PM
What's the state of the gameworld right now? Anything particularly interesting or amusing?
Title: Re: Dominions 5 - Multiplayer
Post by: Pale Horse on December 07, 2017, 10:50:00 PM
What's the state of the gameworld right now? Anything particularly interesting or amusing?

We're all still positioning, so far as I know.
Title: Re: Dominions 5 - Multiplayer
Post by: valeria on December 08, 2017, 10:04:03 AM
In the interests of full disclosure, I'm getting to the point where I can't do my turn before work.

YOU GUYS MADE ME LATE TO WORK YESTERDAY I HOPE YOU'RE HAPPY
Title: Re: Dominions 5 - Multiplayer
Post by: racurtne on December 08, 2017, 12:46:23 PM
I remember when you sarcastically thanked me for getting Zoltan into dominions 4.

Now look. How times have changed.
Title: Re: Dominions 5 - Multiplayer
Post by: Zoltan on December 08, 2017, 12:59:52 PM
What's the state of the gameworld right now? Anything particularly interesting or amusing?

I had a madman join. He was armed with a cod and tried to site search despite not having any magic paths. So I had him "site search" an indy throne to see what was there, and he tragically died by not following his order to GTFO when the enemy army showed up. I figured he'd die in the retreat phase, not ineptly flailing on the battlefield. Still, in the end he served No Step on Snek well.
Title: Re: Dominions 5 - Multiplayer
Post by: montarion on December 08, 2017, 01:31:59 PM
So unfortunately I'll be away from a Dominions-capable computer for something of a long weekend.

I don't really want to hold everyone up, and I think I set up some auto-recruits, so feel free to just force my turns if that's possible.

Apologies for the delay!
Title: Re: Dominions 5 - Multiplayer
Post by: Marauder Moe on December 08, 2017, 01:33:58 PM
I've always been OK with not doing turns on the weekends.  You shouldn't have to sacrifice social lives or family visits for a game.  I'm happy to just wait.
Title: Re: Dominions 5 - Multiplayer
Post by: racurtne on December 08, 2017, 01:59:06 PM
Yea we are friendly to social lives here.
Title: Re: Dominions 5 - Multiplayer
Post by: Pale Horse on December 08, 2017, 02:20:12 PM
It just gives the rest of us more time to plot out our strategies for world domination and Apotheosis.

Strategy: Build units and kill stuff, mages go pew pew, big holy dude take fancy chairs for sits for Boss.
Title: Re: Dominions 5 - Multiplayer
Post by: Kialae on December 09, 2017, 02:07:38 PM
It just gives the rest of us more time to plot out our strategies for world domination and Apotheosis.

Strategy: Build units and kill stuff, mages go pew pew, big holy dude take fancy chairs for sits for Boss.

I'm just trying not to die to the barbarians nearby and all of you are scheming world conquest. :(
Title: Re: Dominions 5 - Multiplayer
Post by: racurtne on December 09, 2017, 08:07:07 PM
Gives you time to make single player games and test out expansion.
Title: Re: Dominions 5 - Multiplayer
Post by: Marauder Moe on December 09, 2017, 10:21:48 PM
Oh sweet, the inspector is up: https://larzm42.github.io/dom5inspector/
Title: Re: Dominions 5 - Multiplayer
Post by: Pale Horse on December 09, 2017, 10:39:02 PM
Oh sweet, the inspector is up: https://larzm42.github.io/dom5inspector/

Eeeexcellent.

No longer do I have to grumble and complain about not being able to see Divine Spell options.
Title: Re: Dominions 5 - Multiplayer
Post by: montarion on December 12, 2017, 03:03:22 AM
I'm back! Sorry for the delay, new turn is up.

Let the Ascension Wars resume!
Title: Re: Dominions 5 - Multiplayer
Post by: Kialae on December 13, 2017, 01:36:32 AM
I did mine!
Title: Re: Dominions 5 - Multiplayer
Post by: valeria on December 13, 2017, 06:18:12 PM
The new turn is up!
Title: Re: Dominions 5 - Multiplayer
Post by: Inks on December 14, 2017, 08:29:12 PM
Please do turns, Kialee, sorry to bully but they only take like 10 mins this early on and I need my fix.
Title: Re: Dominions 5 - Multiplayer
Post by: Marauder Moe on December 14, 2017, 09:14:08 PM
On that note, looks like there was a patch.  Servers will be back momentarily.
Title: Re: Dominions 5 - Multiplayer
Post by: Inky on December 14, 2017, 09:37:21 PM
Kialae is currently without internet access.

