Armageddon MUD General Discussion Board

Non-Armageddon Discussion => Non-Armageddon Discussion => Topic started by: Marauder Moe on November 08, 2017, 06:36:04 PM

Title: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Marauder Moe on November 08, 2017, 06:36:04 PM
New start.  Amazingly lucky find of empty farmhouse nearby.  Lots of clothes and containers.  Matches.  Water purification tablets.

Nice tools in neighboring shed.  Barn is all boarded up and something making noise inside.

Turns out noise is a cow and some dogs.  Two dead zombies too, trampled by the cow I guess.  More tools in the barn.  Consolidate the tools from the shed.  Fend off pesky wild dogs.  Feeling kind of slow lately.

Realize I don't have any pots or other cookware, so I use one of my water purification tablets.  Even though it's still day, I decide to go into the woods and scout out nearby mansion.  See zombies playing with local wildlife.  Watch coyotes kill some zombies.  Coyotes have taste for human flesh, come after me too.  Beat them up with crowbar.  Enter mansion.

Find fancy straw hat.  Mansion seems fairly empty, though see more zombies outside tangling with wild dogs and coyotes.  Grab choicest of loot.  Find antibiotics.  Find some interesting books.  Find a frying pan.  Decide not to push my luck and head back to the farm.  Boil some water and cook some dog meat.

Feeling good.  For first time this game have pretty much stable food and water source.

Night time now.  Not sleepy, so heading back to mansion for another loot raid.  Find more zombies.  Getting good and killing them.  Find a revolver.  Find some other goodies, but mostly cleaned the place out.

Do a little light reading in the morning.  Sleep most of the day.  Wake up feeling ugly, but otherwise healthy.  Bundle up and head off to scout nearby hospital.

Find mobile meth lab outside hospital.  Not sure if it runs, don't understand vehicle controls yet.  Grab some drugs and ammonia (mainly for the gallon jug).  See boomer.  Kill it with gun, takes 5 shots.  Lots of noise.  Run away.

Go off scouting elsewhere.  Find wreckage and some nice army pants.  Find a building, can't tell what it is but hear noise within.  Decide to leave it alone.  Find another building.  Think it's a science lab.  BOOO!  Leave it alone too.

Find an RV.  Try to drive it, fail miserably, attract zombies.  Get out and run away.  Decide to go home and see if that mobile meth lab can be snagged during the daytime.  Unfortunately, it's crawling with Z's.  I do find a bus (not operational) with a sweet baseball bat in it, though.

Find a town.  Go raiding a mansion at the edge of town.  Baseball bat very effective against standard zombies.  No longer fear them. 

Stop by that RV on the way back home.  Easier to figure out in the daylight, actually get it moving!  Drive all the way back home and park it in the barn!  WOOHOO!  It's just about out of gas, though.

Meanwhile, I've developed a very pronounced snout...
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Akaramu on November 08, 2017, 07:00:53 PM
Congrats! I've never found a farm with living animals other than dogs. If you keep the cow fed (I think there is a recipe for cattle feed), you should be able to milk it regularly.

My mutant has (mostly) repaired her armored van and built a kitchen and minifridge, a bed, and some storage trunks into it. But I generated a new world to try out a new concept: a broken cyborg. Plus I decided I wanted to try playing with hordes enabled.

Brandon Head is literally a metal body with a human head. He woke up in a forest with snowflakes falling on his face, remembering little to nothing of his past life, though he has hazy recollection of a lab and experiments. His body is steel-plated, but what remains of his humanity has been crammed full of bionics that don't work and hinder him more than anything. One of the broken bionics keeps generating noise that the zombies are just going to love. Plus, his head was badly wounded and his starting intelligence has suffered (it's at 7 now).

On the plus side, he's largely immune to infection from zombie bites (as well as poison) and most common enemies won't make a dent in his steel limbs. He's tough and pain resistant and also starts with a number of fairly advanced skills (at 4), things he somehow knows, but doesn't remember learning. All of the skills required to remove and install bionics are already at 4. Handling bionics ALSO requires the kind of intelligence Brandon lacks, sooooo that could make things.... interesting. xD

Even though his own humanity is too far gone to ever be regained, Brandon will dedicate what remains of his life to finding and protecting any human survivors he can - basically, I'll try to do the quests of anyone I meet ASAP and try to get them together in a shelter I prepare for them. This is going to be tough because, well, Brandon isn't just a walking hunk of metal with a human head, he's also kind of... ugly. Most NPCs will dislike him from the start and it will take some effort to convince anyone to join him. Which is sad, because he really, really wants to protect anyone he can.

By the way, you can siphon gas from other vehicle tanks with a rubber hose. Try it  :)
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Pale Horse on November 08, 2017, 08:08:15 PM
Juli was born in a lab.  Her mother a test-tube, her father a knife. 

She was told she was special, that she would help people through the things done to her.  They were painful and she didn't like them, but good girls didn't complain and always listened to the researchers so she kept her tears inside.  She would be good, she would help people and they would like her.

She never knew what changed her mind.  Maybe after one of the endless rounds of experiments performed on her.  Maybe while she recovered, floating in a cylinder of fluid and watching the television the staff brought in for her to pass the time and she witnessed the casual cruelties the people she was made to help did to one another.  She didn't know..and didn't care.  What she wanted, now, was out.

Her wish was fulfilled when the world ended.  The earth shook, the researchers panicked and fled save for one decent man who went through the lab and released the least dangerous of the experiments.  Juli was the last released and the two of them only made it part-way to the entrance before the power went out and trapped them in darkness with no visible way out...

14 days later, she has a humvee with an Atomic reactor, a trunk with a mobile kitchen and mini fridge waiting for installation, powerful solar panels, extra military-grade plating, the contents of several libraries and the life-saving toolbox she found in a home on her first night out of the lab.

She wields a katana given to her by the kind-hearted researcher who let her out after she found some antibiotics for a festering wound he took.  She's learned the basics of Judo, Fencing and Pankration.  She's stripped down to just a pair of boots, the tattered remains of a dress shirt and her ratty underwear but doesn't worry about modesty as she's absolutely covered in packs, duffel bags and pouches.  But the best thing she's collected, sitting in her trunk in all it's dented and zombie-filth covered glory, is a complete set of power armor.

Now..she just needs to find a place to call home.

Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Marauder Moe on November 08, 2017, 10:56:14 PM
Congrats! I've never found a farm with living animals other than dogs. If you keep the cow fed (I think there is a recipe for cattle feed), you should be able to milk it regularly.
I've actually lost the cow.  I thought I was good about keeping the barn door closed, but somehow it is gone.

Quote
By the way, you can siphon gas from other vehicle tanks with a rubber hose. Try it  :)
It's on my very long shopping list.   ;D

Anyway... back to the apocalypse.  Slept in late.

Oh lord.  I'm definitely turning into some sort of cow-cat hybrid creature.

Never mind that, probably need to spend the rest of the day gathering firewood and doing other chores around the house. (LOL this game...)

In proper zombie apocalypse style, I upgrade the baseball bat:
(http://www.nerdinfinite.com/wp-content/uploads/bfi_thumb/Negan-Lucille-Walking-Dead-mvr2794cvthxe9fxzv9awzig8ayh8kz7ytkf0sfy7s.jpg)

With my new toy, time to go back to town.

Looted a few houses and a grocery store.  Finally got a cart.  Hit up hardware store and book store.  Got attacked by like 6 shady zombies, had to use new bottle of hydrogen peroxide.  Got attacked by necromancer.  Lucille to the face!  SPLAT!

Heading back home with my cart of goodies.  New nighttime danger: walking into a landmine field.  Fortunately I spotted a bunch and didn't step on any.  Made a note on my map.

Got home a bit after midnight, cold and unhappy.  Lit the stove and treated myself to a nice bowl of spaghetti and read books by the fire.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Marauder Moe on November 09, 2017, 02:45:00 AM
The last two loot runs were disastrously cut short by zombie encounters.  I'm pretty formidable with Lucille, but groups of 5 with specials included are probably too much.

Running low on food.  My metabolism seems higher than normal.  Fortunately, my wilderness survival books have shown me how to forage food from the forest right outside my house.  Very convenient.

Meanwhile, I continue to evolve into a bestial creature.  I have the face of a cow, ears like a wolf, and scales.  Not very pretty, and I stink to boot.  However, my smell seems to put mammals more at ease.  I can also see perfectly at night, which is good because sunlight is uncomfortable.

Day 10.  I'm reading a dry but informative book on archery when I hear some noise outside.  I peek out the door and it's a bear nosing around my barn!  It looks injured.  I think I can take it.  Just in case, I step back inside and grab my gun.  One bullet left, but this thing could possibly hurt me a lot.  I approach.  It doesn't react much, possibly thanks to me pheromones.  I take aim.... BLAM!  Right on target.

I get to butchering the animal, just like how the books showed me.  I get a lot of usable stuff.   Cook the meat and offal.  Cure the hide.  Gorged on bear, I become dead tired and go to bed.  Have dreams about running with a pack and killing wild game with my bare teeth.  Wake up.  Face feels decidedly less bovine. 

I eat some leftover bear.  Out of firewood.  Go chop some more.

Bear meat disappears quite fast.  Spend three days trying to build a bow.  Finally got it right.  Hunting time!

Stalk a deer.  Get close, start plinking arrows at it.  Not doing a lot of damage.  Took like 15 shots but I finally killed it.  I am a hunter!  Eat well tonight.  Sleep well too.  Woke up with face back in old shape, but somehow all the more terrifying.  Definitely my DNA has wolf-like tendencies.

Trying to decide what to do next.  I have enough books to teach me technology way above what my available materials can become.  Gather materials for leather tanning and make armor?  Raid a hospital for rubber tubes and see if I can get my RV rolling again?  Scout on foot for more tools and materials?
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Akaramu on November 09, 2017, 06:34:26 AM
My new character poses the biggest challenge yet - mostly because of the parameters I used for world generation. Cities are large, but a factor of 8 (instead of the standard 4) apart. Meaning - it takes several restarts to even find a road, even more to find shelter from the cold. And to make things worse, poor Brandon is so plagued by faulty bionics that he can't even sleep. They keep waking him right back up, and he's unlikely to find the tools he needs to surgically remove his own bionics in a huge, freezing forest. Plus, being limited to one inventory space (because of the lack of starting gear such as clothes) is kind of crippling when there are no houses to loot anywhere in sight.

I haven't given up yet, but I think I might have to adjust my parameters at some point.

On the plus side, Brandon single-handedly scared a moose and two wolves off. With his bare, bionically altered hands.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Marauder Moe on November 09, 2017, 02:57:07 PM
Day 14.

Went off into the woods for a two-part mission.  Part 1, take the shopping cart to the old mansion and loot more thoroughly.  Part 2, go to nearby swamp and bring back a few gallons of salt water.

Dragging cart through the woods is a pain.  See some bears, but they are distracted playing with zombies.  Leave them be, still have lots of deer meat left.  Scour the mansion for goodies I left behind last time.  Have a revelation inside a kitchen that zombies smashed up last time: breaking apart larger appliances yields more high tech materials!  Fill shopping cart to the brim with pieces of sheet metal, copper, and rubber tubing.

Go off to nearby swamp.  Find a military backpack in the woods.  Filthy, but mostly intact. 

See the biggest bee I have ever seen.  Hear terrifying roar as well.  Hurry up and get my salt water.  High tail it out of there.

Go hunting and foraging on the way back, fill new backpack with food.  Get back home, realize swamp water isn't salty?  Ugh.  Well, book says hickory root can also be a source of salt.  Go out and look for hickory trees.  Come back with a bunch.  Make salt.  Make lots of delicious food!  Make a lot more preserved food.  Fall asleep gorged and happy.

Wake up.  Make more salt.  Start tanning hides.  Takes all day.  Feel more sluggish.  Grow claws.  Vegetables lose their appeal.  (Ugh.  Carnivore AGAIN?)  Go to sleep.

Wake up.  Argh, the sun, we hates it!  Out of firewood.  Go chop some down.  Ate the last of the meat.  Need to go hunt.

Hard to get close to game.  They're less docile around me.  See a moose.  Hungry enough to fight a moose.  Tough fight, but moose is no match for Lucille.  Take it home, cook up the offal.  Preserve the meat.  Cure the hide.  Tired again, but really need to get on nocturnal sleep cycle.

Stay up reading a book about trapping.  Informative stuff.  Dawn before I realize it.  Feel an innate empathy for animals, thought still want to eat them.  Also now covered in fur.  Hungry enough to, once again, eat the last of the meat. Seriously, in one day I ate an entire moose.  WTF.

Get ready for bed.  Annoying crow has gotten into my bedroom.  Try to shoot it with bow. Miss and break a window.  Crow flies away.  Window lets sun and draft in.  Sleep until late in the day.  Already very hungry and need to go hunt.  Being a high-metabolism carnivore sucks.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Akaramu on November 09, 2017, 03:20:36 PM
Yeah, getting carnivore kind of sucks. :(

You could try breaking into a lab and finding some purifier, then hope you get lucky with whatever trait(s) it removes.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Marauder Moe on November 09, 2017, 03:22:02 PM
I don't have time to break into a lab.  I have to spend all day hunting and cooking.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Akaramu on November 09, 2017, 03:23:28 PM
To be fair, you're probably wasting a lot of meat by not being very good at butchering. Once your survival goes up, you'll get way, WAY more meat from each carcass.

And I think foraged eggs count as meat.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Marauder Moe on November 09, 2017, 03:29:30 PM
How high do skills go?  I have survival 6.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Akaramu on November 09, 2017, 03:46:23 PM
Over 10, I think? 6 is good, though. You must be one hungry mutant!

You should be able to find some eggs and boil them. I THINK they count as meat. Fingers crossed.

There's also a chance that the carnivore mutation will just go away on its own.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Hauwke on November 09, 2017, 04:25:35 PM
Skills can go as high as 16 I think.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Seeker on November 09, 2017, 06:11:37 PM
Dani is a 13 year old near-sighted Girl Scout.  She is wearing her Scout Uniform today.  Even has the safety whistle she earned last year at camp from the Inter-Regional All Girl's Safety Patrol.

She was in a counselling session at school about whether she is to be going to an AP public High School or to continue in the local parochial system next year.  She was so excited and she had so many questions that the meeting was running long and her dad had to leave.  Outside the door of the counselor's office he was met by a pack of ravenous fifth through seventh grader zombie children and was torn into bloody bite-sized bits, screaming.

Dani peed her pants a little, then she dove through the second story window in a shower of glass shards.  She left her guidance counselor to her own grizzly fate.

Zombie-kinder poured out of the gym doors and charged towards her while she lay upon the grass until they came up hard against the protective fence surrounding the school recess yard.  Once there were about sixty snarling, snapping horrors pushing and piling up against it, that last protective barrier gave way.  Dani got up and ran.  Then she ran back to get her glasses.  Looking up with her glasses now in place, she shrieked at what she saw.  Her hands clenched in tight, hysterical fists, she ran again for all she was worth.


Dani is off to a rough start.  She was able to get nothing from the school at all. She as a little survival, first aid and cooking skill. She earned a public speaking merit badge.  She's a quick reader and pretty damn clever.  She has a bit of cash from her baby-sitting jobs but not much else.  Her skirt is already torn.  I don't see a happy ending to this story.

Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Marauder Moe on November 09, 2017, 06:24:37 PM
Another day(night) hunting.  Strangely, though, found a bunch of crates sitting out in a field full of military tech.  Most of it isn't immediately useful, but there is a mini nuke.  Went home to cook my kill.  Ate a giant rattlesnake and a few other critters.  So hungry.

Ranging pretty far from the farm.  No game.  Dragging my cart through the woods and suddenly I hear "Hello?"

Is it a person?  I haven't seen another living soul since this mess started!

Hear lots of alarmed talking.  Don't see anything yet, my night vision has deteriorated lately.

Stay quiet, get closer.  Hear beeping noises and possibly sounds of combat.  Closer still... uh oh.  They're not men.  Mi-go.  I turn around and head back.  Unfortunately, their night vision is at least as good as mine.  Fuck.  I grab Lucille and get ready for a fight.  I retreat further into the brush hoping for favorable terrain.  Then, somehow, I lose them.

Find a dog in the dark.  I've killed and eaten dogs before, usually in self defense.  This one isn't hostile, though, and I can't bring myself to attack.

