Armageddon General Discussion Board

General => General Discussion => Topic started by: ArmageddonMUD on December 10, 2015, 05:27:01 PM

Title: Multiple changes to foraging and mining: discussion thread
Post by: ArmageddonMUD on December 10, 2015, 05:27:01 PM
Discuss the changes detailed here: http://gdb.armageddon.org/index.php/topic,50239.msg915908/boardseen.html#new
Title: Re: Multiple changes to foraging and mining: discussion thread
Post by: Ender on December 10, 2015, 05:31:42 PM
I'm not sure if I agree with the tying endurance to the amount of stamina lost.  Shouldn't the benefit of a higher endurance character be that they have a higher stamina pool to use on tasks?

Maybe the amount of stamina lost should be tied skill level like how the amount of stun it takes to use Scan and Listen are?
Title: Re: Multiple changes to foraging and mining: discussion thread
Post by: BadSkeelz on December 10, 2015, 05:33:23 PM
I'd have to see the stamina loss thing in action to really form an opinion on it, but otherwise..


Awesome!
Title: Re: Multiple changes to foraging and mining: discussion thread
Post by: Riev on December 10, 2015, 05:35:10 PM
I am definitely a fan of the idea that rangers won't be foraging large blocks of stone all the live long day, and that mining is actually a legitimate job (please make the obsidian buyer in 'nak accept more things, now!) but I wonder:

QuoteIn their place, it is now possible to discover quarried stone deposits while foraging.

What kinds of stone? Or failing that, is this only the "generic" stone or could one find a "quarry" of sunstone, etc?

Title: Re: Multiple changes to foraging and mining: discussion thread
Post by: Desertman on December 10, 2015, 05:36:17 PM
I like it.  :)
Title: Re: Multiple changes to foraging and mining: discussion thread
Post by: Nergal on December 10, 2015, 05:39:33 PM
Quote from: Ender on December 10, 2015, 05:31:42 PM
I'm not sure if I agree with the tying endurance to the amount of stamina lost.  Shouldn't the benefit of a higher endurance character be that they have a higher stamina pool to use on tasks?

Maybe the amount of stamina lost should be tied skill level like how the amount of stun it takes to use Scan and Listen are?

That's a fair suggestion. I think I will tie it to strength and foraging skill instead, to make it consistent with the way the rest of mining works now.

Quote from: Riev on December 10, 2015, 05:35:10 PM
What kinds of stone? Or failing that, is this only the "generic" stone or could one find a "quarry" of sunstone, etc?

You can find quarried stone of all the specific types of stone which you can normally find in blocky or head-sized form: sandstone, granite, jasper, etc. and they are all in specific areas. Sometimes precious stones are embedded in these outcroppings as well.
Title: Re: Multiple changes to foraging and mining: discussion thread
Post by: nauta on December 10, 2015, 05:44:53 PM
Cool change.  I think I already discovered a deposit. 

A tiny comment on this:
Quote
Previously it was possible (and quite common) to forage stones that are described as being particularly large. These objects have been made more rare due to the unlikelihood of finding large pieces of loose stone all over the place.
Grain of salt here since I'm a newb to the forage stuff, but one thing that was useful was finding those large chunks of sandstone and salvaging them down to get sling stones.  (In my limited experience, the way it previously worked it was a bit of a chore to get sling stones -- a morning's IG work to get a handful probably.)
Title: Re: Multiple changes to foraging and mining: discussion thread
Post by: wizturbo on December 10, 2015, 05:58:50 PM
Cool change!
Title: Re: Multiple changes to foraging and mining: discussion thread
Post by: Riev on December 10, 2015, 06:20:30 PM
forage jasper

forage jasper

forage jasper


many large veins of jasper have been uncovered here
Title: Re: Multiple changes to foraging and mining: discussion thread
Post by: wizturbo on December 10, 2015, 06:24:31 PM
Quote from: Riev on December 10, 2015, 06:20:30 PM
forage jasper silver

forage jasper silver

forage jasper silver


many large veins of jasper silver have been uncovered here

Fixed.
Title: Re: Multiple changes to foraging and mining: discussion thread
Post by: Vwest on December 10, 2015, 06:41:25 PM
Very nice.
Title: Re: Multiple changes to foraging and mining: discussion thread
Post by: RogueGunslinger on December 10, 2015, 06:43:10 PM
This is really cool.
Title: Re: Multiple changes to foraging and mining: discussion thread
Post by: Nergal on December 10, 2015, 06:54:24 PM
Quote from: Riev on December 10, 2015, 06:20:30 PM
forage jasper