Sorry ya'll. Blame the aussienet.
Title: Re: Dominions 5 - Multiplayer
Post by: Kialae on December 14, 2017, 09:46:11 PM
Don't worry, I did mine.

New turn up.
Title: Re: Dominions 5 - Multiplayer
Post by: Inky on December 17, 2017, 08:05:21 PM
I went ahead and did Kialae's turn for her. She's having internet issues still, by the sounds of it.
Title: Re: Dominions 5 - Multiplayer
Post by: Marauder Moe on December 19, 2017, 01:18:25 PM
Paging Dr. Kialae.  Is your internet back up?
Title: Re: Dominions 5 - Multiplayer
Post by: Marauder Moe on December 20, 2017, 01:11:01 PM
We are missing Hinnom's turn for this game as well.
Title: Re: Dominions 5 - Multiplayer
Post by: Kialae on December 20, 2017, 06:37:58 PM
Paging Dr. Kialae.  Is your internet back up?

My internet won't be up until after Christmas. If I'm lucky.
Title: Re: Dominions 5 - Multiplayer
Post by: Inky on December 20, 2017, 09:53:57 PM
NBD. We can set you up as AI.

Happy Holidays.

Inks' disappearance is strange though. He's been the most excited about this game.
Title: Re: Dominions 5 - Multiplayer
Post by: Inks on December 21, 2017, 09:41:43 AM
Sorry guys have been pulling doubles with 3-4 hours sleep between my jobs. All back to normal tomorrow night ozzie time. Have been staying at a friends to be closer to jobs for more sleep.

Am loving the game! Sorry guys is just this one time quit one of my jobs.


After all...the BATWA has only begun! (Like fatwa as in islamic religious war except it is bats and also sounds like bat war..best I can do at the moment.)


18 hours will be hammering out turns from then on.
Title: Re: Dominions 5 - Multiplayer
Post by: montarion on December 21, 2017, 05:11:56 PM
(https://i.imgur.com/57LRIiH.jpg)
Title: Re: Dominions 5 - Multiplayer
Post by: Kialae on December 23, 2017, 12:33:24 AM
I have interbutt now.
Title: Re: Dominions 5 - Multiplayer
Post by: valeria on December 27, 2017, 05:10:24 PM
Me, every time I look at my setup after playing Dominions for a little bit now:

(http://images.memes.com/meme/798465)
Title: Re: Dominions 5 - Multiplayer
Post by: montarion on December 28, 2017, 01:31:54 AM
Holidays are over, I'm back, new turn is up.
Title: Re: Dominions 5 - Multiplayer
Post by: Zoltan on December 28, 2017, 04:09:06 PM
[...] after playing Dominions for a little bit now [...]

Yeah, playing just a little bit...  :-X
Title: Re: Dominions 5 - Multiplayer
Post by: racurtne on December 28, 2017, 05:43:09 PM
Hahahaha.

Also Pale Horse, only Carnutes get extra invulnerability. Sacreds get 15. Others get 10.

/hairs split.

Marverni is not OP now. Nope. :-X :P
Title: Re: Dominions 5 - Multiplayer
Post by: Pale Horse on December 28, 2017, 06:51:28 PM
Hahahaha.

Also Pale Horse, only Carnutes get extra invulnerability. Sacreds get 15. Others get 10.

/hairs split.

Marverni is not OP now. Nope. :-X :P

Noooo, not at aaaaaalll  :P
Title: Re: Dominions 5 - Multiplayer
Post by: Marauder Moe on January 06, 2018, 03:32:00 PM
Ermor?
Title: Re: Dominions 5 - Multiplayer
Post by: Marauder Moe on January 11, 2018, 01:40:07 PM
I hate to do so, but I'm coming around to the idea of setting up a turn timer for both games.

There's two main options for this:

Turn interval (48 hours?) with timer paused on certain days (Friday, Saturday, Sunday).  If everyone gets turns in early the game will resolve the turn and restart the interval timer.

Process turns on specific days, no quick-host, for a predictable schedule. (Monday, Wednesday, Friday evening).

Thoughts?
Title: Re: Dominions 5 - Multiplayer
Post by: Pale Horse on January 11, 2018, 02:08:03 PM
I'm down with it.

I'm also down with keeping it as it is.

