Armageddon General Discussion Board

New Player Forum => New Player Questions => Topic started by: Syl on November 15, 2016, 03:49:18 PM

Title: Newcomer in Alllanak.
Post by: Syl on November 15, 2016, 03:49:18 PM
Greets!

I'd just like to know where's the help chat please? Is it the direct live in the main page?
Title: Re: Newcomer in Alllanak.
Post by: BadSkeelz on November 15, 2016, 03:54:50 PM
Hi Syl,

That's right, Helper chat is on the main page. You'll want to click on the "Get Live Help!" bar right below the Mantis; it should be on the righthand side of your window.

If there's no helper online you'll be prompted to leave a message.
Title: Re: Newcomer in Alllanak.
Post by: Dunetrade55 on November 15, 2016, 03:56:43 PM
Indeed, there should be a link on the main page for the helper chat. Can help with a lot of things that can be confusing for a newcomer, and avoids over use of the ooc chat in the game.

EDIT: Doh, Badskeelz beat me to it.
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 15, 2016, 04:25:11 PM
Ok, that's where I spammed my 3 questions in the last 30min...:) Tryin to make my way, but I've already wasted 190 coins for a too heavy bastard sword and 300 coins for a charcoal sketch, beautiful mind you, thinkin that it was the stick of charcoal I had in view...:-\ It's one my question btw, could we learn to draw sketches? That seems a valuable goods then, eh?
Title: Re: Newcomer in Alllanak.
Post by: Riev on November 15, 2016, 04:29:18 PM
Quote from: Syl on November 15, 2016, 04:25:11 PM
Ok, that's where I spammed my 3 questions in the last 30min...:) Tryin to make my way, but I've already wasted 190 coins for a too heavy bastard sword and 300 coins for a charcoal sketch, beautiful mind you, thinkin that it was the stick of charcoal I had in view...:-\ It's one my question btw, could we learn to draw sketches? That seems a valuable goods then, eh?

So far as drawing, yes and no. Artistry, sculptures, statues, all that stuff has happened, and does happen. There's no specific "artistry" skill by any means, but you CAN learn to draw things, to a point.

The answer is a bit more in-depth, but simply put... yes you can draw in the game.
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 15, 2016, 04:41:35 PM
And, how's that done? Cause I feel inspired with the hectic bazar... :)
Title: Re: Newcomer in Alllanak.
Post by: Riev on November 15, 2016, 04:47:47 PM
Quote from: Syl on November 15, 2016, 04:41:35 PM
And, how's that done? Cause I feel inspired with the hectic bazar... :)

For starters, look up "help scribble". It may require something being held that can make a mark on surfaces, but it lasts a few in game days. Good for graffiti and the like, until you get more familiar with things.

Actual drawing, painting, etc is done through pure roleplay, item long descriptions being changed with arrange, and/or being a skill-set with a lot of crafting masteries and submitting a "Mastercraft" idea.
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 15, 2016, 04:58:32 PM
Ok, thxs for you. A pity for my char as he glimpsed an oportunity to start a more and more needed income then...Would be good btw, an artistry craft, eh? Sure that many chars would have the hand for that.

I'm now strugglin to sell my bastard sword, but I don't think that the merchant understand my offer... What's the syntax please?
Title: Re: Newcomer in Alllanak.
Post by: evilcabbage on November 15, 2016, 05:12:15 PM
offer sword
offer bastard
barter
Title: Re: Newcomer in Alllanak.
Post by: Jihelu on November 15, 2016, 05:13:28 PM
Quote from: Syl on November 15, 2016, 04:58:32 PM
Ok, thxs for you. A pity for my char as he glimpsed an oportunity to start a more and more needed income then...Would be good btw, an artistry craft, eh? Sure that many chars would have the hand for that.

I'm now strugglin to sell my bastard sword, but I don't think that the merchant understand my offer... What's the syntax please?


Also.
You aren't going to make much money off of:
Crafting
Selling things
Or a lot of things.
As a non merchant/non crafter.


Excluding a few guilds and a few crafting abilities they get you can't make a lot as non-merchant.
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 15, 2016, 05:22:22 PM
Thxs for you! But now I'm in the mercenaries guild, the 'byn', and I can't find the words to discuss about my enlistment...Maybe some hintful introduction from them would be welcome eh?
Title: Re: Newcomer in Alllanak.
Post by: Jihelu on November 15, 2016, 05:26:17 PM
You should edit your post.

Talking about direct character things on the forums is a general no no as it hints at who you are and people can find and murder you easier don't need to know that.


It would be best to use helper chat for something like that and being vague.
Or asking staff in a request.
Or asking someone in the Byn, like a sergeant, IC or even in OOC if it's something that doesn't have a good ic question.
"and I can't find the words to discuss about my enlistment"
Also I have no idea what this means.
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 15, 2016, 05:32:44 PM
Sorry, I quited anyway, but I was just askin how to enter the guild... Enlistment apply for such a demand, no?
Title: Re: Newcomer in Alllanak.
Post by: Jihelu on November 15, 2016, 05:34:37 PM
Quote from: Syl on November 15, 2016, 05:32:44 PM
Sorry, I quited anyway, but I was just askin how to enter the guild... Enlistment apply for such a demand, no?
To join you would ask a sergeant of the Byn and they would tell you the rules and what not.
It also costs 3 small (300 coins) to join.
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 15, 2016, 05:47:55 PM
Ok, I assume sergeant are PCs, right? Where do I find them?
Title: Re: Newcomer in Alllanak.
Post by: Jihelu on November 15, 2016, 05:52:03 PM
Quote from: Syl on November 15, 2016, 05:47:55 PM
Ok, I assume sergeant are PCs, right? Where do I find them?
Ask around for their names ic.
And yes sergeants are pcs.
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 15, 2016, 05:53:57 PM
Well people are not much talkative around eh.. ;) I'll search, cheers!
Title: Re: Newcomer in Alllanak.
Post by: Barsook on November 15, 2016, 07:00:08 PM
Welcome!

You can use the rumor boards in the taverns but you need to roleplay that you heard the rumor not read as reading and writing is legal in Allanak.
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 15, 2016, 07:11:50 PM
Ok, and thinkin... Isn't it a bit sad, in such an enforced RP mud, to have so rigid 'class' or guild? My char grow up with the inheritance and the life of a ranger, but he would have liked it a lot to craft also by the campfire, and why not, to leaf through some magickal volume, eh?
Title: Re: Newcomer in Alllanak.
Post by: Barsook on November 15, 2016, 07:17:56 PM
Yeah, the guilds and also the subguilds are rigid and I don't know if the staff would allow you to special app a ranger with firemaking as a new player.  Or you can join a merchant house and learn from hunters or even the Byn.
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 15, 2016, 07:26:35 PM
I don't know how to, just make a fire, passin my ranger background, in that land where a single spark could so easily become a body of fire??
Title: Re: Newcomer in Alllanak.
Post by: Dunetrade55 on November 15, 2016, 07:35:01 PM
Quote from: Syl on November 15, 2016, 07:11:50 PM
Ok, and thinkin... Isn't it a bit sad, in such an enforced RP mud, to have so rigid 'class' or guild? My char grow up with the inheritance and the life of a ranger, but he would have liked it a lot to craft also by the campfire, and why not, to leaf through some magickal volume, eh?

Find out IC. :P

Actually, both magick and reading are punishable by death. Quite a risky hobby.
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 15, 2016, 07:44:13 PM
What's not risky in that land? better to bet on the best, eh! ;)
Title: Re: Newcomer in Alllanak.
Post by: Barsook on November 15, 2016, 08:11:38 PM
Magik is feared in most places, expect some tribes.
Title: Re: Newcomer in Alllanak.
Post by: Delirium on November 15, 2016, 08:17:56 PM
This may help clarify: http://armageddon.org/help/view/Magick
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 15, 2016, 08:51:08 PM
Yes yes yes all the more intrestin...
Title: Re: Newcomer in Alllanak.
Post by: Barsook on November 15, 2016, 09:12:53 PM
Reading the docs can give you a insight of the game world.  Perhaps they can give you ideas for PC's that works within the world.  ;)

That sounded dumb.
Title: Re: Newcomer in Alllanak.
Post by: Dunetrade55 on November 15, 2016, 09:24:23 PM
With the guild/subguild changes, you COULD be that magical ranger, good luck learning to read though, take a lot of character development along the way with the constant threat of death unless you are a family member in a major house. It's not outside the realm of possibility, but is a very advanced concept, one you'd likely have to earn CGP (character generation points), through roleplay of seemingly more boring roles. Let me tell you though, there are few boring roles in this game available, particularly among mundanes, save the isolationist roles like, rogue magicker who knows how to read. If you like solo roleplay and can settle into the game-world easily enough, it may be for you, but best to just give the normal stuff a spin, test the water with your toes, before making any grand aspirations.
Title: Re: Newcomer in Alllanak.
Post by: solera on November 16, 2016, 03:20:21 AM
A lot of the 'Nakki PC s have been AWOL at an out of town thing. You might see them about the Gaj more, especially in the in-game evenings.
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 16, 2016, 09:01:21 AM
No grand aspirations, unwordly at least, just the expression of surprise and disapointement also. I always prefered classless and skill-based development of char, especially for RP games. And my char is a son of a witch, no blames please ;), so I thought that it would be natural to be atracted and delve into some arcanes...
Title: Re: Newcomer in Alllanak.
Post by: Riev on November 16, 2016, 09:20:52 AM
Quote from: Syl on November 16, 2016, 09:01:21 AM
No grand aspirations, unwordly at least, just the expression of surprise and disapointement also. I always prefered classless and skill-based development of char, especially for RP games. And my char is a son of a witch, no blames please ;), so I thought that it would be natural to be atracted and delve into some arcanes...

As much as many of us find a skill-based game more intriguing, especially from an RP point of view, the game is also a perma-death game with some people who find value more in "winning" by killing. They aren't necessarily wrong, nor right, but they would surely find the "best skills" and train only those and be unstoppable. The best way to put it, is an old quote from Blaze, I think:

The difference between guild_warrior and "I want to learn how to fight" is the difference between Mario and Joe the Plumber. One was born, bred, and its what they DO. The other... I mean they do it, but its not who they are.
Title: Re: Newcomer in Alllanak.
Post by: evilcabbage on November 16, 2016, 09:39:38 AM
alright, let the cabbage help you out a little bit.

there is nothing wrong with being interested/attracted to magick. there is a problem with being OPEN about it.

so have it be some part of your character you're unsure about, that you keep to yourself, because of the stigma surrounding it.

also, classless systems allow people to have way too many skills, it's too much for EVERYONE to have that kind of ability.

in this game, your character has a set of abilities (offset by a subguild) that they are good at. so you have to base your character decisions a bit on that. but skills are not a requirement - it is possible, however difficult, to play the game without using your skills.
Title: Re: Newcomer in Alllanak.
Post by: Lizzie on November 16, 2016, 09:39:58 AM
You can absolutely RP your character as being attracted to the arcane. Here's some things to know about said attraction:

1) there are magick subguilds - if you want to actually be capable of casting spells, you have to pick one of them. Magick is coded, in Armageddon.

2) Magicks, in Armageddon, are considered to be scary things. Most people in the world called Zalanthas are NOT magickers, and fear magicks. Some hate them. Some barely tolerate them. In the city of Allanak, the casting of magicks is illegal, and magickers themselves are tolerated ONLY if they wear a gem around their neck. If they don't, and they're caught, they are executed.

2a) Most have some kind of negative response to magicks and magickers. This means, that when they encounter someone who has a positive response to magicks, they will in turn respond accordingly.  Simple physics: For every action, there is an equal but opposite reaction. You should expect that opposite reaction from pretty much everyone your character encounters, with very few exceptions. As long as this is your expectation, you'll be fine. It isn't necessarily what will happen, but you - and your character - should know that this is the "expected" result.
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 16, 2016, 09:47:17 AM
QuoteAs much as many of us find a skill-based game more intriguing, especially from an RP point of view, the game is also a perma-death game with some people who find value more in "winning" by killing. They aren't necessarily wrong, nor right, but they would surely find the "best skills" and train only those and be unstoppable.

Haven't seen that from many leagues away... Is there no way to balance that?  With time spent and skills scalin restrictions, where one could learn whatever it please him/her, but the more talents you learn the less proficient they will be?
Title: Re: Newcomer in Alllanak.
Post by: Riev on November 16, 2016, 09:54:08 AM
Quote from: Syl on November 16, 2016, 09:47:17 AM
QuoteAs much as many of us find a skill-based game more intriguing, especially from an RP point of view, the game is also a perma-death game with some people who find value more in "winning" by killing. They aren't necessarily wrong, nor right, but they would surely find the "best skills" and train only those and be unstoppable.

