Armageddon MUD General Discussion Board

General => Player Collaboration => Topic started by: Winterless on December 13, 2008, 09:53:58 AM

Title: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
Post by: Winterless on December 13, 2008, 09:53:58 AM
Can we get a sticky on this for the new players, please?
Title: Re: Okay, I made a Character, what do I do?
Post by: Ourla on December 13, 2008, 12:21:54 PM
Except maybe the balls part?
Title: Re: Okay, I made a Character, what do I do?
Post by: Shiroi Tsuki on December 13, 2008, 01:10:36 PM
A suggestion for Mansa edit -


TALK
 (blah blah blah)

To the small, blue-eyed boy, this will display to the screen:
The tall, muscular man says, at your table, in sirihish:
       "Hi."
The tall, muscular man says, at your table, in sirihish:
       "How's it going?"

To the people in the room, it will not display anything on the screen.

The underlined information is incorrect.  It WILL display that people at another table are talking.
Title: Re: Okay, I made a Character, what do I do?
Post by: Riev on December 13, 2008, 01:15:38 PM
A suggestion for Mansa edit -


TALK
 (blah blah blah)

To the small, blue-eyed boy, this will display to the screen:
The tall, muscular man says, at your table, in sirihish:
       "Hi."
The tall, muscular man says, at your table, in sirihish:
       "How's it going?"

To the people in the room, it will not display anything on the screen.

The underlined information is incorrect.  It WILL display that people at another table are talking.

In fact, it doesn't, if they dont use an emote with the talk command. I'm fairly confident of that.
Title: Re: Okay, I made a Character, what do I do?
Post by: Winterless on December 13, 2008, 01:23:28 PM
A suggestion for Mansa edit -


TALK
 (blah blah blah)

To the small, blue-eyed boy, this will display to the screen:
The tall, muscular man says, at your table, in sirihish:
       "Hi."
The tall, muscular man says, at your table, in sirihish:
       "How's it going?"

To the people in the room, it will not display anything on the screen.

The underlined information is incorrect.  It WILL display that people at another table are talking.

In fact, it doesn't, if they dont use an emote with the talk command. I'm fairly confident of that.

I'm fairly confident that someone in the room that wasn't sitting at the same table would see (even without an emote in it):

At a grey stone table, the tall, muscular man speaks.
Title: Re: Okay, I made a Character, what do I do?
Post by: Cerelum on December 13, 2008, 01:28:40 PM
A suggestion for Mansa edit -


TALK
 (blah blah blah)

To the small, blue-eyed boy, this will display to the screen:
The tall, muscular man says, at your table, in sirihish:
       "Hi."
The tall, muscular man says, at your table, in sirihish:
       "How's it going?"

To the people in the room, it will not display anything on the screen.

The underlined information is incorrect.  It WILL display that people at another table are talking.

In fact, it doesn't, if they dont use an emote with the talk command. I'm fairly confident of that.

I'm fairly confident that someone in the room that wasn't sitting at the same table would see (even without an emote in it):

At a grey stone table, the tall, muscular man speaks.


I used to think this, but haven't seen this in forever.  The only time I see anything is when they do like

Code: [Select]
>At a grey stone table, the tall, muscular man nods his head with a smile, speaking.
JaRoD
Title: Re: Okay, I made a Character, what do I do?
Post by: Winterless on December 13, 2008, 01:45:58 PM
A suggestion for Mansa edit -


TALK
 (blah blah blah)

To the small, blue-eyed boy, this will display to the screen:
The tall, muscular man says, at your table, in sirihish:
       "Hi."
The tall, muscular man says, at your table, in sirihish:
       "How's it going?"

To the people in the room, it will not display anything on the screen.

The underlined information is incorrect.  It WILL display that people at another table are talking.

In fact, it doesn't, if they dont use an emote with the talk command. I'm fairly confident of that.

I'm fairly confident that someone in the room that wasn't sitting at the same table would see (even without an emote in it):

At a grey stone table, the tall, muscular man speaks.


