Armageddon General Discussion Board

General => World and Roleplaying Discussion => Topic started by: Erythil on February 08, 2017, 12:42:47 PM

Title: What Would You Add to the Driath?
Post by: Erythil on February 08, 2017, 12:42:47 PM
Most of the game now takes place in the Vrun Driath, but I feel like it's a zone kind of short on points of interest.

What would you add to the Driath, if you were a builder, that would still be in keeping with its general theme of a harsh semi-wasteland?


Personally, I'd like to see:
1.  Some kind of half-subterranean mushroom forest
2.  Some ruins of old forts from before Allanak took complete control
3.  Egyptian style monuments to the glories of nobles past
4.  Interesting geological formations
5.  More outlying Allanaki holdings
Title: Re: What Would You Add to the Driath?
Post by: nauta on February 08, 2017, 12:51:23 PM
A volcano!

I jest, but I think geographical formations -- like what the Dashra region has: choke points, climb spots, hidey-holes, etc.
Title: Re: What Would You Add to the Driath?
Post by: Riev on February 08, 2017, 12:51:48 PM
Less power creep, like "that place you used to hide" suddenly being taken over by soldiers because one time, some rogue witch hid there.

More diversity in the creatures. If you're on the Flats, its worms and meks. That's it. Nothing else out there for a hundred rooms. If you're out west, its dead agro beasts that killed one another.

More caves discovered after earthquakes. More points of interest to be fought over, and not 'simply decided by the higher ups in a clan'.

I would LOVE to add ruined encampments, or added prey in the form of dis-located Grasslands creatures that have mutated for being too close to the silt.
Title: Re: What Would You Add to the Driath?
Post by: Shoka Windrunner on February 08, 2017, 01:11:22 PM
Mantis.

As of before unknown tribe of Halflings that have returned for the revenge of things.

Stealthy gith raiders, just a few, maybe outcasts from their peoples.

Glass elementals that hide as glass deposits.

The occasional random vegetation sprout that could be cared for until it grows to full existence.

Some scavenger creature that eats all the detritus left from the hundreds of skinned animals.

Caves that appear after sandstorms but disappear after the next sandstorm, multiple, random chance any one might be uncovered.

Super mutants and ghouls.  ;)

Kanks that have survived until now, via wild natural/magickal mutation, that have only now reached a population that has allowed them to return from their dens and burrows beneath the sand to seek sustenance for their psionic overlord Queen Kank.

Occasional ruins and signs of harshness, beetle shells next to rotting dried out corpse of (insert race here)

VNPC hunter/grebber echoes where it makes sense to do so.  possibly affecting life span of different deposits?

Random rooms of magickal wildness? Visible from a distance of course.





Jabba's Palace.

Title: Re: What Would You Add to the Driath?
Post by: Armaddict on February 08, 2017, 02:14:26 PM
Coded connection to the city.  I know someone wanted less power-creep, but I want more...but only in tandem with more 'things of interest' altogether.

I want villages to have roads connected to Allanak.  I want coded, non-virtual formations marching at certain times between that village and Allanak; I want raiders targeting these formations to have a good chance interrupting shipments of goods being returned to the city.

I want more desert-dwellings.  I want more random 'wtf' places that you come up on; relocating/sporadically-recurring ruins of small village encampments. I want there to be more 'down' exits that are routinely/randomly covered and uncovered by the weather.

I want large 3rd party conflicts; this clan is engaged in an epic battle for their life against mutant scorpions, and another party comes in that hates both them -and- the scorpions (I always hated that some entirely predatory animals 'ally' with each other; silt fliers and spiders should not be buddies).

I want chalton herds to be far less prevalent.  I want the 'danger' of the wilds to be far closer to the city, like the untamed wilderness that it is, ala Shoka's roaming gith; Baddies used to wander much closer to the city on their own, and there were updates to cut back on that which was altogether a step towards safety of the wilds.  We'll see a lot less 'Rangers are OP' when early rangering is as hard as it used to be.  Warrior friends are gooooood.

Seems like me and Shoka like a lot of the same things.
Title: Re: What Would You Add to the Driath?
Post by: Synthesis on February 08, 2017, 02:21:22 PM
The aggro critters don't attack each other out of coded necessity...because otherwise, the desert would end up like the 'rinth in the old days, with one UberCritter that rolled amazing stats and is now extensively trained in whooping ass after constantly killing everything in sight throughout the duration of the uptime.
Title: Re: What Would You Add to the Driath?
Post by: Armaddict on February 08, 2017, 02:39:44 PM
Quote from: Synthesis on February 08, 2017, 02:21:22 PM
The aggro critters don't attack each other out of coded necessity...because otherwise, the desert would end up like the 'rinth in the old days, with one UberCritter that rolled amazing stats and is now extensively trained in whooping ass after constantly killing everything in sight throughout the duration of the uptime.

