Armageddon General Discussion Board

General => World and Roleplaying Discussion => Topic started by: The7DeadlyVenomz on November 11, 2008, 10:53:20 AM

Title: Creating Southern Newbie Wildlife
Post by: The7DeadlyVenomz on November 11, 2008, 10:53:20 AM
So, when I first thought about this, I asked myself, "Well, what about baby scrab?"

I still think baby scrab would be a clever addition to the southern hunters' environment. But what about more diverse creatures that could still be handled by newbies? Creatures that don't require a new race to be built, or new ecology to be 'discovered'?

Maybe dog-sized ants that are too armored to move fast, that secret a meager poison on the order of bloodburn? Skinning them would produce a few items like scrab legs and pincers, and a generic chitin that exists already. Less building for staff.

What about buzzards? Let's see more buzzards in the south, making arrow-making marginally more realistic down there. Perhaps in combat they get a ton of weak attacks, but no defense.

What about the bone that you use to make some arrows? Perhaps we could have more johzals, or even baby johzals, that are not as fast, but still hide, to keep the idea of that lizard alive but which allows newer characters to hunt them.

Basically, I would like to hear about ideas to help the southern hunting scene, while not departing from the southern theme of harder living. It's possible. And it would really help newbie southern characters, on the same order that newbie northern characters have it, while having a completely different feel to it.

Title: Re: Creating Southern Newbie Wildlife
Post by: Lizzie on November 11, 2008, 11:18:09 AM
I think there could be more reptillian creatures in the south, with skinnable skins rather than chitin. What about a new variety of raptors? Same ones as usual - but a little smaller, slower, not quite as clever, will eventually get bored chasing its prey even if they took a taste already...maybe be less defensive against throwing and slashing, but more defensive against clubbing and piercing...and their claws would be less sharp, because they've been ground down by the sands of the south, which are not nearly the same as the richer sands of the Red. Easier to get their skins, but harder to behead them or tug out their teeth because their teeth are more solidly encased in their jaws.

A migratory subspecies of raptors, that you might spot slightly south of the farms, a bit southeast of the merchant's gate, and perhaps due west and slightly northwest of the main gate of ALlanak, but that would generally not ever come closer than that of their own volition.

Oh yeah and give them spots instead of stripes. We definitely need more spotted hides in the game.
Title: Re: Creating Southern Newbie Wildlife
Post by: Kassindra on November 11, 2008, 11:35:10 AM
I like this idea because when I first started out a couple months ago and even now I'm not always confident of what I can kill alone. So it'd be cool to have a little more variation in the south for the newbies.
Title: Re: Creating Southern Newbie Wildlife
Post by: Cutthroat on November 11, 2008, 11:58:51 AM
Have gurth become more migratory and have some move to the Vrun Driath region, probably east of Allanak or slightly north of the Flats. All other suggested ideas are pretty good. There also needs to be more animals that provide bones when skinned.
Title: Re: Creating Southern Newbie Wildlife
Post by: Shiroi Tsuki on November 11, 2008, 01:54:06 PM
I wouldn't mind southern ecology being a bit more competitive with northern ecology, but I don't want it to be exactly the same.

That said, we already have the gamut of southern predators.  What are they preying on?  I want to see those creatures, I really do.
Title: Re: Creating Southern Newbie Wildlife
Post by: LostArm on November 11, 2008, 01:56:38 PM
While I don't disagree with the idea of a few easy beasts for newbies to kill, entiriely. I think having prey that requires newbies to pal up with more experienced hunters is a good thing. That way they get a feel for the ropes, learn the safer paths, hidden hunter secrets, the right equipment to use, etc. That way when they get good enough to hunt bigger prey on their own, it's more likely they'll survive longer because of the knowledge. Plus hunting should be more of a group thing, I like it promoted that way.

I understand that it may be a good reason so newbies feel they can do things on their own and not feel bugged down because nobody else is there to go out with. I think it'd be nice to have a random iguana size lizard just appear here or there, even come crawling across the sand. A small desert tortoise popping out of the sand it just got covered in. Perhaps there could be some code written so some prey would just appear crawling across the sand for players under 10 hours played? 1 day played? That way easier prey can't be abused by the experienced bored hunter to make easy 'sid.

I do like the idea of more diverse and random animals throughout the south.
Title: Re: Creating Southern Newbie Wildlife
Post by: Nyr on November 11, 2008, 02:01:56 PM
Quote from: Shiroi Tsuki on November 11, 2008, 01:54:06 PM
That said, we already have the gamut of southern predators.  What are they preying on?  I want to see those creatures, I really do.

You have to ask?  The answer is in the thread title...
Title: Re: Creating Southern Newbie Wildlife
Post by: Shiroi Tsuki on November 11, 2008, 02:05:36 PM
Man, I'd love to see NPC random desert wandering noobies.  Mmm boots.

... not really.
Title: Re: Creating Southern Newbie Wildlife
Post by: brytta.leofa on November 11, 2008, 02:08:57 PM
Quote from: Shiroi Tsuki on November 11, 2008, 02:05:36 PM
Man, I'd love to see NPC random desert wandering noobies.  Mmm boots.

... not really.

The tall, muscular man says, out of character:
  "can you solo noobs yet?"



Love to see the OP's ideas implemented.  I understand that there are a few less-menacing fauna around...but I've never seen them.
Title: Re: Creating Southern Newbie Wildlife
Post by: FantasyWriter on November 11, 2008, 02:11:43 PM
Some answers are also in the help files if the staff would implement them.

QuoteChalton     (General)

These six-legged antelope-like creatures are perhaps the most common source of leather and horn in the Southlands, as they are typically raised as domestic beasts, having adapted to the bleak & horrifically dry southern environment.

Typically = not always

QuoteTarantula     (General)

Varying in size from roughly a human sized palm, to well over seven cords long, desert tarantulas have proven themselves to be expert hunters of the wastes. Not known for thier poison, tarantulas typically lay in ambush for thier prey, using thier strength and robust size and powerful fangs to pounce upon and devour unsuspecting victims. Though ordinarially solitary hunters, some species of desert tarantula have been found to congregate in small caves, creating webbed nests which can breed dozens of desert tarantulas monthly creating a danger to nearby villages or towns. Tarantula meat is wholely unappetizing, though rumors state that some mercenaries have developed a taste for tarantula meat sandwiches, which they consider a test of mettle and a stone-lined stomach.

1. Some/more smaller non-venomous tarantulas would rock.
2. there are A LOT of typos in this help file. ;)

QuoteRats     (General)

Different species are found in all variety of habitats, with a few common traits. Zalanthan rats are often nearly knee-high on a human, and feed on an astonishing array of normally unpalatable materials. While a very few species have decent pelts, most are killed solely as pests or as food for the ravenously starving.

See Also:
    Animal_Life

QuoteCockroach     (General)

Zalanthan cockroaches are extremely resilient beasts, and can vary in size from that of a human thumbnail to that of an adult scrab. Their chitinous exoskeletons make them rather hard to damage, while their clashing mandibles and hooking claws make them either minor annoyances or serious threats, depending on the size of the cockroach encountered. Cockroaches have a tendency to splatter when struck with a good blow, showering all nearby.