Come across a spider nest.  Eat the eggs raw.  Attacked by a wolf.  Kill it but bleeding badly.  Use of two bandages to stop it.  Got meat now, though.  Spot a deer on the way back but it's too quick and escapes into the woods.

Get home, start cooking.  Ache all over.  Not sure if blood loss or illness.  Take medicines just in case.

Definitely have a fever.  Seeing things.  I strip off all my clothes but am covered in fur so can't get cool.  Consume the entire wolf, still very hungry.  Go to sleep.

Wake up.  Feel awful.  Start boiling bones because there's nothing else to eat.  Sleep on and off.  Drink bone broth.  A few days later, feeling better but still very hungry.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Akaramu on November 09, 2017, 06:53:27 PM
With a survival skill of 6, you should be able to find a good number of bird and lizard eggs in forest bushes. I've always found a bunch in spring and summer, they're decently filling if you boil them  :)

And yeah, certain creatures like Mi-Go learned how to imitate humans. Creepy. I'm glad you got away!

Did you turn NPCs (static and random) on during worldgen? If not, that could explain why you haven't seen another living person yet.

Also take multivitamins if you have any. Unless you turned simplified nutrition on, vitamin deficiency will affect you in various not so good ways (like, vitamin A deficiency affects eyesight)
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Akaramu on November 09, 2017, 08:52:15 PM
Okay, so... playing anything other than fast running mutants is HARD.  >:(
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Marauder Moe on November 09, 2017, 11:09:00 PM
I never seem to get many eggs.  Mostly disgusting vegetables.

Anyway, went out hunting again.  Killed a giant spider.  Ate it's nest again.  Attacked by a pack of wild dogs and then coyotes.  They're all dinner now.  Hopefully it will last me a few days.

Feeling ill again, though.  Maybe I should stop eating raw spider eggs.  Still, manage to preserve a LOT of meat.

Wake up after sleeping all day.  Feel better aside from some stomach issues.  Maybe I need to be better about taking my multi-vitamin.  Tan hides all night.  Do some household chores in the morning.  Can't sleep, not sure what to do with myself.  Try to go raiding.  Attacked by coyotes instead.  They become dinner.  Manage to scatter some zombies out of the hospital, but it's still a bit too hot to raid.  Lots of boomers.  Scouted another nearby town but didn't approach since it was day.  Went back home to cook up the coyotes.

Have paws now. 

Read a book until morning, go to sleep.  Wake up.  Feel rough again.  Definitely need to stop eating spider eggs.  Well enough to go on a supply raid.  Start with doctors office.  Lots of good medicines.  Hear explosions nearby while looting.

Go across the street.  Fairly standard looking house.  Check out basement... is tunnel leading to... some sort of bunker?  Nice.  Guns.  A screwdriver!  Food, though mostly inedible vegetable matter.

Loot hardware store next door.  Power tools woo!  Hear more explosions towards the center of town.  Decide not to investigate.

Try to get into a gun store instead.  Set of alarm... oh shit.  RUNNING! 

No matter, has been a good raid regardless.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Akaramu on November 10, 2017, 10:08:03 AM
I've given up on trying to play a cyborg. I love the concept, but... this is ridiculous. You start with FOURTEEN (!!!) seriously awful broken bionics. One of them will randomly cause minor damage to all limbs and wake your character up when trying to sleep. Another causes irregular, sudden visual impairment and drops three stats by 4 (!), 2 and 1. Yet another can randomly knock you to the ground in mid combat. Then there's the one that causes loud noise when you just move around, attracting zombies.

I mean... seriously. 14 of these faulty bionics, and even if you invest a lot of your initial points into the skills needed to remove them, you can only remove one at a time and the failure chance is like 70%, causing severe damage. This is not even funny.

Add to this the fact that I dropped the item spawn rate by 50% during world gen...

I'll try a cyborg again at some point, but I'll modify it with the console so it's not completely unplayable. Maybe 4 faulty bionics instead of 14. Hell, the 'Really Bad Day' scenario is easier than this, and that one at least gives 8 bonus points... not 2.  :o

Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Seeker on November 10, 2017, 11:18:21 AM
Dani, amazingly, is still alive at day 7.  More than a bit traumatized, but still feisty and undeterred.

She found what appears to be research hospital next to a forest as her base of operations.  She forages in the woods for food and holes up in a bunkerized patient room piled up with down blankets and pillows at night.

She had two tremendous strokes of luck:  the hospital itself is very secure with only access at the front of the building.  No exterior windows.  It has been hard for her to clear out the Zed, but every section of the building she has cleared remains cleared.  She has a small stash of medical supplies including pain-killers, antibiotics, and first-aid gear.

The second stroke of luck actually came first:  An abandoned fire engine complete with fire-fighters' gear.  None of it fits properly on a thirteen-year old, but the helmet and turn-out coat are remarkably protective against zombie teeth!  She is clumping around in clothes five sizes too large, but it has saved her life more than once.  She has attached a homemade miner's light to her bright red helmet and painted colorful images of prancing mongooses about its shell.

She has done a few necessary raids at night.  To the library of course.  Dani is all about the books.  She is reading furiously. The second raid was to a local dojo on the outskirts of town.  Girl is learning how to kick!

Dani carries a Glock now, too.  She has a rainwater harvesting nook set up and she just disassembled an abandoned lawnmower and is in the process of turning its cutting blades into her next survival weapon.

She eats dogs, coyotes and takes her vitamins and runs away a LOT.
 
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Pale Horse on November 10, 2017, 01:04:14 PM
Fleeing from battle is a time-honored and completely acceptable tactic.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Akaramu on November 10, 2017, 02:07:00 PM
So, Brandon Head MK 2.0 is finally getting somewhere. This time, he didn't come to in a forest - when he regained a semblance of senses, the metal-man found himself on the floor of a small house on the fringes of a large town, being dissected by a man in a lab coat. Or so Brandon thought. The NEXT time he woke up, most of his painful, cumbersome and completely disfunctional scrapmetal bionics had been removed and the wounds cleanly stitched back together.

Brandon has hazy recollections of fiddling with security terminals in a very deep, dark place - a laboratory of some sort - while his companion in the lab coat urged him on. Brandon could easily communicate with the security computers, but lab coat man - who later identified himself as Woodrow Roy - could not, and needed the cyborg's help to escape the lab.

Once the two of them reached a dark, cold forest, Roy told Brandon he knew of a place that was still somewhat safe - for now. He seemed afraid of the cyborg for some reason, but once again needed a bodyguard to reach his destination, so the two of them ended up on the outskirts of Athens. Not exactly a safe place, but when the curtains are drawn, the zombies stay out. Mostly. And because Brandon's faulty bionics kept overloading and generating noise, Roy agreed to remove as many of them as he could. Somehow, he seemed to know exactly what they were, and how they could be deactivated, though he kept an anxious eye on the cyborg the whole time. It's as if he's afraid Brandon will remember something... and kill him for it.

A good half dozen annoying, useless and cumbersome bionics remain. But the ones that turned Brandon into a walking time bomb with a pre-determined death sentence are gone.

So, the two of them never truly became 'friends' and Roy never agreed to travel with Brandon. But when the cyborg volunteered to search nearby buildings for supplies at night, Roy seemed happy enough to agree.

At first, the lack of clothing was the biggest challenge Brandon has been facing. The cold bites deeper than the zombies, and the ones he couldn't avoid ripped what little clothing he had right off him. The first couple runs involved grabbing sheets and down-filled blankets from nearby houses and carrying them back so at least the bed would be warm. The house is surrounded by pizza parlors, grocery stores and butcher's shops, so food isn't an issue for now. But Brandon has a feeling he and Roy can't stay in that place much longer. The zombie hordes, led by mysterious and frightening 'masters', keep growing and shuffling within close proximity of the house. There's an office tower to the northeast, a bit apart from the rest of the city. Maybe it will make a good new base?

Brandon has secured some basic clothing by now, and learned how to make a makeshift satchel to carry stuff in. Huzzah, the days of having 0 inventory space, and wielding every little thing that had to be moved are over!
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Marauder Moe on November 10, 2017, 04:43:22 PM
It is getting late in the summer.  Have a few day's worth of preserved food, but still feel this lifestyle is not sustainable.  Decide I have to go back to the one place I never wanted to see the inside of again: the laboratory.  Maybe they have something there that can fix me.

Load up trusty shopping card with food, water, medical supplies, and explosives.  Strap a metal pot to my head as a crude helmet.  Look ridiculous.

Head down to the lab.  Find a pack of wolves at war with a pack of dogs.  Really don't want to get into a fight before the main event.  Stand back and watch.  Pack of coyotes join the fray.  Dogs win.  I scare off the survivors.

There is a lot of meat just laying around.  Decide that the meat will rot, the lab will not.  Get to work.  Half of the kills are already rotten, so don't end up with all that much meat.  Decide to stick around and go ahead with the plan.  Just waiting for night anyway.

Night falls.  Park the cart a bit away, get out the C-4.  Figure good stuff would be kept near the back of the building.  Set timer to 300.  Drop it next to the wall.  Run away.  Wait.  Not quite sure how long 300 is.

Turns out it's like half an hour.  Explosion much louder than I thought it would be.  Ears ring.  Wonder if any zombies heard it.

Creep up to check out the hole.  There is none.  What.  Very disappointed.  Decide to leave the scene before any zombies (or security?) show up.  Oh well, still have a load of meat to take home.


See an interesting car on the way back.  Solar-powered.  Only needs it's controls fixed and it should run.

Get home.  Cook up and eat the offal.  Preserve the meat as aspic.  Make lard and cracklins.  Read book about auto mechanics.  Go to sleep late in the morning.

Sleep a LONG time.  Wake up way early the NEXT morning.  Hard to get up.  Feel like I smell differently.  Also feel hungry enough to eat a zombie.  Eat some more food.  Some of the meat has spoiled.  Fee like eating it anyway.  Read more about mechanics.

Grab some tools, toss them in the cart, and then go off vehicle scavenging.  Attacked by more dogs on the way.  They become dinner.  They also distract and kill some zombies hanging around the bus I want to loot.  Kill some more dogs, pulp the zombies, and then get to work removing the control system.  Comes out pretty easily.

Take it back to the solar car.  Smash some zombies on the way.  Hmm, requires welding to install.  I think I have a book that will show me how to make a welder.  I leave the controls in the trunk of the car.  Go home and cook dinner.  Read about welding.

Feel the season change in my bones.  Feel extra sleepy.

Morning comes.  Go to my workshop and try to make a welder. out of a flashlight.  First attempt fails.  Damn.  Wonder if I have another flashlight.  I don't but I have a mess kit I don't really need.  Break that down.  Decide I should read up more carefully before trying again.  Get tired while reading, go to bed.

Wake up near midnight.  Feel sick again.  Huddle by the oven fire and read all night.  Back to the workshop in the morning.  Have another go at the welder.  Damn, messed it up again.  Need to find a source of copper wire.  Need to smash up some more stoves for heating elements too.

I head back to the old mansion in the woods.  Kill and butcher a cougar on the way.  With tools, I can be much smarter about scavenging.  I take apart all the computer terminals in the mansion as well as the last intact stove.  My cart is filled to the brim with electronic junk.

Get back.  Cook.  Go to workshop.  Damn, still need more heating elements.  Guess I'll have to go into town and raid the other mansion soon.  Read more about mechanics, then go to sleep.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Akaramu on November 10, 2017, 07:23:01 PM
Creep up to check out the hole.  There is none.  What.  Very disappointed.  Decide to leave the scene before any zombies (or security?) show up.  Oh well, still have a load of meat to take home.

That's odd, explosives tend to do the job in this game.  :o If you get more, maybe try it on the door instead?
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Pale Horse on November 10, 2017, 07:41:45 PM
Subject Zeta spent three days exploring the confines of the lab she was kept in, gathering supplies and looking for the stairs that will lead her out.

Once she found the top floor, she didn't bother putting any of the few explosives she found to use.  She knew her strengths and she was never taught out to properly pitch.  The point was to survive, not die to a grenade she managed to bounce off a wall and back at herself.

Instead, she pulled out one of the two very strange and unsettling tools she found in a locked portion of the lab.  The scientists had called it a "teleporter," and it was time to see if it lived up to it's name.

She stood next to what she thought was the out-most wall and started pushing buttons on the thing.  She bipped out of existence..and bipped back into existence in a different room of the lab.  It took five tries to finally make it outside.

Freedom! ..Why does freedom taste like mushrooms, she thought?  No matter, she was out and she still had the ID card taken from the strange machine at the bottom of the facility.  She knew it would open science-y doors and one of the computers she'd accessed had given her a map of the immediate area above ground, showing a town and several more labs in the area.

The miles it took hiking across country gave her plenty of time to marvel at the outside world..and really understand what mushrooms tasted like.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Seeker on November 10, 2017, 07:52:29 PM
Protip:  giant wasps r the badass.  RIP bloated, poisoned, stung-to-paste Dani.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Akaramu on November 10, 2017, 08:09:28 PM
Freedom! ..Why does freedom taste like mushrooms, she thought?

Why indeed...

Protip:  giant wasps r the badass.  RIP bloated, poisoned, stung-to-paste Dani.

Yup. Found out the hard way, too. And more than once. I never learn.  :-\
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Pale Horse on November 10, 2017, 08:38:52 PM
It was while on the hike towards one of the mansions she saw on her map that Zeta began to do something she was pretty sure was not normal for one to do..even someone as "different" as herself.  When she coughed, bits of mushroom spores floating out of her mouth and into the air.  Sometimes, the spores were so thick she had to vomit them out in a disgusting pile of grey goo.

Antibiotics weren't helping and she couldn't figure out how to use a first aid on something on the inside of her, so she took a chance and ate some of the anti-fungal meds she'd kept from the lab.  She immediate felt something crawling beneath her skin and once it was done she no longer felt the need to cough and she no longer tasted morel.

Frightening experience over with, Zeta now knows that teleporters = bad-mushroom-related-stuff-she-doesn't-want-to-think-to-deeply-about.

She trudged across a bridge and found the most beautiful thing she's seen: a working solar car.  She dumps everything she has into the trunk and very, very carefully continues down the road in her new ride (only occasionally making road kill).

A quick pop into a lab and a look at a computer reveals more of the surrounding area, and her day only continues to get better when she digs through the first mansion: A library's worth of useful reading materials, the knowledge of things she's never imagined, and on display in the front hall of the manor: armor.  Suits of chain mail and ancient weaponry..and one of the suits could have been tailored for her exact measurements.

Decked out from head to foot in metal and wielding a diamond coated machete she got from a machine in the lab, she boldly took her vehicle down to the nearby town.  She knew about Zed by this time, having met him in the lab, and she was disappointed to see that he was infesting the homes and businesses of Sherborn.

She's all but immune to zombie teeth and claws and only has to worry about damage when she's surrounded and pinned by numbers.  With her shinning machete and her suit of armor, though, she's struck down the abominations around the Fire station on the edge of town and made it her castle.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Akaramu on November 10, 2017, 09:41:22 PM
On day 4, it finally happened: Brandon woke up to the sound of a tough zombie gnawing on his metal leg. He dispatched the zombie easily enough, but realized with a startling clarity that the move out of Ray's house couldn't wait. Too many windows had been broken and too many curtains ripped down. They couldn't stay there anymore.

Surprisingly, even though Roy and Brandon never warmed up to each other and their alliance is shaky at best, Roy finally agreed to move out of the house with his cyborg 'bodyguard' (17% chance of success on the persuasion roll, go me!). They waited for nightfall, then packed their most important belongings (mostly food, some spare clothes, a sewing kit and a couple books) into a shopping cart and made their way east to the office tower, giving the roads and other buildings a wide berth. They encountered a handful of the lesser zombie forms, and Roy impressed Brandon by proving to be quite a beast in combat. Now that they were forced to actually talk to each other for any length of time, Brandon learned that Roy is still a novice at combat, but is using quite an impressive melee weapon. I haven't yet figured out how to check what weapon he's using.

Brandon already knew that Roy specialized in the field of medicine, but now that he was hearing more about it, his respect for his fellow lab escapee grew. No wonder Roy managed to do what Brandon himself could not: remove most of the cyborg's broken bionics without causing lasting harm. (Roy has 9 in first aid, which is an insane value for a new-ish NPC).