So...1 super critter vs pack of really weird critters helping each other and using their skills in tandem.  I'd rather the 1 super-critter any time.  At least then you stumble on a giant pile of bodies and know something's up rather than the whole thing where you hunt a scrab, see one critter arrive, and find out it's been leading a group of 3 invisible spider buddies that keep you bashed for it to eat your face.

Not to mention one of them actually makes sense in an ecological perspective.
Title: Re: What Would You Add to the Driath?
Post by: lostinspace on February 08, 2017, 02:47:09 PM
Quote from: nauta on February 08, 2017, 12:51:23 PM
choke points, climb spots, hidey-holes, etc.
Yes please!
Title: Re: What Would You Add to the Driath?
Post by: Marauder Moe on February 08, 2017, 02:49:28 PM
I'd kind of like to see the farmlands better represented/defined.  With almost half a million people in Allanak, there really needs to be some very significant farming going on.

I have a few villages.  We have a few rooms that describe fields but... if I'm in those rooms, am I walking on crops?  Are there virtual fieldhands all around me?
Title: Re: What Would You Add to the Driath?
Post by: Shoka Windrunner on February 08, 2017, 03:08:45 PM
Quote from: Marauder Moe on February 08, 2017, 02:49:28 PM
I'd kind of like to see the farmlands better represented/defined.  With almost half a million people in Allanak, there really needs to be some very significant farming going on.

I have a few villages.  We have a few rooms that describe fields but... if I'm in those rooms, am I walking on crops?  Are there virtual fieldhands all around me?

Yeah VNPC echoes.  Would make the world really pop I think.
Title: Re: What Would You Add to the Driath?
Post by: Pale Horse on February 08, 2017, 05:47:23 PM
A Wall.

Payed for by Tuluk.
Title: Re: What Would You Add to the Driath?
Post by: WanderingOoze on February 08, 2017, 05:48:24 PM
Quote from: Pale Horse on February 08, 2017, 05:47:23 PM
A Wall.

Payed for by Tuluk.

;D ;D ;D
Title: Re: What Would You Add to the Driath?
Post by: Shoka Windrunner on February 08, 2017, 05:48:38 PM
Quote from: Pale Horse on February 08, 2017, 05:47:23 PM
A Wall.

Payed for by Tuluk.

I prefer my politics in Zalanthas to be settled by the one with most soldier's left standing.   ;)
Title: Re: What Would You Add to the Driath?
Post by: Jihelu on February 08, 2017, 06:06:40 PM
Quote from: Shoka Windrunner on February 08, 2017, 05:48:38 PM
Quote from: Pale Horse on February 08, 2017, 05:47:23 PM
A Wall.

Payed for by Tuluk.

I prefer my politics in Zalanthas to be settled by the one with most soldier's left standing.   ;)
You can't enslave their corpses.


...Well actually, I guess you can
Title: Re: What Would You Add to the Driath?
Post by: Shoka Windrunner on February 08, 2017, 06:11:05 PM
Quote from: Jihelu on February 08, 2017, 06:06:40 PM
Quote from: Shoka Windrunner on February 08, 2017, 05:48:38 PM
Quote from: Pale Horse on February 08, 2017, 05:47:23 PM
A Wall.

Payed for by Tuluk.

I prefer my politics in Zalanthas to be settled by the one with most soldier's left standing.   ;)
You can't enslave their corpses.


...Well actually, I guess you can

You doubt the Highlord's might?  HERESY! 

To add to the thread, Dwarven Banshees?   ;D
Title: Re: What Would You Add to the Driath?
Post by: Hauwke on February 09, 2017, 03:53:05 AM
We should totally turn the shield wall into game of thrones.
Title: Re: What Would You Add to the Driath?
Post by: Alizerin on February 09, 2017, 02:09:36 PM
Things that I think would make improvements to Vrun Driath:

Anyway - some random thoughts I've had wandering the wastes.
Title: Re: What Would You Add to the Driath?
Post by: Akaramu on February 10, 2017, 08:05:30 AM
Quote from: Alizerin on February 09, 2017, 02:09:36 PM
Things that I think would make improvements to Vrun Driath:

  • Chalton Herd SimDesert fixes.

    • There probably needs to be less herd. That essentially free food, bone, horn, and hide are laying around in the desert going to waste is an issue.
It's only an issue because certain types of PC are forced to kill stuff to raise skillz, even if they have no interest in hunting.