So..yeah  ;)
Title: Re: Dominions 5 - Multiplayer
Post by: racurtne on January 12, 2018, 12:54:04 AM
I think option 1 is best.
Title: Re: Dominions 5 - Multiplayer
Post by: Inky on January 12, 2018, 07:57:15 PM
Sorry duders. Not trying to hold ya'll up.

If you want me to AI lemme know. I'm probably not winning this war anyhow.
Title: Re: Dominions 5 - Multiplayer
Post by: Pale Horse on January 12, 2018, 09:11:21 PM
So..apparently Province Defense forces don't retreat when their Commanders are slain.

Wish I'd known that, sooner.
Title: Re: Dominions 5 - Multiplayer
Post by: Kialae on January 12, 2018, 09:12:50 PM
I know nothing, I'm just at war with some bat people and seem to be winning so far. >_>
Title: Re: Dominions 5 - Multiplayer
Post by: Inky on January 13, 2018, 12:26:26 AM
I'm going to go ahead and AI.

Ulm Yomi and Sauromantia are in Coalition. They're likely sharing resources including research boosters with Ulm being their forger.

Two fully equipped SC Dai Oni's (Conjuration 8 ) are on the field and will require some surgical anti thuggery to take out.

Title: Re: Dominions 5 - Multiplayer
Post by: montarion on January 13, 2018, 11:07:25 AM
Wat. There's no possible way someone is at Conj 8 already.

Bats getting two-fronted and the pretender is still sleeping  :'(

Rephaite Warriors with Quickness make me cry myself to sleep.
Title: Re: Dominions 5 - Multiplayer
Post by: Marauder Moe on January 13, 2018, 11:43:36 AM
I know it sucks to be knocked out early, but it's a FFA game.  It's going to happen to someone.  There will certainly be other games of Dom5.

If it's any consolation, Inky, most of your assumptions are incorrect.
Title: Re: Dominions 5 - Multiplayer
Post by: Inky on January 13, 2018, 01:41:57 PM
Well I wasn't sure at first but Ulm's cute attempt to get me to drop my guard seems pretty suspect.

And secondly I have no idea how Yomi could be pulling out Dai Onis without someone else's cooperation.
Title: Re: Dominions 5 - Multiplayer
Post by: Marauder Moe on January 13, 2018, 02:02:30 PM
I recruit them from my capitol.
Title: Re: Dominions 5 - Multiplayer
Post by: Inky on January 13, 2018, 04:57:06 PM
Alright. That makes much more sense.
Title: Re: Dominions 5 - Multiplayer
Post by: Zoltan on January 13, 2018, 09:30:59 PM
There's no coalition, though I did exhort people to go after you after your vicious sneak attack on me. Imagine my amusement when Yomi and Ulm's own sneak attack (unrelated to my indignant calls to arms) commenced right when you came at me. :D

Yomi's going to be quite large indeed if they get the lion's share of Ermor's lands, which I suspect they will. The F gems they will probably end up securing from Ermor's cap will help with End of Culture, I'm sure. Marverni is pretty big and bad, too, and seems to be doing well against Helheim from what I can tell.

In all honesty, though, if Ermor hadn't attacked me, I probably would have attacked them. >_> It's rough to be in the middle.
Title: Re: Dominions 5 - Multiplayer
Post by: Zoltan on January 13, 2018, 09:41:28 PM
Also, I'm cool with a 48 hour timer. If we ever need to pause it, we can always post in this thread.
Title: Re: Dominions 5 - Multiplayer
Post by: Marauder Moe on January 16, 2018, 04:26:17 PM
I'm going to go ahead and AI.

Not to pressure you one way or another, but you have not gone AI and the game is waiting on you.
Title: Re: Dominions 5 - Multiplayer
Post by: Inky on January 16, 2018, 07:37:16 PM
That should do it.
Title: Re: Dominions 5 - Multiplayer
Post by: Marauder Moe on January 16, 2018, 08:49:02 PM
Thanks.  Better luck next game.
Title: Re: Dominions 5 - Multiplayer
Post by: Inks on January 18, 2018, 11:37:31 AM
I am cool with 48 hour timer in the future too.
Title: Re: Dominions 5 - Multiplayer
Post by: Inks on January 18, 2018, 11:39:31 AM

Rephaite Warriors with Quickness make me cry myself to sleep.

I wish they had quickness but they just have the lesser air bless (swiftness?) which is just + battle movement.