The pair arrived at the office tower and discovered it wasn't as zombie infested as they'd feared. They also discovered a vast underground parking area, but didn't take the time to explore it. They chose the first reasonably secure, windowless room for their new home and dragged some swivel chairs there to serve as beds. Belatedly, they realized they'd forgotten something very important at the old home: the down-filled pillows and bedsheets, their only means of staying warm at night!

So they had no choice but to make another trip across the field back to that house, killing a few more zombies along the way and trembling so hard their legs were shaking. Not even all of the clothes Brandon had looted from nearby buildings protected him from being chilled to the bone. Fortunately, they managed to retrieve the bedding and make their way back to the tower, where they eventually warmed up a bit, wrapped in bedsheets and still shivering on their swivel chairs. I'm not yet sure where and how they're going to make a cooking fire without burning the building down, but they've only explored a few rooms on the first floor so far. (click to enlarge!)

(http://i68.tinypic.com/xmlqmg.png)
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Marauder Moe on November 10, 2017, 09:59:37 PM
I think I did indeed make a world without NPCs.   :(

What world settings do you guys use?
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Pale Horse on November 10, 2017, 10:06:12 PM
I typically run with size 16 cities, being setting 6 apart.  Sometimes I put things into an Eternal Season, but only if I want an easier game experience.

If you are using the latest experimental builds, static NPCs are turned on by default.  You won't really see any random wanderers with static, but you'll find some buildings that have inhabitants; more if you are using some of the extra buildings and location option mods.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Akaramu on November 11, 2017, 06:35:20 AM
I typically run with size 16 cities, being setting 6 apart.  Sometimes I put things into an Eternal Season, but only if I want an easier game experience.

If you are using the latest experimental builds, static NPCs are turned on by default.  You won't really see any random wanderers with static, but you'll find some buildings that have inhabitants; more if you are using some of the extra buildings and location option mods.

Size 6 cities, 6 apart. I put them 8 apart at first but discovered that it made the early game superbly hard, especially if you were starting in a forest in early spring. So 6 / 6 it is.

I reduce item spawns to 0.5 of the default 1, and zombie spawns to 0.7 though the difference isn't really noticeable. There's still a LOT of zombies. Static and random NPCs are both on (I remember having to turn both of them on in the settings), season length I recently changed to 30 days. The NPC spawn rate I doubled to 0.20 from the original 0.10. Hordes are now on for the first time, I had them off before. The zombie evolution factor is at 8.0.

I also use a LOT of mods including merchants and bandits. Simplified nutrition is off, worrying about a balanced diet is fun(tm). Once I feel daring enough to run PK's rebalance with the acid rain and the 'Demons from Doom' faction, it supposedly turns Cataclysm into a whole new game. Looking forward to it.  ;D

Moe, if you turn static NPCs on you'll start with an NPC (who's there with you, but not necessarily an ally who will travel with you) in every new game, which makes the early game a bit more manageable because you can bring zombies back to where you first appeared and whack them together with the NPC. They also tend to have a lighter you can trade for if you don't find one. Had to do this in my current game, couldn't find a lighter or matchbook so Brandon is using Roy's.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Marauder Moe on November 11, 2017, 06:40:19 AM
My failure to penetrate the cursed laboratory still weighs heavily on me.  Constant hunger for flesh is a terrible burden, but have been managing.  These damned paws, though, are making it impossible to build the tools needed to fix up the solar car and the RV.  I need to fix up myself first.  Time for drastic measures.

Load up tools, food, and war supplies.  Step outside, have trouble seeing.  Somehow became near-sighted.  One more reason I need to find a way to manage these mutations better.  Fortunately, remember looting some glasses.  Grab them from the junk pile in workshop.  Much better.  Head on down to the lab.  Don't even bother waiting for night.  Want to be able to see this one anyway.

"FUCK YOU, SCIENCE!"

Arm the mini-nuke.

Pull back to a hopefully safe distance, next to my broken down solar car.  Sit against the bumper and have a snack while waiting for thermonuclear explosive to do its thing.

BOOOOOOOOOOOM!!!!!!  Ears ring.

Go closer to check out handy work.  That certainly did the trick.  Front of the building caved in.

Rush into the building and start scoping it out.  See some security bots but duck out of the way before they see me.  Not much in the way of supplies.  Find a bottle of denatured alcohol.  Find stairway.  Find patient cells.  Full of bad memories.  Also manhacks, but those are easier to smash.

Place is WAY bigger underground.  See dead zombies.  Guess the infection got in.  Hear talking.  Not sure if people or robots.  Avoid voices in any case.  Not finding a lot of stuff.  It's really cold in here.  Search forever.  Place is huge and SERIOUSLY creepy.  Zombies.  Voices.  Killer robots.  Find some useful stuff but nothing that seems like advanced genetic medicine.  Decide I've had enough, find way back to entrance.

Take some meds for the fallout and for zombie bite suffered inside.  Feel terrible going back home.  Feel like I have radiation sickness, infected bite wound, AND a cold.  Take more meds then go to sleep.

Spend the next few days throwing up all over house.  Radiation sucks, even if you're already a super-mutant.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Akaramu on November 11, 2017, 06:48:39 AM
Holy cow, where'd you find a mini-nuke?  :o

Yes, labs are freaking huge, but so far I've always found at least one purifier somewhere in there.

Oh, and for the future - if you find a scientist ID card, you can use it to unlock the lab and shut the turrets down.  8)
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Marauder Moe on November 11, 2017, 06:59:17 AM
It was in one of those random crates of military tech I found near the farm.

I did see one science ID card but it was guarded by a turret.

Hopefully the fallout will dissipate and my next trip won't end with days of puking.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Pale Horse on November 11, 2017, 09:21:44 AM
You'll know when you've gotten to the bottom of a lab if you find a large room filled with Security Robots.  Typically they'll be guarding some sort of device or cache of items and if you look closely there will be a discarded science ID card laying on the ground...in the middle of robot territory.

The things are armed, aggressive and have fairly long range so don't stand in the light.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Akaramu on November 11, 2017, 10:19:00 AM
Hopefully the fallout will dissipate and my next trip won't end with days of puking.

Like many other things, nuclear fallout in this game is handled in a pretty realistic way and lasts a long while. You might be able to find a protective suit and tablets, though. Or a different lab.

I forgot to mention I also use the 'stats through skills' mod, which is why Brandon's intelligence went up to 8 from 5. He has a lot of int based skills. The way I interpret it, he regains more and more of his old strength (and smarts) as he survives and learns new things. He'll never be a genius, though. 10 should be the maximum int he can ever have.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Akaramu on November 11, 2017, 10:21:19 AM
Oh and Moe, turrets aren't invincible. You CAN shoot them down with a decent firearm  :)
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Marauder Moe on November 11, 2017, 12:15:12 PM
I fear bullets.  I basically walk around naked (with a bunch of storage stuff strapped to me) and rely on natural armor, which comes and goes.  Currently I have chitin.  No idea how good it is against bullets, and no idea what I have next time I feel up to raiding this place.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Akaramu on November 11, 2017, 12:38:10 PM
Speaking of bullets, a hostile NPC showed up outside Roy and Brandon's office tower and appears to be camping there. Uh oh.

We also haven't found any stairs up anywhere  :-\ though there is an elevator that doesn't work, and an area shut off by metal doors and more broken consoles that we can't get into.

The underground parking lot has a working motorbike  ;D but it's almost out of gas. Still, the idea of this massive, hulking cyborg possibly riding around on a motorbike at some point cracks me up.

If you haven't figured it out yet, you can - with X - peek around corners and through open doors without stepping through. Helps with turrets and other nasty surprises.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Akaramu on November 11, 2017, 12:49:18 PM
In other news, Brandon is now fighting pantless in boxer shorts.  :o His very last pair of pants is about to fall apart and he doesn't want to risk losing it. He has metal legs, so whatever. It's slightly chilly to go out like that, but it works... Roy doesn't seem to mind, but always stays at the very edge of Brandon's FoV, eyeing him warily.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Marauder Moe on November 11, 2017, 05:22:57 PM
Still feel sick, but have to go out and chop fire wood.

Boil water, eat jerky, but can't keep it down.  Read a bit, then go to bed.

Woken up in the middle of the night by a noise.  Peek outside.  It's a deer.  Grab bow, shoot it dead.  Very convenient; almost out of jerky.  Literally eat the entire deer.  Still hungry.

Literally puke up the entire deer.  Go sleep more.

Finish all of the food.  Boil all of the bones.  Still famished.  Have to go out and find something to eat.  Anything.  Except fruits, vegetables or grains.  Gross.

Come across a zombie corpse.  Am actually that desperate.  Scavenge other corpses.  Fill cart with meat.  Fresh meat.  Rotten meat.  An animal like me doesn't care.  Though decide not to go as far as to eat the zombie meat.  Yet.

None of it stays down.

Two days later, have to go out again.  Kill a few more dogs.  Stop by the lab.  Radioactive cloud seems to be dissipating.

See a dead Z on the way back, go over to smash it up properly and it suddenly get up!  Have quick fight, but in weakened state take a deep bite.  Don't have disinfectant on me, but have antibiotics.

Go home.  Cook some.  Eat some.  Throw up some.  Sleep some.  Repeat.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Pale Horse on November 11, 2017, 05:25:52 PM
I suspect that most survivors end up running about in the nude for an extended amount of time.

Zeta has been fortunate enough to hold onto her dignity.  She fashioned herself a sturdy set of leather underthings and an undershirt to fit beneath her suit of chainmail (she never knew how chaffing and pinching the stuff really was until she spent a day in it) and has only needed the occasional stitch to keep going.

She has had to replace her footwear, however.  Hubris almost got the best of her when she took herself to the town hospital and thought she could easily fend off Zed's infestation and make out with all the wonderful, wonderful medications and drugs left laying about.  Turns out that while chainmail was nearly immune to the acid some of the changed spewed, her leggings and combat boots were not.  Her, now, extensive knowledge in Ninjitsu saved her life as she dragged her two-broken-legged self into an acid-free corner of the building and beat down anything that got close.

Her desperate search for pain meds and hopefully some medical gauze yielded up a boon, though.  She found a what looked like a working terminal in one of the rooms and hacked the password.  Computers had always been her friends, but when this one instructed her to lean forward and place her chin on a metal stand it stuck a needle into her eye and pumped her system full of something excruciatingly painful.

After the needle withdrew and her quick scream was done, she dropped onto the nearby bed and tried waiting for whatever it was inside of her to either finish her off or work its way out of her system.  It was almost like being back in the lab undergoing experimentation as she felt her bones shift inside her muscle and skin.  After a few minutes, however, she noticed that her legs were working far better than they had been...
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Akaramu on November 11, 2017, 05:41:34 PM
I suspect that most survivors end up running about in the nude for an extended amount of time.

It's possible to make MOST pieces of clothing at fairly modest tailoring skill level (3), but not pants or shoes. At tailoring 4, still no pant or shoe recipes (except cargo shorts). And repairing cargo pants is still impossibly difficult. Then again, Brandon Head isn't the most delicately inclined cyborg in the world and that little sewing needle feels very strange in his big hand of steel.

Sadly, Roy was critically wounded during a recent outing - he had his left leg nearly melted off by a spitter's acid. Brandon helped him limp home, gathered everything needed, and made a splint for his protégé. Left him at the base to recover and went out the following night, only to find poor Roy bleeding on the floor and being very nearly clawed to death by a zombie child. Bandages and the two remaining first aid kits saved the scientist's life, but the poor guy now has both of his arms broken - in addition to his leg. OUCH. Teaches me to pay attention to broken windows that can spread the scent of any survivors inside...

So now Brandon has to make two arm splints and Roy won't do anything or go anywhere for a month or two. Their roles have become reversed - at the beginning, the cyborg was the helpless one, needing the scientist's help to remove the broken bionics that would have killed him. Now he's nursing the man in the tattered lab coat. Since he's literally programmed to help and protect humans, he'll be DEVASTATED if Roy dies. Other survivors are too scared of him to even talk to him, or even outright hostile.

If only he could find a way to cure / remove his deformities and appear more human. Or at least find one of those books that teach cyborgs how to talk to people...

Moe, radiation in Cataclysm is as invisible as it is in real life. Even if the dust settles, you won't know how badly irradiated the area is unless you find a Geiger counter or irradiation badge.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Marauder Moe on November 11, 2017, 05:59:47 PM
Yeah but in real life radioactive dust in the air after an event is WAY more dangerous than contamination on the ground.

I think I may have gotten a pretty huge dose.  It's been a week since expose and still really sick.  If I'm understanding the number on the UI right, I probably have to endure another week before I'm cured.  The Prussian blue tablet isn't helping much.  (Or maybe it's the reason I'm not straight up dead.)
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Pale Horse on November 11, 2017, 06:31:21 PM
Yeah but in real life radioactive dust in the air after an event is WAY more dangerous than contamination on the ground.

I think I may have gotten a pretty huge dose.  It's been a week since expose and still really sick.  If I'm understanding the number on the UI right, I probably have to endure another week before I'm cured.  The Prussian blue tablet isn't helping much.  (Or maybe it's the reason I'm not straight up dead.)

From my own observations, one tablet cures one point of radiation if taken daily.

I've had survivors take upwards of 20 rads and live, in past games.  Barely.  And it was only with those who had managed to build up a stockpile of essentials.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Veselka on November 12, 2017, 12:10:41 AM
Guys, I want to try to give this game a chance, but i'm terribly bad at it. Please give me tips beyond the key commands.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Pale Horse on November 12, 2017, 01:37:40 AM
Guys, I want to try to give this game a chance, but i'm terribly bad at it. Please give me tips beyond the key commands.

Tip #1:
You will die.  You will die often.  It's Armageddon, without PCs to either hinder or help.  Get used to it.

Tip #2:
When making a character, think about what you want to do.  Do you want to fight things?  Do you want to make things?  Do you want to just go nuts, do whatever?  Depending on what you want to do, focus on the appropriate stats and skills.
If you want to fight, do you want to fight at range or in melee?  Sooner or later you will HAVE to fight something, so investing a little into combat stats and skills is good for any character.  Strength is a must, as well as Dexterity.  8-9 points in either is doable but 10 is a solid number.  For ranged combatants, you'll also want higher Perception.  This will also let you notice things you would not normally notice, such as traps and landmines.  Once again, 8-9 is doable with 10 being the target number.
Pick a fighting style from the beginning.  Unarmed combat may get you right into the thick of things and thus far more likely to die very, very fast but it is also a life saver at the same time.  You can rely on simply picking something up and using it as a weapon or resorting to good ol' fisticuffs, but having a trained combat style is far more effective.
Setting said style is done by use of the "_" key.
Ranged combat is by far the safer method of combat, but it is more resource intensive.  Finding guns and ammunition for your specific gun type can be a trial..and guns are noisy.  Zed hates noise and will swarm the are they heard it in.  Bows and arrows are almost silent but they do less damage and have less range.  They do have the benefit of being easily attainable through crafting.

Tip #3
Food and water and shelter.  The three things that, besides not dying to Zed, will be your primary goals.
Water can be obtained through rivers, swamps, collected rain and the toilets of abandoned buildings.  There are also plenty of other drinking options, like soda and beer, that can be found while scavenging, but they are not as thirst quenching as good ol' H2O.  Take care when drinking plain "water" instead of "clean water."  You run the risk of getting food poisoning.
Food is a bit trickier.  There are many ways to get it, but getting a steady source or a vast stockpile is every survivor's dream.  Scavenging homes and buildings for what is left can net you some immediate needs, but much of it is prone to spoilage.  As pointed out in earlier posts, foraging through brush in the forests is a renewable source of easily attainable food at the beginning, provided you have a Survival skill of 3 or higher.  You can collect things like berries, eggs, wild vegetables, etc, that can be cooked or eaten raw.  Cooked food is better for you.

Tip #4
Read the guides on the wiki: http://cddawiki.chezzo.com/cdda_wiki/index.php?title=Main_Page
Specifically the beginner guides.  They still have very relevant information despite the lack of updating that has been done on them: http://cddawiki.chezzo.com/cdda_wiki/index.php?title=Category:Guides
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Pale Horse on November 12, 2017, 01:56:24 AM
Guys, I want to try to give this game a chance, but i'm terribly bad at it. Please give me tips beyond the key commands.