I mentioned it before, I'll mention it again: alternate forms of training combat that are accessible to most people and don't involve mass slaughter of wild creatures, the Byn (it was never meant to be the world's combat school), or doing silly things like poking each other with sparring swords in the wilderness. This is also an issue for offpeakers since it can be hard for us to find sparring partners, and the only thing to do is 'kill animalz for skillups' without any interest in hunting, which is kind of OOC and should have no place in an RPI.

I'd also like to see new places with new types of resources to generate conflict over them.[/list]
Title: Re: What Would You Add to the Driath?
Post by: Ourla on February 11, 2017, 02:21:08 AM
I wouldn't mind seeing improved road and route conditions throughout the Known. It's been years. This is important. Folks stay busy.
Title: Re: What Would You Add to the Driath?
Post by: Hauwke on February 11, 2017, 03:38:15 AM
Ive never had much of an issue with the chalton herds. Except when you try to kill a single one and you get dogpiler by a dozen from other rooms, which only adds to the whole 'I have so much meat and hide I have no clue what to do with it' situation, however I normally play clanned so I just bring that stuff in and chuck it in the store room or wherever we are supposed to which alleviates that issue a lot.

Back on topic: I would add more clear markers around the place,  people have been traveling these paths for a long ass time, there has to have been at least one dude who thought to himself fuck memory and just piled a hole butt-load of stones.
Title: Re: What Would You Add to the Driath?
Post by: Fathi on February 11, 2017, 04:01:11 AM
A long time ago we discussed the idea of a salt marsh in the Salt Flats during the Armageddon 2 days and the aesthetic has stuck out in my mind in a "that would be soooo cooool" way ever since then. I still daydream about it sometimes. Imagine pushing a little barge along the salt-marshes. So cool!
Title: Re: What Would You Add to the Driath?
Post by: bardlyone on February 11, 2017, 08:48:49 AM
Quote from: Fathi on February 11, 2017, 04:01:11 AM
A long time ago we discussed the idea of a salt marsh in the Salt Flats during the Armageddon 2 days and the aesthetic has stuck out in my mind in a "that would be soooo cooool" way ever since then. I still daydream about it sometimes. Imagine pushing a little barge along the salt-marshes. So cool!

but can we get some argonians to do it... gith? marsh-gith?
Title: Re: What Would You Add to the Driath?
Post by: Erythil on February 11, 2017, 01:27:56 PM
Gonna agree that a salt marsh would be really cool.  I ran an RPT to explore the Salt Flats and there is basically NOTHING out there in a GIGANTIC number of rooms.  Seems like wasted potential!

Staff, I would build this for you, if only you let me submit the descs  8)
Title: Re: What Would You Add to the Driath?
Post by: Armaddict on February 11, 2017, 05:57:20 PM
There used to be stuff in it.  Heh.
Title: Re: What Would You Add to the Driath?
Post by: Feco on February 11, 2017, 06:31:08 PM
Quote from: Armaddict on February 11, 2017, 05:57:20 PM
There used to be stuff in it.  Heh.

Yeah that was wierd when that... vanished, if we're thinking the same thing.

Also guyz you aren't trying hard enough if you haven't found Steinal yet.
Title: Re: What Would You Add to the Driath?
Post by: Akariel on February 11, 2017, 06:37:31 PM
02/11/2017
Three new areas to explore around the Vrun Driath.
--Akariel, Katima
Title: Re: What Would You Add to the Driath?
Post by: Jingo on February 11, 2017, 08:57:32 PM
(https://www.thesun.co.uk/wp-content/uploads/2017/02/nintchdbpict000004134462-e1486562713196.jpg?strip=all&w=553)

This is a creature that once lived on earth. It was capable of flight.
Title: Re: What Would You Add to the Driath?
Post by: Erythil on February 11, 2017, 09:07:37 PM
Quote from: Akariel on February 11, 2017, 06:37:31 PM
02/11/2017
Three new areas to explore around the Vrun Driath.
--Akariel, Katima

For real?  Consider my interest piqued.
Title: Re: What Would You Add to the Driath?
Post by: Delirium on February 11, 2017, 09:13:51 PM
Quote from: Jingo on February 11, 2017, 08:57:32 PM
(https://www.thesun.co.uk/wp-content/uploads/2017/02/nintchdbpict000004134462-e1486562713196.jpg?strip=all&w=553)

This is a creature that once lived on earth. It was capable of flight.