Haven't seen that from many leagues away... Is there no way to balance that?  With time spent and skills scalin restrictions, where one could learn whatever it please him/her, but the more talents you learn the less proficient they will be?

That would require a balance that does not, and some might argue should not, exist in the game.

An assassin is someone who, from birth, has the skills, perception and genetics to BE an assassin. Whether they actually kill anyone is up to their personality.

A ranger is someone who, from birth, has the skills, perception, and genetics to be more capable of surviving the wilderness and Wastes. Whether they -do- that, or stick to the city and become 'just a whore' is up to their personality.

A krathi is someone who, from birth, has the skills, perception, and genetics to BLOW EVERYTHING THE FUCK UP. Their magicks are foreign, scary, untrusted and dangerous. They WILL Manifest at some point, the magick will always find you, but it is up to their personality whether they use those magicks for the city, for themselves, or not at all.


If we had a class-less system, I'd outright learn the defensive techniques, and every MASSIVE DELAYED FIREBALL skill in the game. Outright. Because I would assume so would everyone else (This isn't necessarily true). The way we have things now... maybe they do have fireballs, maybe they don't. As a PC, you don't know if the other person is a magicker or not, unless they have The Gem or start throwing magick in your face. It takes some getting used to, but not everyone has the hand stability for skinning, or the hand-eye coordination for master-level fighting. Some people "get" how to pick a lock, other people think you're talking gibberish.
Title: Re: Newcomer in Alllanak.
Post by: Lizzie on November 16, 2016, 09:54:55 AM
Quote from: Syl on November 16, 2016, 09:47:17 AM
QuoteAs much as many of us find a skill-based game more intriguing, especially from an RP point of view, the game is also a perma-death game with some people who find value more in "winning" by killing. They aren't necessarily wrong, nor right, but they would surely find the "best skills" and train only those and be unstoppable.

Haven't seen that from many leagues away... Is there no way to balance that?  With time spent and skills scalin restrictions, where one could learn whatever it please him/her, but the more talents you learn the less proficient they will be?

No, this isn't that kind of game. Armageddon has been around, active, "live" since the late 1990's. It's gone through just a couple of significant code changes, but remains at its core a modified DIKU. In addition, the theme of this game requires that it NOT be balanced. What would be the fun of that, if everyone was able to have the winner trophy? In Armageddon, there are winners, there are survivors, and there are losers. Losers lose, because they're dead. Winners win, because they have *succeeded* with something - not because they managed to live. People who manage to live are nothing more than survivors.

If you want your character to have a lot of skills but not be proficient with them, pick a ranger with a crafter subguild. Or pick a merchant with a combat-based subguild. And then, just don't bother USING those skills very often. You will then live a long time, accomplish little, and be "not as proficient" as someone who uses their skills often.
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 16, 2016, 10:09:33 AM
Well, t'was just a suggestion for the sake of realism, and fun also... Cause wichever our birth inheritance, it seems to me that one is free to learn it all.. Then learnin bonus and malus could be effective, accordin to our background. And that doesn't mean that one will automatically have 'the winner trophy', learnin it all, cause that wouldn't be possible anyway. It's just a question of aspirations and thoughtful balance in the choices of our char development.
Title: Re: Newcomer in Alllanak.
Post by: Riev on November 16, 2016, 10:17:50 AM
Quote from: Syl on November 16, 2016, 10:09:33 AM
Well, t'was just a suggestion for the sake of realism, and fun also... Cause wichever our birth inheritance, it seems to me that one is free to learn it all.. Then learnin bonus and malus could be effective, accordin to our background. And that doesn't mean that one will automatically have 'the winner trophy', learnin it all, cause that wouldn't be possible anyway. It's just a question of aspirations and thoughtful balance in the choices of our char development.

Realistically (which doesn't fit in a fantasy world of magick and psionics anyway), not everyone can be a basketball star. Rudy can't play professional football. I will never be a rock and roll star, because I don't have the aptitude nor the hands to play guitar properly.

Some people are just born with aptitudes. In this game we all play, that is covered by the Guild system. If you want to do something, make it your guild, or subguild. Don't expect to be a Master Swordsman, who can master-craft epic swords, and pick locks, while being a shadow in the daytime, and casting fireballs. Its Low Fantasy!

But in all seriousness, you do seem to get it, so welcome! Please make me some drawings in game!
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 16, 2016, 10:38:28 AM
 :) A fantasy world wich is harshly realistic though, eh. And that's the point, the aptitude. If you won't be a rock star, you could still learn the guitar to play, or roleplay, as an amateur. Could be fun also to find out our different abilities, and discover talents.

But it was just my first feelings and I'm glad of your replies. I'll explore carefully, as a pure ranger then, that dreaded Zalanthas... Cheers!
Title: Re: Newcomer in Alllanak.
Post by: Lizzie on November 16, 2016, 10:52:35 AM
It is not even almost realistic. Realistically, there is only one sentient species that is able to work in an office, answer the phone, dress themselves, wipe their ass and flush a toilet, do algebra on paper or with a computer, and sell specific types of shoes to their customers. And that is - the human species.

Elves are not human, nor are Zalanthan dwarves, or half-giants, or gith.

Realistically, you can't raise your arms, chant a nonsensical phrase, and have a fireball explode from your fingertips and burn 20 people in the next room.

Realistically, gurth, gith, greth, and all the other G-critters - don't exist. Realistically, there exists flush toilets, refrigeration, air conditioning, computers, cell phones, television, and metal automobiles.

As for aptitude, aptitude defines your character's coded structure. Aptitude means -the capacity at which one is capable of learning something-. Notice it isn't the capacity at which one might TRY to learn something. It's the capacity at which someone is capable of succeeding at learning something.

Some people just flat out can't play guitar. They can pick it up, hold it, put their fingers on the strings, and really never have the coordination to do anything other than strum random noises. That isn't being an amateur. It's being - someone who lacks the aptitude for guitar playing. In the fantasy game Armageddon, it means - they don't have Guitar_playing skill in their Performance skillset.

Same with picking a lock. If you don't have the skill, you're welcome to try. But you will just end up standing there - trying - until you stop trying. That is all that will result from it, because you lack the capacity to learn how to do that.

Some people just don't know how to do certain stuff, and don't "have what it takes" to learn how to do certain stuff. But in Armageddon, everyone has the capacity to be good at SOMETHING. You have the choice to decide which somethings your character will be capable of getting good at.
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 16, 2016, 12:18:41 PM
QuoteNotice it isn't the capacity at which one might TRY to learn something. It's the capacity at which someone is capable of succeeding at learning something.
Ok, the TRY's important, and to me that's what's lackin. One don't really know about his limits and till wich level he could succeed. How come an exceptionaly agile char won't be able to strum some chords on a guitar??
Title: Re: Newcomer in Alllanak.
Post by: Jihelu on November 16, 2016, 12:21:12 PM
Quote from: Syl on November 16, 2016, 12:18:41 PM
QuoteNotice it isn't the capacity at which one might TRY to learn something. It's the capacity at which someone is capable of succeeding at learning something.
Ok, the TRY's important, and to me that's what's lackin. One don't really know about his limits and till wich level he could succeed. How come an exceptionaly agile char won't be able to strum some chords on a guitar??
Music is something you can roleplay.



Making instruments is a coded skill, however.
Title: Re: Newcomer in Alllanak.
Post by: LauraMars on November 16, 2016, 12:22:45 PM
You can certainly pursue the purchase of a guitar in game and roleplay strumming it!

p.s. You're my favorite newb right now, welcome to Armageddon!!

Title: Re: Newcomer in Alllanak.
Post by: Syl on November 16, 2016, 12:49:47 PM
*Flush* My thanks Laura.  :D

But guitar was just an re-used exemple of the skill possiblities, meanin that stats should primarily decide of what you're able, and not.
Title: Re: Newcomer in Alllanak.
Post by: Dunetrade55 on November 16, 2016, 02:04:02 PM
I have RPed a PC who couldn't play a lute, but desperately desired to. He saw a certain Byn Sarge playing some simple, jaunty tunes, and said, ok, well, I'll never be a circle bard, but if I TRY hard enough, I may be able to manage that. I spent a RL month RPing horrible failures before he finally picked up a slight knack, but his songs were never prized for their artfulness of melody, they were prized for their lyrics. So it was like, Bob Dylan vs. Beethoven. My PC was never a certified badass with a lute, but he carried one everywhere he went, because he never knew when inspiration would strike, and even people who hated music enjoyed his weird-ass, awkward tunes.

You are free to RP however you like. I have walked several merchants into combat roles, but that's because I have a slight understanding of offense/defense, you'll never beat a badass fighter, or even a pickpocket, on the same level of skill, you can beat them, but you have to work five times harder to do so, possibly more than that. As far as picking a lock, if you don't have the skill, or even the tools, you're never going to be able to do it. You can RP all you want and use wish sparingly, but keep in mind that could blow up in your face.

The guild system is what it is. Feel free to take issue with it, but as Reiv said there are those that play to win anything, ever, last thing that's wanted is to empower them by giving them the ability to do so without seeking others to RP with, otherwise, you'd have a bunch of people RPing their measly commoners, and  a few long-lived PCs who've mastered everything preying on the others. Some of us come from hack and slash muds, some from PvP muds, the killer/achiever mindset is something you'll become familiar with IG time and again, and you will be glad they're not a ranger who is also a warrior who moonlights as a magical fireball-hurling burglar. It may seem constricting, but it keeps things somewhat in check.
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 16, 2016, 02:51:22 PM
Quotenot a ranger who is also a warrior who moonlights as a magical fireball-hurling burglar. It may seem constricting, but it keeps things somewhat in check.
Got your point, but you gotta understand that the ranger I was speakin of would be as efficient as that burglar only, and only if he had spent most of his time practicin his fireball to the detriment of his others skills. He couldn't be then a powerful warrior, or thief, though, with a good agility, wisdom and teacher, he could have learn also some rudiments of lockpickin... Chars can't be so dumb as to not understandin some basics gestures or movements, given the right context and capacities.

After, that's alll a question of balacin the skills development, between stats and background, that last givin eases to learn or limits to reach for instance.
Title: Re: Newcomer in Alllanak.
Post by: evilcabbage on November 17, 2016, 01:24:40 AM
alright, stats don't affect your maximum skill capability, your guild/subguild do.

and you can roleplay being as bad or good at guitar/singing/instruments as you like. that is not a skill-based thing. roleplay to your hearts content my friend.
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 17, 2016, 08:14:01 AM
Lemme find a flute, or should/could I rp its possession?  ???
Title: Re: Newcomer in Alllanak.
Post by: Lizzie on November 17, 2016, 08:22:46 AM
There are coded musical instruments in the game, that you can *hold* or even *wield*. So when people walk into the room after you've already started playing, they can "look" at you and see that you are, in fact, in possession of a flute.
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 17, 2016, 08:34:27 AM
Then I cannot imagine havin already one? Would be good when startin to play, we got some items related to our background, nops?
Title: Re: Newcomer in Alllanak.
Post by: Riev on November 17, 2016, 08:35:42 AM
Quote from: Syl on November 17, 2016, 08:34:27 AM
Then I cannot imagine havin already one? Would be good when startin to play, we got some items related to our background, nops?

Typically, that is what your "starting coin" is supposed to go toward. Outfitting your character with the basics that you probably have had up until this point in your life.
Title: Re: Newcomer in Alllanak.
Post by: Lizzie on November 17, 2016, 09:02:14 AM
You can also roleplay that previous to your character's being "noticed in public" (part of your character's background story) the flute you did have was stolen, or you tripped and fell and it broke, or anything at all really. This can become your character's first goal: to replace your old flute that you don't have anymore with a new one.
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 17, 2016, 09:15:25 AM
QuoteTypically, that is what your "starting coin" is supposed to go toward. Outfitting your character with the basics that you probably have had up until this point in your life.
One could expect items more originals/intimate from our backgrounds, eh?
QuoteYou can also roleplay that previous to your character's being "noticed in public" (part of your character's background story) the flute you did have was stolen, or you tripped and fell and it broke, or anything at all really. This can become your character's first goal: to replace your old flute that you don't have anymore with a new one
That will be, after the goals of findin water, fodd, obsidian, job...  :-\

Speakin of that, is there an RP forum where to play our diferent meetin with other chars? Cause I'd like to meet a particular one, but I'm not sure that our play times are correspondin...


Title: Re: Newcomer in Alllanak.
Post by: Lizzie on November 17, 2016, 09:36:41 AM
The only "meet-up" forums are clan forums, and even then it's only for posting things like "Our clan unit is taking a trip. The following times are options for setting out: (insert 2-5 real-life time slots). Please indicate which is the most convenient for you."

Followed up with something like "Looks like we'll be doing this on Sunday, starting at 7:30 PM, server time. Expect at least 3 RL hours for this RPT."