My personal tips:

I like having characters rely on Unarmed/Melee combat.  It makes it so that I always have a weapon when I need it, be it my fists-of-fury or a convenient two-by-four I can use to bash in Zed heads.  You can get an Unarmed style with a new character by picking the traits "martial arts training," "self-defense training," etc, during character creation.  These will give you a list of options to choose from when you actually put your character into play.  Ninjitsu and Krav Maga are my go-to's, but I have enormous amounts of fun with the Scorpion style from the Five Deadly Venoms and Dragon style of Kung-Fu.  Both have power attacks that stun and knock-back those who are hit by them.  Bear in mind, though, that all unarmed moves are not controllable.

I try setting up my base/camping spots next to a source of water, such as swamps or rivers.  Swamp water is mostly undrinkable salt water and has dangerous beasts in them, but you can boil salt into clean water and there's brush through which you can search for edibles, as well as cattails which are edible after cooking (also a source of plant fiber).  Rivers have drinkable water, fish and less monsters to worry about but fishing is a difficult survival check, even after you've managed to get a fishing rod.

Farming is my preferred method of getting food.  You can get seeds from the things you scavenge from bushes or find different varieties in gardening stores in towns and cities.  It's a long-term, prep intensive method, however.  You need the seeds, you need a digging implement, you need to till the soil you want to plant a single seed in, the weather has to be warm enough to plant, plants don't grow in winter, and you have to wait until your food grows, harvest it and THEN (depending on what you planted), cook it.  My favorite crops are oats, buckwheat and wheat as you can turn all of those into some form of flour (which doesn't perish) and make bread out of them.  This way you can plant a massive amount and stockpile enough food to feed yourself for weeks and, later, years.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Akaramu on November 12, 2017, 06:28:03 AM
My really, really condensed advice: Watch a Let's Play for Cataclysm or two. It's easier and more fun to learn from someone who is playing on-screen than from some dry wiki.

I recommend Sabouts or Rycon Roleplays. I myself learned from them.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Marauder Moe on November 12, 2017, 09:10:18 AM
1) You will die.
2) Seriously, you will die.
3) Playe latest experimental version.  0.C is missing some key features.
4) Have a strength of 11-12.  Put a point into melee and a point into dodging.  Take the night vision trait.
5) Play like you're a real person in the apocalypse, not a movie star.  Zombies are scary and dangerous.  Avoid fighting one when possible.  When confronted by groups, run ( " key).
6) No joke.  You will die.
7) Looting towns at night is way safer than during the day.  Zombies have pretty good vision.
8) Boil all your water.
9) If starting in the survivor shelter, go outside and find a rock.  Bring it back, smash all the lockers.  Make a crowbar.  Tear down the curtains, (D)disassemble, make rag clothing (if you don't start with enough).  Smash everything and craft as much as you can.
10) And lastly... you will die.  A lot.  Like most of your guys won't survive the first loot run.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: racurtne on November 12, 2017, 09:32:38 AM
Keep torso encumbrance down. This is seriously a huge issue for new characters.

Press @ to check encumbrance. Each 10 units of torso  encumbrance on the experimental version roughly cancels out a level of melee  and dodge skill. Items you wear are layered. CombinING multiple types of clothing that cover the same layer will skyrocket encumbrance. Have one that fits close to skin. Have one that is the normal layer, one outer layer and possibly one strapped.

Never engage in melee with a backpack or any volume enhancing strapped item on your torso until your combat skills in meLee improve. JuSt drop them if you are going to stand and fight.

Clothes that fit are less encumbering. Practice that tailoring. It's red storm all day in cataclysm dda. Heh.

Press + I believe it is to adjust what clothes are on the outside layer, these take damage first, so make sure your leather jacket is on the outside soaking damage instead of your precious backpack that doesn't really reduce damage.

Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: racurtne on November 12, 2017, 09:42:29 AM
I started a new game with wander spawns on and turned down spawn rate a bit to compensate. Started as an av club member with no melee skills but 3 dodge. First house I looted had a go bag with army clothes and helmet in it. I'm so lucky. The jacket doesn't fit though so I am using a leather jacket instead that fits.

I generally do a 2 part loot run. As I approach my destination I drop my shopping cart, duffel bag, or backpack in a semi secure location and go in as unencumbered as possible. I then melee kill zombies to secure the area enough for proper looting and grab the loot I can't live without, limited of course because I don't have my pack. Then I grab my pack or cart and come back for the serious looting. This can all be done in one day. You can clear and loot two houses easily if you are conservative enough to only take out the zombies that need to die to get the looting done.

If a place is too dangerous, just avoid it. You only want to take on a zombie or two at a time. Also try to lead zombies onto obstacles like shrubs, tables, chairs, or windows that cause slow down. As they are clambering over this obstacle, you can often get a free shot in.

As you are looting, close curtains on windows to keep out prying zed eyes. You'll know they're coming through by the sound of glass breaking. You seeing them before they get there is not very important, you should have secured your exit before you entered the house, so be prepared to go out the way you came in.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: KittenLicks on November 12, 2017, 10:06:20 AM
So, inspired by all the cataclysm fun in here, I decided to do a challenge run. I randomized all the world settings, using the tried-and-true method of telling my girlfriend the name of the setting and asking for a value.

If you don't think that's technically random, then I'd like to see you intuit what "Spawn rate scaling factor" is supposed to mean without playing the game. :p

Notable features of this world:

400% monster speed
963% monster resilience
600 times the normal random NPC spawns.

This hell hole was dubbed "Buttsville", because my girlfriend has the maturity of a thirteen year old. :3

So, my randomized character, a psychopathic albino hoarder cyclist, named Robin, steps out of their shelter into this bold new world, and is promptly confronted by six NPC's, all clamoring for her attention. One of them clamoured a little louder than the others, by means of holding a shotgun.

They then took all her stuff, and shot her in the face anyway.

Welcome to Cataclysm! ^_^
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Akaramu on November 12, 2017, 10:24:20 AM
They then took all her stuff, and shot her in the face anyway.

Welcome to Cataclysm! ^_^

It's kind of like Armageddon MUD, isn't it  ;D
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Akaramu on November 12, 2017, 10:52:17 AM
Has anyone figured how to attach gun mods to guns? Activating them doesn't do anything... help!
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Pale Horse on November 12, 2017, 12:36:16 PM
Has anyone figured how to attach gun mods to guns? Activating them doesn't do anything... help!

You activate the mod and select the gun you want to modify.

The gun has to be capable of both receiving mods and the type of mod you want to attach.

My current character, Zeta, has a crossbow with an attached shoulder strap, adjustable stock and a sword bayonet, still leaving room for 4 mechanism, 1 sight, 1 rail and one grip mod.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Akaramu on November 12, 2017, 12:43:25 PM
If activating the mod does nothing, what does this mean? The mod and gun show green in my inventory, and from experience this appears to mean they're fit for each other (matching ammo also shows green). Is my handguns skill too low? It's at 1.

In case it matters, the mod in question is a magazine.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: racurtne on November 12, 2017, 12:45:00 PM
My character has fast metabolism. Man, does having to eat so much suck in the early game.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Pale Horse on November 12, 2017, 01:27:23 PM
If activating the mod does nothing, what does this mean? The mod and gun show green in my inventory, and from experience this appears to mean they're fit for each other (matching ammo also shows green). Is my handguns skill too low? It's at 1.

In case it matters, the mod in question is a magazine.

Oh.

Magazines aren't mods.  They're the update to the ammo system.  They make it so you can load/unload quicker than manually plugging in bullets.

Fill the magazine.  Load it into your gun.  Also makes the ammo pouches you can find useful items.  You can put loaded magazines into them for quick access/storage.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Akaramu on November 12, 2017, 01:47:01 PM
I soooo have no clue about guns.  :P

anyway, Roy got better (yay) and since Brandon knows how awesome full body plating is, he made a pair of metal arm guards for Roy. Hopefully the poor guy won't go and get both of his arms broken again.

We also made a new friend: Anthony, who happened to be passing by our office tower. He was in dire need of a certain medical item and Brandon just so happened to have some on him, so he gave it to the guy. When asked what he wanted as payment, the cyborg's response was 'nothing'. Anthony is now a huge fan and, unlike Roy, an ACTUAL friend. He's also pretty damn good with shotguns. So we gave him one, plus a bunch of ammo.

Our nightly excursions into the unknown are now more, um, exciting and more... noisy.

Here's another piece of newbie advice: Turn both static and random NPCs on and make friends, maybe take 'pretty' as a trait or some speaking skill for better chances at recruiting people. NPC buddies make the early game way, way more manageable.

(http://i67.tinypic.com/x3ejoj.png)
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Marauder Moe on November 12, 2017, 06:07:34 PM
Autumn, day 9

Wake up.  Still feel rough.  Not out of food yet.  Try to push through the rads and get something done.

Board up broken window in bedroom.  Move sewing supplies and leather into the workshop.  Organized the workshop a little better.  Generally cleaned up my entire house.

Try to read some.  Puke.  Read some more.  Get tired, go to sleep.  Wake up.  Have a tail again.  Feel like I am starving.  Low on food, decide to go hunt while there is still yet strength in me.

Weather is terrible.  Caught in thunderstorm.  Still manage to get a dog, a coyote, and some rabbits.  Cook stuff.  Read some.  Sleep.

Wake up.  Still hungry as ever, but feeling rested.  Decide to go out and get some more hickory root.  Maybe find eggs or something to hunt too.

See giant rattlesnake.  Decide not to mess with it.  Find a whole pack of coyotes.  Kill and butcher all of them.  Go home and cook/tan results.  Sleep.

Feel like it's been easier to keep food down.  Still feel very weak from hunger, though.  Do some crafting, mostly make a mess of things.  Damned paws.  Sleep.

Tail gone again in the morning.  Don't seem to have puked in a long while.  Optimistically start eating more heavily. 

See snow outside.  Very pretty.  Also very cold, despite my furry self.  Bundle up plenty.  Read about an anti-parasitic drug.  Wonder if maybe a parasite has been adding to my eating problems.  Go look for plant needed for the recipe, but it's not in season.  Will have to wait for spring I guess.  Meanwhile, I've developed some sort of tic where I randomly shout out.  Good thing I don't live near the town.

Go chopping firewood instead.  Gets dark/cold after I get a bunch inside.  About to go to bed when hear noise against the wall.  Grab Lucille, go investigate.  It's a deer stuck between house and barb wire fence of the farm.  Kill and butcher it.  Really enjoy the convenient delivery service.  Cook as much as I can be get really tired.  Leave the rest outside in the cart hoping the cold will preserve it while I sleep.

Wake up.  Cook and eat the rest of the deer.  Pretty sure I've gotten over the radiation, but have a cold now instead.  It sucks, but it's something I know how to treat at least.  Almost out of food again, though.  hopefully I can get over this cold before I have to go out.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Akaramu on November 12, 2017, 08:11:40 PM
Spring, day 14: the Trio embarks on a quest to find food, this time back to the sprawling streets of Athens.

After a walk of one hour, we spot a shocker brute.  :o You've probably seen the shocker zombies by now? The brutes are the bigger, badder version. Yes, they have lightning. Lots of it. They glow, so they're pretty easy to see in the dark, and fortunately this one appears to be chasing after something other than us. We pass it by, it continues north. Then, suddenly, it turns around and comes in our direction. Holy cow THIS THING IS FAST. Brandon, who always struggles with his enormous weight and low stamina, can't keep running. The Trio makes a stand.

The brute's very first attack sends Brandon flying 5 tiles away, but his two companions hold their ground. Roy strikes the beast several times and is shocked with each hit. Anthony gets a couple shotgun shots off, but one misses. He's pretty good with shotguns, but must be pissing his pants at the sight of that thing.

Mid fight, a spitter and shady zombie join into the fray. Oh god. Brandon dispatches the shadowy zombie and rushes back in to help his friends. Somehow, the combination of shotgun shots and unarmed strikes takes all the zombies down, but every member of the Trio is hurt badly. If Brandon hadn't made new armor for Roy two days before, the guy would probably be toast. So they decide to limp back home to lick their wounds, unfortunately without anything to show for it. They barely managed to reach the courtyard of the first building they'd intended to loot.  :-\

Aftertought: Roy is quite a badass for someone who started with a lab coat...

Update: they got some loot after all. On the way back, they stumbled over some dead soldiers with a nice shotgun and some basic, but still useful army gear.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Marauder Moe on November 13, 2017, 01:24:59 PM
Winter, day 3.

Still have a cold, but starting to pull back from the brink of starvation.  Out of food, though.  Need to get over the cold before I go hunting out in the snow again.

Go over to workshop.  Poke around piles of junk.  Think I can build a crude suit of armor out of scrap, though maybe if my hands weren't so clumsy.  Poke around the RV.  Getting a better feel for mechanics, see a lot of repairs and upgrades that could be done if only I had a welder.  Take some cough medicine and go to sleep.

Wake up, feel better, though starving again.  Time to go hunting for sure.

Go out, kill a dog.  Find a rotten wolf corpse, butcher it anyway.  Come across a dog fighting a spider.  Kill spider, but then out of nowhere a mi-go attacks!  Bash it pretty hard and it seems to run off, but still harassing me.  It's a rough battle and I take a serious blow to the head.  Adrenaline surges and I smash the mi-go as hard as I can.  It decides, finally, to leave me alone.  Head back home with what little food I got, in severe pain.

Sleep.  Wake up.  Eat all the food.  Even the rotten stuff.  Metabolism is even higher than before.  Seem to have grown larger too.  The hunger feels eternal.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Akaramu on November 13, 2017, 02:24:45 PM
You're having ALL the bad luck with your random mutations  :'(

If you ever manage to lose carnivore, try not to eat meat unless you have to. I'm preeeetty sure the mutations are influenced by your diet. Did you eat mostly meat before becoming carnivorous?
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Pale Horse on November 13, 2017, 02:44:48 PM
Mutation direction is also determined by "thresholds."

When you take mutagens (or have them pop up from other mutagenic effects) you have a chance to pick up a random mutation.  However, after you've collected a number of mutations in a specific path you cross a "threshold" and are far more likely to develop mutations specific to a singular path.

Example: You randomly mutate a snout, web walkers, leaves, bark, night vision and lightweight.  Each of those carry a certain weight towards one of the mutation paths and when you collect enough points, you pass the appropriate threshold which for this example we'll say was the generic "beast" path as snout, web walker and nightvision are all associated with some sort of animal, giving 3 points, while leaves and bark count for 2 points into plant and lightweight is not associated with anything (for this example).  From here on forward, you still have a chance of picking up mutations out of your "path" but you have a far higher chance of picking up ones that follow it.

This could explain why you keep getting stuck with carnivore, since you seem to be going down the Ursine path.

Edit: Pay attention to your dreams.  They often indicate what path you are on or into what you are most likely to turn.  If you're dreaming of webs, for example, you are either on or most likely to develop mutations from the spider path.  If you dream of hunting, there's a number of beast and other carnivore and animalistic paths you could be following.  If you get a mixture of dream messages, you haven't settled into a single path but you more likely to develop mutations from the ones about which you are dreaming.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Marauder Moe on November 13, 2017, 02:58:45 PM
No, in my early game I was eating mostly vegetables, since I had a field full of them.   :(

I dream of killing prey with my teeth, and sometimes running with a pack.  I guess I'm mostly beast/lupine.

I have no idea how I'm going to get out of this starvation hole at this point, though.  Extreme Metabolism means I need 3x as much food.

The only hope for this character is producing a large supply of genetic purifier.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Pale Horse on November 13, 2017, 03:21:01 PM
No, in my early game I was eating mostly vegetables, since I had a field full of them.   :(

I dream of killing prey with my teeth, and sometimes running with a pack.  I guess I'm mostly beast/lupine.

I have no idea how I'm going to get out of this starvation hole at this point, though.  Extreme Metabolism means I need 3x as much food.

The only hope for this character is producing a large supply of genetic purifier.

If you can find a chemistry textbook, I think there's a recipe for purifier in it.  It requires a high cooking skill and, of course, the ingredients to make.

If it's not in that book, there's a number of lab books which do carry it.  You might get lucky and find some scientists' corpses laying around and one may have a book on them as a random spawn.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Akaramu on November 13, 2017, 03:32:20 PM
If it's not in that book, there's a number of lab books which do carry it.  You might get lucky and find some scientists' corpses laying around and one may have a book on them as a random spawn.

