Author Topic: Multiple changes to foraging and mining: discussion thread  (Read 3914 times)

ArmageddonMUD

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Ender

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Re: Multiple changes to foraging and mining: discussion thread
« Reply #1 on: December 10, 2015, 05:31:42 PM »
I'm not sure if I agree with the tying endurance to the amount of stamina lost.  Shouldn't the benefit of a higher endurance character be that they have a higher stamina pool to use on tasks?

Maybe the amount of stamina lost should be tied skill level like how the amount of stun it takes to use Scan and Listen are?
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BadSkeelz

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Re: Multiple changes to foraging and mining: discussion thread
« Reply #2 on: December 10, 2015, 05:33:23 PM »
I'd have to see the stamina loss thing in action to really form an opinion on it, but otherwise..


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Riev

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Re: Multiple changes to foraging and mining: discussion thread
« Reply #3 on: December 10, 2015, 05:35:10 PM »
I am definitely a fan of the idea that rangers won't be foraging large blocks of stone all the live long day, and that mining is actually a legitimate job (please make the obsidian buyer in 'nak accept more things, now!) but I wonder:

Quote
In their place, it is now possible to discover quarried stone deposits while foraging.

What kinds of stone? Or failing that, is this only the "generic" stone or could one find a "quarry" of sunstone, etc?

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Desertman

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Re: Multiple changes to foraging and mining: discussion thread
« Reply #4 on: December 10, 2015, 05:36:17 PM »
I like it.  :)
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Nergal

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Re: Multiple changes to foraging and mining: discussion thread
« Reply #5 on: December 10, 2015, 05:39:33 PM »
I'm not sure if I agree with the tying endurance to the amount of stamina lost.  Shouldn't the benefit of a higher endurance character be that they have a higher stamina pool to use on tasks?

Maybe the amount of stamina lost should be tied skill level like how the amount of stun it takes to use Scan and Listen are?

That's a fair suggestion. I think I will tie it to strength and foraging skill instead, to make it consistent with the way the rest of mining works now.

What kinds of stone? Or failing that, is this only the "generic" stone or could one find a "quarry" of sunstone, etc?

You can find quarried stone of all the specific types of stone which you can normally find in blocky or head-sized form: sandstone, granite, jasper, etc. and they are all in specific areas. Sometimes precious stones are embedded in these outcroppings as well.
  

nauta

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Re: Multiple changes to foraging and mining: discussion thread
« Reply #6 on: December 10, 2015, 05:44:53 PM »
Cool change.  I think I already discovered a deposit. 

A tiny comment on this:
Quote
Previously it was possible (and quite common) to forage stones that are described as being particularly large. These objects have been made more rare due to the unlikelihood of finding large pieces of loose stone all over the place.
Grain of salt here since I'm a newb to the forage stuff, but one thing that was useful was finding those large chunks of sandstone and salvaging them down to get sling stones.  (In my limited experience, the way it previously worked it was a bit of a chore to get sling stones -- a morning's IG work to get a handful probably.)
as IF you didn't just have them unconscious, naked, and helpless in the street 4 minutes ago

wizturbo

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Re: Multiple changes to foraging and mining: discussion thread
« Reply #7 on: December 10, 2015, 05:58:50 PM »
Cool change!

Riev

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Re: Multiple changes to foraging and mining: discussion thread
« Reply #8 on: December 10, 2015, 06:20:30 PM »
forage jasper

forage jasper

forage jasper


many large veins of jasper have been uncovered here
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wizturbo

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Re: Multiple changes to foraging and mining: discussion thread
« Reply #9 on: December 10, 2015, 06:24:31 PM »
forage jasper silver

forage jasper silver

forage jasper silver


many large veins of jasper silver have been uncovered here

Fixed.

Vwest

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Re: Multiple changes to foraging and mining: discussion thread
« Reply #10 on: December 10, 2015, 06:41:25 PM »
Very nice.
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RogueGunslinger

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Re: Multiple changes to foraging and mining: discussion thread
« Reply #11 on: December 10, 2015, 06:43:10 PM »
This is really cool.