forage jasper

forage jasper


many large veins of jasper have been uncovered here

Oh yeah, the deposits disappear over time if they're not mined, so there's no need to worry about clutter.
Title: Re: Multiple changes to foraging and mining: discussion thread
Post by: Jihelu on December 10, 2015, 06:54:35 PM
forage gold

forage gold


forage gold
Title: Re: Multiple changes to foraging and mining: discussion thread
Post by: WarriorPoet on December 10, 2015, 07:25:32 PM
Great change.
Title: Re: Multiple changes to foraging and mining: discussion thread
Post by: Saellyn on December 10, 2015, 08:01:06 PM
So when you "use pickaxe deposit", you might get a rare gem or something out of the vein? Interesting.
Title: Re: Multiple changes to foraging and mining: discussion thread
Post by: Riev on December 10, 2015, 09:13:36 PM
I like the hopeful lack of clutter, and the ability to make "blocky" stone a LOT more rare (??) so that when players have to collect it for building/RP/etc its not so easy. I mean, how simple was it for Tulukis to go bring in like 40 logs of wood, and 100 blocky pieces of alabaster, and the best that got them was like "You can make a small chest with alabaster carvings..."

Maybe now, with some rarity, accumulating these things can be a bit more rare? Require some more teamwork and mean more when you DO have them?
Title: Re: Multiple changes to foraging and mining: discussion thread
Post by: solera on December 11, 2015, 03:36:21 AM
Well I trip over rocks I can't lift, all over the place, all the time. Glacial outwash, but who knows what the geology of the Known is. (Apart from volcanic  ;D )
This change sounds exciting though, thank you!
Title: Re: Multiple changes to foraging and mining: discussion thread
Post by: Gaare on December 11, 2015, 05:56:38 AM
Very nice.. Thank you.
Title: Re: Multiple changes to foraging and mining: discussion thread
Post by: Majikal on December 11, 2015, 12:01:34 PM
Sounds like a kickass change.
Title: Re: Multiple changes to foraging and mining: discussion thread
Post by: FantasyWriter on December 13, 2015, 07:20:39 PM
Nice!
Title: Re: Multiple changes to foraging and mining: discussion thread
Post by: Rokal on December 13, 2015, 08:52:20 PM
This is really cool.
Title: Re: Multiple changes to foraging and mining: discussion thread
Post by: Medivh on December 13, 2015, 09:07:36 PM
Quote from: Riev on December 10, 2015, 09:13:36 PM
I like the hopeful lack of clutter, and the ability to make "blocky" stone a LOT more rare (??) so that when players have to collect it for building/RP/etc its not so easy. I mean, how simple was it for Tulukis to go bring in like 40 logs of wood, and 100 blocky pieces of alabaster, and the best that got them was like "You can make a small chest with alabaster carvings..."

Maybe now, with some rarity, accumulating these things can be a bit more rare? Require some more teamwork and mean more when you DO have them?

What you wanna do cool shit? Yeah me too.
I hope the answer is yes.
Title: Re: Multiple changes to foraging and mining: discussion thread
Post by: Nergal on December 13, 2015, 09:20:40 PM
Quote from: Riev on December 10, 2015, 09:13:36 PM
I like the hopeful lack of clutter, and the ability to make "blocky" stone a LOT more rare (??) so that when players have to collect it for building/RP/etc its not so easy. I mean, how simple was it for Tulukis to go bring in like 40 logs of wood, and 100 blocky pieces of alabaster, and the best that got them was like "You can make a small chest with alabaster carvings..."

Maybe now, with some rarity, accumulating these things can be a bit more rare? Require some more teamwork and mean more when you DO have them?

That is the hope here, yes - as well as generally making acquiring these materials make sense.
Title: Re: Multiple changes to foraging and mining: discussion thread
Post by: Ihathis on January 01, 2016, 01:38:53 PM
I really like this code. However, having interacted with it, I have a thought. I had a grebber who was basically looking for everything but quarried stone. Would it be possible to add something like 'forage stone for -quarried'? So you find everything but the quarried stone. When I was grebbing, I would end up with 5+ quarries that I had no intention of mining.
Also, first non-clan post, woo!
Title: Re: Multiple changes to foraging and mining: discussion thread
Post by: Delirium on January 01, 2016, 04:54:27 PM
What about making quarry it's own forage subtype? Remove them from the regular 'forage stone' list.
Title: Re: Multiple changes to foraging and mining: discussion thread
Post by: RogueGunslinger on January 01, 2016, 04:56:05 PM
Can you find obsidian and glass like you can basalt, sandstone and other things? If so, my next PC is going to be fucking rich.