The recipe requires like 8 or 9 cooking skill, though... and a chemistry set, which Moe's character might not have.

The Trio has had too many near death experiences for my liking so far. Playing with hordes enabled really is much more difficult! But also more thrilling... this is NOT the kind of game I play to relax. Without his companions, my character would already be dead. The shocker brute and spitter combination would have done him in for sure... and just last night we had a run-in with a small horde (about 7-8 zombies) including one of those **** smokers. Brandon nearly coughed his lungs out and got out of there with 1 bar of torso health left. OUCH. His buddies couldn't see a thing in the smoke, so they couldn't help.

I started this game because playing my mutant was beginning to feel a bit too easy. I sure got the excitement I wanted! I'll hop back to my mutant for a bit if I ever want to relax...
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Marauder Moe on November 13, 2017, 03:48:15 PM
Man I wish playing my mutant was too easy.  I've acquired so much stuff, skills and tech but I'm shackled by this constant hunger.  I even have a chemistry set!  Also cooking 6.

The choice before me is:
1) Keep on hunting like I have been and hope I can slowly gain ground on my hunger.
2) Make a desperate raid on the lab while there's still life in me in the hopes of finding purifier.
3) See if I can repair the solar car and range out in source of other food supplies.  (A butcher shop?  A river for fishing?)
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Pale Horse on November 13, 2017, 04:02:43 PM
My current mutant (not Zeta, she's taking a rest), has been fortunate with how her mutations have taken her.  She's got:

Accomplished Sleeper - Sleep anywhere, on anything.
Bad Back - 35% less carry weight.
Bark - minor armor, fire resistance and good wet penalty protection.
Chemical Imbalance - random minor status effects pop up..randomly.
Extremely Perceptive - +4 to the stat
Extremely Strong - +4 to the stat
Fast Metabolism - Requires more food and slightly better stamina regen.
Fast Reader - read faster..like it says.
Fey Eyes - green eyes that constantly shift in shade.
Fey Nightsight - almost perfect night vision.
Genetic Chaos - random mutations show up fairly regularly.
Heavy Sleeper - noise isn't likely to wake me up
High Thirst - requires more water than most.
Leaves - I no longer have hair.  It's now thin, grass-like leaf blades.  Minor wet penalty reduction and I can photosynthesize minor nutrition in sunlight.
Less Sleep - require less sleep than normal.
Light Step - sneaky, sneaky.
Lightweight - can't hold a drink to save my life.
Masochist - hit me, baby, one more time!
Parkour Expert - obstacles?  what obstacles?
Robust Genetics - better chance of getting a beneficial mutation when mutating.
Smart - +1 to the stat
Weakening - constantly taking minor amounts of pain and damage while awake; slower healing while sleeping.

Once again, another mutant is turning into an Elf/Dryad.

Edit: Correction.  After posting this, her Fast Metabolism turned into a VERY Fast Metabolism.  Thankfully, she's not restricted in her diet (sorry, Moe).
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Akaramu on November 13, 2017, 04:44:26 PM
If you get to the point of making a new character, maybe pick 'light eater' and 'hates meat' at the start. I'm 90% sure your starting traits never go away (or if they do they come back to you pretty quickly), though they might become stronger and mutate more. You might get 'herbivore' if you hate meat, but it's much more manageable than carnivore.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Marauder Moe on November 13, 2017, 04:47:35 PM
Or I just won't play a mutant anymore, heh.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Akaramu on November 13, 2017, 04:53:26 PM
They're so fun, though! You just got super unlucky :( Or you could play a 'normal mutant' who isn't genetically unstable and doesn't get random new mutations - only if you eat things with mutagenic properties.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Marauder Moe on November 13, 2017, 05:20:39 PM
If I start another save I probably won't come back.  I still want to try and save this character.  I think it can be done!  Frustrating, though, as playing is.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Pale Horse on November 13, 2017, 06:18:30 PM
Okay..my current mutant, Alice, is officially a badass.

She took down a T-Rex, unharmed, with her fists!

Martial Arts styles with counter attacks are awesome.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Pale Horse on November 13, 2017, 08:16:29 PM
Alice has spent about a week roaming the desolate roads in her converted R/V.  The lessons in computing and mechanics she was taught in the lab have allowed her to thrive where others have failed (she knows because she's seen the bodies).  She's skirted the edges of a truly huge and forbidding ruined city, driven across a number of bridges and a small town before she stumbled upon a small place called "Codyville Plantation," or so says one of the maps she's managed to find.

The place is as infested with Zed as any she's seen, but the map indicates a hospital, an evac shelter right next to a mega-mall, a river separating the two from the town on the east and an office tower to the south, as she's coming up in her rig.  If she can keep the Walkers out, this could be a nice place to settle in to.

Alice drove her R/V around the western side of town and immediately spotted two things: the indented ground and blackened wreckage indicating missile strikes, and the sickly-green glow of massively irradiated towns-folk.  She put the brakes on and made her stand.  She knew this place..

Sure enough, once she was able to eliminate enough of the walking dead above, she lifted a sewer grate and confirmed her suspicion:  There were walkways and gated entrances all through the underground.

She'd heard of such places through scraps of conversation overheard between scientists and technicians back in her birthing lab.

This was a Vault.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Akaramu on November 13, 2017, 08:59:39 PM
Sweeet. I didn't know Fallout style vaults were in the game  ;D

I need to check the underground more.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Pale Horse on November 13, 2017, 09:57:38 PM
Sweeet. I didn't know Fallout style vaults were in the game  ;D

I need to check the underground more.

They only have a chance of popping up underneath certain towns, and then not always.

You'll know which towns those are; they all have roughly the same building types, always have craters and have irradiated wanderers.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Marauder Moe on November 14, 2017, 12:50:55 AM
Winter, night 5

Going to do something I haven't done in a while: a town run.  I am, of course, very interested in food.  Also looking for things to help raid the lab.  Armor, weapons, tools.  If I can find tools to fix the solar car that might also let me travel further and find fresh game or other opportunities for survival.

Visit grocery store first.  Hear explosions again in the town.  Whatever battle or calamity was happening is somehow still going on.  Grocery store filled with nothing but inedible vegetable garbage.

Despite the noises, head deeper into town.  Hit up a restaurant.  More vegetarian crap.  Also hear zombies in the back, so don't stick around long.

Deeper into town.  Hear a sign that says... minefield?  In the middle of town?  Explains the explosions, though.

Hope into sporting goods store.  Find some stuff.  Suddenly see smoke outside.  Shit.  Try to make a quick exit but there's a Z.  And then a boomer explodes.  And then smoke billows.  Kill the regular zombie, then sprint away, cart in tow.  Make a clean escape somehow. 

Find a butcher shop!  My kind of store!  Some of the meat is still good.  Take a break to warm up some and munch on a big bag of bologna.  Hear some noises in the back.  Hungry enough to risk some Z fighting.  Open the door and immediately BOOM!  Face full of toxic exploding zombie.  Run away in a panic, right into a group of more Z's!

Let my cart go and make a mad dash for my life.  Take hits.  There's a runner that I can't shake so I stop briefly to clobber it's face in.  Keep running with a tough zombie right on my tail.  Get bogged down, they're all over me!  The monsters pile on.

Feel a surge of adrenaline and break free!  Scramble away towards a nearby car.  Turn the corner and I see... another pack of five Z's.  The two groups converge on me.

Is this the end?  I've survived so much; the initial attacks, moose, monsters, my own genes turning against me.  Is this how I die?  Over my lust for another pack of bologna???








Yes, it is.

RIP.   :'(
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Marauder Moe on November 14, 2017, 12:56:55 AM
What I was dealing with at the end:
(https://i.imgur.com/hVWIkZj.png) (https://i.imgur.com/hVWIkZj.png)

Kills:
(https://i.imgur.com/suC5m1f.png)
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Akaramu on November 14, 2017, 05:16:26 AM
RIP poor Moe mutant.  :'( Your stats were waaaay down from hunger - hard to escape like that.

(now make a world with NPCs!)

As an aside, I saw the coolest thing on a Let's Play I'm watching: buggy jousting! The LP'er built a buggy with 3 seats from scratch, completely open, no roof or doors. And one of the two NPCs who's riding along with him carries a long awlpike. If he drives past zombies on the road, his NPC will literally drive-by-impale them for massive damage.  8)
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Marauder Moe on November 14, 2017, 10:47:53 AM
Well at that point my stats were way down from being beaten to death by zombies.  I was at like -3 from hunger which still left me at 13 strength.

I've been trying some Really Bad Day builds.  I had one where I actually got the infection cleared and kited a moose into killing about 20 zombies.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Marauder Moe on November 14, 2017, 01:39:30 PM
Heh, the "Out Of Time" scenario (Churl profession) could be a displaced Zalanthan.  Wouldn't be too hard to mod in a profession for like a Bynner who fell into a magick portal.  The game has both chitin and bone armor.  Glass daggers.  I think I saw a recipe for a macuahuitl in there too.
(http://rationalfaiths.com/wp-content/uploads/2012/06/macuahuitllm5.jpg)

The only problem is that illiteracy is a really harsh penalty in this game.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Akaramu on November 14, 2017, 02:18:32 PM
You could always replace Bynner with 'Tor noble' - there you go, a combat ready displaced Zalanthan who can read.  ;D
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Pale Horse on November 14, 2017, 04:24:38 PM
Vaults, Alice decided, may not be worth the trouble.

After confirming that the small town she found as situated above a vault, she spent the next week preparing for the descent.  She read most of the books she had scrounged up, improving her understanding of electronics and first aid.  She then spread a few scavenged sheets over her R/V's bed and sleeping bag, pulled a box full of the 40+ CBMs she'd cut and cleaned out of dead zombies and plundered from science labs, wrapped a rubber tube around her forearm and injected herself with two syringes full of morphine.  After a half hour and feeling veeeeery numb and pleasant and with memories of laying in a similar position with someone else standing above, she took a deep breath and picked up a scalpel..

She must have been more clear headed than she had originally thought because the numerous self-surgeries she performed, aided as they were by the ready-installation capabilities in each CBM, went off without a single complication.  It was a good thing she was never fully human to begin with because she would have been feeling far less so after cutting open her own body and installing bionic and cybernetic hardware.  She now had hands and fingers filled with a plethora of tools, a flamethrower built into each index finger, and an third stomach and synthetic intestines that really helped out with her increased need for nutrients, among many other things.  There were a few left over that she was not comfortable in putting into her body quite yet..especially the ones dealing with her eyes and one that made some sort of promise of boosting her ability to think..but she had to let it dig through her skull and into her brain.  Yeah..like that was going to be pleasant.

Once healed up and stripped down to the essentials (chain mail armor, a couple packs, lots of grenades, medical equipment and a punch dagger), Alice snuck back through the down during the night and made her way back to the entrance to the Vault through the sewers, taking down glowing wanderers as she came upon them.  The elevators were out but fortunately stairwells don't run on power.  Inside, the Vault was an endless series of chambers and massive, metal halls.

And every one was filled with the irradiated inhabitants.  She got barely a squeak of fear out of her after rounding a corner and coming face to face with a glowing wall of Zed before they charged.  She ran back down the hallway she came from, Vault-zeds in hot pursuit, and ducked into the only bottleneck she could see: a bathroom.  One with only a single entrance/exit.  There was a pair of lockers flanking the door which made it so that only a single enemy could get through to her at a time, so she put set herself and prepared to go down fighting.

220+ Wanderers later (I shit you not: I'd only killed 20 of the things before coming down into the Vault and my kill count now says I've gotten 248 of the suckers), 7 grenades tossed, 5 codeine tablets chewed in haste, 3 water bottles quickly guzzled, a can of clam chowder she managed to wolf down when she had a four second reprieve and jittery from the amounts of magical military healing-juice she shot herself full of (found a full RX12 injector in a crate in a field!), Alice now pokes her head out of the bathroom and wonders if this was really worth it, after all.

Rounding another corner on her way forward, there's another hall with even more Wanderers.

No, she finally decides.  This was certainly NOT worth it.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Akaramu on November 14, 2017, 04:44:15 PM
Okay, now I feel bad talking about my horde-killing exploits. Compared to 200+ irradiated wanderers, this is nothing...

But still, there could be power armor down there!

Anyway. Spring, day 19: the Trio tried fighting its way through a horde to support a guy called Stanford Polk, who they had talked to before. He asked someone to take care of his mother, and the Trio did manage to help him out. But they didn't find him again afterward - until today, when he was spotted near a Gun shop, wading through zombies on his way to his mother's old house. Armed with only a handgun, and without armor.

Stanford's gun had attracted about 15-20 zombies at that point. The Trio charged in with the intention to help, and managed to ask Stanford if he wanted to join up with them. He did not. The loss of his mother must have caused something to snap inside him. Why else would he refuse to join up with other survivors, and stubbornly press on in the direction of his former home?

Needless to say, Stanford died before the Trio's eyes, leaving them to deal with the hordes his gunshots had attracted.

The Trio came through in the end, but Brandon blames himself for Stanford's refusal to join up. If he looked human, or if he was better at talking... maybe Stanford would still be alive.

(http://i68.tinypic.com/ykmjk.png)

Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Pale Horse on November 14, 2017, 05:00:48 PM
Don't feel bad.  Irradiated Wanderers may as well be made of paper and their attacks on me don't deal enough damage to get through the chainmail Alice is wearing, save for the occasional crit or heavy hit.  Alice also has Dragon Style kung-fu, a 5 in Unarmed Combat, a 3 in Dodge and with the StatsthroughSkills addition and her extremely fortunate mutations, her stats are through the roof.

I also already have a suite of Power Armor Mk I, but the stuff has a lot of draw backs.  No helmet, needs power to properly function (with a helmet), needs to have skin contact with the wearer so no other clothing can be worn and you can't wear any packs over the it except for a power armor hauling frame, which is as difficult to find as the armor it's self.

Edit: Now that I think about it, I may just have Alice run back to the surface, dump everything she's got and climb into the suite.  Surviving clearing out the Vault is more important than running in and scavenging as I go.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Pale Horse on November 14, 2017, 05:38:31 PM
Akaramu, your words must have brought me luck.

Alice ran back up to the surface, dumped all her stuff and shimmied into her power armor.  She strode back into the Vault..and almost immediately found a power armor helmet she somehow walked right past the first time she came inside.

Damned good thing she did, too.  She ran out of stamina trying to get away from yet another horde of Wanderers and got swarmed under a pile of them.  Dragon style kung-fu allows for counter attacks even while exhausted so my screen kept flashing with combat messages despite the game locking up from all the attack, counter-attack, attack, etc.  Two IG hours later, she finally had put down the last wanderer (through auto-counters), and I got control back.

She was completely unharmed and her power armor unscratched.  Her kill count of Wanderers has gone up from 248 to 496.  And that's after avoiding an area where she saw yet another horde of Zed assaulting a chicken walker that had spent it's entire ordinance against the tide of green horrors.  Since they couldn't hurt the thing with physical attacks, and the robot never tired, they seemed doomed to be locked in epic battle until Judgment Day and trumpets sound.

There's also shell casings, blood spatter and robot parts everywhere in some sections of this place.  Getting the power armor was a God-send, as I think I'm going to turn a corner and run into a friggin' automatic tank any moment now.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Marauder Moe on November 14, 2017, 05:41:10 PM
Lesson of the day: don't build campfire against the wall of emergency shelter.  Shelter is highly flammable.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Pale Horse on November 14, 2017, 07:47:44 PM
Survivors!

After 2,404 slain Irradiated Wanderers and several holes blown into immobile metal doorways, Alice worked her way through the control center of the Vault and stumbled upon five men and women in the last room.  A quick glance shows that they're the last of the Vault's security personnel.  Alice can't tell if they're grateful that someone has come upon them or shaken that someone has come through the hordes of undead, apparently unscathed.  For once, she's glad her armor and helmet completely obscures her inhuman appearance.

All of the soldiers are tight lipped and don't care for chatter.  A few let her know that she'd be safer if they stuck it out with them in the room but none volunteer any information about the Vault, themselves or what might be useful.