See Also:
    Animal_Life

Most of these already have NPCs, so all that would need to be done is add a few wild spawn points.


Edited to add: Snakes, they exist in other desert regions in Zalanthas, why not the Southlands?
Title: Re: Creating Southern Newbie Wildlife
Post by: fourTwenty on November 11, 2008, 03:17:13 PM
Quote from: FantasyWriter on November 11, 2008, 02:11:43 PM
Edited to add: Snakes, they exist in other desert regions in Zalanthas, why not the Southlands?

They do.

I like the rats and cockroaches idea.
Title: Re: Creating Southern Newbie Wildlife
Post by: Clearsighted on November 11, 2008, 08:38:20 PM
Quote from: The7DeadlyVenomz on November 11, 2008, 10:53:20 AM
So, when I first thought about this, I asked myself, "Well, what about baby scrab?"

I still think baby scrab would be a clever addition to the southern hunters' environment. But what about more diverse creatures that could still be handled by newbies? Creatures that don't require a new race to be built, or new ecology to be 'discovered'?

Maybe dog-sized ants that are too armored to move fast, that secret a meager poison on the order of bloodburn? Skinning them would produce a few items like scrab legs and pincers, and a generic chitin that exists already. Less building for staff.

What about buzzards? Let's see more buzzards in the south, making arrow-making marginally more realistic down there. Perhaps in combat they get a ton of weak attacks, but no defense.

What about the bone that you use to make some arrows? Perhaps we could have more johzals, or even baby johzals, that are not as fast, but still hide, to keep the idea of that lizard alive but which allows newer characters to hunt them.

Basically, I would like to hear about ideas to help the southern hunting scene, while not departing from the southern theme of harder living. It's possible. And it would really help newbie southern characters, on the same order that newbie northern characters have it, while having a completely different feel to it.



You would be the patron saint of Bynners if this went through. I completely agree that the south could use a bit of tweaking. It doesn't need to be grasslands 2.0 but a few more buzzards, and something between jozhals and scrabs would be good.
Title: Re: Creating Southern Newbie Wildlife
Post by: FightClub on November 12, 2008, 06:40:11 AM
I really like the direction of this thread, not for the fact that newbies will have more stuff to kill, but for the fact that it would make the southern desert seems less empty.  When I look around, I go a bit here, see some scrab, nothing but scrab, what are the scrab eating (newbies) Go a bit here, and see a massive load of tarantula, but what are the tarantula eating? Go a bit further out there and you see the giant mekillot, well what's it eating?  We've got a lot of obvious answers for these, but I'd really like to see more of the things they'd be eating in their habitat.  Newbs for scrabs to feed on, scabs for tarantula's to feed on, insects for johzal to feed on, more anything for a mekillot to feed on, raptors, worms.

And out of all of those above, the one I think I'd really like to see more of in the wild are the cockroaches.  I don't think I've seen any, ever.
Title: Re: Creating Southern Newbie Wildlife
Post by: Thunkkin on November 12, 2008, 01:36:40 PM
Not much to add to 7DV and all the good ideas that followed.

From a meta-perspective, making hunting just a wee, tiny bit easier in the south might not only help with new player retention, but with newbie retention in general.  Does it harm or help the game if Mr. Newbie manages to kill a baby scrab, make something from it, and sell it in town before wandering out again and getting eaten by Daddy Scrab?  Or is it better for the game if Daddy Scrab just eats Mr. Newbie straight away, the character vanishes from the game world, and the player is left with frustration?
Title: Re: Creating Southern Newbie Wildlife
Post by: The7DeadlyVenomz on November 12, 2008, 01:38:47 PM
Quote from: Thunkkin on November 12, 2008, 01:36:40 PM
From a meta-perspective, making hunting just a wee, tiny bit easier in the south might not only help with new player retention, but with newbie retention in general.  Does it harm or help the game if Mr. Newbie manages to kill a baby scrab, make something from it, and sell it in town before wandering out again and getting eaten by Daddy Scrab?  Or is it better for the game if Daddy Scrab just eats Mr. Newbie straight away, the character vanishes from the game world, and the player is left with frustration?
This is bang on. Along with that thought, the issue with Southern Merchants employing newbie Southern Hunters in the same manner Northern Merchants can employ newbie Northern Hunters is what prompted my making this thread.
Title: Re: Creating Southern Newbie Wildlife
Post by: Sephiroto on November 12, 2008, 05:42:23 PM
Small lizards who are camouflaged with the sand.  They're difficult to spot, but easy to catch and kill.  Their hide wouldn't be particularly valuable except for its desert camouflage and sand-like texture.  Make them skinnable for small amounts of meat and for little bones and little strips of hide.  Maybe the bones could be used for lock picks.  Allanak has plenty of need for that kind of thing, right?

In general I'm in favor of having prey huntable by newbies.  I don't want to see mean bugs and lizards taken away though.  I liked the days of the gith, fire bugs, tarantulas, and hungry, huge beetles chasing after me the best.
Title: Re: Creating Southern Newbie Wildlife
Post by: Clearsighted on November 12, 2008, 06:42:54 PM
I'd be honestly interested to learn if any experienced player, starting a non-mul newbie ranger, was able to do well in the South without resorting to sparring. There is nothing wrong with the South being harder, but especially with the not so recent changes to combat mechanics which made things hit more often and harder, that it must be nearly impossible.

And again, this is without a bunch've sparring.
Title: Re: Creating Southern Newbie Wildlife
Post by: FantasyWriter on November 12, 2008, 06:58:02 PM
Quote from: Clearsighted on November 12, 2008, 06:42:54 PM
I'd be honestly interested to learn if any experienced player, starting a non-mul newbie ranger, was able to do well in the South without resorting to sparring. There is nothing wrong with the South being harder, but especially with the not so recent changes to combat mechanics which made things hit more often and harder, that it must be nearly impossible.

And again, this is without a bunch've sparring.

Yeah, my newbie southies would end up doing a lot of running away from whatever he was hunting before they "toughened up."
Title: Re: Creating Southern Newbie Wildlife
Post by: The7DeadlyVenomz on November 12, 2008, 07:10:46 PM
I won't pretend to be the end-all on such matters, but I do not believe that a single new character, given average rolls and average armor/weapons, has much of a chance against anything apparent right off the bat down south. There is a lesser creature that they can potentially defeat, but there are two obstacles to this, one that it flees and the second that it hides. Also, there are not many of them.

Right now, for all intents and purposes, I'd have to say no, the average character, experienced player or not, has no easy game in the southlands. And this is what I wanna see some help with. That, and as stated earlier, the ability for the Kadian or Salarr hunter, new or not, to have some common game available for them.

I've been trying to make the NPCs conceptualized relative to those in game already, so that skinning products do not have to be exclusive. Baby scrab do this, ants using scrabish materials do this, lessor raptors do this ...
Title: Re: Creating Southern Newbie Wildlife
Post by: Sephiroto on November 12, 2008, 07:30:20 PM
The south was tough even before the changes.  It currently doesn't support newbie hunters to the extent that Tuluk does.

