Armageddon MUD General Discussion Board

Staff-related => Submissions => Topic started by: Adhira on August 27, 2014, 05:46:29 PM

Title: What would you like to see?
Post by: Adhira on August 27, 2014, 05:46:29 PM
This is a brainstorming thread, what would YOU like to see staff take submissions for? What's missing from the game or needs more work? We're talking objects and NPCs here, not code.

Please list your suggestions below. There's no guarantee but perhaps something on the list will strike a staffers fancy and we'll be able to get working on something you'd like in game.
Title: Re: What would you like to see?
Post by: MeTekillot on August 28, 2014, 12:07:49 AM
Maybe you guys could build a cabal of like 100-150 NPCs per city and have them switch out randomly every ten or so IC years to make the environment seem a little less static.
Title: Re: What would you like to see?
Post by: Zoan on August 28, 2014, 12:09:39 AM
I'd love to see more non-static environments. Not saying there are some, but anything that enriches the environment you're in is awesome - preferably interactive things. Essentially, things that really immerse oneself in the creed, lifestyle and nature of, say, Allanak or Tuluk - I love the cool scripted things that have been put in. More of those would be excellent. :)
Title: Re: What would you like to see?
Post by: MeTekillot on August 28, 2014, 12:13:31 AM
Also my idea would throw a wrench into the timeless tradition of figuring out which NPCs are good for training backstab on.
Title: Re: What would you like to see?
Post by: Malifaxis on August 28, 2014, 12:18:45 AM
More migratory patterns.

Subtle nuances to storms if possible, like windbreaks and things that aren't actually shelters, and don't stop the storm, but maybe lessen its effects if the wind is coming from a certain direction primarily.

Title: Re: What would you like to see?
Post by: Adhira on August 28, 2014, 12:20:55 AM
To help hone what you're looking at. Migratory patterns and more alive ecosystems are great, but also driven by code.

I'm looking for thoughts on what players might be able to help us build, objects and NPC type categories, that we can put up calls for submissions for.
Title: Re: What would you like to see?
Post by: LauraMars on August 28, 2014, 12:24:45 AM
I'd like to see more rooftops and three dimensional qualities to Allanak (and maybe red storm).
Title: Re: What would you like to see?
Post by: CodeMaster on August 28, 2014, 12:25:13 AM
+1 for Mek's idea, I would even love to see that on a per-reboot basis (n.b. this doesn't have to be a coding project!  There are old builders tricks you can use to inject a random subset of a large NPC population into a zone -- think of a 'source' room that has exits into the city, but also exits into no-exit rooms; non-sentinel NPCs can wander themselves into one of the two).

I would like to see more NPCs with non-empty containers.  Backpacks, satchels, and belts full of items representative of their lifestyle.  A seamstress with a needle case containing actual needles.  A mercenary with a few scraps of leather for repairing armor with.  A stoneworker with a chisel, a few bits of rock, and a partially completed statuette.  Solicit players for small (and interesting) item lists that would clue you into the NPC's virtual profession.
Title: Re: What would you like to see?
Post by: Adhira on August 28, 2014, 12:30:45 AM
Yes Mek's idea is doable. The other two were the code projects I was talking about.
Title: Re: What would you like to see?
Post by: MeTekillot on August 28, 2014, 12:58:19 AM
More shops. I think Nyr made a post about how they don't let most players make shops because that niche is already filled by a couple of shops in the Bazaar, but I really think that having the Bazaars brimming with like 2-5 stalls per room would be really immersive. You'd really have to LOOK to find the shop that sells shields the way you like instead of just going that barrel stand for novice shields and the Salarr merchant for when you want a decent shield but can't pay for a mastercraft.
Title: Re: What would you like to see?
Post by: Tiktak on August 28, 2014, 01:00:55 AM
Jewelrymaking - General and simple crafts using various documented gemstones such as diamond, rubies, emeralds, sapphires, spinels, aventurine, tourmaline, sunstone, beryl, moss agate, lapis lazuli, and more. These would be basic, polished pieces of jewelry that wouldn't in any capacity compete with the Clans that should have supremacy in such fields. It would be cool if said items reflected their lower quality in having cracks and flaws or other imperfections.

Jewelrymaking - Crafts for charm bracelets and recipes for carving new charms for said jewelry such as with wood, bone, and some basic stones.

Territory - It would be cool if more item recipes were location specific due to their materials used or styles that would be one City State over the other in popularity.

Candlemaking - Preferably using 'cooking' but likely 'brew' might be a better fit considering soap. Could be super cool.

Clayworks - Ability to make stuff with clay.

Toolmaking - More tools such as stills, kilns, portable grills, roasting spits, etc.

Moonshine - Ability to brew really shitty, horrible tasting moonshine-style liquor without any clan affiliation.

Grains - Ability to forage grains in the wild and make into a coarse grain for those non-city goers.

Sea - Ability to forage Sea-specific foods with a Zalanthan twist. How terrifying do you think a Zalanthan mollusk would look and imagine eating it? The ink could be used for tons of different things and open up a lot of fun potential crafts like ink-making, dyes, paints, used in poisons, cures, etc.

Obsidian - Volcano... obsidian deposits... enough said?

Game - More balance in the animal kingdom. Some animals are just ridiculous to get to because they are picked off by other beasts. Example: Vestric.

Other:
- Echoes or NPCs for other documented animals in the world such as mice, rats, birds, desert owls, lizards crawling across the sand, insects flitting/buzzing by or stinging you.
- Echoes or NPCs of raider groups in the distance snaking through the dunes and disappearing behind one.
- Echoes or NPCs of muggings and thugs in sketchy parts of cities and outposts to deter the meek.
- Documentation fleshed out for some basic animals such as giving names to the half dozen pet birds available to differentiate rather than color. It might also deter players from using 'raven' if those black birds had some specific name that could then be used as a descriptor.

Last but not least - probably a code want... for some items or materials to have an adverse effect when worn/used by magickers. An example would be maybe salts having some anathema like reaction with Whirans so that if they wear a salt-ring, they might have a seriously hard time focusing on casting or if they pick up a chunk of salt out in the salt flats they might lose their invisibility. I read a series of books that had such natural oppositions with their magickers and it seemed really neat.
Title: Re: What would you like to see?
Post by: Ender on August 28, 2014, 01:06:35 AM
NPCS:

A gemstone buyer/seller in Tuluk
An armor repairer in Red Storm.
Title: Re: What would you like to see?
Post by: RogueGunslinger on August 28, 2014, 01:18:02 AM
There are stands in Allanak that only ever have 1 or two item in them, and seem completely useless (an ivory buttoned vest or something). Perhaps fleshing those out with items made from those houses, or replacing them all together with something else.


I'd wouldn't mind seeing a southern mount that could carry a half-giant. If we can't get inix then:

A silt-horror has arrived from the west, carrying the gigantic and obese male wearing a silt-hued facewrap.


Title: Re: What would you like to see?
Post by: MeTekillot on August 28, 2014, 01:26:53 AM
That asshole is smiling slyly because you know he's selling spice on the side to keep his tent that only sells a bust-ass bone vest for 1,000 coins.
Title: Re: What would you like to see?
Post by: Bushranger on August 28, 2014, 01:27:58 AM
Quote from: Adhira
Tuluk oriented clothing should be in cotton or sandcloth. and follow the guidelines for Tuluki Fashions.

Adhira I'm asking this here because the thread is locked in the submissions forum. There are no lengths of sandcloth available at all in Tuluk, no NPC sells it. The Tuluki fashion documentation lists cotton and linen as the northern standards for common clothing. Did you mean to say sandcloth for Tuluk? If so can lengths of sandcloth be added to one of the merchants?

NPCS:
A gemstone buyer/seller in Tuluk
An armor repairer in Red Storm.

I echo this sentiment. These would be great.

Also I think a call for submissions on crafts using materials gained through the "salvage" command would be excellent. Patchwork clothing and armor made from scraps of cloth and leather. Crude weapons and tools made from shards of bone, chitin and stone. Things for the poorest 'rinthi, beggars, dung sweepers and scavengers. The sort of items no master crafter wants to focus on in game.
Title: Re: What would you like to see?
Post by: Adhira on August 28, 2014, 01:38:12 AM
Sorry bushranger, yes cotton and linen (not sandcloth).
Title: Re: What would you like to see?
Post by: Bushranger on August 28, 2014, 01:40:30 AM
It's all good Adhira, thank you for the clarification. I'll have three items submitted by end of day! :)
Title: Re: What would you like to see?
Post by: Patuk on August 28, 2014, 02:09:22 AM
More culture documentation; the cities can come across as very bland in that regard. I may write some myself regardless and see what the gdb thinks.