Seeing as how they aren't the friendly sorts, Alice just bids them a good day and leaves.  She's still on the hunt for straggling Zeds before she can say she's secured the Vault.  There's a few places where dirt peeks through the metal flooring, there's lights everywhere and she's eager to see if perhaps she can get something to grow down here...
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Akaramu on November 14, 2017, 08:05:33 PM
Do manholes / other entrances to the underground (that aren't basement stairs) show on the map? Because... I'm walking through this settlement without manholes anywhere, and stuff keeps getting smacked and blown up underground. Some explosions are so huge they're deafening.  But... I don't see how to get down there! (Not sure I want to, but would be nice to have the option for a later time...)
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Pale Horse on November 14, 2017, 08:28:37 PM
Do manholes / other entrances to the underground (that aren't basement stairs) show on the map? Because... I'm walking through this settlement without manholes anywhere, and stuff keeps getting smacked and blown up underground. Some explosions are so huge they're deafening.  But... I don't see how to get down there! (Not sure I want to, but would be nice to have the option for a later time...)

Some do, some don't.

On the overhead map, if you see a yellow crossroads in a town, that's an indication of a manhole/sewer entrance.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Marauder Moe on November 14, 2017, 10:22:27 PM
Ugh.  Game hard.  Can't seem to catch a break.  Though I have had some pretty fun naked rampages doing Really Bad Day.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Hauwke on November 15, 2017, 12:26:13 AM
I havent been able to play in quite some time, but I have an idea for a camp I will be doing once I can play again.

Essentially, I am going to build a huge fuck-off base, Rimworld style, with a killbox and everything. Get some crops sorted and a power source, the whole nine yards for survival in the long term.

Last time I played, I found it rather 'easy' to create a small base out of a cave I sectioned off with log walls, so my thinking is that a good, solid base of operations will make long-term survival easier.

On the other hand, getting the parts together for it all will be the difficult bit all things considered.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Harmless on November 15, 2017, 12:35:49 AM
I am enjoying this game, and wouldn't have given it a second try if it weren't for some of the cool posts here. Gotta say, this game is brutal. Somehow my current playthrough is lasting. I'm at day 7 or so; this is the first time I survived more than one night without awful frostbite and other debilitating problems. Currently I can reliably get food and clean water, which I need to boil into herbal tea to help with my nutrition as currently I need to recover from a broken right arm. It took forever to get the materials to make the splint due to strange difficulty even finding withered plants for the first 500 or so bushes I searched. Eventually I got it and now I just need to be very cautious in these woods between two towns so as not to get attacked by something I can't fend off with a broken arm. For whatever reason the playthrough that survived is a medieval peasant. I am not too pleased that it forces illiteracy but it's a good playthrough to learn the survival basics.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Pale Horse on November 15, 2017, 10:48:43 AM
I am enjoying this game, and wouldn't have given it a second try if it weren't for some of the cool posts here. Gotta say, this game is brutal. Somehow my current playthrough is lasting. I'm at day 7 or so; this is the first time I survived more than one night without awful frostbite and other debilitating problems. Currently I can reliably get food and clean water, which I need to boil into herbal tea to help with my nutrition as currently I need to recover from a broken right arm. It took forever to get the materials to make the splint due to strange difficulty even finding withered plants for the first 500 or so bushes I searched. Eventually I got it and now I just need to be very cautious in these woods between two towns so as not to get attacked by something I can't fend off with a broken arm. For whatever reason the playthrough that survived is a medieval peasant. I am not too pleased that it forces illiteracy but it's a good playthrough to learn the survival basics.

Glad to see you were inspired to play.  Cataclysm DDA is one of those games that never leaves my hard drive.

As for splints and materials, getting together 500 withered plants sounds brutal.  If you break apart windows that have curtains attached to them by using "s," they often times leave behind part of the materials that made them up, like sheets and long strings.  You need far, far less long strings to create a splint than you do withered plants.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Akaramu on November 15, 2017, 11:09:22 AM
As for splints and materials, getting together 500 withered plants sounds brutal.  If you break apart windows that have curtains attached to them by using "s," they often times leave behind part of the materials that made them up, like sheets and long strings.  You need far, far less long strings to create a splint than you do withered plants.

This. I don't craft with withered plants at all, it's so much easier to get long strings from broken windows that had curtains. And getting rags from those curtain sheets (by butchering them with B) is even easier.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Akaramu on November 15, 2017, 11:10:56 AM
Btw the Youtuber I'm watching found the One Ring.  :o

It makes him invisible... sort of. I won't spoil the fun(tm) side effects.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: KittenLicks on November 15, 2017, 11:28:29 AM
I am enjoying this game, and wouldn't have given it a second try if it weren't for some of the cool posts here. Gotta say, this game is brutal. Somehow my current playthrough is lasting. I'm at day 7 or so; this is the first time I survived more than one night without awful frostbite and other debilitating problems. Currently I can reliably get food and clean water, which I need to boil into herbal tea to help with my nutrition as currently I need to recover from a broken right arm. It took forever to get the materials to make the splint due to strange difficulty even finding withered plants for the first 500 or so bushes I searched. Eventually I got it and now I just need to be very cautious in these woods between two towns so as not to get attacked by something I can't fend off with a broken arm. For whatever reason the playthrough that survived is a medieval peasant. I am not too pleased that it forces illiteracy but it's a good playthrough to learn the survival basics.
A thing I found out recently, while trying out living in the wilderness, is that you sometimes get withered plants if you smash bushes. It does destroy the bush, though. I'm not sure what the odds are, but they're definitely way easier than running around foraging for them. :)
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: racurtne on November 15, 2017, 12:35:20 PM
So my poor science student had some adventures yesterday. He is living in a home near his starting evac shelter on the outskirts of moscow. He has fortified the house but there are so many zombies further into the city he can't loot too much.

He did, however, get a bite wound that required disifectant. Something he did not have. I ran closer to the city to swipe some hard liquor from a liqour store to make an improvised first aid kit, then ran like he'll and killed the few zombies that were able to follow.

With that resolved I went and stealthily broke a pawn shop window, sounding an alarm, but got a sweet halberd that wrecks zombies and has a reach attack.

With loot able supplies low, literally just can't get into the city because of so many roaming zombies, I took to foraging and starting farming. I was setting up a new row of wild veggies when suddenly a zombie hulk emerged from the woods and was close enough it was immediately after me.

I sprinted to a wooden cart I had built out of salvaged tables and benches from a nearby restaurant. I had a beretta 9mm in there with a full clip I had found on a zombie. I dropped the halberd and benny hill must have been playing as I ran in a wide circle in the nearby field and emptied my clip slowly and precisely into the huge zombie. It's near death, so I think it won't take much to finish off. I run back to my trust halberd.

I am standing near the nw corner of my house and stab the hulk as it approaches for a lot of damage I go to defend myself but get smacked, launched through one boarded window on the west side of the house and hilariously through another on the north side and into the street beyond.

Crawl to my feet, hack the zombie again as it approaches. I'm one again flung down the road. Half dead, I stand and finally down the beast as it comes to finish me off.

So lucky

Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Pale Horse on November 15, 2017, 12:48:35 PM
Ah, hulks.  So much fun...

..if you find getting thrown through windows, walls and various trees like in an anime or superhero fight..and you don't have the 10 gallons of blood that those other fictional characters all seem to possess.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Pale Horse on November 15, 2017, 12:59:33 PM
Alice has now sprouted vines from her shoulders.  They are as yet not very useful and only get in the way of what scant clothing she wears, but she's fully on the path towards becoming a Dryad (elf/plant mutation hybrid.  Not an actual thing IG, just what I like calling it).

Her kill count is 3028, with over 2k of those being Irradiated Wanderers from that single Vault.  While she was able to pull out some interesting loot, she feels that raiding a science laboratory is more rewarding..and far, far less dangerous.

One of those kills was almost another survivor whom she helped out..and who then promptly stole from her.  Fool ran off into a nearby zombie horde afterwards so she was able to get her stuff back from his corpse.

Her body continues to mutate favorably.  She's gained a huge increase to disease resistance, briefly becoming fully immune to airborne infections, but then lost it the next day.  That wasn't too upsetting as she also had her disintegrating mutation downgrade back to weakening, so she's no longer effectively suffering from leprosy.  All her stats altering mutations have also turned into the "extreme" versions of themselves so she's got +4 to everything which has brought her up to 18 and 19 for each.

She still has a bad back, but at least she's also lost her hollow bones.  Having your carry weight capacity on an 18 strength character be a 50 pound max was..frustrating.  The upside to all that was that she was preternaturally fast on foot and on the attack.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Marauder Moe on November 15, 2017, 01:18:07 PM
The solar car comes to a stop on the farmhouse's roundabout driveway.  The whir of its engine cuts out and the driver's side door opens.  A woman steps out dressed in a tattered and stained military uniform.  She lifts a hand to shield her unnaturally pale face from the afternoon sun and surveys the scene before her.  All seems quiet.  The The house is dark.  The barn has been boarded up. 

She tries the doorknob of the house.  It is unlocked.  Leading with her survival knife, she opens the door.  There are makeshift beds in the front of the house.  She peeks around the corner to a room in the back.  More beds and a few survival supplies and implements are scattered about.  She steps inside to inventory her good fortune.

A shadow lunges from the corner.  It claws at her!  She quickly realizes it's one of the Infected she was warned about during her escape.  She plunges the blade into the figure again and again until she realizes it has stopped moving.  A solid stomp of her combat boot pulps the thing's skull.

She gathers her senses.  There's a wound on her left arm, deep and bloody.  There's no time to properly tend it, however.  Outside there's a loud CRASH!

She rushes to the front door and sees that the barn has collapsed in on itself!  Human figures emerge from the rubble and dust clouds.  They stagger towards her.  Then a strange blue light courses over the broken planks and a hulking form emerges.  It roars and charges, trailing electricity.

The woman has but a moment to swallow her fear.  She braces herself against the corner of the shed.  The infected practically line up against the wall to greet her, or probably eat her.  The large brute rudely shoves his way to the front of the line.  That's when she pulled the trigger of her STEN submachine gun.

BRRRAP BRRRAP BRRRRAP!

Shell casings and bits of flesh go flying.  The brute is hit solidly but still it lumbers forwards and takes a swipe at her.  She barely ducks out of the way and squeezes the trigger again.  Bullets pierce the soft rotting belly of the creature, as well as a few of his regular-sized companions lines up behind.  The hulk crashes to the ground.  None of them stir further.

That was the end of Patient Phi's first day of the apocalypse.

(https://i.imgur.com/yCsL8W2.png)
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Pale Horse on November 15, 2017, 03:04:25 PM
At first, Alice thought she was crazy for dragging armfuls of wood and nails down into the subways of Thornton, but as she pulled the makeshift cart down the tunnel, stacked full of the sheer treasures she'd plundered from the various hardware stores, sports outlets, jewelry shops, bookstores and a museum she'd hit over the last few days, she knew it had totally been worth it.

Alice's haul:
3 electric forges
3 acetylene torches
20+ pieces of gold, copper, pearl, silver, jade and diamond jewelry.
Many, many books
1 Jackhammer
1 anvil (scoooooore!)
1 katana
1 suit of platemail
1 nasal helmet
2 gambeson suits
1 cloak
800 pieces of copper wire
2 metal working chisels
2 cans of white paint
1 paint chipper
1 paintbrush
1 canvas bag of thermite (!)
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Pale Horse on November 15, 2017, 04:55:18 PM
Alice paused her work tilling up the soil at the river's edge to warily eye the latest visitor to her campsite.  The woman swimming up to shore hadn't yet made any threatening moves, and the last person to do the same had taken a look at her inhumanity and bluntly told her to get out of their territory before turning and quickly getting themselves out of the area.  Between such charming company as that threatening man and the curtness of the soldiers in the Vault, Alice had decided that being normal apparently meant you could be as rude to another as you wanted.

Fortunately violence was not on the mind of her guest, at least not violence between the two of them.  Jenny Pagan, as she called herself (an actual introduction!  Alice liked her already) was tracking something horrific in the nearby woods and was surprised at finding someone living so near but eager to request help in taking it down.  Our Dryad accepted the offer (almost as eagerly as it was requested) and as Jenny slunk along the banks, Alice stepped into the woods and almost came face to face with the monstrosity that had apparently been watching them this whole time.

The amalgamate of limbs, faces and other human parts let loose a titanic roar and charged.  Alice, having faced horrors just as nasty and numbers far greater than this single beast, immediately tripped the thing with a side swing of her foot, sending it tumbling into a nearby tree.  When it picked it's self up and swung around with an extended claw, she caught it and promptly threw it back into the tree trunk, it having apparently missed whatever it was she wanted it to see the first time.  The thing being a slow learner, it turned around one more time before she used it as a giant and squishy ball in an impromptu game of paddle-ball between her fists, feet and the tree.  It did managed to get a good swipe on her left arm before expiring, but she'd taken worse falling off the ledge of a motel, dodging Zed.

Jenny Pagan, who had stood at the river bed readying a crossbow, was apparently enormously impressed with Alice's work as she'd killed the thing in less than a minute with her fists.  She thanked her profusely and offered to teach Alice a thing or two as payment.  Seeing a chance to end her pangs of loneliness, Alice offered the hunter her companionship and a place to stay (Don't mind the vines, they're harmless!  The bark?  It's just a skin condition, not contagious).  To her joy, Jenny accepted.

Alice, for the first time in her life, now has a friend.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Akaramu on November 15, 2017, 05:22:53 PM
I... I think I need to move out of this area soon.  :o

Each 'Z' on the map stands for a zombie horde...

But my escapemobile isn't ready yet! I found a car with 2 working solar panels and a large electric motor and installed all of these on an RV with a fridge and kitchen already built in. The batteries are now charging up nicely, but slowly. Summer is just around the corner, so that should help with the recharge rate. I hope I'll have time to at least install reinforced windshields before the horde claims the entire bloody area. Fortunately, Brandon is quite skilled in electronics and managed to make some nifty stuff like a makeshift welder and a battery recharger that runs off the escapemobile's solar panels. Got 2 rechargeable batteries, too. The former gasoline tanks now hold water for cooking.

(http://i63.tinypic.com/svo0wj.png)
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: racurtne on November 15, 2017, 06:55:44 PM
I found a hippie van I am Going to modify. Have had a lot of luck with them before. I stashed it in a nearby house's garage. While I easily had the parts to make a makeshift welder I can't find any goggles and am missing the eclipse glasses or 3 pairs of tinted glass(what is this???) To make my own.

Help? I haven't played experimental until now.
I need some goggles and no garages in sight that may have them.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Pale Horse on November 15, 2017, 07:22:56 PM
I found a hippie van I am Going to modify. Have had a lot of luck with them before. I stashed it in a nearby house's garage. While I easily had the parts to make a makeshift welder I can't find any goggles and am missing the eclipse glasses or 3 pairs of tinted glass(what is this???) To make my own.

Help? I haven't played experimental until now.
I need some goggles and no garages in sight that may have them.

Tinted glass = bust out a church window.  Some bars and restaurants also have stained glass in them in place of normal windows.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: racurtne on November 15, 2017, 07:23:55 PM
Sweet. Hope I can find a church.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Pale Horse on November 15, 2017, 07:30:31 PM
What the hell else where these scientists up to, besides Alice?

I have a "stabilized portal" I can craft from the stuff I've got laying around after raiding the lab.

And I can craft a solar array?!  And an upgraded solar array?!  I just built a 6 frame "vehicle" to mount all the solar panels I had to get the same effect!

A vortex engine?  A vortex generator?  From the description it offers pretty much limitless clean energy..but potentially could wipe civilization (what's left of it) off the map...

I can make and grow my own blobs?  Different types of blobs?  Vehicle part blobs?

...Alice was always a bit leery of "science"..but there's this thing called temptation....
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Akaramu on November 15, 2017, 07:33:57 PM
I have a tailoring (difficulty 1) recipe for safety glasses: 1 long string, 1 plastic bottle. Not sure if everyone gets the recipe by default, though.

Try searching your recipe book with F!

In other news, I left my battery charger on for days and now my electric vehicle is almost out of power AAAAARGH
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Harmless on November 15, 2017, 09:08:32 PM
Camp life is fun, I have to admit. Even though a goddamned giant wolf spider jumped me and re-broke my mending arm (now it has to heal from scratch, jesus), and being 1-armed means I can't use my shortbow, I am basically forced to stay here where it is definitely safest.

My current goal, while I sit around growing wild veggies, farming and cooking cattails when needed (btw, cooking cattails provides a good amount of plant fiber, and thank you Akaramu for the slashing brush trick which worked like a charm), is to get cooking to level 4 so I can make Dog Food and tame a few dogs to be my camp bodyguards.