Currently jozhal, hawks, and weak scrab are the only options a newbie southern hunter has and the latter is very dangerous even to new warriors.

My advice is to get 2-3 people together and hunt as a group until the environment is more supportive of individual, newbie hunters.
Title: Re: Creating Southern Newbie Wildlife
Post by: The7DeadlyVenomz on November 12, 2008, 07:42:04 PM
Quote from: Sephiroto on November 12, 2008, 07:30:20 PM
My advice is to get 2-3 people together and hunt as a group until the environment is more supportive of individual, newbie hunters.
Good advise, indeed, but the bolded part is what I am working on here in this thread.
Title: Re: Creating Southern Newbie Wildlife
Post by: Clearsighted on November 12, 2008, 07:47:00 PM
Quote from: Sephiroto on November 12, 2008, 07:30:20 PM
The south was tough even before the changes.  It currently doesn't support newbie hunters to the extent that Tuluk does.

Currently jozhal, hawks, and weak scrab are the only options a newbie southern hunter has and the latter is very dangerous even to new warriors.

My advice is to get 2-3 people together and hunt as a group until the environment is more supportive of individual, newbie hunters.

I can't actually recall the last time I saw a hawk in the south. And sadly, even to classes that eventually, ahem, learn how to sneak and hide, they don't have it at the start when jozhals might be something they can actually benefit from.

But I couldn't be in greater agreement with 7DV. I think we all know that if staff doesn't even want to create new equipment, they're not gonna create a new bug. But I think adding some critters and perhaps tweaking some spawn rates would be best. More buzzards!

Let's just make it something more than scrabs, beetles and face-eating spiders.
Title: Re: Creating Southern Newbie Wildlife
Post by: Sephiroto on November 12, 2008, 08:04:09 PM
Snakes already exist in game.  Would you all like to see some snakes near Allanak?  The rocky badlands would be a great place to spawn them.
Title: Re: Creating Southern Newbie Wildlife
Post by: FuSoYa on November 12, 2008, 08:08:26 PM
I don't give a FUCK about snakes.

Brandon
Title: Re: Creating Southern Newbie Wildlife
Post by: Voular on November 12, 2008, 08:51:29 PM
SNAKES ON AN ARGOSY,
Showing the Barrel on Detal!


No, but I like the original idea. Please look at this, Imms!
Title: Re: Creating Southern Newbie Wildlife
Post by: fourTwenty on November 12, 2008, 10:12:40 PM
There are plenty of snakes around 'Nak and there are animals that can be defeated by newb Rangers. Eventually.

I kinda don't want to see the south changed to much. The desert is a dangerous place, go make friends. Or move your pansy-ass to Tuluk. If you hunt in the south alone you will run away a -lot-, but there are some very NICE benefits to running away a lot.
Title: Re: Creating Southern Newbie Wildlife
Post by: Is Friday on November 16, 2008, 02:18:47 AM
Personally I'd prefer a bit more danger(ous) southern parts.
Title: Re: Creating Southern Newbie Wildlife
Post by: FantasyWriter on November 16, 2008, 09:33:13 AM
Quote from: fourTwenty on November 12, 2008, 10:12:40 PM
There are plenty of snakes around 'Nak and there are animals that can be defeated by newb Rangers. Eventually.

I kinda don't want to see the south changed to much. The desert is a dangerous place, go make friends. Or move your pansy-ass to Tuluk. If you hunt in the south alone you will run away a -lot-, but there are some very NICE benefits to running away a lot.

QFT.
Title: Re: Creating Southern Newbie Wildlife
Post by: Yokunama on November 16, 2008, 01:15:33 PM
Quote from: FantasyWriter on November 11, 2008, 02:11:43 PM
QuoteCockroach     (General)

Zalanthan cockroaches are extremely resilient beasts, and can vary in size from that of a human thumbnail to that of an adult scrab. Their chitinous exoskeletons make them rather hard to damage, while their clashing mandibles and hooking claws make them either minor annoyances or serious threats, depending on the size of the cockroach encountered. Cockroaches have a tendency to splatter when struck with a good blow, showering all nearby.

See Also:
    Animal_Life

Thats not a typo.
Title: Re: Creating Southern Newbie Wildlife
Post by: Fnord on November 16, 2008, 01:21:46 PM
I'm in favor of this, as it's a well known fact that it's easier for certain guilds to start in the north than the south. Maybe that's intentional by the imms, but it seems like if the wildlife was more varied in the south it would open some doors for hunters and the Houses that rely on them.
Title: Re: Creating Southern Newbie Wildlife
Post by: Yokunama on November 16, 2008, 01:54:13 PM
I was always under the impression that the south is suppose to be a tougher hunting environment than the north. There isn't enough creatures that spawn there - Theres nothing but rooms of rooms with no animals in them.
Title: Re: Creating Southern Newbie Wildlife
Post by: fourTwenty on November 16, 2008, 02:17:21 PM
Quote from: Yokunama on November 16, 2008, 01:54:13 PM
I was always under the impression that the south is suppose to be a tougher hunting environment than the north. There isn't enough creatures that spawn there - Theres nothing but rooms of rooms with no animals in them.

I was under the same impression. You know, seeing as how IT'S A DESERT.
It's suppose to be barren. The wildlife in it is suppose to be badass, it has to be to survive.

Some of us paid our dues in that desert. Yall pansy-ass hunters need to get on back up to wussy-land(Tuluk). Us real men/women will pay our dues, learn what the Flee command does, and earn the right to do a victory war dance the first time our new PC solos a Scrab.

Cause we earned it.

(I still hate beetles  >:(  overpowered sons of bitches.)
Title: Re: Creating Southern Newbie Wildlife
Post by: Fnord on November 16, 2008, 03:23:24 PM
Quote from: Yokunama on November 16, 2008, 01:54:13 PM
I was always under the impression that the south is suppose to be a tougher hunting environment than the north. There isn't enough creatures that spawn there - Theres nothing but rooms of rooms with no animals in them.

There's a difference between more varied and difficulty. For example, is it adding anything to the game world that there's almost nothing to tan in the south?
Title: Re: Creating Southern Newbie Wildlife
Post by: The7DeadlyVenomz on November 16, 2008, 07:10:49 PM
Staff, any input on this topic?
Title: Re: Creating Southern Newbie Wildlife
Post by: Bushranger on November 16, 2008, 07:57:22 PM
Quote from: Fnord on November 16, 2008, 03:23:24 PM
Quote from: Yokunama on November 16, 2008, 01:54:13 PM
I was always under the impression that the south is suppose to be a tougher hunting environment than the north. There isn't enough creatures that spawn there - Theres nothing but rooms of rooms with no animals in them.

There's a difference between more varied and difficulty. For example, is it adding anything to the game world that there's almost nothing to tan in the south?

I do agree that the amount and variety of wildlife in the south is not something that needs to be radically altered to cater for more newbie solo hunters.

I agree that there is almost nothing to tan in the south. I think that all chitin should be processed as well, it isn't tanning but many skills cover things that are similar but different, and I think chitin should be cleaned and processed through the tanning skill just like leathers and furs before it is manufactured into finished crafts.

