Author Topic: Developer Request: Quality of Life improvements to the game  (Read 35609 times)

BOXCARS

  • Posts: 20
Re: Developer Request: Quality of Life improvements to the game
« Reply #700 on: June 26, 2019, 07:52:37 AM »
Being able to ready a weapon out of a container that isn't sheathed (sleight of hand)
Example

ready dagger cloak
ready sap table
ready knife pouch

As it stands you need to make an action to palm it and then to ready it.
If its a closed container that's a potential third action to open it

Maybe extended preparation makes sense for extensively concealed weaponry, which by all means is fine.

EDIT: I've been rightly reminded you cannot ready a weapon from your inventory unless its sheathed. That at the very least would be a very nice change. Doesn't make much sense you can ready a weapon from your sheathe but not anywhere else in your possession.
« Last Edit: June 26, 2019, 07:24:53 PM by BOXCARS »

Cerelum

  • Posts: 2192
Re: Developer Request: Quality of Life improvements to the game
« Reply #701 on: June 26, 2019, 07:55:46 AM »
Last time I had sleight I’d hand it wouldn’t even work from palming it.  I believe it’s got to be sheathed somehow to get ready to even work.  But I feel ready should worn for any weapon in your inventory honestly.
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Yeah, seriously...find out OOC.



Riev

  • Posts: 5470
Re: Developer Request: Quality of Life improvements to the game
« Reply #702 on: June 26, 2019, 10:34:26 AM »
I think Ready only works for items that are sheathed/worn on the body in some way.

You can "draw" from a sheath and if you have sleight of hand, it will run a check to see if you're seen, but I don't think the message you get back informs you of this.
Masks are the Armageddon equivalent of Ed Hardy shirts.

rinthrat

  • Posts: 92
Re: Developer Request: Quality of Life improvements to the game
« Reply #703 on: June 26, 2019, 04:21:10 PM »
This might be intentional, but the dwarf that buys components in the magicker's quarter never sells to VNPCs, so this shop is permanently out of coin.

Krath

  • Posts: 2549
Re: Developer Request: Quality of Life improvements to the game
« Reply #704 on: June 27, 2019, 03:39:58 PM »
When sending in reports, or logs, it would be helpful if there was an add attachment option. I ran into the issue where I copied and pasted a log into the request tool and it was cut off before the scene ended. I understand there needs to be a limit in the text dialog, but an attachment field would remedy this. I do not know how difficult this would be to code, but it would also be very helpful for Special Application and other request such as custom crafting.
Armageddon is best when it's actually harsh and brutal, not when we're only pretending that it is.

mansa

  • Posts: 9682
Re: Developer Request: Quality of Life improvements to the game
« Reply #705 on: July 01, 2019, 04:03:32 PM »
  • Help Smell goes to the 'Help Sniff' helpfile
  • Smell duplicates the Sniff command.
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


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Cabooze

  • Posts: 286
Re: Developer Request: Quality of Life improvements to the game
« Reply #706 on: July 08, 2019, 05:16:19 PM »
Make it so that when you're wearing something <around body> or <on torso>, anything you have on your <back> (scars, tattoos) does not get revealed when you remove something from your back.. Because your back would still be covered by what you're wearing on your torso/body.

oggotale

  • Posts: 112
Re: Developer Request: Quality of Life improvements to the game
« Reply #707 on: July 08, 2019, 06:17:07 PM »
  • Help Smell goes to the 'Help Sniff' helpfile
  • Smell duplicates the Sniff command.

Seems cool but Wouldn't want smelling spice getting me high though.
Might confuse players newer players into thinking spice is taken in with the aroma too.

mansa

  • Posts: 9682
Re: Developer Request: Quality of Life improvements to the game
« Reply #708 on: July 08, 2019, 06:21:02 PM »
  • Help Smell goes to the 'Help Sniff' helpfile
  • Smell duplicates the Sniff command.

Seems cool but Wouldn't want smelling spice getting me high though.
Might confuse players newer players into thinking spice is taken in with the aroma too.

AFAIK, There is no smell command?
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

Synthesis

  • Posts: 9791
Re: Developer Request: Quality of Life improvements to the game
« Reply #709 on: July 11, 2019, 09:23:06 PM »
Prevent fat-fingering when you're haggling.

> offer dagger
The NPC merchant says to you:
     "Let's keep the price at 34 obsidian coins, shall we?"

> offer dagger 62
The NPC merchant insists on keeping the price the same for a dagger.

> offer dagger 566
The NPC merchant says to you:
     "Get the fuck out, ya cunt!"