Nergal

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Re: Multiple changes to foraging and mining: discussion thread
« Reply #12 on: December 10, 2015, 06:54:24 PM »
forage jasper

forage jasper

forage jasper


many large veins of jasper have been uncovered here

Oh yeah, the deposits disappear over time if they're not mined, so there's no need to worry about clutter.
  

Jihelu

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Re: Multiple changes to foraging and mining: discussion thread
« Reply #13 on: December 10, 2015, 06:54:35 PM »
forage gold

forage gold


forage gold

WarriorPoet

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Re: Multiple changes to foraging and mining: discussion thread
« Reply #14 on: December 10, 2015, 07:25:32 PM »
Great change.
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Saellyn

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Re: Multiple changes to foraging and mining: discussion thread
« Reply #15 on: December 10, 2015, 08:01:06 PM »
So when you "use pickaxe deposit", you might get a rare gem or something out of the vein? Interesting.

Riev

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Re: Multiple changes to foraging and mining: discussion thread
« Reply #16 on: December 10, 2015, 09:13:36 PM »
I like the hopeful lack of clutter, and the ability to make "blocky" stone a LOT more rare (??) so that when players have to collect it for building/RP/etc its not so easy. I mean, how simple was it for Tulukis to go bring in like 40 logs of wood, and 100 blocky pieces of alabaster, and the best that got them was like "You can make a small chest with alabaster carvings..."

Maybe now, with some rarity, accumulating these things can be a bit more rare? Require some more teamwork and mean more when you DO have them?
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solera

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Re: Multiple changes to foraging and mining: discussion thread
« Reply #17 on: December 11, 2015, 03:36:21 AM »
Well I trip over rocks I can't lift, all over the place, all the time. Glacial outwash, but who knows what the geology of the Known is. (Apart from volcanic  ;D )
This change sounds exciting though, thank you!
« Last Edit: December 11, 2015, 03:38:12 AM by solera »

Gaare

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Re: Multiple changes to foraging and mining: discussion thread
« Reply #18 on: December 11, 2015, 05:56:38 AM »
Very nice.. Thank you.
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Majikal

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Re: Multiple changes to foraging and mining: discussion thread
« Reply #19 on: December 11, 2015, 12:01:34 PM »
Sounds like a kickass change.
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FantasyWriter

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Re: Multiple changes to foraging and mining: discussion thread
« Reply #20 on: December 13, 2015, 07:20:39 PM »
Nice!
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Rokal

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Re: Multiple changes to foraging and mining: discussion thread
« Reply #21 on: December 13, 2015, 08:52:20 PM »
This is really cool.

Medivh

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Re: Multiple changes to foraging and mining: discussion thread
« Reply #22 on: December 13, 2015, 09:07:36 PM »
I like the hopeful lack of clutter, and the ability to make "blocky" stone a LOT more rare (??) so that when players have to collect it for building/RP/etc its not so easy. I mean, how simple was it for Tulukis to go bring in like 40 logs of wood, and 100 blocky pieces of alabaster, and the best that got them was like "You can make a small chest with alabaster carvings..."

Maybe now, with some rarity, accumulating these things can be a bit more rare? Require some more teamwork and mean more when you DO have them?

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Nergal

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Re: Multiple changes to foraging and mining: discussion thread
« Reply #23 on: December 13, 2015, 09:20:40 PM »
I like the hopeful lack of clutter, and the ability to make "blocky" stone a LOT more rare (??) so that when players have to collect it for building/RP/etc its not so easy. I mean, how simple was it for Tulukis to go bring in like 40 logs of wood, and 100 blocky pieces of alabaster, and the best that got them was like "You can make a small chest with alabaster carvings..."

Maybe now, with some rarity, accumulating these things can be a bit more rare? Require some more teamwork and mean more when you DO have them?

That is the hope here, yes - as well as generally making acquiring these materials make sense.
  

Ihathis

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Re: Multiple changes to foraging and mining: discussion thread
« Reply #24 on: January 01, 2016, 01:38:53 PM »
I really like this code. However, having interacted with it, I have a thought. I had a grebber who was basically looking for everything but quarried stone. Would it be possible to add something like 'forage stone for -quarried'? So you find everything but the quarried stone. When I was grebbing, I would end up with 5+ quarries that I had no intention of mining.
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