Armor Materials Now Completed (Upcoming Code Change)

Started by ArmageddonMUD, August 16, 2015, 09:32:51 AM

After Monday's maintenance reboot, armor will see some changes; as this will affect combat (and combat affects death), please take note!

Up until now, only 10 of the 30 material types could actually be damaged.  This explains why some armor types never got damaged, but other armor types could be damaged.  Now, all materials have values for how much damage they can block and thus all armor will be able to be damaged.

It's easier to explain by showing in this case.  

Items with these material types could be damaged before:

MATERIAL_NONE
MATERIAL_WOOD
MATERIAL_METAL
MATERIAL_OBSIDIAN
MATERIAL_STONE
MATERIAL_CHITIN
MATERIAL_GEM
MATERIAL_GLASS
MATERIAL_SKIN
MATERIAL_CLOTH

Items of the below material types will be able to be damaged now, and have definitions in the code for how they will be treated:

MATERIAL_LEATHER
MATERIAL_BONE
MATERIAL_CERAMIC
MATERIAL_HORN
MATERIAL_GRAFT
MATERIAL_TISSUE
MATERIAL_SILK
MATERIAL_IVORY
MATERIAL_DUSKHORN
MATERIAL_TORTOISESHELL
MATERIAL_ISILT
MATERIAL_SALT
MATERIAL_GWOSHI
MATERIAL_DUNG
MATERIAL_PLANT
MATERIAL_PAPER
MATERIAL_FOOD
MATERIAL_FEATHER
MATERIAL_FUNGUS
MATERIAL_CLAY

Also, natural weapons (bites, stings, pinches, etc.) will now be able to damage armor.  Previously, this would only happen in extreme cases.

What does this mean for you?

  • If you have never had to replace (or repair) armor before, you will very likely need to start taking that into account.   Armor will get damaged if it wasn't getting damaged before.
  • Be alert when entering combat situations.  Keep track of your armor and its state of repair.  Damaged armor = armor that isn't going to do its job nearly as well as undamaged armor.




This is not live yet.  If you have questions or wish to discuss, please see this thread.  We will make another post here once the code goes live Monday morning.