I think bats taking imprisoned pretender was a mistake! Batman stronk.
Title: Re: Dominions 5 - Multiplayer
Post by: valeria on January 19, 2018, 05:30:06 PM
T-t-t-t-turn roll.
Title: Re: Dominions 5 - Multiplayer
Post by: montarion on January 19, 2018, 06:00:52 PM
Yay, Batman arrived!


.....aaaaand lost my fortress.


Rephaite Warriors with Quickness make me cry myself to sleep.




I wish they had quickness but they just have the lesser air bless (swiftness?) which is just + battle movement.

I think bats taking imprisoned pretender was a mistake! Batman stronk.
I'll revise my statement. Rephaite Warriors with Swiftness make me cry myself to sleep.

Rephaite Warriors with Quickness are the stuff of nightmares.

Definitely agree with that last bit there  :'(
Title: Re: Dominions 5 - Multiplayer
Post by: Kialae on January 20, 2018, 03:04:38 AM
Mwehehe! Tektolnes took a fortress from someone or other! Presumably Luir! Fuck that guy.
Title: Re: Dominions 5 - Multiplayer
Post by: Marauder Moe on January 26, 2018, 12:09:10 AM
New turn up!
Title: Re: Dominions 5 - Multiplayer
Post by: Kialae on January 28, 2018, 07:28:00 PM
AM I DOING THINGS RIGHT I HAVE NO IDEA MOE
Title: Re: Dominions 5 - Multiplayer
Post by: Marauder Moe on January 29, 2018, 01:46:30 PM
Well I live on the other side of the map from you so I can't see you, but you're not dead and from comments it sounds like you're beating up on batmen?  I'd say that's a good thing.  I hate batmen.  I have ever since the first Dom4 game I played with GDB people and racurtne Batmen'ed me to death.
Title: Re: Dominions 5 - Multiplayer
Post by: Inks on January 30, 2018, 08:26:01 AM
Hey I submitted both my turns but it doesnt say I have done them and just says waiting for info when I try to log into the servers now. Is there a problem with the servers? Maybe they need to be updated.


Also I think I had the batmen that game if it was the one where you were Tien Chi. You held your own just fine though.

Kialee, you seem to be doing fine and your scripting/ unit positioning was impressive in the battles I watched, just remember it is usually worth putting at least 1 province defense, as it allows you to see your opponent's unit positioning and strengths if you are attacked, and only costs 1 gold.
Title: Re: Dominions 5 - Multiplayer
Post by: Marauder Moe on January 30, 2018, 02:34:17 PM
Yep, there was an update.  The server processed a turn as soon as I restarted.  Hopefully your orders got in OK.
Title: Re: Dominions 5 - Multiplayer
Post by: Marauder Moe on January 30, 2018, 02:40:13 PM
Also I think I had the batmen that game if it was the one where you were Tien Chi. You held your own just fine though.

Ah, yeah.  Was a long time ago.  At the time I didn't understand the strategy behind surviving while being raided until later in the game (which then stalled IIRC).  Also, I miss that map.  It's disappointing that they didn't port at least some of the more popular Dom4 maps to Dom5 before release.
Title: Re: Dominions 5 - Multiplayer
Post by: racurtne on January 31, 2018, 08:53:23 PM
Server down? IP change?
Title: Re: Dominions 5 - Multiplayer
Post by: Marauder Moe on January 31, 2018, 08:57:17 PM
The latter, maybe?  It certainly would explain why no one was doing turns!

I can't check it out right this instant but I'll look at it tonight.
Title: Re: Dominions 5 - Multiplayer
Post by: Marauder Moe on February 01, 2018, 12:05:37 PM
Sorry about that, yesterday/today have been hectic.  Looks like it was simply Windows forced a reboot so no IP change.  Both games back up.
Title: Re: Dominions 5 - Multiplayer
Post by: racurtne on February 01, 2018, 07:46:35 PM
Still unable to connect.
Title: Re: Dominions 5 - Multiplayer
Post by: Marauder Moe on February 01, 2018, 09:20:36 PM
Windows insisted on another update/reboot.  We're back again.
Title: Re: Dominions 5 - Multiplayer
Post by: Zoltan on February 03, 2018, 03:41:43 PM
Turns are up!
Title: Re: Dominions 5 - Multiplayer
Post by: racurtne on February 07, 2018, 02:26:31 PM
Will have turn done tonight. Sorry been sick with flu
Title: Re: Dominions 5 - Multiplayer
Post by: Inks on February 08, 2018, 01:49:53 PM
Just need server update again please Moe.
Title: Re: Dominions 5 - Multiplayer
Post by: Marauder Moe on February 08, 2018, 03:19:54 PM
Servers restarted.  New turn up on FFA.
Title: Re: Dominions 5 - Multiplayer
Post by: Inks on February 08, 2018, 05:18:00 PM
The random events/ battle outcomes in this game. Love the unpredictabilty, often groan inducing or hilarious. Condolences Moe  :o Your god of luck is a god of lies.