Another useful tip I might share is that if you're living out of a tent like I am, you can greatly simplify sleepy-time by putting a wool cloak or any pile of clothes down on the tent floor and sleeping on it, and by making yourself a balaclava. My medieval time-planted survivor gets good quality sleep now with that, surprisingly, giving me many daylight hours for work.

Heh...that was easy. Already at cooking 4. Amazing how far you can get with the basic resources of a field/swamp/forest environment. I made teas and processed cattail rhizomes into starch--> flour to grind cooking to 3, then made salted meat and fish for a while to get to cooking 4. next will be finding some way to fortify this camp against possible attack...I am open to suggestions for how to fortify this place that don't involve going into cities, I am still just not combat capable with this damn broken limb. I was thinking building walls or fences or a shitload of pit traps or nailboard traps or things of that sort.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Akaramu on November 15, 2017, 09:43:32 PM
First encounter with a zombie hulk: Roy was a total badass (chain crits with his shiv, he was the only guy who did significant damage), Brandon kept getting knocked away and forgot to draw his dual blades in the heat of things, and Anthony... died.  :( He didn't use his shotgun as there were hordes nearby. If he had, he might still be alive... but the attracted hordes would probably have killed someone else, or even all of us. Brandon was in pretty bad shape after that fight. And all of this ONLY happened because the escapemobile-in-the-making almost ran out of power because of the battery recharger - the team was siphoning gasoline from nearby vehicles so Brandon could temporarily put the old motor back in and charge the batteries with gas.

We're still a trio thanks to a new guy (Michel), but as a former pizza delivery boy Michel doesn't really have any skills whatsoever. He had good perception and is using a wooden crossbow for now. Anthony had 6 shotgun skill... daaaamn. He also was closest to the cyborg (best friend) and used to teach him all sorts of skills.

Hulks suck  >:( After digging out a shallow grave for his fallen friend, Brandon (super depressed) just sat in the pouring rain for a few hours, staring at the grave. Then he made all the armor he possibly could for his remaining two companions. Used something like 35 kevlar and 30+ leather patches, plus a bunch of metal scraps.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: racurtne on November 15, 2017, 10:12:43 PM
So the safety glasses I had. Just needed the tinted part.

Luck was with me. As I skirted around town, just beyond the liquor store I spotted a garage just beyond my previous scouting range. Found a factory welder and goggles.

Now I would make a vehicle welding rig but only have one solar panel mounted...and It rains every damn day.

Need vinegar for batteries, but not out of those just yet. I am trying to decide what all to cram in my van. Found a mobile meth lab with a chemistry station.  Going to mount that tomorrow, it's my science student's dream come true. Heh
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Pale Horse on November 15, 2017, 10:36:05 PM
Alice has an anvil.

She has a charcoal kiln.

She has a rock forge.

She has a hammer, crucible, metal tongs and a cybernetic tool-set built into her hands.

She has plenty of metal scrap, chunks and lumps and after her jackhammer ran out of fuel while she was digging out a cellar for her camp, she has now forged herself a pickaxe.

...diggy, diggy hole time.

She needs more limestone.  Combined with the source of sand and clay she found next to the river, she is mixing up homemade cement, with which she plans on building walls.  She'll make trips into town to break apart vehicles and haul back their precious metal for further work, as she now has the know-how, the tools and the reference materials for forging her own medieval armor and weaponry.

She has two other survivors standing guard at her camp for whom she has promised safety.  Jenny Pagan, as mentioned before.  They were joined by another wandering woman named Lawanda Rodriguez who, if judging by her stats and skills, was your average woman-about-town before The End happened.  Alice will forge them both armor with which they can remain safe from Zed, and arms to better defend their new home.  She has built primitive accommodations for both, and has plans on giving them proper places in which to live.

The reclamation of the land from Zed begins now.

Edit: With the Zombie hordes randomly wandering around, Alice has had a bright idea.  She's used the subways and sewers to her advantage many, many times..so why not do the same for her new home?  A guarded tunnel running from the camp to the nearby town!
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Pale Horse on November 16, 2017, 02:02:47 AM
It was bound to happen eventually.

One night, Alice woke and immediately felt..different.

Something had..stabilized.  Some undefinable part of herself had settled, had solidified.

Her Genetic Unstable mutation mutated it's self away.  She's left with the following, if she doesn't take any mutagen or purifiers (a "D" means it's a "defect" mutation):

Accomplished Sleeper
Bad Back (D)
Chemical Imbalance (D)
Disease Resistance
Extremely Dexterous, Perceptive, Smart, Strong
Fast Metabolism (D)
Fast Reader
Fey Eyes
Fey Nightvision
Glorious
Heavy Sleeper (D)
High Thirst (D)
Hollow Bones (It's a defect with some strong benefits)
Infection Resistant
Leaves
Less Sleep
Light Step
Lightweight (D)
Masochist
Parasite Immune
Parkour Expert
Phelloderm
Robust Genetics
Vine Limbs
Weak Stomach (D)
Weakening (D)

Robust Genetics are a serious boon, this time around.  My character seems to be a mix of several of the best/my favorite mutant lines and none of her defects are too debilitating (except the combo of Bad Back and Hollow Bones..serious, Alice now has 19 strength and she can't carry more than 76 pounds.  I have stuff inside her vehicle that I can't ever get out, now!)
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Akaramu on November 16, 2017, 06:19:50 AM
Alice now has 19 strength and she can't carry more than 76 pounds.  I have stuff inside her vehicle that I can't ever get out, now!)

Dude! The last time I got bad back with a character, I couldn't carry more than 20 pounds. 20!  :P Not everyone has 19 strength, you know.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Akaramu on November 16, 2017, 07:13:19 AM
Here's another piece of advice: if you find any kind of clothing, pay attention to the materials it's made from. If it's made from something other than cotton, you'll want to cut it apart and save the material patches for your own crafting, especially leather and kevlar. Survivor armor, for instance, is really good and needs a lot of leather and kevlar to be made.

Nomex and neoprene are also rare materials and worth keeping an eye out for.

I didn't realize this for the longest time, but you can modify armor with a high enough tailoring skill! For instance, you can sew kevlar into it to make it even more protective. Definitely save those material patches!
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Pale Horse on November 16, 2017, 09:33:12 AM
Many pieces of clothing that don't fit can be made to to so through tailoring, as well.

Simply continue to "fix" the piece of clothing after it's been fully repaired to attempted to size it for your body.

Reading the description of the piece will reveal whether or not it can be refitted.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: racurtne on November 16, 2017, 10:47:32 AM
Craft washboard and grab soap or detergent to clean filthy clothing.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Akaramu on November 16, 2017, 12:16:11 PM
Rude awakening...

Fortunately, no one got seriously hurt (and Roy was off somewhere, missing the fight). Brandon managed to wield his badass dual taser blades this time, so the shocker brute (and other uninvited guests) went down fast. A solar panel got damaged, though. I now have 6 of them installed and it really makes a difference over having 2!

(http://i63.tinypic.com/104kgtd.png)
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Marauder Moe on November 16, 2017, 01:10:55 PM
Damnit.  Patient Phi was looting a mansion but zombies tore up all her packs so she had to stash a bunch of loot there and come back form it later.  When she gets back, what does she see?  Suzan Dowdy snatching up half her hard-earned loot and running off with it. 

Fucking Suzan.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Marauder Moe on November 17, 2017, 01:17:35 PM
Good lord, the solar cars sure are poop in this game aren't they?  I let the thing sit outside for a week and then it only goes about 7 map tiles before the batteries died.

Meanwhile, Patient Phi is doing well.  Still living at the farmhouse, which is tortuously far away from the nearest two towns.  It has a pretty nice collection of tools and parts now, though.

She's turned into an albino lizard person, but it's a nice contrast from my other mutant that between "light eater" and "heat dependent" she barely eats.

She has a friend named Thad who follows her around lately.  He's a bit weird (obsessing over some corporate conspiracy) but decent in a scrap and good with a crossbow.

Current objective is to try to fix the "advanced" solar car I found.  Just needs some new wheels, which I have.  It seems way to flimsy to be a mode of transportation but all those advanced solar panels would probably be useful eventually.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Pale Horse on November 17, 2017, 02:43:00 PM
Good lord, the solar cars sure are poop in this game aren't they?  I let the thing sit outside for a week and then it only goes about 7 map tiles before the batteries died.

Meanwhile, Patient Phi is doing well.  Still living at the farmhouse, which is tortuously far away from the nearest two towns.  It has a pretty nice collection of tools and parts now, though.

She's turned into an albino lizard person, but it's a nice contrast from my other mutant that between "light eater" and "heat dependent" she barely eats.

She has a friend named Thad who follows her around lately.  He's a bit weird (obsessing over some corporate conspiracy) but decent in a scrap and good with a crossbow.

Current objective is to try to fix the "advanced" solar car I found.  Just needs some new wheels, which I have.  It seems way to flimsy to be a mode of transportation but all those advanced solar panels would probably be useful eventually.

Solar panels were nerfed during one of the previous releases.  They were godly efficient, before.  Upgraded panels are more efficient than the regular ones but there's a reason those cars with the upgraded panels have a lot of them.

There's also the question of weight.  If you have the panels on a car that is made from normal materials, it'll run through power fairly quickly.  If your vehicle is made from the extra-light frames and materials, you'll get more power out of it.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Marauder Moe on November 17, 2017, 02:49:20 PM
And then I lost like 3 days of good looting due to a freak crash.  Disheartening.   >:(
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Akaramu on November 17, 2017, 02:58:29 PM
Solar panels were nerfed during one of the previous releases.  They were godly efficient, before.  Upgraded panels are more efficient than the regular ones but there's a reason those cars with the upgraded panels have a lot of them.

There's also the question of weight.  If you have the panels on a car that is made from normal materials, it'll run through power fairly quickly.  If your vehicle is made from the extra-light frames and materials, you'll get more power out of it.

This. I have 6 solar panels on my refitted armored van, and they work well enough to keep the minifridge running in summer and accumulate a bit of extra energy. I have a lot of storage batteries on it, though, and when I need to fill them all I basically put the old gas-powered motor back in, and use the electric motor as a generator. It fills up those storage batteries pretty damn fast.

But when the batteries are full, I put the electric motor back in because it's much more quiet. I don't drive super long distances, though - mainly just some 50ish map tiles at a time before I stop for several days, or weeks, to explore and loot the new neighborhood before the Trio drives off again.

Currently we're sitting near a mansion which is surrounded by a LOT of labs and a prison. Can't get into the labs yet, so I'm experimenting with homemade explosives. The prison we couldn't explore because the security bots in there do NOT joke around. The mansion might become a future long term base for all the survivors we manage to pick up along the way - it has everything, even a nearby river.

The current goal is to upgrade le cyborg as much as possible (skills, gear, bionics) so he can better protect other survivors. Also need to get rid of those scrap bionics that make him deformed and even more ugly than he already is. Too many NPCs turn hostile after seeing him from up close. Raising speaking to 3 didn't help a whole lot. :(

Found a book called something like 'guide to self-combustion' containing recipes for things like flaming katanas. Hell yeah. Unfortunately I can't forge katanas yet, but someday... this is Brandon's kinda recipe book. ;)

Also, enable autosaves! And quicksave after important discoveries for good measure.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Pale Horse on November 17, 2017, 03:43:49 PM
Tip:

1. Build a new vehicle with one frame.
2. Install an alternator, a car battery, foot-peddles, controls and a seat.
3. Sit on the seat and use the controls to set your vehicle to a decent speed (30 to 40 mph)
4. Keep peddling.  You'll charge up the battery without going anywhere.
5. Uninstall the now full battery and use as you wish.

Not sure if this works on storage batteries or not, but it's possible.  There's also this thing called a folded-frame which, if I'm right, can be folded up and stored somewhere so it may be possible actually take your new peddle-powered generator with you.  I've not used it, myself, so I can't say if this is true.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Akaramu on November 17, 2017, 04:17:54 PM
Nevermind the explosives part. Just found a science ID card on a dead scientist near a gas station  :D

There are no less than six(!!!) labs within close proximity of the mansion. Hell yeah. My precious bionic upgrades, I'm coming!
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: JustAnotherGuy on November 17, 2017, 04:42:16 PM
So if I wanted to get into CDDA again, what is a recommended getting started guide, video, etc?  I remember playing it before, but it was a long awhile ago.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Akaramu on November 17, 2017, 05:36:04 PM
I'm sure there are tutorials on youtube that can help you out. Just search for "Cataclysm DDA tutorial" and you should find a few.

Now also found a full-body electric thermal suit that covers everything and fits to boot. Should be able to handle ice labs with this + military winter equipment.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Pale Horse on November 18, 2017, 12:36:22 AM
So I updated my game with the latest experimental build and lost all my saves.  Sometimes they transfer, sometimes not.

My new character, Zala, an unwilling lab experiment recently escaped from the lab by the grace of the kind help of a scientist, has gotten off to an amazing start despite nearly dying.

She started in the woods near a town and immediately spotted a sporting goods store at the very end of the road leading out of town.  She pilfered bundles of arrows, crossbow bolts and some aspirin.  She was able to easily take down several zombies that ran her way due to getting lucky and finding a firemen's axe in a nearby abandoned truck and going to town.  The house to the north was completely empty, void of all items and furniture so she decided to check on the neighboring house and nearly lost the game right there when a zombie soldier shattered a window, jumped through and attacked her.

Due to the utterly freezing temperature (coldest I've EVER seen the game start out in), her speed had been reduced to 10 and the soldier kicked her ass from one side of the street to the other before she got a lucky crit and ended him.  Deeply wounded, she drug herself into the house the soldier-zed jumped out from and saw some stairs leading down.  She drug her battered and freezing body into the cellar, getting out of the worst of the cold and propped herself up against a wall next to a closed door and tried to get her breath.

A knocking on the door turned rapidly into breaking and before she could move, a survivor-zed leaped through at her.  By this time I was thinking that I just got a shitty start and that I was going to have to hang up this poor woman after her inevitable demise.  She managed to beat down the new zed threat after taking severe damage, though.  Inside the dark basement she found true wonders.  A sword, warhammer, books on religion and some strange gear of iron with gold gilding.  The basement was a sort of shrine/chapel to some strange cult of mage hunters called "The Cleansing Flame." (Arcana mod required)

After spending the day resting up, Zala looted the next house down the line and found a food processor, a pasta extruder, lots of food and a parked R/V that still had wheels, power and fuel.

Things are looking up.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Akaramu on November 18, 2017, 07:57:55 AM
I love my scottish recipe book. Haggis is awesome! Finally a good use for all those offals and stomachs, plus it stays fresh much longer than cooked meat or offal.

Also, Brandon found a book that teaches him to make remote controllers for cars and robots. The robot controlling device requires a laptop, hopefully one of the labs will have one of these, though they are super rare with 0.5 of the standard item spawns. In all my games so far I only ever found one, and that was before I turned down the item spawn rate. If I do manage to make the remote hacking device, I think that will be my win condition for this playthrough. Because realistically it should be possible to defeat the cataclysm with an army of robots, and there's a lot of the things out there. The nearby prison already has a bunch of security bots.

Do I want to try clearing a city with a pet chicken walker at my side? Hell yeah I do.  8)
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: racurtne on November 18, 2017, 11:22:21 AM
Found mechanical mastery. Decided to fix up the mobile meth lab instead. Theres so much more room to put all my stuff for my mobile base. Hooked up a welding rig to it and so the fun begins.

Found a vehicle nearby with military composite armor. So I'm going to strip it to armor up the mobile meth lab. I plan on keeping the v6, which I had to fix because it had a faulty fuel and water pump, and add some solar panels to run lights, the welder, and kitchen equipment.

Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Akaramu on November 18, 2017, 03:08:58 PM
Blaaargh. Opened a place that looked interesting and got showered with bullets from a whole bunch of turrets. Roy died before Brandon did, in a lab he wasn't supposed to tag along for (Brandon snuck off alone when Roy was sleeping) but he came along anyway, surprisingly finding his way down to the cyborg.

Two survivors remain - Brandon had decided to leave them at a nice mansion away from all dangers so Lara (a gal with a wide array of skills) could teach Michel - who should have been named Jon Snow because he knows nothing - some skills. I think the two of them will do fine even though their cyborg protector never returns.