I, too, like the idea of more shops being added.

The south still could do with a few critters more, since its wildlife really still is very sparse.

I dig the option for more regional crafts as well, but I'd like to add another idea to it: allow mastercrafts to become clan or region only, rather than making people choose between mastercrafts that either everyone can use or are one time only. When I have some elf cleverpy devise a stiletto or somesuch, he'd never share it with the world at large. Similarly, some mastercraft for a necklace with a dragon engraved to it shouldn't be something a northern crafter would quickly consider making.
Title: Re: What would you like to see?
Post by: Beethoven on August 28, 2014, 02:23:23 AM
Quote from: Patuk
Similarly, some mastercraft for a necklace with a dragon engraved to it shouldn't be something a northern crafter would quickly consider making.

On that token, I think that patriotic emblems should be more common in the South--I don't know what's available up north, nor do I play up there enough to know what would fit. I know there are places where you can get soldier statuettes and jade cross jewelry, but what about dragon figurines/idols, pendants, etc.? I'm talking in particular about items that seem like they could be used as prayer aids. Some could have more abstract symbols than others, like a pair of outstretched black wings, or a wicked black claw, or even a "golden" pinnacle. The idea of a portable dragon "idol" opens up some interesting RP avenues for particularly religious or patriotic characters, not to mention for those who would rather deface such items. ;)
Title: Re: What would you like to see?
Post by: LauraMars on August 28, 2014, 02:34:03 AM
I think you can make crafts already that are clan locked but I don't know if region locking them is possible. (Unless it's a clan that only operates in one part of the world.)

I like the idea of charms and charm bracelets, tiernan added that code awhile ago and I have yet to see any charm bracelets in the game. Of course, I might be looking in the wrong places!
Title: Re: What would you like to see?
Post by: bcw81 on August 28, 2014, 03:09:31 AM
Clothworking - Flags or blankets or what have you with city colors or emblems on them. More sexy hats. Those sandcloth hoods you can buy from Kadius are cool, but it would be awesome to see linen, and perhaps silk, cowls of the same variety.

Clubmaking - Please. Make more warhammers. Single handed warhammers able to crush through armor are awesome. It sucks that there are only about three in game that anyone ever sees.

More echoes for ecosystems. I think the Red Desert does this pretty well, but the scrublands, the salt flats, and a few other places just feel dead without echoes. Adding echoes to creatures in combat would also be awesome, but I'm not sure if it would be possible to make a one size fits all echo for them. Perhaps a single emote when they start to attack.

More echoes in the middle of the city streets. Everyone has seen those two dwarves fighting forever. Adding more to the list of echoes that come through when you're in the city would be awesome.

Shields - Kite shields, heater shields, hoplite shields that aren't made out of kank shell, scutum shields, coffin shields, wankel shields. Most of the shields in game are the generic round ones, from what I can tell. That's probably not fully correct, but their style in the sdesc would be cool.

Dying - Orange dye? If memory serves, there are a few generic colors that don't have dyes to them.

Bolts/crossbows - While it's been better for the past year, I still feel bolts and crossbows are lacking in variety.

Scabbards - Please. Please. Please. Let me have a goddamn leather scabbard, with no adornments. The only scabbards anyone can find right now are excessively expensive, ornate, Salarr only amazing. Amos the mercenary could surely do with a scabbard, or a strap to hang his warhammer on, but none exist in his pay range.

Alcohol - There are a few types out there, but it basically boils down to ale or wine when you go to a tavern. That's great and all, but what about mead? So far as I know, there's a single shop that sells mead, in a tankard, and it isn't even a tavern. Burbon? We had* brandy, but that seems to have gone the way of the dodo, perhaps a merchanting house took up the sale of that particular liquor? Rum?
Title: Re: What would you like to see?
Post by: icewindsong on August 28, 2014, 04:45:34 AM
Craftable Drinks - If there aren't any?  Drinks that people can make without specialized and immobile equipment (like a merchant house having giant vats and stills).  It doesn't take a lot of highly specialized equipment to make rum, or simple beer, ale and wine.  They could be bottled, and even labelled with I think its the scribble command?  Which also suggests craftable glass, tintable to different colors, to craft bottles and jugs, and perhaps jewellery.

Apart from those, non-alchoholic drinks.  Fruit juices, punch, yoghurts.  Soups?

It would also be interesting if high skill glass products could be put together for makeshift stills to make some alchohol products for drinking or incindiary purposes.  Maybe lamp fuel, volatile cleansers, accelerants?   With a chance your still can catch fire and explode as well, of course.

Honey.  If the kanks are gone, but there is still a limited supply of honey being produced, then there must be something else that makes honey.  Maybe it can become more prevalent, so we have honey to cook with?  A city could devote a huge warehouse to house and raise zalanthas deathwings - huge bees the size of a human head.  Workers to be given poison antidote with their pay, assuming they make it back to the entrance with some honey? :)
Title: Re: What would you like to see?
Post by: Voular on August 28, 2014, 04:54:03 AM
Just make submissions open.

In effect allow everyone to send in any description of an item/npc/texty thing they would like to see in the world. And just pick and chose. Give credit when something might be implemented that's not to spoilery. And then you'll have a big reservoir of npc descriptions/items and so on you can go pick and chose from when you need/feel in the mood.

/end of thread
Title: Re: What would you like to see?
Post by: Barsook on August 28, 2014, 06:02:36 AM
Clayworks - Ability to make stuff with clay.

I think that might require a hard coded still.
Title: Re: What would you like to see?
Post by: FantasyWriter on August 28, 2014, 06:07:56 AM
Sapient raider NPCs in the north and south, be they gith or races still open for play.
Gives combat-oriented clans something to do other than hunting or waiting on plots that may or may not provide them with contracts/badguys to kill.

Some ideas I had posted in an old thread, edited out the ones requiring code.
*A raider camp that spawns in random places[can be loaded by staff] which has roaming NPCs of varying combat abilities.  The camp itself is defended (also at varying levels of strength), and has a decent amount of loot to be reclaimed by those who wipe it out (tents/mounts/weapons/coins/plot items).  Once destroyed, staff can choose to drop another somewhere else if they wish.
....
*New resource deposit found in the north or south that the opposing team REALLY REALLY wants or needs.
  -Want to see Tuluk thrive? Find a reason to get people (characters, not players) from the rest of the world to come there (with or against the wishes of the powers that be) and Tuluki PCs popping in to either give them hugs or run them off!
Title: Re: What would you like to see?
Post by: bcw81 on August 28, 2014, 06:09:27 AM
Clayworks - Ability to make stuff with clay.

I think that might require a hard coded still.
Honestly, it can be melded into stoneworking without much fuss.
Title: Re: What would you like to see?
Post by: icewindsong on August 28, 2014, 07:17:20 AM
Post moderated by Valeria.  Please see Adhira's original post and stay on topic.  Thanks!
Title: Re: What would you like to see?
Post by: valeria on August 28, 2014, 08:02:45 AM
I've also moved a post out of this thread and given it it's own thread here (http://gdb.armageddon.org/index.php/topic,47939.0.html).  Please stay on topic.  Thanks!
Title: Re: What would you like to see?
Post by: Lizzie on August 28, 2014, 08:08:15 AM
I like the idea of clayworks. And no it has nothing to do with having a still - not sure where that came from. It's also not stonework, because you're not cutting stone or shaping stone. You're taking the equivalent of finely ground mud, shaping it, and setting it out to dry. Then tossing it in a hot oven to bake it further. Called "pottery" everywhere else but you don't have to only make pots, you can make jewelry, plates, cups and saucers, sanding tools, knife sharpeners, stucco wall surfaces, mud huts, all sorts of things, most of which are very Zalanthan in nature.

Since Adhira isn't looking for more code, but rather just objects, I'd say - any objects that require clay as the main ingredient would be great, as long as it fits within the current list of crafting skills. And maybe at some point they could add a "clayworks" skill and switch all those clay-made objects over to need that skill, and add pottery to the list of craftables at that point.