Other than that, there really isn't much, if any, OOC coordination. Your character will meet who he meets via circumstance. Networking ICly is always encouraged - tell someone who you think might be likely to tell someone else, and so on and so forth. And of course using The Way - "contact amos" and then "psi Hey Amos this is Malik, can we meet?" - is a built-in IC system of communication for people who aren't sitting in the same room (and sometimes even when they are).
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 17, 2016, 09:54:36 AM
Ok'n thanks. No mails neither?
Title: Re: Newcomer in Alllanak.
Post by: Jihelu on November 17, 2016, 11:07:22 AM
Quote from: Syl on November 17, 2016, 08:34:27 AM
Then I cannot imagine havin already one? Would be good when startin to play, we got some items related to our background, nops?
You have to buy one.
Title: Re: Newcomer in Alllanak.
Post by: Riev on November 17, 2016, 11:10:48 AM
Quote from: Syl on November 17, 2016, 09:54:36 AM
Ok'n thanks. No mails neither?

The general idea is that OOC communication is kept to a bare minimum. With such a heavy focus on roleplay, corruption, and betrayal, staff have found that OOC communication, even just to "meet up with people" becomes a slippery-slope scenario. So, in general, no. Psionics is your best bet, next to finding someone who might know that someone.
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 17, 2016, 11:23:05 AM
QuoteYou have to buy one.
No way to craft one? Spent my youth in the forest doin that.

Quotehe general idea is that OOC communication is kept to a bare minimum.
Ok, could have been IC mail also.
Title: Re: Newcomer in Alllanak.
Post by: Riev on November 17, 2016, 11:32:06 AM
Quote from: Syl on November 17, 2016, 11:23:05 AM
QuoteYou have to buy one.
No way to craft one? Spent my youth in the forest doin that.

Quotehe general idea is that OOC communication is kept to a bare minimum.
Ok, could have been IC mail also.

Any communication that isn't 'in game and in character' is OOC information. There is no 'in game' mail because we're by and large not literate.

Also, you CAN craft a flute, but if you don't have the skill you don't have the skill. I hate to be terse, but you need to separate "what you can do in the real world" from "what you can do in Zalanthas". If you don't have the skill on your skill list, you just plain don't have the ability. You cannot 'craft a flute' if you do not have 'instrument making' just like you can't cast a fireball unless you have it on your skill list.
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 17, 2016, 11:48:11 AM
Ok'n thanks, no way that I get the skill then. Though I don't have the hide/sneak skill, but I can get it with practice, right? Or all my skills ever are the ones I got in my list? Trainable only with other teachers/chars, beside practice?


QuoteAnd of course using The Way
If I'm unable to reach their mind, is it cause they're not playin, or I failed the skill?
Title: Re: Newcomer in Alllanak.
Post by: Riev on November 17, 2016, 12:01:43 PM
Quote from: Syl on November 17, 2016, 11:48:11 AM
Ok'n thanks, no way that I get the skill then. Though I don't have the hide/sneak skill, but I can get it with practice, right? Or all my skills ever are the ones I got in my list? Trainable only with other teachers/chars, beside practice?

There are some skills that might "appear" on your skill list, as others raise up. The classic example is Ride. As you learn to ride better and better, you might learn an "advanced maneuver" and a new skill will appear on your list.

Title: Re: Newcomer in Alllanak.
Post by: Syl on November 17, 2016, 12:09:32 PM
Then only skill in the line of those already acquired. No need for me to try, plain as a tree in the desert, to hide? Despite the fact that the computer tell me that I'm tryin to find a good spot?
Title: Re: Newcomer in Alllanak.
Post by: LauraMars on November 17, 2016, 12:18:06 PM
If you have the hide skill, you can try to hide, and may succeed! (though if your hide skill is at novice or apprentice, you probably need to practice the skill for awhile.)

If you don't have the hide skill, and try to hide, you will never be able to hide.

However, maybe you can learn the hide skill. If you're a ranger, they do eventually learn the hide skill by using their starter skills.
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 17, 2016, 12:33:57 PM
From wich skill will I learn to hide?

And see, that's the kind of skill that should be available to everyone, no? It's the kind of movement indispensable to all scenes and dramatics effects, that every chars shoud be able to perform, don't you think?
Title: Re: Newcomer in Alllanak.
Post by: Riev on November 17, 2016, 12:49:39 PM
Quote from: Syl on November 17, 2016, 12:33:57 PM
From wich skill will I learn to hide?

And see, that's the kind of skill that should be available to everyone, no? It's the kind of movement indispensable to all scenes and dramatics effects, that every chars shoud be able to perform, don't you think?

Yes, and no. Some people understand shadows, mixing in with crowds, looking like they belong, etc.

While I WOULD like more 'in room' hiding options like "enter curtain" which allows you to listen to the room next to it, that's just not how the code works. You either know how to hide, or you look like a big idiot.

That DOESN'T stop you, however, from doing a "change ldesc" so that it says "<the soandso character> is crouched behind the table opposite the door". And then hope the person doesn't catch you.

What skills "branch" come of what others isn't typically something we talk about. WE know by the helpfiles that you WILL get hide, but now how, or when.
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 17, 2016, 01:06:08 PM
QuoteThat DOESN'T stop you, however, from doing a "change ldesc" so that it says "<the soandso character> is crouched behind the table opposite the door". And then hope the person doesn't catch you.
That would be more on the register of comedy, wouldn'it? :)
Title: Re: Newcomer in Alllanak.
Post by: Riev on November 17, 2016, 01:08:22 PM
I've seen a half-giant hide behind a couch before, and I decided that I didn't see him until he "hidden emoted" his butt bouncing over the crest of it.

Code wise, you CAN NOT hide unless you have the skill. Its not a realism thing, its not a "well maybe". If it isn't currently on your list, you can't do it.

However, some players might roll with your changed ldesc. Hiding under the bed, in a wardrobe, etc.
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 17, 2016, 01:13:00 PM
Okokok, but to escape a vengeful gang, don't think that they would mind a lot the ldesc, eh.
Title: Re: Newcomer in Alllanak.
Post by: Riev on November 17, 2016, 01:19:12 PM
Quote from: Syl on November 17, 2016, 01:13:00 PM
Okokok, but to escape a vengeful gang, don't think that they would mind a lot the ldesc, eh.

Correct. Codedly, you are bad at hiding. You might think you're behind the barrel, but they still see you.

You're thinking in a DnD-like mindset. A warrior might not be GOOD at picking locks, but he has the skill and can try.

Skills in arm are more like the feats. Your warrior CAN NOT use Sneak Attack because he just does not have that feat, unless you select an appropriate subguild feat-package that has it.

So, try to think of Arm's "skills" more like "feats". You don't have the "Hide" feat, so you can't attempt it.
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 17, 2016, 01:23:58 PM
BUT, I can hope, somehow, to see it appear from the use of my rangers skills, right? Tell me there's some logic in the choice of the skills drivin to that.
Title: Re: Newcomer in Alllanak.
Post by: Riev on November 17, 2016, 01:31:07 PM
Quote from: Syl on November 17, 2016, 01:23:58 PM
BUT, I can hope, somehow, to see it appear from the use of my rangers skills, right? Tell me there's some logic in the choice of the skills drivin to that.

See Help Ranger, or Help <guild> for a better idea on what skills you might acquire OVER TIME.

But if you're a ranger, yes, there tends to be a logic for branching. To a point.

For a totally unrelated example: If you want to get better at overhearing conversations (listen), you'll probably have to learn to be hidden, or move unheard through a room, so people don't know you're there to begin with.

Its not always like that, but its typically along the lines of "I want to do <x>, and <y> skill is related, so maybe I'll work on <y> skill for a while".


If a concept is BUILT on you having a particular skill at the outset, you can use a subguild. For example, if you absolutely MUST be able to hide? Find a subguild that comes with hide. In time, you'll learn some good combinations, and awesome flavor subguilds that really flesh you out as a person, not just a skill set.
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 17, 2016, 01:35:08 PM
Takes time to learn the game and its mechanics, no doubts. Thanks again for you answers!  :)
Title: Re: Newcomer in Alllanak.
Post by: WanderingOoze on November 17, 2016, 01:39:10 PM
Yeah it takes time, I've been playing for a couple years now and still have  -no idea- what I'm doing sometimes.  ;) 

Just have fun with it, don't take your PC's too seriously, especially the first few. Because they gonna die man.
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 17, 2016, 02:28:13 PM
As long as I reincarnate more experienced, eh.
Title: Re: Newcomer in Alllanak.
Post by: Jihelu on November 17, 2016, 02:56:16 PM
Advice:
Play a warrior or something as your next character.
While combat code might be harder to learn I think it's much easier to learn how things work through the process of 'equip weapon, kill things'.


You will also find that weapon skills crawl at an unsteady pace and it may seem that staff hates you because they never go up.
While the latter can not be proven they will eventually go up.
Title: Re: Newcomer in Alllanak.
Post by: evilcabbage on November 17, 2016, 03:26:51 PM
Exceptional rangers are able to move
silently and remain unseen in the wilderness, detect sounds from far away,
work with poisons, and parry enemy blows.

there's your ranger branch list right there, taken from the game. anything else that you get is really sweet. there are a lot of skills that rangers get.
Title: Re: Newcomer in Alllanak.
Post by: Barsook on November 17, 2016, 04:40:52 PM
Quote from: Jihelu on November 17, 2016, 02:56:16 PM
Advice:
Play a warrior or something as your next character.
While combat code might be harder to learn I think it's much easier to learn how things work through the process of 'equip weapon, kill things'.


You will also find that weapon skills crawl at an unsteady pace and it may seem that staff hates you because they never go up.
While the latter can not be proven they will eventually go up.

I would also suggest joining the Byn, which is one of the most newbie-friendly clans.  Or if a ranger, one of the Great Merchant Houses.

(Yes, I said already)
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 17, 2016, 05:40:55 PM
Thanks for all advices, but the one clan I'd really like to join, is the darkmoon division, as it seem some oasis for the breed of my kind. But it's hard to find its head leadress...
Title: Re: Newcomer in Alllanak.
Post by: Barsook on November 17, 2016, 05:48:31 PM
The Darkmoon tribe isn't a player-playable clan/tribe.
Title: Re: Newcomer in Alllanak.
Post by: Delirium on November 17, 2016, 06:09:45 PM
Syl is referring to a player-created clan. Best advice I can offer is to get word around in-character that you want to join.
Title: Re: Newcomer in Alllanak.
Post by: Barsook on November 17, 2016, 07:11:10 PM
Oh, duh, I forgot about that player-created clan!
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 17, 2016, 08:52:00 PM
Yep, with word of mouth, and spirit, that's settled now... Cheers all!  ;D
Title: Re: Newcomer in Alllanak.
Post by: Ath on November 17, 2016, 10:05:17 PM
That would be a group that is in game at the moment, been around that we don't mind it being mentioned, just no need to go into details.  You'll find them around in Allanak.  Just find out IC. ;)  Welcome to Armageddon!
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 18, 2016, 11:08:11 PM
Greets!  :)

Please, quickly reincarnated as I'm, or tryin to, how could one makes a background durin his whole youth and more, long years in a city of origin where he sudenly got to learn strugglin just to survive, kind of foreigner, weak as ever, without any relations?? Just askin you know, if you have some brief exemples, apart suden trauma, drama or disgrace.
Title: Re: Newcomer in Alllanak.
Post by: evilcabbage on November 18, 2016, 11:10:57 PM
maybe you were just who you were for so long,a nd then one day it just hit you that you wanted more in life. most vnpcs and npcs in this game don't achieve a lot - they don't go far. pcs are 'generally' the exception - they achieve more, go for more, than most npcs do.
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 18, 2016, 11:14:21 PM
But, aren't we all Pcs?? And that's not the question, eh.
Title: Re: Newcomer in Alllanak.
Post by: evilcabbage on November 18, 2016, 11:20:53 PM
your pc didn't start out as a pc, it starts out as a vnpc that you define their life before you took control.

all pcs exist in the world at some point, they just "become" your PC once you've applied your character and had it accepted.

that is how i think of it.
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 18, 2016, 11:27:20 PM
Ok, but be it a vnpc (whatever that could mean) or a pc, it's story of a past, in a city of origin, to wich you become sudenly a foreigner in takin control.
Title: Re: Newcomer in Alllanak.
Post by: Riev on November 18, 2016, 11:33:55 PM
I THINK what you're asking, is how you could have a background for a city character who has been in the city their whole life, but doesn't know anyone or politics or stuff?

Put together a rich background but then the character gets a bump on the head for amnesia.
Don't be from the city, but one of the farming villages AROUND the city.
If from the city, background that you lived in the alleys of the Commoner's Quarter, and didn't have time to learn the city.