Edited to add: I think all chitin should be able to be processed with the tanning skill, but I don't think all crafting recipes with chitin should use the processed chitin. Just the middle and higher end recipes.
Title: Re: Creating Southern Newbie Wildlife
Post by: FantasyWriter on November 16, 2008, 09:10:45 PM
Quote from: The7DeadlyVenomz on November 16, 2008, 07:10:49 PM
Staff, any input on this topic?

?Por favor?
Title: Re: Creating Southern Newbie Wildlife
Post by: sprucebark on November 17, 2008, 02:04:43 AM
   A ranger possesses two primary abilities: to know where he/she is at
all times and to stalk and kill prey (for food).

Notice the AND kill prey above.

Imagine if every PC was brand new all at once.

Who would you pick to hunt down a carru as a new merchant?
  a warrior with a ranger buddy to skin.

Who would take you from point A to point B?
  A warrior with a ranger buddy in case the weather gets bad.

Who would you pick to hunt jozhal?
an assassin with throw with a ranger buddy to skin.

Who would you pick to get you scrab shells?
  See question one.

I see enough warriors with a token ranger buddy to know its being done.
Rangers used to be the second combat class, with warriors always one
step ahead however and eventually moving into their own realm.  Now
they start off too far ahead and stay there.

Change that.

Title: Re: Creating Southern Newbie Wildlife
Post by: fourTwenty on November 17, 2008, 02:51:34 AM
Quote from: sprucebark on November 17, 2008, 02:04:43 AM
   A ranger possesses two primary abilities: to know where he/she is at
all times and to stalk and kill prey (for food).

Notice the AND kill prey above.

Imagine if every PC was brand new all at once.

Who would you pick to hunt down a carru as a new merchant?
  a warrior with a ranger buddy to skin.

Dude, um wrong. If everybody was new neither one. I've never had a fresh warrior that I thought could take a carru.

Quote from: sprucebark on November 17, 2008, 02:04:43 AM
Who would take you from point A to point B?
  A warrior with a ranger buddy in case the weather gets bad.

Ranger, if it's a trip we're not fighting anything anyway, we're running. At least the Ranger runs the right way.

Quote from: sprucebark on November 17, 2008, 02:04:43 AM
Who would you pick to hunt jozhal?
an assassin with throw with a ranger buddy to skin.

A ranger, with archery and sneak.

Quote from: sprucebark on November 17, 2008, 02:04:43 AM
Who would you pick to get you scrab shells?
  See question one.

Again, neither. NEW PC"S DON"T HUNT ALONE IN THE SOUTH, GO MAKE A DAMN FRIEND.

Quote from: sprucebark on November 17, 2008, 02:04:43 AM
I see enough warriors with a token ranger buddy to know its being done.
Rangers used to be the second combat class, with warriors always one
step ahead however and eventually moving into their own realm.  Now
they start off too far ahead and stay there.

Change that.

Seeing as how -all- a warrior can do is fight I think this is just fine. Rangers have other (more intelligent) ways of killing their prey. It's up to you as a player to work it out. Your point is not valid in anyway, if you reset every PC to brand new everybody's screwed in the south. If they go ALONE. It's not a warrior with a token ranger buddy. It's a team of people with different skills working in beautiful harmony.
Title: Re: Creating Southern Newbie Wildlife
Post by: musashi on November 17, 2008, 06:35:14 AM
Quote from: sprucebark on November 17, 2008, 02:04:43 AM
 I see enough warriors with a token ranger buddy to know its being done.
Rangers used to be the second combat class, with warriors always one
step ahead however and eventually moving into their own realm.  Now
they start off too far ahead and stay there.

Change that.



Here's something I always wanted to see with rangers when comparing them to warriors ... I'd like to see rangers be better at fighting creatures, and warriors be better at fighting humanoids. It has always been a bit of sore spot to know that for the purpose of hunting it probably always makes more sense to app a warrior with the hunter subclass (or maybe not even the hunter subclass, since everyone can skin anyway), than it does to app a ranger. Likewise ... I feel a little "meh" about the idea that badass warriors became badass by working their way up from clubbing tregil to clubbing carru.

I sort of feel like warriors should be trained for combat against men, and rangers should be conditioned for fighting the prey they stalk, and I feel pretty confidant in thinking that fighting a gith with a spear or a mantis with a battle staff is a very different experience from fighting a carru, a gortok, or a tembo.

I can't say I know how I'd like to see something like that implemented exactly ... but, to me, it would be awesome and perfect if people wanting to down a silt horror were inclined to find the most badass ranger they could find, instead of the grizzled Byn retiriee.

Likewise, if gith attack, or dwarven slaves seige a city, or you just have a lot of highway raiders (something I'd like to see more of as well) ... you'll want to call a warrior, because they're the ones trained to fight against other weapon wielding, critically thinking enemies.

Mind you, at the higher levels of course I think a warrior should be able to whack a tembo and a ranger should be able to take down a gith, they earned their over all combat prowess, but I don't know ... from the get go, I think it would be neat if rangers were more naturally adept at fighting animals (ie, hunting), and warriors more naturally adept at fighting in actual warfare.
Title: Re: Creating Southern Newbie Wildlife
Post by: brytta.leofa on November 17, 2008, 09:19:02 AM
Quote from: The7DeadlyVenomz on November 16, 2008, 07:10:49 PM
Staff, any input on this topic?

They're quiet when they're thinkin'.
Title: Re: Creating Southern Newbie Wildlife
Post by: Yokunama on November 17, 2008, 09:19:31 AM
Quote from: musashi on November 17, 2008, 06:35:14 AM
I can't say I know how I'd like to see something like that implemented exactly ... but, to me, it would be awesome and perfect if people wanting to down a silt horror were inclined to find the most badass ranger they could find, instead of the grizzled Byn retiriee.

Some of them can make chop-sticks out of warriors. They're out there.
Title: Re: Creating Southern Newbie Wildlife
Post by: Shalooonsh on November 17, 2008, 11:25:29 AM
Quote from: The7DeadlyVenomz on November 16, 2008, 07:10:49 PM
Staff, any input on this topic?

Yes.
Title: Re: Creating Southern Newbie Wildlife
Post by: The7DeadlyVenomz on November 17, 2008, 11:31:06 AM
Quote from: Shalooonsh on November 17, 2008, 11:25:29 AM
Quote from: The7DeadlyVenomz on November 16, 2008, 07:10:49 PM
Staff, any input on this topic?

Yes.

... that's insightful.

*chuckle*
Title: Re: Creating Southern Newbie Wildlife
Post by: FantasyWriter on November 17, 2008, 11:35:27 AM
Quote from: The7DeadlyVenomz on November 16, 2008, 07:10:49 PM
Staff, any could you please give us your input thoughts on this topic?

Fixed.
Title: Re: Creating Southern Newbie Wildlife
Post by: fourTwenty on November 17, 2008, 03:54:20 PM
Quote from: musashi on November 17, 2008, 06:35:14 AM
Stuff. Go read the post.

I really like this idea as well. IIRC doesn't the game remember what type of creatures you fight? Such as if all you fight as scrabs then you start really kicking their ass but the first raptor you run into makes you feel stupid (loose example).