NPCs: I'd love to see the code that causes duplicates after crashes get fixed before we add new NPCs to the game. Just the other week I bugged one NPC that had duplicated itself to around a dozen, all within a 6-block area in the city. And no, it wasn't a soldier. It was an NPC with a unique description. Once that's fixed, then I'd like to see another elf who hides and sneaks around Luir's like there used to be, one or two in the Bazaar in Allanak, another one in a market in Tuluk.

I'll third a shop in Tuluk that buys semi-precious and precious stones and any magick components that would have reason to pass for "mundane" purposes - such as statues and pendants of that ilk. I had a character who used to wear a pendant because it was very pretty, and she was mundane and had no reason to know it was a component. Surely there's a market for stuff like that among the mundane characters who wouldn't know better (even if their players do).
Title: Re: What would you like to see?
Post by: valeria on August 28, 2014, 08:23:52 AM
Crappy tools made out of crappy objects.  Things no one would mastercraft, but are fun for roleplay.  A tattered piece of sandcloth instead of sunslits, a piece of sharp stone instead of a straightening wrench, a sharply pointed rock instead of an awl, etc.

More mundane, low-quality craftable things made out of common materials.  Especially for crafts that are hard to get started in.
Title: Re: What would you like to see?
Post by: Red Ranger on August 28, 2014, 09:13:17 AM
Essentially, things that really immerse oneself in the creed, lifestyle and nature of, say, Allanak or Tuluk.

Totally agree with Zoan.
Title: Re: What would you like to see?
Post by: Kevo on August 28, 2014, 09:31:25 AM
Crappy tools made out of crappy objects.  Things no one would mastercraft, but are fun for roleplay.  A tattered piece of sandcloth instead of sunslits, a piece of sharp stone instead of a straightening wrench, a sharply pointed rock instead of an awl, etc.

More mundane, low-quality craftable things made out of common materials.  Especially for crafts that are hard to get started in.

This, and a lot more salvageable objects to go with the new assortment of low, quality items as their components. More makeup/warpaint/perfume style items that are limited use, for instance a glass shiv made from a broken shot glass that breaks after X hits, a knotted ring made from a piece of cloth that eventually breaks.

More interactive toys. Forage-able rats, cockroaches and other vermin in the cities for scavengers...... Not to eat though, more like AS the interactive toys.  ;)
Title: Re: What would you like to see?
Post by: Reiloth on August 28, 2014, 11:00:19 AM
New Cooking recipes, especially in the lower end of cooking.
Title: Re: What would you like to see?
Post by: Barsook on August 28, 2014, 11:07:41 AM
I'll third a shop in Tuluk that buys semi-precious and precious stones[...].

And maybe a shop for stone-crafted objects.
Title: Re: What would you like to see?
Post by: Nyr on August 28, 2014, 11:28:30 AM
Just make submissions open.

In effect allow everyone to send in any description of an item/npc/texty thing they would like to see in the world. And just pick and chose. Give credit when something might be implemented that's not to spoilery. And then you'll have a big reservoir of npc descriptions/items and so on you can go pick and chose from when you need/feel in the mood.

/end of thread

There's such a big gap between what could possibly be contributed and what might be implemented as an actual staff submissions call that it's unlikely a wide-open "submit whatever you want, we'll use it if it fits a future project" call will actually match up material with the future need...until the future need is defined.

I think this kind of thread is a good step in the right direction.  It gives me as a staffer the chance to see what players want, and if I'm staffing that area, I can determine "hey, does this make sense?  Do I have time to slot this in?  Given that players are wanting to do the work for it, how much effort would it be for me/this team?  Cool, let's see about fleshing out a proposal!"  And so on.
Title: Re: What would you like to see?
Post by: Marauder Moe on August 28, 2014, 11:39:29 AM
I would like more wearable, open/closeable, non-backpack containers.

Things like bandoleers that you wear on the waist, messenger bags that sling over the shoulder, and some more easily available pouched belts.

In general, it would be nice if backpacks were more optional, used just by those who truly carry a lot of stuff around.
Title: Re: What would you like to see?
Post by: Gimfalisette on August 28, 2014, 12:17:40 PM
-- A more 3D feel to lots of areas in the game world, but particularly the cities. Rooftops (that you can see off of), climb spots, more balconies, just more intricacy. This is good for explorers, it's good for anyone who wants to get off the street and perch somewhere to hang out, it's good for soldiers who are chasing fugitives, it's good for fugitives.

-- More NPC talk scripts.

-- More NPCs doing stuff like emoting and talking, especially in any of the markets.

-- Move the Byn compound to a spot off Caravan. This would make "Bynner with a social life" a more viable role since they'd be close enough to the Gaj to go there at night, as well as reduce gathering/travel time whenever a Byn leader wants to take a unit out of the city.
Title: Re: What would you like to see?
Post by: Norcal on August 28, 2014, 12:31:58 PM
I'll third a shop in Tuluk that buys semi-precious and precious stones[...].

And maybe a shop for stone-crafted objects.

This is needed. Given the prevalent use of stone as a crafting/building material..it seems that it should have a lot more importance in game.  Their needs to be more items you can craft from the various types of stone, and different types of stone. Some only available in the south..some only in the north.

Also: Stone quarries!  With caves and such.
Title: Re: What would you like to see?
Post by: Molten Heart on August 28, 2014, 01:26:55 PM
Jewelrymaking - General and simple crafts using various documented gemstones such as diamond, rubies, emeralds, sapphires, spinels, aventurine, tourmaline, sunstone, beryl, moss agate, lapis lazuli, and more. These would be basic, polished pieces of jewelry that wouldn't in any capacity compete with the Clans that should have supremacy in such fields. It would be cool if said items reflected their lower quality in having cracks and flaws or other imperfections.

Tiktak beat me toot his.  I was surprised at the lack of crafting recipes there are for these.  They could be utilized for jewelry objects but also clothing, weapons and armor.
Title: Re: What would you like to see?
Post by: Norcal on August 28, 2014, 01:45:37 PM
Jewelrymaking - General and simple crafts using various documented gemstones such as diamond, rubies, emeralds, sapphires, spinels, aventurine, tourmaline, sunstone, beryl, moss agate, lapis lazuli, and more. These would be basic, polished pieces of jewelry that wouldn't in any capacity compete with the Clans that should have supremacy in such fields. It would be cool if said items reflected their lower quality in having cracks and flaws or other imperfections.

Tiktak beat me toot his.  I was surprised at the lack of crafting recipes there are for these.  They could be utilized for jewelry objects but also clothing, weapons and armor.
+1!!!!
Title: Re: What would you like to see?
Post by: Delirium on August 28, 2014, 02:11:34 PM
A focus on making at least one (non clanned) craft for everything out there. Including gortok teeth (http://gdb.armageddon.org/index.php/topic,47067.0.html)...

A focus on lots more lower/middle quality crafts to combat the feature creep of OMG FANCY DIAMOND ENCRUSTED STUFF.

Salvage/junk merchants who will buy everything and anything for extremely crappy prices, and they resell stuff quickly too (high VNPC sales). Like maybe the most they'd pay for anything is 20 sid, but they will buy and sell anything.
Title: Re: What would you like to see?
Post by: Barsook on August 28, 2014, 03:30:15 PM
I'll third a shop in Tuluk that buys semi-precious and precious stones[...].

And maybe a shop for stone-crafted objects.
Some only available in the south..some only in the north.

I think both of the shops need to sell stones/gems that one can't get from that region instead of all types of stone/gem.
Title: Re: What would you like to see?
Post by: Norcal on August 28, 2014, 06:03:09 PM
I'll third a shop in Tuluk that buys semi-precious and precious stones[...].

And maybe a shop for stone-crafted objects.
Some only available in the south..some only in the north.

I think both of the shops need to sell stones/gems that one can't get from that region instead of all types of stone/gem.

Yes. I was meaning that you could only dig certain kinds in certain regions.
Title: Re: What would you like to see?
Post by: Voular on August 28, 2014, 06:21:31 PM
A focus on making at least one (non clanned) craft for everything out there. Including gortok teeth (http://gdb.armageddon.org/index.php/topic,47067.0.html)...