In other news ... Has awoken finally. The world would shake at his name if it could comprehend it. It is forbidden.
Title: Re: Dominions 5 - Multiplayer
Post by: Marauder Moe on February 08, 2018, 05:36:00 PM
Oh lordy.  It was close, too. Though, not actually the most disappointing way I've lost a Dai Oni this game.   ::)
Title: Re: Dominions 5 - Multiplayer
Post by: Inks on February 08, 2018, 06:25:23 PM
What happened to Ryuk?
Title: Re: Dominions 5 - Multiplayer
Post by: Marauder Moe on February 08, 2018, 10:34:02 PM
When I pulled him out of the army, I forgot to script Blessing back in.  Because of missing out on the magic resistance, an Ermor priest banished him. 
Title: Re: Dominions 5 - Multiplayer
Post by: YellowCactus on February 11, 2018, 08:38:32 PM
Got Dom5.  Let me know if you guys need a sub, or start a new game.  Thanks!
Title: Re: Dominions 5 - Multiplayer
Post by: Inks on February 13, 2018, 12:41:14 AM
Will do. Welcome to the fold.
Title: Re: Dominions 5 - Multiplayer
Post by: Marauder Moe on February 13, 2018, 04:44:22 PM
I'd be totally up for another game after this one.  Will let you know.  I think we're in the latter half of mid-game now.  Though, I've seen games ended with late-game throne blitzes and I've seen games that ground to a stalemate, so hard to say how much longer is left.

Alternatively, if enough people want a new game sooner, I'm happy to host the game on my computer even if I don't play in it.

I could also be up for a blitz game sometime.
Title: Re: Dominions 5 - Multiplayer
Post by: Marauder Moe on February 15, 2018, 02:47:45 PM
Paging Dr. Tektolnes...
Title: Re: Dominions 5 - Multiplayer
Post by: Inks on February 16, 2018, 07:37:40 AM
This game is exciting and there are so many variables in it. It really could be anyone's. The best thing woth Dom 5, even more so than 4, is play style has to be adaptive to deal with the endless strategy opponents throw at you. Having fun.

Also I could go a LA game for sure even if we agree to a shorter time limit. The problem with setting a timer is if the server doesn't update, turns can stale.
Title: Re: Dominions 5 - Multiplayer
Post by: Marauder Moe on February 16, 2018, 10:54:28 AM
Well, the server actually just crashes when someone connects with a newer game version.  If I were running this on linux it probably wouldn't be too hard to watch Steam for an update and restart the servers afterwards.  I have actually thought about getting a Raspberry Pi for that.  Dom5 server appliance, hehehe.
Title: Re: Dominions 5 - Multiplayer
Post by: racurtne on February 16, 2018, 02:17:11 PM
https://youtu.be/q9HDRQAqV9E
Title: Re: Dominions 5 - Multiplayer
Post by: Inks on February 17, 2018, 01:05:13 AM
Do your turns please Kialee, or else I shall ask you politely a second time.

Also TC as well on Skeleton wars, am attempting to Storm Ermor this turn.
Title: Re: Dominions 5 - Multiplayer
Post by: valeria on February 17, 2018, 08:20:45 PM
My only concern with getting into a second game would be that if they both get active at the same time, I might not be able to keep up.
Title: Re: Dominions 5 - Multiplayer
Post by: Marauder Moe on February 19, 2018, 01:13:26 PM
Kialae, still waiting on turns from you in both games.  Please let us know when you think you can get them in or if you want us to force turn or AI/sub you.
Title: Re: Dominions 5 - Multiplayer
Post by: Inks on February 20, 2018, 11:30:47 PM
If Kialee has abandoned : AI, sub is probably not a very good idea unless someone is a masochist. For Skeleton wars a sub is def the right choice though.
Title: Re: Dominions 5 - Multiplayer
Post by: Marauder Moe on February 20, 2018, 11:45:08 PM
If we don't hear anything from Kialae by Thursday, I will force the turn on EA FFA and either play Ulm's turn in Skeleton Wars or YellowCactus can take over.