A long-beaked siltflyer glides through the air over the dunes.
Title: Re: What Would You Add to the Driath?
Post by: Jingo on February 11, 2017, 09:33:44 PM
Huh. Actually thought silt flyers were much smaller and way less dangerous.
Title: Re: What Would You Add to the Driath?
Post by: Delirium on February 11, 2017, 10:18:27 PM
They probably are, there isn't really a good indication of their size that I've found.

I would love to see massive silt-fliers... tameable, maybe. (or bring back Rocs).
Title: Re: What Would You Add to the Driath?
Post by: Delirium on February 11, 2017, 10:29:56 PM
Quote from: Akariel on February 11, 2017, 06:37:31 PM
02/11/2017
Three new areas to explore around the Vrun Driath.
--Akariel, Katima

(https://s-media-cache-ak0.pinimg.com/originals/15/11/cf/1511cf83a48d841d80446f8540f391ba.gif)
Title: Re: What Would You Add to the Driath?
Post by: Delirium on February 11, 2017, 11:19:46 PM
Quote from: Akariel on February 11, 2017, 06:37:31 PM
02/11/2017
Three new areas to explore around the Vrun Driath.
--Akariel, Katima

(https://m.popkey.co/0307ed/xYZ6r.gif)
Title: Re: What Would You Add to the Driath?
Post by: Delirium on February 11, 2017, 11:41:38 PM
Quote from: Akariel on February 11, 2017, 06:37:31 PM
02/11/2017
Three new areas to explore around the Vrun Driath.
--Akariel, Katima

(https://m.popkey.co/0307ed/xYZ6r.gif)
Title: Re: What Would You Add to the Driath?
Post by: Pale Horse on February 12, 2017, 12:30:23 AM
Three cheers?
Title: Re: What Would You Add to the Driath?
Post by: RogueGunslinger on February 12, 2017, 12:30:34 AM
Quote from: Akariel on February 11, 2017, 06:37:31 PM
02/11/2017
Three new areas to explore around the Vrun Driath.
--Akariel, Katima

(https://m.popkey.co/0307ed/xYZ6r.gif)
Title: Re: What Would You Add to the Driath?
Post by: Delirium on February 12, 2017, 01:53:48 AM
I was having GDB problems and my posts weren't going through GOSH

just translate it as "i'm super excited to see new stuff go in for the wilderness" okay

:-[
Title: Re: What Would You Add to the Driath?
Post by: Shoka Windrunner on February 12, 2017, 08:36:23 PM
Quote from: Akariel on February 11, 2017, 06:37:31 PM
02/11/2017
Three new areas to explore around the Vrun Driath.
--Akariel, Katima

Please tell me one of them is Jabba's Palace.  ;)
Title: Re: What Would You Add to the Driath?
Post by: Molten Heart on February 12, 2017, 09:05:02 PM
.
Title: Re: What Would You Add to the Driath?
Post by: Hauwke on February 13, 2017, 01:44:36 AM
Why not both?
Title: Re: What Would You Add to the Driath?
Post by: Shoka Windrunner on February 13, 2017, 06:32:59 PM
Quote from: Hauwke on February 13, 2017, 01:44:36 AM
Why not both?
+1
Title: Re: What Would You Add to the Driath?
Post by: Synthesis on February 14, 2017, 02:56:42 AM
Quote from: Jingo on February 11, 2017, 09:33:44 PM
Huh. Actually thought silt flyers were much smaller and way less dangerous.

Silt flyers bodies are large enough to see from other rooms, like half-giant corpses.
Title: Re: What Would You Add to the Driath?
Post by: Melkor on February 15, 2017, 02:19:18 PM
I like the idea of a subterranean system, village, or even city. Sounds awesome. Maybe dwarves???

I think the silt sea should play a bigger role in southern culture. I know it does to some already, hence "bigger."

Title: Re: What Would You Add to the Driath?
Post by: Dar on February 15, 2017, 02:22:46 PM
A network of caves "already" exists. And it's a big one. Though it could be useful to make it bigger. In all honesty, I think the reason it's bare-ish right now is due to severe lack of player attention.
Title: Re: What Would You Add to the Driath?
Post by: Riev on February 15, 2017, 02:25:08 PM
"Bigger" just leads to the salt flats, a collection of like 500 rooms that show the expansive world, but contain very little.
Title: Re: What Would You Add to the Driath?
Post by: Dar on February 15, 2017, 02:52:07 PM
No. no. I dont mean just adding rooms for kicks. And I dont mean doing it via "It's always been like that" staffside. I mean ... everything done through player attempts. And if it's the players that do it, then I guess ... it's not going to be collections of bare rooms.