I think it would be really neat if rangers got a little bonus against "animals" and warriors against humanoid/halfing/antpeople. Though there are also a few more skills warriors should get but that's a different topic.
Title: Re: Creating Southern Newbie Wildlife
Post by: The7DeadlyVenomz on November 17, 2008, 03:56:00 PM
Quote from: fourTwenty on November 17, 2008, 03:54:20 PM
I think it would be really neat if rangers got a little bonus against "animals" ...
For all you know, this may already be a feature...
Title: Re: Creating Southern Newbie Wildlife
Post by: fourTwenty on November 17, 2008, 04:23:07 PM
Quote from: The7DeadlyVenomz on November 17, 2008, 03:56:00 PM
Quote from: fourTwenty on November 17, 2008, 03:54:20 PM
I think it would be really neat if rangers got a little bonus against "animals" ...
For all you know, this may already be a feature...

It could be yeah. But unfortunately I keep seeing things being implemented that I already thought were. If it is IG it needs tweakin' because my last ranger got his ass kicked by a skeet. Repeatedly.
Title: Re: Creating Southern Newbie Wildlife
Post by: The7DeadlyVenomz on November 17, 2008, 04:29:24 PM
Quote from: fourTwenty on November 17, 2008, 04:23:07 PM
Quote from: The7DeadlyVenomz on November 17, 2008, 03:56:00 PM
Quote from: fourTwenty on November 17, 2008, 03:54:20 PM
I think it would be really neat if rangers got a little bonus against "animals" ...
For all you know, this may already be a feature...

It could be yeah. But unfortunately I keep seeing things being implemented that I already thought were. If it is IG it needs tweakin' because my last ranger got his ass kicked by a skeet. Repeatedly.
Heh. S'a good point.
Title: Re: Creating Southern Newbie Wildlife
Post by: a strange shadow on November 17, 2008, 04:41:25 PM
Skeets are six-cord long lizards with six legs. They are reasonably nasty motherfuckers compared to your average hominid.

Adjust your expectations.
Title: Re: Creating Southern Newbie Wildlife
Post by: fourTwenty on November 17, 2008, 04:51:43 PM
Quote from: a strange shadow on November 17, 2008, 04:41:25 PM
Skeets are six-cord long lizards with six legs. They are reasonably nasty motherfuckers compared to your average hominid.

Adjust your expectations.


:-\ Umm.

Okay, I've had Jozhal's kick a rangers ass. Repeatedly.
Title: Re: Creating Southern Newbie Wildlife
Post by: Jingo on November 17, 2008, 04:56:06 PM
Try making a ranger in and around 'Redstorm. No srsly. The only hunting you're going to get is a siltflyer. And you'll rarely find them flying north of the coast. Anything else will cut you to shreds.

Jingo is in favor of more varied southern wildlife.
Title: Re: Creating Southern Newbie Wildlife
Post by: fourTwenty on November 17, 2008, 05:03:10 PM
Don't hunt alone
Title: Re: Creating Southern Newbie Wildlife
Post by: Jingo on November 17, 2008, 05:04:57 PM
Quote from: fourTwenty on November 17, 2008, 05:03:10 PM
Don't hunt alone

Try finding someone to play with in redstorm.

Secondly, no I don't feel like I should have to find other characters to hunt with in order to enjoy a wilderness expieriance in this game. As it is, it's hard enough to co-ordinate playtimes with people in your own clan. And when I'm playing the archtypal loner from Redstorm, why should I have to?
Title: Re: Creating Southern Newbie Wildlife
Post by: The7DeadlyVenomz on November 17, 2008, 05:09:19 PM
Quote from: fourTwenty on November 17, 2008, 05:03:10 PM
Don't hunt alone
I understand your feelings, but newbies, particularly newbies who have never played the game, want to hunt alone. Plenty vets wanna hunt alone. It's not going to hurt the game in the least to have a varied ecological system so that all skill levels can go do something like hunt.

Really. It's not going to hurt a damned thing.
Title: Re: Creating Southern Newbie Wildlife
Post by: Shalooonsh on November 17, 2008, 05:18:01 PM
The birds chirped happily as Death walked along the quiet forest path, surrounded on all sides by the wonders of nature and the glory of its beauty.  Down the hill a ways, within skipping distance, Death thought, was a nice, babbling brook who had quite a lot to say in the language of brooks, which was not an unknown tongue to Death.  Quite the opinion that one has, Death thought, as he continued his pleasant little walk.  He took out another cigarette, and lit it with a match from The Blue Sun Saloon where he'd spent a good portion of last night with a few friends and a lot of scotch.  Nothing quite cures a hangover like a good walk in the sun, and a cigarette.  There had been a train wreck earlier this day, and he had much to do, but even Death needs a little "me" time.

Dwelling almost entirely in the pleasantness of the day, Death hardly took notice of the deceased equine laying in the middle of the path, surrounded by what appeared to be a destroyed sweater.  Almost tripping on it, Death stepped back, his lidless eyes not appearing to be any wider with shock, though in fact they were.  Nearby, his orbless eyes took note, a railway spike was half-imbedded in a tree.

"Mon dieu," Death exclamed, surprised by the unfortunate destrier and fabric fragments.  Death wasn't actually French, but he liked to appear as more of a 'people person' when making a pickup, and commonly reverted to that oh-so-soft-on-the-ears language when startled or stunned.  "What happened here?"

The brook, who had been speaking non stop for several hundred years now, changed the diatribe it was navigating and took the moment to inform Death.

"Well, Mr. Doom, that still steed was having a happy little walk, learning of things in nature, discussing theory with me, and generally collecting a good amount of data when, out of nowhere, that devious metal nail came flying through the air from a tragedy involving Am-Track over yonder."  Death winced, or would have, if he had facial muscles. The brook didn't take notice, and continued to babble.  "With an almost malicious arc, the spike struck the stalwart stallion right in the center of his noggin, felling him instantly!"

"That explains the dead horse... but what's with all this extra thread?"

"Dude, I have no fucking idea," the brook replied, "a bunch of leather and bone clad, well tanned angry folk came along, having a shouting match in some language I can't understand, and just kept throwing the stuff all over the place.  Then they saw an ugly guy with a hunched back, and ran off screaming unintelligibly."

Death thought for a moment, shook his head, and went to go collect a few innocent dead folk from the derailed train.  His morning was pleasant no longer.  Maybe, with a bit of effort, he could get this mess cleaned up, so another train could come along those same tracks, carrying useful goods from one place to another.
Title: Re: Creating Southern Newbie Wildlife
Post by: fourTwenty on November 17, 2008, 05:23:21 PM
Quote from: Jingo on November 17, 2008, 05:04:57 PM
Quote from: fourTwenty on November 17, 2008, 05:03:10 PM
Don't hunt alone

Try finding someone to play with in redstorm.

Secondly, no I don't feel like I should have to find other characters to hunt with in order to enjoy a wilderness expieriance in this game. As it is, it's hard enough to co-ordinate playtimes with people in your own clan. And when I'm playing the archtypal loner from Redstorm, why should I have to?