Regardless, starting Monday next week I'm going to enable a 48-hour turn timer.  I'll have it pause on Friday, Saturday, and Sunday.


EDIT: Actually I'm just going to do Ulm's turn in Skeleton Wars now.
Title: Re: Dominions 5 - Multiplayer
Post by: valeria on February 21, 2018, 10:21:09 AM
For a second, I was very confused about why you were subbing someone in for Ulm.  Wrong game, LOL!

I fully agree with the 48 hour timer. I feel like we're in serious danger of stagnating to death on the EA game.
Title: Re: Dominions 5 - Multiplayer
Post by: Marauder Moe on February 22, 2018, 09:11:46 PM
Turn forced.  If Kialae hasn't checked in by the time our next deadline hits I'll set Abyssia to AI.
Title: Re: Dominions 5 - Multiplayer
Post by: Marauder Moe on February 26, 2018, 04:57:03 PM
I have enabled the turn timer.  Next hosting is 48 hours from the time of this post.  The timer will not progress on Fridays, Saturdays, or Sundays.

Quick hosting (when everyone gets their turn in early) is enabled, so if you are the last to do your turn please notify everyone in this thread.

If you feel like you are unable to keep up with this timeline or are otherwise not interested in the game anymore, please go AI.  There's no shame in it.  I won't ban you from future games because of it.  It's a game, not a chore.

Abyssia will be set to AI if we don't hear anything from Kialae by the deadline.
Title: Re: Dominions 5 - Multiplayer
Post by: Zoltan on February 27, 2018, 04:12:13 PM
Looks like we just had a new update (with two new nations). Server may need to be restarted, as I wasn't able to connect.
Title: Re: Dominions 5 - Multiplayer
Post by: Marauder Moe on February 27, 2018, 05:17:31 PM
Restarted.

Though it also looks like the timer state is not saved.  Annoying.  Well, consider the deadline to still be Wednesday evening.  Or, rather, when I get a spare block of time to do my turn.   ::)
Title: Re: Dominions 5 - Multiplayer
Post by: Kialae on February 27, 2018, 07:16:26 PM
I disappeared, didn't I?

Sorry, I've got severe ADHD and things slip my mind. It's really tough on me. :(
Title: Re: Dominions 5 - Multiplayer
Post by: Marauder Moe on February 28, 2018, 08:59:05 AM
Ok....
Title: Re: Dominions 5 - Multiplayer
Post by: Inks on February 28, 2018, 09:21:16 AM
You still have to do your turn or AI/sub though.
Title: Re: Dominions 5 - Multiplayer
Post by: Kialae on February 28, 2018, 02:36:28 PM
I'll do it now!
Title: Re: Dominions 5 - Multiplayer
Post by: Marauder Moe on February 28, 2018, 04:51:58 PM
Turn up, then!

EDIT:  And also....

(http://giant.gfycat.com/VastHonorableIncatern.gif)
Title: Re: Dominions 5 - Multiplayer
Post by: Zoltan on February 28, 2018, 05:43:46 PM
Moe, in Skeleton Wars I was composing an army to go throne-hunting, but now I'm launching a major offensive against Nazca due to their attacks. I didn't really have anything else going besides infrastructure and preparing for those level three thrones, so Nazca has my full attention. I'll try to keep them off your back. :D

It looks like the AI was smart enough to dump gems into Huacas so this could be interesting.
Title: Re: Dominions 5 - Multiplayer
Post by: Marauder Moe on March 02, 2018, 10:14:13 AM
Kialae, please don't forget that you're in both games.


In other news, I actually bought a Raspberry Pi and am going to try to migrate the game over to that.  My PC hasn't been reliable lately.
Title: Re: Dominions 5 - Multiplayer
Post by: Kialae on March 03, 2018, 03:22:07 AM
If I'm delaying the turn end, someone hit me up on Discord. I'm sure a few of you know my handle. :)
Title: Re: Dominions 5 - Multiplayer
Post by: Inks on March 06, 2018, 08:47:34 AM
No you are fine it is Zoltan and Racturne. Timer expires 24 hours!
Title: Re: Dominions 5 - Multiplayer
Post by: Marauder Moe on March 14, 2018, 07:02:04 PM
Don't forget we are on a timer now.  Less than a day before next turn is due!
Title: Re: Dominions 5 - Multiplayer
Post by: racurtne on March 14, 2018, 11:18:39 PM
I did mine. I'm in, pls continue.
Title: Re: Dominions 5 - Multiplayer
Post by: Marauder Moe on March 15, 2018, 03:02:17 PM
Is game dead?  Currently 4 missing turns.
Title: Re: Dominions 5 - Multiplayer
Post by: Inks on March 15, 2018, 06:58:50 PM
I thought the timer was 4days 15 hours or something. If it changed that is shit since I made plans around the existing timer.