There are plenty of ways. (Related: PC = Player Character, NPC = Non-Player Character, vNPC = virtual Non-Player Character. Every PC you create is, assumedly, someone who WAS a vNPC in the world beforehand. They existed, but now you are taking over their day to day life*)


* - Which usually means people who have lived for 20years doing their own thing, find untimely deaths. HOW DO WE STILL HAVE PEOPLE IN THIS CITY?!
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 18, 2016, 11:44:05 PM
That is rather a restricted choice and possibilty... Unless the 'imortals' (whatever they maybe called) of Arma, folow and build scenarii around each of the new chars in their imagined story, eh.
Title: Re: Newcomer in Alllanak.
Post by: evilcabbage on November 18, 2016, 11:44:46 PM
nope.

if you want something a little different, a special application might be in order. those allow you to break the mold a little bit and have something a little different.
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 18, 2016, 11:48:04 PM
A lil diferent? In what sense?
Title: Re: Newcomer in Alllanak.
Post by: Riev on November 18, 2016, 11:56:25 PM
Special Applications allow you to apply for a role that isn't "standard". Such as, someone with a significant mutation, or a ranger who cannot use a bow, or something like that. Something that CODEDLY affects your character, but is in their background and necessary for play. Some people have had special apps for leathery skin, for being mute, for changing out one major skill for another.

Your background can be whatever you want it to be, but don't expect to put in "He was super rich and everyone loves him" and see it reflected when your PC is approved. Because you'll start out just like every other character. I was only giving you suggestions, as your broken english seemed to convey that you wanted to know how a character might "suddenly learn to live on their own in the city, but be a little foreign".
Title: Re: Newcomer in Alllanak.
Post by: solera on November 19, 2016, 12:03:00 AM
A typical back ground for an innocent newb would be from a farming village doing menial work and helping or observing others to gain the lowish level of skills you have, or I've seen those poor souls who have been locked in an apartment by their slightly protective parent, or confined to a block of the city by the demands of life. Walking away from  from a relatively unskilled existence can be explained by many things  that you may want to leave behind.
A tribal background taking a subguild that speaks bendune (from a virtual tribe) may be another, though not being a citizen of Allanak may close a few career options.
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 19, 2016, 12:34:27 AM
QuoteSpecial Applications allow you to apply for a role that isn't "standard". Such as, someone with a significant mutation, or a ranger who cannot use a bow, or something like that. Something that CODEDLY affects your character, but is in their background and necessary for play. Some people have had special apps for leathery skin, for being mute, for changing out one major skill for another.
Ok, but that doesn't really affect your raison d'etre and the way you manage to live in your city of origin.

QuoteYour background can be whatever you want it to be, but don't expect to put in "He was super rich and everyone loves him" and see it reflected when your PC is approved. Because you'll start out just like every other character. I was only giving you suggestions, as your broken english seemed to convey that you wanted to know how a character might "suddenly learn to live on their own in the city, but be a little foreign".
Well, I never intended to be super rich and loved by anyone, though sure, my char won't be after hate. And I thought my english (that I think clear enough and not so broken, I'm not ashamed of his diference, eh), would define precisely the dilemma that I'm facin. Again, I wanted to know how a born-citizen could suddenly become a complete stranger, with no survival routine, apart, as a standard farmer comin to town and others dramas, like amnesia ok.

Quotelocked in an apartment by their slightly protective parent
What if they had been really protective, eh.

QuoteWalking away from  from a relatively unskilled existence can be explained by many things  that you may want to leave behind.
A relatively insatisfyin existence, it's mostly with a breakin of the past then... Thxs.

Title: Re: Newcomer in Alllanak.
Post by: Iiyola on November 19, 2016, 02:49:03 AM
Hope I'm not a downer, but if you're brand new, I'd start off with a simple concept and learn the ropes as you go. Don't overthink it cause there's a lot you and your PC have to learn.

The easiest concept I think is to start with a PC with memory loss.
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 19, 2016, 06:05:17 AM
Ok'n thxs, but, the background of a memory loss, isn't it an empty background to RP? That's simple, for sure.;) And I'd like to play a city elf from Allanak, so that's the redneck discarded, as there are no elven villages around I assume... Only the poor amnesiac simpleton left?

Experienced players, can't you tell me examples of your dead chars?
Title: Re: Newcomer in Alllanak.
Post by: Akaramu on November 19, 2016, 06:32:03 AM
Quote from: Syl on November 19, 2016, 06:05:17 AM
Experienced players, can't you tell me examples of your dead chars?

You called?  ;D

My very first character went with the 'memory loss' background and it was actually tons of fun. For instance, the Kurac staff at the time (Mekeda) helped me with a plot to find my father, and I had a fun little interaction with that elven fortuneteller in Allanak. I joined the Byn and one of my fellow mercs tried to help me regain my memories by hypnotizing me. As I learned more about the game world OOCly, I came up with more and more 'scenes' and facts from the life I had forgotten, experienced those as flashbacks and told my friends about them. It was so fun.

I posted that character in this thread here (last entry): http://gdb.armageddon.org/index.php/topic,51457.50.html
Title: Re: Newcomer in Alllanak.
Post by: manipura on November 19, 2016, 06:32:49 AM
Well it's not that you need to make the memory loss in your background.  Your background could be fairly vague, and about your family or interests (either to be role played out or interests supported by the guild you choose) And you could have suffered memory loss just before your PC enters the game.  It explains why you don't know all the ins and outs of the city and city life, but you still have a background with virtual family/friends etc.
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 19, 2016, 07:15:03 AM
QuoteMy very first character went with the 'memory loss' background and it was actually tons of fun. For instance, the Kurac staff at the time (Mekeda) helped me with a plot to find my father, and I had a fun little interaction with that elven fortuneteller in Allanak. I joined the Byn and one of my fellow mercs tried to help me regain my memories by hypnotizing me. As I learned more about the game world OOCly, I came up with more and more 'scenes' and facts from the life I had forgotten, experienced those as flashbacks and told my friends about them. It was so fun.

I posted that character in this thread here (last entry): http://gdb.armageddon.org/index.php/topic,51457.50.html
Then the staff 'folowed' your story of a memory loss, and the poor/lonely condition seems to be a requisite also (see the char of Riev)... Logicaly.

QuoteAnd you could have suffered memory loss just before your PC enters the game.
The memory loss bein a standard of firsts backgrounds so, and after? Does it comes more elaborate and how, again?
Sorry if my question is naive, but I've rarely aplied for enforced RP, keepin it encouraged on hack'n slash muds, with no need of backgrounds.
Title: Re: Newcomer in Alllanak.
Post by: evilcabbage on November 19, 2016, 07:35:20 AM
i don't think i ever played a memory-impaired pc, so, that should help.

you just have to be kind of vague in your background. leave yourself openings.
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 19, 2016, 07:56:28 AM
Ok, and could a char comes as a relative of the previous, say, to investigate about his mysterious dispearance? Sayin that as my death was quite expeditive and incomprehensible... :-\
Title: Re: Newcomer in Alllanak.
Post by: Lizzie on November 19, 2016, 08:53:23 AM
Quote from: Syl on November 19, 2016, 07:56:28 AM
Ok, and could a char comes as a relative of the previous, say, to investigate about his mysterious dispearance? Sayin that as my death was quite expeditive and incomprehensible... :-\
No, that's actually in the documented rules:

QuoteYour living character may not have any connection to your dead or stored characters. This includes relationships, looting your dead character's corpse, or possessing intimate knowledge that your past character had. We will reject an application that attempts to establish a link between the applying character and a dead character. We will store your character if we find, after approval, that you are establishing a connection to your dead characters.

From http://www.armageddon.org/help/view/Rules
Title: Re: Newcomer in Alllanak.
Post by: Lizzie on November 19, 2016, 09:09:50 AM
Some suggestions for how your character could be a stranger in his own city (some have already been stated - not sure why you aren't open to any of them):

1) your character was raised in a small geographical area of the city, with protective parents (great for merchant types who grew up on Miner's on the *east* side, as opposed to the *west* side).
2) your character was given to an overbearing cousin by a mother who was a whore, whose pregnancy and birth resulted in fewer customers. The cousin raised your character to stay close and do all the housework - as in, a live-in maid who got the leftovers. A cinderella story.
3) your character had a life, had someone raising him at least til he was old enough to be out on his own. Your character might/might not even remember the people who raised him. Then one day, he got mugged in the Gaj sleeping area. He doesn't know what happened after that - apparently someone healed him. He woke up and - BANG - there he is, fresh out of chargen, not really knowing much of anything other than his name and his general background. He's lost his sense of direction and can't remember where anything is anymore, and doesn't recognize people.

4) your character has a background. He shows up out of chargen in the Gaj and you, the player, spend the next 10 minutes reading the tavern board. Like this:
l board
read board 1
read board 2
read board 3
read board 4
(etc. all the way through)

You copy/paste your reading experience to a text file, then go back to the sleeping room and log out.
Spend the next 20 minutes offline reading each post, and make sure you pay attention to the date since some of them are OLD and some are current. The first couple of posts are important that don't "age out."

THEN - after this, you log back in.
Type TIME to make sure it's not "late at night" or "before dawn."
Then, walk out to the road and type DIRECTIONS

Learn how to use the directions command to get to almost any place of interest in the city.

And then - you don't have to pretend to be a stranger. You know your way around, you're current on the most widely-rumored news, and you have a vague idea of the city's recent history (within the past couple of RL years).
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 19, 2016, 10:04:53 AM
QuoteOk, and could a char comes as a relative of the previous, say, to investigate about his mysterious dispearance? Sayin that as my death was quite expeditive and incomprehensible... :-\

No, that's actually in the documented rules:
Thanks for the remindin. Red the rules quite quickly...

Quotenot sure why you aren't open to any of them
It's not that I'm oposed to them. I'm just clearin the ground on wich to build up my background, findin the basics concepts of it, for a better selection, and construction. And as said, t'would be with a city elf, rather dark...

Quoteyour character has a background. He shows up out of chargen in the Gaj and you, the player, spend the next 10 minutes reading the tavern board. (etc. all the way through)
Hmm, think that I red them as atentively as the rules... ::) BUT, I should read them all?? And that would give me the knowledge of the city then...
Title: Re: Newcomer in Alllanak.
Post by: Barsook on November 19, 2016, 10:28:44 AM
Not all, the rule posts (the staffer name will be after the title in ()) and the last five to ten (a.k.a the most recent ones).
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 19, 2016, 10:53:00 AM
Ok, thxs all for the help. I'll try to make someone a bit more long-lastin, if any...  :-\
Title: Re: Newcomer in Alllanak.
Post by: Riev on November 19, 2016, 11:10:49 AM
Quote from: Syl on November 19, 2016, 10:53:00 AM
Ok, thxs all for the help. I'll try to make someone a bit more long-lastin, if any...  :-\

Protip: Don't have a GOAL to live forever, or even long. Your character WILL die someday. Very few players get into game with one concept, and are able to keep it alive and going for months, without some decent advice and guidance from another player.

You see to have the drive, and the will, to do it right. Just remember that the background, and where you come from, is just that: A background. Its what you do and say 'in game' that really shapes your character. Some backgrounds are as simple as

"Amos lived his entire life between the Gaj and his hovel in the Commoner's quarter. With few friends, and any family to support him gone or dead, its been up to him to sweep the streets, muck out the stables, and at times resort to petty mugging and theft just to eat."

But once you're in game, suddenly you decide to join the T'zai Byn for food and water. Or you end up in the jail and a Templar takes pity (hahah). Or maybe you strike it rich off some deader in the streets and use the coin to start your own little side-business of cooking food for the Arena.

You can do all that, off a "simple" background. Its what you do in game, and when you're as new as you are, you just gotta... understand that we were all there once. Most of us recognize new players and will either help out, or if you're a breed/elf, sneer at you and treat you like crap so you get the 'full experience'. :)
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 19, 2016, 11:41:41 AM
Ok, learned 'the full experience' of the breed... :o I'll try a more discreet one...

Think that I got the overall concept for background now. I'm on the writin desk for it now... And, btw, could a hood cover your desc?
Title: Re: Newcomer in Alllanak.
Post by: Barsook on November 19, 2016, 11:43:15 AM
Only your short not long.
Title: Re: Newcomer in Alllanak.
Post by: Barsook on November 19, 2016, 11:46:51 AM
PRO TIP: The staff are cool with role-hopping where you store your PC's in a row trying to find a role that works for you.  I think it's a better idea then suiciding your PC IC, which (again, I think) frowned upon by the staff if done many times.

If this is wrong, sorry, but I wanted to throw it out before I forget.
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 19, 2016, 12:17:09 PM
QuoteOnly your short not long.
But then what are our key words to be looked at? Hooded figure? And onlookers could still see our desc then... A pity no? Would be better if that could allow us to remain totally incognito, no?