Been there, done it, and love it. The desert is a dangerous place, you can be a loner ranger around Red Storm if you want. It's just not going to be easy. It's a harsh, barren desert. The critters are few and far between and mighty fucking nasty. I love it, I'd hate it if it was changed. If you wanna be the grizzled hardened loner from Red Storm you can, but you damn well have to earn it.

Secondly, what's your idea of "hunt" anyway. Walking around 'till you see something then ride over and kill it and skin it is not hunting. If you actually "hunt" something you'll find it's actually a lot easier than people make it sound. Not easy in any means, but manageable and very rewarding.
Title: Re: Creating Southern Newbie Wildlife
Post by: Bilanthri on November 17, 2008, 05:24:06 PM
Quote from: Shalooonsh on November 17, 2008, 05:18:01 PM
but what's with all this extra thread?

Seriously? I read that whole thing for that? ;)
Title: Re: Creating Southern Newbie Wildlife
Post by: musashi on November 17, 2008, 05:26:55 PM
Quote from: fourTwenty on November 17, 2008, 04:23:07 PM
Quote from: The7DeadlyVenomz on November 17, 2008, 03:56:00 PM
Quote from: fourTwenty on November 17, 2008, 03:54:20 PM
I think it would be really neat if rangers got a little bonus against "animals" ...
For all you know, this may already be a feature...

It could be yeah. But unfortunately I keep seeing things being implemented that I already thought were. If it is IG it needs tweakin' because my last ranger got his ass kicked by a skeet. Repeatedly.

Fuck yeah dude ... I think I know the ninja skeet of which you speak.
Title: Re: Creating Southern Newbie Wildlife
Post by: Shalooonsh on November 17, 2008, 05:27:07 PM
Quote from: Bilanthri on November 17, 2008, 05:24:06 PM
Quote from: Shalooonsh on November 17, 2008, 05:18:01 PM
but what's with all this extra thread?

Seriously? I read that whole thing for that? ;)

No, you read it because you adore me.

Now get back to working on ideas!
Title: Re: Creating Southern Newbie Wildlife
Post by: The7DeadlyVenomz on November 17, 2008, 05:28:17 PM
I can't believe that Loonie just tried to derail my thread.

You Fale.

Wait. What clan do you run again?
Title: Re: Creating Southern Newbie Wildlife
Post by: Shalooonsh on November 17, 2008, 05:37:23 PM
Quote from: The7DeadlyVenomz on November 17, 2008, 05:28:17 PM
I can't believe that Loonie just tried to derail my thread.

You Fale.

Wait. What clan do you run again?

Kurac.  Now let me explain how you're wrong.

Derail is the operative wrongness in this particular situation.  What I was attempting, dear sir, is a radical re-rail of the thread.  Let us examine the thread's title, shall we?

Creating Southern Newbie Wildlife

Creating.   The act of creation, in the present, active tense.  Propagation or Inception.
Southern.  Not in the north.
Newbie.    A PC or NPC that does not yet know where to purchase water, starting weaponry, and does not know that templar =/= latrine.
Wildlife.     Stuff that helps with either the continuation of a character through survival, or the recycling of a good player into a new role through, well, recycling.

I believe you were about to thank me for attempting to re-rail your thread?

Quote from: The7DeadlyVenomz on November 17, 2008, 05:28:17 PM
Wow, thank you so much, Shalooonsh!  That's totally awesome!

No problem.
Title: Re: Creating Southern Newbie Wildlife
Post by: The7DeadlyVenomz on November 17, 2008, 05:46:12 PM
Ugh. Loonie has defeated my meager attempt at humorous joking. I Fale.

So, to help Loonie achieve what s/he has set out to do, I submit:

a snakelike, red-crested lizard
This lizard is known as a 'lekorus'. It's nearly four cords long, and strongly resembles a snake from distance. Up close, one discovers the short legs that it uses to pull itself up inclines. The products gathered from skinning this lizard are scales, thin bone, a snake skull, and a spine, along with up to two pieces of meat.

a small, heavy-shouldered, grey/black lizard
This lizard is known as a 'messul'. It's less than a cord long, tail to head, and possesses heavy grey or black skin. They are extremely muscled in the shoulders and neck, and taper off a great deal towards the hind-quarters. They possess a beak not unlike a bird. They are common in areas that are ripe with rats, as rats are a messul's favorite food. Knowledgeable rangers can catch them and tame them for domestic use (Make them from NPCs to Objects using the same command they would to tame other NPC animals). Shop keepers often keep them to control the rat population. If skinned, they give grey scales, small fangs, claws, and a bird skull. [FYI, this one is actually documented somewhere]
Title: Re: Creating Southern Newbie Wildlife
Post by: Jingo on November 17, 2008, 06:21:43 PM
Jingo likes contributing.

Silt Clapper, the clawed, chitin-shelled critter
Potentially dangerous, but easy to hunt; this creature is known for scuttling sideways it's six legs and lifting it's claws in the air and clapping them to warn off hunters and other scavengers. They come in different colors, usually silt greys and rocky reds. When skinned, they'll produce a disk of chitin, a chitin claw and some curious white meat. Their habitat is at the edge of the silt sea.

So basically it's a large crab.
Title: Re: Creating Southern Newbie Wildlife
Post by: The7DeadlyVenomz on November 17, 2008, 06:24:44 PM
Remember, in creating new NPCs, we want to stick to skinning products that already exist and which are already in recipes. This cuts down the workload to building the NPC and creating a reset for it. Obviously, the script attached to the messul is a deviation, but I had to put it in there since I created it.
Title: Re: Creating Southern Newbie Wildlife
Post by: Thunkkin on November 17, 2008, 06:41:52 PM
I don't know the game and skinning well enough to contribute - mainly because the rangers I've played haven't managed to kill anything, but I really support the above ideas.

Suggested critters (some may already exist - I wouldn't know. I've never seen anything but scrabs though).
- a small toad, stays hidden, poisonous
- kangaroo rat - you can kill them and make them into cute little pouches or earmuffs!
- wild erdlu packs
- roadrunners
- hyenas
- small flying lizards
- giant bats
- spider-roaches ... 20 lbs., hairy, 8-arms, fast moving lil bug things

Title: Re: Creating Southern Newbie Wildlife
Post by: Voular on November 17, 2008, 07:05:54 PM

the obsidian-mutated beetle
Scrabs like to eat miners, it's no secret. These creatures are believed to be some sort of mutation of a scrab, beetle and backpack of obsidian. Presumably some magickal force would be included as well. No one can really explain why such a creature would be created however. They are round jade coloured beetles with the top of their dome consisting of obsidian - giving you a clear view of their insides. They have a face consisting of three octagonal eyes, two pincers and are armed with only with large pointy legs - they usually defend themselves by rising up backwards a bit and trying to pierce their target.

Would easily yield one large chunk of obsidian, one chunk of meat, and a very small chance of one scrab/beetle shell


the burrowing, sand-shaded worm
Repulsing to look at, these worms resemble intestines always pulsating - they have a tooth less mouth however and digest their pray whole. They defend themselves by releasing a sort of liquidish gas - which they somehow produce with ease through breaking down dirt and consuming dead or caught pray. Harmless to hunters who bring a shield.