A focus on lots more lower/middle quality crafts to combat the feature creep of OMG FANCY DIAMOND ENCRUSTED STUFF.

Salvage/junk merchants who will buy everything and anything for extremely crappy prices, and they resell stuff quickly too (high VNPC sales). Like maybe the most they'd pay for anything is 20 sid, but they will buy and sell anything.

Yes. Very much yes.
Title: Re: What would you like to see?
Post by: valeria on August 28, 2014, 06:47:41 PM
I've gone through this thread again with the Moderation Wand(tm).  This is not a general wishlist thread or the thread to ask for game changes.  I have moved your wishlish posts here (http://gdb.armageddon.org/index.php/topic,47946.0.html).

This is a brainstorming thread, what would YOU like to see staff take submissions for? What's missing from the game or needs more work? We're talking objects and NPCs here, not code.

To help hone what you're looking at. Migratory patterns and more alive ecosystems are great, but also driven by code.

I'm looking for thoughts on what players might be able to help us build, objects and NPC type categories, that we can put up calls for submissions for.

If your idea does not involve objects, NPCs, (I suppose rooms) and other things that staff could take submissions for, this is not the thread for your ideas.  Please keep it on topic! 
Title: Re: What would you like to see?
Post by: LauraMars on August 28, 2014, 08:03:47 PM
More tattoos and tattoo artists!
Title: Re: What would you like to see?
Post by: Riev on August 28, 2014, 08:04:12 PM
Build more room descs that take time of day into account.
Title: Re: What would you like to see?
Post by: HavokBlue on August 28, 2014, 08:11:42 PM
More poor/damaged/common clothes (although it looks like this is already happening!)

More sheath/scabbard item. No attached swordbelts or baldrics, just hangable on belts. This allows for the realism of scabbards while maintaining the weird code balance rule about additional weapon slots.
Title: Re: What would you like to see?
Post by: Yseulte on August 28, 2014, 08:41:18 PM
Submissions to see that shop-stock rotates with more random-ness, effectively giving the game's economy unpredictability in a breath-and-bone sort of manner such as Kadius/Salarr shops.
Title: Re: What would you like to see?
Post by: manonfire on August 28, 2014, 09:20:45 PM
I wasn't aware adding scripts to NPCs and rebuilding cities constitutes a code change, but alright.
Title: Re: What would you like to see?
Post by: Voular on August 28, 2014, 11:38:59 PM
More tattoos and tattoo artists!

I might have instigated this whole thread with a request of this nature. >_> But yes, more tattoos!
Title: Re: What would you like to see?
Post by: The7DeadlyVenomz on August 28, 2014, 11:56:31 PM
More tattoos and tattoo artists!
More artists that use the same custom tattoo code that the allanaki artists does.
Title: Re: What would you like to see?
Post by: bcw81 on August 29, 2014, 12:35:41 AM
More tattoos and tattoo artists!
More artists that use the same custom tattoo code that the allanaki artists does.
Tuluk has the same guy.

That said, adding a lot more words to that would be nice.
Title: Re: What would you like to see?
Post by: The7DeadlyVenomz on August 29, 2014, 02:14:20 AM
- while maybe technically a code thing, I would love for you to have to have the appropriate tools to do craft
- outhouse objects (and rooms to go with them) scattered about the cities
- small visible newbie game around Allanak - maybe wild chalton or some rodent or reptile? Even just unstealthy johzal who don't flee
- in that vein, new creatures across the world as a whole - varied wildlife is a lovely thing
Title: Re: What would you like to see?
Post by: BleakOne on August 29, 2014, 03:53:24 AM
I really like the idea of some new critters around Allanak. It would be nice if there was some newbie-friendly ones, but even just another few types of creature would be lots of fun.

Scorpions, large dune bugs, the giant cockroaches which according to the docs ICly exist and also feral cannibal tribals (although that last one's a bit of a stretch) are just some ideas which spring to mind.
Title: Re: What would you like to see?
Post by: HavokBlue on August 29, 2014, 05:27:20 AM
Cockroaches and other wildlife that once thrived in Vrun Driath prior to the appearance of a volcano outside Allanak make a resurgence in lieu of recent events.


Boom.
Title: Re: What would you like to see?
Post by: BleakOne on August 29, 2014, 06:31:42 AM
If you wanted to go really crazy with the cockroach idea, you could make them giant hissing cockroaches, like those really huge ones IRL that make the creepy rattling noise. I forget the name.

Kind of, throw off echoes in nearby rooms or whatever.
Title: Re: What would you like to see?
Post by: Tainted Love on August 29, 2014, 08:22:55 AM
Maternity clothing.
Title: Re: What would you like to see?
Post by: Incognito on August 29, 2014, 11:35:35 AM
Bleh - can't modify posts in this thread.

I just noticed that this is a call for items/npcs etc and not code.

Please ignore the code-related suggestions.
Title: Re: What would you like to see?
Post by: Rahnevyn on August 29, 2014, 11:46:28 AM
Split code-related ideas into a separate thread.

I know that the concept of "derailing" assumes the GDB has rails in the first place, but people: please, please stay on topic here. This thread is intended for ideas that a staff member looking to build new objects or npcs can come to for inspiration.

If what you are posting requires a code change, script change, or massive changes to an area, it does not belong here.

Thanks.
Title: Re: What would you like to see?
Post by: Incognito on August 29, 2014, 11:50:23 AM
Could a Staff member please start a new thread for "what would you like to see - code-related items".

Only Staff members can start new topics in the Submissions forum, it seems. Thanks!
Title: Re: What would you like to see?
Post by: Desertman on August 29, 2014, 11:53:02 AM
(Sorry about that, I picked up at the end of the thread and didn't read the initial post. I have now.)

More things that can be made out of basalt. Basalt was traditionally used as an ideal stone for tools and anything that needed a very hard stone base. Right now, basalt seems to have been forgotten in terms crafting recipes, and it is actually much more ideal for some of the items that we are currently using "softer" stones for.



Title: Re: What would you like to see?
Post by: Rahnevyn on August 29, 2014, 11:59:54 AM
Could a Staff member please start a new thread for "what would you like to see - code-related items".

Only Staff members can start new topics in the Submissions forum, it seems. Thanks!

Code changes are a bit more complicated than somebody saying "I'd like to see more blue suede shoes in game", though. I don't know if one single thread for general code change ideas would be manageable. Luckily, there's the Code Discussion forum for those. We do read and review ideas there.

Put yourself in the mindset of a staff member who has 15 minutes of spare time (ha!) and the urge to build an object or npc. They come to this thread, looking for inspiration or some sort of object the game is missing, and they see your suggestion to add a....... what? That's what ideas here should be aiming for.
Title: Re: What would you like to see?
Post by: Norcal on August 29, 2014, 12:00:54 PM
-I would like to see more shoulder wearable items like packs and water containers, available in shops for common folk.


-I also think that a mobile NPC water seller would be cool, like those guys that wander the markets in Morocco. They sell you a drink of water..and make a real show of it.


-And while we are at it, a mobile tea salesman for Tuluk, along the same vein.  Lots of these guys around in the Sahel, where strong tea is the drink of the common person.


-Just more mobile NPC  salespeople in general, wandering around, shouting out what they are selling..cheap food, drink, hair cuts, crappy flip flops

I mean tok leather sandals.
Title: Re: What would you like to see?
Post by: Quirrilicious on August 29, 2014, 12:02:02 PM
-I would like to see more shoulder wearable items like packs and water containers, available in shops for common folk.

Yes, please.
Title: Re: What would you like to see?
Post by: Molten Heart on August 29, 2014, 12:31:50 PM
Could a Staff member please start a new thread for "what would you like to see - code-related items".

Only Staff members can start new topics in the Submissions forum, it seems. Thanks!

Here's the thread that was split off that has all the suggestions that aren't objects or npcs. (http://gdb.armageddon.org/index.php/topic,47946.0.html)
Title: Re: What would you like to see?
Post by: LucildaHunta on August 29, 2014, 12:34:46 PM

Obsidian - Volcano... obsidian deposits... enough said?


I literally thought this the other day and glass, cause...room desc. At least small pieces.
Title: Re: What would you like to see?
Post by: Bushranger on August 29, 2014, 07:07:25 PM
More variety in hats!

(http://www.warbaby.com/fedorapix/Eaton1901a.jpg)

Everyone seems to be wearing wide-brimmed boonies, berets, turbans or the occasional fez. Where are the Ayam (http://en.wikipedia.org/wiki/Ayam_(cap)), Bicornes (http://en.wikipedia.org/wiki/Bicorne), Derby (http://en.wikipedia.org/wiki/Bowler_hat), Flat Cap (http://en.wikipedia.org/wiki/Flat_cap), Hennin (http://en.wikipedia.org/wiki/Hennin), Jaapi (http://en.wikipedia.org/wiki/Jaapi), Karakul (http://en.wikipedia.org/wiki/Karakul_(hat)), Mitre (http://en.wikipedia.org/wiki/Mitre), Phrygian (http://en.wikipedia.org/wiki/Phrygian_cap), or Top Hats (http://en.wikipedia.org/wiki/Top_hat)?!

Someone needs to apply for a dwarf milliner, pronto!
Focus: Become famous by having everyone in the Known wearing my hats.
Title: Re: What would you like to see?
Post by: HavokBlue on August 29, 2014, 08:55:16 PM
Seeing a top hat or fedora or whatever in game would be pretty jarring.
Title: Re: What would you like to see?
Post by: Barsook on August 29, 2014, 08:56:03 PM
Seeing a top hat or fedora or whatever in game would be pretty jarring.
Title: Re: What would you like to see?
Post by: Bushranger on August 29, 2014, 09:31:11 PM
Seeing a top hat or fedora or whatever in game would be pretty jarring.

What makes a top hat so jarring? Certainly it would be quite odd to see people in the common caste but as formal attire for the nobles I think it would be fitting.

More importantly thought I would like to see a wider range of traditional hats and headwear for city based commoners. Leave the helmets to the warriors, the wide-brimmed bush hats to the rangers we need a glut of cheap, simple head covers for the cobblers, beggars, pick pockets and pimps!
Title: Re: What would you like to see?
Post by: manipura on August 30, 2014, 02:45:18 AM
I would love to see the three naked Kadian merchants in Allanak's bazaar get some clothes to wear.  I think they've been naked forever. :)

the tall, smooth-skinned woman (Minna) in the Luxury Goods shop
the long-limbed, red-headed woman (Kristia) in the jewelry shop
the tall, rugged man (Marmralek) in the the raw materials shop
Title: Re: What would you like to see?
Post by: Reiloth on August 30, 2014, 03:34:46 AM
There are already top-hats in game.
Title: Re: What would you like to see?
Post by: HavokBlue on August 30, 2014, 04:58:45 AM
More helmets that can be hooked on a belt
Title: Re: What would you like to see?
Post by: Red Ranger on August 30, 2014, 11:19:06 AM
- outhouse objects (and rooms to go with them) scattered about the cities

Love this idea. Put in the public crappers like in ancient Rome!
Title: Re: What would you like to see?
Post by: Suhuy on August 31, 2014, 08:51:49 AM
More instruments. Or at least more availability of them throughout the game world.

Human(oid)s are artistic by nature. I think even Red Storm villagers would have some form of music, even if it amounts to simple drinking songs in the local tavern.
Title: Re: What would you like to see?
Post by: valeria on August 31, 2014, 05:14:11 PM
More of the different colored and more varied mounts.
Title: Re: What would you like to see?
Post by: FantasyWriter on August 31, 2014, 10:20:26 PM
More of the different colored and more varied mounts.

This is one thing I miss about kanks! Most locals had the standard yellow and a different colored one.
Title: Re: What would you like to see?
Post by: Rahnevyn on September 01, 2014, 12:27:35 AM
a war beetle

a not-war beetle
Title: Re: What would you like to see?
Post by: Quirrilicious on September 01, 2014, 01:52:11 AM
More of the different colored and more varied mounts.

This is one thing I miss about kanks! Most locals had the standard yellow and a different colored one.

Mottled-purple, it was my favorite.
Title: Re: What would you like to see?
Post by: Barsook on September 01, 2014, 09:29:56 AM
a war beetle

a not-war beetle

New dwarf focus: tame a beetle and breed with another and start a market for non-war beetles.
Title: Re: What would you like to see?
Post by: Eilwen on September 01, 2014, 10:05:42 AM
It would be nice if the raise/lower flag were added to more hats and veils and veiled hats.
Title: Re: What would you like to see?
Post by: The7DeadlyVenomz on September 01, 2014, 04:30:26 PM
Lower faceplate helm
Title: Re: What would you like to see?
Post by: Norcal on September 01, 2014, 04:42:04 PM
Stables close to every gate.
Title: Re: What would you like to see?
Post by: Kol on September 01, 2014, 10:48:59 PM
More tattoos and tattoo artists!

This. Oh dear god please this.
Title: Re: What would you like to see?
Post by: Reiloth on September 01, 2014, 10:55:04 PM
Lower faceplate helm

Or lower mask. Puts it around your throat.
Title: Re: What would you like to see?
Post by: FantasyWriter on September 01, 2014, 10:57:18 PM
>Raise veil
Title: Re: What would you like to see?
Post by: Tuannon on September 02, 2014, 04:52:15 AM
War and Peace Beetles..

They're really big and unwieldy and get kinda boring after a while.
Title: Re: What would you like to see?
Post by: Barsook on September 02, 2014, 05:51:39 AM
Lower faceplate helm

Or lower mask. Puts it around your throat.

Or raise mask, so it be placed on top of the head.
Title: Re: What would you like to see?
Post by: Tuannon on September 03, 2014, 09:07:45 AM
On topic though, you see a lot of creatures in the game world that aren't really useful. I think a few more parts that can be hacked off random things and made into other things would be cool.

I was looking at some creepy crawly that had some camouflage happening just earlier and wondered why I'd never seen gear made out of it.

Also perhaps different degrees of hide and what not.. maybe only a slight variation?

For example a pristine prinny hide with a good skinning roll or a mangy prinny hide with an average one. Or whatever.
Title: Re: What would you like to see?
Post by: Barzalene on September 03, 2014, 10:15:12 AM
I'd love to see the return of the NPC raider.
Title: Re: What would you like to see?
Post by: CodeMaster on September 04, 2014, 06:33:16 PM
Sniff descriptions for rooms.  Players could specify a room without a sniff description and offer a brief (80 character max?) description of the room's scent.  It's a fun bit of extra information.
Title: Re: What would you like to see?
Post by: FantasyWriter on September 04, 2014, 07:34:52 PM
Sniff descriptions for rooms.  Players could specify a room without a sniff description and offer a brief (80 character max?) description of the room's scent.  It's a fun bit of extra information.

That'd be pretty cool. Staff could make a call for it and we just use the typo command to submit!
Title: Re: What would you like to see?
Post by: BleakOne on September 04, 2014, 07:52:16 PM
Some rooms can already be sniffed, but I'd totally support more of it.

Can't wait to see the 3 new mounts mentioned on the homepage. Can't seem to find them at the mount seller, however.
Title: Re: What would you like to see?
Post by: Voular on September 04, 2014, 09:26:10 PM
I've been thinking. We like to hang stuff on our belts. But going through all the items and making them wearable on belt seems excessive. Why not make a 'belt loop' item? That is wearable on the belt, and on that item you can tie almost anything under a certain weight. Like, you could tie a little charm to your belt, or maybe a comb or whatever?
Title: Re: What would you like to see?
Post by: FantasyWriter on September 04, 2014, 09:27:18 PM
Being able to put two weapons and two pouches on the same belt.
Title: Re: What would you like to see?
Post by: Barsook on September 04, 2014, 09:28:32 PM
I've been thinking. We like to hang stuff on our belts. But going through all the items and making them wearable on belt seems excessive. Why not make a 'belt loop' item? That is wearable on the belt, and on that item you can tie almost anything under a certain weight. Like, you could tie a little charm to your belt, or maybe a comb or whatever?

I dig this!
Title: Re: What would you like to see?
Post by: icewindsong on September 05, 2014, 07:00:53 PM
The return of kanks?  Maybe the volcano caused a cavern-full of dormant eggs to hatch?

Riddeable Snakes for mounts? 