QuotePRO TIP: The staff are cool with role-hopping where you store your PC's in a row trying to find a role that works for you.  I think it's a better idea then suiciding your PC IC, which (again, I think) frowned upon by the staff if done many times.

If this is wrong, sorry, but I wanted to throw it out before I forget.
Don't get you, sry, and I didn't comited suicide,eh. Been tyranicaly asasinated by a bunch of fanatics, under cover of religion and justice... :(
Title: Re: Newcomer in Alllanak.
Post by: Barsook on November 19, 2016, 12:41:35 PM
Quote from: Syl on November 19, 2016, 12:17:09 PM
QuoteOnly your short not long.
But then what are our key words to be looked at? Hooded figure? And onlookers could still see our desc then... A pity no? Would be better if that could allow us to remain totally incognito, no?

When raised, it will be (in this example it's a dwarf and you are a human), "a short figure in a black cloak is standing here". When you look at them, it will be the long desc, yes, there isn't a way to be totally incognito in the game.  I think it's a code issue on how it was written back then.

Quote
QuotePRO TIP: The staff are cool with role-hopping where you store your PC's in a row trying to find a role that works for you.  I think it's a better idea then suiciding your PC IC, which (again, I think) frowned upon by the staff if done many times.

If this is wrong, sorry, but I wanted to throw it out before I forget.
Don't get you, sry, and I didn't comited suicide,eh. Been tyranicaly asasinated by a bunch of fanatics, under cover of religion and justice... :(

It's just advice that I wanted to give.

And there is no religion in the game world.
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 19, 2016, 01:01:10 PM
QuoteWhen raised, it will be (in this example it's a dwarf and you are a human), "a short figure in a black cloak is standing here". When you look at them, it will be the long desc, yes, there isn't a way to be totally incognito in the game.  I think it's a code issue on how it was written back then.
Ok.

QuoteIt's just advice that I wanted to give.
Didn't grasp it again, sry.

QuoteAnd there is no religion in the game world.
Well, I've been sentenced to death only for havin implied that I was servin the creator of it all and that their 'Highlord' was but a man... And I was an outcast breed, ok...
Title: Re: Newcomer in Alllanak.
Post by: Barsook on November 19, 2016, 01:26:46 PM
The Highlord is/was a man based on the history (http://www.armageddon.org/world/chronology.php) of the Known.  No one knows how each race was created and I believe that none of the tribes, coded and virtual, has (or is it have?) knowledge and/or the history of creation.  Religion implies worshiping the Highlord as a figure of divine power in which he may have but everyone fears him more than love.  They also fear his subjects, the Templars.

As for the advise, what are you lost on?  Are you lost on the term of "role-hopping" or...?
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 19, 2016, 01:37:22 PM
QuoteReligion implies worshiping the Highlord as a figure of divine power in which he may have but everyone fears him more than love.  They also fear his subjects, the Templars.
Subjects/templars that could be called fanatics, tell you.

QuoteAs for the advise, what are you lost on?  Are you lost on the term of "role-hopping" or...?
Or the whole meanin. What are you advisin me to do with my chars or futur chars, storin them where? And why this mention of suicide?
Title: Re: Newcomer in Alllanak.
Post by: Barsook on November 19, 2016, 02:06:30 PM
I'm only suggesting that if any of your roles/concepts doesn't work out for you in the future or you get burntout (don't store right away but take a break from the game then store when you are ready to jump in), that the staff prefers you to store that character instead of suiciding them. But you can always try to make the PC funner to play before you choose to store.  For example, lately I haven't had any luck with the last three or four PCs, that I played, so I played them to the point of boredom and I stored once I had another concept. While I might of only hinted to the staff that I'm role-hopping, they might know that I'm and they know that I'm working on getting a playable concept.  I hope this clears it up for you, if not, sorry.

To the rest, feel free to add on to this.  Thanks.
Title: Re: Newcomer in Alllanak.
Post by: Lizzie on November 19, 2016, 03:10:53 PM
Barsook this person doesn't have a very good grasp of english, let alone common english phrases used primarily/exclusively in Armageddon.

"To store" = to tell the staff "I don't want to play this character anymore." They basically delete it off your "active" account, so it becomes "stored" and you can now play a new character. You can only play one character at a time.

Why mention of suicide:
Some players don't like their characters anymore and don't want to submit a request to staff, which can sometimes take a few days to respond. They'd rather just get rid of their character by themselves, so they are *immediately* free to submit a new character application. And so - they bring their character to a dangerous place knowing that the character will get killed. Or they'll intentionally piss off someone "important" in the game, knowing that their character will be executed.

The staff prefers that you submit a request (via the request tool here: http://www.armageddon.org/request/new.php ) to store your character, and not suicide. It's not a "rule" exactly, it's just something the staff prefers to have happen for a variety of reasons.
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 19, 2016, 04:23:36 PM
More than english, it's phrasin that can be unintelligible at times, and yours's clear enough now Lizzie, thxs! Sry Barsook, but I had no notions of that 'store' possibility, and that restriction of one char. Meanin, to make it sure, that only one char could be recorded on our acount? Cause 'playin one character at a time' also implies that there are multiple characters, eh.  ;)
Title: Re: Newcomer in Alllanak.
Post by: Barsook on November 19, 2016, 04:27:15 PM
Yeah, it's my problem because English is my second and it's how my brain works.  Thoughts are there but the words to them aren't.

It's only one player character at a time per account and only one account per person.
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 19, 2016, 04:44:03 PM
Yep, we could all be unclear at times. :) As for the words, you know that there are really good translation dictionaries out there to assist your brain, eh? 

QuoteIt's only one player character at a time per account and only one account per person.
Now it's clear, cheers!
Title: Re: Newcomer in Alllanak.
Post by: Iiyola on November 19, 2016, 05:07:40 PM
Also, Syl, a suggestion: I'd look into the races/racism towards certain races, the basic lore of Allanak and everything that involves the Highlord Tektolnes. It's basic material that you need to know before making a char and not getting confronted with any weird surprises.

Once again I think you're overthinking things. I personally have the most fun with PC's with the simplest of backgrounds because there's a lot happening IC/in game. Throwaway chars for me are always the best PC's I made, because their background and life is so simple. The game will eventually spiral you into a storyline, be it through other PC's or staff driven plots.
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 19, 2016, 05:47:15 PM
Quotelook into the races/racism towards certain races, the basic lore of Allanak and everything that involves the Highlord Tektolnes. It's basic material that you need to know before making a char and not getting confronted with any weird surprises.
That's a lesson already learned the hard way...:-\ But where do you get that doc about rascism, cause I red the topic of half elves, and nothin in it had prepared me to the death beatin I've received, eh... And falsely denounced by a poor, homeless youth!!
Nothin much about that with the city elves also, though I guess that they should be on an hard segregation with humans.

QuoteOnce again I think you're overthinking things. I personally have the most fun with PC's with the simplest of backgrounds because there's a lot happening IC/in game. Throwaway chars for me are always the best PC's I made, because their background and life is so simple. The game will eventually spiral you into a storyline, be it through other PC's or staff driven plots.
Well, my concern was but a logical question to be clarified. For the backgrounds, yes, I was thinkin of more dense and complexe expectations of them. It's understood now, and my new char is aproved.
Title: Re: Newcomer in Alllanak.
Post by: Barsook on November 19, 2016, 06:01:13 PM
http://www.armageddon.org/help/view/Half-Elf%20Roleplay

I would suggest, again, to read the help files first, understand them, then read the forum threads.  The threads are more for discussion of the topics after players read and understood the help files.
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 19, 2016, 06:07:34 PM
Ok, I red that one, but it's spoken of rejection, not arbitrary, lethal violences, and at the hands of the local authorities, eh.
Title: Re: Newcomer in Alllanak.
Post by: Barsook on November 19, 2016, 06:16:32 PM
Oh, then (I hope this makes sense), it's just the general racism that you always have.  Humans think that elves are all thieves or humans thinking that all dwarfs are simple minded and stubborn because that's what personalties that humans see and understand in those races.  You could have the same thing the other way also from a point of view of an elf about a human or a dwarf about a human.  The point is that it's just (human) nature.  That's how I understand why there is racism in the Known, humans (and the other races) just assume about the other race.

EDIT: I think I didn't even answer/reply to your reply to mine.  Sorry.
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 19, 2016, 06:29:44 PM
A natural, yet primitive, xenophobia, ok, but to the point of legal murder??
Title: Re: Newcomer in Alllanak.
Post by: Barsook on November 19, 2016, 06:32:00 PM
Then you have done something, IC, that was illegal and which I think you need to send in a request (a question to unclanned staff) asking why it happened the way it happened.
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 19, 2016, 06:55:11 PM
I haven't done anythin that was ilegal, was just sipin an ale pensively at the bar of the tavern. Then the poor youth with whom I had spent a friendly afternoon, comes and sit, with no greetings or words.
I asked him what caused such a change, he barely answered that I was disgustful, and started to call brutishs, rascists half giants pretendin to be offended (called him a 'boy'...) and that I was makin trouble. From there, that was prejudiced questionin , fight that I've imediately disengaged and then to be dragged to the jails of Allanak, where the jailers beat me to death, as I've told them, a bit on the edge true, that I was servin the creator of all things, and that the Highlord was a man also... Close.
Title: Re: Newcomer in Alllanak.
Post by: Delirium on November 19, 2016, 07:25:09 PM
You spoke heresey against the God-King of the Citystate... and you were playing a half-elf, and you had no connections.

So yes, when the Templarate, who serves and enforces Tektolnes' will - heard of treason - they made you an example.

It sounds like a great introduction (if harsh) to why the documentation matters, to be honest.

It's also more information than we would normally share on the GDB - I would suggest dialogue with helpers/the staff.
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 19, 2016, 07:39:15 PM
Red some primary docs, but without the feelin of such a tyranical fanatism, eh.

QuoteIt's also more information than we would normally share on the GDB - I would suggest dialogue with helpers/the staff.
The damage is done anyway, and I got a new char (with the same soul, and his consequential, karmatic reincarnation, eh), but that 's a bit too harsh introduction in my view, for what should remains a game, for the fun of all players...
Title: Re: Newcomer in Alllanak.
Post by: Barsook on November 19, 2016, 07:53:14 PM
Don't do the same soul, play something else!  Or players will know who you are and I think it's frowned upon anyways.
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 19, 2016, 08:00:30 PM
I don't mean the same personality, but it's obvious that it will be with same style, spirit, that is deeply mine. And as there seems to be a concept of karma with the code, it's seems logical that my chars are linked somehow, no?
Title: Re: Newcomer in Alllanak.
Post by: 650Booger on November 19, 2016, 08:08:37 PM
nope, each pC is completely unlinked, unrelated, and unaware of the previous PC's existance.
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 19, 2016, 08:23:42 PM
Of course, I won't play usin infos related to my previous char, but for the mechanics and map learned. I'm just referin to the mood of the choice of my new char, wich is, forcefully, related to my previous. And I like that idea of a coherent succession of chars, without breakin the rule of their personal knowledge, see?
Title: Re: Newcomer in Alllanak.
Post by: Lizzie on November 19, 2016, 08:29:48 PM
Quote from: Syl on November 19, 2016, 08:00:30 PM
I don't mean the same personality, but it's obvious that it will be with same style, spirit, that is deeply mine. And as there seems to be a concept of karma with the code, it's seems logical that my chars are linked somehow, no?

Karma is something that happens with your *account* - not with your characters. Karma is what they call the levels of trust given to players. Here's the help file:
http://www.armageddon.org/help/view/Karma

You really really REALLY need to look things up in the help files -before- you ask on the GDB. Most of the things you're asking are already documented in help files. Maybe you didn't noticed it - there's a built-in search engine on the main webpage. www.armageddon.org - and when it loads up, look over to the upper right. There's a magnifying glass icon and a box where you can type in a word or phrase.

QuoteOf course, I won't play usin infos related to my previous char, but for the mechanics and map learned. I'm just referin to the mood of the choice of my new char, wich is, forcefully, related to my previous. And I like that idea of a coherent succession of chars, without breakin the rule of their personal knowledge, see?

You are talking about what you, the *player* knows. You know about maps and mechanics. Your characters don't know about maps or mechanics.
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 19, 2016, 08:38:40 PM
QuoteKarma is something that happens with your *account* - not with your characters. Karma is what they call the levels of trust given to players. Here's the help file:
Ok didn't know precisely the system of it in Arma, was simply followin his semantic meanin, wich, in a way, should correspond to that system. Otherwise that's wrongly named.