Quote from: Delirium on January 01, 2016, 04:54:27 PM
What about making quarry it's own forage subtype? Remove them from the regular 'forage stone' list.

This is a very good idea.
Title: Re: Multiple changes to foraging and mining: discussion thread
Post by: Majikal on January 01, 2016, 08:36:04 PM
You can forage glass and obsidian via forage stone. Still time consuming, it's not exactly a summon glass spell.

Man I love the shit out of this change, seriously. Miner character for 2016 incoming.
Title: Re: Multiple changes to foraging and mining: discussion thread
Post by: Asmoth on January 09, 2016, 06:50:28 PM
I like it so far, but my one complaint about mining seems to still be there.

ATTEMPT MINING
ATTEMPT MINING
ATTEMPT MINING
ATTEMPT MINING
ATTEMPT MINING
ATTEMPT MINING
ATTEMPT MINING
ATTEMPT MINING
ATTEMPT MINING
ATTEMPT MINING
ATTEMPT MINING
ATTEMPT MINING
ATTEMPT MINING
ATTEMPT MINING
ATTEMPT MINING
OUT OF STAMINA

NO Results.
Title: Re: Multiple changes to foraging and mining: discussion thread
Post by: Asmoth on January 09, 2016, 06:52:48 PM
Quote from: Delirium on January 01, 2016, 04:54:27 PM
What about making quarry it's own forage subtype? Remove them from the regular 'forage stone' list.
This would be better, and you would reduce on the clutter of all the rest of the stones you could potentially find.

Unless find stone for quarried or whatever works.
Title: Re: Multiple changes to foraging and mining: discussion thread
Post by: KankWhisperer on January 09, 2016, 07:22:24 PM
Quote from: Asmoth on January 09, 2016, 06:50:28 PM
I like it so far, but my one complaint about mining seems to still be there.

ATTEMPT MINING
ATTEMPT MINING
ATTEMPT MINING
ATTEMPT MINING
ATTEMPT MINING
ATTEMPT MINING
ATTEMPT MINING
ATTEMPT MINING
ATTEMPT MINING
ATTEMPT MINING
ATTEMPT MINING
ATTEMPT MINING
ATTEMPT MINING
ATTEMPT MINING
ATTEMPT MINING
OUT OF STAMINA

NO Results.
Buy tent
Title: Re: Multiple changes to foraging and mining: discussion thread
Post by: Marauder Moe on January 09, 2016, 07:46:19 PM
Harsh.
Title: Re: Multiple changes to foraging and mining: discussion thread
Post by: Rathustra on January 09, 2016, 07:48:31 PM
Quote from: Marauder Moe on January 09, 2016, 07:46:19 PM
Harsh.

Mining, Corruption, Bivouacs.
Title: Re: Multiple changes to foraging and mining: discussion thread
Post by: JackGibbons on February 26, 2016, 01:51:27 PM
Quote from: Majikal on January 01, 2016, 08:36:04 PM
You can forage glass and obsidian via forage stone. Still time consuming, it's not exactly a summon glass spell.

Man I love the shit out of this change, seriously. Miner character for 2016 incoming.

So, necro'ing this a bit. What keyword works so you can try to just get these instead of the massive rock spam?

'forage stone for obsidian' ? When that doesn't work for a long time, I can't tell if I have the keyword wrong ('forage stone for deposit?') or if it's the wrong room, or if it's just rare, etc.
Title: Re: Multiple changes to foraging and mining: discussion thread
Post by: evilcabbage on February 26, 2016, 01:56:42 PM
Quote from: Asmoth on January 09, 2016, 06:52:48 PM
Quote from: Delirium on January 01, 2016, 04:54:27 PM
What about making quarry it's own forage subtype? Remove them from the regular 'forage stone' list.
This would be better, and you would reduce on the clutter of all the rest of the stones you could potentially find.

Unless find stone for quarried or whatever works.

forage stone for quarry
you find quarried stone

solved.
Title: Re: Multiple changes to foraging and mining: discussion thread
Post by: hyzhenhok on February 26, 2016, 01:58:18 PM
I think the correct keyword is quarry or quarried, yes.

Note that this will not actually help find the quarried stone faster, but it will prevent you from picking up rocks you don't want.
Title: Re: Multiple changes to foraging and mining: discussion thread
Post by: Delirium on February 26, 2016, 02:05:53 PM
The right keyword is "quarried"

You could also search specifically for types of stone by using "jasper" "basalt" "obsidian" etc.