Would yield a couple of bloodied, long thin intestine, maybe sinew and various glands


a living plant with sharp teeth
As some patches of land has seen struggling flora sprout up, it seems that there has been some typical Zalanthalan mutations as well. These plants hold fruits that look perfectly edible to the unwary, but open up their large maws and snap down at anyone or anything trying to pick them. A favourite of hunters, since their meat is usually high in nutrition.

Could yield any of the following: kalan fruits, ginka, (any sort of fruit really, various leaves and branches


Something like that? >_>
Title: Re: Creating Southern Newbie Wildlife
Post by: Shalooonsh on November 27, 2008, 06:23:13 PM
Done.
Title: Re: Creating Southern Newbie Wildlife
Post by: Janna on November 27, 2008, 06:31:25 PM
Quote from: Shalooonsh on November 27, 2008, 06:23:13 PM
Done.

Another reason for me to love Loon besides some certain staff animation and a certain period of time in a certain area of the gameworld.

You Sir, (miss?) Rock.
Title: Re: Creating Southern Newbie Wildlife
Post by: NoteworthyFellow on November 27, 2008, 06:31:52 PM
Well.

Fuck yeah.
Title: Re: Creating Southern Newbie Wildlife
Post by: The7DeadlyVenomz on November 27, 2008, 06:32:24 PM
Quote from: Shalooonsh on November 27, 2008, 06:23:13 PM
Done.
*boogle*
Title: Re: Creating Southern Newbie Wildlife
Post by: FantasyWriter on November 27, 2008, 06:33:05 PM
Quote from: Shalooonsh on November 27, 2008, 06:23:13 PM
Done.

Very thankful for a wonderful game change on Thanksgiving Day.  Damn, I wish I had a PC who could experience this.
Title: Re: Creating Southern Newbie Wildlife
Post by: Taven on November 27, 2008, 06:33:34 PM
Quote from: Shalooonsh on November 27, 2008, 06:23:13 PM
Done.

We'd say we want to have your babies, too, but we're afraid what might result....

....Because it would be to AWESOME to handle.

(Translation: We love you) :P
Title: Re: Creating Southern Newbie Wildlife
Post by: Thunkkin on November 27, 2008, 06:33:48 PM
I am grateful for imms.  Every day, but especially today.
Title: Re: Creating Southern Newbie Wildlife
Post by: Zoan on November 27, 2008, 09:59:48 PM
I offer you my virtual firstborn, Loony. My character's stored ex-wench has ahold of it, so feel free to unstore the bubba for your tender mercies.
Title: Re: Creating Southern Newbie Wildlife
Post by: Yokunama on November 27, 2008, 10:28:05 PM
Quote from: Shalooonsh on November 27, 2008, 06:23:13 PM
Done.

Thankee.
Title: Re: Creating Southern Newbie Wildlife
Post by: musashi on November 27, 2008, 10:29:30 PM
Quote from: Shalooonsh on November 27, 2008, 06:23:13 PM
Done.

Just another reason why you rock  ;D
Title: Re: Creating Southern Newbie Wildlife
Post by: jcljules on November 28, 2008, 09:09:01 AM
So wait, are the new critters the ones that Voular submitted? Or something entirely different?
Title: Re: Creating Southern Newbie Wildlife
Post by: Shalooonsh on November 28, 2008, 09:37:46 AM
Quote from: jcljules on November 28, 2008, 09:09:01 AM
So wait, are the new critters the ones that Voular submitted? Or something entirely different?

If I told you, there would be less of a chance that you'd die to one.
Title: Re: Creating Southern Newbie Wildlife
Post by: Tisiphone on November 28, 2008, 10:17:35 AM
Quote from: jcljules on November 28, 2008, 09:09:01 AM
So wait, are the new critters the ones that Voular submitted? Or something entirely different?

'cause I can:

FIND OUT IC.
Title: Re: Creating Southern Newbie Wildlife
Post by: musashi on November 28, 2008, 12:44:18 PM
Arrrg!!! God you're a bitch Tis!


But you know, I mean that in the best possible way
Title: Re: Creating Southern Newbie Wildlife
Post by: fourTwenty on November 28, 2008, 03:32:16 PM
Quote from: Shalooonsh on November 28, 2008, 09:37:46 AM
Quote from: jcljules on November 28, 2008, 09:09:01 AM
So wait, are the new critters the ones that Voular submitted? Or something entirely different?

If I told you, there would be less of a chance that you'd die to one.

Are they in the Docs? Is there a good IC reason why a PC born and raised in the area would be like WTF! is that?
Title: Re: Creating Southern Newbie Wildlife
Post by: The7DeadlyVenomz on November 28, 2008, 03:38:31 PM
Quote from: fourTwenty on November 28, 2008, 03:32:16 PM
...Is there a good IC reason why a PC born and raised in the area would be like WTF! is that (animal)?
This is a good question. I was talking to another player about that very caveat, and they mentioned how large the desert is, and the possibility that whatever is out there may have migrated. In any case, I would like to see if Staff has a stance.
Title: Re: Creating Southern Newbie Wildlife
Post by: Shalooonsh on November 28, 2008, 03:44:00 PM
Quote from: fourTwenty on November 28, 2008, 03:32:16 PM
Quote from: Shalooonsh on November 28, 2008, 09:37:46 AM
Quote from: jcljules on November 28, 2008, 09:09:01 AM
So wait, are the new critters the ones that Voular submitted? Or something entirely different?

If I told you, there would be less of a chance that you'd die to one.

Are they in the Docs? Is there a good IC reason why a PC born and raised in the area would be like WTF! is that?

Are they in the Docs?

Yes.  Every creature that was put in is documented.

Is there a good IC reason why a PC born and raised in the area would be like WTF! is that?

No.  The creatures used are relatively common, though varied.  People in the south are used to seeing yellow-bellied sapsuckers, per se, and now are seeing the introduction of blue-bellied sapsuckers.  Migration or mutation would be a likely reason.
Title: Re: Creating Southern Newbie Wildlife
Post by: fourTwenty on November 28, 2008, 03:50:41 PM
Quote from: Shalooonsh on November 28, 2008, 03:44:00 PM
Quote from: fourTwenty on November 28, 2008, 03:32:16 PM
Quote from: Shalooonsh on November 28, 2008, 09:37:46 AM
Quote from: jcljules on November 28, 2008, 09:09:01 AM
So wait, are the new critters the ones that Voular submitted? Or something entirely different?

If I told you, there would be less of a chance that you'd die to one.

Are they in the Docs? Is there a good IC reason why a PC born and raised in the area would be like WTF! is that?

Are they in the Docs?

Yes.  Every creature that was put in is documented.

Is there a good IC reason why a PC born and raised in the area would be like WTF! is that?

No.  The creatures used are relatively common, though varied.  People in the south are used to seeing yellow-bellied sapsuckers, per se, and now are seeing the introduction of blue-bellied sapsuckers.  Migration or mutation would be a likely reason.