Quoteou really really REALLY need to look things up in the help files -before- you ask on the GDB. Most of the things you're asking are already documented in help files. Maybe you didn't noticed it - there's a built-in search engine on the main webpage. www.armageddon.org - and when it loads up, look over to the upper right. There's a magnifying glass icon and a box where you can type in a word or phrase.
I'm leafin a lot on thoses helpfiles, but I need to complete them, as obviously, there are some gaps, eh.
Title: Re: Newcomer in Alllanak.
Post by: manipura on November 19, 2016, 09:02:28 PM
Karma is accurately named.
If you, the player, does good things, plays responsibly and appropriately to the characters and setting of the world, earns trust from staff by this responsible, accurate role playing; then you may be awarded 'karma points' which allow you to play different guilds/races.

Do good things and good things happen.
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 19, 2016, 09:13:55 PM
Sure, that's what I was referin to , sayin that, in a way, the semantic notion of karma should corespond to its Arma system. And as Karma is essentialy a principle of reincarnation, eh.
Title: Re: Newcomer in Alllanak.
Post by: Riev on November 19, 2016, 09:14:36 PM
Yeah he isn't talking about Arm Karma... just that he reincarnated as a similar personality.

Regardless... you mentioned a bar fight. Look up help brawl. If you typed kill or kick during a "brawl" then it WILL become lethal.
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 19, 2016, 09:30:18 PM
QuoteYeah he isn't talking about Arm Karma... just that he reincarnated as a similar personality.
No, I'm speakin of Arm karma, just that I imagined and created my char in the mood followin the death of the previous one. Just toyin with it, eh. ;)

Quoteyou mentioned a bar fight. Look up help brawl. If you typed kill or kick during a "brawl" then it WILL become lethal.
Nops, haven't started a brawl, I've been sudenly agressed and I've disengaged imediatly, lettin me beaten, as that was so unfair.
Title: Re: Newcomer in Alllanak.
Post by: Barsook on November 19, 2016, 09:53:22 PM
The Known is a harsh world not just the code,think before you type in a command like "kill".  I would suggest that you take a break from playing and read the help files so that you understand how the code works and how it works in the game world.
Title: Re: Newcomer in Alllanak.
Post by: a french mans shirt on November 20, 2016, 05:54:28 AM
When I was new, the number of helpfiles overwhelmed me, and there's a lot of stuff they leave out because the world is deep and complicated.

Playing humans with martial and/or crafting skills for a while should make things easier for you. Perhaps omit the crafting, since you'd have to know where to get materials, and then be patient enough to get good. I suggested crafting because toolmaking now comes with most crafter subguilds and there are a couple of easy to make tools you can sell for enough to eat off of, if you choose a craft skill that doesn't seem to be workable in your area.

Humans are expected to bow to nobles in the city and defer to them in all things (opinions, share or give up tables, etc.) because they honestly believe that nobles are better and deserve their respect and their table chair. You can have a character who hates nobles, or a particular noble House, but you will, unless secrets are revealed, most likely believe nobles are better because that's what you've been taught to believe, if you are from the city.

Humans rule, everyone else sucks.

That's all you really need, racially, to play a human.

Friends in high places, or being a friend in a high place, will do more for you than any amount of training ever will. You're like, 'But don't aides get assassinated sometimes?' They do, but anyone -openly- trying to kill you, or trying to do so repeatedly and leaving evidence, is going to get in serious shit depending on how well-connected you are. If you are Advisor to a Borsail noble, that scores a lot more points than anything you could be in a merchant house--- unless you happen to be sleeping with that noble. Its complicated! Someone tried to make a 'power chart' once and it flopped, and not for lack of effort.
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 20, 2016, 07:40:55 AM
Quotethink before you type in a command like "kill"
Never typed it, only disengage.

QuoteI would suggest that you take a break from playing and read the help files
QuoteWhen I was new, the number of helpfiles overwhelmed me, and there's a lot of stuff they leave out because the world is deep and complicated.
No helpfiles could have saved me. I red 'the half-elf roleplay', 'the Allanak', and what hapened was just out of comon sense, out of measured roleplay.


Title: Re: Newcomer in Alllanak.
Post by: Barsook on November 20, 2016, 09:35:19 AM
You are still talking about IC things on what happened, please send in a request to the staff and they can help you figure out what happened.  But make sure you have logs when it happened.
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 20, 2016, 10:13:05 AM
No logs, and as I said, the damage is done and I won't cry over a two days old char. Just hope the present one will last longer... :-\ Thanks!
Title: Re: Newcomer in Alllanak.
Post by: Lizzie on November 20, 2016, 10:41:18 AM
Quote from: Syl on November 20, 2016, 10:13:05 AM
No logs, and as I said, the damage is done and I won't cry over a two days old char. Just hope the present one will last longer... :-\ Thanks!

Barsook is trying to explain an actual rule to you Syl. You are not -allowed- to discuss your recent characters, their desires, their interests, their lives, deaths, experiences - on the GDB. If you have concerns about them, you can send a request to the staff. But you aren't ALLOWED to post about it here. It is IC info, and all of us who are players, are not supposed to be finding out about what happens to your character outside the game.

Title: Re: Newcomer in Alllanak.
Post by: Syl on November 20, 2016, 11:14:50 AM
Oooook, sorry.   :-[
Title: Re: Newcomer in Alllanak.
Post by: Barsook on November 20, 2016, 12:18:24 PM
From: http://www.armageddon.org/help/view/Rules
QuoteSharing or discussing relevant in-game information via out-of-character means is discouraged. Relevant information includes but is not limited to information from within the last year, involving living characters, or involving game mechanics. The rule of thumb is: if it is not in a publicly- available helpfile or document, it should not be discussed out-of-game. This goes for use of the OOC command in game as well as any out-of-game communication. If we find that you are sharing or discussing in-game information, punishment can range from a warning, to karma reduction, to storage of your character, to temporary or permanent bans.

This also applies to the forums, in which I can't seem to find that line in the forum rules.
Title: Re: Newcomer in Alllanak.
Post by: Lizzie on November 20, 2016, 12:42:29 PM
Quote from: Barsook on November 20, 2016, 12:18:24 PM
From: http://www.armageddon.org/help/view/Rules
QuoteSharing or discussing relevant in-game information via out-of-character means is discouraged. Relevant information includes but is not limited to information from within the last year, involving living characters, or involving game mechanics. The rule of thumb is: if it is not in a publicly- available helpfile or document, it should not be discussed out-of-game. This goes for use of the OOC command in game as well as any out-of-game communication. If we find that you are sharing or discussing in-game information, punishment can range from a warning, to karma reduction, to storage of your character, to temporary or permanent bans.

This also applies to the forums, in which I can't seem to find that line in the forum rules.

It's right here:
Quote5. Do not post sensitive game information, including information about your character, other characters, plots, or magick/psionic mechanics.
on this thread: http://gdb.armageddon.org/index.php/topic,51856.0.html
which is the first thread in the official staff announcements category of the forum.

Title: Re: Newcomer in Alllanak.
Post by: Syl on November 20, 2016, 01:27:29 PM
Ok, it's known now... Sorry again.
Title: Re: Newcomer in Alllanak.
Post by: Barsook on November 20, 2016, 01:35:37 PM
While I will accept it, I really advise that you do read everything and think before you play your next PC.  I would also advise that you do play a human in Allanak, with a mundane guild/subguild, rather than a breed. This file can help you on that http://www.armageddon.org/help/view/Allanak%20Details Think what type/style of play you want to play.  For example, I can't play any combat-based characters because I get bored easily in in clans or get killed by a fall or a beast out in the sands.  Nowadays, I try to play social-political characters where they try to deep into the game world and it's lore. 

I would also suggest that you focus a character on learning on aspect of the game world.  For example, I had one character that focused on learning about the history of Allanak and how it shaped the city.

I do hope you take my advice and become a great player of Arm.  And I do hope this will help you.
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 20, 2016, 01:49:09 PM
I'll try to live my char to the heights of your hopes.:) But my new char's already entered Zalanthas, for the better, or the worst...
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 20, 2016, 08:14:26 PM
Hey? A lil question, how is the distribution of PCs in Zalanthas? Cause I saw quite a lot of them in Allanak, but with an average of 20 online, I'm wonderin about the chances of socializin elsewhere, travelin in other lands.
Title: Re: Newcomer in Alllanak.
Post by: Raptor_Dan on November 20, 2016, 09:28:20 PM
Syl, I really like your enthusiasm. I can't really answer your last question, but I just wanted to tell you two specific things.

Every once in a while, a player comes around like you that has a great imagination, and a strong desire to really engage in the world. There's one of two things that usually happens. Either they run into obstacles, get disheartened, and leave in short order, OR, they stay, learn a bit more, and become one of the truly awesome players that make the world come alive and typically have unique and memorable chars. I really hope you become the latter, as you've demonstrated a unique perspective, a desire to learn, great imagination, full engagement on these boards, and you didn't even ragequit after your first PC died. Trust me, that happens.

The second thing I wanted to tell you should help you become that second kind of player, or, at least, that is my hope. Near the bottom half of the main website www.armageddon.org, there's a button for 'Get Live Help!' which is the helper chat. It seems you have already used it, and kudos to you for that, but when IG, playing your char, it's an excellent resource for quick questions. For instance, 'Wtf is going on right now', 'why is X harassing my char', and such. I can't speak for the other helpers, but for myself, I'd be completely fine with leaving the chat window open so that you can ask questions at your leisure, swapping back and forth between windows so you play and wait until a question arises.

As long as it's not a busy night for chats, I think that would work well, and give you a hand up on playing. Thank you for joining our community, I appreciate your enthusiasm.
Title: Re: Newcomer in Alllanak.
Post by: Miradus on November 20, 2016, 09:32:58 PM
I second that. Helper chat is a great resource and I abuse heavily utilize it still.

Title: Re: Newcomer in Alllanak.
Post by: Syl on November 21, 2016, 05:16:54 AM
Well, big thanks for your support :), my second char died also :o (a burglar, label of origin, that had to learn the burglar way in the rinth...) , but they are only 'conceptuals phantoms', easily renewables, eh (Not sure I'd say the same with a few months char though...).

I'm usin the live chat quite often, great feature as it is, cause my favorite way to learn a game (or everythin for that matter) is to play it, directly. Not sayin that I like to enter it blindly, but I won't spend the afternoon readin the docs... Now, should I interpret your guidance toward the live chat as a polite way of sayin that I should ask my questions there? Should be so, I know, for quick questions, but I thought my last one deserved the answers of many players, as well as potentiallly informin many.

That, and I got another one... ;D Is RP a skill? Meanin, could I hope to see my expression progress in the inspiration of its forms, with practice, or is it dependin on a restricted literary talent? Askin as I'm barely able to stammer some lil emotes, facin damn good roleplayers...

Title: Re: Newcomer in Alllanak.
Post by: Marauder Moe on November 21, 2016, 05:26:28 AM
People are encouraging you to talk with helpers in help chat because they have a little more leeway dealing with in-character information and helping you out with specific situations.  In here, as has been mentioned, we're not really supposed to talk about your character and what specifically you've been up to.

Anyway, RP is absolutely a skill.  Some of us have been doing it for a decade or two.  Don't worry.  You'll learn game syntax before too long Thought it might be a good idea to print out the emote tag table from http://www.armageddon.org/help/view/Emoting  I've been playing like 14 years and I still keep that handy.

Beyond that you'll learn to think as your character.  To be aware of their movements and speech.  Their thoughts and feelings.  It can actually get a little weird when they take on a life of their own and even you, their creator, somehow can be surprised by them.
Title: Re: Newcomer in Alllanak.
Post by: Barsook on November 21, 2016, 05:29:28 AM
Roleplaying is a player skill, not a character skill.  But don't worry, many players don't mind simple emotes, some just go deeper with their emotes.
Title: Re: Newcomer in Alllanak.
Post by: Hauwke on November 21, 2016, 06:04:04 AM
Roleplaying is definately a skill rather than literary  based, although it does help I notice.
Just simple things mostly, in my first few years here I was a -terrible- writer. But over time I just sort of improved.

As far as the roleplay itself, that too comes with time. I have been roleplaying for years now, though not as long as some folks have been playing Arm.
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 21, 2016, 07:19:15 AM
That's encouragin, thxs, I'll try to master thar RP skill then. Cheers!

Speakin of that, would you know some sites specialized in theatrical, cinematical courses/resources, where one could get words, expressions, slangs of particular roles, such as farmers, nobles, rogues...? Or should I just improve my english culture, delvin into books'n movies?
Title: Re: Newcomer in Alllanak.
Post by: a french mans shirt on November 21, 2016, 10:37:50 AM
I don't think its necessary to start researching olden times and traditional roles, but a few things do hold true.

For example, people couldn't chip very many facets into a gemstone until tools improved, so we don't have very many facets in gemstones, although most (I think all) items of jewelry do not state that they have three, four, five facets. This is in a helpfile somewhere, around the gems and stones section.