I used to think this, but haven't seen this in forever.  The only time I see anything is when they do like

Code: [Select]
>At a grey stone table, the tall, muscular man nods his head with a smile, speaking.
JaRoD

I'm seeing it right now actually.
Title: Re: Okay, I made a Character, what do I do?
Post by: aruna on December 13, 2008, 04:34:02 PM
Another suggestion:

You might use something other than 'boy' in your examples, since we're not allowed and it might be misleading for newbies. Same for singing about B-O-L-O-G-N-A..?
Title: Re: Okay, I made a Character, what do I do?
Post by: mansa on December 13, 2008, 04:36:55 PM
Another suggestion:

You might use something other than 'boy' in your examples, since we're not allowed and it might be misleading for newbies. Same for singing about B-O-L-O-G-N-A..?

Do you have a suggestion for a quick song that would be popular for people to know?

And I'm not changing the sdesc.  That's my mansa sdesc from my mansa character from 10 years ago.
Title: Re: Okay, I made a Character, what do I do?
Post by: Qzzrbl on December 13, 2008, 04:40:39 PM
Another suggestion:

You might use something other than 'boy' in your examples, since we're not allowed and it might be misleading for newbies. Same for singing about B-O-L-O-G-N-A..?

Do you have a suggestion for a quick song that would be popular for people to know?

And I'm not changing the sdesc.  That's my mansa sdesc from my mansa character from 10 years ago.

http://www.armageddon.org/original/showType.php?type=Songs

Take your pick.
Title: Re: Okay, I made a Character, what do I do?
Post by: mansa on December 13, 2008, 04:42:05 PM
http://www.armageddon.org/original/showType.php?type=Songs

Take your pick.

This is a walkthrough for people who have never played a MUD before.  I'd rather try and keep it relative to their own experiences, than throw out songs and poetry that they would never be able to associate with in real life.
Title: Re: Okay, I made a Character, what do I do?
Post by: aruna on December 13, 2008, 04:46:09 PM
Even "Happy Birthday" would be less blatantly OOC.
Title: Re: Okay, I made a Character, what do I do?
Post by: aruna on December 13, 2008, 04:47:06 PM
(Minus the part about the monkey.)
Title: Re: Okay, I made a Character, what do I do?
Post by: mansa on December 13, 2008, 04:52:18 PM
Even "Happy Birthday" would be less blatantly OOC.
Nice.  I'll change it to that.
Title: Re: Okay, I made a Character, what do I do?
Post by: elvenchipmunk on December 13, 2008, 05:15:07 PM
Oh also something I noticed. When you do speech examples, you type: say hi, You then say it echoes to the room as: The person says: "Hi"

It is maybe a better idea to capitalize all your example sentences, just to get new players into the mindset that the game does not automatically capitalize your sentences. And bad punctuation usually just makes me a little unhappy when I see it. Cool walkthrough, mansa.

Title: Re: Okay, I made a Character, what do I do?
Post by: aphex on December 13, 2008, 06:02:15 PM
Unless I'm very confused, stats (and by stats, I mean strength, agility, endurance, wisdom) for a character are not relative to your race. E.G. a human with exceptional strength is on par with a dwarf with the same strength. Some rolls and maybe carry weight are affected by your character's height and weight, but that's another story..
Title: Re: Okay, I made a Character, what do I do?
Post by: mansa on December 13, 2008, 06:07:22 PM
Unless I'm very confused, stats (and by stats, I mean strength, agility, endurance, wisdom) I mean for a character are not relative to your race. Some rolls and maybe carry weight are affected by your character's height and weight, but that's another story..

What do you mean, aphex?

Perhaps I could be a bit more descriptive.  Also, this is what the immortals have stated, although not with these specific values that I am making up.

Imaging that the stat system in Armageddon is really based out of a maximum potential of all creatures of 0 - 100:
Humans would have a strength range from 8 - 18.
Elves would have a strength range from 6 - 14.
Half-Giants would have a strength range from 25 - 40.
Mekillots would have a strength range from 80 - 90.