I will not spoil the place I opened up so y'all can die, too.  8)

My next game will feature an elementary school kid who knows magic. I'll also be using PK's rebalance mod, which is a massive overhaul of the base game. Gimme that acid rain!

Update: nevermind, I still can't get the PK rebalance mod to work even though it's supposedly been updated for the latest experimental. AAAAAH I want to play it so bad! Have any of you managed to get it working somehow?
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Akaramu on November 18, 2017, 03:29:42 PM
Oh, and for anyone interested - I'll post my last game's stats and special rules / win conditions in case anyone is interested and wants to do games with special roleplay rules, too.

Time alive: 64 days

Stats / traits: I don't remember all of these, but it was something like...

Broken cyborg (modified at start to make the broken bionics less game-ending)

Stats

10 str
8 dex
5 int (this went up a bit thanks to the stats through skills mod, and a +int bionic implant
8 per

Traits (as far as I remember them):

Positive

-Infection resistant
-Poison resistant
-Night vision (I considered this a tech gimmick rather than a mutation)
-Pain resistant
-Tough

Negative

-High thirst
-Clumsy
-Animal discord
-Others I don't remember

I don't remember all of the traits, but basically Brandon Head was really slow and noisy (and bad at running away) and really tanky. He also had reduced stamina regeneration due to his metal body's massive weight and his broken bionics.

Skills

Computers 3
First aid 4
Mechanics 4
Electronics 4
Melee 2
Unarmed combat 2

Special roleplay rules and win condition

-Genuinely unskilled at survival. Will not forage from bushes ever, though he can pick fruit from trees.
-Will not use any mutagens because he's a cyborg. I always use this rule - I don't mix bionics and mutagens ever. Doing so seems unrealistic to me.
-Robot empathy: will not attack robotic or cyborg enemies for any reason, not even for self defense. This got Roy killed - Brandon was going to sneak past the lab's security bots instead of killing them.
-Values humanity: will try to talk to any NPC and do their quests / recruit them if possible. Gameplay is strongly driven by the desire to help and protect human survivors.

Upon reaching 8 in electronics, first aid AND mechanics, I would have upgraded his night vision, infection resistant and poison resistant traits to high night vision, poison immune & infection immune using the console (basically because he would have mastered these skills enough to upgrade his integrated gadgets).

Win condition:

Build a remote hacking device and take it to a radio tower to transmit the hacking signal across a large range, thus attracting and 'recruiting' robots and cyborgs wide and far into a massive army to defeat the cataclysm.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Pale Horse on November 18, 2017, 03:56:42 PM
Alas, poor Brandon.  Reduced to scrap.

Was it one of the new locations added by the "more locations" mod?  I love finding all these new (and deadly) areas.

Zala is still skulking about the edges of the city, which she has learned was called Greene.  She's made some forays into some (barely) deeper sections to raid gardening centers for seeds and loots what buildings look decent from there.

She's set up base in the basement chapel of the house the soldier-zed from before busted out from.  The weaponry inside has proven very useful and though she's mostly fond of the broadsword she picked up, the "hammer of the hunter" she carries with her is amazingly powerful. 

She's not too sure about the neighborhood she's set up shop in, though.  The neighboring home had an underground cannabis farm which she's taken over and turned it a vegetable patch, and after clearing the rubble out from the collapsed ceiling above, she's made another little plot there.  She's even dug an underground tunnel connecting her garden to her basement-chapel home.  However, she's discovered a second underground chapel and the basement of another nearby home held a profane chamber with disfigured, undead cultists and a hulking figure that was similar to but not quite the same as the brutish zed she's seen every so often.  It nearly did her in before she was able to kite it through a fire and burn it to death.

She's got two survivors she's tasked with guard duty over their base.  Peter Valle, the female scientist who lead her from the lab (don't ask her about her name, she's touchy about it), and Carmelo Ladd, a random man whom she traded with and convinced to join her *ahem* coven.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Akaramu on November 18, 2017, 04:51:30 PM
Was it one of the new locations added by the "more locations" mod?  I love finding all these new (and deadly) areas.

I actually don't know! I've never played the base game without a ton of mods, and haven't yet played the game that much overall. Lots of things are still new to me.  :)

Oh, and I got PK's rebalance to work after all. Wooo.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Marauder Moe on November 18, 2017, 05:43:20 PM
Despite there being 4 beds in the house, Thad likes to sleep in my character's.  I can only assume there's something going on between them.  I guess he digs the white scales and forked tongue.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Pale Horse on November 18, 2017, 06:25:30 PM
Despite there being 4 beds in the house, Thad likes to sleep in my character's.  I can only assume there's something going on between them.  I guess he digs the white scales and forked tongue.

Get your lovin' where you can, I guess.  When the world's gone to shit, if you can swing a bat, fire a gun or provide food no one comments much about your kinks.

Have you progressed far enough to develop carnivore or cannibalistic-like traits?  If so, I say you eat him.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Marauder Moe on November 18, 2017, 07:19:28 PM
Carnivore again.  Just now.

Ugh.  At least I'm still a "Light Eater".
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Akaramu on November 18, 2017, 07:45:06 PM
Adrian Holt had the most interesting first day experience so far.

He's just a kid, ten years old, and doesn't know anything about fighting or outdoors survival. Back when the world was normal, he enjoyed working with computers and taking apart electronic appliances (much to the dismay of his mother). He studied some dusty old book that claimed to hold the secret to real magic, though he never believed strongly enough to actually try any of the recipes inside. He still remembers a couple of them, though. He's an exceptionally smart kid who could grow to be an exceptional person in this post-apocalyptic world - if he lives long anough.

When the cataclysm happened, Adrian was separated from his parents and snatched the last spot on an evac van heading to one of the government shelters. His neighbor - a gruff Greek doctor named Atomos Andreadis - happened to be sitting in the same van. Since she was the only person he knew, and he is quite a well-mannered and adorable kid, she became his protector. He soon found out that doctor Andreadis had various fields of expertise including but not limited to the use of a woodchopping axe.

Eventually, it was just the two of them left at the evac shelter. Everyone else had already gone to check on their homes or to look for supplies. Knowing that they had run out of food, Atomos took Adrian by the hand (her trusty axe gripped in the other) and led him to a nearby building, where they hit the jackpot: a big bag of stuff someone had packed for a journey they never embarked on. The contents included a full set of army gear for Atomos, a bunch of socks, a raincoat and hood to keep Adrian a little warmer, and an insulation mat with a sleeping bag. Knowing he wouldn't be any use in combat, Adrian took the backpack and volunteered himself as doctor Andreadis' pack mule. Clearly amused by the idea, the woman smirked, turned back around, and stepped back outside to chop some zombies with her axe. Whenever they encountered one of the creatures, Atomos would step forward and take care of the problem while Adrian hid behind her back, loaded down by the backpack and raincoat that were too large for him.

Eventually, they managed to collect a bit of food and drink and decided to hole up in a basement to wait for nightfall. 'There's a big refugee shelter on the other side of the city,' Atomos told Adrian. 'Once it gets dark, we go around the city through the meadows, avoiding the roads. We'll be safe at the shelter. They have guards and supplies.'

It was a cold, moonless night when Adrian and Atomos emerged from the basement. The boy could barely see his hand before his face, and even though he had two flashlights with batteries, he didn't dare use them. 'If you see one of the creatures,' Atomos said, 'just run. I'll take care of it. If we get separated, keep running until you reach the shelter.'

Unsurprisingly, it didn't take long for Adrian to trip over the first walking dead in the nightly gloom. Then another, and another. Every time they came, he ran. He couldn't tell how much time he spent running - his lungs felt as if they were on fire - but by the time he heard the huge explosions to the northeast, he could no longer hear Atomos' footsteps behind him. He didn't know what had happened to her - he didn't believe she was dead, the woman had been fine moments ago. As instructed, he kept going despite the fire and the explosions that lit up the sky ahead of him, hoping that his protector would eventually catch up.

Fortunately, the explosions were not coming from the refugee shelter. The burning buildings seemed to belong to some kind of police hub on the north end of town. Adrian didn't dare approach it for a closer look, but the flickering fires revealed a huge battle between walking dead and a number of formerly police-employed cyborgs. All that noise kept the nearby zombies distracted, so Adrian managed to run past the chain link fence and make a dash for the refugee center without any more trouble. His hands and feet troubled him, though. They felt like they were made of ice, and he could tell he had slowed down considerably since leaving the basement.

The center was nothing like what he had expected. The people there turned him away, telling him they had already taken in too many and couldn't feed them all. A couple folks were kind of shady-looking and he avoided making eye contact with them. As he explored the fortified buildings in search of help, Adrian met a kindly trader who gave him a warm trenchcoat and a pair of boots in exchange for one of his flashlights. No one had food or water to spare, though. Adrian realized he'd have to find supplies on his own, at least until Atomos joined him. Would she, though? Hours had passed, and there was no sign of the woman...

He's just an elementary school kid. What's he going to do without Atomos, his protector?

There is a mercenary at the shelter, a man who could act as a bodyguard - for a price. Adrian can't afford to pay him right now. The man who appears to be in charge of the place mentioned he needs help, too, and he sometimes lets people join if they prove useful enough. But he doesn't have any jobs for a 10 year old kid. Adrian will have to look elsewhere for allies, and if he finds any - maybe they'll agree to work in exchange for a permanent place at the shelter.

Random fun fact: Adrian's favorite item is the Guy Fawkes mask he picked up at one of the houses he and Atomos searched for supplies. It makes him feel like a badass, and helps him be a little less afraid.

((Note for newer players: there is a bunch of story stuff going on at this particular location, I'm not going to spoil it so others can still discover it)).

Also, PK's rebalance mod is awesome. This is like a whole new game! Even the basic buildings are designed differently, I've seen some new zombie types on day 1, and there are far more 'normal' houses in cities. This feels much more realistic. No more 24 shops for 6 homes.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Marauder Moe on November 18, 2017, 08:25:53 PM
Man it's amazing how fast I can pile up non-perishable meat when I don't have to eat an entire pack of coyotes every day.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Akaramu on November 18, 2017, 08:35:17 PM
HOLY SHIT BANANAS

I just have to post this update because this is crazy. Since no one told him to leave, Adrian holed up in a tiny little room with a door (between two empty display racks), put his insulation mat on the floor, and the sleeping bag on top. The sleeping bag was surprisingly cozy. Finally, a chance to warm up his hurting hands and feet!

But... he couldn't sleep. Huge explosions kept waking him up. Surely they must have happened somewhere far away? The shelter was safe, after all. It had those strong barricades, and various guards with guns. Capable adults who knew what they were doing. So the boy tried going back to sleep.

Until, at some point, I realized the quest given to me by the place's leader was flagged as 'failed'. After just a few hours. Anxious, Adrian opened the door of his tiny little one-tile hideout... to see massive destruction. The horde was coming, and it was coming in force. Note: Somewhere in that gory mess on the left side is the former guy in charge. I do NOT think the 'story stuff' was meant to pan out like this. This is Cataclysm at its best.

Now the poor kid is on the run again. He can't even rely on adults with guns anymore...

(http://i64.tinypic.com/mr629z.png)
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Hauwke on November 18, 2017, 09:13:06 PM
You guys are all playing the experimental version right?
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Pale Horse on November 18, 2017, 09:37:51 PM
You guys are all playing the experimental version right?

Yup.  There's just been too much added since the last official release.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: racurtne on November 18, 2017, 10:38:54 PM
I used to play pks rebalance mod. Just forgot before I started this one. I'll start on that if this guy dies.

His chemistry skills allowed him to make disinfectant which saved him from infection a couple of times.

Fixing up the car is slow work. Got upgraded solar panels installed now. Looted from a car. I can actually weld a lot now and can also cook all my food in the meth mobile thanks to my new kitchen unit.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: valeria on November 18, 2017, 10:46:25 PM
Tasia Kenyon was a police detective with a bunch of bad habits and no fucks to give when the bombs dropped.  Shorty after that, the zombies came, but since no hardboiled detective has family to give a damn about, Tasia continued to give no damns.  She started fortifying her house on the edge of town, boarding up the doors and windows like any sensible person.  After she scavenged enough wood, she even built bookcases the lean in front of the windows, so that anyone is going to make serious noise if they break in.  She doesn't have any trouble sleeping at night (Accomplished Sleeper) and she's managed to keep good hygiene practices (Weak Scent).  Tasia's main complaint about the apocalypse?

No cigarettes.  It's still spring, though summer is coming on, and several times, Tasia has been forced to tear a book apart for paper and pull the tobacco out of cigarette butts to get through the day.

Tasia recently burned down the house across the street because she needed the rocky rubble from the foundation to fix one area of her house that had been lacking, that it had no interior fireplace.  She got it built just in time.  Three days of thunderstorms would have outright dehydrated her if Tasia was still relying on a pile of wood on the concrete road out front to boil her water clean.  And a recent run to the local museum netted Tasia a morningstar, which is just awesome.

Oh, and the burned out house netted insane quantities of nails for Tasia's home-brewed grenade production.  Also awesome.  Not even that zombie brute she ran across on the way to the museum stood a chance.  Tasia has this whole apocalypse thing DOWN.

As soon as she can find a hacksaw and a jack, building a car from scratch is on Tasia's to-do list.  All the nearby cars and motorcycles are FUBAR.  But there has to be tobacco somewhere in her podunk town.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Pale Horse on November 18, 2017, 11:51:17 PM
Yay, more stories!

Zala's small coven has grown to four individuals beyond herself and a dog affectionately named "Scrap," who loves greeting everyone as they come up and down the stairs leading into the basement chapel.

As dearly as Zala loves her little flock, she has felt a growing seedling in her heart of hearts.  The seed whispers to her at night and during the lonely treks into the city, telling her that there is more to the world than the ruins of Greene.

Numerous working vehicles litter the street in front of her home, found and brought there during her wanderings.  Once she feels her people are able to fend for themselves, she'll follow the dreams in her head and words in her heart and begin working on a suitable vehicle to carry her to new places, to find new faces and bind them together just as she did for her first friends.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Hauwke on November 19, 2017, 12:49:35 AM
Earl Johnson, Bionic doomsday prepper redneck extraordinare (with a little console modding because a proper redneck prepper likely has a shotgun or seven, giving me some very basic supplies and tools a prepper would have)

Started out nicely and went hunting because food is a pretty important thing to have, shotgunned a deer and hauled it back home to cut and butcher. Next thing Earl knows, there is a pair of zombies fast approaching, but his trusty combat knife has been lightly practiced with (3 in piercing weapons), two zombies is easy enough.

Drag them outside and go looking for a funnel and some gallon jugs, found a bunch and made some trips to bring them back so I can have a limitless supply of clean water.

Next task, find a pot. Houses have those, but oooooh, look at that sheet I could tear up and use to fix my shir- DAMMIT THAT WAS THE MATCHES NOT THE GET BUTTON.
House burns down -super- fast since I lit the bed on fire.

RIP Earl Johnson, Bionic doomsday prepper redneck extraordinare.
Title: Re: [Cataclysm: Dark Days Ahead] Tales of the Apocalypse
Post by: Marauder Moe on November 19, 2017, 08:42:12 PM
Phi and Thad found a neat mansion with two stories and a basement.  Loaded the wheelbarrow with all kinds of good stuff.  Also found a pair of pike awls.  With those, the duo are a veritable zombie-killing machine.

Meanwhile, the apocalypse is only a few weeks old and already people have forgotten basic manners, like knocking first before climbing in your window and asking for help killing his zombified mother.

No matter, it wasn't a difficult task.  Phi and Thad were heading that way already to check out a ranch.  After doing the deed, this other fellow agreed to pal around for a while.  Good thing too because he knows a few things about mechanics, a knowledge sorely lacked.

The ranch had a few goodies but most importantly a functioning excavator.  The machine itself isn't that useful, but the engine should be strong enough to power the army transport Phi spotted shortly after being freed from the lab.  It probably needs to have a can of gas hauled over to make it all the way back to the stalled transport.

On the way back from the ranch they saw another survivor (Danilo Singleton, who aptly seems to prefer being on his own) battling some zombie scientists.  The scientists yielded some more Science ID cards as well as a few CBMs.

Phi continues to evolve into a white reptilian creature, with impressive stats, heat vision, and tough scaly armor.  Thad still digs the look.