Naga/lamia type beings.  Rideable enslaved naga/lamia type beings as well.

mini-wagons/chariots/rickshaws/other various small carts.  ideas for personal transportation that require the already-coded drive skill, and aren't gigantic jawa-esque travelling fortresses.
Title: Re: What would you like to see?
Post by: FantasyWriter on September 05, 2014, 08:36:39 PM
Objects using the silk skimmer code for the city and a "stable" PC who charges 50-100 coins to keep them locked up safe for you.


A "bring out ya dead" cart or trading/scavenging cart for the rinth, warrens, or less savory parts of Nak:

a dilapidated wheel-barrow for 500 coins (one "seat")
This old cart has see better days. While still serviceable, the two stone sandstone wheels
are missing enough small chunks to make it cumbersome to pull across long distances. A
small, flat bed of wooden and bone slats has been tied to the axle, most badly in need of
replacement, and a single falling tongue stretches out in front of it wrapped in faded multi
-colored rags of scrapcloth to provide a better grip.

a canvas-shaded trader's cart for 2500 coins (two "seats")
Resembling a miniature caravan wagon, this cart sacrifices speed and agility for sturdiness
and storage space by third wheel placed beneath it's front end so that the full weight of
the load is supported by the axles.  A counter top of smoothly-sanded wood has been built
along one side of the bed with cabinets below and behind it accessible only from the inner
walkway that runs lengthwise down the bed.  A simple tarpaulin of undyed canvas has
been secured from post stationed at the four corners of the wagon protecting anyone
standing inside form the hash rays of Suk-Krath.  An addition length of the material has
been gathered over the counter, so that it can be unrolled to provide a substantial patch
of shade for people to gather under.  A double falling tongue stretches out in front of the
cart with a neck yoke stretching between them to make the haul more comfortable or
allow for a small mount to be harnessed to it as well

An elegant, two-seated rickshaw for 10,000 coins (three "seats")
Man, this shit is swank. Pretty stuff is carved on the carefully curved wooden planks.
There's leather, there's bling, a cushy padded luuuuuuv seat for all your mudsexxing desires.
Yeah, I was out of creativity at this point.


Title: Re: What would you like to see?
Post by: shadeoux on September 06, 2014, 10:53:23 AM
Objects using the silk skimmer code for the city and a "stable" PC who charges 50-100 coins to keep them locked up safe for you.


A "bring out ya dead" cart or trading/scavenging cart for the rinth, warrens, or less savory parts of Nak:

a dilapidated wheel-barrow for 500 coins (one "seat")
This old cart has see better days. While still serviceable, the two stone sandstone wheels
are missing enough small chunks to make it cumbersome to pull across long distances. A
small, flat bed of wooden and bone slats has been tied to the axle, most badly in need of
replacement, and a single falling tongue stretches out in front of it wrapped in faded multi
-colored rags of scrapcloth to provide a better grip.

a canvas-shaded trader's cart for 2500 coins (two "seats")
Resembling a miniature caravan wagon, this cart sacrifices speed and agility for sturdiness
and storage space by third wheel placed beneath it's front end so that the full weight of
the load is supported by the axles.  A counter top of smoothly-sanded wood has been built
along one side of the bed with cabinets below and behind it accessible only from the inner
walkway that runs lengthwise down the bed.  A simple tarpaulin of undyed canvas has
been secured from post stationed at the four corners of the wagon protecting anyone
standing inside form the hash rays of Suk-Krath.  An addition length of the material has
been gathered over the counter, so that it can be unrolled to provide a substantial patch
of shade for people to gather under.  A double falling tongue stretches out in front of the
cart with a neck yoke stretching between them to make the haul more comfortable or
allow for a small mount to be harnessed to it as well

An elegant, two-seated rickshaw for 10,000 coins (three "seats")
Man, this shit is swank. Pretty stuff is carved on the carefully curved wooden planks.
There's leather, there's bling, a cushy padded luuuuuuv seat for all your mudsexxing desires.
Yeah, I was out of creativity at this point.




And the four seat ones come with hookahs or hookers choice dependent.
Title: Re: What would you like to see?
Post by: LauraMars on September 11, 2014, 01:22:17 PM
Moved some posts to Random Armageddon Thoughts.  Let's try to keep this thread about building projects (rooms, items, etc), not code projects or documentation writing.
Title: Re: What would you like to see?
Post by: Marauder Moe on September 12, 2014, 11:28:21 AM
Fire pistons! (http://en.wikipedia.org/wiki/Fire_piston)

...since, you know, flint strike kits don't actually work without iron (or at least an iron-rich mineral).
Title: Re: What would you like to see?
Post by: BadSkeelz on September 12, 2014, 12:11:03 PM
That is pretty darn cool, Moe.

On a related note, do we have blowguns yet?
Title: Re: What would you like to see?
Post by: The7DeadlyVenomz on September 12, 2014, 04:45:36 PM
There once was a race who made rather notorious use of blowguns. I'd assume we still have them.
Title: Re: What would you like to see?
Post by: Orin on September 17, 2014, 07:16:02 PM
Blowguns are pretty low tech, too.  I think as long as people have been farting, they've known that gas expels rather quickly at times, and compressing it into a narrow exit hole could be great for propulsion.

Farts.  There I said it.  We need more NPC's farting in game.  Why does nobody ever fart?

Also, with how little people bathe, why don't we see more people scratching their junk? Do yeast infections not exist in this game? Yeast exists, because ale.  Therefore, yeast infections.

Fetishes.  Why isn't there a sex shop somewhere in game for all the mudsexxers? Can we please get a shop that has bondage equipment such as silk restraints or maybe a ball gag? Maybe even a glass dildo?

Brothels.  Where are all the brothels in game? This isn't a one sided place here, there could be men and women for your nasty needs.
Title: Re: What would you like to see?
Post by: Reiloth on September 17, 2014, 07:20:01 PM
Olgaris is the Fartmaster.

Be careful what you wish for...He might just come back to code it.
Title: Re: What would you like to see?
Post by: BadSkeelz on September 17, 2014, 07:22:06 PM
Fetishes.  Why isn't there a sex shop somewhere in game for all the mudsexxers? Can we please get a shop that has bondage equipment such as silk restraints or maybe a ball gag? Maybe even a glass dildo?

Find out IC on this.

Brothels.  Where are all the brothels in game? This isn't a one sided place here, there could be men and women for your nasty needs.

They're called apartment buildings.
Title: Re: What would you like to see?
Post by: Orin on September 17, 2014, 07:27:52 PM
Orin's House of Hot Sexxx
  This stall is really small, and has shelves lining the walls.  On the shelves
there are dozens of small sex toys, with some even dangling from the ceiling.
Several wooden dildos hang near the entrance and clack together from time
to time, kind of like a windchime.  A counter with engravings of dwarves,
elves, and half-giants having a large orgy takes up the end of the stall.
Title: Re: What would you like to see?
Post by: bcw81 on September 17, 2014, 10:41:09 PM
Sex shops don't exist, but certain houses might sell certain items you might find useful.

Brothels do exist - Look no further than Luir's.
Title: Re: What would you like to see?
Post by: Araza on October 01, 2014, 01:31:14 PM
Any possible way to color room descriptions and items separately? Just to make it easier on the eyes.
Title: Re: What would you like to see?
Post by: Adhira on October 01, 2014, 02:09:47 PM
Color is in the coders hands, sorry :)

As an aside I'm bumping this thread. If you have more ideas for BUILDABLE items such as NPCs, Rooms (within reason), Items etc please put them here.

As noted before I'm using this list to inform a master project list.  You may have seen some of the things that were mentioned have already been implemented or are on the way:  stables in Nak, road changes in Nak, Tattoo proposals.  We're currently figuring out how to tackle the Allanak rooftop project and we have a couple more interesting projects about to start, where you might see more calls for submissions soon. So, ideas please. We may not do them all, but it is all very helpful.
Title: Re: What would you like to see?
Post by: nauta on October 01, 2014, 02:28:18 PM
Color is in the coders hands, sorry :)

As an aside I'm bumping this thread. If you have more ideas for BUILDABLE items such as NPCs, Rooms (within reason), Items etc please put them here.

As noted before I'm using this list to inform a master project list.  You may have seen some of the things that were mentioned have already been implemented or are on the way:  stables in Nak, road changes in Nak, Tattoo proposals.  We're currently figuring out how to tackle the Allanak rooftop project and we have a couple more interesting projects about to start, where you might see more calls for submissions soon. So, ideas please. We may not do them all, but it is all very helpful.