Humans would have a wisdom range from 8 - 18.
Elves would have a wisdom range from 12 - 24.
Half-Giants would have a wisdom range from 4 - 8.

Since that a human with poor strength would be around 8, and one with average strength would be around 12, and one with good strength would be 15...
And a half-giant with poor strength would be around 25, and with average strength would be around 29, and with good strength it would be 33.

That means that a half-giant with poor strength is still "stronger" than a human with absolutely incredible strength.
Title: Re: Okay, I made a Character, what do I do?
Post by: aphex on December 13, 2008, 06:18:08 PM
If this is the case, and immortals have confirmed this (a similar system, not these exact point for point values) then I am incorrect.
Title: Re: Okay, I made a Character, what do I do?
Post by: RogueGunslinger on December 14, 2008, 09:47:20 PM
If this is the case, and immortals have confirmed this (a similar system, not these exact point for point values) then I am incorrect.

Mansa is correct.
Title: Re: Okay, I made a Character, what do I do?
Post by: Doppelganger on December 15, 2008, 12:42:04 AM
Quote from: aphex
If this is the case, and immortals have confirmed this (a similar system, not these exact point for point values) then I am incorrect.

http://www.zalanthas.org/gdb/index.php/topic,4997.0.html

http://www.zalanthas.org/gdb/index.php/topic,4541.0.html
Title: Re: Okay, I made a Character, what do I do?
Post by: RogueGunslinger on January 12, 2009, 02:55:31 AM
This is an awesome guide. Deserves more attention... Is it stickied? It should be.
Title: Re: Okay, I made a Character, what do I do?
Post by: Prince Prig on January 12, 2009, 02:55:11 PM
This is an awesome guide. Deserves more attention... Is it stickied? It should be.

Better yet, cleaned up and made into one easy to access thread. And archived.
Title: Re: Okay, I made a Character, what do I do?
Post by: mansa on January 12, 2009, 10:33:10 PM
This is an awesome guide. Deserves more attention... Is it stickied? It should be.

Better yet, cleaned up and made into one easy to access thread. And archived.

I would die if it was archived.  This is supposed to be a conversation, and easily accessed.  Archives are death to threads.
Title: Re: Okay, I made a Character, what do I do?
Post by: Archbaron on January 12, 2009, 11:35:47 PM
These are the wear locations:   HELP WEAR LOCATION (http://www.armageddon.org/cgi-bin/help_index/show_help?wear_locations)
You are using:
<worn on head>
<worn in hair>
<worn in right ear>
<worn in left ear>
<worn around neck>
<worn about throat>
<worn across back>
<right shoulder>
<left shoulder>
<worn on torso>
<worn on arms>
<worn around wrist>
<worn around wrist>
<worn on forearms>
<primary hand>
<secondary hand>
<worn on right finger>
<worn on left finger>
<worn on right finger>
<worn on left finger>
<worn on right finger>
<worn on left finger>
<worn on right finger>
<worn on left finger>
<worn on right thumb>
<worn on left thumb>
<worn as belt>
<hung from belt>
<hung from belt>
<worn around body>
<worn about waist>
<worn on legs>
<worn on right ankle>
<worn on left ankle>
<worn on feet>


For the sake of perfection, two of the ring locations are also "worn on <hand> pinky"
Title: Re: Okay, I made a Character, what do I do?
Post by: musashi on January 12, 2009, 11:45:21 PM
For the sake of perfection, two of the ring locations are also "worn on <hand> pinky"

There is also an extra "slung across back" location as well I believe ... for folks with bows or spears or big swords, but you can normally only get it to show up by "sheathing" something across the back, not wearing it there.
Title: Re: Okay, I made a Character, what do I do?
Post by: Intrepid on January 14, 2009, 11:52:47 AM
As an addition:

For those few who might brave Red Storm as an option,
there is a waterseller and a clothing tailor in the bazaar.
No armor tailor and no bank, however.