Also this is nowhere but in the minds of all the players but there is no sexism on Zalanthas: men are not considered more physically able than women, and are not, and traditional male and female roles do not exist, although you can make them in the game if you want, for yourself.

A few items exist which would imply that technology was once more advanced than it is now, and that is true. Halberds are one example. They could not be re-invented now, but can be copied. Crossbows are another.

There's more and stuff.
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 21, 2016, 11:13:43 AM
 ??? Not sure I got what you said, or that you got what I said, but I found a good exemple to make myself clear:

Check that link: http://www.rinkworks.com/dialect/ (http://www.rinkworks.com/dialect/). Isn'it a wonderful translator tool for several types of characters??:D Well, that's the top, and I'm lookin for that kind of tool, without expectin so sophisticated, eh. In any case, that's perfect for my actual char.
Title: Re: Newcomer in Alllanak.
Post by: nauta on November 21, 2016, 11:21:00 AM
Quote from: Syl on November 21, 2016, 07:19:15 AM
That's encouragin, thxs, I'll try to master thar RP skill then. Cheers!

Speakin of that, would you know some sites specialized in theatrical, cinematical courses/resources, where one could get words, expressions, slangs of particular roles, such as farmers, nobles, rogues...? Or should I just improve my english culture, delvin into books'n movies?

Harmless (a player) had a few nice links at the bottom of his/her thing here on tips for RP, storytelling, etc.  I found them useful:

http://gdb.armageddon.org/index.php?action=profile;u=17037

I'll post them here:

Commands: http://gdb.armageddon.org/index.php/topic,33156.msg599224.html#msg599224
Storytelling: http://gdb.armageddon.org/index.php/topic,43862.msg695230.html#msg695230
Storytelling: http://gdb.armageddon.org/index.php/topic,43604.msg686653.html#msg686653

The setting, while not Dark Sun, is Dark Sun enough that I find inspiration reading Dark Sun related things out there.

I learned through experience since the documentation is vast.  The documentation definitely helps improve the experience by making it richer.  But don't worry so much about messing up -- I still thought dwarves had hair three months into my time here.  We're a friendly bunch, even if we kill you inside the game over and over and over again.

Finally, mentioned above, but I just want to stress how helpful starting as a human warrior or ranger and joining the T'zai Byn is to new players.  There you will learn many of the commands, and be able to passively observe a lot of the geography/lore.  Once you have more familiarity, then you can really roll with breeds and elves and pickpockpets and so on.
Title: Re: Newcomer in Alllanak.
Post by: Iiyola on November 21, 2016, 12:11:30 PM
Just personal curiosity, but what is your actual language?
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 21, 2016, 12:20:18 PM
French, you haven't caught my horrible accent?? ;) And the RP resources from above are intrestin, but not exactly what I'm lookin for. Meanin, how to speak like a redneck, like a scoundrel, and such...
Title: Re: Newcomer in Alllanak.
Post by: Riev on November 21, 2016, 12:25:38 PM
As far as dialects and such, while its rudimentary, you can assume some of that is covered by the language code.

"Northern" accent sounds different from "southern" accent and some people will judge you entirely on your accent.

The "feck" instead of "fuck", or leaving apostraphes in places to evoke a style of speech... that's just per player.



For example, for my "dumber" PCs, I use feck, a'int, th'fuck, krathdamnit, etc. For my "smarter" or refined PCs I might use words like disapproving, disgusted, or discerning.

I've also seen someone do a "tell man (huge flowery emote with lots of adjectives and position decriptions) Fuck."
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 21, 2016, 01:07:39 PM
QuoteAs far as dialects and such, while its rudimentary, you can assume some of that is covered by the language code.

"Northern" accent sounds different from "southern" accent and some people will judge you entirely on your accent.

The "feck" instead of "fuck", or leaving apostraphes in places to evoke a style of speech... that's just per player.
Yeah, I'd rather use my own style, though, as a french then, I got some failins with the wordin, and a quick reference to slang/patois would help me a lot.

QuoteI've also seen someone do a "tell man (huge flowery emote with lots of adjectives and position decriptions) Fuck."
Well, I'm not askin about the niceties of hypocrisy, eh.
Title: Re: Newcomer in Alllanak.
Post by: Hauwke on November 21, 2016, 04:38:26 PM
The thing about the world we play in, is that it changed jusy by virtue of people playing it, when I first started at least half of the populace used an accent in their speech that wasnt just a coded one. Now much less do it, and I have no doubt that given time it will start up again.

To truly learn the game though, you need both the docs and to jump straight in, a good example of why you need to read docs is magicker hate. IG its just they hate them, thats pretty much all Iever perceive from it. But in the docs its not so much hate as it is fear of what people dont understand.
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 21, 2016, 07:21:08 PM
QuoteThe thing about the world we play in, is that it changed jusy by virtue of people playing it, when I first started at least half of the populace used an accent in their speech that wasnt just a coded one. Now much less do it, and I have no doubt that given time it will start up again.
You gotta have a good grasp in english for that, and that's why I'm tryin to find some assistance from the net.

QuoteTo truly learn the game though, you need both the docs and to jump straight in, a good example of why you need to read docs is magicker hate. IG its just they hate them, thats pretty much all Iever perceive from it. But in the docs its not so much hate as it is fear of what people dont understand.
But I red some docs, combined yes, with that jump straight in, but to fall flat on my face... :-\
Title: Re: Newcomer in Alllanak.
Post by: Barsook on November 21, 2016, 07:30:25 PM
Quote from: Syl on November 21, 2016, 07:21:08 PM
QuoteThe thing about the world we play in, is that it changed jusy by virtue of people playing it, when I first started at least half of the populace used an accent in their speech that wasnt just a coded one. Now much less do it, and I have no doubt that given time it will start up again.
You gotta have a good grasp in english for that, and that's why I'm tryin to find some assistance from the net.

Not true!  Our lovely Akaramu (http://gdb.armageddon.org/index.php?action=profile;u=819) has played Arm for 12+ years and her English has really, really improved!  If you work at it, your's can too!
Title: Re: Newcomer in Alllanak.
Post by: Lizzie on November 21, 2016, 07:43:45 PM
Syl see if you can get Malken to give you a hand. He's Quebequois.
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 21, 2016, 08:02:47 PM
QuoteNot true!  Our lovely Akaramu has played Arm for 12+ years and her English has really, really improved!  If you work at it, your's can too!
Sure, mudin must be one of the best ways to learn english, though I don't want wait 12 years for a correct role play, eh.

QuoteSyl see if you can get Malken to give you a hand. He's Quebequois.
I'll scan for him, Malken as a forum user?
Title: Re: Newcomer in Alllanak.
Post by: Lizzie on November 21, 2016, 08:04:10 PM
Yes, I don't know if he even plays anymore (he often quits and then returns, but says he's quit, but has been playing all along, he's a silly frenchman afterall :) )

But he's definitely a great person to go to, if you need help with French/Allanak translations.
Title: Re: Newcomer in Alllanak.
Post by: Barsook on November 21, 2016, 08:09:32 PM
Quote from: Syl on November 21, 2016, 08:02:47 PM
QuoteNot true!  Our lovely Akaramu has played Arm for 12+ years and her English has really, really improved!  If you work at it, your's can too!
Sure, mudin must be one of the best ways to learn english, though I don't want wait 12 years for a correct role play, eh.

Yes, I know that I'm repeating myself again but I feel like this my best advice right now which is to read the docs, understand them, and go with the flow of the game world.  You will become a great roleplayer if do that, already, and the rest will be easy for you.

Sorry, if this getting annoying, but I'm really trying to help here.

EDIT TO ADD: And it doesn't matter how many PC's it takes you to learn the game.  Arm has a very high learning curve.
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 21, 2016, 08:35:04 PM
I already red most of  the help newbie files, with some of the general ones. At the same time, I got some overall experience of mud, enough to tell you that I came to prefer the Lp codebase, but I've never really played an RP enforced one. I was, and I'm still more about fun, though, with free time at present, I could play on a higher level, all the more as I apreciate the maturity, the originality of RP universes, especially Arma.

And I do apreciate your concern, cheers!  :)
Title: Re: Newcomer in Alllanak.
Post by: Hauwke on November 21, 2016, 11:10:26 PM
I would like to clarify my readthe docs and jump in comment:

I am embarrassed by how terrible I was at roleplaying when I first started. If anyone remembers me in those days they would probably agree, but at the same time I stuck with it and just sort of adopted the style of others over time without even meaning to. And built upon those I copied and now have my own style of RP.

Tl;dr
I fell flat several times and now I have the hang of it for the most part.
Title: Re: Newcomer in Alllanak.
Post by: Barsook on November 22, 2016, 05:34:44 AM
I'm also embarrassed about my roleplaying in the beginning my of years too, but like Hauwke, I did copy some and made my own style.  I think the hat tipping habit of Durik came from someone doing that in my first year of playing and I copied it and used it with Durik.
Title: Re: Newcomer in Alllanak.
Post by: Miradus on November 22, 2016, 08:32:47 AM

I find that when I start a new character it takes a little while for his roleplay to "click". Like a new pair of shoes. The character has to develop new mannerisms, new phrases, and a new style.

So that first day or two played is going to be different than the 10th day played. I think that's just the way it is.
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 22, 2016, 09:14:33 AM
Yes, I'll try to live more than two days, without bein too embarassed... Thxs for your encouragin replies!  :)
Title: Re: Newcomer in Alllanak.
Post by: Akaramu on November 22, 2016, 10:16:19 AM
Quote from: Syl on November 21, 2016, 08:02:47 PM
QuoteNot true!  Our lovely Akaramu has played Arm for 12+ years and her English has really, really improved!  If you work at it, your's can too!
Sure, mudin must be one of the best ways to learn english, though I don't want wait 12 years for a correct role play, eh.


True story! You can roleplay 'correctly' even if your English is incorrect. You don't have to write flowery long emotes to be a good roleplayer, either. When I got started on Armageddon, my English was so bad that I used canned emotes I copied word by word from Achaea because I couldn't think of better ways to express myself. But people enjoyed playing with me for some reason.  :D

What's important is that you learn how the world works, and that you play your character realistically in it. Everything else can wait.
Title: Re: Newcomer in Alllanak.
Post by: Riev on November 22, 2016, 10:25:52 AM
Quote from: Akaramu on November 22, 2016, 10:16:19 AM
What's important is that you learn how the world works, and that you play your character realistically in it. Everything else can wait.

Cannot stress enough. I can forgive poor grammar in game (except from dwarves. I EXPECT MORE, DWARVES!), or canned "nod" and "shake" stock emotes that Diku provides, so long as there is some interesting dialogue and/or realistic gameplay.

Its the new people to the game that think "I am going to be the person who kills Tektolnes" that get disheartened quickly, and tend to be the people you don't want to associate with in game. The street sweepers? The simple grebbers looking to get a leg up in life? The people so incredibly elated to be offered a position with a Noble? They're so fun.

Everything else can wait. Flowery emotes, thinks, feels... they come in time. Just be a 'real person' and not 'a collection of skills'. (Coming from someone who nearly always plays warriors because "someday my skills will be good!")
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 22, 2016, 11:35:57 AM
In that sense, I revised my choice of character for an humble and shy one, wich should explain his aloofness and absence of reaction. And not atract too much of an atention that could easily become dangerous...
Title: Re: Newcomer in Alllanak.
Post by: Miradus on November 22, 2016, 12:14:19 PM
Just have fun.

I'd much rather play with someone who I know is having fun too rather than someone with perfect emotes and speech.

Title: Re: Newcomer in Alllanak.
Post by: Syl on November 22, 2016, 12:54:20 PM
So true, it all comes down to that eventually.  :)
Title: Re: Newcomer in Alllanak.
Post by: WarriorPoet on November 22, 2016, 01:02:27 PM
Syl, buddy, I have been playing 15 years and I am still an embarrassingly bad roleplayer most of the time. I never use 'feel', rarely use 'think' and am awful about doing outrageous things. But it is still tons of fun.

My advice? Be a gawking farm boy, cave dweller, sheltered tribal, whatever, that is new to the city so that you can learn the code and mechanics of the game without struggling to act like you know what the hell is going on. That will come in time and, from the brief interaction we had in game, seems to be happening already. Also, join the Byn.