Especially since I was unable to connect when I was actually home due to server being down or something.
Title: Re: Dominions 5 - Multiplayer
Post by: Marauder Moe on March 15, 2018, 08:08:34 PM
It's a 48 hour timer.

However, the timer doesn't count down on weekends (Friday, Saturday, Sunday).  So if it's Friday with 1 day left, it says 4 days.

Are you still unable to connect?
Title: Re: Dominions 5 - Multiplayer
Post by: Inks on March 15, 2018, 10:01:37 PM
The timer doesn't seem to be working, can connect just fine though, sorry about my abruptness there I am just enjoying the game :)

Did my turn just the noobs left.
Title: Re: Dominions 5 - Multiplayer
Post by: Marauder Moe on March 20, 2018, 01:13:24 PM
OK, new turn is up and timer has resumed.  There are 2 days until next deadline (Thursday).

EDIT: Turn up for Skeleton Wars as well.
Title: Re: Dominions 5 - Multiplayer
Post by: Zoltan on March 25, 2018, 11:22:11 AM
I think I'm going to AI in Skeleton Wars unless a human player wants to take over my nation (T'ien Ch'i). I'm not very invested and I have no idea what I was thinking of doing with my magic. I'm just going to end up dragging down the turns if I don't bow out.

Our FFA game is in a really interesting spot for me and I'll be getting my turns in for that going forward. I do suggest that if and when we start up a new game, we have some sort of timer enabled from the very start. Being "forced" to put my turns in regularly keeps me invested in a MP game. Even though this current game has been fun and interesting for me, it has been a bit of a struggle to get invested in it again.
Title: Re: Dominions 5 - Multiplayer
Post by: Marauder Moe on March 25, 2018, 01:05:19 PM
Next game will definitely have a timer from the start.
Title: Re: Dominions 5 - Multiplayer
Post by: valeria on March 26, 2018, 12:35:09 PM
I 100% support having a timer from the start next time. I sort of lost my groove in the middle, there, but I think I'm getting it back.

Even though I hate my pretender with a passion.
Title: Re: Dominions 5 - Multiplayer
Post by: Marauder Moe on March 27, 2018, 01:16:30 PM
Turn up.

Marverni and Abyssia will be set to AI if they don't check in before next deadline.
Title: Re: Dominions 5 - Multiplayer
Post by: Marauder Moe on April 03, 2018, 02:53:10 PM
Turn is up, BTW.  Abyssia and Marverni are now AI controlled.
Title: Re: Dominions 5 - Multiplayer
Post by: valeria on April 03, 2018, 03:06:05 PM
Is anyone else reaching a point where we just want to call this one and start a new scenario?  Maybe it's just me, and my disappointment at going up against an AI when I was really looking forward to god fight :'(
Title: Re: Dominions 5 - Multiplayer
Post by: Zoltan on April 03, 2018, 03:22:51 PM
I'm not sure who we would call it for (Hinnom or Yomi) if we called it now, but I lean that way, too. Marverni is enormous and there's no diplo with an AI. I'd probably be screwed if human-played Marverni had come after me anyway, but the AI with that level of infrastructure and resources is the Terminator. On the other hand, things have finally kicked off with a proper world war it seems, so I understand if Yomi and Hinnom want to keep trucking. If we keep going, I won't go quietly into that good night. :D
Title: Re: Dominions 5 - Multiplayer
Post by: Marauder Moe on April 03, 2018, 10:55:14 PM
I've got some nasty tricks coming up in the next year or so, but I'm cool with starting a new game if that's what people want.
Title: Re: Dominions 5 - Multiplayer
Post by: valeria on April 04, 2018, 11:18:22 AM
I'm in it until the end, if that's the consensus.  I'm just grumpy and full of sad.  I really wanted to fight another player!