There has to be some easy heuristic that can prevent this from happening.  Like...if you fail a haggle, then offer a HIGHER value, the NPC will simply smirk at you or ask you if you're joking, instead of cutting you off completely just because your finger twitched twice on the 6 key.
Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
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I come to the GDB to roleplay being deep and wise.
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Hauwke

  • Posts: 1820
Re: Developer Request: Quality of Life improvements to the game
« Reply #710 on: July 14, 2019, 06:05:50 AM »
Could we get a message set up to be sent just before the game begins the daily backup? That would be pretty cool. I have seen a lot of people having no idea what is going on when it happens.

Gaare

  • Posts: 968
Re: Developer Request: Quality of Life improvements to the game
« Reply #711 on: July 14, 2019, 08:51:56 AM »
In a shop;

> view 2.cloak

> -Current lines-
PLUS
item #34 costs 100 coins.
A man who carries a cat by the tail learns something he can learn in no other way. -MT

Rogerthat

  • Posts: 428
Re: Developer Request: Quality of Life improvements to the game
« Reply #712 on: July 14, 2019, 11:53:50 PM »
Havent looked through all these... But when you get hit with poison, if someone hits you with the same kind of poison it works faster and the more poison inside the quicker it works. I don't think you should be told your poisoned either before the effects actually start to kick in... So instead of That felt strange... You get in a scrap.. .You get hit... Youre walking along and some emotes starts happening like You start feeling a little off, your vision starting to blur.
 
Someone punches a dead mantis in it's dead face.

mansa

  • Posts: 9682
Re: Developer Request: Quality of Life improvements to the game
« Reply #713 on: July 15, 2019, 10:34:14 AM »
If you check 'list' by a shop, if it says [MORE], how do I see the rest?

I've seen that question get brought up a few times in the Discord #help channel.

Is there a better way to say 'hit enter for more' or something similar?   Just send a blank return?

Can we change the default pagelength to something longer, since most people are using a client to access the game and have the ability to scroll up?
« Last Edit: July 15, 2019, 10:36:07 AM by mansa »
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

Synthesis

  • Posts: 9791
Re: Developer Request: Quality of Life improvements to the game
« Reply #714 on: July 16, 2019, 03:42:56 AM »
If you check 'list' by a shop, if it says [MORE], how do I see the rest?

I've seen that question get brought up a few times in the Discord #help channel.

Is there a better way to say 'hit enter for more' or something similar?   Just send a blank return?

Can we change the default pagelength to something longer, since most people are using a client to access the game and have the ability to scroll up?

Or an option to change the pagelength to whatever you want it to be.
Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: Smuz
I come to the GDB to roleplay being deep and wise.
Quote from: Vanth
Synthesis, you scare me a little bit.

Hauwke

  • Posts: 1820
Re: Developer Request: Quality of Life improvements to the game
« Reply #715 on: July 16, 2019, 04:07:16 AM »
You can already change pagelength, the command is like pagelength followed by the number of lines you want.

Synthesis

  • Posts: 9791
Re: Developer Request: Quality of Life improvements to the game
« Reply #716 on: July 16, 2019, 04:28:19 AM »
You can already change pagelength, the command is like pagelength followed by the number of lines you want.

Weird.  Does that reset with each new character, like aliases and prompts?  For some reason I thought it was only an option on this MUD I used to play a long time ago.
Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: Smuz
I come to the GDB to roleplay being deep and wise.
Quote from: Vanth
Synthesis, you scare me a little bit.

Hauwke

  • Posts: 1820
Re: Developer Request: Quality of Life improvements to the game
« Reply #717 on: July 16, 2019, 06:49:13 AM »
You can already change pagelength, the command is like pagelength followed by the number of lines you want.

Weird.  Does that reset with each new character, like aliases and prompts?  For some reason I thought it was only an option on this MUD I used to play a long time ago.
Yeah, resets every character. I have it set to a client side alias to auto fix it every time I have to start a new PC, but it is definately a feature we have.

Riev

  • Posts: 5470
Re: Developer Request: Quality of Life improvements to the game
« Reply #718 on: July 16, 2019, 09:19:53 AM »
Similar to prompt, you have to reset your pagelength, and the maximum is … 100 I think?

On particularly large Salarr Weapon shop lists, I still get [MORE] with it at the maximum value.
Masks are the Armageddon equivalent of Ed Hardy shirts.

valeria

  • Posts: 5886
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Re: Developer Request: Quality of Life improvements to the game
« Reply #719 on: July 16, 2019, 04:05:52 PM »
All that said....

It would be nice if your pagelength preference was set to your account rather than your character.
A Kuraci regular shouts, in sirihish:
     "Bad move, fool!"
A Kuraci regular slashes a filthy grey rat on its body.

Re: Developer Request: Quality of Life improvements to the game
« Reply #720 on: July 17, 2019, 08:42:55 AM »
It'd be nice to set colours to account too.
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