Kewl! ;D
Title: Re: Creating Southern Newbie Wildlife
Post by: The7DeadlyVenomz on November 28, 2008, 03:58:43 PM
Thanks, Shal.
Title: Re: Creating Southern Newbie Wildlife
Post by: Shalooonsh on November 28, 2008, 04:07:22 PM
Quote from: The7DeadlyVenomz on November 28, 2008, 03:58:43 PM
Thanks, Shal.

You are quite welcome.  It was my pleasure.
Title: Re: Creating Southern Newbie Wildlife
Post by: tortall on November 28, 2008, 04:15:08 PM
But... Where ARE the docs?
Title: Re: Creating Southern Newbie Wildlife
Post by: FantasyWriter on November 28, 2008, 04:22:21 PM
Quote from: tortall on November 28, 2008, 04:15:08 PM
But... Where ARE the docs?

Help files ---> Animal Life

;)
Title: Re: Creating Southern Newbie Wildlife
Post by: The7DeadlyVenomz on November 28, 2008, 04:23:29 PM
There's nothing new in there.

Perhaps the new creatures are just variations on existing creatures?
Title: Re: Creating Southern Newbie Wildlife
Post by: tortall on November 28, 2008, 04:24:24 PM
Quote from: FantasyWriter on November 28, 2008, 04:22:21 PM
Quote from: tortall on November 28, 2008, 04:15:08 PM
But... Where ARE the docs?

Help files ---> Animal Life

;)


There are also several known creatures missing. Like kylori. Or Ritikititititiititititit.
Title: Re: Creating Southern Newbie Wildlife
Post by: FantasyWriter on November 28, 2008, 04:25:49 PM
Quote from: The7DeadlyVenomz on November 28, 2008, 04:23:29 PM
There's nothing new in there.

Perhaps the new creatures are just variations on existing creatures?

Quote from: Shalooonsh on November 28, 2008, 09:37:46 AM

Yes.  Every creature that was put in is documented.

Is there a good IC reason why a PC born and raised in the area would be like WTF! is that?

No.  The creatures used are relatively common, though varied.  People in the south are used to seeing yellow-bellied sapsuckers, per se, and now are seeing the introduction of blue-bellied sapsuckers.  Migration or mutation would be a likely reason.
Title: Re: Creating Southern Newbie Wildlife
Post by: The7DeadlyVenomz on November 28, 2008, 04:35:46 PM
Quote from: FantasyWriter on November 28, 2008, 04:25:49 PM
Quote from: The7DeadlyVenomz on November 28, 2008, 04:23:29 PM
There's nothing new in there.

Perhaps the new creatures are just variations on existing creatures?

Quote from: Shalooonsh on November 28, 2008, 09:37:46 AM

Yes.  Every creature that was put in is documented.

Is there a good IC reason why a PC born and raised in the area would be like WTF! is that?

No.  The creatures used are relatively common, though varied.  People in the south are used to seeing yellow-bellied sapsuckers, per se, and now are seeing the introduction of blue-bellied sapsuckers.  Migration or mutation would be a likely reason.
Eh ... yes, that is what I meant.
Title: Re: Creating Southern Newbie Wildlife
Post by: FantasyWriter on November 28, 2008, 04:44:37 PM
My bad.. I thought you were actually asking.
Title: Re: Creating Southern Newbie Wildlife
Post by: Malken on November 28, 2008, 04:46:25 PM
Oooh, I'll finally be able to play a southern hunter in the south!  ;D

No more Malken's Three Steps To Playing A Southern Hunter:

1) Create Character And Point Allanak.
2) Move To Tuluk for Years Until You Can Hunt Decently.
3) Move Back To Allanak And Start Playing Character.
Title: Re: Creating Southern Newbie Wildlife
Post by: Qzzrbl on November 28, 2008, 05:02:48 PM
Quote from: Malken on November 28, 2008, 04:46:25 PM
Oooh, I'll finally be able to play a southern hunter in the south!  ;D

No more Malken's Three Steps To Playing A Southern Hunter:

1) Create Character And Point Allanak.
2) Move To Tuluk for Years Until You Can Hunt Decently.
3) Move Back To Allanak And Start Playing Character.

Step 2 can often be replaced with, "Join the Byn Until You Can Hunt Decently.".
Title: Re: Creating Southern Newbie Wildlife
Post by: fourTwenty on November 28, 2008, 05:06:38 PM
Quote from: Qzzrbl on November 28, 2008, 05:02:48 PM
Quote from: Malken on November 28, 2008, 04:46:25 PM
Oooh, I'll finally be able to play a southern hunter in the south!  ;D

No more Malken's Three Steps To Playing A Southern Hunter:

1) Create Character And Point Allanak.
2) Move To Tuluk for Years Until You Can Hunt Decently.
3) Move Back To Allanak And Start Playing Character.

Step 2 can often be replaced with, "Join the Byn Until You Can Hunt Decently.".

Or even "Learn to Run Away Until You Can Hund Decently"
But I'm anxious to see how things differ now.
Title: Re: Creating Southern Newbie Wildlife
Post by: Malken on November 28, 2008, 05:16:20 PM
Quote from: Qzzrbl on November 28, 2008, 05:02:48 PM
Quote from: Malken on November 28, 2008, 04:46:25 PM
Oooh, I'll finally be able to play a southern hunter in the south!  ;D

No more Malken's Three Steps To Playing A Southern Hunter:

1) Create Character And Point Allanak.
2) Move To Tuluk for Years Until You Can Hunt Decently.
3) Move Back To Allanak And Start Playing Character.

Step 2 can often be replaced with, "Join the Byn Until You Can Hunt Decently.".

If I plan on making a ranger, who, by definition, is often a hunter (often a loner, as well), it's not to be a warrior wannabe in a mercenary clan, really.

But yes, do please take my posts with a pinch of humor!
Title: Re: Creating Southern Newbie Wildlife
Post by: Voular on November 28, 2008, 05:45:56 PM
Not to derail, but there are a lot of common animals not listed in the help files, anywhere obvious at least! Someone fix it. I demand it >_>.
Title: Re: Creating Southern Newbie Wildlife
Post by: Taven on November 28, 2008, 07:11:39 PM
Quote from: Voular on November 28, 2008, 05:45:56 PM
Not to derail, but there are a lot of common animals not listed in the help files, anywhere obvious at least! Someone fix it. I demand it >_>.

Did you know YOU can fix it, or help to?

That's right, YOU.

http://www.zalanthas.org/gdb/index.php/topic,33302.msg403605.html#new

Otherwise, you could politely ask BEG AND GROVEL to the imms, and they might do it. After charging you a hefty fee of 'sid and stealing your pants.

Which they will wear on their heads.
Title: Re: Creating Southern Newbie Wildlife
Post by: Medena on November 28, 2008, 08:46:08 PM
Some faint memory stirs of the question of why not every animal was in the documentation coming up before.  As I recall, the staff said it was by deliberate design and not a matter of neglect.
Title: Re: Creating Southern Newbie Wildlife
Post by: Delstro on November 28, 2008, 09:35:21 PM
The ones in the helpfiles are common knowledge.
The ones not in the helpfiles are not common knowledge.
AFAIK.