Luck.
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 22, 2016, 01:24:28 PM
QuoteMy advice? Be a gawking farm boy, cave dweller, sheltered tribal, whatever, that is new to the city so that you can learn the code and mechanics of the game without struggling to act like you know what the hell is going on. That will come in time and, from the brief interaction we had in game, seems to be happening already. Also, join the Byn.
Took your advice for char in advance, but...*tries to remember a warriorpoet, scratchin his head with perplexity*.
Title: Re: Newcomer in Alllanak.
Post by: WarriorPoet on November 22, 2016, 01:27:27 PM
Not important. Good luck, mate.
Title: Re: Newcomer in Alllanak.
Post by: Barsook on November 22, 2016, 05:00:44 PM
Quote from: Miradus on November 22, 2016, 08:32:47 AM

I find that when I start a new character it takes a little while for his roleplay to "click". Like a new pair of shoes. The character has to develop new mannerisms, new phrases, and a new style.

So that first day or two played is going to be different than the 10th day played. I think that's just the way it is.

I would like to suggest that you spend one or two hours doing some solo roleplaying (I believe this was in the docs somewhere saying this).  Solo roleplaying is your character doing something where there is no other player characters around or even NPC's.  So this means that you spend your time emoting, thinking, feeling without the world, in the terms of player-base, watching you.  This is great when you first start a character so you can get a feel for how they will act.  Later on, it will be used for development of the character, whether it's from an event, thoughts/feelings around another character, or just training your skills.  In fact, for the latter, the staff would prefer this since this is a roleplay enforced game.

I don't know if I already said this, but you can also use bios (http://www.armageddon.org/help/view/Biography) (a command in game and tool on the main site) to have a record for you on how your character acts (in terms of personalty), feels about other characters or events, and other things.  What it is not is a dairy, keep that in mind.  They are also useful for the staff to get a feel and understating of your character.

I would suggest that when a event or a thought (that you would like to add as a bio along with your roleplay, in game), that you use the "bio" command to title the entry, then on your free time fill it in.  You might have a easier time writing on the site than via the command. 

If you are wondering on how I do them, I can post it.
Title: Re: Newcomer in Alllanak.
Post by: a french mans shirt on November 22, 2016, 05:28:16 PM
I enjoy solo rp, myself. I actually didn't do any lengthy solo rp for about three years, then I discovered its joys. Its really fun to get into when there's no one around and its a time of night where you god damn know no one is going to be around.

Also, I know witches must seem pretty interesting and you'll find out soon enough that you can special app for them, but I would wait. Partly, because staff wants people to be playing for at least a month before apping for their first witch, and partly because its such a difficult and discriminated-against role. Even when there's a number of witches playing that you can talk to, often I would just get bored after a month or two months enough to store them, back when they were all special apps that I could only have three of a year. A ruk or viv touched is probably a good starter witch. I would save the ruk empowerment for second or third.
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 22, 2016, 07:29:13 PM
I briefly tested emotes with an npc durin my first steps, but frankly, haven't found that so fun. Yet it sure sounds like a good advice, and from time to time, I will now role play with npcs, or alone, yes.
Good to knows about that bios also, if events grants me inspiration, and time!, to write somethin, eh.

QuoteAlso, I know witches must seem pretty interesting and you'll find out soon enough that you can special app for them, but I would wait. Partly, because staff wants people to be playing for at least a month before apping for their first witch, and partly because its such a difficult and discriminated-against role. Even when there's a number of witches playing that you can talk to, often I would just get bored after a month or two months enough to store them, back when they were all special apps that I could only have three of a year. A ruk or viv touched is probably a good starter witch. I would save the ruk empowerment for second or third.
Now, that's intriguing... Do witches have a special status in Arma?
Title: Re: Newcomer in Alllanak.
Post by: Barsook on November 22, 2016, 07:40:26 PM
Only if the are gemmed and working for House Oash in Allanak.  But they are still hated/feared like all 'gickers alike.
Title: Re: Newcomer in Alllanak.
Post by: nauta on November 22, 2016, 07:47:41 PM
It may not seem this way since they can come sit at the bar and chat people up like regular folks, but gemmed (and magickers in general) are feared and distrusted among the general population:

Quote from: http://www.armageddon.org/help/view/Magick
Magick is a mysterious and very rare power on Zalanthas, about which the general public knows very little, and generally fears and hates a great deal. While magickers are tolerated in some places, they are generally feared and distrusted by the vast majority of the population of Zalanthas. In many places, magickers are killed upon discovery, and even the rumor that one is a magicker can lead to one's death.

The reason for this isn't just the 'coded' reality of magickers, but also superstitions: they could give you diseases by looking at you weird, etc.  Check this out (see the Magicker Superstitions section):

http://www.armageddon.org/help/view/Superstitions



Title: Re: Newcomer in Alllanak.
Post by: Syl on November 22, 2016, 08:24:49 PM
Intrestin, and I guess that in game, superstitions are not considered as such, or do they? Does the very word and its conception ever used, at least by the well-read and broad minded ones?
Title: Re: Newcomer in Alllanak.
Post by: Barsook on November 22, 2016, 08:35:50 PM
Arm is in the low-magic genre.
Title: Re: Newcomer in Alllanak.
Post by: Lizzie on November 22, 2016, 09:42:58 PM
Quote from: Syl on November 22, 2016, 08:24:49 PM
Intrestin, and I guess that in game, superstitions are not considered as such, or do they? Does the very word and its conception ever used, at least by the well-read and broad minded ones?

First - to be clear: Armageddon is NOT "low-magic." It is "low-fantasy." There is a difference between the two. The world of Zalanthas has its climate, deserts, cities, some of its creatures, some of its plantlife, as a direct result of magic. And so no - not low-magic at all. Tektolnes is the *sorcerer-king* of Allanak. So the city is run by - a mage. It's not a secret, it's known. And templars in Allanak are able to cast magic spells. This is also not a secret, and is known. The "how and why" of it is not known by commoners or even most nobles.

All of this magick (in Arm, it's spelled with the k at the end) has caused people to distrust, fear, or hate it. Magick is scary, the way people acquire the power to use it is mysterious and unknown. In a world where most people can't read or write, things that are mysterious and unknown are scary and suspicious.

Regarding superstition: No, most people in the world of Zalanthas wouldn't necessarily use that word to describe their thinking. But they ARE still superstitious. They might not ever use the words "myth" or "legend" but there is a mythology in Zalanthas, and there are legends. Commoners might not have a deep understanding of physics, or chemistry, or science, or sociology. But they know what they see, and they have beliefs about what they can't explain.
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 23, 2016, 08:11:09 AM
So one could hear in a tavern 'That's superstitious nonsense!! You balthahead!'?
Title: Re: Newcomer in Alllanak.
Post by: Miradus on November 23, 2016, 09:04:28 AM
From someone who doesn't live in Allanak or Tuluk and who has never personally witnessed magic?

Yeah, I think that's possible. Certainly it would be wise to be careful where you're heard saying it though. The power structure of certain areas is based upon "we have magic and you don't so worship us". It might be like going to the 13th century Europe and telling the king that his divine right to rule is bullcrap.
Title: Re: Newcomer in Alllanak.
Post by: a french mans shirt on November 23, 2016, 09:14:53 AM
Do you have any questions, Syl?

Also, the only clans you generally can't leave are the militia of the cities. If you become an invalid from war, or something like that, they will probably cut you without any repercussions you would have to deal with, but if you were planning to spend a human character exploring the different clans, then I would strongly suggest avoiding starting with the militia.
Title: Re: Newcomer in Alllanak.
Post by: Riev on November 23, 2016, 09:28:24 AM
Quote from: a french mans shirt on November 23, 2016, 09:14:53 AM
Do you have any questions, Syl?

Also, the only clans you generally can't leave are the militia of the cities. If you become an invalid from war, or something like that, they will probably cut you without any repercussions you would have to deal with, but if you were planning to spend a human character exploring the different clans, then I would strongly suggest avoiding starting with the militia.

As much as people say to Join the T'zai Byn (tm), keep this in mind. Most clans restrict going "outside" for a very long time because its Dangerous to Go Alone (tm). I might honestly suggest not immediately joining a clan until you have your bearings about you. You can be a great person in the game without joining a clan, though joining one can get you embroiled in things pretty quickly.
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 23, 2016, 12:32:54 PM
Quote from: Miradus on November 23, 2016, 09:04:28 AM
From someone who doesn't live in Allanak or Tuluk and who has never personally witnessed magic?

Yeah, I think that's possible. Certainly it would be wise to be careful where you're heard saying it though. The power structure of certain areas is based upon "we have magic and you don't so worship us". It might be like going to the 13th century Europe and telling the king that his divine right to rule is bullcrap.
Again, not talkin about magic, but superstitions. T'was more about say, a smart farmer replyin to his dumb brother on the subject of an heifer higly fecond if brushed on her genitals with chalton's blood at a full moon...

Quote from: a french mans shirt on November 23, 2016, 09:14:53 AM
Do you have any questions, Syl?

Also, the only clans you generally can't leave are the militia of the cities. If you become an invalid from war, or something like that, they will probably cut you without any repercussions you would have to deal with, but if you were planning to spend a human character exploring the different clans, then I would strongly suggest avoiding starting with the militia.
Quote from: Riev on November 23, 2016, 09:28:24 AM
Quote from: a french mans shirt on November 23, 2016, 09:14:53 AM
Do you have any questions, Syl?

Also, the only clans you generally can't leave are the militia of the cities. If you become an invalid from war, or something like that, they will probably cut you without any repercussions you would have to deal with, but if you were planning to spend a human character exploring the different clans, then I would strongly suggest avoiding starting with the militia.
As much as people say to Join the T'zai Byn (tm), keep this in mind. Most clans restrict going "outside" for a very long time because its Dangerous to Go Alone (tm). I might honestly suggest not immediately joining a clan until you have your bearings about you. You can be a great person in the game without joining a clan, though joining one can get you embroiled in things pretty quickly.
One cannot disengage from the byn, with no contractual enlistment, it's for life??
Title: Re: Newcomer in Alllanak.
Post by: nauta on November 23, 2016, 12:41:15 PM
Quote from: Syl on November 23, 2016, 12:32:54 PM
Quote from: Miradus on November 23, 2016, 09:04:28 AM
From someone who doesn't live in Allanak or Tuluk and who has never personally witnessed magic?

Yeah, I think that's possible. Certainly it would be wise to be careful where you're heard saying it though. The power structure of certain areas is based upon "we have magic and you don't so worship us". It might be like going to the 13th century Europe and telling the king that his divine right to rule is bullcrap.
Again, not talkin about magic, but superstitions. T'was more about say, a smart farmer replyin to his dumb brother on the subject of an heifer higly fecond if brushed on her genitals with chalton's blood at a full moon...

Inside Allanak and its environs (Yaroch, Red Storm Village), the vast majority of the population fear and distrust the gemmed (and especially the non-gemmed).  Superstitious beliefs and actions help bring this aspect of Zalanthas to life.

There are a number of threads dedicated to interpreting the mundane relationship to the non-mundane on the gdb, but one thing that is fairly common with new players (and old) is to come in with 'modern' rationalistic views about racism or anti-magick or superstitions, or to befriend a gick in order to get something done.  It isn't impossible for a commoner to consider the superstitions bogus, but the majority of the population would consider that person the oddity.

So, I would think, this 'smart' farmer would be the one who is the oddball, not the 'dumb' brother, and likely ostracized from his family for being a gick lover.

Title: Re: Newcomer in Alllanak.
Post by: WanderingOoze on November 23, 2016, 12:42:38 PM
You can Leave the Byn whenever you want, as long as you let a
Sergeant know you want to go they'll discharge you without much fuss in most cases.
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 23, 2016, 01:46:46 PM
Ok thanks. Eerh, what is 'gdb', and a 'gick'?
Title: Re: Newcomer in Alllanak.
Post by: nauta on November 23, 2016, 01:49:53 PM
Quote from: Syl on November 23, 2016, 01:46:46 PM
Ok thanks. Eerh, what is 'gdb', and a 'gick'?

Hehe!

gdb = General Discussion Board (this place)

gick = magicker
Title: Re: Newcomer in Alllanak.
Post by: WanderingOoze on November 23, 2016, 01:50:20 PM
Quote from: Syl on November 23, 2016, 01:46:46 PM
Ok thanks. Eerh, what is 'gdb', and a 'gick'?

GDB = General Discussion Board (these forums)  A gick = Magicker
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 23, 2016, 01:57:36 PM
Cheers!
Title: Re: Newcomer in Alllanak.
Post by: Riev on November 23, 2016, 02:07:10 PM
Quote from: Syl on November 23, 2016, 01:57:36 PM
Cheers!

Now go tell your friends, and we can close this thread and open up new ones for each of them!
Title: Re: Newcomer in Alllanak.
Post by: Syl on November 23, 2016, 03:03:33 PM
They red it, now, if you're not intrested in that thread, you just have to ignore it, as I probably will have more questions, leavin the gdb open to all, eh.
Title: Re: Newcomer in Alllanak.
Post by: Barsook on November 28, 2016, 12:19:52 PM
Still playing, dude?  Enjoying it?