I IDEA'd this before, but I thought I'd share:

It'd be neat to have "roaming" hide spots (rooms without a direction announcing their presence[1]) in Nak and the Rinth (at least, probably elsewhere).  I noticed that in the last flurry of changes some of the hovels in Nak got switched around a couple months ago, which was super neat: sneaky types can then scout out new hide spots, so the ones that are out to find them can't just use OOC knowledge to come find them in the well-known (OOCly) spots and gank them.  (And vice versa, the vigilant pitches can scout out the hide spots beforehand too.)

In general, this would make cat and mouse stuff a lot more fun and give people something to do during their offpeak offhours (pitches can patrol and rats can prowl).
 
Making them save/quit is totally optional.

Codewise, who knows, but implementationwise, I could see it fun for them to last only as long as a crash/reboot, or have them endure for an entire IG year, before switching up.  The same code might be used to mixup the watercaves out in the desert and whatnot.  You could use the same room mdesc or whatever, just have it link to a more random spot at a random time unlink and link to some other random spot.  I could imagine there being like just a handful of these rooms (simple hovels or cubbyholes or rooftops or whatever) in, say, the Rinth or Nak.

Anyway, probably not quite what Adhira was asking for.  Absent "roaming" hide spots, my suggestion is: MORE HIDE SPOTS IN THE RINTH AND NAK! 

[1] A hide spot is a room that doesn't show up on the directions [NEWSUD], but will show up if you look in that direction.  I'm not thinking about things that require the SEARCH command, since to date I've never had a PC that had that skill, which is weird, since all my PCs guilds (at least in my mind) could have benefited from it.  In fact, I have no idea what guild/subguild gives that skill.

Title: Re: What would you like to see?
Post by: Reiloth on October 01, 2014, 03:41:50 PM
I think there's actually quite a few of those in the 'Rinth, now.
Title: Re: What would you like to see?
Post by: Beethoven on October 01, 2014, 04:02:09 PM
Perhaps a phrase like "they have learned to find paths that aren't apparent to the casual
observer," when found in the helpfile of a certain subguild, might indicate the "search" skill.
Title: Re: What would you like to see?
Post by: nauta on October 01, 2014, 05:28:51 PM
I think there's actually quite a few of those in the 'Rinth, now.

I know, they are super awesome.  The problem is that everyone eventually figures them out since they are static [and not roaming as my suggestion has it], and hence they are no longer really useful for cat and mouse stuff.   It really only took me a few RL days to find them all (although I'll admit to being a bit of an explorer, and when you play offpeak it's something to do).

I know, you could like pretend you don't know them, even though OOCly you do know them, but just like with the waterspots in the desert, it's SUPER hard to just suspend that sort of belief.  In any case, it only takes a few RL days to "rediscover" them... hence, make 'em roamin'.

I'd also love to see some of them southside (maybe they are, I remember one a while back).

Or whatever. 
Title: Re: What would you like to see?
Post by: The7DeadlyVenomz on October 01, 2014, 08:08:27 PM
Assuming NPC scripting lies in the domain of the Builders, SIM City.
Title: Re: What would you like to see?
Post by: shadeoux on October 03, 2014, 12:34:52 AM
Considering Luirs is the hub of trade in the Middle of the known, I'd like to see someone that sells feathers there. It's so annoying having to go north and south to get them. There is a vendor selling birds already, just add a bundle of feathers there too.

More "Raiding" NPC/PC's" making the Byn and Fists viable again for escorts. (Even from the north road side too)

More creatures or animals in the desert areas, I think the northlands/Mantis Valley are fine for the most part.

More -reasons- for conflict between the north and south. Another deposit of metal, discovery/excavation of Steinal, ect..

Opening a potental "Raiding" Race/clan I.E. Let a few players play giths or open a Delf Clan that can actively raid PC's and NPC's.

Lastly, have the super huge mobiles (Larger than Inix and up) give out more materials to work with. Three or four shells, an egg and couple slabs of meat you can eat in a couple bites doesn't seem to on par. If someone kills one of these beasts, they should be PWNd by how much they have to carry in my opinion. Since some exceed the size of most homes in the world.
Title: Re: What would you like to see?
Post by: Kronibas on October 29, 2014, 03:33:36 AM
New/infrequently popping gear for the Allanak Salarri shops.
Title: Re: What would you like to see?
Post by: wildhalfling on November 11, 2014, 12:14:56 PM
More types of furniture. I like to pimp my crib, that way thieves feel more welcomed prior to cleaning it out.

Never played a merchant so I don't know if there is a craft furniture skill or something like it already. If not, maybe a carpenter crafting skill - or a better name for a furniture maker?

Can use bone, wood, stone, hide, cloth. to make various items below:

All of these things could be made with different sdesc's than what is already available from the npc shops, giving more variety.

- Beds, cots, sleeping mats.
- Chairs, stools, benches
- shelves big and small
- chests (I think this may already be coded in ??), storage containers, lockboxes with keys?
- rugs, mats, animal trophy heads, animal pelt carpets - Like that tembo you killed, have it made into a life-like floor mat with open maw, or mount it on your wall.
- containers for water/food of different varieties. Although clay making may already have these - I have no idea.
- Various trinkets to place around the room - room dividers, sculptures from stone/wood/bone, armor/weapon racks, clothes closets..etc
- Anything else I'm not able to think of at this time to liven up rooms.

Of course, you have lower end gear for the poor folk, then be able to make stuff that would satisfy nobles and more privileged customers at the master level. Maybe gem-inlaid beds, chairs, etc.
Title: Re: What would you like to see?
Post by: Saellyn on November 12, 2014, 09:20:16 PM
Skill Wood Working                                                    (Skill)

   This is the art of turning pieces of wood into finished items. 


Syntax:
   craft (item1) (item2) into (desired result)

Example:
   > craft block into simple wooden cup

> craft branch into wooden spoon

> craft plank into mekillot-carved wooden panel

> craft plank panel into bahamet-carved wooden chest

> craft plank 2.plank 3.plank into wooden cask

> craft plank branch 2.branch into simple agafari chair

See also:
   crafting, skill lumberjacking, wood

Delay:
   after


Something like that, only more all-encompassing of furniture in general?
Title: Re: What would you like to see?
Post by: seidhr on November 20, 2014, 04:16:51 PM
There's a pretty wide variety of furniture items that can be made with woodworking already.  Off the top of my head, tables, chairs, benches, shelves, chests, boxes, trunks -- I think even a bed or two!
Title: Re: What would you like to see?
Post by: Saellyn on November 21, 2014, 06:01:22 AM
Yeah but screw that, we want to make AAAAALL the furniture.
Title: Re: What would you like to see?
Post by: HavokBlue on November 21, 2014, 12:16:45 PM
I think the amount of people who want furniture and the amount of people who can really purchase and be choosy about furniture are different
Title: Re: What would you like to see?
Post by: genmaicha on November 21, 2014, 05:18:21 PM
Furniture trophies--- rugs, mounted heads, mounted skins made of dead animals--- I wish there was enough in game to make a room feel like a true hunter's den, that'd be so cool. Well-made and shit for a backing alike, so that Amos the hunter has a skin at his apartment mostly because he can't sell the darned thing.
Title: Re: What would you like to see?
Post by: HavokBlue on November 21, 2014, 11:05:12 PM
Can't you do a lot of that with severed heads and hides and skins using the arrange command in your apartment?
Title: Re: What would you like to see?
Post by: FantasyWriter on November 22, 2014, 10:52:19 PM
Master Tanner = Taxidermist?
Always thought it would work, but never really wanted to roll one up myself.
Title: Re: What would you like to see?
Post by: Lizzie on November 22, 2014, 11:35:44 PM
Master Tanner = Taxidermist?
Always thought it would work, but never really wanted to roll one up myself.

Oooh being able to preserve dead critter/peoples' heads would be a great use. Imagine House Tor's Academy lounge, with the stuffed heads of all their enemies hanging from the walls.
Title: Re: What would you like to see?
Post by: Norcal on November 23, 2014, 01:39:11 AM
Master Tanner = Taxidermist?
Always thought it would work, but never really wanted to roll one up myself.

Oooh being able to preserve dead critter/peoples' heads would be a great use. Imagine House Tor's Academy lounge, with the stuffed heads of all their enemies hanging from the walls.

Nilazi-dermist?
Title: Re: What would you like to see?
Post by: Majikal on November 24, 2014, 04:02:09 AM
Red Fang had a skill for making ornaments of peoples heads.

It IS in the game, making it available is another story.
Title: Re: What would you like to see?
Post by: Malifaxis on November 28, 2014, 04:49:19 PM
There are a ton of hides out there without simple recipes attached.

I would love to see every pelt or hide with at least -one- thing you can do with it at a base level... even if that base thing is literally just cutting it in to lengths of leather or scraps of leather.

It seems odd to me that a world where people are as resourceful as they are on Zalanthas wouldn't be able to use almost any pelt for at least a pair of gloves, or a hat, or anything.

I would dearly, dearly love to help with such a project.
Title: Re: What would you like to see?
Post by: QuillDipper on November 29, 2014, 01:30:15 AM
Fake jewelry. Give con artists something to profit from.
Title: Re: What would you like to see?
Post by: RogueGunslinger on November 29, 2014, 01:37:06 AM
Fake jewelry. Give con artists something to profit from.

Add the ability to counterfeit obsidian coins too. :D
Title: Re: What would you like to see?
Post by: QuillDipper on November 29, 2014, 01:41:37 AM
Hell yeah. Make it a skill for pickpockets/con artists, make assess the skill to determine fakeness.
Title: Re: What would you like to see?
Post by: Patuk on November 29, 2014, 07:04:09 AM
Assess is not a skill, but value sure is.

Add more clubs and axes to the game. Make them craftable, too. Clubs especially are a very sensible weapon in a world without metal, even with obsidian behaving exactly like it.
Title: Re: What would you like to see?
Post by: CodeMaster on November 29, 2014, 03:40:13 PM
Hell yeah. Make it a skill for pickpockets/con artists, make assess the skill to determine fakeness.

How would it work though?  Are you imagining a new object flag "counterfeit" or just an item whose description reveals something fake about it?  Would you be able to sell it to shopkeepers for a high amount?
Title: Re: What would you like to see?
Post by: QuillDipper on November 29, 2014, 04:49:15 PM
Selling to shopkeepers would make it too powerful, and wouldn't make much sense because they see goods often.

I imagine that faked goods would be noticeably fake upon VALUEing it, yes, or identical sdescs but different descs.

Ideally I imagine that it would be a value check, and if your skill/roll (does value roll? idk) is low it would show the original object's value, but if it is high enough you get a line similar to 'This is an imitation', and reveal its true price.

Impossible by code standards? Maybe. I've got no idea how code works.
Title: Re: What would you like to see?
Post by: Fujikoma on December 25, 2014, 09:57:40 AM
Assess is not a skill, but value sure is.

Add more clubs and axes to the game. Make them craftable, too. Clubs especially are a very sensible weapon in a world without metal, even with obsidian behaving exactly like it.

FUCK yes. I think if the skill progression weren't such a pain you'd see a lot more of them. As it is, no subguild gives these skills and most of you folks seem too impatient to live long enough to mastercraft much of anything in the way of clubs or axes, although I could be wrong. Need more patient indie merchants that don't mastercraft jewel-encrusted stuff and get bumped off by a house.
Title: Re: What would you like to see?
Post by: Fujikoma on December 25, 2014, 10:13:36 AM
Also, I'd like to see the pissing breed echos put back in the Gaj.
Title: Re: What would you like to see?
Post by: Attana on January 01, 2015, 03:53:19 PM
Tapestries/murals painted or etched on cloth.  You see room descriptions with them, but not often do they actually have them where you can look at them.  Would be also nice to have the ability to actually make one.
Title: Re: What would you like to see?
Post by: solera on January 02, 2015, 01:10:54 AM
Mastercraft?  I assume clothworking.
Title: Re: What would you like to see?
Post by: Ki on June 09, 2018, 11:44:22 PM
This doesn't have to work exactly as stated, but there is no messaging in the MUD, so I've copied the following from the Discord:

messenger NPCs who hunt down whoever (with limits; I don't expect NPCs in city A to head for city B where X logged out, without srs compensation) and delivers message. You pay a few coins to send NPC off, and recipient pays a few more to get NPC to say the message.
mansa - Today at 10:20 PM
Can be mugged and info stoleb
Nice.
Siva - Today at 10:24 PM
messengers have at least a few levels of pay options. 1) simple. You pay coins based on distance to where PC logged off, messenger NPC waits, and when they log in, NPC says, "I have a message from __!" and gestures to indicate an expectation of coins. Offer enough coins, get message and name of sender. Next level up: attempted anonymity. This costs extra coins, but not as many as other options. At this level, you can send a message and you've paid the messenger to /not/ tell who it's from. This is the simplest level of this misdirection, and if the recipient i willing to pay as much as you paid extra, messenger will fail to keep you anonymous.
3rd level up, you tell the messenger to tell the recipient message is from a specific someone else. This costs at least twice as much as the last option I discussed, and will play out the same way - except that the anonymity bribe will be half what the sender actually paid (though since that was double plain anon, amount should seem similar/identical. At this point, instead of the sender name, you get the fake sender name. Check for one or more relevant people skills, and if your skills are high enough, you detect that the messenger is lying. You can them bribe the truth out of the messenger.
Maybe more, not sure.
Don't kill messengers or get caught stealing from them. Should be in-game conseuences for it.
HOWEVER stealth-based factions should be able to acquire a disguise, and impersonate a member of the messenger guild, or whatever.
Yes, messengers can be killed - but you better have really needed that message not to get where it was meant to go. But if you are caught stealing from them, they will draw police attention, whatever police there are.
Everybody needs messages delivered, so the messenger guild has deals with all police.
Title: Re: What would you like to see?
Post by: Delirium on June 09, 2018, 11:51:52 PM
What happens when the recipient logs off inside a compound?

I'd rather see waystations through the city where messengers hang out.

>ask messenger messages
The messenger says "No messages for you."

>ask messenger messages
The messenger says to you, "I have a message from Amos. Your order is ready."
Title: Re: What would you like to see?
Post by: Ki on June 10, 2018, 12:02:39 AM
So people have to know where to find a messenger and ask. I guess that'd be the absolute cheapest option.
*counts all three of her coins sadly*

Sure, why not?
Title: Re: What would you like to see?
Post by: Rumor on June 10, 2018, 08:23:33 AM
What happens when the recipient logs off inside a compound?

I'd rather see waystations through the city where messengers hang out.

>ask messenger messages
The messenger says "No messages for you."

>ask messenger messages
The messenger says to you, "I have a message from Amos. Your order is ready."

I like the idea of an info hub like that. I'd be a place where people could lurk about and listen in on other people's messages and such and encourage the use of code or slang to get a real message across.
Title: Re: What would you like to see?
Post by: Cind on June 11, 2018, 02:19:59 AM
I'd like to see as many raiders and raider groups and roaming gith as the Known can _possibly_ hold. My time of roaming about unprepared in the wilderness should have been over years ago (when I do that on some characters, which is pretty often.)

Solo raiders probably wouldn't find it worth their time, but there should be like... one group around Storm, one around 'nak, one in the northlands and a gith group of sponsored pcs in the Red. Make the Byn busier than it ever was, even when tons of people were playing in the days before flashy 3D games. Give them grishen and bloodburn arrows, depending on the group.

Meanwhile, some one player, probably X-D, has taken to submitting family roles and recruiting three family members into their murderous tribe, which believes that large numbers of people must be sacrificed in the name of their sun god if the world is to continue living. Every time X-D and his tribe dies, he simply submits another family role for another murderous tribe that has some reason to kill as many people as possible like the family was made up of dwarves with murder on their mind. Woo boy. Go salting now, bitch.
Title: Re: What would you like to see?
Post by: Ki on June 12, 2018, 06:06:32 PM
What happens when the recipient logs off inside a compound?

I'd rather see waystations through the city where messengers hang out.

>ask messenger messages
The messenger says "No messages for you."

>ask messenger messages
The messenger says to you, "I have a message from Amos. Your order is ready."

I like the idea of an info hub like that. I'd be a place where people could lurk about and listen in on other people's messages and such and encourage the use of code or slang to get a real message across.

I hadn't thought of that, but yes please!