For the Labyrinth, none of the above are available.  You have to leave
the Rinth if you require any of the above.
Title: Re: Okay, I made a Character, what do I do?
Post by: Kassindra on January 14, 2009, 04:01:37 PM
I'm not sure but could be wrong but I think it's: list vendor item eg: list grizzled sword
Title: Re: Okay, I made a Character, what do I do?
Post by: mansa on January 14, 2009, 04:45:04 PM
I'm not sure but could be wrong but I think it's: list vendor item eg: list grizzled sword

You're right.  Updating.
Title: Re: Okay, I made a Character, what do I do?
Post by: Ampere on January 23, 2009, 06:22:45 PM
As an addition:

For those few who might brave Red Storm as an option,
there is a waterseller and a clothing tailor in the bazaar.
No armor tailor and no bank, however.


For the Labyrinth, none of the above are available.  You have to leave
the Rinth if you require any of the above.

There is, in fact, a clothing tailor in the 'rinth.
Title: Re: Okay, I made a Character, what do I do?
Post by: mansa on January 23, 2009, 07:16:47 PM
As an addition:

For those few who might brave Red Storm as an option,
there is a waterseller and a clothing tailor in the bazaar.
No armor tailor and no bank, however.


For the Labyrinth, none of the above are available.  You have to leave
the Rinth if you require any of the above.

There is, in fact, a clothing tailor in the 'rinth.

As well, the very first post SUGGESTS to new players to pick Allanak and Tuluk, which will give new players the best adventures in areas with the most peoples.
Title: Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
Post by: Kassindra on January 28, 2009, 08:13:13 AM
Ampere's right. There's a clothing store in the 'rinth.
Title: Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
Post by: Ammut on January 28, 2009, 05:39:22 PM
I don't have anything to add to the guide, but just wanted to say it's awesome you're putting in the effort to make learning the game easier for new players, Mansa.  I wish this would have been around when I started playing  :D
Title: Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
Post by: Bluefae on January 28, 2009, 06:17:05 PM
     Wonderful, concrete way to take the initiative.  I'm sending this to two friends that I'm trying to introduce to the game.
Title: Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
Post by: Dan on January 29, 2009, 07:06:22 PM
Great job, really an excellent product.

I am going to now be famous by association, and show people a text mansa sent me about a year ago.
Title: Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
Post by: Akoto on January 30, 2009, 01:30:59 PM
Hi Mansa,

Excellent work on the guide! This will be a great resource for new players to have, and will hopefully ease some of the initial learning curve.

I wanted to point out one thing. Under the Subguilds section, you state that no subguild will give you a weapon skill. There's actually one exception to this, Archer, which gives the archery skill.

Other than that minor suggestion, great job! I look forward to any future additions.
Title: Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
Post by: Cutthroat on January 30, 2009, 01:37:38 PM
Yes, good work. I'd recommend it to any newbie I run into.

You may want to make a note about 'recite' in your guide and how it is similar to 'sing'.

Quote
Recite                                                      (Communication)

   Recite works much like say, except it will say you recite instead of say,
exclaim or tell/ask.  All text used with recite is assumed to be in character
and is translated through language filters for each listener.  No matter how
poorly you _actually_ pronounce a line of cwa recitation, you will always be
shown the exact text that you typed; only listeners will hear your true
pronunciation.

   You can specify 'how' you recite something by using '-' or '(' and ')'.

   You can break up your recitation into multiple lines by using '|', '/'
or '\'.  There is a limit of five lines per use of the recite command (so
you can do at most four seperators in a line).

Examples:
   > recite Mary had a little lamb, his fleece was white as snow

   > recite -quietly Mary had a little lamb

   > recite (shouting) his fleece was white as snow

   > recite (quietly, then shouting) Mary had a little lamb, | his fleece
     was white as snow

Notes:
   You can turn 'brief songs' on to compact multi-line recitations back down.

See Also:
   languages, brief, change, music, ooc, wish, whisper, shout, say, sing

Title: Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
Post by: mansa on January 30, 2009, 02:14:25 PM
Recite & Ask are both options that I decided not to add, since they mimic similar fuctions to the Sing & Say command, and sometimes saying too much at once is confusing.

Archery, though a COMBAT skill, is not a weapon skill.  I'll look over that and make sure I've clarified that.
Title: Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
Post by: Jingo on February 04, 2009, 03:06:56 AM
Maybe we could add a "joining a clan" topic to the guide.

Hell, maybe a "city survival guide" as well. How to recognize nobles/templars. Where to go to meet people etc.

Once upon a time, I though the merchant houses and noble houses were basically the same thing.
Title: Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
Post by: SMuz on February 04, 2009, 11:56:57 AM
I thought the merchant houses and noble houses were the same thing till last week (when I bothered to read all the docs). Yeah, I'd think that a 'basic survival' guide would be fun. Clans are great for learning the game; but some people prefer to fly solo. Also, let them know basics like getting a mount (and learning the ride skill) and things like getting a skinning knife, because my first character nearly starved to death, not knowing the difference between a dagger and a skinning knife.

Hehe, anyway, great guide, Mansa. Wish I had this when I first started. Made me disappointed to learn that 'poor' is the lowest attribute, though :P
Title: Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
Post by: RogueGunslinger on February 04, 2009, 05:41:01 PM
Maybe we could add a "joining a clan" topic to the guide.

Hell, maybe a "city survival guide" as well. How to recognize nobles/templars. Where to go to meet people etc.

Once upon a time, I though the merchant houses and noble houses were basically the same thing.


This. This is big.
Title: Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
Post by: Aaron Goulet on October 28, 2009, 06:44:42 PM
Mansa, you're the person I love second-most in this world.
Title: Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
Post by: jmordetsky on November 25, 2009, 04:17:04 PM
Mansa rocks. That post should be linked from the homepage.
Title: Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
Post by: Barsook on August 13, 2012, 12:30:52 PM
I think a "point newbie" part should be added to explain the newbie room if a player needs to use that room.
Title: Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
Post by: jstorrie on August 13, 2012, 03:16:28 PM
I wanted to point out one thing. Under the Subguilds section, you state that no subguild will give you a weapon skill. There's actually one exception to this, Archer, which gives the archery skill.

The helpfile for Hunter also suggests that Hunters get archery.
Title: Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
Post by: Agent_137 on August 13, 2012, 09:26:45 PM
nice work rezzing a 3 year old thread.

too bad it never got stickied.

it should get stickied.

Please feel free to keep adding to this thread. Once it reaches a stage of 'completion' (as deemed by you the players) we can look at a few options including stickying this and adding it to the website in a prominent position so that newbies can access it as they first enter the game.
Title: Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
Post by: Ktavialt on August 18, 2012, 04:22:27 PM
Me too about the sticky'ing.

One thing that would be kind of neat is some basic "well known facts as to how to make a living" with very vague and minor hints about dangers that anybody would know about.

... something on salting, on 'sid mining (and getting equipment for it).

... something on the types of critters known to be around Tuluk, Allanak, or Luir's, and the general degree of difficulty, what neophyte hunters hunter and avoid.

... something on the Byn, and the concept of Aides in the south, and Bards in Tuluk (do they even have "Aides" up there??? I never play Tuluk).

Obviously, don't go beyond "what a normal person who has heard stories from seasoned hunters in XXX area"

Include some fear regarding the evil and nefarious magickers that stalk the wastes.
Title: Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
Post by: DustMight on November 13, 2012, 10:29:13 AM
Needs updating to reflect changes in Hall of Kings (starting clothes) - nice info about line breaks - never knew that.
Title: Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
Post by: Merdin on January 21, 2016, 03:53:11 AM
This is also a good thread for noobs such as myself to read. I never could figure out how to figure out all the body slots.
Title: Re: Discussion for "Mansa's Beginner's Guide to Armageddon MUD"
Post by: mansa on August 28, 2017, 09:33:10 PM
Rough start to a 'how to create a character' guide.

0 Karma: 1 Karma: 2 Karma:3 Karma: